[minetest-v04x] 05/11: Update minetest.conf and add all available configuration options for dedicated
Markus Koschany
apo at moszumanska.debian.org
Wed Aug 23 17:29:57 UTC 2017
This is an automated email from the git hooks/post-receive script.
apo pushed a commit to branch master
in repository minetest-v04x.
commit ccc09f62977e325bb977ceaa1133177a3b96dade
Author: Markus Koschany <apo at debian.org>
Date: Wed Aug 23 18:48:43 2017 +0200
Update minetest.conf and add all available configuration options for dedicated
servers.
---
debian/minetest.conf | 1074 +++++++++++++++++++++++++++++++++++++++++++-------
1 file changed, 940 insertions(+), 134 deletions(-)
diff --git a/debian/minetest.conf b/debian/minetest.conf
index 131a498..180afdf 100644
--- a/debian/minetest.conf
+++ b/debian/minetest.conf
@@ -1,196 +1,1002 @@
# configuration file for minetestserver
-# Admin name
-#name =
-# Server stuff
-# Network port to listen (UDP)
-port = 30000
-
-# Bind address
-#bind_address = 123.123.123.123
-
-# Name of server
+# Name of the server, to be displayed when players join and in the serverlist.
+# type: string
server_name = My Minetest server
-# Description of server
+# Description of server, to be displayed when players join and in the serverlist.
+# type: string
server_description = Minetest server powered by Debian
-# Domain name of server
-#server_address = game.myserver.net
+# Domain name of server, to be displayed in the serverlist.
+# type: string
+# server_address = game.minetest.net
-# Homepage of server
-#server_url = http://example.com
+# Homepage of server, to be displayed in the serverlist.
+# type: string
+# server_url = http://minetest.net
-# Automaticaly report to masterserver
-# set to true for public servers
+# Automaticaly report to the serverlist.
+# type: bool
server_announce = false
-# Announce to this masterserver. if you want to announce your ipv6 address
-# use serverlist_url = v6.servers.minetest.net
+# Announce to this serverlist.
+# If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
+# type: string
+serverlist_url = servers.minetest.net
-# Enable/disable running an IPv6 server. An IPv6 server may be
-# restricted to IPv6 clients, depending on system configuration.
-# Ignored if bind_address is set.
-# type: bool
-# ipv6_server = false
+# Disable escape sequences, e.g. chat coloring.
+# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
+# the escape sequences generated by mods.
+# type: bool
+# disable_escape_sequences = false
-serverlist_url = servers.minetest.net
+## Network
-# Default game (default when creating a new world)
-default_game = minetest
+# Network port to listen (UDP).
+# This value will be overridden when starting from the main menu.
+# type: int
+port = 30000
-# World directory (everything in the world is stored here)
-#map-dir = /var/games/minetest-server/.minetest/worlds/world
+# The network interface that the server listens on.
+# type: string
+# bind_address =
+
+# Enable to disallow old clients from connecting.
+# Older clients are compatible in the sense that they will not crash when connecting
+# to new servers, but they may not support all new features that you are expecting.
+# type: bool
+# strict_protocol_version_checking = false
+
+# Specifies URL from which client fetches media instead of using UDP.
+# $filename should be accessible from $remote_media$filename via cURL
+# (obviously, remote_media should end with a slash).
+# Files that are not present will be fetched the usual way.
+# type: string
+# remote_media =
+
+# Enable/disable running an IPv6 server. An IPv6 server may be restricted
+# to IPv6 clients, depending on system configuration.
+# Ignored if bind_address is set.
+# type: bool
+# ipv6_server = false
-# Message of the Day
-motd = Welcome to Minetest. Enjoy your stay!
+### Advanced
-# Maximum number of players connected simultaneously
-max_users = 15
+# Maximum number of blocks that are simultaneously sent per client.
+# type: int
+# max_simultaneous_block_sends_per_client = 10
-# Whether to enable players killing each other
-enable_pvp = false
+# Maximum number of blocks that are simultaneously sent in total.
