[chocolate-doom] 10/29: Add some more useful information to the README
Jonathan Dowland
jmtd at moszumanska.debian.org
Mon Jan 30 15:06:42 UTC 2017
This is an automated email from the git hooks/post-receive script.
jmtd pushed a commit to annotated tag chocolate-doom-0.0.4
in repository chocolate-doom.
commit 7e52d346063168d7061a9483ffb8052db5222bf8
Author: Simon Howard <fraggle at gmail.com>
Date: Thu Sep 22 13:57:32 2005 +0000
Add some more useful information to the README
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 124
---
README | 89 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++-
1 file changed, 88 insertions(+), 1 deletion(-)
diff --git a/README b/README
index b2d3135..2342449 100644
--- a/README
+++ b/README
@@ -1,4 +1,91 @@
-Chocolate Doom is a Doom source port which is designed to behave as closely
+Chocolate Doom
+
+Chocolate Doom is a Doom source port which aims to behave as closely
as possible to the original DOS Doom executables.
+Chocolate Doom aims to:
+
+ * Be compatible with DOS Doom demos
+ * Be compatible with DOS Doom configuration files
+ * Be compatible with DOS Doom savegames
+ * Be compatible with DOS Doom bugs
+ * Provide the same "feel" as DOS Doom (display and input should behave
+ the same)
+ * As far as possible, provde all the same features that are available
+ using the DOS version.
+
+== Configuration File ==
+
+Chocolate Doom is compatible with the DOS Doom configuration file
+(normally named 'default.cfg'). Existing configuration files for
+DOS Doom should therefore simply work out of the box. However,
+Chocolate Doom also provides some extra settings. These are stored
+in a separate file named 'chocolate-doom.cfg'.
+
+Options:
+
+ fullscreen If 1, the game runs fullscreen.
+
+ grabmouse If 1, the mouse pointer is "grabbed" during play.
+ This is only applicable if playing in windowed mode
+ (not fullscreen)
+
+ mouse_acceleration Controls the acceleration applied to the mouse.
+ Acceleration has the effect of turning a greater
+ amount when the mouse is moved quickly. When this has
+ a value of 1.0, there is no acceleration. Larger values
+ apply a greater acceleration.
+
+ novert Emulates the behavior of the DOS program "novert".
+ If this is 1, vertical mouse movement is ignored,
+ and the player will not move forward and backward
+ when the mouse is moved.
+
+ screenmultiply If this has the value 1, the game runs in a 320x200
+ window. If this has the value 2, this is doubled up
+ to a 640x400 window.
+
+== Command-line options ==
+
+In addition to the normal Doom command-line options, a number of extra
+options are supported.
+
+ -1 Sets screenmultiply to 1 (see above)
+
+ -2 Sets screenmultiply to 2 (see above), doubling up
+ the screen by 2x.
+
+ -extraconfig <file> Specifies a configuration file to use for
+ Chocolate Doom-specific settings (the default
+ is 'chocolate-doom.cfg')
+
+ -fullscreen Runs the game fullscreen.
+
+ -nofullscreen Runs the game in a window,
+ -window
+
+ -grabmouse Grabs the mouse during play (see above)
+
+ -nograbmouse Does not grab the mouse during play (see above)
+
+ -iwad <file> Specifies an IWAD file to use.
+
+ -longtics When recording demos, records in the the modified
+ "Doom v1.91" format to avoid losing turning
+ resolution.
+
+ -novert Turns on novert (see above)
+
+ -nonovert Turns off novert (see above)
+
+== Other information ==
+
+ * Chocolate Doom is not perfect. See the BUGS file for a list of
+ known issues,
+ * Chocolate Doom is under the GNU GPL. See the COPYING file for more
+ information.
+ * Chocolate Doom is currently a beta version. Not all planned features
+ have been implemented yet. Please send feedback and bug reports to
+ fraggle at alkali.org. Thanks!
+
--
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