[minetest-mod-xdecor] 01/02: New upstream version 1.0

Julien Puydt julien.puydt at laposte.net
Sat Aug 26 10:46:27 UTC 2017


This is an automated email from the git hooks/post-receive script.

jpuydt-guest pushed a commit to branch master
in repository minetest-mod-xdecor.

commit d480026b8a4226c4f7003b6e335bf6f1dfd4181d
Author: Julien Puydt <julien.puydt at laposte.net>
Date:   Sat Aug 26 12:07:38 2017 +0200

    New upstream version 1.0
---
 .gitignore                                         |  22 +
 .luacheckrc                                        |  10 +
 LICENSE                                            | 689 +++++++++++++++++++++
 README.md                                          |  13 +
 depends.txt                                        |   8 +
 description.txt                                    |   1 +
 handlers/animations.lua                            |  52 ++
 handlers/helpers.lua                               |  31 +
 handlers/nodeboxes.lua                             |  58 ++
 handlers/registration.lua                          |  91 +++
 init.lua                                           |  24 +
 mod.conf                                           |   1 +
 screenshot.png                                     | Bin 0 -> 104919 bytes
 sounds/xdecor_boiling_water.ogg                    | Bin 0 -> 14833 bytes
 sounds/xdecor_bouncy.ogg                           | Bin 0 -> 5131 bytes
 sounds/xdecor_enchanting.ogg                       | Bin 0 -> 14918 bytes
 src/chess.lua                                      | 628 +++++++++++++++++++
 src/cooking.lua                                    | 200 ++++++
 src/craftitems.lua                                 |  31 +
 src/enchanting.lua                                 | 326 ++++++++++
 src/hive.lua                                       |  69 +++
 src/itemframe.lua                                  | 156 +++++
 src/mailbox.lua                                    | 163 +++++
 src/mechanisms.lua                                 | 117 ++++
 src/nodes.lua                                      | 485 +++++++++++++++
 src/recipes.lua                                    | 373 +++++++++++
 src/rope.lua                                       |  57 ++
 src/workbench.lua                                  | 303 +++++++++
 textures/bg_btn.png                                | Bin 0 -> 127 bytes
 textures/bishop_black.png                          | Bin 0 -> 170 bytes
 textures/bishop_white.png                          | Bin 0 -> 175 bytes
 textures/chess_bg.png                              | Bin 0 -> 673 bytes
 textures/chessboard_sides.png                      | Bin 0 -> 115 bytes
 textures/chessboard_top.png                        | Bin 0 -> 207 bytes
 textures/ench_ui.png                               | Bin 0 -> 2121 bytes
 textures/hammer_layout.png                         | Bin 0 -> 134 bytes
 textures/hive_bee.png                              | Bin 0 -> 537 bytes
 textures/hive_layout.png                           | Bin 0 -> 233 bytes
 textures/king_black.png                            | Bin 0 -> 243 bytes
 textures/king_white.png                            | Bin 0 -> 194 bytes
 textures/knight_black.png                          | Bin 0 -> 231 bytes
 textures/knight_white.png                          | Bin 0 -> 235 bytes
 textures/mailbox_blank16.png                       | Bin 0 -> 96 bytes
 textures/mese_layout.png                           | Bin 0 -> 192 bytes
 textures/pawn_black.png                            | Bin 0 -> 166 bytes
 textures/pawn_white.png                            | Bin 0 -> 166 bytes
 textures/queen_black.png                           | Bin 0 -> 238 bytes
 textures/queen_white.png                           | Bin 0 -> 188 bytes
 textures/rook_black.png                            | Bin 0 -> 172 bytes
 textures/rook_white.png                            | Bin 0 -> 178 bytes
 textures/worktable_anvil.png                       | Bin 0 -> 157 bytes
 textures/worktable_saw.png                         | Bin 0 -> 192 bytes
 textures/xdecor_bamboo_frame.png                   | Bin 0 -> 2979 bytes
 textures/xdecor_baricade.png                       | Bin 0 -> 2949 bytes
 textures/xdecor_barrel_sides.png                   | Bin 0 -> 2942 bytes
 textures/xdecor_barrel_top.png                     | Bin 0 -> 2993 bytes
 textures/xdecor_book_open.png                      | Bin 0 -> 2972 bytes
 textures/xdecor_bowl.png                           | Bin 0 -> 2886 bytes
 textures/xdecor_bowl_soup.png                      | Bin 0 -> 2908 bytes
 textures/xdecor_cabinet_front.png                  | Bin 0 -> 270 bytes
 textures/xdecor_cabinet_sides.png                  | Bin 0 -> 243 bytes
 textures/xdecor_cactusbrick.png                    | Bin 0 -> 454 bytes
 textures/xdecor_candle_floor.png                   | Bin 0 -> 202 bytes
 textures/xdecor_candle_inv.png                     | Bin 0 -> 176 bytes
 textures/xdecor_candle_wall.png                    | Bin 0 -> 205 bytes
 textures/xdecor_candle_wield.png                   | Bin 0 -> 2866 bytes
 textures/xdecor_cauldron_sides.png                 | Bin 0 -> 2887 bytes
 .../xdecor_cauldron_top_anim_boiling_water.png     | Bin 0 -> 3347 bytes
 textures/xdecor_cauldron_top_anim_soup.png         | Bin 0 -> 498 bytes
 textures/xdecor_cauldron_top_empty.png             | Bin 0 -> 261 bytes
 textures/xdecor_cauldron_top_idle.png              | Bin 0 -> 3016 bytes
 textures/xdecor_chainlink.png                      | Bin 0 -> 2911 bytes
 textures/xdecor_coalstone_tile.png                 | Bin 0 -> 3112 bytes
 textures/xdecor_cobweb.png                         | Bin 0 -> 2899 bytes
 textures/xdecor_curtain_open_overlay.png           | Bin 0 -> 117 bytes
 textures/xdecor_cushion.png                        | Bin 0 -> 3064 bytes
 textures/xdecor_dandelion_white_pot.png            | Bin 0 -> 3044 bytes
 textures/xdecor_dandelion_yellow_pot.png           | Bin 0 -> 3030 bytes
 textures/xdecor_desertstone_tile.png               | Bin 0 -> 2953 bytes
 textures/xdecor_empty_shelf.png                    | Bin 0 -> 3123 bytes
 textures/xdecor_enchantment_bottom.png             | Bin 0 -> 3273 bytes
 textures/xdecor_enchantment_side.png               | Bin 0 -> 3222 bytes
 textures/xdecor_enchantment_top.png                | Bin 0 -> 2884 bytes
 textures/xdecor_enderchest_front.png               | Bin 0 -> 3112 bytes
 textures/xdecor_enderchest_side.png                | Bin 0 -> 3096 bytes
 textures/xdecor_enderchest_top.png                 | Bin 0 -> 3079 bytes
 textures/xdecor_geranium_pot.png                   | Bin 0 -> 3074 bytes
 textures/xdecor_glyph1.png                         | Bin 0 -> 161 bytes
 textures/xdecor_glyph10.png                        | Bin 0 -> 157 bytes
 textures/xdecor_glyph11.png                        | Bin 0 -> 158 bytes
 textures/xdecor_glyph12.png                        | Bin 0 -> 156 bytes
 textures/xdecor_glyph13.png                        | Bin 0 -> 159 bytes
 textures/xdecor_glyph14.png                        | Bin 0 -> 106 bytes
 textures/xdecor_glyph15.png                        | Bin 0 -> 160 bytes
 textures/xdecor_glyph16.png                        | Bin 0 -> 158 bytes
 textures/xdecor_glyph17.png                        | Bin 0 -> 145 bytes
 textures/xdecor_glyph18.png                        | Bin 0 -> 161 bytes
 textures/xdecor_glyph2.png                         | Bin 0 -> 159 bytes
 textures/xdecor_glyph3.png                         | Bin 0 -> 159 bytes
 textures/xdecor_glyph4.png                         | Bin 0 -> 105 bytes
 textures/xdecor_glyph5.png                         | Bin 0 -> 157 bytes
 textures/xdecor_glyph6.png                         | Bin 0 -> 159 bytes
 textures/xdecor_glyph7.png                         | Bin 0 -> 157 bytes
 textures/xdecor_glyph8.png                         | Bin 0 -> 158 bytes
 textures/xdecor_glyph9.png                         | Bin 0 -> 102 bytes
 textures/xdecor_half_cabinet_front.png             | Bin 0 -> 278 bytes
 textures/xdecor_half_cabinet_sides.png             | Bin 0 -> 205 bytes
 textures/xdecor_hammer.png                         | Bin 0 -> 198 bytes
 textures/xdecor_hard_clay.png                      | Bin 0 -> 240 bytes
 textures/xdecor_hive_front.png                     | Bin 0 -> 3430 bytes
 textures/xdecor_hive_side.png                      | Bin 0 -> 3420 bytes
 textures/xdecor_hive_top.png                       | Bin 0 -> 3318 bytes
 textures/xdecor_honey.png                          | Bin 0 -> 158 bytes
 textures/xdecor_iron_lightbox.png                  | Bin 0 -> 360 bytes
 textures/xdecor_itemframe.png                      | Bin 0 -> 2958 bytes
 textures/xdecor_ivy.png                            | Bin 0 -> 2925 bytes
 textures/xdecor_japanese_door.png                  | Bin 0 -> 853 bytes
 textures/xdecor_japanese_door_inv.png              | Bin 0 -> 198 bytes
 textures/xdecor_lantern.png                        | Bin 0 -> 285 bytes
 textures/xdecor_lantern_inv.png                    | Bin 0 -> 188 bytes
 textures/xdecor_lever_off.png                      | Bin 0 -> 3043 bytes
 textures/xdecor_lever_on.png                       | Bin 0 -> 3041 bytes
 textures/xdecor_mailbox.png                        | Bin 0 -> 2887 bytes
 textures/xdecor_mailbox_bottom.png                 | Bin 0 -> 2811 bytes
 textures/xdecor_mailbox_side.png                   | Bin 0 -> 2868 bytes
 textures/xdecor_mailbox_top.png                    | Bin 0 -> 2811 bytes
 textures/xdecor_moonbrick.png                      | Bin 0 -> 3095 bytes
 textures/xdecor_multishelf.png                     | Bin 0 -> 3270 bytes
 textures/xdecor_packed_ice.png                     | Bin 0 -> 2996 bytes
 textures/xdecor_painting_1.png                     | Bin 0 -> 256 bytes
 textures/xdecor_painting_2.png                     | Bin 0 -> 390 bytes
 textures/xdecor_painting_3.png                     | Bin 0 -> 365 bytes
 textures/xdecor_painting_4.png                     | Bin 0 -> 384 bytes
 textures/xdecor_painting_empty.png                 | Bin 0 -> 2992 bytes
 textures/xdecor_pressure_stone.png                 | Bin 0 -> 3013 bytes
 textures/xdecor_pressure_wood.png                  | Bin 0 -> 3311 bytes
 textures/xdecor_prison_door.png                    | Bin 0 -> 649 bytes
 textures/xdecor_prison_door_inv.png                | Bin 0 -> 242 bytes
 textures/xdecor_rope.png                           | Bin 0 -> 2877 bytes
 textures/xdecor_rope_inv.png                       | Bin 0 -> 186 bytes
 textures/xdecor_rope_wield.png                     | Bin 0 -> 2890 bytes
 textures/xdecor_rose_pot.png                       | Bin 0 -> 3040 bytes
 textures/xdecor_rusty_bar.png                      | Bin 0 -> 2884 bytes
 textures/xdecor_rusty_prison_door.png              | Bin 0 -> 807 bytes
 textures/xdecor_rusty_prison_door_inv.png          | Bin 0 -> 236 bytes
 textures/xdecor_screen_door.png                    | Bin 0 -> 859 bytes
 textures/xdecor_screen_door_inv.png                | Bin 0 -> 255 bytes
 textures/xdecor_slide_door.png                     | Bin 0 -> 756 bytes
 textures/xdecor_slide_door_inv.png                 | Bin 0 -> 212 bytes
 textures/xdecor_stone_rune.png                     | Bin 0 -> 262 bytes
 textures/xdecor_stone_tile.png                     | Bin 0 -> 2979 bytes
 textures/xdecor_tatami.png                         | Bin 0 -> 2835 bytes
 textures/xdecor_television_back.png                | Bin 0 -> 145 bytes
 textures/xdecor_television_front_animated.png      | Bin 0 -> 1801 bytes
 textures/xdecor_television_left.png                | Bin 0 -> 105 bytes
 textures/xdecor_trampoline.png                     | Bin 0 -> 1324 bytes
 textures/xdecor_trampoline_sides.png               | Bin 0 -> 523 bytes
 textures/xdecor_tulip_pot.png                      | Bin 0 -> 3053 bytes
 textures/xdecor_viola_pot.png                      | Bin 0 -> 3032 bytes
 textures/xdecor_wood.png                           | Bin 0 -> 2972 bytes
 textures/xdecor_wood_frame.png                     | Bin 0 -> 277 bytes
 textures/xdecor_wood_tile.png                      | Bin 0 -> 3059 bytes
 textures/xdecor_wooden_lightbox.png                | Bin 0 -> 267 bytes
 textures/xdecor_woodframed_glass.png               | Bin 0 -> 2960 bytes
 textures/xdecor_woodframed_glass_detail.png        | Bin 0 -> 2947 bytes
 textures/xdecor_woodglass_door.png                 | Bin 0 -> 907 bytes
 textures/xdecor_woodglass_door_inv.png             | Bin 0 -> 231 bytes
 textures/xdecor_workbench_front.png                | Bin 0 -> 3275 bytes
 textures/xdecor_workbench_sides.png                | Bin 0 -> 3188 bytes
 textures/xdecor_workbench_top.png                  | Bin 0 -> 3304 bytes
 170 files changed, 3908 insertions(+)

diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..ef02689
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,22 @@
+## Files related to minetest development cycle
+/*.patch
+# GNU Patch reject file
+*.rej
+
+## Editors and Development environments
+*~
+*.swp
+*.bak*
+*.orig
+# Vim
+*.vim
+# Kate
+.*.kate-swp
+.swp.*
+# Eclipse (LDT)
+.project
+.settings/
+.buildpath
+.metadata
+# Idea IDE
+.idea/*
diff --git a/.luacheckrc b/.luacheckrc
new file mode 100644
index 0000000..3534e85
--- /dev/null
+++ b/.luacheckrc
@@ -0,0 +1,10 @@
+unused_args = false
+allow_defined_top = true
+
+read_globals = {
+	"minetest",
+	"vector", "ItemStack",
+	"default",
+	"stairs", "doors", "xpanes",
+	"xdecor", "xbg",
+}
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..7f1e390
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,689 @@
+┌──────────────────────────────────────────────────────────────────────┐
+│   Copyright (c) 2015-2017 kilbith <jeanpatrick.guerrero at gmail.com>   │
+│								       │
+│   Code: GPL version 3						       │
+│   Textures: WTFPL (credits: Gambit, kilbith, Cisoun)		       │
+│   Sounds:	                                                       │
+│     - xdecor_boiling_water.ogg - by Audionautics - CC BY-SA          │
+│	   freesound.org/people/Audionautics/sounds/133901/ 	       │
+│     - xdecor_enchanting.ogg - by Timbre - CC BY-SA-NC                │
+│          freesound.org/people/Timbre/sounds/221683/                  │
+│     - xdecor_bouncy.ogg - by Blender Foundation - CC BY 3.0	       │
+│	   opengameart.org/content/funny-comic-cartoon-bounce-sound    │
+└──────────────────────────────────────────────────────────────────────┘
+
+
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
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diff --git a/README.md b/README.md
new file mode 100644
index 0000000..187df11
--- /dev/null
+++ b/README.md
@@ -0,0 +1,13 @@
+## X-Decor ##
+
+##### A decoration mod meant to be simple and well-featured. #####
+##### It adds a bunch of cute cubes, various mechanisms and stuff for [cutting](https://forum.minetest.net/viewtopic.php?f=11&t=14085), [enchanting](https://forum.minetest.net/viewtopic.php?f=11&t=14087), cooking, etc. #####
+##### This mod is a lightweight alternative to Home Decor and More Blocks all together. #####
+
+### Credits ###
+
+##### Special thanks to Gambit for the textures from the PixelBOX pack for Minetest. #####
+
+##### Thanks to all contributors that keep this mod alive. #####
+
+![Preview](http://i.imgur.com/AVoyCQy.png)
diff --git a/depends.txt b/depends.txt
new file mode 100644
index 0000000..4a8075c
--- /dev/null
+++ b/depends.txt
@@ -0,0 +1,8 @@
+default
+bucket
+doors
+stairs
+xpanes
+3d_armor?
