[freeorion] 05/09: Update freeorion.6 man page for latest release.
Markus Koschany
apo at moszumanska.debian.org
Tue Sep 27 13:18:48 UTC 2016
This is an automated email from the git hooks/post-receive script.
apo pushed a commit to branch master
in repository freeorion.
commit 45b5e18ba4528ae0739d2bb18acef38b777bf330
Author: Markus Koschany <apo at debian.org>
Date: Mon Sep 26 18:04:00 2016 +0200
Update freeorion.6 man page for latest release.
---
debian/changelog | 1 +
debian/freeorion.6 | 523 ++++++++++++++++++++++++++++++++---------------------
2 files changed, 319 insertions(+), 205 deletions(-)
diff --git a/debian/changelog b/debian/changelog
index 9268dc5..db4b635 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -4,6 +4,7 @@ freeorion (0.4.6-1) unstable; urgency=medium
* Switch to compat level 10.
* Update get-orig-source target.
* Install freeorion libraries into MULTIARCH directories.
+ * Update freeorion.6 man page for latest release.
-- Markus Koschany <apo at debian.org> Mon, 26 Sep 2016 17:59:05 +0200
diff --git a/debian/freeorion.6 b/debian/freeorion.6
index 998e148..f016d52 100644
--- a/debian/freeorion.6
+++ b/debian/freeorion.6
@@ -1,4 +1,4 @@
-.TH freeorion "6" "Sep 2014" "freeorion" "Games"
+.TH freeorion "6" "Sep 2016" "freeorion" "Games"
.SH NAME
FreeOrion \- turn-based space empire and galactic conquest game
.SH SYNOPSIS
@@ -19,15 +19,21 @@ a galactic scale are your main objectives.
.SH OPTIONS
\fB\-\-GameSetup\fR.ai\-aggression
.IP
-The maximum aggression level for AI opponents | Default: TYPICAL
+The maximum aggression level for AI opponents. Most AIs will be at the
+level set, some may be at the next level below, all should greet you and
+state their level in the messages window during the first turn.
+Default: BEGINNER
.PP
\fB\-\-GameSetup\fR.ai\-players
.IP
-The number of AI opponents in the game. | Default: 6
+The number of AI opponents in the game. It is best to have at least one
+player for every 15\-30 systems in the game, playing with more or fewer AIs
+than this can create balance problems. Very high numbers of AIs may cause
+lag problems, especially later in the game. | Default: 6
.PP
\fB\-\-GameSetup\fR.empire\-color
.IP
-Your empire's color. | Default: 0
+Your empire's color. | Default: 9
.PP
\fB\-\-GameSetup\fR.empire\-name
.IP
@@ -35,25 +41,32 @@ Your empire's name. | Default:
.PP
\fB\-\-GameSetup\fR.galaxy\-age
.IP
-The age of the galaxy to be generated. | Default: GALAXY_SETUP_MEDIUM
+The age of the galaxy. Younger galaxies will have more bright stars, older
+galaxies will have more black holes and neutron stars.
+Default: GALAXY_SETUP_MEDIUM
.PP
\fB\-\-GameSetup\fR.galaxy\-shape
.IP
-The shape of the galaxy to be generated. | Default: ELLIPTICAL
+The shape of the galaxy. Different shapes will create different tactical
+and strategic challenges. | Default: DISC
.PP
\fB\-\-GameSetup\fR.monster\-frequency
.IP
-The frequency of monsters in the galaxy to be generated.
+The frequency of wandering monsters in the galaxy. This setting affects
+wandering monsters but not Guardians generated by Special Features, however
+setting Monsters to None will remove all Guardians as well.
Default: GALAXY_SETUP_LOW
.PP
\fB\-\-GameSetup\fR.native\-frequency
.IP
-The frequency of natives in the galaxy to be generated.
+The frequency of natives in the galaxy. Some natives can be
+technologically advanced and may create guard ships to protect their
+homeworlds, these will appear even if Monster Frequency is set to None.
Default: GALAXY_SETUP_MEDIUM
.PP
\fB\-\-GameSetup\fR.planet\-density
.IP
-The number of planets per system in the galaxy to be generated.
+The number of planets per system in the galaxy.
Default: GALAXY_SETUP_MEDIUM
.PP
\fB\-\-GameSetup\fR.player\-name
@@ -68,12 +81,16 @@ the same settings and the same seed will be identical. | Default: 0
.PP
\fB\-\-GameSetup\fR.specials\-frequency
.IP
-The frequency of specials appearing in the galaxy to be generated.
-Default: GALAXY_SETUP_MEDIUM
+The proportion of planets and systems containing Special Features. Some
+Special Features are protected by Guardians left by Precursor
+species???only setting Monster Frequency to None will prevent these
+appearing if the game contains specials. | Default: GALAXY_SETUP_MEDIUM
.PP
\fB\-\-GameSetup\fR.starlane\-frequency
.IP
-The number of starlanes in the galaxy to be generated.
+The number of starlanes in the galaxy. When set to Low, most systems will
+typically have one or two starlanes. When set to High, most systems will
+have starlanes linking them to most nearby systems within 120uu.
