[minetest-v04x] 05/11: Update minetest.conf and add all available configuration options for dedicated

Markus Koschany apo at moszumanska.debian.org
Wed Aug 23 17:29:57 UTC 2017


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apo pushed a commit to branch master
in repository minetest-v04x.

commit ccc09f62977e325bb977ceaa1133177a3b96dade
Author: Markus Koschany <apo at debian.org>
Date:   Wed Aug 23 18:48:43 2017 +0200

    Update minetest.conf and add all available configuration options for dedicated
    
    servers.
---
 debian/minetest.conf | 1074 +++++++++++++++++++++++++++++++++++++++++++-------
 1 file changed, 940 insertions(+), 134 deletions(-)

diff --git a/debian/minetest.conf b/debian/minetest.conf
index 131a498..180afdf 100644
--- a/debian/minetest.conf
+++ b/debian/minetest.conf
@@ -1,196 +1,1002 @@
 # configuration file for minetestserver
 
-# Admin name
-#name =
 
-# Server stuff
-# Network port to listen (UDP)
-port = 30000
-
-# Bind address
-#bind_address = 123.123.123.123
-
-# Name of server
+#    Name of the server, to be displayed when players join and in the serverlist.
+#    type: string
 server_name = My Minetest server
 
-# Description of server
+#    Description of server, to be displayed when players join and in the serverlist.
+#    type: string
 server_description = Minetest server powered by Debian
 
-# Domain name of server
-#server_address = game.myserver.net
+#    Domain name of server, to be displayed in the serverlist.
+#    type: string
+# server_address = game.minetest.net
 
-# Homepage of server
-#server_url = http://example.com
+#    Homepage of server, to be displayed in the serverlist.
+#    type: string
+# server_url = http://minetest.net
 
-# Automaticaly report to masterserver
-# set to true for public servers
+#    Automaticaly report to the serverlist.
+#    type: bool
 server_announce = false
 
-# Announce to this masterserver. if you want to announce your ipv6 address
-# use serverlist_url = v6.servers.minetest.net
+#    Announce to this serverlist.
+#    If you want to announce your ipv6 address, use  serverlist_url = v6.servers.minetest.net.
+#    type: string
+serverlist_url = servers.minetest.net
 
-# Enable/disable running an IPv6 server. An IPv6 server may be
-# restricted to IPv6 clients, depending on system configuration.
-# Ignored if bind_address is set.
-# type: bool
-# ipv6_server = false
+#    Disable escape sequences, e.g. chat coloring.
+#    Use this if you want to run a server with pre-0.4.14 clients and you want to disable
+#    the escape sequences generated by mods.
+#    type: bool
+# disable_escape_sequences = false
 
-serverlist_url = servers.minetest.net
+## Network
 
-# Default game (default when creating a new world)
-default_game = minetest
+#    Network port to listen (UDP).
+#    This value will be overridden when starting from the main menu.
+#    type: int
+port = 30000
 
-# World directory (everything in the world is stored here)
-#map-dir = /var/games/minetest-server/.minetest/worlds/world
+#    The network interface that the server listens on.
+#    type: string
+# bind_address =
+
+#    Enable to disallow old clients from connecting.
+#    Older clients are compatible in the sense that they will not crash when connecting
+#    to new servers, but they may not support all new features that you are expecting.
+#    type: bool
+# strict_protocol_version_checking = false
+
+#    Specifies URL from which client fetches media instead of using UDP.
+#    $filename should be accessible from $remote_media$filename via cURL
+#    (obviously, remote_media should end with a slash).
+#    Files that are not present will be fetched the usual way.
+#    type: string
+# remote_media =
+
+#    Enable/disable running an IPv6 server.  An IPv6 server may be restricted
+#    to IPv6 clients, depending on system configuration.
+#    Ignored if bind_address is set.
+#    type: bool
+# ipv6_server = false
 
-# Message of the Day
-motd = Welcome to Minetest. Enjoy your stay!
+### Advanced
 
-# Maximum number of players connected simultaneously
-max_users = 15
+#    Maximum number of blocks that are simultaneously sent per client.
+#    type: int
+# max_simultaneous_block_sends_per_client = 10
 
-# Whether to enable players killing each other
-enable_pvp = false
+#    Maximum number of blocks that are simultaneously sent in total.
+#    type: int
+# max_simultaneous_block_sends_server_total = 40
 
