[minetest-mod-xdecor] 01/02: New upstream version 1.0
Julien Puydt
julien.puydt at laposte.net
Sat Aug 26 10:46:27 UTC 2017
This is an automated email from the git hooks/post-receive script.
jpuydt-guest pushed a commit to branch master
in repository minetest-mod-xdecor.
commit d480026b8a4226c4f7003b6e335bf6f1dfd4181d
Author: Julien Puydt <julien.puydt at laposte.net>
Date: Sat Aug 26 12:07:38 2017 +0200
New upstream version 1.0
---
.gitignore | 22 +
.luacheckrc | 10 +
LICENSE | 689 +++++++++++++++++++++
README.md | 13 +
depends.txt | 8 +
description.txt | 1 +
handlers/animations.lua | 52 ++
handlers/helpers.lua | 31 +
handlers/nodeboxes.lua | 58 ++
handlers/registration.lua | 91 +++
init.lua | 24 +
mod.conf | 1 +
screenshot.png | Bin 0 -> 104919 bytes
sounds/xdecor_boiling_water.ogg | Bin 0 -> 14833 bytes
sounds/xdecor_bouncy.ogg | Bin 0 -> 5131 bytes
sounds/xdecor_enchanting.ogg | Bin 0 -> 14918 bytes
src/chess.lua | 628 +++++++++++++++++++
src/cooking.lua | 200 ++++++
src/craftitems.lua | 31 +
src/enchanting.lua | 326 ++++++++++
src/hive.lua | 69 +++
src/itemframe.lua | 156 +++++
src/mailbox.lua | 163 +++++
src/mechanisms.lua | 117 ++++
src/nodes.lua | 485 +++++++++++++++
src/recipes.lua | 373 +++++++++++
src/rope.lua | 57 ++
src/workbench.lua | 303 +++++++++
textures/bg_btn.png | Bin 0 -> 127 bytes
textures/bishop_black.png | Bin 0 -> 170 bytes
textures/bishop_white.png | Bin 0 -> 175 bytes
textures/chess_bg.png | Bin 0 -> 673 bytes
textures/chessboard_sides.png | Bin 0 -> 115 bytes
textures/chessboard_top.png | Bin 0 -> 207 bytes
textures/ench_ui.png | Bin 0 -> 2121 bytes
textures/hammer_layout.png | Bin 0 -> 134 bytes
textures/hive_bee.png | Bin 0 -> 537 bytes
textures/hive_layout.png | Bin 0 -> 233 bytes
textures/king_black.png | Bin 0 -> 243 bytes
textures/king_white.png | Bin 0 -> 194 bytes
textures/knight_black.png | Bin 0 -> 231 bytes
textures/knight_white.png | Bin 0 -> 235 bytes
textures/mailbox_blank16.png | Bin 0 -> 96 bytes
textures/mese_layout.png | Bin 0 -> 192 bytes
textures/pawn_black.png | Bin 0 -> 166 bytes
textures/pawn_white.png | Bin 0 -> 166 bytes
textures/queen_black.png | Bin 0 -> 238 bytes
textures/queen_white.png | Bin 0 -> 188 bytes
textures/rook_black.png | Bin 0 -> 172 bytes
textures/rook_white.png | Bin 0 -> 178 bytes
textures/worktable_anvil.png | Bin 0 -> 157 bytes
textures/worktable_saw.png | Bin 0 -> 192 bytes
textures/xdecor_bamboo_frame.png | Bin 0 -> 2979 bytes
textures/xdecor_baricade.png | Bin 0 -> 2949 bytes
textures/xdecor_barrel_sides.png | Bin 0 -> 2942 bytes
textures/xdecor_barrel_top.png | Bin 0 -> 2993 bytes
textures/xdecor_book_open.png | Bin 0 -> 2972 bytes
textures/xdecor_bowl.png | Bin 0 -> 2886 bytes
textures/xdecor_bowl_soup.png | Bin 0 -> 2908 bytes
textures/xdecor_cabinet_front.png | Bin 0 -> 270 bytes
textures/xdecor_cabinet_sides.png | Bin 0 -> 243 bytes
textures/xdecor_cactusbrick.png | Bin 0 -> 454 bytes
textures/xdecor_candle_floor.png | Bin 0 -> 202 bytes
textures/xdecor_candle_inv.png | Bin 0 -> 176 bytes
textures/xdecor_candle_wall.png | Bin 0 -> 205 bytes
textures/xdecor_candle_wield.png | Bin 0 -> 2866 bytes
textures/xdecor_cauldron_sides.png | Bin 0 -> 2887 bytes
.../xdecor_cauldron_top_anim_boiling_water.png | Bin 0 -> 3347 bytes
textures/xdecor_cauldron_top_anim_soup.png | Bin 0 -> 498 bytes
textures/xdecor_cauldron_top_empty.png | Bin 0 -> 261 bytes
textures/xdecor_cauldron_top_idle.png | Bin 0 -> 3016 bytes
textures/xdecor_chainlink.png | Bin 0 -> 2911 bytes
textures/xdecor_coalstone_tile.png | Bin 0 -> 3112 bytes
textures/xdecor_cobweb.png | Bin 0 -> 2899 bytes
textures/xdecor_curtain_open_overlay.png | Bin 0 -> 117 bytes
textures/xdecor_cushion.png | Bin 0 -> 3064 bytes
textures/xdecor_dandelion_white_pot.png | Bin 0 -> 3044 bytes
textures/xdecor_dandelion_yellow_pot.png | Bin 0 -> 3030 bytes
textures/xdecor_desertstone_tile.png | Bin 0 -> 2953 bytes
textures/xdecor_empty_shelf.png | Bin 0 -> 3123 bytes
textures/xdecor_enchantment_bottom.png | Bin 0 -> 3273 bytes
textures/xdecor_enchantment_side.png | Bin 0 -> 3222 bytes
textures/xdecor_enchantment_top.png | Bin 0 -> 2884 bytes
textures/xdecor_enderchest_front.png | Bin 0 -> 3112 bytes
textures/xdecor_enderchest_side.png | Bin 0 -> 3096 bytes
textures/xdecor_enderchest_top.png | Bin 0 -> 3079 bytes
textures/xdecor_geranium_pot.png | Bin 0 -> 3074 bytes
textures/xdecor_glyph1.png | Bin 0 -> 161 bytes
textures/xdecor_glyph10.png | Bin 0 -> 157 bytes
textures/xdecor_glyph11.png | Bin 0 -> 158 bytes
textures/xdecor_glyph12.png | Bin 0 -> 156 bytes
textures/xdecor_glyph13.png | Bin 0 -> 159 bytes
textures/xdecor_glyph14.png | Bin 0 -> 106 bytes
textures/xdecor_glyph15.png | Bin 0 -> 160 bytes
textures/xdecor_glyph16.png | Bin 0 -> 158 bytes
textures/xdecor_glyph17.png | Bin 0 -> 145 bytes
textures/xdecor_glyph18.png | Bin 0 -> 161 bytes
textures/xdecor_glyph2.png | Bin 0 -> 159 bytes
textures/xdecor_glyph3.png | Bin 0 -> 159 bytes
textures/xdecor_glyph4.png | Bin 0 -> 105 bytes
textures/xdecor_glyph5.png | Bin 0 -> 157 bytes
textures/xdecor_glyph6.png | Bin 0 -> 159 bytes
textures/xdecor_glyph7.png | Bin 0 -> 157 bytes
textures/xdecor_glyph8.png | Bin 0 -> 158 bytes
textures/xdecor_glyph9.png | Bin 0 -> 102 bytes
textures/xdecor_half_cabinet_front.png | Bin 0 -> 278 bytes
textures/xdecor_half_cabinet_sides.png | Bin 0 -> 205 bytes
textures/xdecor_hammer.png | Bin 0 -> 198 bytes
textures/xdecor_hard_clay.png | Bin 0 -> 240 bytes
textures/xdecor_hive_front.png | Bin 0 -> 3430 bytes
textures/xdecor_hive_side.png | Bin 0 -> 3420 bytes
textures/xdecor_hive_top.png | Bin 0 -> 3318 bytes
textures/xdecor_honey.png | Bin 0 -> 158 bytes
textures/xdecor_iron_lightbox.png | Bin 0 -> 360 bytes
textures/xdecor_itemframe.png | Bin 0 -> 2958 bytes
textures/xdecor_ivy.png | Bin 0 -> 2925 bytes
textures/xdecor_japanese_door.png | Bin 0 -> 853 bytes
textures/xdecor_japanese_door_inv.png | Bin 0 -> 198 bytes
textures/xdecor_lantern.png | Bin 0 -> 285 bytes
textures/xdecor_lantern_inv.png | Bin 0 -> 188 bytes
textures/xdecor_lever_off.png | Bin 0 -> 3043 bytes
textures/xdecor_lever_on.png | Bin 0 -> 3041 bytes
textures/xdecor_mailbox.png | Bin 0 -> 2887 bytes
textures/xdecor_mailbox_bottom.png | Bin 0 -> 2811 bytes
textures/xdecor_mailbox_side.png | Bin 0 -> 2868 bytes
textures/xdecor_mailbox_top.png | Bin 0 -> 2811 bytes
textures/xdecor_moonbrick.png | Bin 0 -> 3095 bytes
textures/xdecor_multishelf.png | Bin 0 -> 3270 bytes
textures/xdecor_packed_ice.png | Bin 0 -> 2996 bytes
textures/xdecor_painting_1.png | Bin 0 -> 256 bytes
textures/xdecor_painting_2.png | Bin 0 -> 390 bytes
textures/xdecor_painting_3.png | Bin 0 -> 365 bytes
textures/xdecor_painting_4.png | Bin 0 -> 384 bytes
textures/xdecor_painting_empty.png | Bin 0 -> 2992 bytes
textures/xdecor_pressure_stone.png | Bin 0 -> 3013 bytes
textures/xdecor_pressure_wood.png | Bin 0 -> 3311 bytes
textures/xdecor_prison_door.png | Bin 0 -> 649 bytes
textures/xdecor_prison_door_inv.png | Bin 0 -> 242 bytes
textures/xdecor_rope.png | Bin 0 -> 2877 bytes
textures/xdecor_rope_inv.png | Bin 0 -> 186 bytes
textures/xdecor_rope_wield.png | Bin 0 -> 2890 bytes
textures/xdecor_rose_pot.png | Bin 0 -> 3040 bytes
textures/xdecor_rusty_bar.png | Bin 0 -> 2884 bytes
textures/xdecor_rusty_prison_door.png | Bin 0 -> 807 bytes
textures/xdecor_rusty_prison_door_inv.png | Bin 0 -> 236 bytes
textures/xdecor_screen_door.png | Bin 0 -> 859 bytes
textures/xdecor_screen_door_inv.png | Bin 0 -> 255 bytes
textures/xdecor_slide_door.png | Bin 0 -> 756 bytes
textures/xdecor_slide_door_inv.png | Bin 0 -> 212 bytes
textures/xdecor_stone_rune.png | Bin 0 -> 262 bytes
textures/xdecor_stone_tile.png | Bin 0 -> 2979 bytes
textures/xdecor_tatami.png | Bin 0 -> 2835 bytes
textures/xdecor_television_back.png | Bin 0 -> 145 bytes
textures/xdecor_television_front_animated.png | Bin 0 -> 1801 bytes
textures/xdecor_television_left.png | Bin 0 -> 105 bytes
textures/xdecor_trampoline.png | Bin 0 -> 1324 bytes
textures/xdecor_trampoline_sides.png | Bin 0 -> 523 bytes
textures/xdecor_tulip_pot.png | Bin 0 -> 3053 bytes
textures/xdecor_viola_pot.png | Bin 0 -> 3032 bytes
textures/xdecor_wood.png | Bin 0 -> 2972 bytes
textures/xdecor_wood_frame.png | Bin 0 -> 277 bytes
textures/xdecor_wood_tile.png | Bin 0 -> 3059 bytes
textures/xdecor_wooden_lightbox.png | Bin 0 -> 267 bytes
textures/xdecor_woodframed_glass.png | Bin 0 -> 2960 bytes
textures/xdecor_woodframed_glass_detail.png | Bin 0 -> 2947 bytes
textures/xdecor_woodglass_door.png | Bin 0 -> 907 bytes
textures/xdecor_woodglass_door_inv.png | Bin 0 -> 231 bytes
textures/xdecor_workbench_front.png | Bin 0 -> 3275 bytes
textures/xdecor_workbench_sides.png | Bin 0 -> 3188 bytes
textures/xdecor_workbench_top.png | Bin 0 -> 3304 bytes
170 files changed, 3908 insertions(+)
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..ef02689
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,22 @@
+## Files related to minetest development cycle
+/*.patch
+# GNU Patch reject file
+*.rej
+
+## Editors and Development environments
+*~
+*.swp
+*.bak*
+*.orig
+# Vim
+*.vim
+# Kate
+.*.kate-swp
+.swp.*
+# Eclipse (LDT)
+.project
+.settings/
+.buildpath
+.metadata
+# Idea IDE
+.idea/*
diff --git a/.luacheckrc b/.luacheckrc
new file mode 100644
index 0000000..3534e85
--- /dev/null
+++ b/.luacheckrc
@@ -0,0 +1,10 @@
+unused_args = false
+allow_defined_top = true
+
+read_globals = {
+ "minetest",
+ "vector", "ItemStack",
+ "default",
+ "stairs", "doors", "xpanes",
+ "xdecor", "xbg",
+}
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..7f1e390
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,689 @@
+┌──────────────────────────────────────────────────────────────────────┐
+│ Copyright (c) 2015-2017 kilbith <jeanpatrick.guerrero at gmail.com> │
+│ │
+│ Code: GPL version 3 │
+│ Textures: WTFPL (credits: Gambit, kilbith, Cisoun) │
+│ Sounds: │
+│ - xdecor_boiling_water.ogg - by Audionautics - CC BY-SA │
+│ freesound.org/people/Audionautics/sounds/133901/ │
+│ - xdecor_enchanting.ogg - by Timbre - CC BY-SA-NC │
+│ freesound.org/people/Timbre/sounds/221683/ │
+│ - xdecor_bouncy.ogg - by Blender Foundation - CC BY 3.0 │
+│ opengameart.org/content/funny-comic-cartoon-bounce-sound │
+└──────────────────────────────────────────────────────────────────────┘
+
+
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
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diff --git a/README.md b/README.md
new file mode 100644
index 0000000..187df11
--- /dev/null
+++ b/README.md
@@ -0,0 +1,13 @@
+## X-Decor ##
+
+##### A decoration mod meant to be simple and well-featured. #####
+##### It adds a bunch of cute cubes, various mechanisms and stuff for [cutting](https://forum.minetest.net/viewtopic.php?f=11&t=14085), [enchanting](https://forum.minetest.net/viewtopic.php?f=11&t=14087), cooking, etc. #####
+##### This mod is a lightweight alternative to Home Decor and More Blocks all together. #####
+
+### Credits ###
+
+##### Special thanks to Gambit for the textures from the PixelBOX pack for Minetest. #####
+
+##### Thanks to all contributors that keep this mod alive. #####
+
+
diff --git a/depends.txt b/depends.txt
new file mode 100644
index 0000000..4a8075c
--- /dev/null
+++ b/depends.txt
@@ -0,0 +1,8 @@
+default
+bucket
+doors
+stairs
+xpanes
+3d_armor?
+fire?