+fire?
+oresplus?
diff --git a/description.txt b/description.txt
new file mode 100644
index 0000000..d338743
--- /dev/null
+++ b/description.txt
@@ -0,0 +1 @@
+A decoration mod meant to be simple and well-featured.
diff --git a/handlers/animations.lua b/handlers/animations.lua
new file mode 100644
index 0000000..6cfb098
--- /dev/null
+++ b/handlers/animations.lua
@@ -0,0 +1,52 @@
+local function top_face(pointed_thing)
+	if not pointed_thing then return end
+	return pointed_thing.above.y > pointed_thing.under.y
+end
+
+function xdecor.sit(pos, node, clicker, pointed_thing)
+	if not top_face(pointed_thing) then return end
+	local player_name = clicker:get_player_name()
+	local objs = minetest.get_objects_inside_radius(pos, 0.1)
+	local vel = clicker:get_player_velocity()
+	local ctrl = clicker:get_player_control()
+
+	for _, obj in pairs(objs) do
+		if obj:is_player() and obj:get_player_name() ~= player_name then
+			return
+		end
+	end
+
+	if default.player_attached[player_name] then
+		pos.y = pos.y - 0.5
+		clicker:setpos(pos)
+		clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
+		clicker:set_physics_override(1, 1, 1)
+		default.player_attached[player_name] = false
+		default.player_set_animation(clicker, "stand", 30)
+
+	elseif not default.player_attached[player_name] and node.param2 <= 3 and
+			not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
+
+		clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
+		clicker:set_physics_override(0, 0, 0)
+		clicker:setpos(pos)
+		default.player_attached[player_name] = true
+		default.player_set_animation(clicker, "sit", 30)
+
+		if     node.param2 == 0 then clicker:set_look_yaw(3.15)
+		elseif node.param2 == 1 then clicker:set_look_yaw(7.9)
+		elseif node.param2 == 2 then clicker:set_look_yaw(6.28)
+		elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end
+	end
+end
+
+function xdecor.sit_dig(pos, digger)
+	for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
+		if player:is_player() and
+			    default.player_attached[player:get_player_name()] then
+			return false
+		end
+	end
+	return true
+end
+
diff --git a/handlers/helpers.lua b/handlers/helpers.lua
new file mode 100644
index 0000000..13d3ed7
--- /dev/null
+++ b/handlers/helpers.lua
@@ -0,0 +1,31 @@
+-- Returns the greatest numeric key in a table.
+function xdecor.maxn(T)
+	local n = 0
+	for k in pairs(T) do
+		if k > n then n = k end
+	end
+	return n
+end
+
+-- Returns the length of an hash table.
+function xdecor.tablelen(T)
+	local n = 0
+	for _ in pairs(T) do n = n + 1 end
+	return n
+end
+
+-- Deep copy of a table. Borrowed from mesecons mod (https://github.com/Jeija/minetest-mod-mesecons).
+function xdecor.tablecopy(T)
+	if type(T) ~= "table" then return T end -- No need to copy.
+	local new = {}
+
+	for k, v in pairs(T) do
+		if type(v) == "table" then
+			new[k] = xdecor.tablecopy(v)
+		else
+			new[k] = v
+		end
+	end
+	return new
+end
+
diff --git a/handlers/nodeboxes.lua b/handlers/nodeboxes.lua
new file mode 100644
index 0000000..63da57e
--- /dev/null
+++ b/handlers/nodeboxes.lua
@@ -0,0 +1,58 @@
+xdecor.box = {
+	slab_y = function(height, shift)
+		return {-0.5, -0.5 + (shift or 0), -0.5, 0.5, -0.5 + height +
+			(shift or 0), 0.5}
+	end,
+	slab_z = function(depth)
+		return {-0.5, -0.5, -0.5 + depth, 0.5, 0.5, 0.5}
+	end,
+	bar_y = function(radius)
+		return {-radius, -0.5, -radius, radius, 0.5, radius}
+	end,
+	cuboid = function(radius_x, radius_y, radius_z)
+		return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z}
+	end
+}
+
+xdecor.nodebox = {
+	regular = {type="regular"},
+	null = {type="fixed", fixed={0,0,0,0,0,0}}
+}
+
+xdecor.pixelbox = function(size, boxes)
+	local fixed = {}
+	for _, box in pairs(boxes) do
+		-- `unpack` has been changed to `table.unpack` in newest Lua versions.
+		local x, y, z, w, h, l = unpack(box)
+		fixed[#fixed+1] = {
+			(x / size) - 0.5,
+			(y / size) - 0.5,
+			(z / size) - 0.5,
+			((x + w) / size) - 0.5,
+			((y + h) / size) - 0.5,
+			((z + l) / size) - 0.5
+		}
+	end
+	return {type="fixed", fixed=fixed}
+end
+
+local mt = {}
+mt.__index = function(table, key)
+	local ref = xdecor.box[key]
+	local ref_type = type(ref)
+
+	if ref_type == "function" then
+		return function(...)
+			return {type="fixed", fixed=ref(...)}
+		end
+	elseif ref_type == "table" then
+		return {type="fixed", fixed=ref}
+	elseif ref_type == "nil" then
+		error(key.."could not be found among nodebox presets and functions")
+	end
+
+	error("unexpected datatype "..tostring(type(ref)).." while looking for "..key)
+end
+
+setmetatable(xdecor.nodebox, mt)
+
diff --git a/handlers/registration.lua b/handlers/registration.lua
new file mode 100644
index 0000000..fc6409e
--- /dev/null
+++ b/handlers/registration.lua
@@ -0,0 +1,91 @@
+xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
+local default_inventory_size = 32
+
+local default_inventory_formspecs = {
+	["8"] = [[ size[8,6]
+		list[context;main;0,0;8,1;]
+		list[current_player;main;0,2;8,4;]
+		listring[current_player;main]
+		listring[context;main] ]]
+		..default.get_hotbar_bg(0,2),
+
+	["16"] = [[ size[8,7]
+		list[context;main;0,0;8,2;]
+		list[current_player;main;0,3;8,4;]
+		listring[current_player;main]
+		listring[context;main] ]]
+		..default.get_hotbar_bg(0,3),
+
+	["24"] = [[ size[8,8]
+		list[context;main;0,0;8,3;]
+		list[current_player;main;0,4;8,4;]
+		listring[current_player;main]
+		listring[context;main]" ]]
+		..default.get_hotbar_bg(0,4),
+
+	["32"] = [[ size[8,9]
+		list[context;main;0,0.3;8,4;]
+		list[current_player;main;0,4.85;8,1;]
+		list[current_player;main;0,6.08;8,3;8]
+		listring[current_player;main]
+		listring[context;main] ]]
+		..default.get_hotbar_bg(0,4.85)
+}
+
+local function get_formspec_by_size(size)
+	local formspec = default_inventory_formspecs[tostring(size)]
+	return formspec or default_inventory_formspecs
+end
+
+local default_can_dig = function(pos)
+	local inv = minetest.get_meta(pos):get_inventory()
+	return inv:is_empty("main")
+end
+
+function xdecor.register(name, def)
+	def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
+	def.sounds = def.sounds or default.node_sound_defaults()
+
+	if not (def.drawtype == "normal" or def.drawtype == "signlike" or
+			def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
+			def.drawtype == "glasslike_framed_optional") then
+		def.paramtype2 = def.paramtype2 or "facedir"
+	end
+
+	if def.sunlight_propagates ~= false and
+			(def.drawtype == "plantlike" or def.drawtype == "torchlike" or
+			def.drawtype == "signlike" or def.drawtype == "fencelike") then
+		def.sunlight_propagates = true
+	end
+
+	if not def.paramtype and
+		(def.light_source or def.sunlight_propagates or
+		def.drawtype == "nodebox" or def.drawtype == "mesh") then
+		def.paramtype = "light"
+	end
+
+	local infotext = def.infotext
+	local inventory = def.inventory
+	def.inventory = nil
+
+	if inventory then
+		def.on_construct = def.on_construct or function(pos)
+			local meta = minetest.get_meta(pos)
+			if infotext then meta:set_string("infotext", infotext) end
+
+			local size = inventory.size or default_inventory_size
+			local inv = meta:get_inventory()
+			inv:set_size("main", size)
+			meta:set_string("formspec", (inventory.formspec or
+					get_formspec_by_size(size))..xbg)
+		end
+		def.can_dig = def.can_dig or default_can_dig
+	elseif infotext and not def.on_construct then
+		def.on_construct = function(pos)
+			local meta = minetest.get_meta(pos)
+			meta:set_string("infotext", infotext)
+		end
+	end
+
+	minetest.register_node("xdecor:"..name, def)
+end
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..629daee
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,24 @@
+--local t = os.clock()
+xdecor = {}
+local modpath = minetest.get_modpath("xdecor")
+
+-- Handlers.
+dofile(modpath.."/handlers/animations.lua")
+dofile(modpath.."/handlers/helpers.lua")
+dofile(modpath.."/handlers/nodeboxes.lua")
+dofile(modpath.."/handlers/registration.lua")
+
+-- Item files.
+dofile(modpath.."/src/chess.lua")
+dofile(modpath.."/src/cooking.lua")
+dofile(modpath.."/src/craftitems.lua")
+dofile(modpath.."/src/enchanting.lua")
+dofile(modpath.."/src/hive.lua")
+dofile(modpath.."/src/itemframe.lua")
+dofile(modpath.."/src/mailbox.lua")
+dofile(modpath.."/src/mechanisms.lua")
+dofile(modpath.."/src/nodes.lua")
+dofile(modpath.."/src/recipes.lua")
+dofile(modpath.."/src/rope.lua")
+dofile(modpath.."/src/workbench.lua")
+--print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000))
diff --git a/mod.conf b/mod.conf
new file mode 100644
index 0000000..2e97596
--- /dev/null
+++ b/mod.conf
@@ -0,0 +1 @@
+name = xdecor
diff --git a/screenshot.png b/screenshot.png
new file mode 100644
index 0000000..ae0c2e1
Binary files /dev/null and b/screenshot.png differ
diff --git a/sounds/xdecor_boiling_water.ogg b/sounds/xdecor_boiling_water.ogg
new file mode 100644
index 0000000..cc1e7a5
Binary files /dev/null and b/sounds/xdecor_boiling_water.ogg differ
diff --git a/sounds/xdecor_bouncy.ogg b/sounds/xdecor_bouncy.ogg
new file mode 100644
index 0000000..779e825
Binary files /dev/null and b/sounds/xdecor_bouncy.ogg differ
diff --git a/sounds/xdecor_enchanting.ogg b/sounds/xdecor_enchanting.ogg
new file mode 100644
index 0000000..882e9ee
Binary files /dev/null and b/sounds/xdecor_enchanting.ogg differ
diff --git a/src/chess.lua b/src/chess.lua
new file mode 100644
index 0000000..017b1b1
--- /dev/null
+++ b/src/chess.lua
@@ -0,0 +1,628 @@
+local realchess = {}
+screwdriver = screwdriver or {}
+
+local function index_to_xy(idx)
+	idx = idx - 1
+	local x = idx % 8
+	local y = (idx - x) / 8
+	return x, y
+end
+
+local function xy_to_index(x, y)
+	return x + y * 8 + 1
+end
+
+function realchess.init(pos)
+	local meta = minetest.get_meta(pos)
+	local inv = meta:get_inventory()
+
+	local formspec = [[ size[8,8.6;]
+			bgcolor[#080808BB;true]
+			background[0,0;8,8;chess_bg.png]
+			button[3.1,7.8;2,2;new;New game]
+			list[context;board;0,0;8,8;]
+			listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] ]]
+
+	meta:set_string("formspec", formspec)
+	meta:set_string("infotext", "Chess Board")
+	meta:set_string("playerBlack", "")
+	meta:set_string("playerWhite", "")
+	meta:set_string("lastMove", "")
+	meta:set_string("winner", "")
+
+	meta:set_int("lastMoveTime", 0)
+	meta:set_int("castlingBlackL", 1)
+	meta:set_int("castlingBlackR", 1)
+	meta:set_int("castlingWhiteL", 1)
+	meta:set_int("castlingWhiteR", 1)
+
+	inv:set_list("board", {
+		"realchess:rook_black_1",
+		"realchess:knight_black_1",
+		"realchess:bishop_black_1",
+		"realchess:queen_black",
+		"realchess:king_black",
+		"realchess:bishop_black_2",
+		"realchess:knight_black_2",
+		"realchess:rook_black_2",
+		"realchess:pawn_black_1",
+		"realchess:pawn_black_2",
+		"realchess:pawn_black_3",
+		"realchess:pawn_black_4",
+		"realchess:pawn_black_5",
+		"realchess:pawn_black_6",
+		"realchess:pawn_black_7",
+		"realchess:pawn_black_8",
+		'','','','','','','','','','','','','','','','',
+		'','','','','','','','','','','','','','','','',
+		"realchess:pawn_white_1",
+		"realchess:pawn_white_2",
+		"realchess:pawn_white_3",
+		"realchess:pawn_white_4",
+		"realchess:pawn_white_5",
+		"realchess:pawn_white_6",
+		"realchess:pawn_white_7",
+		"realchess:pawn_white_8",
+		"realchess:rook_white_1",
+		"realchess:knight_white_1",
+		"realchess:bishop_white_1",
+		"realchess:queen_white",
+		"realchess:king_white",
+		"realchess:bishop_white_2",
+		"realchess:knight_white_2",
+		"realchess:rook_white_2"
+	})
+
+	inv:set_size("board", 64)
+end
+
+function realchess.move(pos, from_list, from_index, to_list, to_index, _, player)
+	if from_list ~= "board" and to_list ~= "board" then
+		return 0
+	end
+
+	local playerName = player:get_player_name()
+	local meta = minetest.get_meta(pos)
+
+	if meta:get_string("winner") ~= "" then
+		minetest.chat_send_player(playerName, "This game is over.")