-# Set to true to enable creative mode (unlimited inventory)
-creative_mode = false
+#    To reduce lag, block transfers are slowed down when a player is building something.
+#    This determines how long they are slowed down after placing or removing a node.
+#    type: float
+# full_block_send_enable_min_time_from_building = 2.0
 
-# Enable players getting damage and dying
-enable_damage = true
+#    Maximum number of packets sent per send step, if you have a slow connection
+#    try reducing it, but don't reduce it to a number below double of targeted
+#    client number.
+#    type: int
+# max_packets_per_iteration = 1024
 
-# Available privileges: interact, shout, teleport, settime, privs, ...
-# See /privs in game for a full list on your server and mod configuration.
-default_privs = interact, shout
+## Game
+
+#    Default game when creating a new world.
+#    This will be overridden when creating a world from the main menu.
+#    type: string
+default_game = minetest
 
-# Set to true to disallow old clients from connecting
-#strict_protocol_version_checking = false
+#    Message of the day displayed to players connecting.
+#    type: string
+motd = Welcome to Minetest. Enjoy your stay!
 
-# Time in seconds for item entity to live. Default value: 900s
-# Setting it to -1 disables the feature
-#item_entity_ttl = 900
+#    Maximum number of players that can connect simultaneously.
+#    type: int
+max_users = 15
 
-# Despawn all non-peaceful mobs
-#only_peaceful_mobs = false
+#    World directory (everything in the world is stored here).
+#    Not needed if starting from the main menu.
+#    type: path
+# map-dir =
 
-# A chosen map seed for a new map, leave empty for random
-#fixed_map_seed =
+#    Time in seconds for item entity (dropped items) to live.
+#    Setting it to -1 disables the feature.
+#    type: int
+# item_entity_ttl = 900
 
-# Gives some stuff to players at the beginning
-#give_initial_stuff = false
+#    If enabled, show the server status message on player connection.
+#    type: bool
+# show_statusline_on_connect = true
 
-# New users need to input this password
-#default_password =
+#    Enable players getting damage and dying.
+#    type: bool
+enable_damage = false
 
-# Whether players are shown to clients without any range limit
-#unlimited_player_transfer_distance = true
+#    Enable creative mode for new created maps.
+#    type: bool
+creative_mode = false
 
-# If this is set, players will always (re)spawn at the given position
-#static_spawnpoint = 0, 10, 0
+#    A chosen map seed for a new map, leave empty for random.
+#    Will be overridden when creating a new world in the main menu.
+#    type: string
+# fixed_map_seed =
 
-# If true, new players cannot join with an empty password
-#disallow_empty_password = false
+#    New users need to input this password.
+#    type: string
+# default_password =
 
-# If true, disable cheat prevention in multiplayer
-#disable_anticheat = false
+#    The privileges that new users automatically get.
+#    See /privs in game for a full list on your server and mod configuration.
+#    type: string
+default_privs = interact, shout
 
-# If true, actions are recorded for rollback
-#enable_rollback_recording = false
+#    Privileges that players with basic_privs can grant
+#    type: string
+# basic_privs = interact, shout
 
-# handling for deprecated lua api calls
-#    "legacy" = (try to) mimic old behaviour (default for release)
-#    "log"    = mimic and log backtrace of deprecated call (default for debug)
-#    "error"  = abort on usage of deprecated call (suggested for mod developers)
-#deprecated_lua_api_handling = legacy
+#    Whether players are shown to clients without any range limit.
+#    Deprecated, use the setting player_transfer_distance instead.
+#    type: bool
+# unlimited_player_transfer_distance = true
 
-# Profiler data print interval. #0 = disable.
-#profiler_print_interval = 0
+#    Defines the maximal player transfer distance in blocks (0 = unlimited).
+#    type: int
+# player_transfer_distance = 0
 
-#enable_mapgen_debug_info = false
-# from how far client knows about objects
-#active_object_send_range_blocks = 3
+#    Whether to allow players to damage and kill each other.
+#    type: bool
+enable_pvp = false
 
-# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
-#active_block_range = 2
+#    If this is set, players will always (re)spawn at the given position.
+#    type: string
+# static_spawnpoint =
 
-# how many blocks are flying in the wire simultaneously per client
-#max_simultaneous_block_sends_per_client = 10
+#    If enabled, new players cannot join with an empty password.
+#    type: bool
+# disallow_empty_password = false
 
-# how many blocks are flying in the wire simultaneously per server
-#max_simultaneous_block_sends_server_total = 40
+#    If enabled, disable cheat prevention in multiplayer.
+#    type: bool
+# disable_anticheat = false
 
-# From how far blocks are sent to clients (value * 16 nodes)
-#max_block_send_distance = 10
+#    If enabled, actions are recorded for rollback.
+#    This option is only read when server starts.
+#    type: bool
+# enable_rollback_recording = false
 
-# From how far blocks are generated for clients (value * 16 nodes)
-#max_block_generate_distance = 6
+#    A message to be displayed to all clients when the server shuts down.
+#    type: string
+# kick_msg_shutdown = Server shutting down.
 