+oresplus?
diff --git a/description.txt b/description.txt
new file mode 100644
index 0000000..d338743
--- /dev/null
+++ b/description.txt
@@ -0,0 +1 @@
+A decoration mod meant to be simple and well-featured.
diff --git a/handlers/animations.lua b/handlers/animations.lua
new file mode 100644
index 0000000..6cfb098
--- /dev/null
+++ b/handlers/animations.lua
@@ -0,0 +1,52 @@
+local function top_face(pointed_thing)
+ if not pointed_thing then return end
+ return pointed_thing.above.y > pointed_thing.under.y
+end
+
+function xdecor.sit(pos, node, clicker, pointed_thing)
+ if not top_face(pointed_thing) then return end
+ local player_name = clicker:get_player_name()
+ local objs = minetest.get_objects_inside_radius(pos, 0.1)
+ local vel = clicker:get_player_velocity()
+ local ctrl = clicker:get_player_control()
+
+ for _, obj in pairs(objs) do
+ if obj:is_player() and obj:get_player_name() ~= player_name then
+ return
+ end
+ end
+
+ if default.player_attached[player_name] then
+ pos.y = pos.y - 0.5
+ clicker:setpos(pos)
+ clicker:set_eye_offset({x=0, y=0, z=0}, {x=0, y=0, z=0})
+ clicker:set_physics_override(1, 1, 1)
+ default.player_attached[player_name] = false
+ default.player_set_animation(clicker, "stand", 30)
+
+ elseif not default.player_attached[player_name] and node.param2 <= 3 and
+ not ctrl.sneak and vector.equals(vel, {x=0,y=0,z=0}) then
+
+ clicker:set_eye_offset({x=0, y=-7, z=2}, {x=0, y=0, z=0})
+ clicker:set_physics_override(0, 0, 0)
+ clicker:setpos(pos)
+ default.player_attached[player_name] = true
+ default.player_set_animation(clicker, "sit", 30)
+
+ if node.param2 == 0 then clicker:set_look_yaw(3.15)
+ elseif node.param2 == 1 then clicker:set_look_yaw(7.9)
+ elseif node.param2 == 2 then clicker:set_look_yaw(6.28)
+ elseif node.param2 == 3 then clicker:set_look_yaw(4.75) end
+ end
+end
+
+function xdecor.sit_dig(pos, digger)
+ for _, player in pairs(minetest.get_objects_inside_radius(pos, 0.1)) do
+ if player:is_player() and
+ default.player_attached[player:get_player_name()] then
+ return false
+ end
+ end
+ return true
+end
+
diff --git a/handlers/helpers.lua b/handlers/helpers.lua
new file mode 100644
index 0000000..13d3ed7
--- /dev/null
+++ b/handlers/helpers.lua
@@ -0,0 +1,31 @@
+-- Returns the greatest numeric key in a table.
+function xdecor.maxn(T)
+ local n = 0
+ for k in pairs(T) do
+ if k > n then n = k end
+ end
+ return n
+end
+
+-- Returns the length of an hash table.
+function xdecor.tablelen(T)
+ local n = 0
+ for _ in pairs(T) do n = n + 1 end
+ return n
+end
+
+-- Deep copy of a table. Borrowed from mesecons mod (https://github.com/Jeija/minetest-mod-mesecons).
+function xdecor.tablecopy(T)
+ if type(T) ~= "table" then return T end -- No need to copy.
+ local new = {}
+
+ for k, v in pairs(T) do
+ if type(v) == "table" then
+ new[k] = xdecor.tablecopy(v)
+ else
+ new[k] = v
+ end
+ end
+ return new
+end
+
diff --git a/handlers/nodeboxes.lua b/handlers/nodeboxes.lua
new file mode 100644
index 0000000..63da57e
--- /dev/null
+++ b/handlers/nodeboxes.lua
@@ -0,0 +1,58 @@
+xdecor.box = {
+ slab_y = function(height, shift)
+ return {-0.5, -0.5 + (shift or 0), -0.5, 0.5, -0.5 + height +
+ (shift or 0), 0.5}
+ end,
+ slab_z = function(depth)
+ return {-0.5, -0.5, -0.5 + depth, 0.5, 0.5, 0.5}
+ end,
+ bar_y = function(radius)
+ return {-radius, -0.5, -radius, radius, 0.5, radius}
+ end,
+ cuboid = function(radius_x, radius_y, radius_z)
+ return {-radius_x, -radius_y, -radius_z, radius_x, radius_y, radius_z}
+ end
+}
+
+xdecor.nodebox = {
+ regular = {type="regular"},
+ null = {type="fixed", fixed={0,0,0,0,0,0}}
+}
+
+xdecor.pixelbox = function(size, boxes)
+ local fixed = {}
+ for _, box in pairs(boxes) do
+ -- `unpack` has been changed to `table.unpack` in newest Lua versions.
+ local x, y, z, w, h, l = unpack(box)
+ fixed[#fixed+1] = {
+ (x / size) - 0.5,
+ (y / size) - 0.5,
+ (z / size) - 0.5,
+ ((x + w) / size) - 0.5,
+ ((y + h) / size) - 0.5,
+ ((z + l) / size) - 0.5
+ }
+ end
+ return {type="fixed", fixed=fixed}
+end
+
+local mt = {}
+mt.__index = function(table, key)
+ local ref = xdecor.box[key]
+ local ref_type = type(ref)
+
+ if ref_type == "function" then
+ return function(...)
+ return {type="fixed", fixed=ref(...)}
+ end
+ elseif ref_type == "table" then
+ return {type="fixed", fixed=ref}
+ elseif ref_type == "nil" then
+ error(key.."could not be found among nodebox presets and functions")
+ end
+
+ error("unexpected datatype "..tostring(type(ref)).." while looking for "..key)
+end
+
+setmetatable(xdecor.nodebox, mt)
+
diff --git a/handlers/registration.lua b/handlers/registration.lua
new file mode 100644
index 0000000..fc6409e
--- /dev/null
+++ b/handlers/registration.lua
@@ -0,0 +1,91 @@
+xbg = default.gui_bg..default.gui_bg_img..default.gui_slots
+local default_inventory_size = 32
+
+local default_inventory_formspecs = {
+ ["8"] = [[ size[8,6]
+ list[context;main;0,0;8,1;]
+ list[current_player;main;0,2;8,4;]
+ listring[current_player;main]
+ listring[context;main] ]]
+ ..default.get_hotbar_bg(0,2),
+
+ ["16"] = [[ size[8,7]
+ list[context;main;0,0;8,2;]
+ list[current_player;main;0,3;8,4;]
+ listring[current_player;main]
+ listring[context;main] ]]
+ ..default.get_hotbar_bg(0,3),
+
+ ["24"] = [[ size[8,8]
+ list[context;main;0,0;8,3;]
+ list[current_player;main;0,4;8,4;]
+ listring[current_player;main]
+ listring[context;main]" ]]
+ ..default.get_hotbar_bg(0,4),
+
+ ["32"] = [[ size[8,9]
+ list[context;main;0,0.3;8,4;]
+ list[current_player;main;0,4.85;8,1;]
+ list[current_player;main;0,6.08;8,3;8]
+ listring[current_player;main]
+ listring[context;main] ]]
+ ..default.get_hotbar_bg(0,4.85)
+}
+
+local function get_formspec_by_size(size)
+ local formspec = default_inventory_formspecs[tostring(size)]
+ return formspec or default_inventory_formspecs
+end
+
+local default_can_dig = function(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("main")
+end
+
+function xdecor.register(name, def)
+ def.drawtype = def.drawtype or (def.mesh and "mesh") or (def.node_box and "nodebox")
+ def.sounds = def.sounds or default.node_sound_defaults()
+
+ if not (def.drawtype == "normal" or def.drawtype == "signlike" or
+ def.drawtype == "plantlike" or def.drawtype == "glasslike_framed" or
+ def.drawtype == "glasslike_framed_optional") then
+ def.paramtype2 = def.paramtype2 or "facedir"
+ end
+
+ if def.sunlight_propagates ~= false and
+ (def.drawtype == "plantlike" or def.drawtype == "torchlike" or
+ def.drawtype == "signlike" or def.drawtype == "fencelike") then
+ def.sunlight_propagates = true
+ end
+
+ if not def.paramtype and
+ (def.light_source or def.sunlight_propagates or
+ def.drawtype == "nodebox" or def.drawtype == "mesh") then
+ def.paramtype = "light"
+ end
+
+ local infotext = def.infotext
+ local inventory = def.inventory
+ def.inventory = nil
+
+ if inventory then
+ def.on_construct = def.on_construct or function(pos)
+ local meta = minetest.get_meta(pos)
+ if infotext then meta:set_string("infotext", infotext) end
+
+ local size = inventory.size or default_inventory_size
+ local inv = meta:get_inventory()
+ inv:set_size("main", size)
+ meta:set_string("formspec", (inventory.formspec or
+ get_formspec_by_size(size))..xbg)
+ end
+ def.can_dig = def.can_dig or default_can_dig
+ elseif infotext and not def.on_construct then
+ def.on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", infotext)
+ end
+ end
+
+ minetest.register_node("xdecor:"..name, def)
+end
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..629daee
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,24 @@
+--local t = os.clock()
+xdecor = {}
+local modpath = minetest.get_modpath("xdecor")
+
+-- Handlers.
+dofile(modpath.."/handlers/animations.lua")
+dofile(modpath.."/handlers/helpers.lua")
+dofile(modpath.."/handlers/nodeboxes.lua")
+dofile(modpath.."/handlers/registration.lua")
+
+-- Item files.
+dofile(modpath.."/src/chess.lua")
+dofile(modpath.."/src/cooking.lua")
+dofile(modpath.."/src/craftitems.lua")
+dofile(modpath.."/src/enchanting.lua")
+dofile(modpath.."/src/hive.lua")
+dofile(modpath.."/src/itemframe.lua")
+dofile(modpath.."/src/mailbox.lua")
+dofile(modpath.."/src/mechanisms.lua")
+dofile(modpath.."/src/nodes.lua")
+dofile(modpath.."/src/recipes.lua")
+dofile(modpath.."/src/rope.lua")
+dofile(modpath.."/src/workbench.lua")
+--print(string.format("[xdecor] loaded in %.2f ms", (os.clock()-t)*1000))
diff --git a/mod.conf b/mod.conf
new file mode 100644
index 0000000..2e97596
--- /dev/null
+++ b/mod.conf
@@ -0,0 +1 @@
+name = xdecor
diff --git a/screenshot.png b/screenshot.png
new file mode 100644
index 0000000..ae0c2e1
Binary files /dev/null and b/screenshot.png differ
diff --git a/sounds/xdecor_boiling_water.ogg b/sounds/xdecor_boiling_water.ogg
new file mode 100644
index 0000000..cc1e7a5
Binary files /dev/null and b/sounds/xdecor_boiling_water.ogg differ
diff --git a/sounds/xdecor_bouncy.ogg b/sounds/xdecor_bouncy.ogg
new file mode 100644
index 0000000..779e825
Binary files /dev/null and b/sounds/xdecor_bouncy.ogg differ
diff --git a/sounds/xdecor_enchanting.ogg b/sounds/xdecor_enchanting.ogg
new file mode 100644
index 0000000..882e9ee
Binary files /dev/null and b/sounds/xdecor_enchanting.ogg differ
diff --git a/src/chess.lua b/src/chess.lua
new file mode 100644
index 0000000..017b1b1
--- /dev/null
+++ b/src/chess.lua
@@ -0,0 +1,628 @@
+local realchess = {}
+screwdriver = screwdriver or {}
+
+local function index_to_xy(idx)
+ idx = idx - 1
+ local x = idx % 8
+ local y = (idx - x) / 8
+ return x, y
+end
+
+local function xy_to_index(x, y)
+ return x + y * 8 + 1
+end
+
+function realchess.init(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ local formspec = [[ size[8,8.6;]
+ bgcolor[#080808BB;true]
+ background[0,0;8,8;chess_bg.png]
+ button[3.1,7.8;2,2;new;New game]
+ list[context;board;0,0;8,8;]
+ listcolors[#00000000;#00000000;#00000000;#30434C;#FFF] ]]
+
+ meta:set_string("formspec", formspec)
+ meta:set_string("infotext", "Chess Board")
+ meta:set_string("playerBlack", "")
+ meta:set_string("playerWhite", "")
+ meta:set_string("lastMove", "")
+ meta:set_string("winner", "")
+
+ meta:set_int("lastMoveTime", 0)
+ meta:set_int("castlingBlackL", 1)
+ meta:set_int("castlingBlackR", 1)
+ meta:set_int("castlingWhiteL", 1)
+ meta:set_int("castlingWhiteR", 1)
+
+ inv:set_list("board", {
+ "realchess:rook_black_1",
+ "realchess:knight_black_1",
+ "realchess:bishop_black_1",
+ "realchess:queen_black",
+ "realchess:king_black",
+ "realchess:bishop_black_2",
+ "realchess:knight_black_2",
+ "realchess:rook_black_2",
+ "realchess:pawn_black_1",
+ "realchess:pawn_black_2",
+ "realchess:pawn_black_3",
+ "realchess:pawn_black_4",
+ "realchess:pawn_black_5",
+ "realchess:pawn_black_6",
+ "realchess:pawn_black_7",
+ "realchess:pawn_black_8",
+ '','','','','','','','','','','','','','','','',
+ '','','','','','','','','','','','','','','','',
+ "realchess:pawn_white_1",
+ "realchess:pawn_white_2",
+ "realchess:pawn_white_3",
+ "realchess:pawn_white_4",
+ "realchess:pawn_white_5",
+ "realchess:pawn_white_6",
+ "realchess:pawn_white_7",
+ "realchess:pawn_white_8",
+ "realchess:rook_white_1",
+ "realchess:knight_white_1",
+ "realchess:bishop_white_1",
+ "realchess:queen_white",
+ "realchess:king_white",
+ "realchess:bishop_white_2",
+ "realchess:knight_white_2",
+ "realchess:rook_white_2"
+ })
+
+ inv:set_size("board", 64)
+end
+
+function realchess.move(pos, from_list, from_index, to_list, to_index, _, player)
+ if from_list ~= "board" and to_list ~= "board" then
+ return 0
+ end
+
+ local playerName = player:get_player_name()
+ local meta = minetest.get_meta(pos)
+
+ if meta:get_string("winner") ~= "" then
+ minetest.chat_send_player(playerName, "This game is over.")
+ return 0
+ end
+
+ local inv = meta:get_inventory()
+ local pieceFrom = inv:get_stack(from_list, from_index):get_name()
+ local pieceTo = inv:get_stack(to_list, to_index):get_name()
+ local lastMove = meta:get_string("lastMove")
+ local thisMove -- will replace lastMove when move is legal
+ local playerWhite = meta:get_string("playerWhite")
+ local playerBlack = meta:get_string("playerBlack")
+
+ if pieceFrom:find("white") then
+ if playerWhite ~= "" and playerWhite ~= playerName then
+ minetest.chat_send_player(playerName, "Someone else plays white pieces!")
+ return 0
+ end
+ if lastMove ~= "" and lastMove ~= "black" then
+ minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
+ return 0
+ end
+ if pieceTo:find("white") then
+ -- Don't replace pieces of same color
+ return 0
+ end
+ playerWhite = playerName
+ thisMove = "white"
+ elseif pieceFrom:find("black") then
+ if playerBlack ~= "" and playerBlack ~= playerName then
+ minetest.chat_send_player(playerName, "Someone else plays black pieces!")
+ return 0
+ end
+ if lastMove ~= "" and lastMove ~= "white" then
+ minetest.chat_send_player(playerName, "It's not your turn, wait for your opponent to play.")