Default: GALAXY_SETUP_MEDIUM
.PP
\fB\-\-GameSetup\fR.stars
@@ -85,13 +102,47 @@ Default: 150
.PP
\fB\-\-GameSetup\fR.starting\-species
.IP
-Your empire's starting species. Has no effect on planets in your empire
-colonized by other species. | Default: SP_HUMAN
+Your empire's starting species. This determines the species of your
+starting homeworld and your first colony ship, it has no effect on planets
+in your empire colonized by other species. | Default: SP_HUMAN
.PP
-\fB\-\-UI\fR.autogenerated\-effects\-descriptions
+\fB\-\-UI\fR.auto\-reposition\-windows
.IP
-Toggles inclusion of auto\-generated text in tech, building or ship part
-descriptions. | Default: 0
+Toggles whether to automatically reposition windows when the application
+size changes. | Default: 1
+.PP
+\fB\-\-UI\fR.combat.summary.dead\-color
+.IP
+Color of dead units in the graphical combat summary
+Default: (128,0,0,255)
+.PP
+\fB\-\-UI\fR.combat.summary.graph.bar_health_smooth
+.IP
+If true, the color of the bars of battle participant will be interpolated
+smoothly according to their remaining health percentage. | Default: 1
+.PP
+\fB\-\-UI\fR.combat.summary.graph.bar_height_proportional
+.IP
+If true, the bars of battle participants will be scaled vertically to be
+proportional to their max health. | Default: 0
+.PP
+\fB\-\-UI\fR.combat.summary.graph.bar_width_proportional
+.IP
+If true, the bars of battle participants will be scaled horizontally to be
+proportional to their current health. | Default: 1
+.PP
+\fB\-\-UI\fR.combat.summary.graph.graph_height_proportional
+.IP
+If true, the graph of empires in battles will be scaled relative to the
+maximum maximum health of their ships. | Default: 0
+.PP
+\fB\-\-UI\fR.combat.summary.health\-color
+.IP
+Color of health in the graphical combat summary | Default: (0,255,0,255)
+.PP
+\fB\-\-UI\fR.combat.summary.wound\-color
+.IP
+Color of damage in the graphical combat summary | Default: (255,0,0,255)
.PP
\fB\-\-UI\fR.ctrl\-border\-color
.IP
@@ -105,6 +156,11 @@ Sets UI control background color. | Default: (15,15,15,255)
.IP
Sets UI default link color. | Default: (80,255,128,255)
.PP
+\fB\-\-UI\fR.design\-pedia\-dynamic
+.IP
+In the Design Window, dynamically update the pedia detail page while the
+design name is being edited. | Default: 0
+.PP
\fB\-\-UI\fR.detection\-range\-opacity
.IP
Sets detection circle transparency. | Default: 3
@@ -113,6 +169,11 @@ Sets detection circle transparency. | Default: 3
.IP
Sets UI drop\-down\-list arrow color. | Default: (130,130,0,255)
.PP
+\fB\-\-UI\fR.dump\-effects\-descriptions
+.IP
+Toggles dump of effects groups in tech, building or ship part
+descriptions. | Default: 0
+.PP
\fB\-\-UI\fR.edit\-hilite
.IP
Sets color of highlighting in UI edit controls. | Default: (43,81,102,255)
@@ -139,19 +200,24 @@ Sets how wide to render fleet supply lines. | Default: 3
Toggles whether to show fleet supply lines with empire\-colored indicators.
Default: 1
.PP
+\fB\-\-UI\fR.fleet\-wnd\-aggression
+.IP
+Fleet window default aggression setting
+Default: INVALID_FLEET_AGGRESSION
+.PP
\fB\-\-UI\fR.font
.IP
Sets UI font resource file.
-Default: \fI\,/usr/share/games/freeorion/default/DejaVuSans.ttf\/\fP
+Default: \fI\,/usr/share/games/freeorion/default/data/fonts/Roboto\-Regular.ttf\/\fP
.PP
\fB\-\-UI\fR.font\-bold
.IP
Sets UI bold font resource file.
-Default: \fI\,/usr/share/games/freeorion/default/DejaVuSans\-Bold.ttf\/\fP
+Default: \fI\,/usr/share/games/freeorion/default/data/fonts/Roboto\-Bold.ttf\/\fP
.PP
\fB\-\-UI\fR.font\-size
.IP
-Sets UI font size. | Default: 12
+Sets UI font size. | Default: 15
.PP
\fB\-\-UI\fR.galaxy\-gas\-background
.IP
@@ -163,94 +229,99 @@ rendering on older systems. | Default: 1
Render star fields around systems. May slow rendering on older systems.