-# Number of extra blocks that can be loaded by /clearobjects at once
-# This is a trade-off between sqlite transaction overhead and
-# memory consumption (4096=100MB, as a rule of thumb)
-#max_clearobjects_extra_loaded_blocks = 4096
+#    A message to be displayed to all clients when the server crashes.
+#    type: string
+# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
 
-# Maximum number of forceloaded blocks
-#max_forceloaded_blocks = 16
+#    Whether to ask clients to reconnect after a (Lua) crash.
+#    Set this to true if your server is set up to restart automatically.
+#    type: bool
+# ask_reconnect_on_crash = false
 
-# Interval of sending time of day to clients
-#time_send_interval = 5
+#    From how far clients know about objects, stated in mapblocks (16 nodes).
+#    type: int
+# active_object_send_range_blocks = 3
 
-# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
-#time_speed = 72
+#    How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+#    In active blocks objects are loaded and ABMs run.
+#    type: int
+# active_block_range = 3
 
-# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
-#year_days = 30
+#    From how far blocks are sent to clients, stated in mapblocks (16 nodes).
+#    type: int
+# max_block_send_distance = 10
 
-#server_unload_unused_data_timeout = 29
+#    Maximum number of forceloaded mapblocks.
+#    type: int
+# max_forceloaded_blocks = 16
 
-# Maximum number of statically stored objects in a block
-#max_objects_per_block = 49
+#    Interval of sending time of day to clients.
+#    type: int
+# time_send_interval = 5
 
-# Interval of saving important changes in the world
+#    Controls length of day/night cycle.
+#    Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+#    type: int
+# time_speed = 72
 
-#server_map_save_interval = 5.3
-# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
-#sqlite_synchronous = 2
-# To reduce lag, block transfers are slowed down when a player is building something.
-# This determines how long they are slowed down after placing or removing a node.
-#full_block_send_enable_min_time_from_building = 2.0
+#    Interval of saving important changes in the world, stated in seconds.
+#    type: float
+# server_map_save_interval = 5.3
 
-# Length of a server tick and the interval at which objects are generally updated over network
-#dedicated_server_step = 0.1
+### Physics
 
-# Can be set to true to disable shutting down on invalid world data
-#ignore_world_load_errors = false
+#    type: float
+# movement_acceleration_default = 3
 
-# Specifies URL from which client fetches media instead of using UDP
-# $filename should be accessible from $remote_media$filename via cURL
-# (obviously, remote_media should end with a slash)
+#    type: float
+# movement_acceleration_air = 2
 
-# Files that are not present would be fetched the usual way
-#remote_media =
+#    type: float
+# movement_acceleration_fast = 10
 
-# Level of logging to be written to debug.txt.
-# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
-#debug_log_level = 2
+#    type: float
+# movement_speed_walk = 4
 
-# Maximum number of blocks that can be queued for loading.
-#emergequeue_limit_total = 256
+#    type: float
+# movement_speed_crouch = 1.35
 
-# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_diskonly = 32
+#    type: float
+# movement_speed_fast = 20
 
-# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_generate = 32
+#    type: float
+# movement_speed_climb = 3
 
-# Number of emerge threads to use.  Make this field blank, or increase this number, to use multiple threads.
-# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
-#num_emerge_threads = 1
+#    type: float
+# movement_speed_jump = 6.5
 
-# maximum number of packets sent per send step, if you have a slow connection
-# try reducing it, but don't reduce it to a number below double of targeted
-# client number
-#max_packets_per_iteration = 1024
+#    type: float
+# movement_liquid_fluidity = 1
 
+#    type: float
+# movement_liquid_fluidity_smooth = 0.5
 
+#    type: float
+# movement_liquid_sink = 10
+
+#    type: float
+# movement_gravity = 9.81
 
