[openlugaru] branch master updated (ba0a3e9 -> 6a7cc1b)
Martin Werner
arand-guest at moszumanska.debian.org
Sun Jan 1 01:45:49 UTC 2017
This is an automated email from the git hooks/post-receive script.
arand-guest pushed a change to branch master
in repository openlugaru.
from ba0a3e9 merge
new 6cbc36a Resolved merges of FindOggVorbis.cmake and CMakeLists.txt
new 2b8be4a Added in support for the CMake module for searching for and configuring to use libvorbisfile and libogg
new 98190ab Added support for 'make install' target in CMake scripts
new 7d72509 Removing Visual Studio Projects -- superseded by CMake
new 3a63d81 Renaming old makefile to makefile.old - Indicating deprecation of makefile
new f9ef2c2 Resolved merges again
new 704dd48 Added a couple missing Windows files
new 03be845 Added support for compiling Windows *.rc files included into the CMake scripts
new 9e1a507 merged
new fcc1608 Added the new Windows source code files to the CMake scripts
new 3b2525d Pulled full demo content back in so installing installs a playable game
new 255ef22 Added 'CONTENT-LICENSE.txt' with info about game asset licensing
new 7fb9a2a Updated 'FindOggVorbis.cmake' to work better on Linux (hopefully fixes Windows Ogg detection too)
new 9a5f275 Merging cmake branch to the default branch.
new 9a575f2 Added prebuilt Mac SDL libraries.
new a442233 Removed Logger (it's not GPL compatible).
new 05bb66b Made initial fixes towards building in MinGW for 32-bit Windows
new d435148 Merged latest cmake branch to default.
new 043ab35 Added Win32 conditional to CMake scripts for building on Windows
new d127a87 Merge to mainline.
new e680639 Use system g++ and SDL/OpenAL on Linux
new ce7a0cd jpeglib (etc) need to be wrapped in extern "C". :/
new b798bab makemac.sh updated for Data directory.
new b36eef5 Fixed Windows conditionals for building resources and OpenGL library linkage in CMake scripts; Switching to default branch
new fd8b0a1 Switching to default branch and closing cmake branch; Merged with Icculus's repository
new 9fed70c Disabled inclusion of unneeded Windows header files in 'gamegl.h'
new 5caf4ed Merge to unconfuse my repo.
new 2ee52e8 Use const char * for string arguments to avoid deprecated conversion warnings.
new e83d733 Moving GLU sources into a Dependencies directory.
new cca5050 Moving SDL12 headers into Dependencies.
new 627d316 Removing GL headers we don't need.
new fbeeab3 Moving GL headers into Dependencies.
new 92a35e3 Moving OpenAL into dependencies.
new 3f5ec74 Upgraded libjpeg from 6b to 8a and moved it to Dependencies.
new a61879f Upgraded zlib from 1.2.3 to 1.2.5 and moved it to Dependencies.
new dda83bb Upgraded libpng from 1.2.8 to 1.4.1 and moved it to Dependencies.
new a4d9151 Upgraded libogg from 1.0 to 2.0 and moved it to Dependencies.
new 37cb62b Upgraded libvorbis from 1.0.1 to 1.3.1 and moved it to Dependencies.
new 9ef5b2f Moved prebuilt Mac OS X SDL libs to Dependencies.
new e403b2b Added a basic libjpeg config header.
new eeed07c Updated makefile.old with the new dependencies stuff.
new 09cdc67 Updated Xcode project for new dependencies.
new c39d414 Make RUNDIR be "." in makefile.old.
new a58603e Fixed makemac.sh
new 0cf95a3 Disabled inclusion of 'vld.h' in 'OpenGL_Windows.cpp' because we don't need Visual Leak Detector
new 2a527b7 More Windows include fixes in 'OpenGL_Windows.cpp' and some in 'TGALoader.cpp'
new f72996a Huge fix in 'WinInput.cpp'! Added conditional code for key mappings
new cf2faac Oops, BZip2 isn't really a dependency!
new ac4590a Merged changes for 'CMakeLists.txt'
new 4abde44 Added extern structure to 'OpenGL_Windows.cpp' and fixed header inclusion order
new 1049a18 Fixed 'head' define to C++ style constant to fix breakage with zlib
new fdbfc61 Removed redundant OpenGL utility function definition
new 3321798 Added a conditional to fix for Windows
new 79b5064 Merge.
new 97bdb5a Removed some unneeded source files.
new aaed539 Removed some commented code that isn't coming back.
new 88ca07d Removed superfluous files from CMakeLists source tree listing
new d54afb6 Merge.
new fe831b4 Some Windows build fixes.
new 13744c4 Fixed command key sticking (where Mac users might quit game by accident).
new 8e8cacd Fixed a typo in setting OpenAL include directory paths
new 60ad24b fixed header include for Windows in 'openal_wrapper.cpp'
new 2fea8aa Fixed 'OpenGL_Windows.cpp' to work on Linux and Windows; Fixed 'Sources/CMakeLists.txt' for Windows build
new 21a5795 More fixes to 'OpenGL_Windows.cpp' to work on Linux and Windows
new abf8445 Made fixes for includes in 'openal_wrapper.cpp' and tweaked the CMake scripts a bit
new 83dd4ae Kill Windows line endings in the middle of the file
new bccce69 Looks like UNIX also needs the MacCompatibility.cpp for ConvertFileName. * We may look into a better way of doing this in the future...
new 6ead77c Fixed Mac builds with makefile.old.
new 3b05abd Cleaned up the stricmp() nonsense.
new d8d2950 Reworked CMakeLists.txt.
new 4a61a3f wincompat.h doesn't seem to be used, and it has a questionable copyright notice.
new 55b3681 Remove 'wincompat.h' from CMake scripts to let it build again
new d4fc2f8 Merge.
new b1f01eb Fixed dependencies, made them optional (so you can override system libs).
new c32ed0b Get rid of dupicated code in the text routines.
new 0c31806 Added win32 SDL libraries for MinGW and MSVC; Modified CMake scripts to properly install 'SDL.dll' to install prefix
new 3791571 Added 'mesa_wgl.h' to make OpenGL headers happy on Windows
new b312d35 Added internal OpenAL libs for MinGW on Windows; MSVC internal libs to come soon
new 612415f Removed FMod from the source.
new 0acdb5e Merged FMod changes in
new e597552 Forgot to update CMake... again...
new 54a4596 Merged
new 71f4a22 Oops, forgot to actually commit the MinGW OpenAL libs themselves...
new a8af112 Oops, forgot to actually pre-define the OpenAL internal library configuration
new 1854db1 Fixed error in handling Lugaru's default Windows install prefix
new 12bbbf7 Fixed includes in 'openal_wrapper.h' to fit with CMake's detection scheme
new b0d8d53 Fixed install paths in CMake so that the compiled binary is properly installed
new 983e533 Something screwy with internal headers, replaced them with headers from OpenAL-Soft
new df040be Something screwy with internal headers, added headers from OpenAL-Soft
new 16e7d88 Seems there were a few things I forgot when I removed FMod. Should be about it
new b76597b Missed an fmod header
new f7e6f19 Fixed CMake so Force internal actually has a chance at working correctly
new 5b4ceab Merged
new 2e4c2fd Merged
new 24b1863 Fixed CMake detection of internal libs
new bcb5d4e Modified internal SDL lib configuration to properly set up; Added #undef/#define to 'openal_wrapper.h' to fix building on Windows
new 1d7dff3 Reverted internal SDL lib configuration modification, made the problem worse
new ff85194 Fixed paths for MinGW SDL libraries
new 19f30d5 Fixed SDL linkage and internal libjpeg linkage breaks
new a734638 Fixed printf() formatting string.
new 632e2b6 Fixed another printf() format string issue.
new a041e0c Fixed some strrchr compiler warnings.
new a62f11c Applied patch from issue #4
new 0cfa613 merge
new a04b9ae Removed leftover DevIL support code.
new ff3b4df Implemented isFocused().
new 92a6a5b Fixed Xcode project.
new d5a7b4e Removed MD5 sources.
new c0ddd3f Removed non-SDL codepaths.
new 5a04981 Removed 'md5.h' from CMake scripts, as it no longer exists
new 707e773 Merge.
new ed165dc Removed old OS9 code stuff.
new 00a1f5e Removed registration checks.
new b0bc8fa Replaced Constants.h defines with const ints.
new e7cdeb3 Removed unused netmessages code.
new 6fc45cb Added in support for MSVC building for MSVC2005 and MSVC2008; Windows support is hopefully complete from the builsystem.
new 4077141 Merge.
new 4c2cf07 Added in support for resource compilation in MSVC; Windows support is hopefully complete from the buildsystem.
new ca0e77c Added in 'stdint.h' and 'inttypes.h' for MSVC as Dependencies, since MSVC isn't C99 compliant
new 751ad65 Added in 'stdint.h' and 'inttypes.h' files, since MSVC isn't C99 compliant
new 68de91c Fixed conditional with configuring OpenGL to only activate with MinGW
new 2163fd1 Restored old OpenGL headers; hopefully this makes it work on MSVC
new 3bf1f4c Lighting code cleanup.
new e5717ef Maybe fix some MSVC build issues.
new 00db732 Fixed compiler warning.
new 3e3f1d5 Fix use of va_copy() on MSVC.
new 83ae4b2 Removed DRIVER.CC (unused).
new 980959d Made sure that 'MacCompatibility.h' is used only with UNIX
new 9b02e6c Changed paths in several files from OS9 style to POSIX-style to make it work better on Linux and Windows
new 9b2b1b2 Oops, Initial forward slash needs to be removed in POSIX file paths
new 9a9d3b1 Reverting file paths changes; they make the problem a lot worse (segfaults)
new 58aaf9d Made filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
new 5c6cc55 Made a couple more filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
new c8e0bed Made a few more filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
new 7d09e4f Made sound file filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
new 6adc55a Made some filepaths in 'GameTick.cpp' use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
new 22803b1 Made it halfway through 'GameTick.cpp' in converting file paths to use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
new 532b697 Another block of 'GameTick.cpp' converted file paths to use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
new 24fc7eb Reverted all changes to 'GameTick.cpp' because it broke Lugaru codebase badly
new 8dd1be7 Fixed a mistake in using ConvertFileName() in 'GameInitDispose.cpp'
new f66b1c7 Added a ConvertFileName() to 'Models.cpp'
new d789897 Added a ConvertFileName() to 'GameTick.cpp'
new 03d2547 Removed Quit.png<space> ... it's not used. Maybe a pre-HD texture?
new ead72d2 Fixed Build-and-run in the Xcode project.
new 3e62c80 Fixed compiler warnings about taking the address of a temporary.
new 9b6cbd0 Commented out usage of header in OpenGL headers because it broke MSVC
new 59972b6 Replaced headers with icculus' OpenGL headers, which hopefully fix MSVC building without breaking MinGW builds
new 923668c Corrected header include in OpenGL header
new b42c969 Replacing the headers yet again, this time from Mesa 7.8.1
new f171db5 Don't force GL headers if the user doesn't want that
new fc49e8a Removing option to not use internal OpenGL headers on Windows; headers for all Windows compilers are not sane
new 77a710a Fixed movement sounds
new 0a43726 Fix error on forcing inclusion of OpenGL headers on Windows
new 7b2c445 Clean up skin texture loading
new 56075fb Add a pretty and desactivable damage bar.
new 8c25b8c activate the damage bar in the config file
new e534704 Looks like Windows users aren't the only ones that need to be handled carefully. Made CMake scripts copy SDL dylib as part of install build process on Mac OS X.
new 09a68f7 Whoops. Make sure CMake scripts copy SDL dylib only if it is being linked to it in the first place...
new 19c46ec Made massive change to CMake scripts. Hopefully now CMake scripts will produce working Mac OS X Application bundles in the install step.
new 49b87c2 Fixed header include in 'OpenGL_Windows.cpp'
new e1308ea Moved 'resource.h' inclusion in 'OpenGL_Windows.cpp' to only be included on Win32 platform
new c608c3e Took off some FORCE markers to allow configuration on OSX
new 9d23e16 Fixed Data folder path for OSX bundles
new dfea2a4 Removed Mac OS X garbage files
new bbf7582 Added a line to enforce inclusion of C99 support headers for MSVC
new eecffd7 Remove Compare
new 6bfa76c Cleanup handling of console commands
new d837db2 Turn on x86_64 building by default in CMake scripts for OSX
new c5858e9 Removing plain makefiles -- Deprecated in favor of CMake generated makefiles, which now work on all major platforms
new 8f4dc3c Fix separator in screenshot code
new e557f9d Rewrite config file system, remove duplicate config writing code, make a better config parser
new e8ddf63 Fix writing settings that take effect on restart
new 817c55c Whoops. Forgot to fix one instance of the config writing code.