Default: 1
.PP
-\fB\-\-UI\fR.hotkeys.combat.end_turn
+\fB\-\-UI\fR.hide\-map\-panels
.IP
-ERROR: HOTKEY_COMBAT_END_TURN
-Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN
+Toggles whether the sitrep, pedia etc. panels are temporarily hidden when
+opening the production window and reopened when closing the production
+window. | Default: 0
.PP
-\fB\-\-UI\fR.hotkeys.combat.menu
+\fB\-\-UI\fR.hotkeys.copy
.IP
-ERROR: HOTKEY_COMBAT_MENU | Default: GGK_F10
+Copy | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c
.PP
-\fB\-\-UI\fR.hotkeys.combat.open_chat
+\fB\-\-UI\fR.hotkeys.cut
.IP
-ERROR: HOTKEY_COMBAT_OPEN_CHAT | Default: GGK_RETURN
+Cut | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x
.PP
-\fB\-\-UI\fR.hotkeys.combat.zoom_in
+\fB\-\-UI\fR.hotkeys.deselect
.IP
-ERROR: HOTKEY_COMBAT_ZOOM_IN | Default: GGK_e
+Deselect | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d
.PP
-\fB\-\-UI\fR.hotkeys.combat.zoom_in_alt
+\fB\-\-UI\fR.hotkeys.exit
.IP
-ERROR: HOTKEY_COMBAT_ZOOM_IN_ALT | Default: GGK_KP_PLUS
+Exit to desktop | Default:
.PP
-\fB\-\-UI\fR.hotkeys.combat.zoom_next_idle_unit
+\fB\-\-UI\fR.hotkeys.focus_next_wnd
.IP
-ERROR: HOTKEY_COMBAT_ZOOM_NEXT_IDLE_UNIT | Default: GGK_g
+Next Control | Default: GGK_TAB
.PP
-\fB\-\-UI\fR.hotkeys.combat.zoom_next_unit
+\fB\-\-UI\fR.hotkeys.focus_prev_wnd
.IP
-ERROR: HOTKEY_COMBAT_ZOOM_NEXT_UNIT | Default: GGK_b
+Previous Control | Default: MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB
.PP
-\fB\-\-UI\fR.hotkeys.combat.zoom_out
+\fB\-\-UI\fR.hotkeys.fullscreen
.IP
-ERROR: HOTKEY_COMBAT_ZOOM_OUT | Default: GGK_r
+Toggle fullscreen | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_RETURN
.PP
-\fB\-\-UI\fR.hotkeys.combat.zoom_out_alt
+\fB\-\-UI\fR.hotkeys.map.design
.IP
-ERROR: HOTKEY_COMBAT_ZOOM_OUT_ALT | Default: GGK_KP_MINUS
+Toggle design panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d
.PP
-\fB\-\-UI\fR.hotkeys.combat.zoom_prev_idle_unit
+\fB\-\-UI\fR.hotkeys.map.empires
.IP
-ERROR: HOTKEY_COMBAT_ZOOM_PREV_IDLE_UNIT | Default: GGK_f
+Toggle empires list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_e
.PP
-\fB\-\-UI\fR.hotkeys.combat.zoom_prev_unit
+\fB\-\-UI\fR.hotkeys.map.end_turn
.IP
-ERROR: HOTKEY_COMBAT_ZOOM_PREV_UNIT | Default: GGK_v
+End turn | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN
.PP
-\fB\-\-UI\fR.hotkeys.copy
+\fB\-\-UI\fR.hotkeys.map.graphs
.IP
-Copy | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_c
+Show graphs list | Default:
.PP
-\fB\-\-UI\fR.hotkeys.cut
+\fB\-\-UI\fR.hotkeys.map.menu
.IP
-Cut | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x
+General menu | Default: GGK_F10
.PP
-\fB\-\-UI\fR.hotkeys.deselect
+\fB\-\-UI\fR.hotkeys.map.messages
.IP
-Deselect | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_d
+Toggle messages window | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_t
.PP
-\fB\-\-UI\fR.hotkeys.focus_next_wnd
+\fB\-\-UI\fR.hotkeys.map.objects
.IP
-Next Control | Default: GGK_TAB
+Hotkey to open Objects list | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_o
.PP
-\fB\-\-UI\fR.hotkeys.focus_prev_wnd
+\fB\-\-UI\fR.hotkeys.map.open_chat
.IP
-Previous Control | Default: MOD_KEY_LSHIFT | MOD_KEY_RSHIFT+GGK_TAB
+Open chat window | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_t
.PP
-\fB\-\-UI\fR.hotkeys.map.design
+\fB\-\-UI\fR.hotkeys.map.pan_down
.IP
-Toggle design panel | Default: GGK_d
+Pan map down | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_DOWN
.PP
-\fB\-\-UI\fR.hotkeys.map.end_turn
+\fB\-\-UI\fR.hotkeys.map.pan_left
.IP
-End turn | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RETURN
+Pan map left | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LEFT
.PP
-\fB\-\-UI\fR.hotkeys.map.menu
+\fB\-\-UI\fR.hotkeys.map.pan_right
.IP
-General menu | Default: GGK_F10
+Pan map right | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_RIGHT
.PP
-\fB\-\-UI\fR.hotkeys.map.open_chat
+\fB\-\-UI\fR.hotkeys.map.pan_up
+.IP
+Pan map up | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_UP
+.PP
+\fB\-\-UI\fR.hotkeys.map.pedia
.IP
-Open chat window | Default: GGK_RETURN
+Toggle pedia window | Default: GGK_F1
.PP
\fB\-\-UI\fR.hotkeys.map.production
.IP
-Toggle production panel | Default: GGK_p
+Toggle production panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_p
.PP
\fB\-\-UI\fR.hotkeys.map.research
.IP
-Toggle research panel | Default: GGK_r
+Toggle research panel | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_r
.PP
\fB\-\-UI\fR.hotkeys.map.return_to_map
.IP
@@ -258,56 +329,71 @@ Return to map window | Default: GGK_ESCAPE
.PP
\fB\-\-UI\fR.hotkeys.map.sit_rep
.IP
-Toggle situation report | Default: GGK_n
+Toggle situation report | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_n
+.PP
+\fB\-\-UI\fR.hotkeys.map.toggle_scale_circle
+.IP
+Toggle Map Scale Circle | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_c
+.PP
+\fB\-\-UI\fR.hotkeys.map.toggle_scale_line
+.IP
+Toggle Map Scale Line | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_l
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_home_system
.IP
-Switch to home system | Default: GGK_h
+Switch to home system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_h