+### Advanced
+
+#    Handling for deprecated lua api calls:
+#    -    legacy: (try to) mimic old behaviour (default for release).
+#    -    log: mimic and log backtrace of deprecated call (default for debug).
+#    -    error: abort on usage of deprecated call (suggested for mod developers).
+#    type: enum values: legacy, log, error
+# deprecated_lua_api_handling = legacy
+
+#    Number of extra blocks that can be loaded by /clearobjects at once.
+#    This is a trade-off between sqlite transaction overhead and
+#    memory consumption (4096=100MB, as a rule of thumb).
+#    type: int
+# max_clearobjects_extra_loaded_blocks = 4096
+
+#    How much the server will wait before unloading unused mapblocks.
+#    Higher value is smoother, but will use more RAM.
+#    type: int
+# server_unload_unused_data_timeout = 29
+
+#    Maximum number of statically stored objects in a block.
+#    type: int
+# max_objects_per_block = 64
+
+#    See http://www.sqlite.org/pragma.html#pragma_synchronous
+#    type: enum values: 0, 1, 2
+# sqlite_synchronous = 2
+
+#    Length of a server tick and the interval at which objects are generally updated over network.
+#    type: float
+# dedicated_server_step = 0.1
+
+#    Time in between active block management cycles
+#    type: float
+# active_block_mgmt_interval = 2.0
+
+#    Length of time between ABM execution cycles
+#    type: float
+# abm_interval = 1.0
+
+#    Length of time between NodeTimer execution cycles
+#    type: float
+# nodetimer_interval = 0.2
+
+#    If enabled, invalid world data won't cause the server to shut down.
+#    Only enable this if you know what you are doing.
+#    type: bool
+# ignore_world_load_errors = false
+
+#    Max liquids processed per step.
+#    type: int
+# liquid_loop_max = 100000
+
+#    The time (in seconds) that the liquids queue may grow beyond processing
+#    capacity until an attempt is made to decrease its size by dumping old queue
+#    items.  A value of 0 disables the functionality.
+#    type: int
+# liquid_queue_purge_time = 0
+
+#    Liquid update interval in seconds.
+#    type: float
+# liquid_update = 1.0
+
+#    At this distance the server will aggressively optimize which blocks are sent to clients.
+#    Small values potentially improve performance a lot, at the expense of visible rendering glitches.
+#    (some blocks will not be rendered under water and in caves, as well as sometimes on land)
+#    Setting this to a value greater than max_block_send_distance disables this optimization.
+#    Stated in mapblocks (16 nodes)
+#    type: int min: 2
+# block_send_optimize_distance = 4
+
+#    If enabled the server will perform map block occlusion culling based on
+#    on the eye position of the player. This can reduce the number of blocks
+#    sent to the client 50-80%. The client will not longer receive most invisible
+#    so that the utility of noclip mode is reduced.
+#    type: bool
+# server_side_occlusion_culling = true
+
+## Mapgen
+
+#    Name of map generator to be used when creating a new world.
+#    Creating a world in the main menu will override this.
+#    type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
+# mg_name = v7
+
+#    Water surface level of the world.
+#    type: int
+# water_level = 1
+
+#    From how far blocks are generated for clients, stated in mapblocks (16 nodes).
+#    type: int
+# max_block_generate_distance = 6
+
+#    Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
+#    Only mapchunks completely within the mapgen limit are generated.
+#    Value is stored per-world.
+#    type: int min: 0 max: 31000
+# mapgen_limit = 31000
+
+#    Global map generation attributes.
+#    In Mapgen v6 the 'decorations' flag controls all decorations except trees
+#    and junglegrass, in all other mapgens this flag controls all decorations.
+#    Flags that are not specified in the flag string are not modified from the default.
+#    Flags starting with 'no' are used to explicitly disable them.
+#    type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
+# mg_flags = caves,dungeons,light,decorations
+
+### Advanced
+
+#    Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
+#    type: int
+# chunksize = 5
+
+#    Dump the mapgen debug infos.
+#    type: bool
+# enable_mapgen_debug_info = false
+
+#    Maximum number of blocks that can be queued for loading.
+#    type: int
+# emergequeue_limit_total = 256
+
+#    Maximum number of blocks to be queued that are to be loaded from file.
+#    Set to blank for an appropriate amount to be chosen automatically.
+#    type: int
+# emergequeue_limit_diskonly = 32
+
+#    Maximum number of blocks to be queued that are to be generated.
+#    Set to blank for an appropriate amount to be chosen automatically.
+#    type: int
+# emergequeue_limit_generate = 32
+
+#    Number of emerge threads to use. Make this field blank, or increase this number
+#    to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