+		return 0
+	end
+
+	local inv = meta:get_inventory()
+	local pieceFrom = inv:get_stack(from_list, from_index):get_name()
+	local pieceTo = inv:get_stack(to_list, to_index):get_name()
+	local lastMove = meta:get_string("lastMove")
+	local thisMove -- will replace lastMove when move is legal
+	local playerWhite = meta:get_string("playerWhite")
+	local playerBlack = meta:get_string("playerBlack")
+
+	if pieceFrom:find("white") then
+		if playerWhite ~= "" and playerWhite ~= playerName then
+			minetest.chat_send_player(playerName, "Someone else plays white pieces!")
+			return 0
+		end
+		if lastMove ~= "" and lastMove ~= "black" then
+			minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
+			return 0
+		end
+		if pieceTo:find("white") then
+			-- Don't replace pieces of same color
+			return 0
+		end
+		playerWhite = playerName
+		thisMove = "white"
+	elseif pieceFrom:find("black") then
+		if playerBlack ~= "" and playerBlack ~= playerName then
+			minetest.chat_send_player(playerName, "Someone else plays black pieces!")
+			return 0
+		end
+		if lastMove ~= "" and lastMove ~= "white" then
+			minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
+			return 0
+		end
+		if pieceTo:find("black") then
+			-- Don't replace pieces of same color
+			return 0
+		end
+		playerBlack = playerName
+		thisMove = "black"
+	end
+
+	-- DETERMINISTIC MOVING
+
+	local from_x, from_y = index_to_xy(from_index)
+	local to_x, to_y = index_to_xy(to_index)
+
+	if pieceFrom:sub(11,14) == "pawn" then
+		if thisMove == "white" then
+			local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
+			-- white pawns can go up only
+			if from_y - 1 == to_y then
+				if from_x == to_x then
+					if pieceTo ~= "" then
+						return 0
+					elseif to_index >= 1 and to_index <= 8 then
+						inv:set_stack(from_list, from_index, "realchess:queen_white")
+					end
+				elseif from_x - 1 == to_x or from_x + 1 == to_x then
+					if not pieceTo:find("black") then
+						return 0
+					elseif to_index >= 1 and to_index <= 8 then
+						inv:set_stack(from_list, from_index, "realchess:queen_white")
+					end
+				else
+					return 0
+				end
+			elseif from_y - 2 == to_y then
+				if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
+					return 0
+				end
+			else
+				return 0
+			end
+		elseif thisMove == "black" then
+			local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
+			-- black pawns can go down only
+			if from_y + 1 == to_y then
+				if from_x == to_x then
+					if pieceTo ~= "" then
+						return 0
+					elseif to_index >= 57 and to_index <= 64 then
+						inv:set_stack(from_list, from_index, "realchess:queen_black")
+					end
+				elseif from_x - 1 == to_x or from_x + 1 == to_x then
+					if not pieceTo:find("white") then
+						return 0
+					elseif to_index >= 57 and to_index <= 64 then
+						inv:set_stack(from_list, from_index, "realchess:queen_black")
+					end
+				else
+					return 0
+				end
+			elseif from_y + 2 == to_y then
+				if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
+					return 0
+				end
+			else
+				return 0
+			end
+
+			-- if x not changed,
+			--   ensure that destination cell is empty
+			-- elseif x changed one unit left or right
+			--   ensure the pawn is killing opponent piece
+			-- else
+			--   move is not legal - abort
+
+			if from_x == to_x then
+				if pieceTo ~= "" then
+					return 0
+				end
+			elseif from_x - 1 == to_x or from_x + 1 == to_x then
+				if not pieceTo:find("white") then
+					return 0
+				end
+			else
+				return 0
+			end
+		else
+			return 0
+		end
+
+	elseif pieceFrom:sub(11,14) == "rook" then
+		if from_x == to_x then
+			-- moving vertically
+			if from_y < to_y then
+				-- moving down
+				-- ensure that no piece disturbs the way
+				for i = from_y + 1, to_y - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			else
+				-- mocing up
+				-- ensure that no piece disturbs the way
+				for i = to_y + 1, from_y - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			end
+		elseif from_y == to_y then
+			-- mocing horizontally
+			if from_x < to_x then
+				-- mocing right
+				-- ensure that no piece disturbs the way
+				for i = from_x + 1, to_x - 1 do
+					if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
+						return 0
+					end
+				end
+			else
+				-- mocing left
+				-- ensure that no piece disturbs the way
+				for i = to_x + 1, from_x - 1 do
+					if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
+						return 0
+					end
+				end
+			end
+		else
+			-- attempt to move arbitrarily -> abort
+			return 0
+		end
+
+		if thisMove == "white" or thisMove == "black" then
+			if pieceFrom:sub(-1) == "1" then
+				meta:set_int("castlingWhiteL", 0)
+			elseif pieceFrom:sub(-1) == "2" then
+				meta:set_int("castlingWhiteR", 0)
+			end
+		end
+
+	elseif pieceFrom:sub(11,16) == "knight" then
+		-- get relative pos
+		local dx = from_x - to_x
+		local dy = from_y - to_y
+
+		-- get absolute values
+		if dx < 0 then dx = -dx end
+		if dy < 0 then dy = -dy end
+
+		-- sort x and y
+		if dx > dy then dx, dy = dy, dx end
+
+		-- ensure that dx == 1 and dy == 2
+		if dx ~= 1 or dy ~= 2 then
+			return 0
+		end
+		-- just ensure that destination cell does not contain friend piece
+		-- ^ it was done already thus everything ok
+
+	elseif pieceFrom:sub(11,16) == "bishop" then
+		-- get relative pos
+		local dx = from_x - to_x
+		local dy = from_y - to_y
+
+		-- get absolute values
+		if dx < 0 then dx = -dx end
+		if dy < 0 then dy = -dy end
+
+		-- ensure dx and dy are equal
+		if dx ~= dy then return 0 end
+
+		if from_x < to_x then
+			if from_y < to_y then
+				-- moving right-down
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			else
+				-- moving right-up
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			end
+		else
+			if from_y < to_y then
+				-- moving left-down
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			else
+				-- moving left-up
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			end
+		end
+
+	elseif pieceFrom:sub(11,15) == "queen" then
+		local dx = from_x - to_x
+		local dy = from_y - to_y
+
+		-- get absolute values
+		if dx < 0 then dx = -dx end
+		if dy < 0 then dy = -dy end
+
+		-- ensure valid relative move
+		if dx ~= 0 and dy ~= 0 and dx ~= dy then
+			return 0
+		end
+
+		if from_x == to_x then
+			if from_y < to_y then
+				-- goes down
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			else
+				-- goes up
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			end
+		elseif from_x < to_x then
+			if from_y == to_y then
+				-- goes right
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
+						return 0
+					end
+				end
+			elseif from_y < to_y then
+				-- goes right-down
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			else
+				-- goes right-up
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			end
+		else
+			if from_y == to_y then
+				-- goes left
+				-- ensure that no piece disturbs the way and destination cell does
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
+						return 0
+					end
+				end
+			elseif from_y < to_y then
+				-- goes left-down
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			else
+				-- goes left-up
+				-- ensure that no piece disturbs the way
+				for i = 1, dx - 1 do
+					if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
+						return 0
+					end
+				end
+			end
+		end
+
+	elseif pieceFrom:sub(11,14) == "king" then
+		local dx = from_x - to_x
+		local dy = from_y - to_y
+		local check = true
+
+		if thisMove == "white" then
+			if from_y == 7 and to_y == 7 then
+				if to_x == 1 then
+					local castlingWhiteL = meta:get_int("castlingWhiteL")
+					local idx57 = inv:get_stack(from_list, 57):get_name()
+
+					if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then
+						for i = 58, from_index - 1 do
+							if inv:get_stack(from_list, i):get_name() ~= "" then
+								return 0
+							end
+						end
+						inv:set_stack(from_list, 57, "")
+						inv:set_stack(from_list, 59, "realchess:rook_white_1")
+						check = false
+					end
+				elseif to_x == 6 then
+					local castlingWhiteR = meta:get_int("castlingWhiteR")
+					local idx64 = inv:get_stack(from_list, 64):get_name()
+
+					if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then
+						for i = from_index + 1, 63 do
+							if inv:get_stack(from_list, i):get_name() ~= "" then
+								return 0
+							end
+						end
+						inv:set_stack(from_list, 62, "realchess:rook_white_2")
+						inv:set_stack(from_list, 64, "")
+						check = false
+					end
+				end
+			end
+		elseif thisMove == "black" then
+			if from_y == 0 and to_y == 0 then
+				if to_x == 1 then
+					local castlingBlackL = meta:get_int("castlingBlackL")
+					local idx1 = inv:get_stack(from_list, 1):get_name()
+
+					if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then
+						for i = 2, from_index - 1 do
+							if inv:get_stack(from_list, i):get_name() ~= "" then
+								return 0
+							end
+						end
+						inv:set_stack(from_list, 1, "")
+						inv:set_stack(from_list, 3, "realchess:rook_black_1")
+						check = false
+					end
+				elseif to_x == 6 then
+					local castlingBlackR = meta:get_int("castlingBlackR")
+					local idx8 = inv:get_stack(from_list, 1):get_name()
+
+					if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then
+						for i = from_index + 1, 7 do
+							if inv:get_stack(from_list, i):get_name() ~= "" then
+								return 0
+							end
+						end
+						inv:set_stack(from_list, 6, "realchess:rook_black_2")
+						inv:set_stack(from_list, 8, "")
+						check = false
+					end
+				end
+			end
+		end
+
+		if check then
+			if dx < 0 then dx = -dx end
+			if dy < 0 then dy = -dy end
+			if dx > 1 or dy > 1 then return 0 end
+		end
+
+		if thisMove == "white" then
+			meta:set_int("castlingWhiteL", 0)
+			meta:set_int("castlingWhiteR", 0)
+		elseif thisMove == "black" then
+			meta:set_int("castlingBlackL", 0)
+			meta:set_int("castlingBlackR", 0)
+		end
+	end
+
+	meta:set_string("playerWhite", playerWhite)
+	meta:set_string("playerBlack", playerBlack)
+	lastMove = thisMove
+	meta:set_string("lastMove", lastMove)
+	meta:set_int("lastMoveTime", minetest.get_gametime())
+
+	if lastMove == "black" then
+		minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] "..
+				playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
+	elseif lastMove == "white" then
+		minetest.chat_send_player(playerBlack, "["..os.date("%H:%M:%S").."] "..
+				playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
+	end
+
+	if pieceTo:sub(11,14) == "king" then
+		minetest.chat_send_player(playerBlack, playerName.." won the game.")
+		minetest.chat_send_player(playerWhite, playerName.." won the game.")
+		meta:set_string("winner", thisMove)
+	end
+
+	return 1
+end
+
+local function timeout_format(timeout_limit)
+	local time_remaining = timeout_limit - minetest.get_gametime()
+	local minutes = math.floor(time_remaining / 60)
+	local seconds = time_remaining % 60
+
+	if minutes == 0 then return seconds.." sec." end
+	return minutes.." min. "..seconds.." sec."
+end
+
+function realchess.fields(pos, _, fields, sender)
+	local playerName = sender:get_player_name()
+	local meta = minetest.get_meta(pos)
+	local timeout_limit = meta:get_int("lastMoveTime") + 300
+	local playerWhite = meta:get_string("playerWhite")
+	local playerBlack = meta:get_string("playerBlack")
+	local lastMoveTime = meta:get_int("lastMoveTime")
+	if fields.quit then return end
+
+	-- timeout is 5 min. by default for resetting the game (non-players only)
+	if fields.new and (playerWhite == playerName or playerBlack == playerName) then
+		realchess.init(pos)
+	elseif fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
+			(playerWhite ~= playerName or playerBlack ~= playerName) then
+		realchess.init(pos)
+	else
+		minetest.chat_send_player(playerName, "[!] You can't reset the chessboard, a game has been started.\n"..
+				"If you are not a current player, try again in "..timeout_format(timeout_limit))
+	end
+end
+
+function realchess.dig(pos, player)
+	if not player then
+		return false
+	end
+	local meta = minetest.get_meta(pos)
+	local playerName = player:get_player_name()
+	local timeout_limit = meta:get_int("lastMoveTime") + 300
+	local lastMoveTime = meta:get_int("lastMoveTime")
+
+	-- timeout is 5 min. by default for digging the chessboard (non-players only)
+	return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
+		minetest.chat_send_player(playerName, "[!] You can't dig the chessboard, a game has been started.\n"..