new f250ee8 merging :-)
new 3f518d0 Initial stereo code.
new 44e4a52 Merged with parent
new 27d69ec Move stereo reversing code so that it works for all stereo modes. Fix anaglyph which was accidentally reversed.
new 63346e1 Added signature for changeset 2c45b18d41b6
new 055276b Do not initialize stencil buffer for interlaced stereo if we're not using interlaced stereo
new 127997e Added signature for changeset a117f6eeffe2
new 981c117 Merge
new 4fc6fdd Added signature for changeset 308aeba39655
new 6f7d3ad Read stereo settings to config file, and read them back. Stereo mode now configured as "none" by default
new c0b15f1 Added signature for changeset cb8570a4c328
new 4161750 merge
new 6759d86 Added signature for changeset e22c5c02ba45
new 440a61a Add default stereo settings to config file When reading the stereo settings, check if we're at EOF, and if so, don't try to read it.
new 68be923 Added signature for changeset 38fd6c455d14
new 95f9e53 Merge
new 941e77c Added signature for changeset 9b260ab4978b
new 8aea302 Moved stereo initialization code to a separate file.
new ca0addc merge
new 281207f Add config screen
new 5c4dee6 merge
new f20fd8f Remove glDrawPixels code for initializing interlaced stereo, replace with line drawing code, which is simpler and works much faster
new 37aebc9 Remove stereo mode change check. Not needed anymore since interlaced stereo init is fast now, and it doesn't do anything useful anymore.
new 8429a5b Fix changing to interlaced mode while running. Fix interlaced mode with FSAA enabled.
new 6589971 Add missing console commands
new c0a6dc9 Merge
new 1a0ad43 merge
new 419740b Damage bar disabled by default.
new 5dc3c16 The damage bar now appear in the option menu
new 5e808c5 HUGE refactoring: -Accounts are now handled by a pretty Account class. -Keys inputs are now handled the Input class (with static methods) and use directly SDL, no more #define MAC_CRAP -For that I had to add thread for two things: -the entername field -the key configuration Maybe when the menu system will have been cleaned up (reorganized) the threads won't be needed anymore. This commit can read old Users files, but not completely old config.txt files (you'll have [...]
new 346d9e2 Added redefinition for MSVC
new 4155ca2 Quick fix to Lugaru's freezing at going out of focus
new 4ec0f8c Fixed 'string.h' include to make cross compiling work from Linux to Windows
new 3266217 merge & removing debug printf. (in Settings.cpp, by myself, useless)
new e31b703 oops, I forgot to add some files.
new b4cb687 No more thread for text field, SDLPollEvent is used instead. There is still a thread for key configuration. (I do not plan to remove it) Chatting and Console are fixed (in debug mode) Useless functions removed from WinInput.h
new dc03d60 Some clean up. No more WinInput.{h,cpp}.
new a9aed38 Removed an unused function
new 7652ad0 I removed a Macinput include
new 8265984 Cleanning up Sprite class. More can be done, but it's already prettier. I also corrected a little warning in openal_wrapper.h
new 879f81c oops
new 6ba5a2e finally...
new d4888de and removing useless Setting files.
new dbfda93 just some clean up.
new eaa718d some more clean up.
new 4ee4eee Adding back Settings files. (sorry about that). Some clean up again. And removing some unused functions (MD5)
new 1df9856 cleaning up again.
new 501db41 removing an unused file
new 0275e7e removing unused files
new decb00e Remove commented out code --- Source/GameDraw.cpp | 32 +-- Source/GameInitDispose.cpp | 32 --- Source/GameTick.cpp | 652 +------------------------------------------- Source/Person.cpp | 19 -- Source/Weapons.cpp | 7 - 5 files changed, 6 insertions(+), 736 deletions(-)
new 0941fb2 Adjust source code formatting --- Source/GameDraw.cpp | 4 ++-- Source/GameTick.cpp | 24 ++++++++++-------------- Source/Globals.cpp | 2 +- Source/OpenGL_Windows.cpp | 6 +++--- 4 files changed, 16 insertions(+), 20 deletions(-)
new 250e2a6 Minor code simplifications --- Source/GameDraw.cpp | 12 +- Source/GameTick.cpp | 411 +++++++++++++++++++-------------------------- Source/OpenGL_Windows.cpp | 19 +-- 3 files changed, 178 insertions(+), 264 deletions(-)
new 3d3f139 Cleanup SDL video routines --- Source/OpenGL_Windows.cpp | 124 ++++++++++++++++----------------------------- 1 files changed, 43 insertions(+), 81 deletions(-)
new 9c16383 Remove early exit Linux-specific hack --- Source/OpenGL_Windows.cpp | 3 --- 1 files changed, 0 insertions(+), 3 deletions(-)
new 963584c Do not open browser for registering the game --- Source/OpenGL_Windows.cpp | 11 ----------- 1 files changed, 0 insertions(+), 11 deletions(-)
new cd46cab Move player account handling into separate class --- CMakeLists.txt | 2 + Source/Account.cpp | 221 ++++++++++++++++++++++++++++++ Source/Account.h | 90 ++++++++++++ Source/GameDraw.cpp | 142 ++++++++----------- Source/GameInitDispose.cpp | 117 +---------------- Source/GameTick.cpp | 324 ++++++++++---------------------------------- Source/Globals.cpp | 14 -- 7 files changed, 452 insertions(+), 458 [...]
new 735daf9 Various SDL input and Game::* cleanups --- CMakeLists.txt | 5 +- Source/Game.cpp | 357 +++++++++++++++ Source/Game.h | 468 ++++++++++---------- Source/GameDraw.cpp | 105 +++-- Source/GameInitDispose.cpp | 197 -------- Source/GameTick.cpp | 1088 ++++++++++++-------------------------------- Source/Globals.cpp | 3 +- Source/Input.cpp | 68 +++ Source/Input.h | 44 ++ So [...]
new b7ba576 Remove include of non-existent file
new 52a7415 Merge original history
new 6468ba0 Merge
new de78342 Merge
new 5b34b18 Remove commented out code
new a1df5b1 Remove deleted files from CMakeLists.txt
new 92988d2 Remove Random.cpp
new 705156d Missing files in the CMakeList.txt And some clean up.
new 1994d49 Merge
new 4e2058b Remove HitStruct and associated commented-out code
new 0474a31 Remove commented out code
new 782cd2f removing unused mainmenu values (11, 13 and 17)
new bbebd42 Merge
new 3861599 Make animation types an enum, move to a separate file
new 4692ec6 Move declaration of animation array into Animation.h
new 0c1b3a5 Prepare to cleanup animation loading
new 2be4081 Unused
new 9248d14 Cleanup animation loading
new fe0ec1a Fix failure to create 'Users' file
new 457bf24 Add Animation.cpp missing from second-to-last commit
new 5d01267 Unused
new 01d63de Unused
new afdad50 Drop sound min_distance
new db2e219 Make sounds an enum
new 617a36f Cleanup sound loading
new f059362 Unused
new 0999caf Unused
new 71128f2 Drop MinMaxDistance
new 5c8be15 Drop remains of Sample_load
new 85f9eeb Drop Open_Stream
new bd635bf Drop commented-out remains of MinMaxDistance
new af80f1f Drop Doppler
new fa4c560 Rename channels -> impl_channels in wrapper
new 268b3df Move playing stuff to the right wrapper :)
new f115b28 Make static
new 03e4e9f More static
new f4685cb Unify strms and samps
new d97c074 Unused
new 14a1f98 Slightly squash unpack stuff
new 92fea16 Slightly squash pack stuff
new a52c969 Fix a regression that challenge screen is not shown
new 989f3b9 More const-correctness in Text.{cpp,h}
new ef57f91 Awards.def
new d5ff767 Move some global vars from Globals.cpp, add decls to headers
new 14d27ff Move stats vars and award computation to Awards.cpp
new da07548 Add a FIXME reminder
new 5e75f94 Make bonuses an enum
new fb33dee Consolidate bonus externs
new f1a4df5 Move bonusnum too
new bef7cd3 Bonus Score deduplication
new c84fb27 Forgont one instance of Wolfbonus
new 77f2ec7 A tiny cleanup
new 41110fe SolidHitBonus simplification
new 9ead3c2 Remove comments that confuse Vim
new 1afb2ea Drop dead code
new ac23290 Prepare to cleanup sound emission
new 03e3d05 Cleanup sound emission
new 335d0ac Prepare to add animation bits
new 42bdd02 Add bits as last arg to DECLARE_ANIM
new fedce56 Simplify idle animations
new fcdac6a Simplify sit animations
new 4b65ff9 Simplify sleep animations
new cc377fc Simplify crouch animations
new 797dc38 Simplify run animations
new 429b479 Simplify stop animations
new fe7e2a8 Simplify land animations
new 6f3fa5a Simplify landhard and flip animations
new 59d1ab5 Simplify walljump animations
new 4f6fe7f Drop useless ATM zero-initialization
new 9dab8db Drop last remains of PlaySoundEx from Person.cpp
new a6c3ac9 A bit more readable CheckKick
new bba3631 Simplify DoMipmaps * * * foldme
new 0e6f0a2 Reindent Person::Reverse
new 227187d Remove more comments that also confuse Vim
new 8219929 More PlaySoundEx eradication
new 089f2f4 More PlayStreamEx eradication
new 443dd85 Remove more commented-out code. Out of sight, out of mind
new 291ea8c Introduce resume_stream
new 9bc5dcb Introduce pause_sound
new 1aef858 Remove some extra declarations of "channels"
new 7a0b90b Migrate some definitions from Constants.h
new 322cd1b Migrate some more definitions from Constants.h
new a9d5084 Migrate some more definitions from Constants.h
new 018ec84 Remove unused definitions from Constants.h
new 65db961 Migrate some more definitions from Constants.h
new c3b295d Simplify dialogue handling
new 75fca76 Move dialogue stuff to Game.{cpp,h}
new b894601 Move map/waypoint/pose types to Game.h
new f1f55db Remove Constants.h
new 6d9ead1 Minor SkyBox cleanup
new 222ac64 Squash one remaining registration tidbit
new ce5a0f8 Minor Loadlevel cleanup
new 8dda34d Map loading cleanup
new 0b7253f Remove terraindetail (== 1 anyway)
new 5ab18eb Add missing prototypes
new 2ff81b0 Do not link against OpenGL library
new 56623d2 Set swap interval via SDL, enable by default
new 7602f0f update, remove config files
new 6bd4d8e MAJOR cleanup
new ee149af add config files to .hgignore
new 483f57f cleanup
new 386dc30 beginnings of windowed mode support
new f7f3989 toggle fullscreen with alt+enter
new d98fef5 fix a couple bugs introduced in cleanup
new 5c96169 improved text input handling
new 3223ab7 fixed menu clicks carrying over
new e9f8430 Guard SDL_GL_SWAP_CONTROL by version check
new 85009a1 Do not define INLINE in custom config for libjpeg
new ef3770e Obtain float max value from std::numeric_limits
new bbf8873 merge
new ab69147 optimizing LoadLevel(int which)
new c11d380 Jeff & David of Wolfire agreed to relicense portions of the game assets under CC-BY-SA 3.0
new af50b8b Little fix in Account.cpp
new 872f20a noaccount crash corrected
new fce76ab Bug fixed (we couldn't access to account menu)
new 35cc67f menu cleanup
new 15afca9 rename music1, music2, music3
new 4530800 Some clean up in the menu system and the drawing menu function.
new 7a084f4 Some reorganization of MenuTick.
new 4a466c2 some cleanup
new 2edee41 Some cleans, some duplicated code corrected.
new 1962783 removed unused menu animation code
new fded1ab some more cleans thanks to cppcheck
new ac1f817 no more 5000 int array, a nice vector instead.
new 54cbb28 merge
new 8dc129d some more unused variables cleanup
new 2cd28eb first modifications in order to support multiple campaign.
new 38a0b81 clean ups, and now campaignProgess is well initialized in accounts
new 44f6809 almost nothing
new 25123bb campaign bug fixes
new a2c433c Problem fixed (LoadCampaign added when going back to campaign menu)
new 6e5fc04 No more black background for the map, some little cleanup
new 603ed85 The game now supports multiple campaigns!
new 200ab5f Adding the temple campaign so we can test multiple campaigns features.
new 543c91e I had added the wrong maps, not it works better
new fdee267 Some bug fixes. Now the game remember which campaign you were playing last time.
new 710fa62 removing a debug cout
new 5f49519 updated xcode project
new 752c53b merge
new 1120e11 bug fix in the campaign screen (lines on the map were not correctly shown)
new 8a1a91c Weapon clean up.