+#    at the cost of slightly buggy caves.
+#    type: int
+# num_emerge_threads = 1
+
+#### Biome API temperature and humidity noise parameters
+
+#    Temperature variation for biomes.
+#    type: noise_params
+# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+
+#    Small-scale temperature variation for blending biomes on borders.
+#    type: noise_params
+# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+
+#    Humidity variation for biomes.
+#    type: noise_params
+# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+
+#    Small-scale humidity variation for blending biomes on borders.
+#    type: noise_params
+# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
+
+#### Mapgen v5
+
+#    Map generation attributes specific to Mapgen v5.
+#    Flags that are not specified in the flag string are not modified from the default.
+#    Flags starting with 'no' are used to explicitly disable them.
+#    type: flags possible values: caverns, nocaverns
+# mgv5_spflags = caverns
+
+#    Controls width of tunnels, a smaller value creates wider tunnels.
+#    type: float
+# mgv5_cave_width = 0.125
+
+#    Y-level of cavern upper limit.
+#    type: int
+# mgv5_cavern_limit = -256
+
+#    Y-distance over which caverns expand to full size.
+#    type: int
+# mgv5_cavern_taper = 256
+
+#    Defines full size of caverns, smaller values create larger caverns.
+#    type: float
+# mgv5_cavern_threshold = 0.7
+
+#    Variation of biome filler depth.
+#    type: noise_params
+# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+
+#    Variation of terrain vertical scale.
+#    When noise is < -0.55 terrain is near-flat.
+#    type: noise_params
+# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+
+#    Y-level of average terrain surface.
+#    type: noise_params
+# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+
+#    First of 2 3D noises that together define tunnels.
+#    type: noise_params
+# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+
+#    Second of 2 3D noises that together define tunnels.
+#    type: noise_params
+# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+
+#    3D noise defining giant caverns.
+#    type: noise_params
+# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+#### Mapgen v6
+
+#    Map generation attributes specific to Mapgen v6.
+#    The 'snowbiomes' flag enables the new 5 biome system.
+#    When the new biome system is enabled jungles are automatically enabled and
+#    the 'jungles' flag is ignored.
+#    Flags that are not specified in the flag string are not modified from the default.
+#    Flags starting with 'no' are used to explicitly disable them.
+#    type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
+# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
+
+#    Deserts occur when np_biome exceeds this value.
+#    When the new biome system is enabled, this is ignored.
+#    type: float
+# mgv6_freq_desert = 0.45
+
+#    Sandy beaches occur when np_beach exceeds this value.
+#    type: float
+# mgv6_freq_beach = 0.15
+
+#    Y-level of lower terrain and lakebeds.
+#    type: noise_params
+# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+
+#    Y-level of higher (cliff-top) terrain.
+#    type: noise_params
+# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+
+#    Varies steepness of cliffs.
+#    type: noise_params
+# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+
+#    Defines areas of 'terrain_higher' (cliff-top terrain).
+#    type: noise_params
+# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+
+#    Varies depth of biome surface nodes.
+#    type: noise_params
+# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+
+#    Defines areas with sandy beaches.
+#    type: noise_params
+# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+
+#    Temperature variation for biomes.
+#    type: noise_params
+# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+
+#    Variation of number of caves.
+#    type: noise_params
+# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+
+#    Humidity variation for biomes.
+#    type: noise_params
+# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+
+#    Defines tree areas and tree density.
+#    type: noise_params
+# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+
+#    Defines areas where trees have apples.
+#    type: noise_params
+# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+
+#### Mapgen v7
+
+#    Map generation attributes specific to Mapgen v7.
+#    The 'ridges' flag enables the rivers.
+#    Floatlands are currently experimental and subject to change.
+#    Flags that are not specified in the flag string are not modified from the default.
+#    Flags starting with 'no' are used to explicitly disable them.
+#    type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
+# mgv7_spflags = mountains,ridges,nofloatlands,caverns
+
+#    Controls width of tunnels, a smaller value creates wider tunnels.