+				"Reset it first if you're a current player, or dig again in "..timeout_format(timeout_limit))
+end
+
+function realchess.on_move(pos, from_list, from_index)
+	local inv = minetest.get_meta(pos):get_inventory()
+	inv:set_stack(from_list, from_index, '')
+	return false
+end
+
+minetest.register_node(":realchess:chessboard", {
+	description = "Chess Board",
+	drawtype = "nodebox",
+	paramtype = "light",
+	paramtype2 = "facedir",
+	inventory_image = "chessboard_top.png",
+	wield_image = "chessboard_top.png",
+	tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
+	groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+	sounds = default.node_sound_wood_defaults(),
+	node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
+	sunlight_propagates = true,
+	on_rotate = screwdriver.rotate_simple,
+	can_dig = realchess.dig,
+	on_construct = realchess.init,
+	on_receive_fields = realchess.fields,
+	allow_metadata_inventory_move = realchess.move,
+	on_metadata_inventory_move = realchess.on_move,
+	allow_metadata_inventory_take = function() return 0 end
+})
+
+local function register_piece(name, count)
+	for _, color in pairs({"black", "white"}) do
+	if not count then
+		minetest.register_craftitem(":realchess:"..name.."_"..color, {
+			description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
+			inventory_image = name.."_"..color..".png",
+			stack_max = 1,
+			groups = {not_in_creative_inventory=1}
+		})
+	else
+		for i = 1, count do
+			minetest.register_craftitem(":realchess:"..name.."_"..color.."_"..i, {
+				description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
+				inventory_image = name.."_"..color..".png",
+				stack_max = 1,
+				groups = {not_in_creative_inventory=1}
+			})
+		end
+	end
+	end
+end
+
+register_piece("pawn", 8)
+register_piece("rook", 2)
+register_piece("knight", 2)
+register_piece("bishop", 2)
+register_piece("queen")
+register_piece("king")
+
diff --git a/src/cooking.lua b/src/cooking.lua
new file mode 100644
index 0000000..aaeae79
--- /dev/null
+++ b/src/cooking.lua
@@ -0,0 +1,200 @@
+local cauldron, sounds = {}, {}
+
+-- Add more ingredients here that make a soup.
+local ingredients_list = {
+	"apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
+	"chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
+	"corn", "beans", "berries", "grapes", "tomato", "wheat"
+}
+
+cauldron.cbox = {
+	{0,  0, 0,  16, 16, 0},
+	{0,  0, 16, 16, 16, 0},
+	{0,  0, 0,  0,  16, 16},
+	{16, 0, 0,  0,  16, 16},
+	{0,  0, 0,  16, 8,  16}
+}
+
+function cauldron.stop_sound(pos)
+	local spos = minetest.hash_node_position(pos)
+	if sounds[spos] then minetest.sound_stop(sounds[spos]) end
+end
+
+function cauldron.idle_construct(pos)
+	local timer = minetest.get_node_timer(pos)
+	timer:start(10.0)
+	cauldron.stop_sound(pos)
+end
+
+function cauldron.boiling_construct(pos)
+	local spos = minetest.hash_node_position(pos)
+	sounds[spos] = minetest.sound_play("xdecor_boiling_water", {
+		pos=pos, max_hear_distance=5, gain=0.8, loop=true
+	})
+
+	local meta = minetest.get_meta(pos)
+	meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
+
+	local timer = minetest.get_node_timer(pos)
+	timer:start(5.0)
+end
+
+function cauldron.filling(pos, node, clicker, itemstack)
+	local inv = clicker:get_inventory()
+	local wield_item = clicker:get_wielded_item():get_name()
+
+	if wield_item:sub(1,7) == "bucket:" then
+		if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
+			if itemstack:get_count() > 1 then
+				if inv:room_for_item("main", "bucket:bucket_water 1") then
+					itemstack:take_item()
+					inv:add_item("main", "bucket:bucket_water 1")
+				else
+					minetest.chat_send_player(clicker:get_player_name(),
+						"No room in your inventory to add a bucket of water.")
+					return itemstack
+				end
+			else
+				itemstack:replace("bucket:bucket_water")
+			end
+			minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
+		elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
+			minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
+			itemstack:replace("bucket:bucket_empty")
+		end
+		return itemstack
+	end
+end
+
+function cauldron.idle_timer(pos)
+	local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
+	if not minetest.get_node(below_node).name:find("fire") then
+		return true
+	end
+
+	local node = minetest.get_node(pos)
+	minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2})
+	return true
+end
+
+-- Ugly hack to determine if an item has the function `minetest.item_eat` in its definition.
+local function eatable(itemstring)
+	local item = itemstring:match("[%w_:]+")
+	local on_use_def = minetest.registered_items[item].on_use
+	if not on_use_def then return end
+	return string.format("%q", string.dump(on_use_def)):find("item_eat")
+end
+
+function cauldron.boiling_timer(pos)
+	local node = minetest.get_node(pos)
+	local objs = minetest.get_objects_inside_radius(pos, 0.5)
+	if not next(objs) then return true end
+
+	local ingredients = {}
+	for _, obj in pairs(objs) do
+		if obj and not obj:is_player() and obj:get_luaentity().itemstring then
+			local itemstring = obj:get_luaentity().itemstring
+			local food = itemstring:match(":([%w_]+)")
+
+			for _, ingredient in pairs(ingredients_list) do
+				if food and (eatable(itemstring) or food:find(ingredient)) then
+					ingredients[#ingredients+1] = food break
+				end
+			end
+		end
+	end
+
+	if #ingredients >= 2 then
+		for _, obj in pairs(objs) do obj:remove() end
+		minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
+	end
+
+	local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
+	if not minetest.get_node(node_under).name:find("fire") then
+		minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
+	end
+	return true
+end
+
+function cauldron.take_soup(pos, node, clicker, itemstack)
+	local inv = clicker:get_inventory()
+	local wield_item = clicker:get_wielded_item()
+
+	if wield_item:get_name() == "xdecor:bowl" then
+		if wield_item:get_count() > 1 then
+			if inv:room_for_item("main", "xdecor:bowl_soup 1") then
+				itemstack:take_item()
+				inv:add_item("main", "xdecor:bowl_soup 1")
+			else
+				minetest.chat_send_player(clicker:get_player_name(),
+					"No room in your inventory to add a bowl of soup.")
+				return itemstack
+			end
+		else
+			itemstack:replace("xdecor:bowl_soup 1")
+		end
+
+		minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
+	end
+	return itemstack
+end
+
+xdecor.register("cauldron_empty", {
+	description = "Cauldron",
+	groups = {cracky=2, oddly_breakable_by_hand=1},
+	on_rotate = screwdriver.rotate_simple,
+	tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
+	infotext = "Cauldron (empty)",
+	on_construct = function(pos)
+		cauldron.stop_sound(pos)
+	end,
+	on_rightclick = cauldron.filling,
+	collision_box = xdecor.pixelbox(16, cauldron.cbox)
+})
+
+xdecor.register("cauldron_idle", {
+	groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
+	on_rotate = screwdriver.rotate_simple,
+	tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
+	drop = "xdecor:cauldron_empty",
+	infotext = "Cauldron (idle)",
+	collision_box = xdecor.pixelbox(16, cauldron.cbox),
+	on_rightclick = cauldron.filling,
+	on_construct = cauldron.idle_construct,
+	on_timer = cauldron.idle_timer
+})
+
+xdecor.register("cauldron_boiling", {
+	groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
+	on_rotate = screwdriver.rotate_simple,
+	drop = "xdecor:cauldron_empty",
+	infotext = "Cauldron (active) - Drop foods inside to make a soup",
+	damage_per_second = 2,
+	tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
+			animation={type="vertical_frames", length=3.0}},
+		"xdecor_cauldron_sides.png"},
+	collision_box = xdecor.pixelbox(16, cauldron.cbox),
+	on_rightclick = cauldron.filling,
+	on_construct = cauldron.boiling_construct,
+	on_destruct = function(pos)
+		cauldron.stop_sound(pos)
+	end,
+	on_timer = cauldron.boiling_timer
+})
+
+xdecor.register("cauldron_soup", {
+	groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
+	on_rotate = screwdriver.rotate_simple,
+	drop = "xdecor:cauldron_empty",
+	infotext = "Cauldron (active) - Use a bowl to eat the soup",
+	damage_per_second = 2,
+	tiles = {{name="xdecor_cauldron_top_anim_soup.png",
+			animation={type="vertical_frames", length=3.0}},
+		"xdecor_cauldron_sides.png"},
+	collision_box = xdecor.pixelbox(16, cauldron.cbox),
+	on_rightclick = cauldron.take_soup,
+	on_destruct = function(pos)
+		cauldron.stop_sound(pos)
+	end
+})
+
diff --git a/src/craftitems.lua b/src/craftitems.lua
new file mode 100644
index 0000000..6203dd2
--- /dev/null
+++ b/src/craftitems.lua
@@ -0,0 +1,31 @@
+minetest.register_craftitem("xdecor:bowl", {
+	description = "Bowl",
+	inventory_image = "xdecor_bowl.png",
+	wield_image = "xdecor_bowl.png"
+})
+
+minetest.register_craftitem("xdecor:bowl_soup", {
+	description = "Bowl of soup",
+	inventory_image = "xdecor_bowl_soup.png",
+	wield_image = "xdecor_bowl_soup.png",
+	groups = {not_in_creative_inventory=1},
+	stack_max = 1,
+	on_use = minetest.item_eat(30, "xdecor:bowl")
+})
+
+minetest.register_tool("xdecor:hammer", {
+	description = "Hammer",
+	inventory_image = "xdecor_hammer.png",
+	wield_image = "xdecor_hammer.png",
+	on_use = function() do return end end
+})
+
+minetest.register_craftitem("xdecor:honey", {
+	description = "Honey",
+	inventory_image = "xdecor_honey.png",
+	wield_image = "xdecor_honey.png",
+	groups = {not_in_creative_inventory=1},
+	on_use = minetest.item_eat(2)
+})
+
+minetest.register_alias("xdecor:crafting_guide", "craftguide:book")
diff --git a/src/enchanting.lua b/src/enchanting.lua
new file mode 100644
index 0000000..409e178
--- /dev/null
+++ b/src/enchanting.lua
@@ -0,0 +1,326 @@
+screwdriver = screwdriver or {}
+local ceil, abs, random = math.ceil, math.abs, math.random
+
+-- Cost in Mese crystal(s) for enchanting.
+local mese_cost = 1
+
+-- Force of the enchantments.
+local enchanting = {
+	uses     = 1.2,  -- Durability
+	times    = 0.1,  -- Efficiency
+	damages  = 1,    -- Sharpness
+	strength = 1.2,  -- Armor strength (3d_armor only)
+	speed    = 0.2,  -- Player speed (3d_armor only)
+	jump     = 0.2   -- Player jumping (3d_armor only)
+}
+
+local function cap(S) return S:gsub("^%l", string.upper) end
+local function to_percent(orig_value, final_value)
+	return abs(ceil(((final_value - orig_value) / orig_value) * 100))
+end
+
+function enchanting:get_tooltip(enchant, orig_caps, fleshy)
+	local bonus = {durable=0, efficiency=0, damages=0}
+	if orig_caps then
+		bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
+		local sum_caps_times = 0
+		for i=1, #orig_caps.times do
+			sum_caps_times = sum_caps_times + orig_caps.times[i]
+		end
+		local average_caps_time = sum_caps_times / #orig_caps.times
+		bonus.efficiency = to_percent(average_caps_time, average_caps_time -
+					      enchanting.times)
+	end
+	if fleshy then
+		bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
+	end
+
+	local specs = { -- not finished, to complete
+		durable = {"#00baff", " (+"..bonus.durable.."%)"},
+		fast    = {"#74ff49", " (+"..bonus.efficiency.."%)"},
+		sharp   = {"#ffff00", " (+"..bonus.damages.."%)"},
+		strong  = {"#ff3d3d", ""},
+		speed   = {"#fd5eff", ""}
+	}
+	return minetest.colorize and minetest.colorize(specs[enchant][1],
+			"\n"..cap(enchant)..specs[enchant][2]) or
+			"\n"..cap(enchant)..specs[enchant][2]
+end
+
+local enchant_buttons = {
+	[[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+	image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+	"image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
+	"image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
+	[[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+	image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+}
+
+function enchanting.formspec(pos, num)
+	local meta = minetest.get_meta(pos)
+	local formspec = [[ size[9,9;]
+			bgcolor[#080808BB;true]
+			background[0,0;9,9;ench_ui.png]
+			list[context;tool;0.9,2.9;1,1;]
+			list[context;mese;2,2.9;1,1;]
+			list[current_player;main;0.5,4.5;8,4;]
+			listring[current_player;main]
+			listring[context;tool]
+			listring[current_player;main]
+			listring[context;mese]
+			image[2,2.9;1,1;mese_layout.png]
+			tooltip[sharp;Your weapon inflicts more damages]
+			tooltip[durable;Your tool last longer]
+			tooltip[fast;Your tool digs faster]
+			tooltip[strong;Your armor is more resistant]
+			tooltip[speed;Your speed is increased] ]]
+			..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+
+	formspec = formspec..(enchant_buttons[num] or "")
+	meta:set_string("formspec", formspec)
+end
+
+function enchanting.on_put(pos, listname, _, stack)
+	if listname == "tool" then
+		local stackname = stack:get_name()
+		local tool_groups = {
+			"axe, pick, shovel",
+			"chestplate, leggings, helmet",
+			"sword", "boots"
+		}
+
+		for idx, tools in pairs(tool_groups) do
+			if tools:find(stackname:match(":(%w+)")) then
+				enchanting.formspec(pos, idx)
+			end
+		end
+	end
+end
+
+function enchanting.fields(pos, _, fields, sender)
+	if not next(fields) or fields.quit then return end
+	local inv = minetest.get_meta(pos):get_inventory()
+	local tool = inv:get_stack("tool", 1)
+	local mese = inv:get_stack("mese", 1)
+	local orig_wear = tool:get_wear()
+	local mod, name = tool:get_name():match("(.*):(.*)")
+	local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
+
+	if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
+		minetest.sound_play("xdecor_enchanting", {
+			to_player=sender:get_player_name(), gain=0.8})
+		tool:replace(enchanted_tool)
+		tool:add_wear(orig_wear)
+		mese:take_item(mese_cost)
+		inv:set_stack("mese", 1, mese)
+		inv:set_stack("tool", 1, tool)
+	end
+end
+
+function enchanting.dig(pos)
+	local inv = minetest.get_meta(pos):get_inventory()
+	return inv:is_empty("tool") and inv:is_empty("mese")
+end
+
+local function allowed(tool)
+	if not tool then return false end
+	for item in pairs(minetest.registered_tools) do
+		if item:find("enchanted_"..tool) then return true end
+	end
+	return false
+end
+
+function enchanting.put(_, listname, _, stack)
+	local stackname = stack:get_name()
+	if listname == "mese" and stackname == "default:mese_crystal" then
+		return stack:get_count()
+	elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
+		return 1
+	end
+	return 0
+end
+
+function enchanting.on_take(pos, listname)
+	if listname == "tool" then enchanting.formspec(pos, nil) end
+end
+
+function enchanting.construct(pos)
+	local meta = minetest.get_meta(pos)
+	meta:set_string("infotext", "Enchantment Table")
+	enchanting.formspec(pos, nil)
+
+	local inv = meta:get_inventory()
+	inv:set_size("tool", 1)
+	inv:set_size("mese", 1)
+
+	minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+	local timer = minetest.get_node_timer(pos)
+	timer:start(5.0)
+end
+
+function enchanting.destruct(pos)
+	for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
+		if obj and obj:get_luaentity() and
+				obj:get_luaentity().name == "xdecor:book_open" then
+			obj:remove()
+			break
+		end
+	end
+end
+
+function enchanting.timer(pos)
+	local num = #minetest.get_objects_inside_radius(pos, 0.9)
+	if num == 0 then
+		minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+	end
+
+	local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+	local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+	local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
+	if #bookshelves == 0 then return true end
+
+	local bookshelf_pos = bookshelves[random(1, #bookshelves)]
+	local x = pos.x - bookshelf_pos.x
+	local y = bookshelf_pos.y - pos.y
+	local z = pos.z - bookshelf_pos.z
+
+	if tostring(x..z):find(2) then
+		minetest.add_particle({
+			pos = bookshelf_pos,
+			velocity = {x=x, y=2-y, z=z},
+			acceleration = {x=0, y=-2.2, z=0},
+			expirationtime = 1,
+			size = 2,
+			texture = "xdecor_glyph"..random(1,18)..".png"
+		})
+	end
+	return true
+end
+
+xdecor.register("enchantment_table", {
+	description = "Enchantment Table",
+	tiles = {"xdecor_enchantment_top.png",  "xdecor_enchantment_bottom.png",
+		 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+		 "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
+	groups = {cracky=1, level=1},
+	sounds = default.node_sound_stone_defaults(),
+	on_rotate = screwdriver.rotate_simple,
+	can_dig = enchanting.dig,
+	on_timer = enchanting.timer,
+	on_construct = enchanting.construct,
+	on_destruct = enchanting.destruct,
+	on_receive_fields = enchanting.fields,
+	on_metadata_inventory_put = enchanting.on_put,
+	on_metadata_inventory_take = enchanting.on_take,
+	allow_metadata_inventory_put = enchanting.put,
+	allow_metadata_inventory_move = function() return 0 end
+})
+
+minetest.register_entity("xdecor:book_open", {
+	visual = "sprite",
+	visual_size = {x=0.75, y=0.75},
+	collisionbox = {0},
+	physical = false,
+	textures = {"xdecor_book_open.png"},
+	on_activate = function(self)
+		local pos = self.object:getpos()
+		local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
+
+		if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
+			self.object:remove()
+		end
+	end
+})
+
+function enchanting:register_tools(mod, def)
+	for tool in pairs(def.tools) do
+	for material in def.materials:gmatch("[%w_]+") do
+	for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
+		local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+		if not original_tool then break end
+		local original_toolcaps = original_tool.tool_capabilities
+
+		if original_toolcaps then
+			local original_damage_groups = original_toolcaps.damage_groups
+			local original_groupcaps = original_toolcaps.groupcaps
+			local groupcaps = table.copy(original_groupcaps)
+			local fleshy = original_damage_groups.fleshy
+			local full_punch_interval = original_toolcaps.full_punch_interval
+			local max_drop_level = original_toolcaps.max_drop_level
+			local group = next(original_groupcaps)
+
+			if enchant == "durable" then
+				groupcaps[group].uses = ceil(original_groupcaps[group].uses *
+							     enchanting.uses)
+			elseif enchant == "fast" then
+				for i, time in pairs(original_groupcaps[group].times) do
+					groupcaps[group].times[i] = time - enchanting.times
+				end
+			elseif enchant == "sharp" then
+				fleshy = fleshy + enchanting.damages
+			end
+
+			minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+				description = "Enchanted "..cap(material).." "..cap(tool)..