new f2bdc21 bug fix from weapon clean up
new 3b278cb some small cleanups
new 663bade Some cleans, fullscreen is back if "--windowed" isn't passed as option.
new 5c7a8f4 bugfix (world texture was messed when fullscreen/windowed switch) and cleanups
new 40573ae little cleanup about campaign level handling
new a5418eb cleanup of campaign levels handling.
new 113f1ee A lot of clean up in MenuDraw.
new 9ecb4e3 Added a instruction file for compilation.
new 8d7575a bug fix about pause menu
new 9842b90 bugfix about weapons
new 2f6f7fe renaming some maps to be coherent.
new 72621d5 Refactor of the texture system
new e4c69ab added a missing texture (the world image for temple campaign)
new 01a48eb adding missing source files
new fcfe1ed The console key is now easy to configure. (the option will only be shown in debug mode)
new 8afdcba console commands works again.
new 9f74842 fixed some unwanted debug output
new 55b9188 bugfix about the console
new 5f4592d Added tag stableRC1 for changeset c3d5e4ac8224
new bb61e3f Some refactor about Person class.
new 2f9be77 supressed a done TODO
new 3c34aeb Jeff & David of Wolfire agreed to relicense portions of the game assets under CC-BY-SA 3.0
new 8607cde Users file saved in write directory
new af28334 Merge with p/lugaru
new 75f57e0 fixed menu clicks carrying over
new 5c782b3 Fixup shipped config
new 46cff1d merge
new 42bf932 major refactor of menu system, part 1
new b757d62 minor changes in menu system
new c44a844 convert Game class to namespace
new 531512d major refactor of menu system, part 2
new cfdbe0a add include guard to Texture.h
new 9e06cb7 cleanup, renamed rotations to yaw/pitch
new d3f49f8 fixed bad resolution being saved to config on first run
new 263a338 glDeleteTextures safely ignores zeroes
new 12421cc fix one-pixel offset introduced in menu cleanup
new fab6b0c oops, last commit fixed the wrong thing
new 0b17f4c don't use gluBuild2DMipmaps
new 35b5d8a major refactor of texture system
new 8019872 added alt+enter fullscreen toggle
new 253b1aa Some debug about textures. blackfur.png file from empire campaign is malformed, made me think there was a bug in png loading.
new 55148f2 get it to compile on my mingw setup gcc's float.h is missing _fpclass(). mingw's float.h should work but for some reason it wasn't being used. using math.h fixes the problem. the linker was being passed .def files, so I removed those.
new 26debbd some findClosest* refactoring
new e724a1c clean up formatting in Person.h
new 298a6f9 rename for readability findDistancefast -> distsq findDistancefastflat -> distsqflat
new 3320d2a renames for readability currentanimation -> animCurrent targetanimation -> animTarget currentframe -> frameCurrent targetframe -> frameTarget
new 3d9b1d3 oops should've used tabs in Person.h
new 4e3b68a beautified Person.cpp with AStyle astyle --style=kr --pad-header --pad-oper Person.cpp
new 44a7a51 formatted if statements (Person.cpp)
new 2609df0 added some comments
new 2225f1c employ convenience functions
new 15636b3 comments and simplification
new b17ec65 remove repetitive code
new 8557e33 convenience functions
new 320a287 beautified code
new 1eec450 comments and cleanup
new 24004d6 BEAUTIFIED ALL SOURCE CODE AStyle.exe --style=kr --pad-header --pad-oper *.c *.cpp *.h
new 87ff660 FORMATTED IF STATEMENTS
new 25e3d5e CLEANED UP WHITESPACE and removed some useless comments
new 38d21f6 made convenience functions inlineable to avoid performance hit
new f0cb4c5 fix a crash
new 2ce8e2f player replaced by Person::players which is a vector of shared_ptr.
new adaf84d Removed numplayers (using Person::players.size() instead)
new 84199f8 Handle the case where the current campaign has been deleted since last game. (or if it can’t be opened for some reason)
new efbc6ee Add copyright header to source files to match license for project
new 0e68eb6 Add copyright header to Windows binary resource header file
new d864829 Fix crash due to wrong iterator type
new a492c81 Reorder content licensing info for clarity
new ea2b843 License: Also list temple/World.png as texture from the Temple campaign
new 1922371 Hg -> Git: Remove hg files and put git ones
new ed6e0ca Add .gitlab-ci.yml for enabling GitLab CI
new 8f91909 CI: Add missing make install
new 0fff25a CI: Add pkgconfig(libjpeg) dependency
new b1dfd65 Fix cross-compiling command and add CI clause for MinGW
new 30a0d3c CI: Fixup for MinGW builds
new d792040 Add missing force internal command for OSX and refactor CI file
new 61f7179 Add a README.md with details on the project and repo
new 6bf7e03 Merge branch 'readme' into 'master'
new 3bcfee7 GameTick: add cmath include and _USE_MATH_DEFINES
new 4be3d28 Add project links to the README
new 454beca mingw32: Fix a couple build issues
new c37122c mingw32: Fix issues with WIN32 not being defined
new efadab2 Merge branch 'fix-mingw32' into 'master'
new 4d2d492 CI: Force internal OpenGL for MinGW
new 4df6d82 Remove superfluous explicit command for windres/rc
new 1ef096b CI: Add mingw{32,64}-headers to build_mingw{32,64} targets
new 3e1afed CI: Drop legacy msvc2005 files, add AppVeyor
new 720c685 CI: Fix install prefix for appveyor cmake run
new 4063f48 CI: We only have libraires for 32-bit MSVC builds, so remove 64-bit MSVC builds
new b3a4da1 CI: Fix .appveyor.yml build section
new ad18804 CI: Add target configuration setting for appveyor
new 7f163bd Generate debugging symbols with Debug configuration
new 6369377 CI: Add .doozer.json
new a6dd313 CI: Fix .doozer.json buildcmd
new 77a7da0 CI: Set Debug configuration for AppVeyor
new 0839c70 CI: AppVeyor x86 -> Win32
new b83c4c8 Purge Xcode projects
new eaca5a1 Fixed CMakeLists.txt identation
new 1c7d28a Migrated to SDL2
new 7b6aff9 Deleted SDL 1.2 from Dependencies folder
new 805b6a0 CI: Adapt to SDL2 migration
new dcacd1c Merge branch 'sdl2-rebase' into 'master'
new 0773e83 Revert "Remove superfluous explicit command for windres/rc"
new 760db60 CI: Switch most of the libraries from internal to system for MinGW builds
new 3df5b67 Fix mingw32 build by dropping re- and undefs of core types
new d3acd7f Win32: Allow linking against system OpenGL (mingw)
new 8c5a754 CMake: Use upstream SDL2 find_package
new b461f4a Set CMP0004 policy to OLD
new 2a8adbd CI: Switch to Fedora Rawhide for Linux builds
new 73f429f WinDefs: Do not redefine uintptr_t
new 1c7c4a5 CI: Add COPR repo to provide OpenAL for MinGW builds
new fbde9d4 CI: Ensure dnf copr command is available
new d60d2ae CI: Fix installing copr command, move it to mingw sections
new ac54909 Use pkgconfig for cross-compiling to detect OpenAL
new 5e17e46 OpenAL -> OPENAL
new 5310d6f Fix paths for OpenAL headers
new fa2ead2 mingw: Temporarily disable glstubs logic to fix build
new 2db542f Fixes #12 Removed chatting code
new 9875fbe CMake: Simplify RC compilation and fix indentation
new b468f24 CMake: Fix linking against system OpenAL via pkgconfig
new 72ad782 Drop bundled OpenAL binaries
new dd409d9 CMake: Do not install no longer existent libraries
new 96d8c5b Fixed nomousegrab option
new 8c2b8ba CMake: Install required DLLs when building with mingw
new 8394d0c CMake: Install OpenAL DLL and docs
new c38f7b7 CI: Disable AppVeyor
new f2af094 Fixed resolution detection and handling
new ab5bc54 Add an option to toggle fullscreen
new 87d53cb Merge branch 'opt-fullscreen' into 'master'
new 5931bd1 CMake: Purge all the bundled dependencies
new ddddfff Purge thirdparty source files
new bad7c4f Merge branch 'unbundle-the-world-better' into 'master'
new 67bc41c Set default resolution to 1024x768
new 1e963b5 Bump details to high level and enable motion blur
new 3f82bb3 Fix creating a Screenshots folder in bindir on Unix
new d732178 CI: Update inactive CI configurations to match current state
new 50e0eed Add detailed compilation instructions
new e2cad9c Fixed some warnings
new 3180156 Ignoring parentheses warnings for now - too much of them it too messy code
new 8e94b0e Fixed a lot of warnings
new e9b7737 Add link to the website in the README
new 1cd298a CMake: Drop LUGARU_INSTALL_PREFIX and clean CMakeLists
new e08a65d Drop unnecessary USE_OPENAL and USE_SDL defines
new cd043e3 License: Update GPLv2+ header to match current FSF recommendation
new d7c8573 Avoid using unitialized var in corner cases (fixes cppcheck warning)
new 51203b5 Relicensing all Wolfire Lugaru assets to CC-BY-SA 3.0
new f5b46b2 Removed unused file and code
new 4f5da92 CI: Switch back to fedora:latest
new 1a6d35f Fixed error spotted by cppcheck
new 7de3125 Fixed lots of errors spotted by cppcheck
new 2a9d19f Removed unused methods
new 6c36b92 Removed most of the commented out code
new b37c82d Moved console commands in their own file to clean a bit GameTick.cpp
new 6aeefd7 Removed obsolete PLATFORM_MACOSX code
new 34ce0cd First step at cleaning image loading.
new 97989f5 Moved image loading/saving in TGALoader and renamed it accordingly
new 9295767 Remove typedef bool -> Boolean, using standard bool instead
new 3785529 Removed commented out code
new c015d9c Cleaned up a bit OpenGL_Windows.cpp, avoid calling CleanUp twice after exceptions
new acc0e37 Got rid of unused "osx" global var
new 5509b55 Add copyright notice and AUTHORS file for open source contributors
new b1c8c3f First refactoring of weapon dropping inside Weapon class
new 65748e0 Refactor of weapon throwing in Weapon class. (named it thrown as throw is reserved keyword)
new bf99f44 Refactored weapon taking in Person::takeWeapon
new 26d723b Added information gathered on some Person attributes
new 94eac5d Cleaned up some code in Person.cpp
new fa9b463 Fixed duplicated expressions in ifs
new 67bbb7c Removed unused var
new 250a16d Avoid using bool as int
new 3f27343 Removed unused local vars
new 2d54e57 Removed commented out code
new cedb9cf Started to clean Texture/TextureRes by removing unused skindata and reloadAll methods
new a7c9ba6 Got rid of global texture var. Calling load_image directly
new dcfcaa8 It makes no sense to use a player id as key for skinText
new 90a372e Cleaned up a bit clothes adding
new 6df65bf Moved clothes loop to Person, got rid of globals tintr,tintg,tintb
new ad46a57 Fixed #11 so that we can close the window while editing text
new 94df090 Removed ctrl+q binding. All OS have their own binding for window closing.
new 14c2321 Renamed OpenGL_Windows.cpp into main.cpp as it contains main()
new ff29f47 Switch to using «The Lean Mean C++ Option Parser»
new 282b431 CI: Remove use of copr for mingw-openal-soft
new f2fdadb Added a constructor in Person class
new 8adc09e Removed unused members of Person class
new 3b32528 Removed unused globals
new 7d89354 Cleaned up handling of envsounds array through a function
new 6dc0cb8 Cleaned a bit flashing by using a function
new b7ce94e Replaced hardcoded environment values by appropriate define
new df979b4 Fixed a clang warning
new 1f3a044 Fixed some small sonar warnings
new 4ab9deb Avoid using Variable Length Arrays (which are refused by clang)
new 5fcf8f2 Removed ununused field hasAlpha
new 3269541 Added pedantic to debug build options to avoid problems such as the VLA one in the future
new c518ede Removed unused member of Weapon class
new 794f89c Moved Person loading from file into a Person constructor
new 06e3212 Cleaned up FootLand method
new d3e4150 Fixed clang warnings
new bf597dc Removed useless code
new 0010abf Person::occluded should be an int
new 6d11a49 Cleaned a bit OPENAL_SetFrequency, fixing some clang warnings
new faef1e1 Tiny clean
new e7b7664 Cleaned up dialog handling using a Dialog class
new 211943f Removed weird test for dialogues. Only attackkey should be used.