+#    type: float
+# mgv7_cave_width = 0.09
+
+#    Controls the density of floatland mountain terrain.
+#    Is an offset added to the 'np_mountain' noise value.
+#    type: float
+# mgv7_float_mount_density = 0.6
+
+#    Typical maximum height, above and below midpoint, of floatland mountain terrain.
+#    type: float
+# mgv7_float_mount_height = 128.0
+
+#    Y-level of floatland midpoint and lake surface.
+#    type: int
+# mgv7_floatland_level = 1280
+
+#    Y-level to which floatland shadows extend.
+#    type: int
+# mgv7_shadow_limit = 1024
+
+#    Y-level of cavern upper limit.
+#    type: int
+# mgv7_cavern_limit = -256
+
+#    Y-distance over which caverns expand to full size.
+#    type: int
+# mgv7_cavern_taper = 256
+
+#    Defines full size of caverns, smaller values create larger caverns.
+#    type: float
+# mgv7_cavern_threshold = 0.7
+
+#    Y-level of higher (cliff-top) terrain.
+#    type: noise_params
+# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+
+#    Y-level of lower terrain and lakebeds.
+#    type: noise_params
+# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+
+#    Varies roughness of terrain.
+#    Defines the 'persistence' value for terrain_base and terrain_alt noises.
+#    type: noise_params
+# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+
+#    Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
+#    type: noise_params
+# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
+
+#    Variation of biome filler depth.
+#    type: noise_params
+# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+#    Variation of maximum mountain height (in nodes).
+#    type: noise_params
+# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+
+#    Defines large-scale river channel structure.
+#    type: noise_params
+# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+
+#    Defines areas of floatland smooth terrain.
+#    Smooth floatlands occur when noise > 0.
+#    type: noise_params
+# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+
+#    Variation of hill height and lake depth on floatland smooth terrain.
+#    type: noise_params
+# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+
+#    3D noise defining mountain structure and height.
+#    Also defines structure of floatland mountain terrain.
+#    type: noise_params
+# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+
+#    3D noise defining structure of river canyon walls.
+#    type: noise_params
+# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+
+#    3D noise defining giant caverns.
+#    type: noise_params
+# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+#    First of 2 3D noises that together define tunnels.
+#    type: noise_params
+# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+#    Second of 2 3D noises that together define tunnels.
+#    type: noise_params
+# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen flat
+
+#    Map generation attributes specific to Mapgen flat.
+#    Occasional lakes and hills can be added to the flat world.
+#    Flags that are not specified in the flag string are not modified from the default.
+#    Flags starting with 'no' are used to explicitly disable them.
+#    type: flags possible values: lakes, hills, nolakes, nohills
+# mgflat_spflags = nolakes,nohills
+
+#    Y of flat ground.
+#    type: int
+# mgflat_ground_level = 8
+
+#    Y of upper limit of large pseudorandom caves.
+#    type: int
+# mgflat_large_cave_depth = -33
+
+#    Controls width of tunnels, a smaller value creates wider tunnels.
+#    type: float
+# mgflat_cave_width = 0.09
+
+#    Terrain noise threshold for lakes.
+#    Controls proportion of world area covered by lakes.
+#    Adjust towards 0.0 for a larger proportion.
+#    type: float
+# mgflat_lake_threshold = -0.45
+
+#    Controls steepness/depth of lake depressions.
+#    type: float
+# mgflat_lake_steepness = 48.0
+
+#    Terrain noise threshold for hills.
+#    Controls proportion of world area covered by hills.
+#    Adjust towards 0.0 for a larger proportion.
+#    type: float
+# mgflat_hill_threshold = 0.45
+
+#    Controls steepness/height of hills.
+#    type: float
+# mgflat_hill_steepness = 64.0
+
+#    Defines location and terrain of optional hills and lakes.
+#    type: noise_params
+# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+
+#    Variation of biome filler depth.
+#    type: noise_params
+# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+#    First of 2 3D noises that together define tunnels.
+#    type: noise_params
+# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+#    Second of 2 3D noises that together define tunnels.
+#    type: noise_params
+# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen fractal
+
+#    Controls width of tunnels, a smaller value creates wider tunnels.
+#    type: float
+# mgfractal_cave_width = 0.09
+
+#    Choice of 18 fractals from 9 formulas.
+#    1 = 4D "Roundy" mandelbrot set.