+ return 0
+ end
+ if pieceTo:find("black") then
+ -- Don't replace pieces of same color
+ return 0
+ end
+ playerBlack = playerName
+ thisMove = "black"
+ end
+
+ -- DETERMINISTIC MOVING
+
+ local from_x, from_y = index_to_xy(from_index)
+ local to_x, to_y = index_to_xy(to_index)
+
+ if pieceFrom:sub(11,14) == "pawn" then
+ if thisMove == "white" then
+ local pawnWhiteMove = inv:get_stack(from_list, xy_to_index(from_x, from_y - 1)):get_name()
+ -- white pawns can go up only
+ if from_y - 1 == to_y then
+ if from_x == to_x then
+ if pieceTo ~= "" then
+ return 0
+ elseif to_index >= 1 and to_index <= 8 then
+ inv:set_stack(from_list, from_index, "realchess:queen_white")
+ end
+ elseif from_x - 1 == to_x or from_x + 1 == to_x then
+ if not pieceTo:find("black") then
+ return 0
+ elseif to_index >= 1 and to_index <= 8 then
+ inv:set_stack(from_list, from_index, "realchess:queen_white")
+ end
+ else
+ return 0
+ end
+ elseif from_y - 2 == to_y then
+ if pieceTo ~= "" or from_y < 6 or pawnWhiteMove ~= "" then
+ return 0
+ end
+ else
+ return 0
+ end
+ elseif thisMove == "black" then
+ local pawnBlackMove = inv:get_stack(from_list, xy_to_index(from_x, from_y + 1)):get_name()
+ -- black pawns can go down only
+ if from_y + 1 == to_y then
+ if from_x == to_x then
+ if pieceTo ~= "" then
+ return 0
+ elseif to_index >= 57 and to_index <= 64 then
+ inv:set_stack(from_list, from_index, "realchess:queen_black")
+ end
+ elseif from_x - 1 == to_x or from_x + 1 == to_x then
+ if not pieceTo:find("white") then
+ return 0
+ elseif to_index >= 57 and to_index <= 64 then
+ inv:set_stack(from_list, from_index, "realchess:queen_black")
+ end
+ else
+ return 0
+ end
+ elseif from_y + 2 == to_y then
+ if pieceTo ~= "" or from_y > 1 or pawnBlackMove ~= "" then
+ return 0
+ end
+ else
+ return 0
+ end
+
+ -- if x not changed,
+ -- ensure that destination cell is empty
+ -- elseif x changed one unit left or right
+ -- ensure the pawn is killing opponent piece
+ -- else
+ -- move is not legal - abort
+
+ if from_x == to_x then
+ if pieceTo ~= "" then
+ return 0
+ end
+ elseif from_x - 1 == to_x or from_x + 1 == to_x then
+ if not pieceTo:find("white") then
+ return 0
+ end
+ else
+ return 0
+ end
+ else
+ return 0
+ end
+
+ elseif pieceFrom:sub(11,14) == "rook" then
+ if from_x == to_x then
+ -- moving vertically
+ if from_y < to_y then
+ -- moving down
+ -- ensure that no piece disturbs the way
+ for i = from_y + 1, to_y - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ else
+ -- mocing up
+ -- ensure that no piece disturbs the way
+ for i = to_y + 1, from_y - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x, i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ end
+ elseif from_y == to_y then
+ -- mocing horizontally
+ if from_x < to_x then
+ -- mocing right
+ -- ensure that no piece disturbs the way
+ for i = from_x + 1, to_x - 1 do
+ if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
+ return 0
+ end
+ end
+ else
+ -- mocing left
+ -- ensure that no piece disturbs the way
+ for i = to_x + 1, from_x - 1 do
+ if inv:get_stack(from_list, xy_to_index(i, from_y)):get_name() ~= "" then
+ return 0
+ end
+ end
+ end
+ else
+ -- attempt to move arbitrarily -> abort
+ return 0
+ end
+
+ if thisMove == "white" or thisMove == "black" then
+ if pieceFrom:sub(-1) == "1" then
+ meta:set_int("castlingWhiteL", 0)
+ elseif pieceFrom:sub(-1) == "2" then
+ meta:set_int("castlingWhiteR", 0)
+ end
+ end
+
+ elseif pieceFrom:sub(11,16) == "knight" then
+ -- get relative pos
+ local dx = from_x - to_x
+ local dy = from_y - to_y
+
+ -- get absolute values
+ if dx < 0 then dx = -dx end
+ if dy < 0 then dy = -dy end
+
+ -- sort x and y
+ if dx > dy then dx, dy = dy, dx end
+
+ -- ensure that dx == 1 and dy == 2
+ if dx ~= 1 or dy ~= 2 then
+ return 0
+ end
+ -- just ensure that destination cell does not contain friend piece
+ -- ^ it was done already thus everything ok
+
+ elseif pieceFrom:sub(11,16) == "bishop" then
+ -- get relative pos
+ local dx = from_x - to_x
+ local dy = from_y - to_y
+
+ -- get absolute values
+ if dx < 0 then dx = -dx end
+ if dy < 0 then dy = -dy end
+
+ -- ensure dx and dy are equal
+ if dx ~= dy then return 0 end
+
+ if from_x < to_x then
+ if from_y < to_y then
+ -- moving right-down
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ else
+ -- moving right-up
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ end
+ else
+ if from_y < to_y then
+ -- moving left-down
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ else
+ -- moving left-up
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ end
+ end
+
+ elseif pieceFrom:sub(11,15) == "queen" then
+ local dx = from_x - to_x
+ local dy = from_y - to_y
+
+ -- get absolute values
+ if dx < 0 then dx = -dx end
+ if dy < 0 then dy = -dy end
+
+ -- ensure valid relative move
+ if dx ~= 0 and dy ~= 0 and dx ~= dy then
+ return 0
+ end
+
+ if from_x == to_x then
+ if from_y < to_y then
+ -- goes down
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x, from_y + i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ else
+ -- goes up
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x, from_y - i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ end
+ elseif from_x < to_x then
+ if from_y == to_y then
+ -- goes right
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x + i, from_y)):get_name() ~= "" then
+ return 0
+ end
+ end
+ elseif from_y < to_y then
+ -- goes right-down
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x + i, from_y + i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ else
+ -- goes right-up
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x + i, from_y - i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ end
+ else
+ if from_y == to_y then
+ -- goes left
+ -- ensure that no piece disturbs the way and destination cell does
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x - i, from_y)):get_name() ~= "" then
+ return 0
+ end
+ end
+ elseif from_y < to_y then
+ -- goes left-down
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x - i, from_y + i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ else
+ -- goes left-up
+ -- ensure that no piece disturbs the way
+ for i = 1, dx - 1 do
+ if inv:get_stack(from_list, xy_to_index(from_x - i, from_y - i)):get_name() ~= "" then
+ return 0
+ end
+ end
+ end
+ end
+
+ elseif pieceFrom:sub(11,14) == "king" then
+ local dx = from_x - to_x
+ local dy = from_y - to_y
+ local check = true
+
+ if thisMove == "white" then
+ if from_y == 7 and to_y == 7 then
+ if to_x == 1 then
+ local castlingWhiteL = meta:get_int("castlingWhiteL")
+ local idx57 = inv:get_stack(from_list, 57):get_name()
+
+ if castlingWhiteL == 1 and idx57 == "realchess:rook_white_1" then
+ for i = 58, from_index - 1 do
+ if inv:get_stack(from_list, i):get_name() ~= "" then
+ return 0
+ end
+ end
+ inv:set_stack(from_list, 57, "")
+ inv:set_stack(from_list, 59, "realchess:rook_white_1")
+ check = false
+ end
+ elseif to_x == 6 then
+ local castlingWhiteR = meta:get_int("castlingWhiteR")
+ local idx64 = inv:get_stack(from_list, 64):get_name()
+
+ if castlingWhiteR == 1 and idx64 == "realchess:rook_white_2" then
+ for i = from_index + 1, 63 do
+ if inv:get_stack(from_list, i):get_name() ~= "" then
+ return 0
+ end
+ end
+ inv:set_stack(from_list, 62, "realchess:rook_white_2")
+ inv:set_stack(from_list, 64, "")
+ check = false
+ end
+ end
+ end
+ elseif thisMove == "black" then
+ if from_y == 0 and to_y == 0 then
+ if to_x == 1 then
+ local castlingBlackL = meta:get_int("castlingBlackL")
+ local idx1 = inv:get_stack(from_list, 1):get_name()
+
+ if castlingBlackL == 1 and idx1 == "realchess:rook_black_1" then
+ for i = 2, from_index - 1 do
+ if inv:get_stack(from_list, i):get_name() ~= "" then
+ return 0
+ end
+ end
+ inv:set_stack(from_list, 1, "")
+ inv:set_stack(from_list, 3, "realchess:rook_black_1")
+ check = false
+ end
+ elseif to_x == 6 then
+ local castlingBlackR = meta:get_int("castlingBlackR")
+ local idx8 = inv:get_stack(from_list, 1):get_name()
+
+ if castlingBlackR == 1 and idx8 == "realchess:rook_black_2" then
+ for i = from_index + 1, 7 do
+ if inv:get_stack(from_list, i):get_name() ~= "" then
+ return 0
+ end
+ end
+ inv:set_stack(from_list, 6, "realchess:rook_black_2")
+ inv:set_stack(from_list, 8, "")
+ check = false
+ end
+ end
+ end
+ end
+
+ if check then
+ if dx < 0 then dx = -dx end
+ if dy < 0 then dy = -dy end
+ if dx > 1 or dy > 1 then return 0 end
+ end
+
+ if thisMove == "white" then
+ meta:set_int("castlingWhiteL", 0)
+ meta:set_int("castlingWhiteR", 0)
+ elseif thisMove == "black" then
+ meta:set_int("castlingBlackL", 0)
+ meta:set_int("castlingBlackR", 0)
+ end
+ end
+
+ meta:set_string("playerWhite", playerWhite)
+ meta:set_string("playerBlack", playerBlack)
+ lastMove = thisMove
+ meta:set_string("lastMove", lastMove)
+ meta:set_int("lastMoveTime", minetest.get_gametime())
+
+ if lastMove == "black" then
+ minetest.chat_send_player(playerWhite, "["..os.date("%H:%M:%S").."] "..
+ playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
+ elseif lastMove == "white" then
+ minetest.chat_send_player(playerBlack, "["..os.date("%H:%M:%S").."] "..
+ playerName.." moved a "..pieceFrom:match(":(%a+)")..", it's now your turn.")
+ end
+
+ if pieceTo:sub(11,14) == "king" then
+ minetest.chat_send_player(playerBlack, playerName.." won the game.")
+ minetest.chat_send_player(playerWhite, playerName.." won the game.")
+ meta:set_string("winner", thisMove)
+ end
+
+ return 1
+end
+
+local function timeout_format(timeout_limit)
+ local time_remaining = timeout_limit - minetest.get_gametime()
+ local minutes = math.floor(time_remaining / 60)
+ local seconds = time_remaining % 60
+
+ if minutes == 0 then return seconds.." sec." end
+ return minutes.." min. "..seconds.." sec."
+end
+
+function realchess.fields(pos, _, fields, sender)
+ local playerName = sender:get_player_name()
+ local meta = minetest.get_meta(pos)
+ local timeout_limit = meta:get_int("lastMoveTime") + 300
+ local playerWhite = meta:get_string("playerWhite")
+ local playerBlack = meta:get_string("playerBlack")
+ local lastMoveTime = meta:get_int("lastMoveTime")
+ if fields.quit then return end
+
+ -- timeout is 5 min. by default for resetting the game (non-players only)
+ if fields.new and (playerWhite == playerName or playerBlack == playerName) then
+ realchess.init(pos)
+ elseif fields.new and lastMoveTime ~= 0 and minetest.get_gametime() >= timeout_limit and
+ (playerWhite ~= playerName or playerBlack ~= playerName) then
+ realchess.init(pos)
+ else
+ minetest.chat_send_player(playerName, "[!] You can't reset the chessboard, a game has been started.\n"..
+ "If you are not a current player, try again in "..timeout_format(timeout_limit))
+ end
+end
+
+function realchess.dig(pos, player)
+ if not player then
+ return false
+ end
+ local meta = minetest.get_meta(pos)
+ local playerName = player:get_player_name()
+ local timeout_limit = meta:get_int("lastMoveTime") + 300
+ local lastMoveTime = meta:get_int("lastMoveTime")
+
+ -- timeout is 5 min. by default for digging the chessboard (non-players only)
+ return (lastMoveTime == 0 and minetest.get_gametime() > timeout_limit) or
+ minetest.chat_send_player(playerName, "[!] You can't dig the chessboard, a game has been started.\n"..
+ "Reset it first if you're a current player, or dig again in "..timeout_format(timeout_limit))
+end
+
+function realchess.on_move(pos, from_list, from_index)
+ local inv = minetest.get_meta(pos):get_inventory()
+ inv:set_stack(from_list, from_index, '')
+ return false
+end
+
+minetest.register_node(":realchess:chessboard", {
+ description = "Chess Board",
+ drawtype = "nodebox",
+ paramtype = "light",
+ paramtype2 = "facedir",
+ inventory_image = "chessboard_top.png",
+ wield_image = "chessboard_top.png",
+ tiles = {"chessboard_top.png", "chessboard_top.png", "chessboard_sides.png"},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = {type = "fixed", fixed = {-.375, -.5, -.375, .375, -.4375, .375}},
+ sunlight_propagates = true,
+ on_rotate = screwdriver.rotate_simple,
+ can_dig = realchess.dig,
+ on_construct = realchess.init,
+ on_receive_fields = realchess.fields,
+ allow_metadata_inventory_move = realchess.move,
+ on_metadata_inventory_move = realchess.on_move,
+ allow_metadata_inventory_take = function() return 0 end
+})
+
+local function register_piece(name, count)
+ for _, color in pairs({"black", "white"}) do
+ if not count then
+ minetest.register_craftitem(":realchess:"..name.."_"..color, {
+ description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
+ inventory_image = name.."_"..color..".png",
+ stack_max = 1,
+ groups = {not_in_creative_inventory=1}
+ })
+ else
+ for i = 1, count do
+ minetest.register_craftitem(":realchess:"..name.."_"..color.."_"..i, {
+ description = color:gsub("^%l", string.upper).." "..name:gsub("^%l", string.upper),
+ inventory_image = name.."_"..color..".png",
+ stack_max = 1,
+ groups = {not_in_creative_inventory=1}
+ })
+ end
+ end
+ end
+end
+
+register_piece("pawn", 8)
+register_piece("rook", 2)
+register_piece("knight", 2)
+register_piece("bishop", 2)
+register_piece("queen")
+register_piece("king")
+
diff --git a/src/cooking.lua b/src/cooking.lua
new file mode 100644
index 0000000..aaeae79
--- /dev/null
+++ b/src/cooking.lua
@@ -0,0 +1,200 @@
+local cauldron, sounds = {}, {}
+
+-- Add more ingredients here that make a soup.