new 62bd93a Fix libpng iCCP warning about invalid sRGB profile
new 69282e1 Convert campaigns and dialogues to Unix format
new cc92cb7 DialogBox is protected on Windows, rename to DialogScene
new 128b6a1 Main campaign: Delete unused German translation of April scene
new 47bd467 Rename "Debug\ Readme" to DEBUG-OPTIONS.txt and move out of Data
new d9af94b Remove license info obsoleted by relicensing
new 2ff8f40 Merge branch 'master' of gitlab.com:osslugaru/lugaru
new 8d45019 First step towards using clean methods and correct paths for datas and config
new 757fd9c Switched all data access to the new methods
new c46fa74 Dirs are now created if missing under GNU/Linux
new 11ff9ae Trying to add implementations for MacOS and Windows
new 38f5e63 Rename DATADIR to DATA_DIR to avoid conflict
new 9f5ea9b Fix regression in fallback logic on Linux
new 71a5b45 Data files use title case consistently
new 63b9ec8 Trying to handle a bit better missing files and avoid segfaults
new 8a6a4b7 Fix hardcoded clothes paths in maps
new e4d3d3f Fixes #8 Removed glstubs.h and its uses
new a85869d Fixed weird broken if/else/if
new f38eb24 Moved as much as possible init in Person constructor
new 4afbc86 Add proper system-wide install instructions for Linux
new 3ea7ed9 Move distribution-related files to Dist
new dcf6c86 Add and install desktop file and icon
new f75ad3d Add manpage for Linux system installation
new 20e924d Fix CXX flags in various CMake build types
new e8886f0 Write config and user data to %APPDATA% on Windows
new a78a181 Add AppStream appdata/metainfo file
new af1d37a Moved all calls to skeleton Load to Person
new f66f0e0 Replaced as much char* as possible by std::strings
new 6798584 Silb assets are also under version 3.0 Unported of CC-BY-SA
new 2a35a9f Readd -pedantic to CXX flags for all builds
new 4f4771b Install more docs (AUTHORS, DEBUG-OPTIONS.txt)
new 4d0ec18 Moved Skeleton and Animation to their own folder.
new 9bd0be2 Cleaned up Animation by using vectors and classes
new 4a34d82 Added convenient method to get target and current frames of Person animations
new 05dffb5 Using the right type for animation height and type
new 1d589bc Moved Joint and Muscle classes to their own files
new 18e718d Got rid of malloc in Muscle
new 1991e81 Replaced muscles and joints in Skeleton by vectors
new 599983e Removed unused methods from Skeleton
new bb10d5d Removed empty destructors. Joint::label is a bodypart
new 6456086 Added a class for Hotspots to avoid using several arrays
new ef96c6e CMake: Fix missing data install on Windows
new ee61774 CMake: Default to RelWithDebInfo build type when not specified
new 1a2ba15 Declare Tempanim animation properly
new f8b5a20 Debug mode is now a comandline option
new 49aefa6 Cleaned up a bit debug keys, ALT is always needed now except in editor.
new 3e35667 Fix a crash when map contains a negative number of hotspots
new 655d722 Added a warning when loading a map with an old map version
new 1ca24d8 Updated information in DEBUG-OPTIONS.txt
new 4775ffa Changed namespace Menu for a class
new d5c770c Replace MenuItem::init with a constructor
new afc437d Moved everything related to Menu is Menu.h,cpp and Campaign in Campaign.h,cpp
new 5030327 Removed useless Menu:: prefix, replaced uses of char by strings
new 96f10b7 Fix 7s offset between shown challenge time and high score
new f880048 Oops, committed by mistake a temporary commenting of code
new 704718a Fixed a bug loading all persons with the same ID. I hope it will fix weapon problems
new aa8b8b6 Using at() instead of operator[] in currentFrame to get more precise crashes
new e17f6de Attempt at fixing the crash in DoAnimation
new 6cbdc43 Disabling exception catching when building debug, to ease gdb use
new 87b9213 Oops, should be ifdef not ifndef
new 2620017 Reading debug mode from config again, but command line option overrides it
new 6d0b9e9 Updating newdetail more often to avoid storing bad value, and added a newline at the end of the config file
new 2b4a9af Rename debug mode to dev tools
new c5dc375 Mention devtools option in man page
new 8e57182 Re-write of DEVTOOLS.txt
new 3455f3a Improve formatting of devtools docs
new 3de67c0 Moved Account::active in Account class. Maybe it should be changed for a method and we only store its index instead of a pointer.
new 8a32dc9 Removed all modifications of Account active from outside Account
new e08372a Replaced all uses of Account::active outside of Account by call to active() method
new f83c7bc Account active is now stored as an integer to avoid weird loops to find the right id
new bdabd9d Stopped using Account pointers, and removed general difficulty setting (difficulty from account is always used)
new b848259 Sorted all source files in folders
new ed3662c Rename all C++ headers with .hpp extension
new 8a677cc Fix Lugaru.rc for previous header renaming
new 5dfd078 Fixed a lot of GCC warnings
new 90a133f Fix OpenGL and OpenAL header paths for macOS
new c799187 Remove usage of deprecated gl(Un)LockArraysEXT()
new 3a6ebcc Convert C-header includes to C++ variants in C++ files
new 6cb245d abs() -> fabs()
new fcaf4a2 Add missing C standard library headers
new 7bf5862 Drop _EXT suffix from various GL_TEXTURE_* names
new 3326a48 Adjust macOS build information to new minimum OS version
new 5bba986 Add self-made replacement for Temple Cl*.png assets
new acadd9e Add self-made FurBW.jpg for Temple campaign
new 7f45dd9 Fixes #41 It was hard to click on the next campaign level when it’s above an old one
new ead58cd Trying to avoid crashes in Weapon::DoStuff
new eadd0ba Got rid of char[] uses in GameDraw.cpp
new 80ed1c3 Add release notes for upcoming 1.1 release
new 49ea6d2 Add the Lugaru: Empire campaign by Jendraz
new 9757390 Empire: Fix hardcoded clothes paths
new 1ff2b36 Empire: Specify licensing in documentation
new 88891f5 Save progress upon level completion
new 4c3e64b Add info for packagers and tweak Mac info
new e2829db Move some doc to Docs/ and apply folder naming scheme
new e1b77b8 Add original Temple readme and fix doc install
new 599b809 Fix GCC5 warnings (-Wsign-compare and -Wmaybe-uninitialized)
new ee7c612 Add The Seven Tasks campaign by Philtron R./skraeling
new 57bbf8b Seven Tasks: Fix hardcoded clothes paths
new c7558a9 CMake: Decrease required version (3.0) and use pkgconfig to detect SDL2
new 024f8df Add modders to the credits file
new 5884b0e Seven Tasks: Revert task18 to unfixed version
new c7cbb15 Call to static method should be static
new 45cf5fc Added some security to avoid dividing by 0 if joints vector is empty
new d46a3cd CMake: Fix SDL2 detection for macOS
new 05953b2 CMake: Use correct path for Resources in app root for macOS
new 487fc31 Removed useless STUBBED define
new 24c49b5 Improved error reporting of screenshot saving, fixed screenshot path.
new efb370c Temporary work around a crash for the release
new 53bbd7b Update release notes for version 1.1
adds 3e1a654 Remove things uneccessary for GNU/Linux
adds 7be7d7f Remove everything but source
adds f57943d remove .hg*
adds 17e6f5d Merge branch 'clean' into clean_source
adds 73aa394 Merge branch 'clean_source' of ../lugaru into source
adds bf779d9 Initial dh_make and rm some templates
adds b8f3d90 Update control file
adds c4195cf No -hd in name, create .install files
adds c8a8a80 Add wrapper script
adds 88bb0a2 Install the script
adds 3afa695 Initial changelog entry
adds c6b1e9f Copyright in DEP5
adds d071bef Merge branch 'clean' into debian_clean
adds 5834e6e control rules .desktop
adds 87680d1 Documentation
adds 24967e2 Installation, section
adds 6e4d032 Erroneous sections in control, rm watch.ex
adds 4cb9482 repacked version
adds 85176ed Merge branch 'clean_source' into debian_clean_source
adds 3b91db7 Clean for lugaru dfsg package
adds 8aa88ec add patch to not install Data/
adds 2faea93 No longer installs to local, del docs
adds ea785eb Fix typo in rules
adds 2a16c9d Correct section manpage
adds 6c5be0f get-orig-source in rules
adds c636a45 update changelog with correct version
adds 2f2a113 don't use best compression
adds 170c35b Merge branch 'clean' into debian_clean
adds d990424 Merge branch 'debian_clean' into debian_clean_source
adds 664a914 best compression keep tarball in cwd and fix name
adds fdac71d contrib/games
adds a111230 Update control and copyright
adds 0e3c718 Include .menu and make .xpm icon as well
adds b558dd2 Update get-orig-source, more general, .orig dir
adds cecd685 Use debian/clean instead of modifying rules
adds 04c3034 Add the emacs hint to rules
adds 2368c62 Merge branch 'debian_clean_source' of ../lugaru into debian_source
adds 9701b15 Manpage additions, "fallback config"
adds 2e09393 Update version get-*-source targets, readme
adds 262ec00 copyright formatting
adds b50487c remove some whitespace
adds 7f6b350 Remove DH_OPTIONS since we don't use it
adds 28aa1dd update to compat 8
adds 7ba22f8 c699faa41aaf from p/lugaru-experimental, fix 0x0 res on start
adds 96ab477 refresh patch to use game.*
adds c52a751 Changelogged resolution patch
adds 39f56c7 separate variables for orig, current
adds 79f565b Delete .hgtags as well in get- targtes
adds 5b6e65c Include fork authors in copyright
adds 60ef296 No-change reorder & rename of patches
adds 71c4e6c pkg-games maintainer, arand uploader
adds d134ae2 Add cmdline options, and tweaks
adds a8633f7 Document Debian VCS setup
adds 39aa966 Package splitting should only be in d/copyright
adds 23f6742 condense quilt instructions, and link doc
adds 9cd4768 Document VCS MOAR!
adds 9dbc1e4 branch pointers for git-buildpackage
adds 8885785 Add VCSes to control
adds e0267f4 alioth.somethingsomething.git isn't valid
adds 600136b Absolute paths for menu items
adds 44937af Whitespaces in desktop file
adds cb8e083 Removed TryExec from desktop file
adds 70eb586 Launcher script windowes by default
adds 7d9a43e Don't grab mouse per default either
adds 6ec7edf Remove usage of games directory
adds 6365b62 remove more games directory usage
adds cc0af4f Update changelog, set unreleased
adds 1c53c55 fullscreen and input grabbing behaviour in manpage
adds 45fd50b Update changelog for release
adds 6940d6e Depend on corresponding version of lugaru-data
adds f17655b Remove games directory from install prefix as well
adds 815e2bc fix script argument parsing
adds 20819cc Update manpage with help option
adds 628dc9a boldify options in manpage
adds 69d4fd7 Update wrapper script to handle windowing
adds c8274e7 Rework wrapper script
adds e384b2b mose -> mouse in script
adds 5141f22 Some syntax errors in copyright
adds 9fc7a02 Update copyright format link to 1.0
adds 84b94f8 Remove diffuse License: overview
adds e9196d7 Update changelog
adds 8718530 More copyright syntax fix
adds 97ecee9 Switch back to games/ dir; unversioned d/copyright
adds 8c43421 Change Arand-> Martin
adds 02c081d Correct name for 128 icon
adds 08a4759 No need for version-specific depends, not moving from games/
adds 100421a Update changelog
adds ad35b8c Update DEP-5 Format:
adds 676d7ee Unversion lib depends
adds dcaf330 Update standards-Version to 3.9.3
adds c7466f9 wrap-and-sort
adds 0cca767 Update changelog
adds 73df0b8 Rename and refresh patches
adds 228fb73 Add dep3 tag to dont-install-data.patch
adds 278f6b4 Add an empty watch file
adds 7a6c513 Re-version build-deps for autobuilders, leave libpng-dev
adds 6d3ddb9 Correct bug number for libpng
adds ffb6d1d Remove build-depend on linux-libc-dev
adds 1abe2db Compat 9 for hardening
adds d6efa26 Remove libglew1.7-dev b-d alternative; update changelog
adds d270c1d Update Standards-Version to 3.9.4
adds 756e957 rename package to openlugaru
adds c749144 rename binary file as well
adds 1b4f32d add patch for setting homedir to $HOME/.openlugaru
adds 9bb44dc rename Lugaru->OpenLugaru in manpage where appropriate
adds 64875df update changelog
adds c3ac728 set pristine-tar = True
adds 9d749d3 Merge branch 'debian_source' of git+ssh://git.debian.org/git/pkg-games/lugaru into debian_source
adds b50e00d add replaces+breaks to ensure upgrade path from lugaru
adds 178e193 update copyright year and use real name, Arand->Martin
adds c0397d1 mention "canonical" VCS-link in changelog
adds 9eed45b set release for unstable
adds 4c92fae add transitional dummy package
adds 0a15297 add gitignore for quilt dir
adds 7ba24ce add conf dir copying to launch script and manpage
adds ab4a1cb Remove libjpeg8-dev from Build-Depends
adds 129cf9b Declare compliance with Debian Policy 3.9.6
adds c4bd827 Vcs-Browser: Switch to cgit and https.