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_in
.IP
-Zoom in | Default: GGK_z
+Zoom in | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_z
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_in_alt
.IP
-Zoom in (other shortcut) | Default: GGK_KP_PLUS
+Zoom in (other shortcut)
+Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_PLUS
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_next_fleet
.IP
-Switch to next fleet | Default: GGK_g
+Switch to next fleet | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_g
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_next_idle_fleet
.IP
-Switch to next idle fleet | Default:
+Switch to next idle fleet | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_g
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_next_system
.IP
-Switch to next system | Default: GGK_GREATER
+Switch to next system | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_GREATER
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_out
.IP
-Zoom out | Default: GGK_x
+Zoom out | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_x
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_out_alt
.IP
-Zoom out (other shortcut) | Default: GGK_KP_MINUS
+Zoom out (other shortcut)
+Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_KP_MINUS
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_prev_fleet
.IP
-Switch to previous fleet | Default: GGK_f
+Switch to previous fleet | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_f
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_prev_idle_fleet
.IP
-Switch to previous idle fleet | Default:
+Switch to previous idle fleet | Default: MOD_KEY_LALT | MOD_KEY_RALT+GGK_f
.PP
\fB\-\-UI\fR.hotkeys.map.zoom_prev_system
.IP
-Switch to previous system | Default: GGK_LESS
+Switch to previous system
+Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_LESS
.PP
\fB\-\-UI\fR.hotkeys.paste
.IP
Paste | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_v
.PP
+\fB\-\-UI\fR.hotkeys.quit
+.IP
+Quit current game | Default:
+.PP
\fB\-\-UI\fR.hotkeys.select_all
.IP
Select All | Default: MOD_KEY_LCTRL | MOD_KEY_RCTRL+GGK_a
@@ -368,108 +454,103 @@ currently\-open fleet window. | Default: 0
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-0
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: NAME
+Object list column contents | Default: NAME
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-1
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: ID
+Object list column contents | Default: ID
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-10
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
+Object list column contents | Default:
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-11
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
+Object list column contents | Default:
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-2
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: OBJECT_TYPE
+Object list column contents | Default: OBJECT_TYPE
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-3
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: OWNER
+Object list column contents | Default: OWNER
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-4
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default: SPECIES
+Object list column contents | Default: SPECIES
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-5
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
+Object list column contents | Default: PLANET_TYPE
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-6
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
+Object list column contents | Default: SIZE_AS_DOUBLE
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-7
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
+Object list column contents | Default:
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-8
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
+Object list column contents | Default:
.PP
\fB\-\-UI\fR.objects\-list\-info\-col\-9
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_INFO | Default:
+Object list column contents | Default:
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-0
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 144
+Object list column widths | Default: 144
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-1
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 48
+Object list column widths | Default: 48
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-10
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
+Object list column widths | Default: 96
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-11
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
+Object list column widths | Default: 96
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-2
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 60
+Object list column widths | Default: 60
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-3
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 120
+Object list column widths | Default: 120
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-4
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
+Object list column widths | Default: 96
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-5