+#    2 = 4D "Roundy" julia set.
+#    3 = 4D "Squarry" mandelbrot set.
+#    4 = 4D "Squarry" julia set.
+#    5 = 4D "Mandy Cousin" mandelbrot set.
+#    6 = 4D "Mandy Cousin" julia set.
+#    7 = 4D "Variation" mandelbrot set.
+#    8 = 4D "Variation" julia set.
+#    9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
+#    10 = 3D "Mandelbrot/Mandelbar" julia set.
+#    11 = 3D "Christmas Tree" mandelbrot set.
+#    12 = 3D "Christmas Tree" julia set.
+#    13 = 3D "Mandelbulb" mandelbrot set.
+#    14 = 3D "Mandelbulb" julia set.
+#    15 = 3D "Cosine Mandelbulb" mandelbrot set.
+#    16 = 3D "Cosine Mandelbulb" julia set.
+#    17 = 4D "Mandelbulb" mandelbrot set.
+#    18 = 4D "Mandelbulb" julia set.
+#    type: int min: 1 max: 18
+# mgfractal_fractal = 1
+
+#    Iterations of the recursive function.
+#    Controls the amount of fine detail.
+#    type: int
+# mgfractal_iterations = 11
+
+#    Approximate (X,Y,Z) scale of fractal in nodes.
+#    type: v3f
+# mgfractal_scale = (4096.0, 1024.0, 4096.0)
+
+#    (X,Y,Z) offset of fractal from world centre in units of 'scale'.
+#    Used to move a suitable spawn area of low land close to (0, 0).
+#    The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
+#    Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
+#    type: v3f
+# mgfractal_offset = (1.79, 0.0, 0.0)
+
+#    W co-ordinate of the generated 3D slice of a 4D fractal.
+#    Determines which 3D slice of the 4D shape is generated.
+#    Has no effect on 3D fractals.
+#    Range roughly -2 to 2.
+#    type: float
+# mgfractal_slice_w = 0.0
+
+#    Julia set only: X component of hypercomplex constant determining julia shape.
+#    Range roughly -2 to 2.
+#    type: float
+# mgfractal_julia_x = 0.33
+
+#    Julia set only: Y component of hypercomplex constant determining julia shape.
+#    Range roughly -2 to 2.
+#    type: float
+# mgfractal_julia_y = 0.33
+
+#    Julia set only: Z component of hypercomplex constant determining julia shape.
+#    Range roughly -2 to 2.
+#    type: float
+# mgfractal_julia_z = 0.33
+
+#    Julia set only: W component of hypercomplex constant determining julia shape.
+#    Has no effect on 3D fractals.
+#    Range roughly -2 to 2.
+#    type: float
+# mgfractal_julia_w = 0.33
+
+#    Y-level of seabed.
+#    type: noise_params
+# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+
+#    Variation of biome filler depth.
+#    type: noise_params
+# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+#    First of 2 3D noises that together define tunnels.
+#    type: noise_params
+# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+#    Second of 2 3D noises that together define tunnels.
+#    type: noise_params
+# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen Valleys
+
+##### General
+
+#    Map generation attributes specific to Mapgen Valleys.
+#    'altitude_chill' makes higher elevations colder, which may cause biome issues.
+#    'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
+#    it may interfere with delicately adjusted biomes.
+#    Flags that are not specified in the flag string are not modified from the default.
+#    Flags starting with 'no' are used to explicitly disable them.
+#    type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
+# mg_valleys_spflags = altitude_chill,humid_rivers
+
+#    The altitude at which temperature drops by 20C
+#    type: int
+# mgvalleys_altitude_chill = 90
+
+#    Depth below which you'll find large caves.
+#    type: int
+# mgvalleys_large_cave_depth = -33
+
+#    Creates unpredictable lava features in caves.
+#    These can make mining difficult. Zero disables them. (0-10)
+#    type: int
+# mgvalleys_lava_features = 0
+
+#    Depth below which you'll find massive caves.
+#    type: int
+# mgvalleys_massive_cave_depth = -256
+
+#    How deep to make rivers
+#    type: int
+# mgvalleys_river_depth = 4
+
+#    How wide to make rivers
+#    type: int
+# mgvalleys_river_size = 5
+
+#    Creates unpredictable water features in caves.
+#    These can make mining difficult. Zero disables them. (0-10)
+#    type: int
+# mgvalleys_water_features = 0
+
+#    Controls width of tunnels, a smaller value creates wider tunnels.
+#    type: float
+# mgvalleys_cave_width = 0.09
+
+##### Noises
+
+#    Caves and tunnels form at the intersection of the two noises
+#    type: noise_params
+# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+#    Caves and tunnels form at the intersection of the two noises
+#    type: noise_params
+# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#    The depth of dirt or other filler
+#    type: noise_params
+# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+#    Massive caves form here.
+#    type: noise_params
+# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
+#    River noise -- rivers occur close to zero
+#    type: noise_params
+# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+#    Base terrain height