+# type: int
+# max_simultaneous_block_sends_server_total = 40
-# Set to true to enable creative mode (unlimited inventory)
-creative_mode = false
+# To reduce lag, block transfers are slowed down when a player is building something.
+# This determines how long they are slowed down after placing or removing a node.
+# type: float
+# full_block_send_enable_min_time_from_building = 2.0
-# Enable players getting damage and dying
-enable_damage = true
+# Maximum number of packets sent per send step, if you have a slow connection
+# try reducing it, but don't reduce it to a number below double of targeted
+# client number.
+# type: int
+# max_packets_per_iteration = 1024
-# Available privileges: interact, shout, teleport, settime, privs, ...
-# See /privs in game for a full list on your server and mod configuration.
-default_privs = interact, shout
+## Game
+
+# Default game when creating a new world.
+# This will be overridden when creating a world from the main menu.
+# type: string
+default_game = minetest
-# Set to true to disallow old clients from connecting
-#strict_protocol_version_checking = false
+# Message of the day displayed to players connecting.
+# type: string
+motd = Welcome to Minetest. Enjoy your stay!
-# Time in seconds for item entity to live. Default value: 900s
-# Setting it to -1 disables the feature
-#item_entity_ttl = 900
+# Maximum number of players that can connect simultaneously.
+# type: int
+max_users = 15
-# Despawn all non-peaceful mobs
-#only_peaceful_mobs = false
+# World directory (everything in the world is stored here).
+# Not needed if starting from the main menu.
+# type: path
+# map-dir =
-# A chosen map seed for a new map, leave empty for random
-#fixed_map_seed =
+# Time in seconds for item entity (dropped items) to live.
+# Setting it to -1 disables the feature.
+# type: int
+# item_entity_ttl = 900
-# Gives some stuff to players at the beginning
-#give_initial_stuff = false
+# If enabled, show the server status message on player connection.
+# type: bool
+# show_statusline_on_connect = true
-# New users need to input this password
-#default_password =
+# Enable players getting damage and dying.
+# type: bool
+enable_damage = false
-# Whether players are shown to clients without any range limit
-#unlimited_player_transfer_distance = true
+# Enable creative mode for new created maps.
+# type: bool
+creative_mode = false
-# If this is set, players will always (re)spawn at the given position
-#static_spawnpoint = 0, 10, 0
+# A chosen map seed for a new map, leave empty for random.
+# Will be overridden when creating a new world in the main menu.
+# type: string
+# fixed_map_seed =
-# If true, new players cannot join with an empty password
-#disallow_empty_password = false
+# New users need to input this password.
+# type: string
+# default_password =
-# If true, disable cheat prevention in multiplayer
-#disable_anticheat = false
+# The privileges that new users automatically get.
+# See /privs in game for a full list on your server and mod configuration.
+# type: string
+default_privs = interact, shout
-# If true, actions are recorded for rollback
-#enable_rollback_recording = false
+# Privileges that players with basic_privs can grant
+# type: string
+# basic_privs = interact, shout
-# handling for deprecated lua api calls
-# "legacy" = (try to) mimic old behaviour (default for release)
-# "log" = mimic and log backtrace of deprecated call (default for debug)
-# "error" = abort on usage of deprecated call (suggested for mod developers)
-#deprecated_lua_api_handling = legacy
+# Whether players are shown to clients without any range limit.
+# Deprecated, use the setting player_transfer_distance instead.
+# type: bool
+# unlimited_player_transfer_distance = true
-# Profiler data print interval. #0 = disable.
-#profiler_print_interval = 0
+# Defines the maximal player transfer distance in blocks (0 = unlimited).
+# type: int
+# player_transfer_distance = 0
-#enable_mapgen_debug_info = false
-# from how far client knows about objects
-#active_object_send_range_blocks = 3
+# Whether to allow players to damage and kill each other.
+# type: bool
+enable_pvp = false
-# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
-#active_block_range = 2
+# If this is set, players will always (re)spawn at the given position.