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
+Object list column widths | Default: 96
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-6
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
+Object list column widths | Default: 96
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-7
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
+Object list column widths | Default: 96
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-8
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
+Object list column widths | Default: 96
.PP
\fB\-\-UI\fR.objects\-list\-width\-col\-9
.IP
-ERROR: OPTIONS_DB_OBJECTS_LIST_COLUMN_WIDTH | Default: 96
-.PP
-\fB\-\-UI\fR.optimized\-system\-rendering
-.IP
-Use fancy optimized OpenGL 1.5 rendering for systems on galaxy map. May
-crash on older graphics hardware. | Default: 1
+Object list column widths | Default: 96
.PP
\fB\-\-UI\fR.queue\-width
.IP
-Sets width of queues on research and production screens. | Default: 300
+Sets width of queues on research and production screens. | Default: 350
.PP
\fB\-\-UI\fR.researchable\-tech
.IP
@@ -534,7 +615,7 @@ wide enough to contain the text there. | Default: YYYY\-MM\-DD
.PP
\fB\-\-UI\fR.save\-file\-dialog.tooltip\-delay
.IP
-ERROR: OPTIONS_DB_UI_SAVE_DIALOG_TOOLTIP_DELAY | Default: 800
+Tooltip delay for save dialog | Default: 800
.PP
\fB\-\-UI\fR.save\-file\-dialog.turn.wide\-as
.IP
@@ -550,10 +631,19 @@ Sets UI scroll width. | Default: 14
Toggles whether to show circles around objects to indicate their detection
range on the galaxy map. | Default: 1
.PP
+\fB\-\-UI\fR.show\-fleet\-eta
+.IP
+Show fleet ETA (for moving fleets) in Fleet Window | Default: 1
+.PP
\fB\-\-UI\fR.show\-galaxy\-map\-scale
.IP
Show scale line for universe distance on galaxy map. | Default: 1
.PP
+\fB\-\-UI\fR.show\-galaxy\-map\-scale\-circle
+.IP
+Show the map scale also as a circle centered on the currently selected
+System (only if the map scale line is also shown). | Default: 0
+.PP
\fB\-\-UI\fR.show\-galaxy\-map\-zoom\-slider
.IP
Toggles whether to show the zoom slider on galaxy map. | Default: 0
@@ -563,6 +653,11 @@ Toggles whether to show the zoom slider on galaxy map. | Default: 0
Sets whether to show the production location for items on the production
queue | Default: 1
.PP
+\fB\-\-UI\fR.show\-unexplored_system_overlay
+.IP
+Show a different MapWindow mouseover overlay for systems that the player's
+empire has not yet explored. | Default: 1
+.PP
\fB\-\-UI\fR.sidepanel\-planet\-max\-diameter
.IP
Sets size of largest\-rendered rotating planets on side\-panel.
@@ -580,7 +675,12 @@ Default: 1
.PP
\fB\-\-UI\fR.sidepanel\-width
.IP
-Sets size of system side\-panel. | Default: 384
+Sets size of system side\-panel. | Default: 512
+.PP
+\fB\-\-UI\fR.sitrep\-icon\-size
+.IP
+Sets the sitrep icon width and height; default 16 (min 12, max 64).
+Default: 24
.PP
\fB\-\-UI\fR.small\-fleet\-button\-minimum\-zoom
.IP
@@ -592,15 +692,9 @@ map. | Default: 1.5
The sound file played when an error or illegal action occurs.
Default: \fI\,/usr/share/games/freeorion/default/data/sound/alert.ogg\/\fP
.PP
-\fB\-\-UI\fR.sound.balanced\-focus
-.IP
-The sound file played when a balanced focus button is clicked.
-Default: \fI\,/usr/share/games/freeorion/default/data/sound/balanced_select.ogg\/\fP
-.PP
\fB\-\-UI\fR.sound.bg\-music
.IP
Sets the background track to play.
-.PP
Default: \fI\,/usr/share/games/freeorion/default/data/sound/artificial_intelligence_v3.ogg\/\fP
.PP
\fB\-\-UI\fR.sound.button\-click
@@ -611,22 +705,15 @@ Default: \fI\,/usr/share/games/freeorion/default/data/sound/button_click.ogg\/\f
\fB\-\-UI\fR.sound.button\-rollover
.IP
The sound file played when the mouse moves over a button.
-.PP
Default: \fI\,/usr/share/games/freeorion/default/data/sound/button_rollover.ogg\/\fP
.PP
\fB\-\-UI\fR.sound.enabled
.IP
Enables sound in the game. | Default: 1
.PP
-\fB\-\-UI\fR.sound.farming\-focus
-.IP
-The sound file played when a farming focus button is clicked.
-Default: \fI\,/usr/share/games/freeorion/default/data/sound/farm_select.ogg\/\fP
-.PP
\fB\-\-UI\fR.sound.fleet\-button\-click
.IP
The sound file played when a fleet button is clicked.
-.PP
Default: \fI\,/usr/share/games/freeorion/default/data/sound/fleet_button_click.ogg\/\fP
.PP
\fB\-\-UI\fR.sound.fleet\-button\-rollover
@@ -634,11 +721,6 @@ Default: \fI\,/usr/share/games/freeorion/default/data/sound/fleet_button_click.o
The sound file played when the mouse moves over a fleet button.
Default: \fI\,/usr/share/games/freeorion/default/data/sound/fleet_button_rollover.ogg\/\fP
.PP
-\fB\-\-UI\fR.sound.industry\-focus
-.IP
-The sound file played when an industry focus button is clicked.
-Default: \fI\,/usr/share/games/freeorion/default/data/sound/industry_select.ogg\/\fP
-.PP
\fB\-\-UI\fR.sound.item\-drop
.IP
The sound file played when an item is dropped into a listbox.
@@ -654,11 +736,6 @@ Default: \fI\,/usr/share/games/freeorion/default/data/sound/list_pulldown.ogg\/\
The sound file played when a listbox or drop\-down list item is selected.
Default: \fI\,/usr/share/games/freeorion/default/data/sound/list_select.ogg\/\fP
.PP
-\fB\-\-UI\fR.sound.mining\-focus
-.IP
-The sound file played when a mining focus button is clicked.