+					self:get_tooltip(enchant, original_groupcaps[group], fleshy),
+				inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+				wield_image = original_tool.wield_image,
+				groups = {not_in_creative_inventory=1},
+				tool_capabilities = {
+					groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
+					full_punch_interval = full_punch_interval,
+					max_drop_level = max_drop_level
+				}
+			})
+		end
+
+		if mod == "3d_armor" then
+			local original_armor_groups = original_tool.groups
+			local armorcaps = {}
+			armorcaps.not_in_creative_inventory = 1
+
+			for armor_group, value in pairs(original_armor_groups) do
+				if enchant == "strong" then
+					armorcaps[armor_group] = ceil(value * enchanting.strength)
+				elseif enchant == "speed" then
+					armorcaps[armor_group] = value
+					armorcaps.physics_speed = enchanting.speed
+					armorcaps.physics_jump = enchanting.jump
+				end
+			end
+
+			minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+				description = "Enchanted "..cap(material).." "..cap(tool)..
+					self:get_tooltip(enchant),
+				inventory_image = original_tool.inventory_image,
+				texture = "3d_armor_"..tool.."_"..material,
+				wield_image = original_tool.wield_image,
+				groups = armorcaps,
+				wear = 0
+			})
+		end
+	end
+	end
+	end
+end
+
+enchanting:register_tools("default", {
+	materials = "steel, bronze, mese, diamond",
+	tools = {
+		axe    = {enchants = "durable, fast"},
+		pick   = {enchants = "durable, fast"},
+		shovel = {enchants = "durable, fast"},
+		sword  = {enchants = "sharp"}
+	}
+})
+
+enchanting:register_tools("3d_armor", {
+	materials = "steel, bronze, gold, diamond",
+	tools = {
+		boots      = {enchants = "strong, speed"},
+		chestplate = {enchants = "strong"},
+		helmet     = {enchants = "strong"},
+		leggings   = {enchants = "strong"}
+	}
+})
+
diff --git a/src/hive.lua b/src/hive.lua
new file mode 100644
index 0000000..6043135
--- /dev/null
+++ b/src/hive.lua
@@ -0,0 +1,69 @@
+local hive = {}
+local honey_max = 16
+
+function hive.construct(pos)
+	local meta = minetest.get_meta(pos)
+	local inv = meta:get_inventory()
+
+	local formspec = [[ size[8,5;]
+			label[0.5,0;Bees are busy making honey...]
+			image[6,0;1,1;hive_bee.png]
+			image[5,0;1,1;hive_layout.png]
+			list[context;honey;5,0;1,1;]
+			list[current_player;main;0,1.35;8,4;] ]]
+			..xbg..default.get_hotbar_bg(0,1.35)
+
+	meta:set_string("formspec", formspec)
+	meta:set_string("infotext", "Artificial Hive")
+	inv:set_size("honey", 1)
+
+	local timer = minetest.get_node_timer(pos)
+	timer:start(math.random(64, 128))
+end
+
+function hive.timer(pos)
+	local time = (minetest.get_timeofday() or 0) * 24000
+	if time < 5500 or time > 18500 then return true end
+
+	local inv = minetest.get_meta(pos):get_inventory()
+	local honeystack = inv:get_stack("honey", 1)
+	local honey = honeystack:get_count()
+
+	local radius = 4
+	local minp = vector.add(pos, -radius)
+	local maxp = vector.add(pos, radius)
+	local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower")
+
+	if #flowers > 2 and honey < honey_max then
+		inv:add_item("honey", "xdecor:honey")
+	elseif honey == honey_max then
+		local timer = minetest.get_node_timer(pos)
+		timer:stop() return true
+	end
+	return true
+end
+
+xdecor.register("hive", {
+	description = "Artificial Hive",
+	tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
+		 "xdecor_hive_side.png", "xdecor_hive_side.png",
+		 "xdecor_hive_side.png", "xdecor_hive_front.png"},
+	groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
+	on_construct = hive.construct,
+	on_timer = hive.timer,
+	can_dig = function(pos)
+		local inv = minetest.get_meta(pos):get_inventory()
+		return inv:is_empty("honey")
+	end,
+	on_punch = function(_, _, puncher)
+		puncher:set_hp(puncher:get_hp() - 2)
+	end,
+	allow_metadata_inventory_put = function() return 0 end,
+	on_metadata_inventory_take = function(pos, _, _, stack)
+		if stack:get_count() == honey_max then
+			local timer = minetest.get_node_timer(pos)
+			timer:start(math.random(64, 128))
+		end
+	end
+})
+
diff --git a/src/itemframe.lua b/src/itemframe.lua
new file mode 100644
index 0000000..02d83d6
--- /dev/null
+++ b/src/itemframe.lua
@@ -0,0 +1,156 @@
+local itemframe, tmp = {}, {}
+screwdriver = screwdriver or {}
+
+local function remove_item(pos, node)
+	local objs = minetest.get_objects_inside_radius(pos, 0.5)
+	if not objs then return end
+
+	for _, obj in pairs(objs) do
+		if obj and obj:get_luaentity() and
+				obj:get_luaentity().name == "xdecor:f_item" then
+			obj:remove() break
+		end
+	end
+end
+
+local facedir = {
+	[0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
+}
+
+local function update_item(pos, node)
+	remove_item(pos, node)
+	local meta = minetest.get_meta(pos)
+	local itemstring = meta:get_string("item")
+	local posad = facedir[node.param2]
+	if not posad or itemstring == "" then return end
+
+	pos = vector.add(pos, vector.multiply(posad, 6.5/16))
+	tmp.nodename = node.name
+	tmp.texture = ItemStack(itemstring):get_name()
+
+	local entity = minetest.add_entity(pos, "xdecor:f_item")
+	local yaw = math.pi*2 - node.param2 * math.pi/2
+	entity:setyaw(yaw)
+
+	local timer = minetest.get_node_timer(pos)
+	timer:start(15.0)
+end
+
+local function drop_item(pos, node)
+	local meta = minetest.get_meta(pos)
+	local item = meta:get_string("item")
+	if item == "" then return end
+
+	minetest.add_item(pos, item)
+	meta:set_string("item", "")
+	remove_item(pos, node)
+
+	local timer = minetest.get_node_timer(pos)
+	timer:stop()
+end
+
+function itemframe.after_place(pos, placer, itemstack)
+	local meta = minetest.get_meta(pos)
+	local name = placer:get_player_name()
+	meta:set_string("owner", name)
+	meta:set_string("infotext", "Item Frame (owned by "..name..")")
+end
+
+function itemframe.timer(pos)
+	local node = minetest.get_node(pos)
+	local meta = minetest.get_meta(pos)
+	local num = #minetest.get_objects_inside_radius(pos, 0.5)
+
+	if num == 0 and meta:get_string("item") ~= "" then
+		update_item(pos, node)
+	end
+	return true
+end
+
+function itemframe.rightclick(pos, node, clicker, itemstack)
+	local meta = minetest.get_meta(pos)
+	local player = clicker:get_player_name()
+	local owner = meta:get_string("owner")
+	if player ~= owner or not itemstack then
+		return itemstack
+	end
+
+	drop_item(pos, node)
+	local itemstring = itemstack:take_item():to_string()
+	meta:set_string("item", itemstring)
+	update_item(pos, node)
+
+	return itemstack
+end
+
+function itemframe.punch(pos, node, puncher)
+	local meta = minetest.get_meta(pos)
+	local player = puncher:get_player_name()
+	local owner = meta:get_string("owner")
+
+	if player ~= owner then return end
+	drop_item(pos, node)
+end
+
+function itemframe.dig(pos, player)
+	local meta = minetest.get_meta(pos)
+	local pname = player and player:get_player_name()
+	local owner = meta:get_string("owner")
+
+	return pname == owner
+end
+
+xdecor.register("itemframe", {
+	description = "Item Frame",
+	groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+	sounds = default.node_sound_wood_defaults(),
+	on_rotate = screwdriver.disallow,
+	sunlight_propagates = true,
+	inventory_image = "xdecor_itemframe.png",
+	node_box = xdecor.nodebox.slab_z(0.9375),
+	tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
+		 "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"},
+	after_place_node = itemframe.after_place,
+	on_timer = itemframe.timer,
+	on_rightclick = itemframe.rightclick,
+	on_punch = itemframe.punch,
+	can_dig = itemframe.dig,
+	after_destruct = remove_item
+})
+
+minetest.register_entity("xdecor:f_item", {
+	visual = "wielditem",
+	visual_size = {x=0.33, y=0.33},
+	collisionbox = {0},
+	physical = false,
+	textures = {"air"},
+	on_activate = function(self, staticdata)
+		local pos = self.object:getpos()
+		if minetest.get_node(pos).name ~= "xdecor:itemframe" then
+			self.object:remove()
+		end
+
+		if tmp.nodename and tmp.texture then
+			self.nodename = tmp.nodename
+			tmp.nodename = nil
+			self.texture = tmp.texture
+			tmp.texture = nil
+		elseif staticdata and staticdata ~= "" then
+			local data = staticdata:split(";")
+			if data and data[1] and data[2] then
+				self.nodename = data[1]
+				self.texture = data[2]
+			end
+		end
+		if self.texture then
+			self.object:set_properties({textures={self.texture}})
+		end
+	end,
+	get_staticdata = function(self)
+		if self.nodename and self.texture then
+			return self.nodename..";"..self.texture
+		end
+		return ""
+	end
+})
+
diff --git a/src/mailbox.lua b/src/mailbox.lua
new file mode 100644
index 0000000..7f27af0
--- /dev/null
+++ b/src/mailbox.lua
@@ -0,0 +1,163 @@
+local mailbox = {}
+screwdriver = screwdriver or {}
+
+local function get_img(img)
+	local img_name = img:match("(.*)%.png")
+	if img_name then return img_name..".png" end
+end
+
+local function img_col(stack)
+	local def = minetest.registered_items[stack]
+	if not def then return "" end
+
+	if def.inventory_image ~= "" then
+		local img = get_img(def.inventory_image)
+		if img then return img end
+	end
+
+	if def.tiles then
+		local tile, img = def.tiles[1]
+		if type(tile) == "table" then
+			img = get_img(tile.name)
+		elseif type(tile) == "string" then
+			img = get_img(tile)
+		end
+		if img then return img end
+	end
+
+	return ""
+end
+
+function mailbox:formspec(pos, owner, is_owner)
+	local spos = pos.x..","..pos.y..","..pos.z
+	local meta = minetest.get_meta(pos)
+	local giver, img = "", ""
+
+	if is_owner then
+		for i = 1, 7 do
+			local giving = meta:get_string("giver"..i)
+			if giving ~= "" then
+				local stack = meta:get_string("stack"..i)
+				local giver_name = giving:sub(1,12)
+				local stack_name = stack:match("[%w_:]+")
+				local stack_count = stack:match("%s(%d+)") or 1
+
+				giver = giver.."#FFFF00,"..giver_name..","..i..
+					",#FFFFFF,x "..stack_count..","
+				img = img..i.."="..
+					img_col(stack_name).."^\\[resize:16x16,"
+			end
+		end
+
+		return [[ size[9.5,9]
+			label[0,0;Mailbox]
+			label[6,0;Last donators]
+			box[6,0.72;3.3,3.5;#555555]
+			listring[current_player;main]
+			list[current_player;main;0.75,5.25;8,4;]
+			tableoptions[background=#00000000;highlight=#00000000;border=false] ]]..