+local ingredients_list = {
+ "apple", "mushroom", "honey", "pumpkin", "egg", "bread", "meat",
+ "chicken", "carrot", "potato", "melon", "rhubarb", "cucumber",
+ "corn", "beans", "berries", "grapes", "tomato", "wheat"
+}
+
+cauldron.cbox = {
+ {0, 0, 0, 16, 16, 0},
+ {0, 0, 16, 16, 16, 0},
+ {0, 0, 0, 0, 16, 16},
+ {16, 0, 0, 0, 16, 16},
+ {0, 0, 0, 16, 8, 16}
+}
+
+function cauldron.stop_sound(pos)
+ local spos = minetest.hash_node_position(pos)
+ if sounds[spos] then minetest.sound_stop(sounds[spos]) end
+end
+
+function cauldron.idle_construct(pos)
+ local timer = minetest.get_node_timer(pos)
+ timer:start(10.0)
+ cauldron.stop_sound(pos)
+end
+
+function cauldron.boiling_construct(pos)
+ local spos = minetest.hash_node_position(pos)
+ sounds[spos] = minetest.sound_play("xdecor_boiling_water", {
+ pos=pos, max_hear_distance=5, gain=0.8, loop=true
+ })
+
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Cauldron (active) - Drop some foods inside to make a soup")
+
+ local timer = minetest.get_node_timer(pos)
+ timer:start(5.0)
+end
+
+function cauldron.filling(pos, node, clicker, itemstack)
+ local inv = clicker:get_inventory()
+ local wield_item = clicker:get_wielded_item():get_name()
+
+ if wield_item:sub(1,7) == "bucket:" then
+ if wield_item:sub(-6) == "_empty" and not (node.name:sub(-6) == "_empty") then
+ if itemstack:get_count() > 1 then
+ if inv:room_for_item("main", "bucket:bucket_water 1") then
+ itemstack:take_item()
+ inv:add_item("main", "bucket:bucket_water 1")
+ else
+ minetest.chat_send_player(clicker:get_player_name(),
+ "No room in your inventory to add a bucket of water.")
+ return itemstack
+ end
+ else
+ itemstack:replace("bucket:bucket_water")
+ end
+ minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
+ elseif wield_item:sub(-6) == "_water" and node.name:sub(-6) == "_empty" then
+ minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
+ itemstack:replace("bucket:bucket_empty")
+ end
+ return itemstack
+ end
+end
+
+function cauldron.idle_timer(pos)
+ local below_node = {x=pos.x, y=pos.y-1, z=pos.z}
+ if not minetest.get_node(below_node).name:find("fire") then
+ return true
+ end
+
+ local node = minetest.get_node(pos)
+ minetest.set_node(pos, {name="xdecor:cauldron_boiling", param2=node.param2})
+ return true
+end
+
+-- Ugly hack to determine if an item has the function `minetest.item_eat` in its definition.
+local function eatable(itemstring)
+ local item = itemstring:match("[%w_:]+")
+ local on_use_def = minetest.registered_items[item].on_use
+ if not on_use_def then return end
+ return string.format("%q", string.dump(on_use_def)):find("item_eat")
+end
+
+function cauldron.boiling_timer(pos)
+ local node = minetest.get_node(pos)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ if not next(objs) then return true end
+
+ local ingredients = {}
+ for _, obj in pairs(objs) do
+ if obj and not obj:is_player() and obj:get_luaentity().itemstring then
+ local itemstring = obj:get_luaentity().itemstring
+ local food = itemstring:match(":([%w_]+)")
+
+ for _, ingredient in pairs(ingredients_list) do
+ if food and (eatable(itemstring) or food:find(ingredient)) then
+ ingredients[#ingredients+1] = food break
+ end
+ end
+ end
+ end
+
+ if #ingredients >= 2 then
+ for _, obj in pairs(objs) do obj:remove() end
+ minetest.set_node(pos, {name="xdecor:cauldron_soup", param2=node.param2})
+ end
+
+ local node_under = {x=pos.x, y=pos.y-1, z=pos.z}
+ if not minetest.get_node(node_under).name:find("fire") then
+ minetest.set_node(pos, {name="xdecor:cauldron_idle", param2=node.param2})
+ end
+ return true
+end
+
+function cauldron.take_soup(pos, node, clicker, itemstack)
+ local inv = clicker:get_inventory()
+ local wield_item = clicker:get_wielded_item()
+
+ if wield_item:get_name() == "xdecor:bowl" then
+ if wield_item:get_count() > 1 then
+ if inv:room_for_item("main", "xdecor:bowl_soup 1") then
+ itemstack:take_item()
+ inv:add_item("main", "xdecor:bowl_soup 1")
+ else
+ minetest.chat_send_player(clicker:get_player_name(),
+ "No room in your inventory to add a bowl of soup.")
+ return itemstack
+ end
+ else
+ itemstack:replace("xdecor:bowl_soup 1")
+ end
+
+ minetest.set_node(pos, {name="xdecor:cauldron_empty", param2=node.param2})
+ end
+ return itemstack
+end
+
+xdecor.register("cauldron_empty", {
+ description = "Cauldron",
+ groups = {cracky=2, oddly_breakable_by_hand=1},
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
+ infotext = "Cauldron (empty)",
+ on_construct = function(pos)
+ cauldron.stop_sound(pos)
+ end,
+ on_rightclick = cauldron.filling,
+ collision_box = xdecor.pixelbox(16, cauldron.cbox)
+})
+
+xdecor.register("cauldron_idle", {
+ groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
+ drop = "xdecor:cauldron_empty",
+ infotext = "Cauldron (idle)",
+ collision_box = xdecor.pixelbox(16, cauldron.cbox),
+ on_rightclick = cauldron.filling,
+ on_construct = cauldron.idle_construct,
+ on_timer = cauldron.idle_timer
+})
+
+xdecor.register("cauldron_boiling", {
+ groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
+ on_rotate = screwdriver.rotate_simple,
+ drop = "xdecor:cauldron_empty",
+ infotext = "Cauldron (active) - Drop foods inside to make a soup",
+ damage_per_second = 2,
+ tiles = {{name="xdecor_cauldron_top_anim_boiling_water.png",
+ animation={type="vertical_frames", length=3.0}},
+ "xdecor_cauldron_sides.png"},
+ collision_box = xdecor.pixelbox(16, cauldron.cbox),
+ on_rightclick = cauldron.filling,
+ on_construct = cauldron.boiling_construct,
+ on_destruct = function(pos)
+ cauldron.stop_sound(pos)
+ end,
+ on_timer = cauldron.boiling_timer
+})
+
+xdecor.register("cauldron_soup", {
+ groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1},
+ on_rotate = screwdriver.rotate_simple,
+ drop = "xdecor:cauldron_empty",
+ infotext = "Cauldron (active) - Use a bowl to eat the soup",
+ damage_per_second = 2,
+ tiles = {{name="xdecor_cauldron_top_anim_soup.png",
+ animation={type="vertical_frames", length=3.0}},
+ "xdecor_cauldron_sides.png"},
+ collision_box = xdecor.pixelbox(16, cauldron.cbox),
+ on_rightclick = cauldron.take_soup,
+ on_destruct = function(pos)
+ cauldron.stop_sound(pos)
+ end
+})
+
diff --git a/src/craftitems.lua b/src/craftitems.lua
new file mode 100644
index 0000000..6203dd2
--- /dev/null
+++ b/src/craftitems.lua
@@ -0,0 +1,31 @@
+minetest.register_craftitem("xdecor:bowl", {
+ description = "Bowl",
+ inventory_image = "xdecor_bowl.png",
+ wield_image = "xdecor_bowl.png"
+})
+
+minetest.register_craftitem("xdecor:bowl_soup", {
+ description = "Bowl of soup",
+ inventory_image = "xdecor_bowl_soup.png",
+ wield_image = "xdecor_bowl_soup.png",
+ groups = {not_in_creative_inventory=1},
+ stack_max = 1,
+ on_use = minetest.item_eat(30, "xdecor:bowl")
+})
+
+minetest.register_tool("xdecor:hammer", {
+ description = "Hammer",
+ inventory_image = "xdecor_hammer.png",
+ wield_image = "xdecor_hammer.png",
+ on_use = function() do return end end
+})
+
+minetest.register_craftitem("xdecor:honey", {
+ description = "Honey",
+ inventory_image = "xdecor_honey.png",
+ wield_image = "xdecor_honey.png",
+ groups = {not_in_creative_inventory=1},
+ on_use = minetest.item_eat(2)
+})
+
+minetest.register_alias("xdecor:crafting_guide", "craftguide:book")
diff --git a/src/enchanting.lua b/src/enchanting.lua
new file mode 100644
index 0000000..409e178
--- /dev/null
+++ b/src/enchanting.lua
@@ -0,0 +1,326 @@
+screwdriver = screwdriver or {}
+local ceil, abs, random = math.ceil, math.abs, math.random
+
+-- Cost in Mese crystal(s) for enchanting.
+local mese_cost = 1
+
+-- Force of the enchantments.
+local enchanting = {
+ uses = 1.2, -- Durability
+ times = 0.1, -- Efficiency
+ damages = 1, -- Sharpness
+ strength = 1.2, -- Armor strength (3d_armor only)
+ speed = 0.2, -- Player speed (3d_armor only)
+ jump = 0.2 -- Player jumping (3d_armor only)
+}
+
+local function cap(S) return S:gsub("^%l", string.upper) end
+local function to_percent(orig_value, final_value)
+ return abs(ceil(((final_value - orig_value) / orig_value) * 100))
+end
+
+function enchanting:get_tooltip(enchant, orig_caps, fleshy)
+ local bonus = {durable=0, efficiency=0, damages=0}
+ if orig_caps then
+ bonus.durable = to_percent(orig_caps.uses, orig_caps.uses * enchanting.uses)
+ local sum_caps_times = 0
+ for i=1, #orig_caps.times do
+ sum_caps_times = sum_caps_times + orig_caps.times[i]
+ end
+ local average_caps_time = sum_caps_times / #orig_caps.times
+ bonus.efficiency = to_percent(average_caps_time, average_caps_time -
+ enchanting.times)
+ end
+ if fleshy then
+ bonus.damages = to_percent(fleshy, fleshy + enchanting.damages)
+ end
+
+ local specs = { -- not finished, to complete
+ durable = {"#00baff", " (+"..bonus.durable.."%)"},
+ fast = {"#74ff49", " (+"..bonus.efficiency.."%)"},
+ sharp = {"#ffff00", " (+"..bonus.damages.."%)"},
+ strong = {"#ff3d3d", ""},
+ speed = {"#fd5eff", ""}
+ }
+ return minetest.colorize and minetest.colorize(specs[enchant][1],
+ "\n"..cap(enchant)..specs[enchant][2]) or
+ "\n"..cap(enchant)..specs[enchant][2]
+end
+
+local enchant_buttons = {
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;fast;Efficiency]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;durable;Durability] ]],
+ "image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]",
+ "image_button[3.9,2.9;4,0.92;bg_btn.png;sharp;Sharpness]",
+ [[ image_button[3.9,0.85;4,0.92;bg_btn.png;strong;Strength]
+ image_button[3.9,1.77;4,1.12;bg_btn.png;speed;Speed] ]]
+}
+
+function enchanting.formspec(pos, num)
+ local meta = minetest.get_meta(pos)
+ local formspec = [[ size[9,9;]
+ bgcolor[#080808BB;true]
+ background[0,0;9,9;ench_ui.png]
+ list[context;tool;0.9,2.9;1,1;]
+ list[context;mese;2,2.9;1,1;]
+ list[current_player;main;0.5,4.5;8,4;]
+ listring[current_player;main]
+ listring[context;tool]
+ listring[current_player;main]
+ listring[context;mese]
+ image[2,2.9;1,1;mese_layout.png]
+ tooltip[sharp;Your weapon inflicts more damages]
+ tooltip[durable;Your tool last longer]
+ tooltip[fast;Your tool digs faster]
+ tooltip[strong;Your armor is more resistant]
+ tooltip[speed;Your speed is increased] ]]
+ ..default.gui_slots..default.get_hotbar_bg(0.5,4.5)
+
+ formspec = formspec..(enchant_buttons[num] or "")
+ meta:set_string("formspec", formspec)
+end
+
+function enchanting.on_put(pos, listname, _, stack)
+ if listname == "tool" then
+ local stackname = stack:get_name()
+ local tool_groups = {
+ "axe, pick, shovel",
+ "chestplate, leggings, helmet",
+ "sword", "boots"
+ }
+
+ for idx, tools in pairs(tool_groups) do
+ if tools:find(stackname:match(":(%w+)")) then
+ enchanting.formspec(pos, idx)
+ end
+ end
+ end
+end
+
+function enchanting.fields(pos, _, fields, sender)
+ if not next(fields) or fields.quit then return end
+ local inv = minetest.get_meta(pos):get_inventory()
+ local tool = inv:get_stack("tool", 1)
+ local mese = inv:get_stack("mese", 1)
+ local orig_wear = tool:get_wear()
+ local mod, name = tool:get_name():match("(.*):(.*)")
+ local enchanted_tool = (mod or "")..":enchanted_"..(name or "").."_"..next(fields)
+
+ if mese:get_count() >= mese_cost and minetest.registered_tools[enchanted_tool] then
+ minetest.sound_play("xdecor_enchanting", {
+ to_player=sender:get_player_name(), gain=0.8})
+ tool:replace(enchanted_tool)
+ tool:add_wear(orig_wear)
+ mese:take_item(mese_cost)
+ inv:set_stack("mese", 1, mese)
+ inv:set_stack("tool", 1, tool)
+ end
+end
+
+function enchanting.dig(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("tool") and inv:is_empty("mese")
+end
+
+local function allowed(tool)
+ if not tool then return false end
+ for item in pairs(minetest.registered_tools) do
+ if item:find("enchanted_"..tool) then return true end
+ end
+ return false
+end
+
+function enchanting.put(_, listname, _, stack)
+ local stackname = stack:get_name()
+ if listname == "mese" and stackname == "default:mese_crystal" then
+ return stack:get_count()
+ elseif listname == "tool" and allowed(stackname:match("[^:]+$")) then
+ return 1
+ end
+ return 0
+end
+
+function enchanting.on_take(pos, listname)
+ if listname == "tool" then enchanting.formspec(pos, nil) end
+end
+
+function enchanting.construct(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Enchantment Table")
+ enchanting.formspec(pos, nil)
+
+ local inv = meta:get_inventory()
+ inv:set_size("tool", 1)
+ inv:set_size("mese", 1)
+
+ minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+ local timer = minetest.get_node_timer(pos)
+ timer:start(5.0)
+end
+
+function enchanting.destruct(pos)
+ for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.9)) do
+ if obj and obj:get_luaentity() and
+ obj:get_luaentity().name == "xdecor:book_open" then
+ obj:remove()
+ break
+ end
+ end
+end
+
+function enchanting.timer(pos)
+ local num = #minetest.get_objects_inside_radius(pos, 0.9)
+ if num == 0 then
+ minetest.add_entity({x=pos.x, y=pos.y+0.85, z=pos.z}, "xdecor:book_open")
+ end
+
+ local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+ local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+ local bookshelves = minetest.find_nodes_in_area(minp, maxp, "default:bookshelf")
+ if #bookshelves == 0 then return true end
+
+ local bookshelf_pos = bookshelves[random(1, #bookshelves)]
+ local x = pos.x - bookshelf_pos.x
+ local y = bookshelf_pos.y - pos.y
+ local z = pos.z - bookshelf_pos.z
+
+ if tostring(x..z):find(2) then
+ minetest.add_particle({
+ pos = bookshelf_pos,
+ velocity = {x=x, y=2-y, z=z},
+ acceleration = {x=0, y=-2.2, z=0},
+ expirationtime = 1,
+ size = 2,
+ texture = "xdecor_glyph"..random(1,18)..".png"
+ })
+ end
+ return true
+end
+
+xdecor.register("enchantment_table", {
+ description = "Enchantment Table",
+ tiles = {"xdecor_enchantment_top.png", "xdecor_enchantment_bottom.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png",
+ "xdecor_enchantment_side.png", "xdecor_enchantment_side.png"},
+ groups = {cracky=1, level=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
+ can_dig = enchanting.dig,
+ on_timer = enchanting.timer,
+ on_construct = enchanting.construct,
+ on_destruct = enchanting.destruct,
+ on_receive_fields = enchanting.fields,
+ on_metadata_inventory_put = enchanting.on_put,
+ on_metadata_inventory_take = enchanting.on_take,
+ allow_metadata_inventory_put = enchanting.put,
+ allow_metadata_inventory_move = function() return 0 end
+})
+
+minetest.register_entity("xdecor:book_open", {
+ visual = "sprite",
+ visual_size = {x=0.75, y=0.75},
+ collisionbox = {0},
+ physical = false,
+ textures = {"xdecor_book_open.png"},
+ on_activate = function(self)
+ local pos = self.object:getpos()
+ local pos_under = {x=pos.x, y=pos.y-1, z=pos.z}
+
+ if minetest.get_node(pos_under).name ~= "xdecor:enchantment_table" then
+ self.object:remove()
+ end
+ end
+})
+
+function enchanting:register_tools(mod, def)
+ for tool in pairs(def.tools) do
+ for material in def.materials:gmatch("[%w_]+") do
+ for enchant in def.tools[tool].enchants:gmatch("[%w_]+") do
+ local original_tool = minetest.registered_tools[mod..":"..tool.."_"..material]
+ if not original_tool then break end
+ local original_toolcaps = original_tool.tool_capabilities
+
+ if original_toolcaps then
+ local original_damage_groups = original_toolcaps.damage_groups
+ local original_groupcaps = original_toolcaps.groupcaps
+ local groupcaps = table.copy(original_groupcaps)
+ local fleshy = original_damage_groups.fleshy
+ local full_punch_interval = original_toolcaps.full_punch_interval
+ local max_drop_level = original_toolcaps.max_drop_level
+ local group = next(original_groupcaps)
+
+ if enchant == "durable" then
+ groupcaps[group].uses = ceil(original_groupcaps[group].uses *
+ enchanting.uses)
+ elseif enchant == "fast" then
+ for i, time in pairs(original_groupcaps[group].times) do
+ groupcaps[group].times[i] = time - enchanting.times
+ end
+ elseif enchant == "sharp" then
+ fleshy = fleshy + enchanting.damages
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool)..