-Default: \fI\,/usr/share/games/freeorion/default/data/sound/mining_select.ogg\/\fP
-.PP
\fB\-\-UI\fR.sound.music\-enabled
.IP
Enables music in the game. | Default: 1
@@ -672,11 +749,6 @@ The volume (0 to 255) at which music should be played. | Default: 127
The sound file played when a planet button is clicked.
Default: \fI\,/usr/share/games/freeorion/default/data/sound/button_click.ogg\/\fP
.PP
-\fB\-\-UI\fR.sound.research\-focus
-.IP
-The sound file played when a research focus button is clicked.
-Default: \fI\,/usr/share/games/freeorion/default/data/sound/research_select.ogg\/\fP
-.PP
\fB\-\-UI\fR.sound.sidepanel\-open
.IP
The sound file played when the system side\-panel is opened.
@@ -692,15 +764,9 @@ Default: \fI\,/usr/share/games/freeorion/default/data/sound/fleet_button_rollove
The sound file played when the user types text.
Default: \fI\,/usr/share/games/freeorion/default/data/sound/text_typing.ogg\/\fP
.PP
-\fB\-\-UI\fR.sound.trade\-focus
-.IP
-The sound file played when a trade focus button is clicked.
-Default: \fI\,/usr/share/games/freeorion/default/data/sound/trade_select.ogg\/\fP
-.PP
\fB\-\-UI\fR.sound.turn\-button\-click
.IP
The sound file played when the turn button is clicked.
-.PP
Default: \fI\,/usr/share/games/freeorion/default/data/sound/turn_button_click.ogg\/\fP
.PP
\fB\-\-UI\fR.sound.volume
@@ -716,13 +782,11 @@ Default: \fI\,/usr/share/games/freeorion/default/data/sound/window_close.ogg\/\f
\fB\-\-UI\fR.sound.window\-maximize
.IP
The sound file played when a window is maximized.
-.PP
Default: \fI\,/usr/share/games/freeorion/default/data/sound/window_maximize.ogg\/\fP
.PP
\fB\-\-UI\fR.sound.window\-minimize
.IP
The sound file played when a window is minimized.
-.PP
Default: \fI\,/usr/share/games/freeorion/default/data/sound/window_minimize.ogg\/\fP
.PP
\fB\-\-UI\fR.starlane\-core\-multiplier
@@ -776,10 +840,10 @@ Sets size of system icons. | Default: 14
Sets color of unowned system names on the galaxy map.
Default: (160,160,160,255)
.PP
-\fB\-\-UI\fR.system\-selection\-indicator\-fps
+\fB\-\-UI\fR.system\-selection\-indicator\-rpm
.IP
-Sets the frame rate of animation of system selection indicator.
-Default: 12
+Sets the rotation rate (in revolutions per minute) of animation of system
+selection indicator. | Default: 12
.PP
\fB\-\-UI\fR.system\-selection\-indicator\-size
.IP
@@ -791,16 +855,25 @@ Default: 1.625
Sets size of system icons below which the fixed\-size tiny icons will be
shown. | Default: 10
.PP
+\fB\-\-UI\fR.tech\-controls\-graphic\-size
+.IP
+Adjusts the size of research screen controls, scaled with the text font
+size. | Default: 3
+.PP
\fB\-\-UI\fR.tech\-layout\-horz\-spacing
.IP
The horizontal spacing to be placed between techs in the tech screen, in
-multiples of the width of a single theory tech. | Default: 1
+multiples of the width of a single theory tech. | Default: 0.25
.PP
\fB\-\-UI\fR.tech\-layout\-vert\-spacing
.IP
The vertical spacing to be placed between techs in the tech screen, in
multiples of the height of a single theory tech. | Default: 0.75
.PP
+\fB\-\-UI\fR.tech\-layout\-zoom\-scale
+.IP
+Adjusts the scale to zoom the tech window. | Default: 1
+.PP
\fB\-\-UI\fR.tech\-progress
.IP
Sets background color of progress bars in the tech tree.
@@ -823,15 +896,15 @@ map. At smaller zooms, no fleet icons are shown. | Default: 0.75
\fB\-\-UI\fR.title\-font
.IP
Sets UI title font resource file.
-Default: \fI\,/usr/share/games/freeorion/default/DejaVuSans.ttf\/\fP
+Default: \fI\,/usr/share/games/freeorion/default/data/fonts/Roboto\-Regular.ttf\/\fP
.PP
\fB\-\-UI\fR.title\-font\-size
.IP
-Sets UI title font size. | Default: 12
+Sets UI title font size. | Default: 16
.PP
\fB\-\-UI\fR.tooltip\-delay
.IP
-Sets UI tooltip pop\-up delay, in ms. | Default: 100
+Sets UI tooltip pop\-up delay, in ms. | Default: 500
.PP
\fB\-\-UI\fR.unowned\-starlane\-colour
.IP
@@ -852,6 +925,16 @@ Default: (86,86,86,255)
Close open windows such as fleet windows and the system\-view side panel
when you right\-click on the main map. | Default: 0
.PP
+\fB\-\-UI\fR.windows.production.pedia.persistently\-hidden
+.IP
+True if the player has manually closed the production window's pedia.
