[chocolate-doom] 07/29: Update bugs/todo lists

Jonathan Dowland jmtd at moszumanska.debian.org
Mon Jan 30 15:06:42 UTC 2017


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jmtd pushed a commit to annotated tag chocolate-doom-0.0.4
in repository chocolate-doom.

commit 0a9fe2c29ce378116ecdfd7efaa7387da923e1e1
Author: Simon Howard <fraggle at gmail.com>
Date:   Thu Sep 22 13:20:49 2005 +0000

    Update bugs/todo lists
    
    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 121
---
 BUGS | 19 +++++++++----------
 TODO |  1 +
 2 files changed, 10 insertions(+), 10 deletions(-)

diff --git a/BUGS b/BUGS
index bc735b5..0be0c8f 100644
--- a/BUGS
+++ b/BUGS
@@ -1,17 +1,10 @@
 
-* Mouse does not move properly. 
-
-  Under MSDOS, the mouse moved according to the acceleration settings
-  in the mouse driver.  Under SDL, the mouse is measured more directly,
-  and acceleration effects are not included.  As a result, the mouse
-  moves slower under chocolate doom (it may be harder to quickly "whip"
-  the player round for example). This needs some investigation to see
-  how mouse acceleration was typically performed under DOS.
-
 * Sound may not set volumes correctly.
 
   It is possible that volume of sound effects does not scale properly 
-  with distance from the sound source.  This needs further investigation.
+  with distance from the sound source.  It is also possible that sound 
+  effects are cut off at the wrong distance. This needs further 
+  investigation.
 
 * Music plays back differently.
 
@@ -21,3 +14,9 @@
   of which MIDI instruments are used by doom.exe, it may be possible
   to get a closer conversion.
 
+* Savegames may be incompatible on some architectures.
+
+  Savegames may not be compatible with DOS doom.exe on 64-bit or 
+  big-endian systems.  On 64-bit systems savegames may be entirely
+  nonfunctional.
+
diff --git a/TODO b/TODO
index 5157f89..2d6b776 100644
--- a/TODO
+++ b/TODO
@@ -4,4 +4,5 @@ To do:
 * ENDOOM
 * Setup utility
 * Short-circuit Zone memory
+* Savegame fixes for 64-bit machines
 

-- 
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