+			"tablecolumns[color;text;image,"..img.."0;color;text]"..
+			"table[6,0.75;3.3,4;givers;"..giver.."]"..
+			"list[nodemeta:"..spos..";mailbox;0,0.75;6,4;]"..
+			"listring[nodemeta:"..spos..";mailbox]"..
+			xbg..default.get_hotbar_bg(0.75,5.25)
+	end
+	return [[ size[8,5]
+		list[current_player;main;0,1.25;8,4;] ]]..
+		"label[0,0;Send your goods to\n"..
+		(minetest.colorize and
+			minetest.colorize("#FFFF00", owner) or owner).."]"..
+		"list[nodemeta:"..spos..";drop;3.5,0;1,1;]"..
+		xbg..default.get_hotbar_bg(0,1.25)
+end
+
+function mailbox.dig(pos, player)
+	local meta = minetest.get_meta(pos)
+	local owner = meta:get_string("owner")
+	local player_name = player and player:get_player_name()
+	local inv = meta:get_inventory()
+
+	return inv:is_empty("mailbox") and player_name == owner
+end
+
+function mailbox.after_place_node(pos, placer)
+	local meta = minetest.get_meta(pos)
+	local player_name = placer:get_player_name()
+
+	meta:set_string("owner", player_name)
+	meta:set_string("infotext", player_name.."'s Mailbox")
+
+	local inv = meta:get_inventory()
+	inv:set_size("mailbox", 6*4)
+	inv:set_size("drop", 1)
+end
+
+function mailbox.rightclick(pos, node, clicker, itemstack, pointed_thing)
+	local meta = minetest.get_meta(pos)
+	local player = clicker:get_player_name()
+	local owner = meta:get_string("owner")
+
+	minetest.show_formspec(player, "xdecor:mailbox", mailbox:formspec(pos,
+			       owner, (player == owner)))
+	return itemstack
+end
+
+function mailbox.put(pos, listname, _, stack, player)
+	if listname == "drop" then
+		local inv = minetest.get_meta(pos):get_inventory()
+		if inv:room_for_item("mailbox", stack) then
+			return -1
+		else
+			minetest.chat_send_player(player:get_player_name(),
+						  "The mailbox is full")
+		end
+	end
+	return 0
+end
+
+function mailbox.on_put(pos, listname, _, stack, player)
+	local meta = minetest.get_meta(pos)
+	local inv = meta:get_inventory()
+
+	if listname == "drop" and inv:room_for_item("mailbox", stack) then
+		inv:set_list("drop", {})
+		inv:add_item("mailbox", stack)
+
+		for i = 7, 2, -1 do
+			meta:set_string("giver"..i, meta:get_string("giver"..(i-1)))
+			meta:set_string("stack"..i, meta:get_string("stack"..(i-1)))
+		end
+
+		meta:set_string("giver1", player:get_player_name())
+		meta:set_string("stack1", stack:to_string())
+	end
+end
+
+function mailbox.allow_take(pos, listname, index, stack, player)
+	local meta = minetest.get_meta(pos)
+
+	if player:get_player_name() ~= meta:get_string("owner") then
+		return 0
+	end
+	return stack:get_count()
+end
+
+function mailbox.allow_move(pos)
+	return 0
+end
+
+xdecor.register("mailbox", {
+	description = "Mailbox",
+	tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
+		 "xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
+		 "xdecor_mailbox.png", "xdecor_mailbox.png"},
+	groups = {cracky=3, oddly_breakable_by_hand=1},
+	on_rotate = screwdriver.rotate_simple,
+	can_dig = mailbox.dig,
+	on_rightclick = mailbox.rightclick,
+	allow_metadata_inventory_take = mailbox.allow_take,
+	allow_metadata_inventory_move = mailbox.allow_move,
+	on_metadata_inventory_put = mailbox.on_put,
+	allow_metadata_inventory_put = mailbox.put,
+	after_place_node = mailbox.after_place_node
+})
diff --git a/src/mechanisms.lua b/src/mechanisms.lua
new file mode 100644
index 0000000..8e1072d
--- /dev/null
+++ b/src/mechanisms.lua
@@ -0,0 +1,117 @@
+-- Thanks to sofar for helping with that code.
+
+minetest.setting_set("nodetimer_interval", 0.1)
+
+local plate = {}
+screwdriver = screwdriver or {}
+
+local function door_toggle(pos_actuator, pos_door, player)
+	local actuator = minetest.get_node(pos_actuator)
+	local door = doors.get(pos_door)
+
+	if actuator.name:sub(-4) == "_off" then
+		minetest.set_node(pos_actuator,
+			{name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
+	end
+	door:open(player)
+
+	minetest.after(2, function()
+		if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
+			minetest.set_node(pos_actuator,
+				{name=actuator.name, param2=actuator.param2})
+		end
+		door:close(player)
+	end)
+end
+
+function plate.construct(pos)
+	local timer = minetest.get_node_timer(pos)
+	timer:start(0.1)
+end
+
+function plate.timer(pos)
+	local objs = minetest.get_objects_inside_radius(pos, 0.8)
+	if not next(objs) or not doors.get then return true end
+	local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+	local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
+	local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
+
+	for _, player in pairs(objs) do
+		if player:is_player() then
+			for i=1, #doors do
+				door_toggle(pos, doors[i], player)
+			end
+			break
+		end
+	end
+	return true
+end
+
+function plate.register(material, desc, def)
+	xdecor.register("pressure_"..material.."_off", {
+		description = desc.." Pressure Plate",
+		tiles = {"xdecor_pressure_"..material..".png"},
+		drawtype = "nodebox",
+		node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
+		groups = def.groups,
+		sounds = def.sounds,
+		sunlight_propagates = true,
+		on_rotate = screwdriver.rotate_simple,
+		on_construct = plate.construct,
+		on_timer = plate.timer
+	})
+	xdecor.register("pressure_"..material.."_on", {
+		tiles = {"xdecor_pressure_"..material..".png"},
+		drawtype = "nodebox",
+		node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
+		groups = def.groups,
+		sounds = def.sounds,
+		drop = "xdecor:pressure_"..material.."_off",
+		sunlight_propagates = true,
+		on_rotate = screwdriver.rotate_simple
+	})
+end
+
+plate.register("wood", "Wooden", {
+	sounds = default.node_sound_wood_defaults(),
+	groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2}
+})
+
+plate.register("stone", "Stone", {
+	sounds = default.node_sound_stone_defaults(),
+	groups = {cracky=3, oddly_breakable_by_hand=2}
+})
+
+xdecor.register("lever_off", {
+	description = "Lever",
+	tiles = {"xdecor_lever_off.png"},
+	drawtype = "nodebox",
+	node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
+	groups = {cracky=3, oddly_breakable_by_hand=2},
+	sounds = default.node_sound_stone_defaults(),
+	sunlight_propagates = true,
+	on_rotate = screwdriver.rotate_simple,
+	on_rightclick = function(pos, node, clicker, itemstack)
+		if not doors.get then return itemstack end
+		local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2}
+		local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+		local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
+
+		for i=1, #doors do
+			door_toggle(pos, doors[i], clicker)
+		end
+		return itemstack
+	end
+})
+
+xdecor.register("lever_on", {
+	tiles = {"xdecor_lever_on.png"},
+	drawtype = "nodebox",
+	node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
+	groups = {cracky=3, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+	sounds = default.node_sound_stone_defaults(),
+	sunlight_propagates = true,
+	on_rotate = screwdriver.rotate_simple,
+	drop = "xdecor:lever_off"
+})
+
diff --git a/src/nodes.lua b/src/nodes.lua
new file mode 100644
index 0000000..bdfdc3c
--- /dev/null
+++ b/src/nodes.lua
@@ -0,0 +1,485 @@
+screwdriver = screwdriver or {}
+
+local function register_pane(name, desc, def)
+	xpanes.register_pane(name, {
+		description = desc,
+		tiles = {"xdecor_"..name..".png"},
+		drawtype = "airlike",
+		paramtype = "light",
+		textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
+		inventory_image = "xdecor_"..name..".png",
+		wield_image = "xdecor_"..name..".png",
+		groups = def.groups,
+		sounds = def.sounds or default.node_sound_defaults(),
+		recipe = def.recipe
+	})
+end
+
+register_pane("bamboo_frame", "Bamboo Frame", {
+	groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
+	recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
+		  {"default:papyrus", "farming:cotton",  "default:papyrus"},
+		  {"default:papyrus", "default:papyrus", "default:papyrus"}}
+})
+
+register_pane("chainlink", "Chainlink", {
+	groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
+	recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
+		  {"", "default:steel_ingot", ""},
+		  {"default:steel_ingot", "", "default:steel_ingot"}}
+})
+
+register_pane("rusty_bar", "Rusty Iron Bars", {
+	sounds = default.node_sound_stone_defaults(),
+	groups = {cracky=2, pane=1},
+	recipe = {{"", "default:dirt", ""},
+		  {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+		  {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
+})
+
+register_pane("wood_frame", "Wood Frame", {
+	sounds = default.node_sound_wood_defaults(),
+	groups = {choppy=2, pane=1, flammable=2},
+	recipe = {{"group:wood", "group:stick", "group:wood"},
+		  {"group:stick", "group:stick", "group:stick"},
+		  {"group:wood", "group:stick", "group:wood"}}
+})
+
+xdecor.register("baricade", {
+	description = "Baricade",
+	drawtype = "plantlike",
+	paramtype2 = "facedir",
+	inventory_image = "xdecor_baricade.png",
+	tiles = {"xdecor_baricade.png"},
+	groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+	damage_per_second = 4,
+	selection_box = xdecor.nodebox.slab_y(0.3),
+	collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
+})
+
+xdecor.register("barrel", {
+	description = "Barrel",
+	tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
+	on_place = minetest.rotate_node,
+	groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+	sounds = default.node_sound_wood_defaults()
+})
+
+local function register_storage(name, desc, def)
+	xdecor.register(name, {
+		description = desc,
+		inventory = {size=def.inv_size or 24},
+		infotext = desc,
+		tiles = def.tiles,
+		node_box = def.node_box,
+		on_rotate = def.on_rotate,
+		on_place = def.on_place,
+		groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+		sounds = default.node_sound_wood_defaults()
+	})
+end
+
+register_storage("cabinet", "Wooden Cabinet", {
+	on_rotate = screwdriver.rotate_simple,
+	tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+		 "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+		 "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
+})
+
+register_storage("cabinet_half", "Half Wooden Cabinet", {
+	inv_size = 8,
+	node_box = xdecor.nodebox.slab_y(0.5, 0.5),
+	on_rotate = screwdriver.rotate_simple,
+	tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+		 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
+		 "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
+})
+
+register_storage("empty_shelf", "Empty Shelf", {
+	on_rotate = screwdriver.rotate_simple,
+	tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+		 "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
+})
+
+register_storage("multishelf", "Multi Shelf", {
+	on_rotate = screwdriver.rotate_simple,
+	tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+		 "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
+})
+
+xdecor.register("candle", {
+	description = "Candle",
+	light_source = 12,
+	drawtype = "torchlike",
+	inventory_image = "xdecor_candle_inv.png",
+	wield_image = "xdecor_candle_wield.png",
+	paramtype2 = "wallmounted",
+	walkable = false,
+	groups = {dig_immediate=3, attached_node=1},
+	tiles = {{name = "xdecor_candle_floor.png",
+			animation = {type="vertical_frames", length=1.5}},
+		{name = "xdecor_candle_floor.png",
+			animation = {type="vertical_frames", length=1.5}},
+		{name = "xdecor_candle_wall.png",
+			animation = {type="vertical_frames", length=1.5}}
+	},
+	selection_box = {
+		type = "wallmounted",
+		wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
+		wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
+		wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
+	}
+})
+
+xdecor.register("chair", {
+	description = "Chair",
+	tiles = {"xdecor_wood.png"},
+	sounds = default.node_sound_wood_defaults(),
+	groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
+	on_rotate = screwdriver.rotate_simple,
+	node_box = xdecor.pixelbox(16, {
+		{3,  0, 11,   2, 16, 2}, {11, 0, 11,  2, 16, 2},
+		{5,  9, 11.5, 6,  6, 1}, {3,  0,  3,  2,  6, 2},
+		{11, 0,  3,   2,  6, 2}, {3,  6,  3, 10, 2, 8}
+	}),
+	can_dig = xdecor.sit_dig,
+	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+		pos.y = pos.y + 0  -- Sitting position
+		xdecor.sit(pos, node, clicker, pointed_thing)
+		return itemstack
+	end
+})
+
+xdecor.register("cobweb", {
+	description = "Cobweb",
+	drawtype = "plantlike",
+	tiles = {"xdecor_cobweb.png"},
+	inventory_image = "xdecor_cobweb.png",
+	liquid_viscosity = 8,
+	liquidtype = "source",
+	liquid_alternative_flowing = "xdecor:cobweb",
+	liquid_alternative_source = "xdecor:cobweb",
+	liquid_renewable = false,
+	liquid_range = 0,
+	walkable = false,
+	selection_box = {type = "regular"},
+	groups = {snappy=3, liquid=3, flammable=3},
+	sounds = default.node_sound_leaves_defaults()
+})
+
+for _, c in pairs({"red"}) do  -- Add more curtains colors simply here
+	xdecor.register("curtain_"..c, {
+		description = c:gsub("^%l", string.upper).." Curtain",
+		walkable = false,
+		tiles = {"wool_white.png^[colorize:"..c..":170"},
+		inventory_image = "wool_white.png^[colorize:"..c..
+			":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
+		wield_image = "wool_white.png^[colorize:"..c..":170",
+		drawtype = "signlike",
+		paramtype2 = "wallmounted",
+		groups = {dig_immediate=3, flammable=3},
+		selection_box = {type="wallmounted"},
+		on_rightclick = function(pos, node, _, itemstack)
+			minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
+			return itemstack
+		end
+	})
+
+	xdecor.register("curtain_open_"..c, {
+		tiles = {"wool_white.png^[colorize:"..c..