+Default: 0
+.PP
+\fB\-\-UI\fR.windows.research.pedia.persistently\-hidden
+.IP
+True if the player has manually closed the research window's pedia.
+Default: 0
+.PP
\fB\-\-UI\fR.wnd\-color
.IP
Sets UI window background color. | Default: (35,35,35,240)
@@ -864,40 +947,35 @@ Sets UI window inner border color. | Default: (192,192,192,255)
.IP
Sets UI window outer border color. | Default: (64,64,64,255)
.PP
-\fB\-\-app\-height\fR
+\fB\-\-ai\-config\fR
.IP
-Sets vertical app resolution in fullscreen mode. Options are determined by
-the rendering plugin, and may not match the actual monitor size.
-Default: 768
+Is available to the AI via the freeorioninterface, is set for current
+execution only. Current expected use is to name an optional AI config file
+within the AI script folder; default is the empty string. Intended to
+facilitate AI testing. | Default:
.PP
-\fB\-\-app\-height\-windowed\fR
+\fB\-\-ai\-path\fR
.IP
-Sets vertical resolution in windowed mode. | Default: 768
+Sets the path for the directory containing the AI script files, for
+current execution only, relative to the Resource Directory; default is
+"AI". Intended to facilitate AI testing. | Default: python/AI
.PP
-\fB\-\-app\-left\-windowed\fR
+\fB\-\-auto\-add\-saved\-designs\fR
.IP
-Sets horizontal position in windowed mode. Relative to primary monitor
-left. | Default: 0
-.PP
-\fB\-\-app\-top\-windowed\fR
-.IP
-Sets vertical position in windowed mode. Relative to primary monitor top.
-Default: 0
+At game start automatically add all user\-saved ship designs to the
+player\-empire known designs. | Default: 1
.PP
-\fB\-\-app\-width\fR
+\fB\-\-auto\-advance\-n\-turns\fR
.IP
-Sets horizontal app resolution in fullscreen mode. Options are determined
-by the rendering plugin, and may not match the actual monitor size.
-Default: 1024
+Hits the "Turn" button automatically on the first N turns (up to 400
+turns, defaults to zero); useful for various testing particularly with
+\fB\-\-quickstart\fR or \fB\-\-load\fR, possibly also \fB\-\-auto\-quit\fR. | Default: 0
.PP
-\fB\-\-app\-width\-windowed\fR
+\fB\-\-auto\-quit\fR
.IP
-Sets horizontal resolution in windowed mode. | Default: 1024
-.PP
-\fB\-\-auto\-advance\-first\-turn\fR
-.IP
-Hits the "Turn" button automatically on the first turn; useful for
-debugging, especially when used with \fB\-\-quickstart\fR.
+Automatically quits once any turns specified by \fB\-\-auto\-advance\-n\-turns\fR are
+completed (defaults to zero), useful for various testing particularly with
+\fB\-\-quickstart\fR or \fB\-\-load\fR.
.PP
\fB\-\-autosave\fR.limit
.IP
@@ -915,6 +993,12 @@ If true, autosaves will occur during single\-player games. | Default: 1
.IP
Sets the number of turns between autosaves. | Default: 1
.PP
+\fB\-\-binary\-serialization\fR
+.IP
+Use Binary serialization for saving games. Binary serialization is faster
+to save and load, but may not be possible to load on a different operating
+system. | Default: 0
+.PP
\fB\-\-checked\-gl\-version\fR
.IP
Stores whether the OpenGL version of this system has been checked. If
@@ -923,29 +1007,28 @@ version, after which, this option will be set to true. | Default: 0
.PP
\fB\-c\fR, \fB\-\-color\-depth\fR
.IP
-Sets screen color depth, in bits per pixel. | Default: 32
+Sets screen color depth, in bits per pixel. | Default: 24
.PP
-\fB\-\-combat\fR.enable\-glow
+\fB\-\-effect\-accounting\fR
.IP
-Toggles glow effects on and off. | Default: 1
+Toggles effect accounting tabulation when updating after gamestate
+changes. | Default: 1
.PP
-\fB\-\-combat\fR.enable\-lens\-flare
+\fB\-\-effects\-threads\-ai\fR
.IP
-Toggles lens flares on and off. | Default: 1
+Specifies number of threads to use in effects processing for the AI
+players. More than one thread may lead to unpredictable crashes.
+Default: 2
.PP
-\fB\-\-combat\fR.enable\-skybox
+\fB\-\-effects\-threads\-server\fR
.IP
-Toggles background skybox on and off. | Default: 1
+Specifies number of threads to use in effects processing on the server.
+More than one thread may lead to unpredictable crashes. | Default: 8
.PP
-\fB\-\-combat\fR.filled\-selection
+\fB\-\-effects\-threads\-ui\fR
.IP
-Uses a filled\-in effect, as opposed to an outline effect, on selected
-objects. | Default: 0
-.PP
-\fB\-\-effects\-threads\fR
-.IP
-Specifies number of threads to use in effects processing. More than one
-thread may lead to unpredictable crashes of the client or server.