+# type: string
+# static_spawnpoint =
-# how many blocks are flying in the wire simultaneously per client
-#max_simultaneous_block_sends_per_client = 10
+# If enabled, new players cannot join with an empty password.
+# type: bool
+# disallow_empty_password = false
-# how many blocks are flying in the wire simultaneously per server
-#max_simultaneous_block_sends_server_total = 40
+# If enabled, disable cheat prevention in multiplayer.
+# type: bool
+# disable_anticheat = false
-# From how far blocks are sent to clients (value * 16 nodes)
-#max_block_send_distance = 10
+# If enabled, actions are recorded for rollback.
+# This option is only read when server starts.
+# type: bool
+# enable_rollback_recording = false
-# From how far blocks are generated for clients (value * 16 nodes)
-#max_block_generate_distance = 6
+# A message to be displayed to all clients when the server shuts down.
+# type: string
+# kick_msg_shutdown = Server shutting down.
-# Number of extra blocks that can be loaded by /clearobjects at once
-# This is a trade-off between sqlite transaction overhead and
-# memory consumption (4096=100MB, as a rule of thumb)
-#max_clearobjects_extra_loaded_blocks = 4096
+# A message to be displayed to all clients when the server crashes.
+# type: string
+# kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
-# Maximum number of forceloaded blocks
-#max_forceloaded_blocks = 16
+# Whether to ask clients to reconnect after a (Lua) crash.
+# Set this to true if your server is set up to restart automatically.
+# type: bool
+# ask_reconnect_on_crash = false
-# Interval of sending time of day to clients
-#time_send_interval = 5
+# From how far clients know about objects, stated in mapblocks (16 nodes).
+# type: int
+# active_object_send_range_blocks = 3
-# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
-#time_speed = 72
+# How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
+# In active blocks objects are loaded and ABMs run.
+# type: int
+# active_block_range = 3
-# Length of year in days for seasons change. With default time_speed 365 days = 5 real days for year. 30 days = 10 real hours
-#year_days = 30
+# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_send_distance = 10
-#server_unload_unused_data_timeout = 29
+# Maximum number of forceloaded mapblocks.
+# type: int
+# max_forceloaded_blocks = 16
-# Maximum number of statically stored objects in a block
-#max_objects_per_block = 49
+# Interval of sending time of day to clients.
+# type: int
+# time_send_interval = 5
-# Interval of saving important changes in the world
+# Controls length of day/night cycle.
+# Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
+# type: int
+# time_speed = 72
-#server_map_save_interval = 5.3
-# http://www.sqlite.org/pragma.html#pragma_synchronous only numeric values: 0 1 2
-#sqlite_synchronous = 2
-# To reduce lag, block transfers are slowed down when a player is building something.
-# This determines how long they are slowed down after placing or removing a node.
-#full_block_send_enable_min_time_from_building = 2.0
+# Interval of saving important changes in the world, stated in seconds.
+# type: float
+# server_map_save_interval = 5.3
-# Length of a server tick and the interval at which objects are generally updated over network
-#dedicated_server_step = 0.1
+### Physics
-# Can be set to true to disable shutting down on invalid world data
-#ignore_world_load_errors = false
+# type: float
+# movement_acceleration_default = 3
-# Specifies URL from which client fetches media instead of using UDP
-# $filename should be accessible from $remote_media$filename via cURL
-# (obviously, remote_media should end with a slash)
+# type: float
+# movement_acceleration_air = 2
-# Files that are not present would be fetched the usual way
-#remote_media =
+# type: float
+# movement_acceleration_fast = 10
-# Level of logging to be written to debug.txt.
-# 0 = none, 1 = errors and debug, 2 = action, 3 = info, 4 = verbose
-#debug_log_level = 2
+# type: float
+# movement_speed_walk = 4
-# Maximum number of blocks that can be queued for loading.
-#emergequeue_limit_total = 256
+# type: float
+# movement_speed_crouch = 1.35
-# Maximum number of blocks to be queued that are to be loaded from file.
