[minetest-mod-3d-armor] 02/07: New upstream version 0.4.6

Julien Puydt julien.puydt at laposte.net
Wed Jan 11 22:26:49 UTC 2017


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jpuydt-guest pushed a commit to branch master
in repository minetest-mod-3d-armor.

commit 9c0fbaf572b21253ee7e2f5edaf6bc87814b4fc1
Author: Julien Puydt <julien.puydt at laposte.net>
Date:   Wed Jan 11 21:23:15 2017 +0100

    New upstream version 0.4.6
---
 3d_armor/LICENSE.txt                     |   7 +++++++
 3d_armor/armor.lua                       |  15 +++++++++++++--
 3d_armor/models/3d_armor_character.b3d   | Bin 141046 -> 141046 bytes
 3d_armor/models/3d_armor_character.blend | Bin 991996 -> 711484 bytes
 3d_armor_stand/LICENSE.txt               |   4 ++--
 LICENSE.md                               |   6 ++----
 README.md                                |   2 +-
 hazmat_suit/LICENSE.txt                  |   7 +++++++
 hazmat_suit/README.txt                   |   4 ++--
 shields/LICENSE.txt                      |   6 ++++++
 shields/README.txt                       |   3 +++
 technic_armor/LICENSE.txt                |   7 +++++++
 technic_armor/README.txt                 |   2 +-
 wieldview/LICENSE.txt                    |   5 +++++
 14 files changed, 56 insertions(+), 12 deletions(-)

diff --git a/3d_armor/LICENSE.txt b/3d_armor/LICENSE.txt
new file mode 100644
index 0000000..c0f9da9
--- /dev/null
+++ b/3d_armor/LICENSE.txt
@@ -0,0 +1,7 @@
+[mod] 3d Armor [3d_armor]
+=========================
+
+License Source Code: (C) 2012-2017 Stuart Jones - LGPL v2.1
+
+License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0
+
diff --git a/3d_armor/armor.lua b/3d_armor/armor.lua
index 2bd865d..05b8d24 100644
--- a/3d_armor/armor.lua
+++ b/3d_armor/armor.lua
@@ -64,7 +64,7 @@ armor = {
 		.."listring[current_player;craft]",
 	textures = {},
 	default_skin = "character",
-	version = "0.4.5",
+	version = "0.4.6",
 }
 
 if minetest.get_modpath("inventory_plus") then
@@ -397,7 +397,7 @@ minetest.register_on_joinplayer(function(player)
 		allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
 			return count
 		end,
-	})
+	}, name)
 	if inv_mod == "inventory_plus" then
 		inventory_plus.register_button(player,"armor", "Armor")
 	end
@@ -626,7 +626,18 @@ end)
 minetest.register_chatcommand("kill", {
 	params = "<name>",
 	description = "Kills player instantly",
+	privs = {ban=true},
 	func = function(name, param)
+		local player = minetest.get_player_by_name(param)
+		if player then
+			player:set_hp(0)
+		end
+	end,
+})
+
+minetest.register_chatcommand("killme", {
+	description = "Kill yourself instantly",
+	func = function(name)
 		local player = minetest.get_player_by_name(name)
 		if player then
 			player:set_hp(-1001)
diff --git a/3d_armor/models/3d_armor_character.b3d b/3d_armor/models/3d_armor_character.b3d
index a24cb65..7c27cae 100644
Binary files a/3d_armor/models/3d_armor_character.b3d and b/3d_armor/models/3d_armor_character.b3d differ
diff --git a/3d_armor/models/3d_armor_character.blend b/3d_armor/models/3d_armor_character.blend
index d2031ce..f61e222 100644
Binary files a/3d_armor/models/3d_armor_character.blend and b/3d_armor/models/3d_armor_character.blend differ
diff --git a/3d_armor_stand/LICENSE.txt b/3d_armor_stand/LICENSE.txt
index 5c8246a..fe6dbd8 100644
--- a/3d_armor_stand/LICENSE.txt
+++ b/3d_armor_stand/LICENSE.txt
@@ -1,7 +1,7 @@
 [mod] 3d Armor Stand [3d_armor_stand]
 =====================================
 
-License Source Code: LGPL v2.1
+License Source Code: (C) 2016-2017 Stuart Jones - LGPL v2.1
 