+Specifies number of threads to use for effects processing in the user
+interface. More than one thread may lead to unpredictable crashes.
Default: 8
.PP
\fB\-\-external\-server\-address\fR
@@ -953,6 +1036,13 @@ Default: 8
Address to connect to in external server mode. If used, this client
becomes the manager of the game. | Default: localhost
.PP
+\fB\-\-fake\-mode\-change\fR
+.IP
+Do not really change the resolution of the screen. Render the game to an
+offscreen buffer of the desired resolution and scale that buffer to fill
+the screen instead. Avoids certain issues with real screen mode changes,
+which are known to appear on linux. | Default: 1
+.PP
\fB\-\-force\-external\-server\fR
.IP
Force the client not to start a server, even when hosting a game on
@@ -978,11 +1068,20 @@ overwrite the current config.xml file, if it exists.
.IP
Print this help message.
.PP
+\fB\-\-hidden\-sitrep\-templates\fR
+.IP
+Hidden sitrep templates | Default:
+.PP
\fB\-\-limit\-fps\fR
.IP
Toggles FPS limiting on or off. Limit is set with Max FPS option.
Default: 1
.PP
+\fB\-\-limit\-fps\-no\-focus\fR
+.IP
+Toggles FPS limiting on or off when the game window does not have focus.
+Default: 1
+.PP
\fB\-\-load\fR
.IP
Loads the specified single\-player save game. | Default:
@@ -990,14 +1089,19 @@ Loads the specified single\-player save game. | Default:
\fB\-\-log\-level\fR
.IP
Sets the level at or above which log messages will be output (levels in
-order of decreasing verbosity: DEBUG, INFO, NOTICE, WARN, ERROR, CRIT,
-ALERT, FATAL, EMERG) | Default: DEBUG
+order of increasing verbosity: FATAL, ERROR, WARN, INFO, DEBUG, TRACE)
+Default: DEBUG
.PP
\fB\-\-max\-fps\fR
.IP
-Toggles FPS limit, if enabled. Limiting is toggled with Limit FPS.
+Sets FPS limit, if enabled. Limiting is toggled with Limit FPS.
Default: 60
.PP
+\fB\-\-max\-fps\-no_focus\fR
+.IP
+Sets FPS limit when the game window does not have focus, if enabled.
+Default: 15
+.PP
\fB\-\-multiplayersetup\fR.host\-address
.IP
Address to connect to when joining a multiplayer game.
@@ -1007,6 +1111,14 @@ Default: localhost
.IP
Player name to use when hosting or joining a multiplayer game. | Default:
.PP
+\fB\-\-network\fR.discovery\-port
+.IP
+Network port to use for server discovery. | Default: 12345
+.PP
+\fB\-\-network\fR.message\-port
+.IP
+Network port to use for client\-server messaging. | Default: 12346
+.PP
\fB\-q\fR, \fB\-\-quickstart\fR
.IP
Starts a new quick\-start game, bypassing the main menu.
@@ -1031,7 +1143,7 @@ files). | Default: \fI\,/usr/share/games/freeorion/default\/\fP
\fB\-S\fR, \fB\-\-save\-dir\fR
.IP
The directory in which saved games are saved and from which they are
-loaded. | Default: /home/apo/.freeorion/save
+loaded. | Default: /home/apo/.local/share/freeorion/save
.PP
\fB\-\-show\-fps\fR
.IP
@@ -1042,17 +1154,9 @@ Toggles FPS display on or off. | Default: 0
Sets the language\-specific string table filename.
Default: \fI\,/usr/share/games/freeorion/default/stringtables/en.txt\/\fP
.PP
-\fB\-\-tech\-demo\fR
+\fB\-\-verbose\-combat\-logging\fR
.IP
-Try out the 3D combat tech demo.
-.PP
-\fB\-\-test\-3d\-combat\fR
-.IP
-Test 3D combat resolution.
-.PP
-\fB\-\-ui\fR.fleet\-wnd\-aggression
-.IP
-ERROR: OPTIONS_DB_FLEET_WND_AGGRESSION | Default: INVALID_FLEET_AGGRESSION
+Toggles verbose logging of combat resolution information. | Default: 0
.PP
\fB\-\-verbose\-logging\fR
.IP
@@ -1063,8 +1167,17 @@ Default: 0
.IP
Toggles inclusion of situation report messages with errors. | Default: 0
.PP
+\fB\-v\fR, \fB\-\-version\fR
+.IP
+Print version and exit.
+.PP
\fB\-\-version\-string\fR
.IP
Tracks the FreeOrion version for which config.xml was generated.
Config.xml for different versions will be ignored.
-Default: v0.4.4 [SVN 7640] CMake
+Default: v0.4.6 [build 2016\-09\-16.49f9123] CMake
+.PP
+\fB\-w\fR, \fB\-\-window\-reset\fR
+.IP
+Causes windows to use their default properties instead of remembering
+their previous positions.
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/freeorion.git
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