+			 ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
+		drawtype = "signlike",
+		paramtype2 = "wallmounted",
+		walkable = false,
+		groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
+		selection_box = {type="wallmounted"},
+		drop = "xdecor:curtain_"..c,
+		on_rightclick = function(pos, node, _, itemstack)
+			minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
+			return itemstack
+		end
+	})
+
+	minetest.register_craft({
+		output = "xdecor:curtain_"..c.." 4",
+		recipe = {{"", "wool:"..c, ""},
+			  {"", "wool:"..c, ""}}
+	})
+end
+
+xdecor.register("cushion", {
+	description = "Cushion",
+	tiles = {"xdecor_cushion.png"},
+	groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
+	on_place = minetest.rotate_node,
+	node_box = xdecor.nodebox.slab_y(0.5),
+	can_dig = xdecor.sit_dig,
+	on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+		pos.y = pos.y + 0  -- Sitting position
+		xdecor.sit(pos, node, clicker, pointed_thing)
+		return itemstack
+	end
+})
+
+xdecor.register("cushion_block", {
+	description = "Cushion Block",
+	tiles = {"xdecor_cushion.png"},
+	groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
+})
+
+local function door_access(name)
+	return name:find("prison")
+end
+
+local xdecor_doors = {
+	japanese = {
+		{"group:wood", "default:paper"},
+		{"default:paper", "group:wood"},
+		{"group:wood", "default:paper"} },
+	prison = {
+		{"xpanes:bar_flat", "xpanes:bar_flat",},
+		{"xpanes:bar_flat", "xpanes:bar_flat",},
+		{"xpanes:bar_flat", "xpanes:bar_flat"} },
+	rusty_prison = {
+		{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
+		{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
+		{"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
+	screen = {
+		{"group:wood", "group:wood"},
+		{"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
+		{"group:wood", "group:wood"} },
+	slide = {
+		{"default:paper", "default:paper"},
+		{"default:paper", "default:paper"},
+		{"group:wood", "group:wood"} },
+	woodglass = {
+		{"default:glass", "default:glass"},
+		{"group:wood", "group:wood"},
+		{"group:wood", "group:wood"} }
+}
+
+for name, recipe in pairs(xdecor_doors) do
+	if not doors.register then break end
+	doors.register(name.."_door", {
+		tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
+		description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
+		inventory_image = "xdecor_"..name.."_door_inv.png",
+		protected = door_access(name),
+		groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
+		recipe = recipe
+	})
+end
+
+xdecor.register("enderchest", {
+	description = "Ender Chest",
+	tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
+		 "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
+		 "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
+	groups = {cracky=1, choppy=1},
+	sounds = default.node_sound_stone_defaults(),
+	on_rotate = screwdriver.rotate_simple,
+	on_construct = function(pos)
+		local meta = minetest.get_meta(pos)
+		meta:set_string("formspec", [[ size[8,9]
+				list[current_player;enderchest;0,0;8,4;]
+				list[current_player;main;0,5;8,4;]
+				listring[current_player;enderchest]
+				listring[current_player;main] ]]
+				..xbg..default.get_hotbar_bg(0,5))
+		meta:set_string("infotext", "Ender Chest")
+	end
+})
+
+minetest.register_on_joinplayer(function(player)
+	local inv = player:get_inventory()
+	inv:set_size("enderchest", 8*4)
+end)
+
+xdecor.register("ivy", {
+	description = "Ivy",
+	drawtype = "signlike",
+	walkable = false,
+	climbable = true,
+	groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
+	paramtype2 = "wallmounted",
+	selection_box = {type="wallmounted"},
+	tiles = {"xdecor_ivy.png"},
+	inventory_image = "xdecor_ivy.png",
+	wield_image = "xdecor_ivy.png",
+	sounds = default.node_sound_leaves_defaults()
+})
+
+xdecor.register("lantern", {
+	description = "Lantern",
+	light_source = 13,
+	drawtype = "plantlike",
+	inventory_image = "xdecor_lantern_inv.png",
+	wield_image = "xdecor_lantern_inv.png",
+	paramtype2 = "wallmounted",
+	walkable = false,
+	groups = {snappy=3, attached_node=1},
+	tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
+	selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
+})
+
+for _, l in pairs({"iron", "wooden"}) do
+	xdecor.register(l.."_lightbox", {
+		description = l:gsub("^%l", string.upper).." Light Box",
+		tiles = {"xdecor_"..l.."_lightbox.png"},
+		groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
+		light_source = 13,
+		sounds = default.node_sound_glass_defaults()
+	})
+end
+
+for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
+		"rose", "tulip", "viola"}) do
+	xdecor.register("potted_"..f, {
+		description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
+		walkable = false,
+		groups = {snappy=3, flammable=3, plant=1, flower=1},
+		tiles = {"xdecor_"..f.."_pot.png"},
+		inventory_image = "xdecor_"..f.."_pot.png",
+		drawtype = "plantlike",
+		sounds = default.node_sound_leaves_defaults(),
+		selection_box = xdecor.nodebox.slab_y(0.3)
+	})
+
+	minetest.register_craft({
+		output = "xdecor:potted_"..f,
+		recipe = {{"default:clay_brick", "flowers:"..f,
+			   "default:clay_brick"}, {"", "default:clay_brick", ""}}
+	})
+end
+
+local painting_box = {
+	type = "wallmounted",
+	wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+	wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+	wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+}
+
+xdecor.register("painting_1", {
+	description = "Painting",
+	tiles = {"xdecor_painting_1.png"},
+	inventory_image = "xdecor_painting_empty.png",
+	wield_image = "xdecor_painting_empty.png",
+	paramtype2 = "wallmounted",
+	sunlight_propagates = true,
+	groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
+	sounds = default.node_sound_wood_defaults(),
+	node_box = painting_box,
+	node_placement_prediction = "",
+	on_place = function(itemstack, placer, pointed_thing)
+		local num = math.random(4)
+		local leftover = minetest.item_place_node(
+			ItemStack("xdecor:painting_"..num), placer, pointed_thing)
+		if leftover:get_count() == 0 and
+				not minetest.setting_getbool("creative_mode") then
+			itemstack:take_item()
+		end
+		return itemstack
+	end
+})
+
+for i = 2, 4 do
+	xdecor.register("painting_"..i, {
+		tiles = {"xdecor_painting_"..i..".png"},
+		paramtype2 = "wallmounted",
+		drop = "xdecor:painting_1",
+		sunlight_propagates = true,
+		groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
+			  attached_node=1, not_in_creative_inventory=1},
+		sounds = default.node_sound_wood_defaults(),
+		node_box = painting_box
+	})
+end
+
+xdecor.register("stonepath", {
+	description = "Garden Stone Path",
+	tiles = {"default_stone.png"},
+	groups = {snappy=3},
+	on_rotate = screwdriver.rotate_simple,
+	sounds = default.node_sound_stone_defaults(),
+	sunlight_propagates = true,
+	node_box = xdecor.pixelbox(16, {
+		{8, 0,  8, 6, .5, 6}, {1,  0, 1, 6, .5, 6},
+		{1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
+	}),
+	selection_box = xdecor.nodebox.slab_y(0.05)
+})
+
+local function register_hard_node(name, desc, def)
+	def = def or {}
+	xdecor.register(name, {
+		description = desc,
+		tiles = {"xdecor_"..name..".png"},
+		groups = def.groups or {cracky=1},
+		sounds = def.sounds or default.node_sound_stone_defaults()
+	})
+end
+
+register_hard_node("cactusbrick", "Cactus Brick")
+register_hard_node("coalstone_tile", "Coal Stone Tile")
+register_hard_node("desertstone_tile", "Desert Stone Tile")
+register_hard_node("hard_clay", "Hardened Clay")
+register_hard_node("moonbrick", "Moon Brick")
+register_hard_node("stone_tile", "Stone Tile")
+register_hard_node("stone_rune", "Runestone")
+register_hard_node("packed_ice", "Packed Ice", {
+	groups = {cracky=1, puts_out_fire=1},
+	sounds = default.node_sound_glass_defaults()
+})
+register_hard_node("wood_tile", "Wooden Tile", {
+	groups = {choppy=1, wood=1, flammable=2},
+	sounds = default.node_sound_wood_defaults()
+})
+
+xdecor.register("table", {
+	description = "Table",
+	tiles = {"xdecor_wood.png"},
+	groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+	sounds = default.node_sound_wood_defaults(),
+	node_box = xdecor.pixelbox(16, {
+		{0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
+	})
+})
+
+xdecor.register("tatami", {
+	description = "Tatami",
+	tiles = {"xdecor_tatami.png"},
+	wield_image = "xdecor_tatami.png",
+	groups = {snappy=3, flammable=3},
+	sunlight_propagates = true,
+	node_box = xdecor.nodebox.slab_y(0.0625)
+})
+
+xdecor.register("trampoline", {
+	description = "Trampoline",
+	tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
+	groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
+	node_box = xdecor.nodebox.slab_y(0.5),
+	sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
+})
+
+xdecor.register("tv", {
+	description = "Television",
+	light_source = 11,
+	groups = {cracky=3, oddly_breakable_by_hand=2},
+	on_rotate = screwdriver.rotate_simple,
+	tiles = {"xdecor_television_left.png^[transformR270",
+		 "xdecor_television_left.png^[transformR90",
+		 "xdecor_television_left.png^[transformFX",
+		 "xdecor_television_left.png", "xdecor_television_back.png",
+		{name="xdecor_television_front_animated.png",
+		 animation = {type="vertical_frames", length=80.0}} }
+})
+
+xdecor.register("woodframed_glass", {
+	description = "Wood Framed Glass",
+	drawtype = "glasslike_framed",
+	sunlight_propagates = true,
+	tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
+	groups = {cracky=2, oddly_breakable_by_hand=1},
+	sounds = default.node_sound_glass_defaults()
+})
diff --git a/src/recipes.lua b/src/recipes.lua
new file mode 100644
index 0000000..9e0b169
--- /dev/null
+++ b/src/recipes.lua
@@ -0,0 +1,373 @@
+minetest.register_craft({
+	output = "xdecor:baricade",
+	recipe = {
+		{"group:stick", "", "group:stick"},
+		{"", "default:steel_ingot", ""},
+		{"group:stick", "", "group:stick"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:barrel",
+	recipe = {
+		{"group:wood", "group:wood", "group:wood"},
+		{"default:iron_lump", "", "default:iron_lump"},
+		{"group:wood", "group:wood", "group:wood"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:bowl 3",
+	recipe = {
+		{"group:wood", "", "group:wood"},
+		{"", "group:wood", ""}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:candle",
+	recipe = {
+		{"default:torch"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:cabinet",
+	recipe = {
+		{"group:wood", "group:wood", "group:wood"},
+		{"doors:trapdoor", "", "doors:trapdoor"},
+		{"group:wood", "group:wood", "group:wood"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:cabinet_half 2",
+	recipe = {
+		{"xdecor:cabinet"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:cactusbrick",
+	recipe = {
+		{"default:brick", "default:cactus"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:cauldron_empty",
+	recipe = {
+		{"default:iron_lump", "", "default:iron_lump"},
+		{"default:iron_lump", "", "default:iron_lump"},
+		{"default:iron_lump", "default:iron_lump", "default:iron_lump"}
+	}
+})
+
+minetest.register_craft({
+	output = "realchess:chessboard",
+	recipe = {
+		{"dye:black", "dye:white", "dye:black"},
+		{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:chair",
+	recipe = {
+		{"group:stick", "", ""},
+		{"group:stick", "group:stick", "group:stick"},
+		{"group:stick", "", "group:stick"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:coalstone_tile 4",
+	recipe = {
+		{"default:coalblock", "default:stone"},
+		{"default:stone", "default:coalblock"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:cobweb",
+	recipe = {
+		{"farming:cotton", "", "farming:cotton"},
+		{"", "farming:cotton", ""},
+		{"farming:cotton", "", "farming:cotton"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:cushion 3",
+	recipe = {
+		{"wool:red", "wool:red", "wool:red"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:cushion_block",
+	recipe = {
+		{"xdecor:cushion"},
+		{"xdecor:cushion"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:desertstone_tile",
+	recipe = {
+		{"default:desert_cobble", "default:desert_cobble"},
+		{"default:desert_cobble", "default:desert_cobble"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:empty_shelf",
+	recipe = {
+		{"group:wood", "group:wood", "group:wood"},
+		{"", "", ""},
+		{"group:wood", "group:wood", "group:wood"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:enderchest",
+	recipe = {
+		{"", "default:obsidian", ""},
+		{"default:obsidian", "default:chest", "default:obsidian"},
+		{"", "default:obsidian", ""}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:enchantment_table",
+	recipe = {
+		{"", "default:book", ""},
+		{"default:diamond", "default:obsidian", "default:diamond"},
+		{"default:obsidian", "default:obsidian", "default:obsidian"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:itemframe",
+	recipe = {
+		{"group:stick", "group:stick", "group:stick"},
+		{"group:stick", "default:paper", "group:stick"},
+		{"group:stick", "group:stick", "group:stick"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:hammer",
+	recipe = {
+		{"default:steel_ingot", "group:stick", "default:steel_ingot"},
+		{"", "group:stick", ""}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:hard_clay",
+	recipe = {
+		{"default:clay", "default:clay"},
+		{"default:clay", "default:clay"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:hive",
+	recipe = {
+		{"group:stick", "group:stick", "group:stick"},
+		{"default:paper", "default:paper", "default:paper"},
+		{"group:stick", "group:stick", "group:stick"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:iron_lightbox",
+	recipe = {
+		{"xpanes:bar_flat", "default:torch", "xpanes:bar_flat"},
+		{"xpanes:bar_flat", "default:glass", "xpanes:bar_flat"},
+		{"xpanes:bar_flat", "default:torch", "xpanes:bar_flat"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:ivy 4",
+	recipe = {
+		{"group:leaves"},
+		{"group:leaves"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:lantern",
+	recipe = {
+		{"default:iron_lump"},
+		{"default:torch"},
+		{"default:iron_lump"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:lever_off",
+	recipe = {
+		{"group:stick"},
+		{"group:stone"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:mailbox",
+	recipe = {
+		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+		{"dye:red", "default:paper", "dye:red"},
+		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:moonbrick",
+	recipe = {
