[chocolate-doom] 75/83: Bugs list; update TODO
Jonathan Dowland
jmtd at moszumanska.debian.org
Mon Jan 30 15:06:28 UTC 2017
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jmtd pushed a commit to annotated tag chocolate-doom-0.0.1
in repository chocolate-doom.
commit 55b0f32c737cb2781056309517c21b69d1893e3d
Author: Simon Howard <fraggle at gmail.com>
Date: Tue Sep 6 22:50:09 2005 +0000
Bugs list; update TODO
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 81
---
BUGS | 23 +++++++++++++++++++++++
TODO | 6 ++----
2 files changed, 25 insertions(+), 4 deletions(-)
diff --git a/BUGS b/BUGS
new file mode 100644
index 0000000..bc735b5
--- /dev/null
+++ b/BUGS
@@ -0,0 +1,23 @@
+
+* Mouse does not move properly.
+
+ Under MSDOS, the mouse moved according to the acceleration settings
+ in the mouse driver. Under SDL, the mouse is measured more directly,
+ and acceleration effects are not included. As a result, the mouse
+ moves slower under chocolate doom (it may be harder to quickly "whip"
+ the player round for example). This needs some investigation to see
+ how mouse acceleration was typically performed under DOS.
+
+* Sound may not set volumes correctly.
+
+ It is possible that volume of sound effects does not scale properly
+ with distance from the sound source. This needs further investigation.
+
+* Music plays back differently.
+
+ The DOS music code was not in the Doom source release as Doom used
+ a proprietary sound library. The mus <-> mid conversion mostly
+ works well but some patches are different. By closer examination
+ of which MIDI instruments are used by doom.exe, it may be possible
+ to get a closer conversion.
+
diff --git a/TODO b/TODO
index ba4a7d6..e94ec06 100644
--- a/TODO
+++ b/TODO
@@ -1,11 +1,9 @@
To do:
-* Address any remaining problems with audio(?)
-* Music
-* Startup messages
+* Separate config file for chocolate-doom specific settings. eg.
+ fullscreen, vertical disable, etc.
* Dehacked support
* ENDOOM
-* Check quit messages selected correctly
* Setup utility
* Short-circuit Zone memory
--
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