-# Set to blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_diskonly = 32
+# type: float
+# movement_speed_fast = 20
-# Maximum number of blocks to be queued that are to be generated.
-# Set to blank for an appropriate amount to be chosen automatically.
-#emergequeue_limit_generate = 32
+# type: float
+# movement_speed_climb = 3
-# Number of emerge threads to use. Make this field blank, or increase this number, to use multiple threads.
-# On multiprocessor systems, this will improve mapgen speed greatly, at the cost of slightly buggy caves.
-#num_emerge_threads = 1
+# type: float
+# movement_speed_jump = 6.5
-# maximum number of packets sent per send step, if you have a slow connection
-# try reducing it, but don't reduce it to a number below double of targeted
-# client number
-#max_packets_per_iteration = 1024
+# type: float
+# movement_liquid_fluidity = 1
+# type: float
+# movement_liquid_fluidity_smooth = 0.5
+# type: float
+# movement_liquid_sink = 10
+
+# type: float
+# movement_gravity = 9.81
+### Advanced
+
+# Handling for deprecated lua api calls:
+# - legacy: (try to) mimic old behaviour (default for release).
+# - log: mimic and log backtrace of deprecated call (default for debug).
+# - error: abort on usage of deprecated call (suggested for mod developers).
+# type: enum values: legacy, log, error
+# deprecated_lua_api_handling = legacy
+
+# Number of extra blocks that can be loaded by /clearobjects at once.
+# This is a trade-off between sqlite transaction overhead and
+# memory consumption (4096=100MB, as a rule of thumb).
+# type: int
+# max_clearobjects_extra_loaded_blocks = 4096
+
+# How much the server will wait before unloading unused mapblocks.
+# Higher value is smoother, but will use more RAM.
+# type: int
+# server_unload_unused_data_timeout = 29
+
+# Maximum number of statically stored objects in a block.
+# type: int
+# max_objects_per_block = 64
+
+# See http://www.sqlite.org/pragma.html#pragma_synchronous
+# type: enum values: 0, 1, 2
+# sqlite_synchronous = 2
+
+# Length of a server tick and the interval at which objects are generally updated over network.
+# type: float
+# dedicated_server_step = 0.1
+
+# Time in between active block management cycles
+# type: float
+# active_block_mgmt_interval = 2.0
+
+# Length of time between ABM execution cycles
+# type: float
+# abm_interval = 1.0
+
+# Length of time between NodeTimer execution cycles
+# type: float
+# nodetimer_interval = 0.2
+
+# If enabled, invalid world data won't cause the server to shut down.
+# Only enable this if you know what you are doing.
+# type: bool
+# ignore_world_load_errors = false
+
+# Max liquids processed per step.
+# type: int
+# liquid_loop_max = 100000
+
+# The time (in seconds) that the liquids queue may grow beyond processing
+# capacity until an attempt is made to decrease its size by dumping old queue
+# items. A value of 0 disables the functionality.
+# type: int
+# liquid_queue_purge_time = 0
+
+# Liquid update interval in seconds.
+# type: float
+# liquid_update = 1.0
+
+# At this distance the server will aggressively optimize which blocks are sent to clients.
+# Small values potentially improve performance a lot, at the expense of visible rendering glitches.
+# (some blocks will not be rendered under water and in caves, as well as sometimes on land)
+# Setting this to a value greater than max_block_send_distance disables this optimization.
+# Stated in mapblocks (16 nodes)
+# type: int min: 2
+# block_send_optimize_distance = 4
+
+# If enabled the server will perform map block occlusion culling based on
+# on the eye position of the player. This can reduce the number of blocks
+# sent to the client 50-80%. The client will not longer receive most invisible
+# so that the utility of noclip mode is reduced.
+# type: bool
+# server_side_occlusion_culling = true
+
+## Mapgen
+
+# Name of map generator to be used when creating a new world.
+# Creating a world in the main menu will override this.
+# type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
+# mg_name = v7
+
+# Water surface level of the world.
+# type: int
+# water_level = 1
+
+# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
+# type: int
+# max_block_generate_distance = 6
+
+# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
+# Only mapchunks completely within the mapgen limit are generated.