+		{"default:brick", "default:stone"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:multishelf",
+	recipe = {
+		{"group:wood", "group:wood", "group:wood"},
+		{"group:vessel", "group:book", "group:vessel"},
+		{"group:wood", "group:wood", "group:wood"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:packed_ice",
+	recipe = {
+		{"default:ice", "default:ice"},
+		{"default:ice", "default:ice"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:painting_1",
+	recipe = {
+		{"default:sign_wall_wood", "dye:blue"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:pressure_stone_off",
+	type = "shapeless",
+	recipe = {"group:stone", "group:stone"}
+})
+
+minetest.register_craft({
+	output = "xdecor:pressure_wood_off",
+	type = "shapeless",
+	recipe = {"group:wood", "group:wood"}
+})
+
+minetest.register_craft({
+	output = "xdecor:rope",
+	recipe = {
+		{"farming:string"},
+		{"farming:string"},
+		{"farming:string"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:stone_tile 2",
+	recipe = {
+		{"default:cobble", "default:cobble"},
+		{"default:cobble", "default:cobble"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:stone_rune 4",
+	recipe = {
+		{"default:stone", "default:stone", "default:stone"},
+		{"default:stone", "", "default:stone"},
+		{"default:stone", "default:stone", "default:stone"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:stonepath 16",
+	recipe = {
+		{"stairs:slab_cobble", "", "stairs:slab_cobble"},
+		{"", "stairs:slab_cobble", ""},
+		{"stairs:slab_cobble", "", "stairs:slab_cobble"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:table",
+	recipe = {
+		{"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"},
+		{"", "group:stick", ""},
+		{"", "group:stick", ""}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:tatami",
+	recipe = {
+		{"farming:wheat", "farming:wheat", "farming:wheat"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:trampoline",
+	recipe = {
+		{"farming:string", "farming:string", "farming:string"},
+		{"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+		{"default:steel_ingot", "", "default:steel_ingot"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:tv",
+	recipe = {
+		{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
+		{"default:steel_ingot", "default:glass", "default:steel_ingot"},
+		{"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:workbench",
+	recipe = {
+		{"group:wood", "group:wood"},
+		{"group:wood", "group:wood"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:woodframed_glass",
+	recipe = {
+		{"group:stick", "group:stick", "group:stick"},
+		{"group:stick", "default:glass", "group:stick"},
+		{"group:stick", "group:stick", "group:stick"}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:wood_tile 2",
+	recipe = {
+		{"", "group:wood", ""},
+		{"group:wood", "", "group:wood"},
+		{"", "group:wood", ""}
+	}
+})
+
+minetest.register_craft({
+	output = "xdecor:wooden_lightbox",
+	recipe = {
+		{"group:stick", "default:torch", "group:stick"},
+		{"group:stick", "default:glass", "group:stick"},
+		{"group:stick", "default:torch", "group:stick"}
+	}
+})
+
diff --git a/src/rope.lua b/src/rope.lua
new file mode 100644
index 0000000..1627fd8
--- /dev/null
+++ b/src/rope.lua
@@ -0,0 +1,57 @@
+local rope = {}
+
+-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
+function rope.place(itemstack, placer, pointed_thing)
+	if pointed_thing.type == "node" then
+		local pos = pointed_thing.above
+		local oldnode = minetest.get_node(pos)
+		local stackname = itemstack:get_name()
+		if minetest.is_protected(pos, placer:get_player_name()) then
+			return itemstack
+		end
+
+		while oldnode.name == "air" and not itemstack:is_empty() do
+			local newnode = {name = stackname, param1 = 0}
+			minetest.set_node(pos, newnode)
+			itemstack:take_item()
+			pos.y = pos.y - 1
+			oldnode = minetest.get_node(pos)
+		end
+	end
+	return itemstack
+end
+
+function rope.remove(pos, oldnode, digger, rope_name)
+	local num = 0
+	local below = {x=pos.x, y=pos.y, z=pos.z}
+	local digger_inv = digger:get_inventory()
+
+	while minetest.get_node(below).name == rope_name do
+		minetest.remove_node(below)
+		below.y = below.y - 1
+		num = num + 1
+	end
+	if num == 0 then return end
+	digger_inv:add_item("main", rope_name.." "..num)
+	return true
+end
+
+xdecor.register("rope", {
+	description = "Rope",
+	drawtype = "plantlike",
+	walkable = false,
+	climbable = true,
+	groups = {snappy=3, flammable=3},
+	tiles = {"xdecor_rope.png"},
+	inventory_image = "xdecor_rope_inv.png",
+	wield_image = "xdecor_rope_inv.png",
+	selection_box = xdecor.pixelbox(8, {{3, 0, 3, 2, 8, 2}}),
+	on_place = rope.place,
+	on_punch = function(pos, node, puncher, pointed_thing)
+		local player_name = puncher:get_player_name()
+		if not minetest.is_protected(pos, player_name) or
+			minetest.get_player_privs(player_name).protection_bypass then
+			rope.remove(pos, node, puncher, "xdecor:rope")
+		end
+	end
+})
diff --git a/src/workbench.lua b/src/workbench.lua
new file mode 100644
index 0000000..0df3bf5
--- /dev/null
+++ b/src/workbench.lua
@@ -0,0 +1,303 @@
+local workbench = {}
+WB = {}
+screwdriver = screwdriver or {}
+local min, ceil = math.min, math.ceil
+local registered_nodes = minetest.registered_nodes
+
+-- Nodes allowed to be cut
+-- Only the regular, solid blocks without metas or explosivity can be cut
+local nodes = {}
+for node, def in pairs(registered_nodes) do
+	if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
+	   (def.groups.cracky or def.groups.choppy) and
+	   not def.on_construct and
+	   not def.after_place_node and
+	   not def.on_rightclick and
+	   not def.on_blast and
+	   not def.allow_metadata_inventory_take and
+	   not (def.groups.not_in_creative_inventory == 1) and
+	   not (def.groups.not_cuttable == 1) and
+	   not def.groups.wool and
+	   (def.tiles and type(def.tiles[1]) == "string" and not
+		def.tiles[1]:find("default_mineral")) and
+	   not def.mesecons and
+	   def.description and
+	   def.description ~= "" and
+	   def.light_source == 0
+	then
+		nodes[#nodes+1] = node
+	end
+end
+
+-- Optionally, you can register custom cuttable nodes in the workbench
+WB.custom_nodes_register = {
+	-- "default:leaves",
+}
+
+setmetatable(nodes, {
+	__concat = function(t1, t2)
+		for i=1, #t2 do
+			t1[#t1+1] = t2[i]
+		end
+		return t1
+	end
+})
+
+nodes = nodes..WB.custom_nodes_register
+
+-- Nodeboxes definitions
+workbench.defs = {
+	-- Name       Yield   X  Y   Z  W   H  L
+	{"nanoslab",	16, { 0, 0,  0, 8,  1, 8  }},
+	{"micropanel",	16, { 0, 0,  0, 16, 1, 8  }},
+	{"microslab",	8,  { 0, 0,  0, 16, 1, 16 }},
+	{"thinstair",	8,  { 0, 7,  0, 16, 1, 8  },
+			    { 0, 15, 8, 16, 1, 8  }},
+	{"cube", 	4,  { 0, 0,  0, 8,  8, 8  }},
+	{"panel",	4,  { 0, 0,  0, 16, 8, 8  }},
+	{"slab", 	2,  nil			  },
+	{"doublepanel", 2,  { 0, 0,  0, 16, 8, 8  },
+			    { 0, 8,  8, 16, 8, 8  }},
+	{"halfstair",	2,  { 0, 0,  0, 8,  8, 16 },
+			    { 0, 8,  8, 8,  8, 8  }},
+	{"outerstair",	1,  { 0, 0,  0, 16, 8, 16 },
+			    { 0, 8,  8, 8,  8, 8  }},
+	{"stair",	1,  nil			  },
+	{"innerstair",	1,  { 0, 0,  0, 16, 8, 16 },
+			    { 0, 8,  8, 16, 8, 8  },
+			    { 0, 8,  0, 8,  8, 8  }}
+}
+
+-- Tools allowed to be repaired
+function workbench:repairable(stack)
+	local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
+	for _, t in pairs(tools) do
+		if stack:find(t) then return true end
+	end
+	return false
+end
+
+function workbench:get_output(inv, input, name)
+	local output = {}
+	for i=1, #self.defs do
+		local nbox = self.defs[i]
+		local count = min(nbox[2] * input:get_count(), input:get_stack_max())
+		local item = name.."_"..nbox[1]
+		item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
+		output[#output+1] = item.." "..count
+	end
+	inv:set_list("forms", output)
+end
+
+local formspecs = {
+	-- Main formspec
+	[[ label[0.9,1.23;Cut]
+	   label[0.9,2.23;Repair]
+	   box[-0.05,1;2.05,0.9;#555555]
+	   box[-0.05,2;2.05,0.9;#555555]
+	   button[0,0;2,1;craft;Crafting]
+	   button[2,0;2,1;storage;Storage]
+	   image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+	   image[0,1;1,1;worktable_saw.png]
+	   image[0,2;1,1;worktable_anvil.png]
+	   image[3,2;1,1;hammer_layout.png]
+	   list[context;input;2,1;1,1;]
+	   list[context;tool;2,2;1,1;]
+	   list[context;hammer;3,2;1,1;]
+	   list[context;forms;4,0;4,3;]
+	   listring[current_player;main]
+	   listring[context;tool]
+	   listring[current_player;main]
+	   listring[context;hammer]
+	   listring[current_player;main]
+	   listring[context;forms]
+	   listring[current_player;main]
+	   listring[context;input] ]],
+	-- Crafting formspec
+	[[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+	   button[0,0;1.5,1;back;< Back]
+	   list[current_player;craft;2,0;3,3;]
+	   list[current_player;craftpreview;6,1;1,1;]
+	   listring[current_player;main]
+	   listring[current_player;craft] ]],
+	-- Storage formspec
+	[[ list[context;storage;0,1;8,2;]
+	   button[0,0;1.5,1;back;< Back]
+	   listring[context;storage]
+	   listring[current_player;main] ]]
+}
+
+function workbench:set_formspec(meta, id)
+	meta:set_string("formspec",
+			"size[8,7;]list[current_player;main;0,3.25;8,4;]"..
+			formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
+end
+
+function workbench.construct(pos)
+	local meta = minetest.get_meta(pos)
+	local inv = meta:get_inventory()
+
+	inv:set_size("tool", 1)
+	inv:set_size("input", 1)
+	inv:set_size("hammer", 1)
+	inv:set_size("forms", 4*3)
+	inv:set_size("storage", 8*2)
+
+	meta:set_string("infotext", "Work Bench")
+	workbench:set_formspec(meta, 1)
+end
+
+function workbench.fields(pos, _, fields)
+	if fields.quit then return end
+	local meta = minetest.get_meta(pos)
+	workbench:set_formspec(meta, fields.back    and 1 or
+				     fields.craft   and 2 or
+				     fields.storage and 3)
+end
+
+function workbench.dig(pos)
+	local inv = minetest.get_meta(pos):get_inventory()
+	return inv:is_empty("input") and inv:is_empty("hammer") and
+	       inv:is_empty("tool") and inv:is_empty("storage")
+end
+
+function workbench.timer(pos)
+	local timer = minetest.get_node_timer(pos)
+	local inv = minetest.get_meta(pos):get_inventory()
+	local tool = inv:get_stack("tool", 1)
+	local hammer = inv:get_stack("hammer", 1)
+
+	if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
+		timer:stop()
+		return
+	end
+
+	-- Tool's wearing range: 0-65535 | 0 = new condition
+	tool:add_wear(-500)
+	hammer:add_wear(700)
+
+	inv:set_stack("tool", 1, tool)
+	inv:set_stack("hammer", 1, hammer)
+	return true
+end
+
+function workbench.put(_, listname, _, stack)
+	local stackname = stack:get_name()
+	if (listname == "tool" and stack:get_wear() > 0 and
+	    workbench:repairable(stackname)) or
+	   (listname == "input" and registered_nodes[stackname.."_cube"]) or
+	   (listname == "hammer" and stackname == "xdecor:hammer") or
+	    listname == "storage" then
+		return stack:get_count()
+	end
+	return 0
+end
+
+function workbench.move(_, from_list, _, to_list, _, count)
+	return (to_list == "storage" and from_list ~= "forms") and count or 0
+end
+
+function workbench.on_put(pos, listname, _, stack)
+	local inv = minetest.get_meta(pos):get_inventory()
+	if listname == "input" then
+		local input = inv:get_stack("input", 1)
+		workbench:get_output(inv, input, stack:get_name())
+	elseif listname == "tool" or listname == "hammer" then
+		local timer = minetest.get_node_timer(pos)
+		timer:start(3.0)
+	end
+end
+
+function workbench.on_take(pos, listname, index, stack, player)
+	local inv = minetest.get_meta(pos):get_inventory()
+	local input = inv:get_stack("input", 1)
+	local inputname = input:get_name()
+	local stackname = stack:get_name()
+
+	if listname == "input" then
+		if stackname == inputname then
+			workbench:get_output(inv, input, stackname)
+		else
+			inv:set_list("forms", {})
+		end
+	elseif listname == "forms" then
+		local fromstack = inv:get_stack(listname, index)
+		if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
+			local player_inv = player:get_inventory()
+			if player_inv:room_for_item("main", fromstack) then
+				player_inv:add_item("main", fromstack)
+			end
+		end
+
+		input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
+		inv:set_stack("input", 1, input)
+		workbench:get_output(inv, input, inputname)
+	end
+end
+
+xdecor.register("workbench", {
+	description = "Work Bench",
+	groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
+	sounds = default.node_sound_wood_defaults(),
+	tiles = {"xdecor_workbench_top.png",   "xdecor_workbench_top.png",
+		 "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
+		 "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
+	on_rotate = screwdriver.rotate_simple,
+	can_dig = workbench.dig,
+	on_timer = workbench.timer,
+	on_construct = workbench.construct,
+	on_receive_fields = workbench.fields,
+	on_metadata_inventory_put = workbench.on_put,
+	on_metadata_inventory_take = workbench.on_take,
+	allow_metadata_inventory_put = workbench.put,
+	allow_metadata_inventory_move = workbench.move
+})
+
+for _, d in pairs(workbench.defs) do
+for i=1, #nodes do
+	local node = nodes[i]
+	local def = registered_nodes[node]
+
+	if d[3] then
+		local groups = {}
+		local tiles
+		groups.not_in_creative_inventory = 1
+
+		for k, v in pairs(def.groups) do
+			if k ~= "wood" and k ~= "stone" and k ~= "level" then
+				groups[k] = v
+			end
+		end
+
+		if def.tiles then
+			if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
+				tiles = def.tiles
+			else
+				tiles = {def.tiles[1]}
+			end
+		else
+			tiles = {def.tile_images[1]}
+		end
+
+		if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
+			stairs.register_stair_and_slab(node:match(":(.*)"), node,
+				groups, tiles, def.description.." Stair",
+				def.description.." Slab", def.sounds)
+		end
+
+		minetest.register_node(":"..node.."_"..d[1], {
+			description = def.description.." "..d[1]:gsub("^%l", string.upper),
+			paramtype = "light",
+			paramtype2 = "facedir",
+			drawtype = "nodebox",
+			sounds = def.sounds,
+			tiles = tiles,
+			groups = groups,
+			-- `unpack` has been changed to `table.unpack` in newest Lua versions
+			node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
+			sunlight_propagates = true,
+			on_place = minetest.rotate_node
+		})
+	end
+end
+end
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-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/minetest-mod-xdecor.git



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