+#    type: noise_params
+# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+#    Raises terrain to make valleys around the rivers
+#    type: noise_params
+# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+#    Slope and fill work together to modify the heights
+#    type: noise_params
+# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+#    Amplifies the valleys
+#    type: noise_params
+# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+#    Slope and fill work together to modify the heights
+#    type: noise_params
+# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+
+## Security
+
+#    Prevent mods from doing insecure things like running shell commands.
+#    type: bool
+# secure.enable_security = true
+
+#    Comma-separated list of trusted mods that are allowed to access insecure
+#    functions even when mod security is on (via request_insecure_environment()).
+#    type: string
+# secure.trusted_mods =
+
+#    Comma-separated list of mods that are allowed to access HTTP APIs, which
+#    allow them to upload and download data to/from the internet.
+#    type: string
+# secure.http_mods =
+
+## Advanced
+
+### Profiling
+
+#    Load the game profiler to collect game profiling data.
+#    Provides a /profiler command to access the compiled profile.
+#    Useful for mod developers and server operators.
+#    type: bool
+# profiler.load = false
+
+#    The default format in which profiles are being saved,
+#    when calling `/profiler save [format]` without format.
+#    type: enum values: txt, csv, lua, json, json_pretty
+# profiler.default_report_format = txt
+
+#    The file path relative to your worldpath in which profiles will be saved to.
+#    type: string
+# profiler.report_path = ""
+
+#### Instrumentation
+
+#    Instrument the methods of entities on registration.
+#    type: bool
+# instrument.entity = true
+
+#    Instrument the action function of Active Block Modifiers on registration.
+#    type: bool
+# instrument.abm = true
+
+#    Instrument the action function of Loading Block Modifiers on registration.
+#    type: bool
+# instrument.lbm = true
+
+#    Instrument chatcommands on registration.
+#    type: bool
+# instrument.chatcommand = true
+
+#    Instrument global callback functions on registration.
+#    (anything you pass to a minetest.register_*() function)
+#    type: bool
+# instrument.global_callback = true
+
+##### Advanced
+
+#    Instrument builtin.
+#    This is usually only needed by core/builtin contributors
+#    type: bool
+# instrument.builtin = false
+
+#    Have the profiler instrument itself:
+#    * Instrument an empty function.
+#    This estimates the overhead, that instrumentation is adding (+1 function call).
+#    * Instrument the sampler being used to update the statistics.
+#    type: bool
+# instrument.profiler = false
+
+#
+# Client and Server
+#
+
+#    Name of the player.
+#    When running a server, clients connecting with this name are admins.
+#    When starting from the main menu, this is overridden.
+#    type: string
+# name =
+
+#    Set the language. Leave empty to use the system language.
+#    A restart is required after changing this.
+#    type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
+# language =
+
+#    Level of logging to be written to debug.txt:
+#    -    <nothing> (no logging)
+#    -    none (messages with no level)
+#    -    error
+#    -    warning
+#    -    action
+#    -    info
+#    -    verbose
+#    type: enum values: , none, error, warning, action, info, verbose
+# debug_log_level = action
+
+#    IPv6 support.
+#    type: bool
+# enable_ipv6 = true
+
+## Advanced
+
+#    Default timeout for cURL, stated in milliseconds.
+#    Only has an effect if compiled with cURL.
+#    type: int
+# curl_timeout = 5000
+
+#    Limits number of parallel HTTP requests. Affects:
+#    -    Media fetch if server uses remote_media setting.
+#    -    Serverlist download and server announcement.
+#    -    Downloads performed by main menu (e.g. mod manager).
+#    Only has an effect if compiled with cURL.
+#    type: int
+# curl_parallel_limit = 8
+
+#    Maximum time in ms a file download (e.g. a mod download) may take.
+#    type: int
+# curl_file_download_timeout = 300000
+
+#    Makes DirectX work with LuaJIT. Disable if it causes troubles.
+#    type: bool
+# high_precision_fpu = true
+
+#    Replaces the default main menu with a custom one.
+#    type: string
+# main_menu_script =
+
+#    type: int
+# main_menu_game_mgr = 0
+
+#    type: int
+# main_menu_mod_mgr = 1
+
+#    type: string
+# modstore_download_url = https://forum.minetest.net/media/
+
+#    type: string
+# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+
+#    type: string
+# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+
+#    Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+#    type: int
+# profiler_print_interval = 0

-- 
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