+ self:get_tooltip(enchant, original_groupcaps[group], fleshy),
+ inventory_image = original_tool.inventory_image.."^[colorize:violet:50",
+ wield_image = original_tool.wield_image,
+ groups = {not_in_creative_inventory=1},
+ tool_capabilities = {
+ groupcaps = groupcaps, damage_groups = {fleshy = fleshy},
+ full_punch_interval = full_punch_interval,
+ max_drop_level = max_drop_level
+ }
+ })
+ end
+
+ if mod == "3d_armor" then
+ local original_armor_groups = original_tool.groups
+ local armorcaps = {}
+ armorcaps.not_in_creative_inventory = 1
+
+ for armor_group, value in pairs(original_armor_groups) do
+ if enchant == "strong" then
+ armorcaps[armor_group] = ceil(value * enchanting.strength)
+ elseif enchant == "speed" then
+ armorcaps[armor_group] = value
+ armorcaps.physics_speed = enchanting.speed
+ armorcaps.physics_jump = enchanting.jump
+ end
+ end
+
+ minetest.register_tool(":"..mod..":enchanted_"..tool.."_"..material.."_"..enchant, {
+ description = "Enchanted "..cap(material).." "..cap(tool)..
+ self:get_tooltip(enchant),
+ inventory_image = original_tool.inventory_image,
+ texture = "3d_armor_"..tool.."_"..material,
+ wield_image = original_tool.wield_image,
+ groups = armorcaps,
+ wear = 0
+ })
+ end
+ end
+ end
+ end
+end
+
+enchanting:register_tools("default", {
+ materials = "steel, bronze, mese, diamond",
+ tools = {
+ axe = {enchants = "durable, fast"},
+ pick = {enchants = "durable, fast"},
+ shovel = {enchants = "durable, fast"},
+ sword = {enchants = "sharp"}
+ }
+})
+
+enchanting:register_tools("3d_armor", {
+ materials = "steel, bronze, gold, diamond",
+ tools = {
+ boots = {enchants = "strong, speed"},
+ chestplate = {enchants = "strong"},
+ helmet = {enchants = "strong"},
+ leggings = {enchants = "strong"}
+ }
+})
+
diff --git a/src/hive.lua b/src/hive.lua
new file mode 100644
index 0000000..6043135
--- /dev/null
+++ b/src/hive.lua
@@ -0,0 +1,69 @@
+local hive = {}
+local honey_max = 16
+
+function hive.construct(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ local formspec = [[ size[8,5;]
+ label[0.5,0;Bees are busy making honey...]
+ image[6,0;1,1;hive_bee.png]
+ image[5,0;1,1;hive_layout.png]
+ list[context;honey;5,0;1,1;]
+ list[current_player;main;0,1.35;8,4;] ]]
+ ..xbg..default.get_hotbar_bg(0,1.35)
+
+ meta:set_string("formspec", formspec)
+ meta:set_string("infotext", "Artificial Hive")
+ inv:set_size("honey", 1)
+
+ local timer = minetest.get_node_timer(pos)
+ timer:start(math.random(64, 128))
+end
+
+function hive.timer(pos)
+ local time = (minetest.get_timeofday() or 0) * 24000
+ if time < 5500 or time > 18500 then return true end
+
+ local inv = minetest.get_meta(pos):get_inventory()
+ local honeystack = inv:get_stack("honey", 1)
+ local honey = honeystack:get_count()
+
+ local radius = 4
+ local minp = vector.add(pos, -radius)
+ local maxp = vector.add(pos, radius)
+ local flowers = minetest.find_nodes_in_area_under_air(minp, maxp, "group:flower")
+
+ if #flowers > 2 and honey < honey_max then
+ inv:add_item("honey", "xdecor:honey")
+ elseif honey == honey_max then
+ local timer = minetest.get_node_timer(pos)
+ timer:stop() return true
+ end
+ return true
+end
+
+xdecor.register("hive", {
+ description = "Artificial Hive",
+ tiles = {"xdecor_hive_top.png", "xdecor_hive_top.png",
+ "xdecor_hive_side.png", "xdecor_hive_side.png",
+ "xdecor_hive_side.png", "xdecor_hive_front.png"},
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=1},
+ on_construct = hive.construct,
+ on_timer = hive.timer,
+ can_dig = function(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("honey")
+ end,
+ on_punch = function(_, _, puncher)
+ puncher:set_hp(puncher:get_hp() - 2)
+ end,
+ allow_metadata_inventory_put = function() return 0 end,
+ on_metadata_inventory_take = function(pos, _, _, stack)
+ if stack:get_count() == honey_max then
+ local timer = minetest.get_node_timer(pos)
+ timer:start(math.random(64, 128))
+ end
+ end
+})
+
diff --git a/src/itemframe.lua b/src/itemframe.lua
new file mode 100644
index 0000000..02d83d6
--- /dev/null
+++ b/src/itemframe.lua
@@ -0,0 +1,156 @@
+local itemframe, tmp = {}, {}
+screwdriver = screwdriver or {}
+
+local function remove_item(pos, node)
+ local objs = minetest.get_objects_inside_radius(pos, 0.5)
+ if not objs then return end
+
+ for _, obj in pairs(objs) do
+ if obj and obj:get_luaentity() and
+ obj:get_luaentity().name == "xdecor:f_item" then
+ obj:remove() break
+ end
+ end
+end
+
+local facedir = {
+ [0] = {x=0, y=0, z=1}, {x=1, y=0, z=0}, {x=0, y=0, z=-1}, {x=-1, y=0, z=0}
+}
+
+local function update_item(pos, node)
+ remove_item(pos, node)
+ local meta = minetest.get_meta(pos)
+ local itemstring = meta:get_string("item")
+ local posad = facedir[node.param2]
+ if not posad or itemstring == "" then return end
+
+ pos = vector.add(pos, vector.multiply(posad, 6.5/16))
+ tmp.nodename = node.name
+ tmp.texture = ItemStack(itemstring):get_name()
+
+ local entity = minetest.add_entity(pos, "xdecor:f_item")
+ local yaw = math.pi*2 - node.param2 * math.pi/2
+ entity:setyaw(yaw)
+
+ local timer = minetest.get_node_timer(pos)
+ timer:start(15.0)
+end
+
+local function drop_item(pos, node)
+ local meta = minetest.get_meta(pos)
+ local item = meta:get_string("item")
+ if item == "" then return end
+
+ minetest.add_item(pos, item)
+ meta:set_string("item", "")
+ remove_item(pos, node)
+
+ local timer = minetest.get_node_timer(pos)
+ timer:stop()
+end
+
+function itemframe.after_place(pos, placer, itemstack)
+ local meta = minetest.get_meta(pos)
+ local name = placer:get_player_name()
+ meta:set_string("owner", name)
+ meta:set_string("infotext", "Item Frame (owned by "..name..")")
+end
+
+function itemframe.timer(pos)
+ local node = minetest.get_node(pos)
+ local meta = minetest.get_meta(pos)
+ local num = #minetest.get_objects_inside_radius(pos, 0.5)
+
+ if num == 0 and meta:get_string("item") ~= "" then
+ update_item(pos, node)
+ end
+ return true
+end
+
+function itemframe.rightclick(pos, node, clicker, itemstack)
+ local meta = minetest.get_meta(pos)
+ local player = clicker:get_player_name()
+ local owner = meta:get_string("owner")
+ if player ~= owner or not itemstack then
+ return itemstack
+ end
+
+ drop_item(pos, node)
+ local itemstring = itemstack:take_item():to_string()
+ meta:set_string("item", itemstring)
+ update_item(pos, node)
+
+ return itemstack
+end
+
+function itemframe.punch(pos, node, puncher)
+ local meta = minetest.get_meta(pos)
+ local player = puncher:get_player_name()
+ local owner = meta:get_string("owner")
+
+ if player ~= owner then return end
+ drop_item(pos, node)
+end
+
+function itemframe.dig(pos, player)
+ local meta = minetest.get_meta(pos)
+ local pname = player and player:get_player_name()
+ local owner = meta:get_string("owner")
+
+ return pname == owner
+end
+
+xdecor.register("itemframe", {
+ description = "Item Frame",
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=3},
+ sounds = default.node_sound_wood_defaults(),
+ on_rotate = screwdriver.disallow,
+ sunlight_propagates = true,
+ inventory_image = "xdecor_itemframe.png",
+ node_box = xdecor.nodebox.slab_z(0.9375),
+ tiles = {"xdecor_wood.png", "xdecor_wood.png", "xdecor_wood.png",
+ "xdecor_wood.png", "xdecor_wood.png", "xdecor_itemframe.png"},
+ after_place_node = itemframe.after_place,
+ on_timer = itemframe.timer,
+ on_rightclick = itemframe.rightclick,
+ on_punch = itemframe.punch,
+ can_dig = itemframe.dig,
+ after_destruct = remove_item
+})
+
+minetest.register_entity("xdecor:f_item", {
+ visual = "wielditem",
+ visual_size = {x=0.33, y=0.33},
+ collisionbox = {0},
+ physical = false,
+ textures = {"air"},
+ on_activate = function(self, staticdata)
+ local pos = self.object:getpos()
+ if minetest.get_node(pos).name ~= "xdecor:itemframe" then
+ self.object:remove()
+ end
+
+ if tmp.nodename and tmp.texture then
+ self.nodename = tmp.nodename
+ tmp.nodename = nil
+ self.texture = tmp.texture
+ tmp.texture = nil
+ elseif staticdata and staticdata ~= "" then
+ local data = staticdata:split(";")
+ if data and data[1] and data[2] then
+ self.nodename = data[1]
+ self.texture = data[2]
+ end
+ end
+ if self.texture then
+ self.object:set_properties({textures={self.texture}})
+ end
+ end,
+ get_staticdata = function(self)
+ if self.nodename and self.texture then
+ return self.nodename..";"..self.texture
+ end
+ return ""
+ end
+})
+
diff --git a/src/mailbox.lua b/src/mailbox.lua
new file mode 100644
index 0000000..7f27af0
--- /dev/null
+++ b/src/mailbox.lua
@@ -0,0 +1,163 @@
+local mailbox = {}
+screwdriver = screwdriver or {}
+
+local function get_img(img)
+ local img_name = img:match("(.*)%.png")
+ if img_name then return img_name..".png" end
+end
+
+local function img_col(stack)
+ local def = minetest.registered_items[stack]
+ if not def then return "" end
+
+ if def.inventory_image ~= "" then
+ local img = get_img(def.inventory_image)
+ if img then return img end
+ end
+
+ if def.tiles then
+ local tile, img = def.tiles[1]
+ if type(tile) == "table" then
+ img = get_img(tile.name)
+ elseif type(tile) == "string" then
+ img = get_img(tile)
+ end
+ if img then return img end
+ end
+
+ return ""
+end
+
+function mailbox:formspec(pos, owner, is_owner)
+ local spos = pos.x..","..pos.y..","..pos.z
+ local meta = minetest.get_meta(pos)
+ local giver, img = "", ""
+
+ if is_owner then
+ for i = 1, 7 do
+ local giving = meta:get_string("giver"..i)
+ if giving ~= "" then
+ local stack = meta:get_string("stack"..i)
+ local giver_name = giving:sub(1,12)
+ local stack_name = stack:match("[%w_:]+")
+ local stack_count = stack:match("%s(%d+)") or 1
+
+ giver = giver.."#FFFF00,"..giver_name..","..i..
+ ",#FFFFFF,x "..stack_count..","
+ img = img..i.."="..
+ img_col(stack_name).."^\\[resize:16x16,"
+ end
+ end
+
+ return [[ size[9.5,9]
+ label[0,0;Mailbox]
+ label[6,0;Last donators]
+ box[6,0.72;3.3,3.5;#555555]
+ listring[current_player;main]
+ list[current_player;main;0.75,5.25;8,4;]
+ tableoptions[background=#00000000;highlight=#00000000;border=false] ]]..
+ "tablecolumns[color;text;image,"..img.."0;color;text]"..
+ "table[6,0.75;3.3,4;givers;"..giver.."]"..
+ "list[nodemeta:"..spos..";mailbox;0,0.75;6,4;]"..
+ "listring[nodemeta:"..spos..";mailbox]"..
+ xbg..default.get_hotbar_bg(0.75,5.25)
+ end
+ return [[ size[8,5]
+ list[current_player;main;0,1.25;8,4;] ]]..
+ "label[0,0;Send your goods to\n"..
+ (minetest.colorize and
+ minetest.colorize("#FFFF00", owner) or owner).."]"..
+ "list[nodemeta:"..spos..";drop;3.5,0;1,1;]"..