adds 9087caf Drop transitional dummy package lugaru.
adds 393d1e3 openlugaru.desktop: Add keywords and a comment in German.
adds 904d1ca Update Homepage and Source address because the project has moved to
adds 860ac9c Update changelog
adds 7586dd6 debian/rules: Change obsolete tmp directory to openlugaru.
new 8056bee Merge branch 'debian_source'
adds d0d3651 Remove everything but Data/
adds 9739a26 Merge branch 'clean' into clean_data
adds a32fee4 Merge branch 'clean_data' of ../lugaru into data
adds 6ad33cd Merge branch 'clean_data' into debian_clean_data
adds 2c76629 Clean for lugaru-data package
adds 7f18371 Merge branch 'clean_data' into debian_clean_data
adds 1ca8799 get-orig-source in rules
adds 07e153f correct version date
adds f57a807 Tweak description Add Neal Gompa to authors
adds d2b7e03 Update get-orig-source, more general, .orig dir
adds 6809c16 Add the emacs hint to rules
adds ebbb95f Merge branch 'debian_clean_data' of ../lugaru into debian_data
adds ba59c95 Update version and README
adds ab8762a copyright formatting
adds 1216463 Update get-*-source targets
adds 85534a7 Remove DH_OPTIONS since we don't use it
adds 0ec15fe Update to compat 8
adds a3ac2f1 separate variables for orig, current
adds 1426f7b Delete COMPILING as well
adds b0fda9d Fixup copyright with Temple content
adds 8cecc3d Copyright fixups, concerning Temple
adds 419d40f Remove .hgtags from get- targets
adds 71db17c pkg-games maintainer, arand uploader
adds 48cd773 set in non-free in control
adds 585c822 Package splitting should only be in d/copyright
adds 58f48c8 Document VCS usage in Debian
adds 5dee694 branch pointers for git-buildpackage
adds 35bd570 Add VCSes to control
adds 585c0f0 alioth.somethingsomething.git isn't valid
adds 955e542 Enhances lugar instead of strong recommendation
adds 88dcaf2 Don't close ITP bug in -data package
adds 1d5252d Remove usage of games directory
adds 48d41f3 Update changelog, set unreleased
adds 7e3577e Update changelog for release
adds 57fdbce Some syntax errors in copyright
adds f604cbd Update copyright format link to 1.0
adds fec9ec8 Remove diffuse License: overview
adds eb638fc Update changelog
adds 41ca543 More copyright syntax fix
adds a261e8b Reinstate games/ dir; unversioned d/copyright
adds 753c352 Change Arand-> Martin
adds 497f276 Update changelog with name change
adds 6941ffc Update DEP-5 Format:
adds da51363 Standards-Version to 3.9.3 and update changelog
adds f9a4212 Add an empty watch file
adds d1fdef5 rename package to openlugaru-data
adds 7268544 add replaces+breaks to ensure upgrade path from lugaru
adds 0235599 standards-version 3.9.3->3.9.4, add -b VCS flag
adds b3f8e35 update copyright year and use real name, Arand->Martin
adds ed2ec53 Change to "canonical" VCS-links, ("anonscm")
adds 270f6b4 set release for unstable
adds 23a1c01 add transitional dummy package
adds eecf9ca add gitignore for quilt dir
adds d284778 remove install files for now-empty package
adds f530c8d Vcs-Browser: Use cgit and https.
adds 0cd6fab Update Homepage and Source address. The project has moved to bitbucket.org.
adds 6c264b5 Declare compliance with Debian Policy 3.9.6.
adds 5876cc2 Use compat level 9 and require debhelper >= 9.
adds 7749b09 Drop transitional dummy package lugaru-data.
adds 44d8c0b Update changelog
adds 22a39de Fix debian/copyright
adds 2791d32 Release revision 4
new 6a7cc1b Merge branch 'debian_data'
The 684 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
.appveyor.yml | 28 +
.doozer.json | 14 +
.gitattributes | 4 +
.gitignore | 19 +
.gitlab-ci.yml | 72 +
.hgignore | 19 -
.hgsigs | 7 -
AUTHORS | 18 +
{cmake => CMake}/Modules/FindOggVorbis.cmake | 0
CMakeLists.txt | 730 +-
COMPILING | 6 -
COMPILING.md | 114 +
CONTENT-LICENSE.txt | 245 +-
COPYING.txt | 43 +-
Data/Animations/{Backflip => BackFlip} | Bin
Data/Animations/{Backhandspring => BackHandspring} | Bin
Data/Animations/{Blockhighleft => BlockHighLeft} | Bin
.../{Blockhighleftstrike => BlockHighLeftStrike} | Bin
.../{Crouchdrawright => CrouchDrawRight} | Bin
.../{Crouchremoveknife => CrouchRemoveKnife} | Bin
Data/Animations/{Crouchstab => CrouchStab} | Bin
Data/Animations/{Dodgeback => DodgeBack} | Bin
Data/Animations/{Drawleft => DrawLeft} | Bin
Data/Animations/{Drawright => DrawRight} | Bin
Data/Animations/{Dropkick => DropKick} | Bin
Data/Animations/Dropkickold | Bin 2148 -> 0 bytes
Data/Animations/{Fightidle => FightIdle} | Bin
Data/Animations/{Fightsidestep => FightSideStep} | Bin
Data/Animations/{Getupfromback => GetUpFromBack} | Bin
Data/Animations/{Getupfromfront => GetUpFromFront} | Bin
Data/Animations/{Hangon => HangOn} | Bin
Data/Animations/{Hurtidle => HurtIdle} | Bin
Data/Animations/{Jumpcatch => JumpCatch} | Bin
Data/Animations/{Jumpcaught => JumpCaught} | Bin
Data/Animations/{Knifefightidle => KnifeFightIdle} | Bin
.../{Knifeslashcatch => KnifeSlashCatch} | Bin
.../{Knifeslashcaught => KnifeSlashCaught} | Bin
.../{Knifesneakattack => KnifeSneakAttack} | Bin
.../{Knifesneakattacked => KnifeSneakAttacked} | Bin
Data/Animations/{Knifethrow => KnifeThrow} | Bin
Data/Animations/{Landhard => LandHard} | Bin
Data/Animations/{Leftflip => LeftFlip} | Bin
Data/Animations/{Lowkick => LowKick} | Bin
Data/Animations/{Rabbitkick => RabbitKick} | Bin
.../{Rabbitkickcatch => RabbitKickCatch} | Bin
.../{Rabbitkickcaught => RabbitKickCaught} | Bin
Data/Animations/{Rabbitrunning => RabbitRunning} | Bin
Data/Animations/{Rabbittackle => RabbitTackle} | Bin
.../{Rabbittackledback => RabbitTackledBack} | Bin
.../{Rabbittackledfront => RabbitTackledFront} | Bin
Data/Animations/{Rabbittackling => RabbitTackling} | Bin
Data/Animations/{Removeknife => RemoveKnife} | Bin
Data/Animations/{Rightflip => RightFlip} | Bin
Data/Animations/{Slashfollow => SlashFollow} | Bin
Data/Animations/{Slashfollowed => SlashFollowed} | Bin
Data/Animations/{Slashstart => SlashStart} | Bin
Data/Animations/{Sneakattack => SneakAttack} | Bin
Data/Animations/{Sneakattacked => SneakAttacked} | Bin
Data/Animations/{Spinkick => SpinKick} | Bin
Data/Animations/{Spinkickcatch => SpinKickCatch} | Bin
Data/Animations/{Spinkickcaught => SpinKickCaught} | Bin
Data/Animations/{Spinwhack => SpinWhack} | Bin
Data/Animations/{Spinwhackcatch => SpinWhackCatch} | Bin
.../{Spinwhackcaught => SpinWhackCaught} | Bin
Data/Animations/{Staffhitcatch => StaffHitCatch} | Bin
Data/Animations/{Staffhitcaught => StaffHitCaught} | Bin
.../{Staggerbackhard => StaggerBackHard} | Bin
.../{Staggerbackhigh => StaggerBackHigh} | Bin
Data/Animations/{Sweepcatch => SweepCatch} | Bin
Data/Animations/{Sweepcaught => SweepCaught} | Bin
Data/Animations/{Swordfightidle => SwordFightIdle} | Bin
.../{Swordfightidleboth => SwordFightIdleBoth} | Bin
.../{Swordgroundstab => SwordGroundStab} | Bin
Data/Animations/{Swordslash => SwordSlash} | Bin
.../{Swordslashcatch => SwordSlashCatch} | Bin
.../{Swordslashcaught => SwordSlashCaught} | Bin
.../{Swordslashparried => SwordSlashParried} | Bin
.../{Swordsneakattack => SwordSneakAttack} | Bin
.../{Swordsneakattacked => SwordSneakAttacked} | Bin
.../{Sworduprightparry => SwordUprightParry} | Bin
Data/Animations/{upunch => Upunch} | Bin
Data/Animations/{upunchcatch => UpunchCatch} | Bin
Data/Animations/{upunchcaught => UpunchCaught} | Bin
Data/Animations/{Walljumpback => WallJumpBack} | Bin
Data/Animations/{Walljumpfront => WallJumpFront} | Bin
Data/Animations/{Walljumpleft => WallJumpLeft} | Bin
.../{Walljumpleftkick => WallJumpLeftKick} | Bin
Data/Animations/{Walljumpright => WallJumpRight} | Bin
.../{Walljumprightkick => WallJumpRightKick} | Bin
Data/Animations/{Winduppunch => WindUpPunch} | Bin
.../{Winduppunchblocked => WindUpPunchBlocked} | Bin
Data/Animations/{Wolfcrouch => WolfCrouch} | Bin
Data/Animations/{Wolfidle => WolfIdle} | Bin
Data/Animations/{Wolflandhard => WolfLandHard} | Bin
Data/Animations/{Wolflanding => WolfLanding} | Bin
Data/Animations/{Wolfrun => WolfRun} | Bin
Data/Animations/{Wolfrunning => WolfRunning} | Bin
Data/Animations/{Wolfslap => WolfSlap} | Bin
Data/Animations/{Wolfstop => WolfStop} | Bin
Data/Campaigns/empire.txt | 369 +
Data/Campaigns/main.txt | 245 +-
Data/Campaigns/seventasks.txt | 164 +
Data/Campaigns/temple.txt | 280 +-
Data/Debug Readme | 1 -
Data/Dialogues/Endgood.txt | 37 +-
Data/Dialogues/Endharsh.txt | 44 +-
Data/Dialogues/Example.txt | 51 +-
Data/Dialogues/alphawolf.txt | 51 +-
Data/Dialogues/ambush.txt | 51 +-
Data/Dialogues/april.txt | 79 +-
Data/Dialogues/april2.txt | 37 +-
Data/Dialogues/aprilgerm.txt | 1 -
Data/Dialogues/clover.txt | 44 +-
Data/Dialogues/clover2.txt | 58 +-
Data/Dialogues/guard.txt | 30 +-
Data/Dialogues/guards.txt | 65 +-
Data/Dialogues/jack.txt | 51 +-
Data/Dialogues/jack2.txt | 58 +-
Data/Dialogues/jack3.txt | 65 +-
Data/Dialogues/jack4.txt | 86 +-
Data/Dialogues/jackguards.txt | 16 +-
Data/Dialogues/king.txt | 66 +-
Data/Dialogues/king2.txt | 65 +-
Data/Dialogues/protest.txt | 37 +-
Data/Dialogues/raidercamp.txt | 16 +-
Data/Dialogues/raiderchief.txt | 86 +-
Data/Dialogues/raiderguard.txt | 16 +-
Data/Dialogues/raiders.txt | 30 +-
Data/Dialogues/raiderscout.txt | 9 +-
Data/Dialogues/raiderscout2.txt | 44 +-
Data/Dialogues/skipper.txt | 51 +-
Data/Dialogues/skipper2.txt | 58 +-
Data/Dialogues/skipper3.txt | 65 +-
Data/Dialogues/trixie.txt | 37 +-
Data/Dialogues/trixie2.txt | 51 +-
Data/Dialogues/turner.txt | 37 +-
Data/Dialogues/turner10.txt | 37 +-
Data/Dialogues/turner2.txt | 16 +-
Data/Dialogues/turner3.txt | 16 +-
Data/Dialogues/turner4.txt | 16 +-
Data/Dialogues/turner5.txt | 9 +-
Data/Dialogues/turner6.txt | 51 +-
Data/Dialogues/turner7.txt | 16 +-
Data/Dialogues/turner8.txt | 93 +-
Data/Dialogues/turner81.txt | 65 +-