-Lecense Media: CC BY-SA 3.0
+Lecense Media: (C) 2016-2017 Stuart Jones - CC BY-SA 3.0
 
diff --git a/LICENSE.md b/LICENSE.md
index d383270..fd06688 100644
--- a/LICENSE.md
+++ b/LICENSE.md
@@ -1,11 +1,9 @@
 3D Armor - Visible Player Armor
 ===============================
 
-Default Item Textures (C) Cisoun - WTFPL
+License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
 
-Armor Textures: Copyright (C) 2013 Ryan Jones - CC-BY-SA
-
-Source Code: Copyright (C) 2013 Stuart Jones - LGPL
+Armor Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0
 
 Special credit to Jordach and MirceaKitsune for providing the default 3d character model.
 
diff --git a/README.md b/README.md
index f74ce04..aac16d3 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-Modpack - 3d Armor [0.4.5]
+Modpack - 3d Armor [0.4.6]
 ==========================
 
 ### Table of Contents
diff --git a/hazmat_suit/LICENSE.txt b/hazmat_suit/LICENSE.txt
new file mode 100644
index 0000000..d98ddf4
--- /dev/null
+++ b/hazmat_suit/LICENSE.txt
@@ -0,0 +1,7 @@
+[mod] Hazmat Suit [hazmat_suit]
+===============================
+
+License Source Code: Copyright (C) 2015-2017 Stuart Jones - LGPL v2.1
+
+License Textures: HybridDog and numberZero - WTFPL
+
diff --git a/hazmat_suit/README.txt b/hazmat_suit/README.txt
index eb61e26..73c7ecc 100644
--- a/hazmat_suit/README.txt
+++ b/hazmat_suit/README.txt
@@ -1,5 +1,5 @@
 [mod] Hazmat Suit [hazmat_suit]
-===================================
+===============================
 
 Adds hazmat suit to 3d_armor. It protects rather well from fire (if enabled in configuration) and radiation, and it has built-in oxygen supply.
 Requires technic mod.
@@ -7,4 +7,4 @@ Requires technic mod.
 Depends: 3d_armor, technic
 
 Source code by numZero
-Textures by HybridDog and numZero
+Textures by HybridDog and numberZero
diff --git a/shields/LICENSE.txt b/shields/LICENSE.txt
new file mode 100644
index 0000000..ea64f2c
--- /dev/null
+++ b/shields/LICENSE.txt
@@ -0,0 +1,6 @@
+[mod] Shields [shields]
+=======================
+
+License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
+
+License Textures: Copyright (C) 2013-2017 Ryan Jones - CC-BY-SA 3.0
diff --git a/shields/README.txt b/shields/README.txt
index 3146bcb..d71626d 100644
--- a/shields/README.txt
+++ b/shields/README.txt
@@ -1,3 +1,6 @@
+[mod] Shields [shields]
+=======================
+
 Adds shields to 3d_armor
 
 Depends: 3d_armor
diff --git a/technic_armor/LICENSE.txt b/technic_armor/LICENSE.txt
new file mode 100644
index 0000000..f454a50
--- /dev/null
+++ b/technic_armor/LICENSE.txt
@@ -0,0 +1,7 @@
+[mod] Technic Armor [technic_armor]
+===================================
+
+License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
+
+License Textures: poet.nohit and numberZero - WTFPL
+
diff --git a/technic_armor/README.txt b/technic_armor/README.txt
index 93038e9..76a88eb 100644
--- a/technic_armor/README.txt
+++ b/technic_armor/README.txt
@@ -6,4 +6,4 @@ Requires technic (technic_worldgen at least) mod.
 
 Depends: 3d_armor, technic_worldgen
 
-Source code and textures by poet.nohit and numzero
+Textures by poet.nohit and numberZero
diff --git a/wieldview/LICENSE.txt b/wieldview/LICENSE.txt
new file mode 100644
index 0000000..4e8d524
--- /dev/null
+++ b/wieldview/LICENSE.txt
@@ -0,0 +1,5 @@
+[mod] visible wielded items [wieldview]
+=======================================
+
+License Source Code: Copyright (C) 2013-2017 Stuart Jones - LGPL v2.1
+

-- 
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