[chocolate-doom] annotated tag chocolate-doom-0.0.1 created (now 8732855)
Jonathan Dowland
jmtd at moszumanska.debian.org
Mon Jan 30 15:06:20 UTC 2017
This is an automated email from the git hooks/post-receive script.
jmtd pushed a change to annotated tag chocolate-doom-0.0.1
in repository chocolate-doom.
at 8732855 (tag)
tagging 4349ec74e0020fca556535d91ac71c961cf25313 (commit)
replaces doom-src-release
tagged by Simon Howard
on Wed Sep 7 22:58:34 2005 +0000
- Log -----------------------------------------------------------------
This commit was manufactured by cvs2svn to create tag
'CHOCOLATE_DOOM_0_0_1'.
Subversion-branch: /tags/CHOCOLATE_DOOM_0_0_1/chocolate-doom
Subversion-revision: 90
Simon Howard (82):
Update copyright to GNU GPL
To do list
Standard distribution files
Autotools build system
Remove step table (unused, adds dependency on pow function)
Stop crash on shutdown
Import bouncing lost soul fix from prboom
Use standard C file functions for WAD code
Use standard C functions for WAD code
Fix quit prompt not displayed properly
Remove unneccessary pragmas
Use ANSI-standard limit constants. Remove LINUX define.
Put version number back to 1.9
Update TODO list
Startup messages as in the DOS exes
Add missing errno.h, fix crash on startup when no IWAD present
Add missing null to end of sprite names list
Add back previously removed printfs as '.'s for startup progress bar
Move to SDL for graphics.
Update to do list
Port timer code to SDL
mouse
Working scale*2
Set some flags to fix palette and improve performance
Display FPS on quit
Loading disk
Begin/EndRead now in i_video.c
Fix clev cheat
Use zone memory functions instead of alloca/malloc/free
Silence compiler warnings
Use keysym value rather than unicode value (fixes problems with shift
Turn on compiler optimisation and warning options
Use zone memory function. Add command line options
Use DOOM_VERSION to define the Doom version (don't conflict with
More sensible defaults
Remove debug messages, send error messages to stderr
Only change palette on screen updates
Fix low resolution mode
Clear disk image when loading at startup
Fix gamma correction
Cycle round sound channels to stop reuse and conflicts of channel
Clear the screen on startup
More TODOs/update
Remove "if (french)" stuff, FRENCH define, detect french wad automatically
Port network code to use SDL_net
Make sounds louder. Use the correct maximum of 15 when doing sound
Demo sync problem with teleports and final doom
Include autotools directory in dist
Add missing header to fix build
Windows fixes
More Windows fixes
Better IWAD detection and identification. Support '-iwad' to specify
Remove the last traces of NORMALUNIX
Display the game name in the title bar. Move game start code to later
Nicer banner showing the game type (once we know). Remove dead code.
smarter mouse grabbing for windowed mode
-nograbmouse option
These things have been done
Display the correct quit messages according to which game is being played.
Doom v1.9 doesnt allow cheats in nightmare mode!
Support the old "joyb_speed 31" hack to allow autorun
'novert' command line option to disable vertical mouse movement
Support demos recorded with cph's modified "v1.91" doom exe - which
shut up compiler warnings
Remove dead code. Cope with the screen not having width == pitch. Lock
Use the system-nonspecific sound code to assign the channel number used
16-bit sound
Add mmus2mid code from prboom. Use 'void *' for music handles. Pass
Newer versions of mmus2mid.c,h from prboom
Working music!
Silly me - i misread cph's patch and got the logic backwards
Setting music volume
Restore -nosound, -nosfx, -nomusic
Bugs list; update TODO
Maintain dos-specific options in config file
Fix up names of functions
Remove non-ANSI C headers. Use standard C file I/O functions.
Remove non-ANSI C headers and functions
Catch signals and exit cleanly
Modify the sound effect caching behaviour: sounds which are not playing
v0.0.1
No SIGHUP on Windows
-----------------------------------------------------------------------
This annotated tag includes the following new commits:
new 66a2cc6 Initial revision
new 7f0cb76 Update copyright to GNU GPL
new 121ba49 To do list
new bbe2bfe Standard distribution files
new 73e68c7 Autotools build system
new 54eadca Remove step table (unused, adds dependency on pow function)
new ec8ab9e Stop crash on shutdown
new 02c50cf Import bouncing lost soul fix from prboom
new cce6e26 Use standard C file functions for WAD code
new 50a8425 Use standard C functions for WAD code
new 1df9202 Fix quit prompt not displayed properly
new 5d20ead Remove unneccessary pragmas
new 14737bd Use ANSI-standard limit constants. Remove LINUX define.