+# Value is stored per-world.
+# type: int min: 0 max: 31000
+# mapgen_limit = 31000
+
+# Global map generation attributes.
+# In Mapgen v6 the 'decorations' flag controls all decorations except trees
+# and junglegrass, in all other mapgens this flag controls all decorations.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
+# mg_flags = caves,dungeons,light,decorations
+
+### Advanced
+
+# Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
+# type: int
+# chunksize = 5
+
+# Dump the mapgen debug infos.
+# type: bool
+# enable_mapgen_debug_info = false
+
+# Maximum number of blocks that can be queued for loading.
+# type: int
+# emergequeue_limit_total = 256
+
+# Maximum number of blocks to be queued that are to be loaded from file.
+# Set to blank for an appropriate amount to be chosen automatically.
+# type: int
+# emergequeue_limit_diskonly = 32
+
+# Maximum number of blocks to be queued that are to be generated.
+# Set to blank for an appropriate amount to be chosen automatically.
+# type: int
+# emergequeue_limit_generate = 32
+
+# Number of emerge threads to use. Make this field blank, or increase this number
+# to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
+# at the cost of slightly buggy caves.
+# type: int
+# num_emerge_threads = 1
+
+#### Biome API temperature and humidity noise parameters
+
+# Temperature variation for biomes.
+# type: noise_params
+# mg_biome_np_heat = 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0
+
+# Small-scale temperature variation for blending biomes on borders.
+# type: noise_params
+# mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
+
+# Humidity variation for biomes.
+# type: noise_params
+# mg_biome_np_humidity = 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0
+
+# Small-scale humidity variation for blending biomes on borders.
+# type: noise_params
+# mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
+
+#### Mapgen v5
+
+# Map generation attributes specific to Mapgen v5.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: caverns, nocaverns
+# mgv5_spflags = caverns
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgv5_cave_width = 0.125
+
+# Y-level of cavern upper limit.
+# type: int
+# mgv5_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv5_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv5_cavern_threshold = 0.7
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
+
+# Variation of terrain vertical scale.
+# When noise is < -0.55 terrain is near-flat.
+# type: noise_params
+# mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
+
+# Y-level of average terrain surface.
+# type: noise_params
+# mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
+
+# 3D noise defining giant caverns.
+# type: noise_params
+# mgv5_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+#### Mapgen v6
+
+# Map generation attributes specific to Mapgen v6.
+# The 'snowbiomes' flag enables the new 5 biome system.
+# When the new biome system is enabled jungles are automatically enabled and
+# the 'jungles' flag is ignored.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
+# mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
+
+# Deserts occur when np_biome exceeds this value.
+# When the new biome system is enabled, this is ignored.
+# type: float
+# mgv6_freq_desert = 0.45
+
+# Sandy beaches occur when np_beach exceeds this value.
+# type: float
+# mgv6_freq_beach = 0.15
+
+# Y-level of lower terrain and lakebeds.
+# type: noise_params
+# mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
+
+# Y-level of higher (cliff-top) terrain.
+# type: noise_params
+# mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
+
+# Varies steepness of cliffs.
+# type: noise_params
+# mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
+
+# Defines areas of 'terrain_higher' (cliff-top terrain).
+# type: noise_params
+# mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
+
+# Varies depth of biome surface nodes.
+# type: noise_params
+# mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
+
+# Defines areas with sandy beaches.
+# type: noise_params
+# mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
+
+# Temperature variation for biomes.
+# type: noise_params
+# mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
+
+# Variation of number of caves.
+# type: noise_params
+# mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
+
+# Humidity variation for biomes.
+# type: noise_params
+# mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
+
+# Defines tree areas and tree density.
+# type: noise_params
+# mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
+
+# Defines areas where trees have apples.
+# type: noise_params
+# mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
+
+#### Mapgen v7
+
+# Map generation attributes specific to Mapgen v7.
+# The 'ridges' flag enables the rivers.