+ xbg..default.get_hotbar_bg(0,1.25)
+end
+
+function mailbox.dig(pos, player)
+ local meta = minetest.get_meta(pos)
+ local owner = meta:get_string("owner")
+ local player_name = player and player:get_player_name()
+ local inv = meta:get_inventory()
+
+ return inv:is_empty("mailbox") and player_name == owner
+end
+
+function mailbox.after_place_node(pos, placer)
+ local meta = minetest.get_meta(pos)
+ local player_name = placer:get_player_name()
+
+ meta:set_string("owner", player_name)
+ meta:set_string("infotext", player_name.."'s Mailbox")
+
+ local inv = meta:get_inventory()
+ inv:set_size("mailbox", 6*4)
+ inv:set_size("drop", 1)
+end
+
+function mailbox.rightclick(pos, node, clicker, itemstack, pointed_thing)
+ local meta = minetest.get_meta(pos)
+ local player = clicker:get_player_name()
+ local owner = meta:get_string("owner")
+
+ minetest.show_formspec(player, "xdecor:mailbox", mailbox:formspec(pos,
+ owner, (player == owner)))
+ return itemstack
+end
+
+function mailbox.put(pos, listname, _, stack, player)
+ if listname == "drop" then
+ local inv = minetest.get_meta(pos):get_inventory()
+ if inv:room_for_item("mailbox", stack) then
+ return -1
+ else
+ minetest.chat_send_player(player:get_player_name(),
+ "The mailbox is full")
+ end
+ end
+ return 0
+end
+
+function mailbox.on_put(pos, listname, _, stack, player)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ if listname == "drop" and inv:room_for_item("mailbox", stack) then
+ inv:set_list("drop", {})
+ inv:add_item("mailbox", stack)
+
+ for i = 7, 2, -1 do
+ meta:set_string("giver"..i, meta:get_string("giver"..(i-1)))
+ meta:set_string("stack"..i, meta:get_string("stack"..(i-1)))
+ end
+
+ meta:set_string("giver1", player:get_player_name())
+ meta:set_string("stack1", stack:to_string())
+ end
+end
+
+function mailbox.allow_take(pos, listname, index, stack, player)
+ local meta = minetest.get_meta(pos)
+
+ if player:get_player_name() ~= meta:get_string("owner") then
+ return 0
+ end
+ return stack:get_count()
+end
+
+function mailbox.allow_move(pos)
+ return 0
+end
+
+xdecor.register("mailbox", {
+ description = "Mailbox",
+ tiles = {"xdecor_mailbox_top.png", "xdecor_mailbox_bottom.png",
+ "xdecor_mailbox_side.png", "xdecor_mailbox_side.png",
+ "xdecor_mailbox.png", "xdecor_mailbox.png"},
+ groups = {cracky=3, oddly_breakable_by_hand=1},
+ on_rotate = screwdriver.rotate_simple,
+ can_dig = mailbox.dig,
+ on_rightclick = mailbox.rightclick,
+ allow_metadata_inventory_take = mailbox.allow_take,
+ allow_metadata_inventory_move = mailbox.allow_move,
+ on_metadata_inventory_put = mailbox.on_put,
+ allow_metadata_inventory_put = mailbox.put,
+ after_place_node = mailbox.after_place_node
+})
diff --git a/src/mechanisms.lua b/src/mechanisms.lua
new file mode 100644
index 0000000..8e1072d
--- /dev/null
+++ b/src/mechanisms.lua
@@ -0,0 +1,117 @@
+-- Thanks to sofar for helping with that code.
+
+minetest.setting_set("nodetimer_interval", 0.1)
+
+local plate = {}
+screwdriver = screwdriver or {}
+
+local function door_toggle(pos_actuator, pos_door, player)
+ local actuator = minetest.get_node(pos_actuator)
+ local door = doors.get(pos_door)
+
+ if actuator.name:sub(-4) == "_off" then
+ minetest.set_node(pos_actuator,
+ {name=actuator.name:gsub("_off", "_on"), param2=actuator.param2})
+ end
+ door:open(player)
+
+ minetest.after(2, function()
+ if minetest.get_node(pos_actuator).name:sub(-3) == "_on" then
+ minetest.set_node(pos_actuator,
+ {name=actuator.name, param2=actuator.param2})
+ end
+ door:close(player)
+ end)
+end
+
+function plate.construct(pos)
+ local timer = minetest.get_node_timer(pos)
+ timer:start(0.1)
+end
+
+function plate.timer(pos)
+ local objs = minetest.get_objects_inside_radius(pos, 0.8)
+ if not next(objs) or not doors.get then return true end
+ local minp = {x=pos.x-2, y=pos.y, z=pos.z-2}
+ local maxp = {x=pos.x+2, y=pos.y, z=pos.z+2}
+ local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
+
+ for _, player in pairs(objs) do
+ if player:is_player() then
+ for i=1, #doors do
+ door_toggle(pos, doors[i], player)
+ end
+ break
+ end
+ end
+ return true
+end
+
+function plate.register(material, desc, def)
+ xdecor.register("pressure_"..material.."_off", {
+ description = desc.." Pressure Plate",
+ tiles = {"xdecor_pressure_"..material..".png"},
+ drawtype = "nodebox",
+ node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 1, 14}}),
+ groups = def.groups,
+ sounds = def.sounds,
+ sunlight_propagates = true,
+ on_rotate = screwdriver.rotate_simple,
+ on_construct = plate.construct,
+ on_timer = plate.timer
+ })
+ xdecor.register("pressure_"..material.."_on", {
+ tiles = {"xdecor_pressure_"..material..".png"},
+ drawtype = "nodebox",
+ node_box = xdecor.pixelbox(16, {{1, 0, 1, 14, 0.4, 14}}),
+ groups = def.groups,
+ sounds = def.sounds,
+ drop = "xdecor:pressure_"..material.."_off",
+ sunlight_propagates = true,
+ on_rotate = screwdriver.rotate_simple
+ })
+end
+
+plate.register("wood", "Wooden", {
+ sounds = default.node_sound_wood_defaults(),
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2}
+})
+
+plate.register("stone", "Stone", {
+ sounds = default.node_sound_stone_defaults(),
+ groups = {cracky=3, oddly_breakable_by_hand=2}
+})
+
+xdecor.register("lever_off", {
+ description = "Lever",
+ tiles = {"xdecor_lever_off.png"},
+ drawtype = "nodebox",
+ node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
+ groups = {cracky=3, oddly_breakable_by_hand=2},
+ sounds = default.node_sound_stone_defaults(),
+ sunlight_propagates = true,
+ on_rotate = screwdriver.rotate_simple,
+ on_rightclick = function(pos, node, clicker, itemstack)
+ if not doors.get then return itemstack end
+ local minp = {x=pos.x-2, y=pos.y-1, z=pos.z-2}
+ local maxp = {x=pos.x+2, y=pos.y+1, z=pos.z+2}
+ local doors = minetest.find_nodes_in_area(minp, maxp, "group:door")
+
+ for i=1, #doors do
+ door_toggle(pos, doors[i], clicker)
+ end
+ return itemstack
+ end
+})
+
+xdecor.register("lever_on", {
+ tiles = {"xdecor_lever_on.png"},
+ drawtype = "nodebox",
+ node_box = xdecor.pixelbox(16, {{2, 1, 15, 12, 14, 1}}),
+ groups = {cracky=3, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ sounds = default.node_sound_stone_defaults(),
+ sunlight_propagates = true,
+ on_rotate = screwdriver.rotate_simple,
+ drop = "xdecor:lever_off"
+})
+
diff --git a/src/nodes.lua b/src/nodes.lua
new file mode 100644
index 0000000..bdfdc3c
--- /dev/null
+++ b/src/nodes.lua
@@ -0,0 +1,485 @@
+screwdriver = screwdriver or {}
+
+local function register_pane(name, desc, def)
+ xpanes.register_pane(name, {
+ description = desc,
+ tiles = {"xdecor_"..name..".png"},
+ drawtype = "airlike",
+ paramtype = "light",
+ textures = {"xdecor_"..name..".png", "xdecor_"..name..".png", "xpanes_space.png"},
+ inventory_image = "xdecor_"..name..".png",
+ wield_image = "xdecor_"..name..".png",
+ groups = def.groups,
+ sounds = def.sounds or default.node_sound_defaults(),
+ recipe = def.recipe
+ })
+end
+
+register_pane("bamboo_frame", "Bamboo Frame", {
+ groups = {choppy=3, oddly_breakable_by_hand=2, pane=1, flammable=2},
+ recipe = {{"default:papyrus", "default:papyrus", "default:papyrus"},
+ {"default:papyrus", "farming:cotton", "default:papyrus"},
+ {"default:papyrus", "default:papyrus", "default:papyrus"}}
+})
+
+register_pane("chainlink", "Chainlink", {
+ groups = {cracky=3, oddly_breakable_by_hand=2, pane=1},
+ recipe = {{"default:steel_ingot", "", "default:steel_ingot"},
+ {"", "default:steel_ingot", ""},
+ {"default:steel_ingot", "", "default:steel_ingot"}}
+})
+
+register_pane("rusty_bar", "Rusty Iron Bars", {
+ sounds = default.node_sound_stone_defaults(),
+ groups = {cracky=2, pane=1},
+ recipe = {{"", "default:dirt", ""},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}}
+})
+
+register_pane("wood_frame", "Wood Frame", {
+ sounds = default.node_sound_wood_defaults(),
+ groups = {choppy=2, pane=1, flammable=2},
+ recipe = {{"group:wood", "group:stick", "group:wood"},
+ {"group:stick", "group:stick", "group:stick"},
+ {"group:wood", "group:stick", "group:wood"}}
+})
+
+xdecor.register("baricade", {
+ description = "Baricade",
+ drawtype = "plantlike",
+ paramtype2 = "facedir",
+ inventory_image = "xdecor_baricade.png",
+ tiles = {"xdecor_baricade.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+ damage_per_second = 4,
+ selection_box = xdecor.nodebox.slab_y(0.3),
+ collision_box = xdecor.pixelbox(2, {{0, 0, 1, 2, 2, 0}})
+})
+
+xdecor.register("barrel", {
+ description = "Barrel",
+ tiles = {"xdecor_barrel_top.png", "xdecor_barrel_top.png", "xdecor_barrel_sides.png"},
+ on_place = minetest.rotate_node,
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+local function register_storage(name, desc, def)
+ xdecor.register(name, {
+ description = desc,
+ inventory = {size=def.inv_size or 24},
+ infotext = desc,
+ tiles = def.tiles,
+ node_box = def.node_box,
+ on_rotate = def.on_rotate,
+ on_place = def.on_place,
+ groups = def.groups or {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+ sounds = default.node_sound_wood_defaults()
+ })
+end
+
+register_storage("cabinet", "Wooden Cabinet", {
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_cabinet_sides.png", "xdecor_cabinet_front.png"}
+})
+
+register_storage("cabinet_half", "Half Wooden Cabinet", {
+ inv_size = 8,
+ node_box = xdecor.nodebox.slab_y(0.5, 0.5),
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"xdecor_cabinet_sides.png", "xdecor_cabinet_sides.png",
+ "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_sides.png",
+ "xdecor_half_cabinet_sides.png", "xdecor_half_cabinet_front.png"}
+})
+
+register_storage("empty_shelf", "Empty Shelf", {
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+ "default_wood.png", "default_wood.png^xdecor_empty_shelf.png"}
+})
+
+register_storage("multishelf", "Multi Shelf", {
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"default_wood.png", "default_wood.png", "default_wood.png",
+ "default_wood.png", "default_wood.png^xdecor_multishelf.png"},
+})
+
+xdecor.register("candle", {
+ description = "Candle",
+ light_source = 12,
+ drawtype = "torchlike",
+ inventory_image = "xdecor_candle_inv.png",
+ wield_image = "xdecor_candle_wield.png",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ groups = {dig_immediate=3, attached_node=1},
+ tiles = {{name = "xdecor_candle_floor.png",
+ animation = {type="vertical_frames", length=1.5}},
+ {name = "xdecor_candle_floor.png",
+ animation = {type="vertical_frames", length=1.5}},
+ {name = "xdecor_candle_wall.png",
+ animation = {type="vertical_frames", length=1.5}}
+ },
+ selection_box = {
+ type = "wallmounted",
+ wall_top = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
+ wall_bottom = {-0.25, -0.5, -0.25, 0.25, 0.1, 0.25},
+ wall_side = {-0.5, -0.35, -0.15, -0.15, 0.4, 0.15}
+ }
+})
+
+xdecor.register("chair", {
+ description = "Chair",
+ tiles = {"xdecor_wood.png"},
+ sounds = default.node_sound_wood_defaults(),
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2},
+ on_rotate = screwdriver.rotate_simple,
+ node_box = xdecor.pixelbox(16, {
+ {3, 0, 11, 2, 16, 2}, {11, 0, 11, 2, 16, 2},
+ {5, 9, 11.5, 6, 6, 1}, {3, 0, 3, 2, 6, 2},
+ {11, 0, 3, 2, 6, 2}, {3, 6, 3, 10, 2, 8}
+ }),
+ can_dig = xdecor.sit_dig,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ pos.y = pos.y + 0 -- Sitting position
+ xdecor.sit(pos, node, clicker, pointed_thing)
+ return itemstack
+ end
+})
+
+xdecor.register("cobweb", {
+ description = "Cobweb",
+ drawtype = "plantlike",
+ tiles = {"xdecor_cobweb.png"},
+ inventory_image = "xdecor_cobweb.png",
+ liquid_viscosity = 8,
+ liquidtype = "source",
+ liquid_alternative_flowing = "xdecor:cobweb",
+ liquid_alternative_source = "xdecor:cobweb",
+ liquid_renewable = false,
+ liquid_range = 0,
+ walkable = false,
+ selection_box = {type = "regular"},
+ groups = {snappy=3, liquid=3, flammable=3},
+ sounds = default.node_sound_leaves_defaults()
+})
+
+for _, c in pairs({"red"}) do -- Add more curtains colors simply here
+ xdecor.register("curtain_"..c, {
+ description = c:gsub("^%l", string.upper).." Curtain",
+ walkable = false,
+ tiles = {"wool_white.png^[colorize:"..c..":170"},
+ inventory_image = "wool_white.png^[colorize:"..c..
+ ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126",
+ wield_image = "wool_white.png^[colorize:"..c..":170",
+ drawtype = "signlike",
+ paramtype2 = "wallmounted",
+ groups = {dig_immediate=3, flammable=3},
+ selection_box = {type="wallmounted"},
+ on_rightclick = function(pos, node, _, itemstack)
+ minetest.set_node(pos, {name="xdecor:curtain_open_"..c, param2=node.param2})
+ return itemstack
+ end
+ })
+
+ xdecor.register("curtain_open_"..c, {
+ tiles = {"wool_white.png^[colorize:"..c..
