[ioquake3] 11/21: Fix friction in AAS_ClientMovementPrediction
Simon McVittie
smcv at debian.org
Fri Aug 4 20:39:13 UTC 2017
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smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 9c4c363cccf0d891c93500d392fa9d80d3070d27
Author: Tobias Kuehnhammer <kuehnhammertobias at gmail.com>
Date: Wed Aug 2 20:18:43 2017 +0200
Fix friction in AAS_ClientMovementPrediction
Ground and water friction were reversed.
---
code/botlib/be_aas_move.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/botlib/be_aas_move.c b/code/botlib/be_aas_move.c
index 9ce95c6..8ff56aa 100644
--- a/code/botlib/be_aas_move.c
+++ b/code/botlib/be_aas_move.c
@@ -553,7 +553,7 @@ int AAS_ClientMovementPrediction(struct aas_clientmove_s *move,
//if on the ground or swimming
if (onground || swimming)
{
- friction = swimming ? phys_friction : phys_waterfriction;
+ friction = swimming ? phys_waterfriction : phys_friction;
//apply friction
VectorScale(frame_test_vel, 1/frametime, frame_test_vel);
AAS_ApplyFriction(frame_test_vel, friction, phys_stopspeed, frametime);
--
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