+# Floatlands are currently experimental and subject to change.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: mountains, ridges, floatlands, caverns, nomountains, noridges, nofloatlands, nocaverns
+# mgv7_spflags = mountains,ridges,nofloatlands,caverns
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgv7_cave_width = 0.09
+
+# Controls the density of floatland mountain terrain.
+# Is an offset added to the 'np_mountain' noise value.
+# type: float
+# mgv7_float_mount_density = 0.6
+
+# Typical maximum height, above and below midpoint, of floatland mountain terrain.
+# type: float
+# mgv7_float_mount_height = 128.0
+
+# Y-level of floatland midpoint and lake surface.
+# type: int
+# mgv7_floatland_level = 1280
+
+# Y-level to which floatland shadows extend.
+# type: int
+# mgv7_shadow_limit = 1024
+
+# Y-level of cavern upper limit.
+# type: int
+# mgv7_cavern_limit = -256
+
+# Y-distance over which caverns expand to full size.
+# type: int
+# mgv7_cavern_taper = 256
+
+# Defines full size of caverns, smaller values create larger caverns.
+# type: float
+# mgv7_cavern_threshold = 0.7
+
+# Y-level of higher (cliff-top) terrain.
+# type: noise_params
+# mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
+
+# Y-level of lower terrain and lakebeds.
+# type: noise_params
+# mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
+
+# Varies roughness of terrain.
+# Defines the 'persistence' value for terrain_base and terrain_alt noises.
+# type: noise_params
+# mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
+
+# Defines areas of higher (cliff-top) terrain and affects steepness of cliffs.
+# type: noise_params
+# mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# Variation of maximum mountain height (in nodes).
+# type: noise_params
+# mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
+
+# Defines large-scale river channel structure.
+# type: noise_params
+# mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
+
+# Defines areas of floatland smooth terrain.
+# Smooth floatlands occur when noise > 0.
+# type: noise_params
+# mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
+
+# Variation of hill height and lake depth on floatland smooth terrain.
+# type: noise_params
+# mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
+
+# 3D noise defining mountain structure and height.
+# Also defines structure of floatland mountain terrain.
+# type: noise_params
+# mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
+
+# 3D noise defining structure of river canyon walls.
+# type: noise_params
+# mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
+
+# 3D noise defining giant caverns.
+# type: noise_params
+# mgv7_np_cavern = 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen flat
+
+# Map generation attributes specific to Mapgen flat.
+# Occasional lakes and hills can be added to the flat world.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: lakes, hills, nolakes, nohills
+# mgflat_spflags = nolakes,nohills
+
+# Y of flat ground.
+# type: int
+# mgflat_ground_level = 8
+
+# Y of upper limit of large pseudorandom caves.
+# type: int
+# mgflat_large_cave_depth = -33
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgflat_cave_width = 0.09
+
+# Terrain noise threshold for lakes.
+# Controls proportion of world area covered by lakes.
+# Adjust towards 0.0 for a larger proportion.
+# type: float
+# mgflat_lake_threshold = -0.45
+
+# Controls steepness/depth of lake depressions.
+# type: float
+# mgflat_lake_steepness = 48.0
+
+# Terrain noise threshold for hills.
+# Controls proportion of world area covered by hills.
+# Adjust towards 0.0 for a larger proportion.
+# type: float
+# mgflat_hill_threshold = 0.45
+
+# Controls steepness/height of hills.
+# type: float
+# mgflat_hill_steepness = 64.0
+
+# Defines location and terrain of optional hills and lakes.
+# type: noise_params
+# mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen fractal
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgfractal_cave_width = 0.09
+
+# Choice of 18 fractals from 9 formulas.
+# 1 = 4D "Roundy" mandelbrot set.
+# 2 = 4D "Roundy" julia set.
+# 3 = 4D "Squarry" mandelbrot set.
+# 4 = 4D "Squarry" julia set.
+# 5 = 4D "Mandy Cousin" mandelbrot set.
+# 6 = 4D "Mandy Cousin" julia set.