Data/Dialogues/turner82.txt | 30 +-
Data/Dialogues/turner9.txt | 51 +-
Data/Dialogues/wolfpatrol.txt | 23 +-
Data/Maps/Start1 | Bin 14128 -> 14056 bytes
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Data/Maps/map1 | Bin 4906 -> 4864 bytes
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Data/Maps/tutorial | Bin 1866 -> 1860 bytes
Data/Models/{Bodylow.solid => BodyLow.solid} | Bin
Data/Models/{staff.solid => Staff.solid} | Bin
.../{Throwingknife.solid => ThrowingKnife.solid} | Bin
Data/Models/{Treetrunk.solid => TreeTrunk.solid} | Bin
Data/Models/{Wolflow.solid => WolfLow.solid} | Bin
Data/Skeleton/{Basic Figure => BasicFigure} | Bin
Data/Skeleton/{Basic Figurelow => BasicFigureLow} | Bin
.../{Basic Figure wolf => BasicFigureWolf} | Bin
.../{Basic Figure wolf low => BasicFigureWolfLow} | Bin
Data/Skeleton/{Rabbitbelt => RabbitBelt} | Bin
Data/Sounds/{alarm.ogg => Alarm.ogg} | Bin
Data/Sounds/{Barkgrowl.ogg => BarkGrowl.ogg} | Bin
Data/Sounds/{break.ogg => Break.ogg} | Bin
Data/Sounds/{broken.ogg => Broken.ogg} | Bin
Data/Sounds/{bushrustle.ogg => BushRustle.ogg} | Bin
Data/Sounds/{clank1.ogg => Clank1.ogg} | Bin
Data/Sounds/{clank2.ogg => Clank2.ogg} | Bin
Data/Sounds/{clank3.ogg => Clank3.ogg} | Bin
Data/Sounds/{clank4.ogg => Clank4.ogg} | Bin
Data/Sounds/{clawslice.ogg => ClawSlice.ogg} | Bin
Data/Sounds/{consolefail.ogg => ConsoleFail.ogg} | Bin
.../{consolesuccess.ogg => ConsoleSuccess.ogg} | Bin
.../{desertambient.ogg => DesertAmbient.ogg} | Bin
Data/Sounds/{fire.ogg => Fire.ogg} | Bin
Data/Sounds/{fireend.ogg => FireEnd.ogg} | Bin
Data/Sounds/{firestart.ogg => FireStart.ogg} | Bin
Data/Sounds/{Fleshstab.ogg => FleshStab.ogg} | Bin
.../{Fleshstabremove.ogg => FleshStabRemove.ogg} | Bin
.../{footstepgrass1.ogg => FootStepGrass1.ogg} | Bin
.../{footstepgrass2.ogg => FootStepGrass2.ogg} | Bin
.../{footstepsnow1.ogg => FootStepSnow1.ogg} | Bin
.../{footstepsnow2.ogg => FootStepSnow2.ogg} | Bin
.../{footstepstone1.ogg => FootStepStone1.ogg} | Bin
.../{footstepstone2.ogg => FootStepStone2.ogg} | Bin
Data/Sounds/{hawk.ogg => Hawk.ogg} | Bin
Data/Sounds/{heavyimpact.ogg => HeavyImpact.ogg} | Bin
Data/Sounds/{Highwhoosh.ogg => HighWhoosh.ogg} | Bin
Data/Sounds/{jump.ogg => Jump.ogg} | Bin
Data/Sounds/{knifedraw.ogg => KnifeDraw.ogg} | Bin
Data/Sounds/{knifesheathe.ogg => KnifeSheathe.ogg} | Bin
Data/Sounds/{knifeslice.ogg => KnifeSlice.ogg} | Bin
Data/Sounds/{knifeswish.ogg => KnifeSwish.ogg} | Bin
Data/Sounds/{land.ogg => Land.ogg} | Bin
Data/Sounds/{land1.ogg => Land1.ogg} | Bin
Data/Sounds/{land2.ogg => Land2.ogg} | Bin
Data/Sounds/{Lowwhoosh.ogg => LowWhoosh.ogg} | Bin
Data/Sounds/{Midwhoosh.ogg => MidWhoosh.ogg} | Bin
Data/Sounds/{Movewhoosh.ogg => MoveWhoosh.ogg} | Bin
Data/Sounds/{music1desert.ogg => Music1Desert.ogg} | Bin
Data/Sounds/{music1grass.ogg => Music1Grass.ogg} | Bin
Data/Sounds/{music1snow.ogg => Music1Snow.ogg} | Bin
Data/Sounds/{music2.ogg => Music2.ogg} | Bin
Data/Sounds/{music3.ogg => Music3.ogg} | Bin
Data/Sounds/{Rabbitattack.ogg => RabbitAttack.ogg} | Bin
.../{Rabbitattack2.ogg => RabbitAttack2.ogg} | Bin
.../{Rabbitattack3.ogg => RabbitAttack3.ogg} | Bin
.../{Rabbitattack4.ogg => RabbitAttack4.ogg} | Bin
.../{Rabbitchitter.ogg => RabbitChitter.ogg} | Bin
.../{Rabbitchitter2.ogg => RabbitChitter2.ogg} | Bin
Data/Sounds/{Rabbitpain.ogg => RabbitPain.ogg} | Bin
Data/Sounds/{Rabbitpain2.ogg => RabbitPain2.ogg} | Bin
Data/Sounds/{skid.ogg => Skid.ogg} | Bin
Data/Sounds/{snowskid.ogg => SnowSkid.ogg} | Bin
Data/Sounds/{splatter.ogg => Splatter.ogg} | Bin
Data/Sounds/{staffbody.ogg => StaffBody.ogg} | Bin
Data/Sounds/{staffbreak.ogg => StaffBreak.ogg} | Bin
Data/Sounds/{staffhead.ogg => StaffHead.ogg} | Bin
Data/Sounds/{swordslice.ogg => SwordSlice.ogg} | Bin
Data/Sounds/{Swordstaff.ogg => SwordStaff.ogg} | Bin
Data/Sounds/{whoosh.ogg => Whoosh.ogg} | Bin
Data/Sounds/{Whooshhit.ogg => WhooshHit.ogg} | Bin
Data/Sounds/{wind.ogg => Wind.ogg} | Bin
Data/Sounds/music2old.ogg | Bin 67699 -> 0 bytes
Data/Textures/Belt.png | Bin 71834 -> 58977 bytes
Data/Textures/{blood.png => Blood.png} | Bin
Data/Textures/{bloodfur.png => BloodFur.png} | Bin
.../{Lightbloodknife.png => BloodKnifeLight.png} | Bin
.../{bloodparticle.png => BloodParticle.png} | Bin
...articleinverse.png => BloodParticleInverse.png} | Bin
Data/Textures/{bodyprint.png => Bodyprint.png} | Bin
.../{Boulderdesert.jpg => BoulderDesert.jpg} | Bin
Data/Textures/{Bouldersnow.jpg => BoulderSnow.jpg} | Bin
Data/Textures/{break.png => Break.png} | Bin
Data/Textures/{bush.png => Bush.png} | Bin
Data/Textures/{bushdesert.png => BushDesert.png} | Bin
Data/Textures/{bushsnow.png => BushSnow.png} | Bin
Data/Textures/ClFeng.png | Bin 0 -> 2371 bytes
Data/Textures/ClHuo.png | Bin 0 -> 1903 bytes
Data/Textures/ClShan.png | Bin 0 -> 1906 bytes
Data/Textures/ClShui.png | Bin 0 -> 2038 bytes
Data/Textures/{cloud.png => Cloud.png} | Bin
Data/Textures/{cloudimpact.png => CloudImpact.png} | Bin
Data/Textures/Cursor.png | Bin 5466 -> 1942 bytes
Data/Textures/{Darkwolf.jpg => DarkWolf.jpg} | Bin
Data/Textures/DesertCl.png | Bin 0 -> 178834 bytes
Data/Textures/{deserttree.png => DesertTree.png} | Bin
Data/Textures/Desertcl.png | Bin 181406 -> 0 bytes
Data/Textures/{earwrap.png => EarWrap.png} | Bin
Data/Textures/{Endgame.png => EndGame.png} | Bin
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Data/Textures/FancyPantsCamo.png | Bin 0 -> 109718 bytes
Data/Textures/FancyPantsCamoArctic.png | Bin 0 -> 94095 bytes
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Data/Textures/{footwrap.png => FootWrap.png} | Bin
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.../{footprintsand.png => FootprintSand.png} | Bin
Data/Textures/{fur.jpg => Fur.jpg} | Bin
Data/Textures/{fur2.jpg => Fur2.jpg} | Bin
Data/Textures/{fur3.jpg => Fur3.jpg} | Bin
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Data/Textures/{furdarko.jpg => FurDarko.jpg} | Bin
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Data/Textures/{grassdirt.jpg => GrassDirt.jpg} | Bin
Data/Textures/{grassdirt 2.jpg => GrassDirt2.jpg} | Bin
Data/Textures/{hawk.png => Hawk.png} | Bin
Data/Textures/HeadBand.png | Bin 0 -> 13772 bytes
Data/Textures/{heightmap.png => HeightMap.png} | Bin
Data/Textures/{leaf.png => Leaf.png} | Bin
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.../{leatherpants.png => LeatherPants.png} | Bin
.../{Leatherwristleft.png => LeatherWristLeft.png} | Bin
...Leatherwristright.png => LeatherWristRight.png} | Bin
Data/Textures/Logo.png | Bin 0 -> 32831 bytes
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Data/Textures/Mask.png | Bin 0 -> 70932 bytes
Data/Textures/{mossrock.jpg => MossRock.jpg} | Bin
Data/Textures/{Newgame.png => NewGame.png} | Bin
Data/Textures/Pants.png | Bin 0 -> 88552 bytes
Data/Textures/{rock.jpg => Rock.jpg} | Bin
Data/Textures/{rock2.jpg => Rock2.jpg} | Bin
Data/Textures/{sand.jpg => Sand.jpg} | Bin
Data/Textures/{sandslope.jpg => SandSlope.jpg} | Bin
Data/Textures/{scar.png => Scar.png} | Bin
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Data/Textures/ShirtFemale.png | Bin 0 -> 78407 bytes
Data/Textures/{snow.jpg => Snow.jpg} | Bin
Data/Textures/{snow.png => Snow.png} | Bin
Data/Textures/{snowflake.png => SnowFlake.png} | Bin
Data/Textures/{snowtree.png => SnowTree.png} | Bin
Data/Textures/{splinter.png => Splinter.png} | Bin
Data/Textures/{Swordblood.jpg => SwordBlood.jpg} | Bin
.../{Swordbloodlight.jpg => SwordBloodLight.jpg} | Bin
Data/Textures/{tooth.png => Tooth.png} | Bin
Data/Textures/{tree.png => Tree.png} | Bin
.../{Wolfbloodfur.png => WolfBloodFur.png} | Bin
Data/Textures/empire/World.png | Bin 0 -> 277240 bytes
Data/Textures/fancypants.png | Bin 159129 -> 0 bytes
Data/Textures/fancypantscamo.png | Bin 113176 -> 0 bytes
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Data/Textures/fancypantscamodesert.png | Bin 127799 -> 0 bytes
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Data/Textures/logo.png | Bin 43270 -> 0 bytes
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Data/Textures/shirt.png | Bin 82018 -> 0 bytes
Data/Textures/shirtfemale.png | Bin 81550 -> 0 bytes
Data/Textures/temple/World.png | Bin 279845 -> 277240 bytes
Dependencies/GLU/dict-list.h | 100 -
Dependencies/GLU/dict.c | 111 -
Dependencies/GLU/dict.h | 100 -
Dependencies/GLU/geom.c | 264 -
Dependencies/GLU/geom.h | 84 -
Dependencies/GLU/gluos.h | 72 -
Dependencies/GLU/memalloc.c | 55 -
Dependencies/GLU/memalloc.h | 54 -
Dependencies/GLU/mesh.c | 789 -
Dependencies/GLU/mesh.h | 266 -
Dependencies/GLU/mipmap.c | 8930 -----------
Dependencies/GLU/normal.c | 253 -
Dependencies/GLU/normal.h | 45 -
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Source/TGALoader.cpp | 179 -
Source/TGALoader.h | 60 -
Source/Terrain.cpp | 1576 --
Source/Terrain.h | 134 -
Source/Text.cpp | 198 -
Source/Text.h | 54 -
Source/Texture.cpp | 98 -
Source/Texture.h | 36 -
Source/Thirdparty/optionparser.h | 2821 ++++
Source/User/Account.cpp | 278 +
Source/User/Account.hpp | 133 +
Source/User/Settings.cpp | 317 +
Source/User/Settings.hpp | 60 +
Source/Utils/Folders.cpp | 147 +
Source/Utils/Folders.hpp | 70 +
Source/Utils/ImageIO.cpp | 307 +
Source/Utils/ImageIO.hpp | 61 +
Source/Utils/Input.cpp | 91 +
Source/Utils/Input.hpp | 45 +
Source/Utils/binio.h | 121 +
Source/Utils/pack.c | 158 +
Source/Utils/private.c | 204 +
Source/Utils/private.h | 154 +
Source/Utils/unpack.c | 117 +
Source/Weapons.cpp | 1084 --
Source/Weapons.h | 128 -
Source/WinDefs.cpp | 160 +-
Source/WinDefs.h | 119 -
Source/WinDefs.hpp | 91 +
Source/alstubs.h | 51 -
Source/binio.h | 123 -
Source/gamegl.h | 54 -
Source/glstubs.h | 106 -
Source/mac-res/Info.plist | 32 -