+ ":170^xdecor_curtain_open_overlay.png^[makealpha:255,126,126"},
+ drawtype = "signlike",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ groups = {dig_immediate=3, flammable=3, not_in_creative_inventory=1},
+ selection_box = {type="wallmounted"},
+ drop = "xdecor:curtain_"..c,
+ on_rightclick = function(pos, node, _, itemstack)
+ minetest.set_node(pos, {name="xdecor:curtain_"..c, param2=node.param2})
+ return itemstack
+ end
+ })
+
+ minetest.register_craft({
+ output = "xdecor:curtain_"..c.." 4",
+ recipe = {{"", "wool:"..c, ""},
+ {"", "wool:"..c, ""}}
+ })
+end
+
+xdecor.register("cushion", {
+ description = "Cushion",
+ tiles = {"xdecor_cushion.png"},
+ groups = {snappy=3, flammable=3, fall_damage_add_percent=-50},
+ on_place = minetest.rotate_node,
+ node_box = xdecor.nodebox.slab_y(0.5),
+ can_dig = xdecor.sit_dig,
+ on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
+ pos.y = pos.y + 0 -- Sitting position
+ xdecor.sit(pos, node, clicker, pointed_thing)
+ return itemstack
+ end
+})
+
+xdecor.register("cushion_block", {
+ description = "Cushion Block",
+ tiles = {"xdecor_cushion.png"},
+ groups = {snappy=3, flammable=3, fall_damage_add_percent=-75, not_in_creative_inventory=1}
+})
+
+local function door_access(name)
+ return name:find("prison")
+end
+
+local xdecor_doors = {
+ japanese = {
+ {"group:wood", "default:paper"},
+ {"default:paper", "group:wood"},
+ {"group:wood", "default:paper"} },
+ prison = {
+ {"xpanes:bar_flat", "xpanes:bar_flat",},
+ {"xpanes:bar_flat", "xpanes:bar_flat",},
+ {"xpanes:bar_flat", "xpanes:bar_flat"} },
+ rusty_prison = {
+ {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
+ {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat",},
+ {"xpanes:rusty_bar_flat", "xpanes:rusty_bar_flat"} },
+ screen = {
+ {"group:wood", "group:wood"},
+ {"xpanes:chainlink_flat", "xpanes:chainlink_flat"},
+ {"group:wood", "group:wood"} },
+ slide = {
+ {"default:paper", "default:paper"},
+ {"default:paper", "default:paper"},
+ {"group:wood", "group:wood"} },
+ woodglass = {
+ {"default:glass", "default:glass"},
+ {"group:wood", "group:wood"},
+ {"group:wood", "group:wood"} }
+}
+
+for name, recipe in pairs(xdecor_doors) do
+ if not doors.register then break end
+ doors.register(name.."_door", {
+ tiles = {{name = "xdecor_"..name.."_door.png", backface_culling=true}},
+ description = name:gsub("%f[%w]%l", string.upper):gsub("_", " ").." Door",
+ inventory_image = "xdecor_"..name.."_door_inv.png",
+ protected = door_access(name),
+ groups = {choppy=2, cracky=2, oddly_breakable_by_hand=1, door=1},
+ recipe = recipe
+ })
+end
+
+xdecor.register("enderchest", {
+ description = "Ender Chest",
+ tiles = {"xdecor_enderchest_top.png", "xdecor_enderchest_top.png",
+ "xdecor_enderchest_side.png", "xdecor_enderchest_side.png",
+ "xdecor_enderchest_side.png", "xdecor_enderchest_front.png"},
+ groups = {cracky=1, choppy=1},
+ sounds = default.node_sound_stone_defaults(),
+ on_rotate = screwdriver.rotate_simple,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("formspec", [[ size[8,9]
+ list[current_player;enderchest;0,0;8,4;]
+ list[current_player;main;0,5;8,4;]
+ listring[current_player;enderchest]
+ listring[current_player;main] ]]
+ ..xbg..default.get_hotbar_bg(0,5))
+ meta:set_string("infotext", "Ender Chest")
+ end
+})
+
+minetest.register_on_joinplayer(function(player)
+ local inv = player:get_inventory()
+ inv:set_size("enderchest", 8*4)
+end)
+
+xdecor.register("ivy", {
+ description = "Ivy",
+ drawtype = "signlike",
+ walkable = false,
+ climbable = true,
+ groups = {snappy=3, flora=1, attached_node=1, plant=1, flammable=3},
+ paramtype2 = "wallmounted",
+ selection_box = {type="wallmounted"},
+ tiles = {"xdecor_ivy.png"},
+ inventory_image = "xdecor_ivy.png",
+ wield_image = "xdecor_ivy.png",
+ sounds = default.node_sound_leaves_defaults()
+})
+
+xdecor.register("lantern", {
+ description = "Lantern",
+ light_source = 13,
+ drawtype = "plantlike",
+ inventory_image = "xdecor_lantern_inv.png",
+ wield_image = "xdecor_lantern_inv.png",
+ paramtype2 = "wallmounted",
+ walkable = false,
+ groups = {snappy=3, attached_node=1},
+ tiles = {{name="xdecor_lantern.png", animation={type="vertical_frames", length=1.5}}},
+ selection_box = xdecor.pixelbox(16, {{4, 0, 4, 8, 16, 8}})
+})
+
+for _, l in pairs({"iron", "wooden"}) do
+ xdecor.register(l.."_lightbox", {
+ description = l:gsub("^%l", string.upper).." Light Box",
+ tiles = {"xdecor_"..l.."_lightbox.png"},
+ groups = {cracky=3, choppy=3, oddly_breakable_by_hand=2},
+ light_source = 13,
+ sounds = default.node_sound_glass_defaults()
+ })
+end
+
+for _, f in pairs({"dandelion_white", "dandelion_yellow", "geranium",
+ "rose", "tulip", "viola"}) do
+ xdecor.register("potted_"..f, {
+ description = "Potted "..f:gsub("%f[%w]%l", string.upper):gsub("_", " "),
+ walkable = false,
+ groups = {snappy=3, flammable=3, plant=1, flower=1},
+ tiles = {"xdecor_"..f.."_pot.png"},
+ inventory_image = "xdecor_"..f.."_pot.png",
+ drawtype = "plantlike",
+ sounds = default.node_sound_leaves_defaults(),
+ selection_box = xdecor.nodebox.slab_y(0.3)
+ })
+
+ minetest.register_craft({
+ output = "xdecor:potted_"..f,
+ recipe = {{"default:clay_brick", "flowers:"..f,
+ "default:clay_brick"}, {"", "default:clay_brick", ""}}
+ })
+end
+
+local painting_box = {
+ type = "wallmounted",
+ wall_top = {-0.4375, 0.4375, -0.3125, 0.4375, 0.5, 0.3125},
+ wall_bottom = {-0.4375, -0.5, -0.3125, 0.4375, -0.4375, 0.3125},
+ wall_side = {-0.5, -0.3125, -0.4375, -0.4375, 0.3125, 0.4375}
+}
+
+xdecor.register("painting_1", {
+ description = "Painting",
+ tiles = {"xdecor_painting_1.png"},
+ inventory_image = "xdecor_painting_empty.png",
+ wield_image = "xdecor_painting_empty.png",
+ paramtype2 = "wallmounted",
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2, attached_node=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = painting_box,
+ node_placement_prediction = "",
+ on_place = function(itemstack, placer, pointed_thing)
+ local num = math.random(4)
+ local leftover = minetest.item_place_node(
+ ItemStack("xdecor:painting_"..num), placer, pointed_thing)
+ if leftover:get_count() == 0 and
+ not minetest.setting_getbool("creative_mode") then
+ itemstack:take_item()
+ end
+ return itemstack
+ end
+})
+
+for i = 2, 4 do
+ xdecor.register("painting_"..i, {
+ tiles = {"xdecor_painting_"..i..".png"},
+ paramtype2 = "wallmounted",
+ drop = "xdecor:painting_1",
+ sunlight_propagates = true,
+ groups = {choppy=3, oddly_breakable_by_hand=2, flammable=2,
+ attached_node=1, not_in_creative_inventory=1},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = painting_box
+ })
+end
+
+xdecor.register("stonepath", {
+ description = "Garden Stone Path",
+ tiles = {"default_stone.png"},
+ groups = {snappy=3},
+ on_rotate = screwdriver.rotate_simple,
+ sounds = default.node_sound_stone_defaults(),
+ sunlight_propagates = true,
+ node_box = xdecor.pixelbox(16, {
+ {8, 0, 8, 6, .5, 6}, {1, 0, 1, 6, .5, 6},
+ {1, 0, 10, 5, .5, 5}, {10, 0, 2, 4, .5, 4}
+ }),
+ selection_box = xdecor.nodebox.slab_y(0.05)
+})
+
+local function register_hard_node(name, desc, def)
+ def = def or {}
+ xdecor.register(name, {
+ description = desc,
+ tiles = {"xdecor_"..name..".png"},
+ groups = def.groups or {cracky=1},
+ sounds = def.sounds or default.node_sound_stone_defaults()
+ })
+end
+
+register_hard_node("cactusbrick", "Cactus Brick")
+register_hard_node("coalstone_tile", "Coal Stone Tile")
+register_hard_node("desertstone_tile", "Desert Stone Tile")
+register_hard_node("hard_clay", "Hardened Clay")
+register_hard_node("moonbrick", "Moon Brick")
+register_hard_node("stone_tile", "Stone Tile")
+register_hard_node("stone_rune", "Runestone")
+register_hard_node("packed_ice", "Packed Ice", {
+ groups = {cracky=1, puts_out_fire=1},
+ sounds = default.node_sound_glass_defaults()
+})
+register_hard_node("wood_tile", "Wooden Tile", {
+ groups = {choppy=1, wood=1, flammable=2},
+ sounds = default.node_sound_wood_defaults()
+})
+
+xdecor.register("table", {
+ description = "Table",
+ tiles = {"xdecor_wood.png"},
+ groups = {choppy=2, oddly_breakable_by_hand=1, flammable=2},
+ sounds = default.node_sound_wood_defaults(),
+ node_box = xdecor.pixelbox(16, {
+ {0, 14, 0, 16, 2, 16}, {5.5, 0, 5.5, 5, 14, 6}
+ })
+})
+
+xdecor.register("tatami", {
+ description = "Tatami",
+ tiles = {"xdecor_tatami.png"},
+ wield_image = "xdecor_tatami.png",
+ groups = {snappy=3, flammable=3},
+ sunlight_propagates = true,
+ node_box = xdecor.nodebox.slab_y(0.0625)
+})
+
+xdecor.register("trampoline", {
+ description = "Trampoline",
+ tiles = {"xdecor_trampoline.png", "mailbox_blank16.png", "xdecor_trampoline_sides.png"},
+ groups = {cracky=3, oddly_breakable_by_hand=1, fall_damage_add_percent=-80, bouncy=90},
+ node_box = xdecor.nodebox.slab_y(0.5),
+ sounds = {footstep = {name="xdecor_bouncy", gain=0.8}}
+})
+
+xdecor.register("tv", {
+ description = "Television",
+ light_source = 11,
+ groups = {cracky=3, oddly_breakable_by_hand=2},
+ on_rotate = screwdriver.rotate_simple,
+ tiles = {"xdecor_television_left.png^[transformR270",
+ "xdecor_television_left.png^[transformR90",
+ "xdecor_television_left.png^[transformFX",
+ "xdecor_television_left.png", "xdecor_television_back.png",
+ {name="xdecor_television_front_animated.png",
+ animation = {type="vertical_frames", length=80.0}} }
+})
+
+xdecor.register("woodframed_glass", {
+ description = "Wood Framed Glass",
+ drawtype = "glasslike_framed",
+ sunlight_propagates = true,
+ tiles = {"xdecor_woodframed_glass.png", "xdecor_woodframed_glass_detail.png"},
+ groups = {cracky=2, oddly_breakable_by_hand=1},
+ sounds = default.node_sound_glass_defaults()
+})
diff --git a/src/recipes.lua b/src/recipes.lua
new file mode 100644
index 0000000..9e0b169
--- /dev/null
+++ b/src/recipes.lua
@@ -0,0 +1,373 @@
+minetest.register_craft({
+ output = "xdecor:baricade",
+ recipe = {
+ {"group:stick", "", "group:stick"},
+ {"", "default:steel_ingot", ""},
+ {"group:stick", "", "group:stick"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:barrel",
+ recipe = {
+ {"group:wood", "group:wood", "group:wood"},
+ {"default:iron_lump", "", "default:iron_lump"},
+ {"group:wood", "group:wood", "group:wood"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:bowl 3",
+ recipe = {
+ {"group:wood", "", "group:wood"},
+ {"", "group:wood", ""}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:candle",
+ recipe = {
+ {"default:torch"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:cabinet",
+ recipe = {
+ {"group:wood", "group:wood", "group:wood"},
+ {"doors:trapdoor", "", "doors:trapdoor"},
+ {"group:wood", "group:wood", "group:wood"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:cabinet_half 2",
+ recipe = {
+ {"xdecor:cabinet"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:cactusbrick",
+ recipe = {
+ {"default:brick", "default:cactus"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:cauldron_empty",
+ recipe = {
+ {"default:iron_lump", "", "default:iron_lump"},
+ {"default:iron_lump", "", "default:iron_lump"},
+ {"default:iron_lump", "default:iron_lump", "default:iron_lump"}
+ }
+})
+
+minetest.register_craft({
+ output = "realchess:chessboard",
+ recipe = {
+ {"dye:black", "dye:white", "dye:black"},
+ {"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:chair",
+ recipe = {
+ {"group:stick", "", ""},
+ {"group:stick", "group:stick", "group:stick"},
+ {"group:stick", "", "group:stick"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:coalstone_tile 4",
+ recipe = {
+ {"default:coalblock", "default:stone"},
+ {"default:stone", "default:coalblock"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:cobweb",
+ recipe = {
+ {"farming:cotton", "", "farming:cotton"},
+ {"", "farming:cotton", ""},
+ {"farming:cotton", "", "farming:cotton"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:cushion 3",
+ recipe = {
+ {"wool:red", "wool:red", "wool:red"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:cushion_block",
+ recipe = {
+ {"xdecor:cushion"},
+ {"xdecor:cushion"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:desertstone_tile",
+ recipe = {
+ {"default:desert_cobble", "default:desert_cobble"},
+ {"default:desert_cobble", "default:desert_cobble"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:empty_shelf",
+ recipe = {
+ {"group:wood", "group:wood", "group:wood"},
+ {"", "", ""},
+ {"group:wood", "group:wood", "group:wood"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:enderchest",
+ recipe = {
+ {"", "default:obsidian", ""},
+ {"default:obsidian", "default:chest", "default:obsidian"},
+ {"", "default:obsidian", ""}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:enchantment_table",
+ recipe = {
+ {"", "default:book", ""},
+ {"default:diamond", "default:obsidian", "default:diamond"},
+ {"default:obsidian", "default:obsidian", "default:obsidian"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:itemframe",
+ recipe = {
+ {"group:stick", "group:stick", "group:stick"},
+ {"group:stick", "default:paper", "group:stick"},
+ {"group:stick", "group:stick", "group:stick"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:hammer",
+ recipe = {
+ {"default:steel_ingot", "group:stick", "default:steel_ingot"},
+ {"", "group:stick", ""}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:hard_clay",
+ recipe = {
+ {"default:clay", "default:clay"},
+ {"default:clay", "default:clay"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:hive",
+ recipe = {
+ {"group:stick", "group:stick", "group:stick"},
+ {"default:paper", "default:paper", "default:paper"},
+ {"group:stick", "group:stick", "group:stick"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:iron_lightbox",
+ recipe = {
+ {"xpanes:bar_flat", "default:torch", "xpanes:bar_flat"},
+ {"xpanes:bar_flat", "default:glass", "xpanes:bar_flat"},
+ {"xpanes:bar_flat", "default:torch", "xpanes:bar_flat"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:ivy 4",
+ recipe = {
+ {"group:leaves"},
+ {"group:leaves"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:lantern",
+ recipe = {
+ {"default:iron_lump"},
+ {"default:torch"},
+ {"default:iron_lump"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:lever_off",
+ recipe = {
+ {"group:stick"},
+ {"group:stone"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:mailbox",
+ recipe = {
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ {"dye:red", "default:paper", "dye:red"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:moonbrick",
+ recipe = {
+ {"default:brick", "default:stone"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:multishelf",
+ recipe = {
+ {"group:wood", "group:wood", "group:wood"},
+ {"group:vessel", "group:book", "group:vessel"},
+ {"group:wood", "group:wood", "group:wood"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:packed_ice",
+ recipe = {
+ {"default:ice", "default:ice"},
+ {"default:ice", "default:ice"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:painting_1",
+ recipe = {
+ {"default:sign_wall_wood", "dye:blue"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:pressure_stone_off",
+ type = "shapeless",
+ recipe = {"group:stone", "group:stone"}
+})
+
+minetest.register_craft({
+ output = "xdecor:pressure_wood_off",
+ type = "shapeless",
+ recipe = {"group:wood", "group:wood"}
+})
+
+minetest.register_craft({
+ output = "xdecor:rope",
+ recipe = {
+ {"farming:string"},
+ {"farming:string"},
+ {"farming:string"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:stone_tile 2",
+ recipe = {
+ {"default:cobble", "default:cobble"},
+ {"default:cobble", "default:cobble"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:stone_rune 4",
+ recipe = {
+ {"default:stone", "default:stone", "default:stone"},
+ {"default:stone", "", "default:stone"},
+ {"default:stone", "default:stone", "default:stone"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:stonepath 16",
+ recipe = {
+ {"stairs:slab_cobble", "", "stairs:slab_cobble"},
+ {"", "stairs:slab_cobble", ""},
+ {"stairs:slab_cobble", "", "stairs:slab_cobble"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:table",
+ recipe = {
+ {"stairs:slab_wood", "stairs:slab_wood", "stairs:slab_wood"},
+ {"", "group:stick", ""},
+ {"", "group:stick", ""}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:tatami",
+ recipe = {
+ {"farming:wheat", "farming:wheat", "farming:wheat"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:trampoline",
+ recipe = {
+ {"farming:string", "farming:string", "farming:string"},
+ {"default:steel_ingot", "default:steel_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "", "default:steel_ingot"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:tv",
+ recipe = {
+ {"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"},
+ {"default:steel_ingot", "default:glass", "default:steel_ingot"},
+ {"default:steel_ingot", "default:copper_ingot", "default:steel_ingot"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:workbench",
+ recipe = {
+ {"group:wood", "group:wood"},
+ {"group:wood", "group:wood"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:woodframed_glass",
+ recipe = {
+ {"group:stick", "group:stick", "group:stick"},
+ {"group:stick", "default:glass", "group:stick"},
+ {"group:stick", "group:stick", "group:stick"}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:wood_tile 2",
+ recipe = {
+ {"", "group:wood", ""},
+ {"group:wood", "", "group:wood"},
+ {"", "group:wood", ""}
+ }
+})
+
+minetest.register_craft({
+ output = "xdecor:wooden_lightbox",
+ recipe = {
+ {"group:stick", "default:torch", "group:stick"},
+ {"group:stick", "default:glass", "group:stick"},
+ {"group:stick", "default:torch", "group:stick"}
+ }
+})
+
diff --git a/src/rope.lua b/src/rope.lua
new file mode 100644
index 0000000..1627fd8
--- /dev/null
+++ b/src/rope.lua
@@ -0,0 +1,57 @@
+local rope = {}
+
+-- Code by Mirko K. (modified by Temperest, Wulfsdad and kilbith) (License: GPL).