+# 7 = 4D "Variation" mandelbrot set.
+# 8 = 4D "Variation" julia set.
+# 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
+# 10 = 3D "Mandelbrot/Mandelbar" julia set.
+# 11 = 3D "Christmas Tree" mandelbrot set.
+# 12 = 3D "Christmas Tree" julia set.
+# 13 = 3D "Mandelbulb" mandelbrot set.
+# 14 = 3D "Mandelbulb" julia set.
+# 15 = 3D "Cosine Mandelbulb" mandelbrot set.
+# 16 = 3D "Cosine Mandelbulb" julia set.
+# 17 = 4D "Mandelbulb" mandelbrot set.
+# 18 = 4D "Mandelbulb" julia set.
+# type: int min: 1 max: 18
+# mgfractal_fractal = 1
+
+# Iterations of the recursive function.
+# Controls the amount of fine detail.
+# type: int
+# mgfractal_iterations = 11
+
+# Approximate (X,Y,Z) scale of fractal in nodes.
+# type: v3f
+# mgfractal_scale = (4096.0, 1024.0, 4096.0)
+
+# (X,Y,Z) offset of fractal from world centre in units of 'scale'.
+# Used to move a suitable spawn area of low land close to (0, 0).
+# The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
+# Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
+# type: v3f
+# mgfractal_offset = (1.79, 0.0, 0.0)
+
+# W co-ordinate of the generated 3D slice of a 4D fractal.
+# Determines which 3D slice of the 4D shape is generated.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_slice_w = 0.0
+
+# Julia set only: X component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_x = 0.33
+
+# Julia set only: Y component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_y = 0.33
+
+# Julia set only: Z component of hypercomplex constant determining julia shape.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_z = 0.33
+
+# Julia set only: W component of hypercomplex constant determining julia shape.
+# Has no effect on 3D fractals.
+# Range roughly -2 to 2.
+# type: float
+# mgfractal_julia_w = 0.33
+
+# Y-level of seabed.
+# type: noise_params
+# mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
+
+# Variation of biome filler depth.
+# type: noise_params
+# mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
+
+# First of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Second of 2 3D noises that together define tunnels.
+# type: noise_params
+# mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+#### Mapgen Valleys
+
+##### General
+
+# Map generation attributes specific to Mapgen Valleys.
+# 'altitude_chill' makes higher elevations colder, which may cause biome issues.
+# 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
+# it may interfere with delicately adjusted biomes.
+# Flags that are not specified in the flag string are not modified from the default.
+# Flags starting with 'no' are used to explicitly disable them.
+# type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
+# mg_valleys_spflags = altitude_chill,humid_rivers
+
+# The altitude at which temperature drops by 20C
+# type: int
+# mgvalleys_altitude_chill = 90
+
+# Depth below which you'll find large caves.
+# type: int
+# mgvalleys_large_cave_depth = -33
+
+# Creates unpredictable lava features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mgvalleys_lava_features = 0
+
+# Depth below which you'll find massive caves.
+# type: int
+# mgvalleys_massive_cave_depth = -256
+
+# How deep to make rivers
+# type: int
+# mgvalleys_river_depth = 4
+
+# How wide to make rivers
+# type: int
+# mgvalleys_river_size = 5
+
+# Creates unpredictable water features in caves.
+# These can make mining difficult. Zero disables them. (0-10)
+# type: int
+# mgvalleys_water_features = 0
+
+# Controls width of tunnels, a smaller value creates wider tunnels.
+# type: float
+# mgvalleys_cave_width = 0.09
+
+##### Noises
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
+
+# Caves and tunnels form at the intersection of the two noises
+# type: noise_params
+# mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
+
+# The depth of dirt or other filler
+# type: noise_params
+# mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
+
+# Massive caves form here.
+# type: noise_params
+# mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
+
+# River noise -- rivers occur close to zero
+# type: noise_params
+# mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
+
+# Base terrain height
+# type: noise_params
+# mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
+
+# Raises terrain to make valleys around the rivers
+# type: noise_params
+# mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
+
+# Amplifies the valleys
+# type: noise_params
+# mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
+
+# Slope and fill work together to modify the heights
+# type: noise_params
+# mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
+
+## Security
+
+# Prevent mods from doing insecure things like running shell commands.