Source/main.cpp | 700 +
Source/openal_wrapper.cpp | 702 -
Source/openal_wrapper.h | 94 -
Source/pack.c | 152 -
Source/private.c | 202 -
Source/private.h | 159 -
Source/unpack.c | 101 -
Source/win-res/Lugaru.aps | Bin 61168 -> 0 bytes
Source/win-res/Lugaru.png | Bin 30618 -> 0 bytes
Source/win-res/Lugaru.rc | 2 +-
Source/win-res/Untitled-1.jpg | Bin 13267 -> 0 bytes
Source/win-res/icon1.ico | Bin 2998 -> 0 bytes
Source/win-res/icon2.ico | Bin 2166 -> 0 bytes
Source/win-res/resource.h | 16 -
Source/win-res/resource.hpp | 36 +
Xcode/Lugaru-Info.plist | 32 -
Xcode/Lugaru.xcodeproj/project.pbxproj | 945 --
Xcode/lugaru.icns | Bin 138210 -> 0 bytes
debian/changelog | 125 +
debian/clean | 2 +
debian/compat | 1 +
debian/control | 57 +
debian/copyright | 400 +
debian/gbp.conf | 4 +
debian/openlugaru-data.install | 1 +
debian/openlugaru-data.links | 1 +
debian/openlugaru.6 | 68 +
debian/openlugaru.desktop | 12 +
debian/openlugaru.install | 5 +
debian/openlugaru.manpages | 1 +
debian/openlugaru.menu | 6 +
.../change-homedir-to-use-openlugaru-name.patch | 25 +
debian/patches/dont-install-data.patch | 22 +
debian/patches/fixed-bad-resolution-on-first-run | 20 +
debian/patches/series | 3 +
debian/rules | 62 +
debian/scripts/openlugaru | 19 +
debian/source/format | 1 +
debian/watch | 2 +
1852 files changed, 42040 insertions(+), 579625 deletions(-)
create mode 100644 .appveyor.yml
create mode 100644 .doozer.json
create mode 100644 .gitattributes
create mode 100644 .gitignore
create mode 100644 .gitlab-ci.yml
delete mode 100644 .hgignore
delete mode 100644 .hgsigs
create mode 100644 AUTHORS
rename {cmake => CMake}/Modules/FindOggVorbis.cmake (100%)
delete mode 100644 COMPILING
create mode 100644 COMPILING.md
rename Data/Animations/{Backflip => BackFlip} (100%)
rename Data/Animations/{Backhandspring => BackHandspring} (100%)
rename Data/Animations/{Blockhighleft => BlockHighLeft} (100%)
rename Data/Animations/{Blockhighleftstrike => BlockHighLeftStrike} (100%)
rename Data/Animations/{Crouchdrawright => CrouchDrawRight} (100%)
rename Data/Animations/{Crouchremoveknife => CrouchRemoveKnife} (100%)
rename Data/Animations/{Crouchstab => CrouchStab} (100%)
rename Data/Animations/{Dodgeback => DodgeBack} (100%)
rename Data/Animations/{Drawleft => DrawLeft} (100%)
rename Data/Animations/{Drawright => DrawRight} (100%)
rename Data/Animations/{Dropkick => DropKick} (100%)
delete mode 100644 Data/Animations/Dropkickold
rename Data/Animations/{Fightidle => FightIdle} (100%)
rename Data/Animations/{Fightsidestep => FightSideStep} (100%)
rename Data/Animations/{Getupfromback => GetUpFromBack} (100%)
rename Data/Animations/{Getupfromfront => GetUpFromFront} (100%)
rename Data/Animations/{Hangon => HangOn} (100%)
rename Data/Animations/{Hurtidle => HurtIdle} (100%)
rename Data/Animations/{Jumpcatch => JumpCatch} (100%)
rename Data/Animations/{Jumpcaught => JumpCaught} (100%)
rename Data/Animations/{Knifefightidle => KnifeFightIdle} (100%)
rename Data/Animations/{Knifeslashcatch => KnifeSlashCatch} (100%)
rename Data/Animations/{Knifeslashcaught => KnifeSlashCaught} (100%)
rename Data/Animations/{Knifesneakattack => KnifeSneakAttack} (100%)
rename Data/Animations/{Knifesneakattacked => KnifeSneakAttacked} (100%)
rename Data/Animations/{Knifethrow => KnifeThrow} (100%)
rename Data/Animations/{Landhard => LandHard} (100%)
rename Data/Animations/{Leftflip => LeftFlip} (100%)
rename Data/Animations/{Lowkick => LowKick} (100%)
rename Data/Animations/{Rabbitkick => RabbitKick} (100%)
rename Data/Animations/{Rabbitkickcatch => RabbitKickCatch} (100%)
rename Data/Animations/{Rabbitkickcaught => RabbitKickCaught} (100%)
rename Data/Animations/{Rabbitrunning => RabbitRunning} (100%)
rename Data/Animations/{Rabbittackle => RabbitTackle} (100%)
rename Data/Animations/{Rabbittackledback => RabbitTackledBack} (100%)
rename Data/Animations/{Rabbittackledfront => RabbitTackledFront} (100%)
rename Data/Animations/{Rabbittackling => RabbitTackling} (100%)
rename Data/Animations/{Removeknife => RemoveKnife} (100%)
rename Data/Animations/{Rightflip => RightFlip} (100%)
rename Data/Animations/{Slashfollow => SlashFollow} (100%)
rename Data/Animations/{Slashfollowed => SlashFollowed} (100%)
rename Data/Animations/{Slashstart => SlashStart} (100%)
rename Data/Animations/{Sneakattack => SneakAttack} (100%)
rename Data/Animations/{Sneakattacked => SneakAttacked} (100%)
rename Data/Animations/{Spinkick => SpinKick} (100%)
rename Data/Animations/{Spinkickcatch => SpinKickCatch} (100%)
rename Data/Animations/{Spinkickcaught => SpinKickCaught} (100%)
rename Data/Animations/{Spinwhack => SpinWhack} (100%)
rename Data/Animations/{Spinwhackcatch => SpinWhackCatch} (100%)
rename Data/Animations/{Spinwhackcaught => SpinWhackCaught} (100%)
rename Data/Animations/{Staffhitcatch => StaffHitCatch} (100%)
rename Data/Animations/{Staffhitcaught => StaffHitCaught} (100%)
rename Data/Animations/{Staggerbackhard => StaggerBackHard} (100%)
rename Data/Animations/{Staggerbackhigh => StaggerBackHigh} (100%)
rename Data/Animations/{Sweepcatch => SweepCatch} (100%)
rename Data/Animations/{Sweepcaught => SweepCaught} (100%)
rename Data/Animations/{Swordfightidle => SwordFightIdle} (100%)
rename Data/Animations/{Swordfightidleboth => SwordFightIdleBoth} (100%)
rename Data/Animations/{Swordgroundstab => SwordGroundStab} (100%)
rename Data/Animations/{Swordslash => SwordSlash} (100%)
rename Data/Animations/{Swordslashcatch => SwordSlashCatch} (100%)
rename Data/Animations/{Swordslashcaught => SwordSlashCaught} (100%)
rename Data/Animations/{Swordslashparried => SwordSlashParried} (100%)
rename Data/Animations/{Swordsneakattack => SwordSneakAttack} (100%)
rename Data/Animations/{Swordsneakattacked => SwordSneakAttacked} (100%)
rename Data/Animations/{Sworduprightparry => SwordUprightParry} (100%)
rename Data/Animations/{upunch => Upunch} (100%)
rename Data/Animations/{upunchcatch => UpunchCatch} (100%)
rename Data/Animations/{upunchcaught => UpunchCaught} (100%)
rename Data/Animations/{Walljumpback => WallJumpBack} (100%)
rename Data/Animations/{Walljumpfront => WallJumpFront} (100%)
rename Data/Animations/{Walljumpleft => WallJumpLeft} (100%)
rename Data/Animations/{Walljumpleftkick => WallJumpLeftKick} (100%)
rename Data/Animations/{Walljumpright => WallJumpRight} (100%)
rename Data/Animations/{Walljumprightkick => WallJumpRightKick} (100%)
rename Data/Animations/{Winduppunch => WindUpPunch} (100%)
rename Data/Animations/{Winduppunchblocked => WindUpPunchBlocked} (100%)
rename Data/Animations/{Wolfcrouch => WolfCrouch} (100%)
rename Data/Animations/{Wolfidle => WolfIdle} (100%)
rename Data/Animations/{Wolflandhard => WolfLandHard} (100%)
rename Data/Animations/{Wolflanding => WolfLanding} (100%)
rename Data/Animations/{Wolfrun => WolfRun} (100%)
rename Data/Animations/{Wolfrunning => WolfRunning} (100%)
rename Data/Animations/{Wolfslap => WolfSlap} (100%)
rename Data/Animations/{Wolfstop => WolfStop} (100%)
create mode 100644 Data/Campaigns/empire.txt
create mode 100644 Data/Campaigns/seventasks.txt
delete mode 100644 Data/Debug Readme
delete mode 100644 Data/Dialogues/aprilgerm.txt
create mode 100644 Data/Maps/jendraz1
create mode 100644 Data/Maps/jendraz10
create mode 100644 Data/Maps/jendraz11
create mode 100644 Data/Maps/jendraz12
create mode 100644 Data/Maps/jendraz13
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create mode 100644 Data/Maps/jendraz33
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create mode 100644 Data/Maps/jendraz35
create mode 100644 Data/Maps/jendraz36
create mode 100644 Data/Maps/jendraz37
create mode 100644 Data/Maps/jendraz38
create mode 100644 Data/Maps/jendraz39
create mode 100644 Data/Maps/jendraz4
create mode 100644 Data/Maps/jendraz40
create mode 100644 Data/Maps/jendraz41
create mode 100644 Data/Maps/jendraz5
create mode 100644 Data/Maps/jendraz6
create mode 100644 Data/Maps/jendraz7
create mode 100644 Data/Maps/jendraz8
create mode 100644 Data/Maps/jendraz9
create mode 100644 Data/Maps/task1
create mode 100644 Data/Maps/task10
create mode 100644 Data/Maps/task11
create mode 100644 Data/Maps/task12
create mode 100644 Data/Maps/task13
create mode 100644 Data/Maps/task14
create mode 100644 Data/Maps/task15
create mode 100644 Data/Maps/task16
create mode 100644 Data/Maps/task17
create mode 100644 Data/Maps/task18
create mode 100644 Data/Maps/task2
create mode 100644 Data/Maps/task3
create mode 100644 Data/Maps/task4
create mode 100644 Data/Maps/task5
create mode 100644 Data/Maps/task6
create mode 100644 Data/Maps/task7
create mode 100644 Data/Maps/task8
create mode 100644 Data/Maps/task9
rename Data/Models/{Bodylow.solid => BodyLow.solid} (100%)
rename Data/Models/{staff.solid => Staff.solid} (100%)
rename Data/Models/{Throwingknife.solid => ThrowingKnife.solid} (100%)
rename Data/Models/{Treetrunk.solid => TreeTrunk.solid} (100%)
rename Data/Models/{Wolflow.solid => WolfLow.solid} (100%)
rename Data/Skeleton/{Basic Figure => BasicFigure} (100%)
rename Data/Skeleton/{Basic Figurelow => BasicFigureLow} (100%)
rename Data/Skeleton/{Basic Figure wolf => BasicFigureWolf} (100%)
rename Data/Skeleton/{Basic Figure wolf low => BasicFigureWolfLow} (100%)
rename Data/Skeleton/{Rabbitbelt => RabbitBelt} (100%)
rename Data/Sounds/{alarm.ogg => Alarm.ogg} (100%)
rename Data/Sounds/{Barkgrowl.ogg => BarkGrowl.ogg} (100%)
rename Data/Sounds/{break.ogg => Break.ogg} (100%)
rename Data/Sounds/{broken.ogg => Broken.ogg} (100%)
rename Data/Sounds/{bushrustle.ogg => BushRustle.ogg} (100%)
rename Data/Sounds/{clank1.ogg => Clank1.ogg} (100%)
rename Data/Sounds/{clank2.ogg => Clank2.ogg} (100%)