+function rope.place(itemstack, placer, pointed_thing)
+ if pointed_thing.type == "node" then
+ local pos = pointed_thing.above
+ local oldnode = minetest.get_node(pos)
+ local stackname = itemstack:get_name()
+ if minetest.is_protected(pos, placer:get_player_name()) then
+ return itemstack
+ end
+
+ while oldnode.name == "air" and not itemstack:is_empty() do
+ local newnode = {name = stackname, param1 = 0}
+ minetest.set_node(pos, newnode)
+ itemstack:take_item()
+ pos.y = pos.y - 1
+ oldnode = minetest.get_node(pos)
+ end
+ end
+ return itemstack
+end
+
+function rope.remove(pos, oldnode, digger, rope_name)
+ local num = 0
+ local below = {x=pos.x, y=pos.y, z=pos.z}
+ local digger_inv = digger:get_inventory()
+
+ while minetest.get_node(below).name == rope_name do
+ minetest.remove_node(below)
+ below.y = below.y - 1
+ num = num + 1
+ end
+ if num == 0 then return end
+ digger_inv:add_item("main", rope_name.." "..num)
+ return true
+end
+
+xdecor.register("rope", {
+ description = "Rope",
+ drawtype = "plantlike",
+ walkable = false,
+ climbable = true,
+ groups = {snappy=3, flammable=3},
+ tiles = {"xdecor_rope.png"},
+ inventory_image = "xdecor_rope_inv.png",
+ wield_image = "xdecor_rope_inv.png",
+ selection_box = xdecor.pixelbox(8, {{3, 0, 3, 2, 8, 2}}),
+ on_place = rope.place,
+ on_punch = function(pos, node, puncher, pointed_thing)
+ local player_name = puncher:get_player_name()
+ if not minetest.is_protected(pos, player_name) or
+ minetest.get_player_privs(player_name).protection_bypass then
+ rope.remove(pos, node, puncher, "xdecor:rope")
+ end
+ end
+})
diff --git a/src/workbench.lua b/src/workbench.lua
new file mode 100644
index 0000000..0df3bf5
--- /dev/null
+++ b/src/workbench.lua
@@ -0,0 +1,303 @@
+local workbench = {}
+WB = {}
+screwdriver = screwdriver or {}
+local min, ceil = math.min, math.ceil
+local registered_nodes = minetest.registered_nodes
+
+-- Nodes allowed to be cut
+-- Only the regular, solid blocks without metas or explosivity can be cut
+local nodes = {}
+for node, def in pairs(registered_nodes) do
+ if (def.drawtype == "normal" or def.drawtype:sub(1,5) == "glass") and
+ (def.groups.cracky or def.groups.choppy) and
+ not def.on_construct and
+ not def.after_place_node and
+ not def.on_rightclick and
+ not def.on_blast and
+ not def.allow_metadata_inventory_take and
+ not (def.groups.not_in_creative_inventory == 1) and
+ not (def.groups.not_cuttable == 1) and
+ not def.groups.wool and
+ (def.tiles and type(def.tiles[1]) == "string" and not
+ def.tiles[1]:find("default_mineral")) and
+ not def.mesecons and
+ def.description and
+ def.description ~= "" and
+ def.light_source == 0
+ then
+ nodes[#nodes+1] = node
+ end
+end
+
+-- Optionally, you can register custom cuttable nodes in the workbench
+WB.custom_nodes_register = {
+ -- "default:leaves",
+}
+
+setmetatable(nodes, {
+ __concat = function(t1, t2)
+ for i=1, #t2 do
+ t1[#t1+1] = t2[i]
+ end
+ return t1
+ end
+})
+
+nodes = nodes..WB.custom_nodes_register
+
+-- Nodeboxes definitions
+workbench.defs = {
+ -- Name Yield X Y Z W H L
+ {"nanoslab", 16, { 0, 0, 0, 8, 1, 8 }},
+ {"micropanel", 16, { 0, 0, 0, 16, 1, 8 }},
+ {"microslab", 8, { 0, 0, 0, 16, 1, 16 }},
+ {"thinstair", 8, { 0, 7, 0, 16, 1, 8 },
+ { 0, 15, 8, 16, 1, 8 }},
+ {"cube", 4, { 0, 0, 0, 8, 8, 8 }},
+ {"panel", 4, { 0, 0, 0, 16, 8, 8 }},
+ {"slab", 2, nil },
+ {"doublepanel", 2, { 0, 0, 0, 16, 8, 8 },
+ { 0, 8, 8, 16, 8, 8 }},
+ {"halfstair", 2, { 0, 0, 0, 8, 8, 16 },
+ { 0, 8, 8, 8, 8, 8 }},
+ {"outerstair", 1, { 0, 0, 0, 16, 8, 16 },
+ { 0, 8, 8, 8, 8, 8 }},
+ {"stair", 1, nil },
+ {"innerstair", 1, { 0, 0, 0, 16, 8, 16 },
+ { 0, 8, 8, 16, 8, 8 },
+ { 0, 8, 0, 8, 8, 8 }}
+}
+
+-- Tools allowed to be repaired
+function workbench:repairable(stack)
+ local tools = {"pick", "axe", "shovel", "sword", "hoe", "armor", "shield"}
+ for _, t in pairs(tools) do
+ if stack:find(t) then return true end
+ end
+ return false
+end
+
+function workbench:get_output(inv, input, name)
+ local output = {}
+ for i=1, #self.defs do
+ local nbox = self.defs[i]
+ local count = min(nbox[2] * input:get_count(), input:get_stack_max())
+ local item = name.."_"..nbox[1]
+ item = nbox[3] and item or "stairs:"..nbox[1].."_"..name:match(":(.*)")
+ output[#output+1] = item.." "..count
+ end
+ inv:set_list("forms", output)
+end
+
+local formspecs = {
+ -- Main formspec
+ [[ label[0.9,1.23;Cut]
+ label[0.9,2.23;Repair]
+ box[-0.05,1;2.05,0.9;#555555]
+ box[-0.05,2;2.05,0.9;#555555]
+ button[0,0;2,1;craft;Crafting]
+ button[2,0;2,1;storage;Storage]
+ image[3,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ image[0,1;1,1;worktable_saw.png]
+ image[0,2;1,1;worktable_anvil.png]
+ image[3,2;1,1;hammer_layout.png]
+ list[context;input;2,1;1,1;]
+ list[context;tool;2,2;1,1;]
+ list[context;hammer;3,2;1,1;]
+ list[context;forms;4,0;4,3;]
+ listring[current_player;main]
+ listring[context;tool]
+ listring[current_player;main]
+ listring[context;hammer]
+ listring[current_player;main]
+ listring[context;forms]
+ listring[current_player;main]
+ listring[context;input] ]],
+ -- Crafting formspec
+ [[ image[5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]
+ button[0,0;1.5,1;back;< Back]
+ list[current_player;craft;2,0;3,3;]
+ list[current_player;craftpreview;6,1;1,1;]
+ listring[current_player;main]
+ listring[current_player;craft] ]],
+ -- Storage formspec
+ [[ list[context;storage;0,1;8,2;]
+ button[0,0;1.5,1;back;< Back]
+ listring[context;storage]
+ listring[current_player;main] ]]
+}
+
+function workbench:set_formspec(meta, id)
+ meta:set_string("formspec",
+ "size[8,7;]list[current_player;main;0,3.25;8,4;]"..
+ formspecs[id]..xbg..default.get_hotbar_bg(0,3.25))
+end
+
+function workbench.construct(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+
+ inv:set_size("tool", 1)
+ inv:set_size("input", 1)
+ inv:set_size("hammer", 1)
+ inv:set_size("forms", 4*3)
+ inv:set_size("storage", 8*2)
+
+ meta:set_string("infotext", "Work Bench")
+ workbench:set_formspec(meta, 1)
+end
+
+function workbench.fields(pos, _, fields)
+ if fields.quit then return end
+ local meta = minetest.get_meta(pos)
+ workbench:set_formspec(meta, fields.back and 1 or
+ fields.craft and 2 or
+ fields.storage and 3)
+end
+
+function workbench.dig(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ return inv:is_empty("input") and inv:is_empty("hammer") and
+ inv:is_empty("tool") and inv:is_empty("storage")
+end
+
+function workbench.timer(pos)
+ local timer = minetest.get_node_timer(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local tool = inv:get_stack("tool", 1)
+ local hammer = inv:get_stack("hammer", 1)
+
+ if tool:is_empty() or hammer:is_empty() or tool:get_wear() == 0 then
+ timer:stop()
+ return
+ end
+
+ -- Tool's wearing range: 0-65535 | 0 = new condition
+ tool:add_wear(-500)
+ hammer:add_wear(700)
+
+ inv:set_stack("tool", 1, tool)
+ inv:set_stack("hammer", 1, hammer)
+ return true
+end
+
+function workbench.put(_, listname, _, stack)
+ local stackname = stack:get_name()
+ if (listname == "tool" and stack:get_wear() > 0 and
+ workbench:repairable(stackname)) or
+ (listname == "input" and registered_nodes[stackname.."_cube"]) or
+ (listname == "hammer" and stackname == "xdecor:hammer") or
+ listname == "storage" then
+ return stack:get_count()
+ end
+ return 0
+end
+
+function workbench.move(_, from_list, _, to_list, _, count)
+ return (to_list == "storage" and from_list ~= "forms") and count or 0
+end
+
+function workbench.on_put(pos, listname, _, stack)
+ local inv = minetest.get_meta(pos):get_inventory()
+ if listname == "input" then
+ local input = inv:get_stack("input", 1)
+ workbench:get_output(inv, input, stack:get_name())
+ elseif listname == "tool" or listname == "hammer" then
+ local timer = minetest.get_node_timer(pos)
+ timer:start(3.0)
+ end
+end
+
+function workbench.on_take(pos, listname, index, stack, player)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local input = inv:get_stack("input", 1)
+ local inputname = input:get_name()
+ local stackname = stack:get_name()
+
+ if listname == "input" then
+ if stackname == inputname then
+ workbench:get_output(inv, input, stackname)
+ else
+ inv:set_list("forms", {})
+ end
+ elseif listname == "forms" then
+ local fromstack = inv:get_stack(listname, index)
+ if not fromstack:is_empty() and fromstack:get_name() ~= stackname then
+ local player_inv = player:get_inventory()
+ if player_inv:room_for_item("main", fromstack) then
+ player_inv:add_item("main", fromstack)
+ end
+ end
+
+ input:take_item(ceil(stack:get_count() / workbench.defs[index][2]))
+ inv:set_stack("input", 1, input)
+ workbench:get_output(inv, input, inputname)
+ end
+end
+
+xdecor.register("workbench", {
+ description = "Work Bench",
+ groups = {cracky=2, choppy=2, oddly_breakable_by_hand=1},
+ sounds = default.node_sound_wood_defaults(),
+ tiles = {"xdecor_workbench_top.png", "xdecor_workbench_top.png",
+ "xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
+ "xdecor_workbench_front.png", "xdecor_workbench_front.png"},
+ on_rotate = screwdriver.rotate_simple,
+ can_dig = workbench.dig,
+ on_timer = workbench.timer,
+ on_construct = workbench.construct,
+ on_receive_fields = workbench.fields,
+ on_metadata_inventory_put = workbench.on_put,
+ on_metadata_inventory_take = workbench.on_take,
+ allow_metadata_inventory_put = workbench.put,
+ allow_metadata_inventory_move = workbench.move
+})
+
+for _, d in pairs(workbench.defs) do
+for i=1, #nodes do
+ local node = nodes[i]
+ local def = registered_nodes[node]
+
+ if d[3] then
+ local groups = {}
+ local tiles
+ groups.not_in_creative_inventory = 1
+
+ for k, v in pairs(def.groups) do
+ if k ~= "wood" and k ~= "stone" and k ~= "level" then
+ groups[k] = v
+ end
+ end
+
+ if def.tiles then
+ if #def.tiles > 1 and (def.drawtype:sub(1,5) ~= "glass") then
+ tiles = def.tiles
+ else
+ tiles = {def.tiles[1]}
+ end
+ else
+ tiles = {def.tile_images[1]}
+ end
+
+ if not registered_nodes["stairs:slab_"..node:match(":(.*)")] then
+ stairs.register_stair_and_slab(node:match(":(.*)"), node,
+ groups, tiles, def.description.." Stair",
+ def.description.." Slab", def.sounds)
+ end
+
+ minetest.register_node(":"..node.."_"..d[1], {
+ description = def.description.." "..d[1]:gsub("^%l", string.upper),
+ paramtype = "light",
+ paramtype2 = "facedir",
+ drawtype = "nodebox",
+ sounds = def.sounds,
+ tiles = tiles,
+ groups = groups,
+ -- `unpack` has been changed to `table.unpack` in newest Lua versions
+ node_box = xdecor.pixelbox(16, {unpack(d, 3)}),
+ sunlight_propagates = true,
+ on_place = minetest.rotate_node
+ })
+ end
+end
+end
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