+# type: bool
+# secure.enable_security = true
+
+# Comma-separated list of trusted mods that are allowed to access insecure
+# functions even when mod security is on (via request_insecure_environment()).
+# type: string
+# secure.trusted_mods =
+
+# Comma-separated list of mods that are allowed to access HTTP APIs, which
+# allow them to upload and download data to/from the internet.
+# type: string
+# secure.http_mods =
+
+## Advanced
+
+### Profiling
+
+# Load the game profiler to collect game profiling data.
+# Provides a /profiler command to access the compiled profile.
+# Useful for mod developers and server operators.
+# type: bool
+# profiler.load = false
+
+# The default format in which profiles are being saved,
+# when calling `/profiler save [format]` without format.
+# type: enum values: txt, csv, lua, json, json_pretty
+# profiler.default_report_format = txt
+
+# The file path relative to your worldpath in which profiles will be saved to.
+# type: string
+# profiler.report_path = ""
+
+#### Instrumentation
+
+# Instrument the methods of entities on registration.
+# type: bool
+# instrument.entity = true
+
+# Instrument the action function of Active Block Modifiers on registration.
+# type: bool
+# instrument.abm = true
+
+# Instrument the action function of Loading Block Modifiers on registration.
+# type: bool
+# instrument.lbm = true
+
+# Instrument chatcommands on registration.
+# type: bool
+# instrument.chatcommand = true
+
+# Instrument global callback functions on registration.
+# (anything you pass to a minetest.register_*() function)
+# type: bool
+# instrument.global_callback = true
+
+##### Advanced
+
+# Instrument builtin.
+# This is usually only needed by core/builtin contributors
+# type: bool
+# instrument.builtin = false
+
+# Have the profiler instrument itself:
+# * Instrument an empty function.
+# This estimates the overhead, that instrumentation is adding (+1 function call).
+# * Instrument the sampler being used to update the statistics.
+# type: bool
+# instrument.profiler = false
+
+#
+# Client and Server
+#
+
+# Name of the player.
+# When running a server, clients connecting with this name are admins.
+# When starting from the main menu, this is overridden.
+# type: string
+# name =
+
+# Set the language. Leave empty to use the system language.
+# A restart is required after changing this.
+# type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
+# language =
+
+# Level of logging to be written to debug.txt:
+# - <nothing> (no logging)
+# - none (messages with no level)
+# - error
+# - warning
+# - action
+# - info
+# - verbose
+# type: enum values: , none, error, warning, action, info, verbose
+# debug_log_level = action
+
+# IPv6 support.
+# type: bool
+# enable_ipv6 = true
+
+## Advanced
+
+# Default timeout for cURL, stated in milliseconds.
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_timeout = 5000
+
+# Limits number of parallel HTTP requests. Affects:
+# - Media fetch if server uses remote_media setting.
+# - Serverlist download and server announcement.
+# - Downloads performed by main menu (e.g. mod manager).
+# Only has an effect if compiled with cURL.
+# type: int
+# curl_parallel_limit = 8
+
+# Maximum time in ms a file download (e.g. a mod download) may take.
+# type: int
+# curl_file_download_timeout = 300000
+
+# Makes DirectX work with LuaJIT. Disable if it causes troubles.
+# type: bool
+# high_precision_fpu = true
+
+# Replaces the default main menu with a custom one.
+# type: string
+# main_menu_script =
+
+# type: int
+# main_menu_game_mgr = 0
+
+# type: int
+# main_menu_mod_mgr = 1
+
+# type: string
+# modstore_download_url = https://forum.minetest.net/media/
+
+# type: string
+# modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
+
+# type: string
+# modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
+
+# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
+# type: int
+# profiler_print_interval = 0
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/minetest-v04x.git
More information about the Pkg-games-commits
mailing list