[ioquake3] 03/21: Don't try to remove non-existant command 'shaderstate'

Simon McVittie smcv at debian.org
Fri Aug 4 20:39:12 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 6693465336d203432b4e02e76fd91aabe7a159a0
Author: Zack Middleton <zack at cloemail.com>
Date:   Thu Jul 27 18:58:43 2017 -0500

    Don't try to remove non-existant command 'shaderstate'
    
    Remove commands in the order they are added because the different
    orders is annoying.
---
 code/renderergl1/tr_init.c | 17 ++++++++---------
 code/renderergl2/tr_init.c | 17 ++++++++---------
 2 files changed, 16 insertions(+), 18 deletions(-)

diff --git a/code/renderergl1/tr_init.c b/code/renderergl1/tr_init.c
index 266a2f2..11278df 100644
--- a/code/renderergl1/tr_init.c
+++ b/code/renderergl1/tr_init.c
@@ -1259,16 +1259,15 @@ void RE_Shutdown( qboolean destroyWindow ) {
 
 	ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
 
-	ri.Cmd_RemoveCommand ("modellist");
-	ri.Cmd_RemoveCommand ("screenshotJPEG");
-	ri.Cmd_RemoveCommand ("screenshot");
-	ri.Cmd_RemoveCommand ("imagelist");
-	ri.Cmd_RemoveCommand ("shaderlist");
-	ri.Cmd_RemoveCommand ("skinlist");
-	ri.Cmd_RemoveCommand ("gfxinfo");
-	ri.Cmd_RemoveCommand("minimize");
+	ri.Cmd_RemoveCommand( "imagelist" );
+	ri.Cmd_RemoveCommand( "shaderlist" );
+	ri.Cmd_RemoveCommand( "skinlist" );
+	ri.Cmd_RemoveCommand( "modellist" );
 	ri.Cmd_RemoveCommand( "modelist" );
-	ri.Cmd_RemoveCommand( "shaderstate" );
+	ri.Cmd_RemoveCommand( "screenshot" );
+	ri.Cmd_RemoveCommand( "screenshotJPEG" );
+	ri.Cmd_RemoveCommand( "gfxinfo" );
+	ri.Cmd_RemoveCommand( "minimize" );
 
 
 	if ( tr.registered ) {
diff --git a/code/renderergl2/tr_init.c b/code/renderergl2/tr_init.c
index fe1014b..583a04b 100644
--- a/code/renderergl2/tr_init.c
+++ b/code/renderergl2/tr_init.c
@@ -1501,16 +1501,15 @@ void RE_Shutdown( qboolean destroyWindow ) {
 
 	ri.Printf( PRINT_ALL, "RE_Shutdown( %i )\n", destroyWindow );
 
-	ri.Cmd_RemoveCommand ("modellist");
-	ri.Cmd_RemoveCommand ("screenshotJPEG");
-	ri.Cmd_RemoveCommand ("screenshot");
-	ri.Cmd_RemoveCommand ("imagelist");
-	ri.Cmd_RemoveCommand ("shaderlist");
-	ri.Cmd_RemoveCommand ("skinlist");
-	ri.Cmd_RemoveCommand ("gfxinfo");
-	ri.Cmd_RemoveCommand("minimize");
+	ri.Cmd_RemoveCommand( "imagelist" );
+	ri.Cmd_RemoveCommand( "shaderlist" );
+	ri.Cmd_RemoveCommand( "skinlist" );
+	ri.Cmd_RemoveCommand( "modellist" );
 	ri.Cmd_RemoveCommand( "modelist" );
-	ri.Cmd_RemoveCommand( "shaderstate" );
+	ri.Cmd_RemoveCommand( "screenshot" );
+	ri.Cmd_RemoveCommand( "screenshotJPEG" );
+	ri.Cmd_RemoveCommand( "gfxinfo" );
+	ri.Cmd_RemoveCommand( "minimize" );
 	ri.Cmd_RemoveCommand( "gfxmeminfo" );
 	ri.Cmd_RemoveCommand( "exportCubemaps" );
 

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