rename Data/Sounds/{clank3.ogg => Clank3.ogg} (100%)
rename Data/Sounds/{clank4.ogg => Clank4.ogg} (100%)
rename Data/Sounds/{clawslice.ogg => ClawSlice.ogg} (100%)
rename Data/Sounds/{consolefail.ogg => ConsoleFail.ogg} (100%)
rename Data/Sounds/{consolesuccess.ogg => ConsoleSuccess.ogg} (100%)
rename Data/Sounds/{desertambient.ogg => DesertAmbient.ogg} (100%)
rename Data/Sounds/{fire.ogg => Fire.ogg} (100%)
rename Data/Sounds/{fireend.ogg => FireEnd.ogg} (100%)
rename Data/Sounds/{firestart.ogg => FireStart.ogg} (100%)
rename Data/Sounds/{Fleshstab.ogg => FleshStab.ogg} (100%)
rename Data/Sounds/{Fleshstabremove.ogg => FleshStabRemove.ogg} (100%)
rename Data/Sounds/{footstepgrass1.ogg => FootStepGrass1.ogg} (100%)
rename Data/Sounds/{footstepgrass2.ogg => FootStepGrass2.ogg} (100%)
rename Data/Sounds/{footstepsnow1.ogg => FootStepSnow1.ogg} (100%)
rename Data/Sounds/{footstepsnow2.ogg => FootStepSnow2.ogg} (100%)
rename Data/Sounds/{footstepstone1.ogg => FootStepStone1.ogg} (100%)
rename Data/Sounds/{footstepstone2.ogg => FootStepStone2.ogg} (100%)
rename Data/Sounds/{hawk.ogg => Hawk.ogg} (100%)
rename Data/Sounds/{heavyimpact.ogg => HeavyImpact.ogg} (100%)
rename Data/Sounds/{Highwhoosh.ogg => HighWhoosh.ogg} (100%)
rename Data/Sounds/{jump.ogg => Jump.ogg} (100%)
rename Data/Sounds/{knifedraw.ogg => KnifeDraw.ogg} (100%)
rename Data/Sounds/{knifesheathe.ogg => KnifeSheathe.ogg} (100%)
rename Data/Sounds/{knifeslice.ogg => KnifeSlice.ogg} (100%)
rename Data/Sounds/{knifeswish.ogg => KnifeSwish.ogg} (100%)
rename Data/Sounds/{land.ogg => Land.ogg} (100%)
rename Data/Sounds/{land1.ogg => Land1.ogg} (100%)
rename Data/Sounds/{land2.ogg => Land2.ogg} (100%)
rename Data/Sounds/{Lowwhoosh.ogg => LowWhoosh.ogg} (100%)
rename Data/Sounds/{Midwhoosh.ogg => MidWhoosh.ogg} (100%)
rename Data/Sounds/{Movewhoosh.ogg => MoveWhoosh.ogg} (100%)
rename Data/Sounds/{music1desert.ogg => Music1Desert.ogg} (100%)
rename Data/Sounds/{music1grass.ogg => Music1Grass.ogg} (100%)
rename Data/Sounds/{music1snow.ogg => Music1Snow.ogg} (100%)
rename Data/Sounds/{music2.ogg => Music2.ogg} (100%)
rename Data/Sounds/{music3.ogg => Music3.ogg} (100%)
rename Data/Sounds/{Rabbitattack.ogg => RabbitAttack.ogg} (100%)
rename Data/Sounds/{Rabbitattack2.ogg => RabbitAttack2.ogg} (100%)
rename Data/Sounds/{Rabbitattack3.ogg => RabbitAttack3.ogg} (100%)
rename Data/Sounds/{Rabbitattack4.ogg => RabbitAttack4.ogg} (100%)
rename Data/Sounds/{Rabbitchitter.ogg => RabbitChitter.ogg} (100%)
rename Data/Sounds/{Rabbitchitter2.ogg => RabbitChitter2.ogg} (100%)
rename Data/Sounds/{Rabbitpain.ogg => RabbitPain.ogg} (100%)
rename Data/Sounds/{Rabbitpain2.ogg => RabbitPain2.ogg} (100%)
rename Data/Sounds/{skid.ogg => Skid.ogg} (100%)
rename Data/Sounds/{snowskid.ogg => SnowSkid.ogg} (100%)
rename Data/Sounds/{splatter.ogg => Splatter.ogg} (100%)
rename Data/Sounds/{staffbody.ogg => StaffBody.ogg} (100%)
rename Data/Sounds/{staffbreak.ogg => StaffBreak.ogg} (100%)
rename Data/Sounds/{staffhead.ogg => StaffHead.ogg} (100%)
rename Data/Sounds/{swordslice.ogg => SwordSlice.ogg} (100%)
rename Data/Sounds/{Swordstaff.ogg => SwordStaff.ogg} (100%)
rename Data/Sounds/{whoosh.ogg => Whoosh.ogg} (100%)
rename Data/Sounds/{Whooshhit.ogg => WhooshHit.ogg} (100%)
rename Data/Sounds/{wind.ogg => Wind.ogg} (100%)
delete mode 100644 Data/Sounds/music2old.ogg
rename Data/Textures/{blood.png => Blood.png} (100%)
rename Data/Textures/{bloodfur.png => BloodFur.png} (100%)
rename Data/Textures/{Lightbloodknife.png => BloodKnifeLight.png} (100%)
rename Data/Textures/{bloodparticle.png => BloodParticle.png} (100%)
rename Data/Textures/{bloodparticleinverse.png => BloodParticleInverse.png} (100%)
rename Data/Textures/{bodyprint.png => Bodyprint.png} (100%)
rename Data/Textures/{Boulderdesert.jpg => BoulderDesert.jpg} (100%)
rename Data/Textures/{Bouldersnow.jpg => BoulderSnow.jpg} (100%)
rename Data/Textures/{break.png => Break.png} (100%)
rename Data/Textures/{bush.png => Bush.png} (100%)
rename Data/Textures/{bushdesert.png => BushDesert.png} (100%)
rename Data/Textures/{bushsnow.png => BushSnow.png} (100%)
create mode 100644 Data/Textures/ClFeng.png
create mode 100644 Data/Textures/ClHuo.png
create mode 100644 Data/Textures/ClShan.png
create mode 100644 Data/Textures/ClShui.png
rename Data/Textures/{cloud.png => Cloud.png} (100%)
rename Data/Textures/{cloudimpact.png => CloudImpact.png} (100%)
rename Data/Textures/{Darkwolf.jpg => DarkWolf.jpg} (100%)
create mode 100644 Data/Textures/DesertCl.png
rename Data/Textures/{deserttree.png => DesertTree.png} (100%)
delete mode 100644 Data/Textures/Desertcl.png
rename Data/Textures/{earwrap.png => EarWrap.png} (100%)
rename Data/Textures/{Endgame.png => EndGame.png} (100%)
create mode 100644 Data/Textures/FancyPants.png
create mode 100644 Data/Textures/FancyPantsCamo.png
create mode 100644 Data/Textures/FancyPantsCamoArctic.png
create mode 100644 Data/Textures/FancyPantsCamoDesert.png
rename Data/Textures/{footwrap.png => FootWrap.png} (100%)
create mode 100644 Data/Textures/Footprint.png
rename Data/Textures/{footprintsand.png => FootprintSand.png} (100%)
rename Data/Textures/{fur.jpg => Fur.jpg} (100%)
rename Data/Textures/{fur2.jpg => Fur2.jpg} (100%)
rename Data/Textures/{fur3.jpg => Fur3.jpg} (100%)
create mode 100644 Data/Textures/FurBW.jpg
rename Data/Textures/{furdarko.jpg => FurDarko.jpg} (100%)
rename Data/Textures/{grassdirt.jpg => GrassDirt.jpg} (100%)
rename Data/Textures/{grassdirt 2.jpg => GrassDirt2.jpg} (100%)
rename Data/Textures/{hawk.png => Hawk.png} (100%)
create mode 100644 Data/Textures/HeadBand.png
rename Data/Textures/{heightmap.png => HeightMap.png} (100%)
rename Data/Textures/{leaf.png => Leaf.png} (100%)
create mode 100644 Data/Textures/LeatherArmor.png
rename Data/Textures/{leatherpants.png => LeatherPants.png} (100%)
rename Data/Textures/{Leatherwristleft.png => LeatherWristLeft.png} (100%)
rename Data/Textures/{Leatherwristright.png => LeatherWristRight.png} (100%)
create mode 100644 Data/Textures/Logo.png
create mode 100644 Data/Textures/LongSleeve.png
create mode 100644 Data/Textures/Mask.png
rename Data/Textures/{mossrock.jpg => MossRock.jpg} (100%)
rename Data/Textures/{Newgame.png => NewGame.png} (100%)
create mode 100644 Data/Textures/Pants.png
rename Data/Textures/{rock.jpg => Rock.jpg} (100%)
rename Data/Textures/{rock2.jpg => Rock2.jpg} (100%)
rename Data/Textures/{sand.jpg => Sand.jpg} (100%)
rename Data/Textures/{sandslope.jpg => SandSlope.jpg} (100%)
rename Data/Textures/{scar.png => Scar.png} (100%)
create mode 100644 Data/Textures/Shadow.png
create mode 100644 Data/Textures/Shirt.png
create mode 100644 Data/Textures/ShirtFemale.png
rename Data/Textures/{snow.jpg => Snow.jpg} (100%)
rename Data/Textures/{snow.png => Snow.png} (100%)
rename Data/Textures/{snowflake.png => SnowFlake.png} (100%)
rename Data/Textures/{snowtree.png => SnowTree.png} (100%)
rename Data/Textures/{splinter.png => Splinter.png} (100%)
rename Data/Textures/{Swordblood.jpg => SwordBlood.jpg} (100%)
rename Data/Textures/{Swordbloodlight.jpg => SwordBloodLight.jpg} (100%)
rename Data/Textures/{tooth.png => Tooth.png} (100%)
rename Data/Textures/{tree.png => Tree.png} (100%)
rename Data/Textures/{Wolfbloodfur.png => WolfBloodFur.png} (100%)
create mode 100644 Data/Textures/empire/World.png
delete mode 100644 Data/Textures/fancypants.png
delete mode 100644 Data/Textures/fancypantscamo.png
delete mode 100644 Data/Textures/fancypantscamoarctic.png
delete mode 100644 Data/Textures/fancypantscamodesert.png
delete mode 100644 Data/Textures/footprint.png
delete mode 100644 Data/Textures/headband.png
delete mode 100644 Data/Textures/leatherarmor.png
delete mode 100644 Data/Textures/logo.png
delete mode 100644 Data/Textures/longsleeve.png
delete mode 100644 Data/Textures/mask.png
delete mode 100644 Data/Textures/pants.png
delete mode 100644 Data/Textures/shadow.png
delete mode 100644 Data/Textures/shirt.png
delete mode 100644 Data/Textures/shirtfemale.png
delete mode 100644 Dependencies/GLU/dict-list.h
delete mode 100644 Dependencies/GLU/dict.c
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delete mode 100644 Dependencies/GLU/geom.c
delete mode 100644 Dependencies/GLU/geom.h
delete mode 100644 Dependencies/GLU/gluos.h
delete mode 100644 Dependencies/GLU/memalloc.c
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delete mode 100644 Dependencies/GLU/mesh.c
delete mode 100644 Dependencies/GLU/mesh.h
delete mode 100644 Dependencies/GLU/mipmap.c
delete mode 100644 Dependencies/GLU/normal.c
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delete mode 100644 Dependencies/GLU/priorityq-heap.c
delete mode 100644 Dependencies/GLU/priorityq-heap.h
delete mode 100644 Dependencies/GLU/priorityq-sort.h
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delete mode 100644 Dependencies/GLU/render.c
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delete mode 100644 Dependencies/GLU/sweep.c
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delete mode 100644 Dependencies/GLU/tessmono.c
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delete mode 100644 Dependencies/GLU/util.c
delete mode 100644 Dependencies/OpenAL/include/AL/al.h
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delete mode 100644 Dependencies/OpenAL/lib/win32/msvc2005/OpenAL32.dll
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create mode 100644 Dist/lugaru.appdata.xml
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create mode 100644 Docs/README.Empire.txt
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create mode 100644 Source/Graphic/Stereo.cpp
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