new 4471f69 Put version number back to 1.9
new 7e2991e Update TODO list
new 6af18ee Startup messages as in the DOS exes
new bc24e16 Add missing errno.h, fix crash on startup when no IWAD present
new 5795f86 Add missing null to end of sprite names list
new 7de2353 Add back previously removed printfs as '.'s for startup progress bar
new e74dfd3 Move to SDL for graphics. Translate key scancodes to correct internal format when reading settings from config file - backwards compatible with config files for original exes
new 5c11c60 Update to do list
new 0f9690e Port timer code to SDL
new 1e30507 mouse
new ebf190f Working scale*2
new 5be0bc6 Set some flags to fix palette and improve performance
new 554bbec Display FPS on quit
new 636dc9b Loading disk
new 80ee1ed1 Begin/EndRead now in i_video.c
new dc538ad Fix clev cheat
new b500013 Use zone memory functions instead of alloca/malloc/free
new 3aeb98b Silence compiler warnings
new 186d0dd Use keysym value rather than unicode value (fixes problems with shift key)
new 9fa8228 Turn on compiler optimisation and warning options Add SDL_mixer sound code
new 479d7de Use zone memory function. Add command line options
new a053707 Use DOOM_VERSION to define the Doom version (don't conflict with automake's config.h). Display GPL message instead of anti-piracy messages.
new d2c5206 More sensible defaults
new 5673503 Remove debug messages, send error messages to stderr Fix overflow when playing large sound files
new 89ac13b Only change palette on screen updates
new eff0a33 Fix low resolution mode
new 59711d6 Clear disk image when loading at startup
new fb5c593 Fix gamma correction
new 0ff16d8 Cycle round sound channels to stop reuse and conflicts of channel numbers. Add debug to detect when incorrect sound handles are used.
new bc38703 Clear the screen on startup
new e4ee3ec More TODOs/update
new 24c1bf4 Remove "if (french)" stuff, FRENCH define, detect french wad automatically
new 48b1f58 Port network code to use SDL_net
new dd39af7 Make sounds louder. Use the correct maximum of 15 when doing sound calculations.
new c04c427 Demo sync problem with teleports and final doom
new 9c8b9d2 Include autotools directory in dist
new 0e7c1ae Add missing header to fix build
new a77ebf5 Windows fixes
new f51fa9a More Windows fixes
new 457bca3 Better IWAD detection and identification. Support '-iwad' to specify the IWAD to use.
new 862f454 Remove the last traces of NORMALUNIX
new 9c9e1ba Display the game name in the title bar. Move game start code to later in initialisation because of the IWAD detection changes.
new a9fd2c7 Nicer banner showing the game type (once we know). Remove dead code. Find the config file properly.
new 18db00e smarter mouse grabbing for windowed mode
new e58b687 -nograbmouse option
new 2e941b7 These things have been done
new 4fcb257 Display the correct quit messages according to which game is being played. Remove "language" variable (do this through gettext, if ever)
new 8689bca Doom v1.9 doesnt allow cheats in nightmare mode!
new 053bcdf Support the old "joyb_speed 31" hack to allow autorun
new ccb1b27 'novert' command line option to disable vertical mouse movement
new c47c4ce Support demos recorded with cph's modified "v1.91" doom exe - which contain higher resolution angleturn
new f2ed074 shut up compiler warnings
new 7b151f0 Remove dead code. Cope with the screen not having width == pitch. Lock the SDL screen surface properly. Rewrite 2x scaling code.
new 08925d6 Use the system-nonspecific sound code to assign the channel number used by SDL. Remove handle tagging stuff.
new b932593 16-bit sound
new b09ff6f Add mmus2mid code from prboom. Use 'void *' for music handles. Pass length of data when registering music.
new a38ba2a Newer versions of mmus2mid.c,h from prboom
new 126b5a4 Working music!
new 49cdaa0 Silly me - i misread cph's patch and got the logic backwards
new 7bf9829 Setting music volume
new 9c38ec6 Restore -nosound, -nosfx, -nomusic
new 55b0f32 Bugs list; update TODO
new f0a776f Maintain dos-specific options in config file
new a602d1d Fix up names of functions Make the quit button work (pops up the "quit doom?" prompt). Fix focus detection to release the mouse and ignore mouse events when window is not focused.
new 34a3dfd Remove non-ANSI C headers. Use standard C file I/O functions.
new 3bbed81 Remove non-ANSI C headers and functions
new faa2a50 Catch signals and exit cleanly
new c578df1 Modify the sound effect caching behaviour: sounds which are not playing are now marked as PU_CACHE; it is otherwise possible to run out of memory.
new d67668f v0.0.1
new 4349ec7 No SIGHUP on Windows
The 83 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/chocolate-doom.git
More information about the Pkg-games-commits
mailing list