[chocolate-doom] 14/31: Fix pink icon on startup
Jonathan Dowland
jmtd at moszumanska.debian.org
Mon Jan 30 15:07:01 UTC 2017
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jmtd pushed a commit to annotated tag chocolate-doom-0.1.1
in repository chocolate-doom.
commit 6dfceb2ce609dcf05ce4b94ebeb2407f7990374f
Author: Simon Howard <fraggle at gmail.com>
Date: Sat Oct 15 22:50:57 2005 +0000
Fix pink icon on startup
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 201
---
NEWS | 2 ++
src/i_video.c | 20 ++++++++++++++++----
2 files changed, 18 insertions(+), 4 deletions(-)
diff --git a/NEWS b/NEWS
index a015442..c7b451f 100644
--- a/NEWS
+++ b/NEWS
@@ -9,6 +9,8 @@
* Mouse buttons mapped incorrectly (button 1 is right, 2 is middle)
* Music not pausing when game is paused, when using SDL_mixer's
native MIDI playback.
+ * Pink icon on startup (palette should be fully set before anything is
+ loaded)
0.1.0 (2005-10-09):
Dehacked support
diff --git a/src/i_video.c b/src/i_video.c
index d6acc87..da8af15 100644
--- a/src/i_video.c
+++ b/src/i_video.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: i_video.c 195 2005-10-15 15:59:14Z fraggle $
+// $Id: i_video.c 201 2005-10-15 22:50:57Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -22,6 +22,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.38 2005/10/15 22:50:57 fraggle
+// Fix pink icon on startup
+//
// Revision 1.37 2005/10/15 15:59:14 fraggle
// Map mouse buttons correctly.
//
@@ -155,7 +158,7 @@
//-----------------------------------------------------------------------------
static const char
-rcsid[] = "$Id: i_video.c 195 2005-10-15 15:59:14Z fraggle $";
+rcsid[] = "$Id: i_video.c 201 2005-10-15 22:50:57Z fraggle $";
#include <SDL.h>
#include <ctype.h>
@@ -856,10 +859,19 @@ void I_InitGraphics(void)
I_Error("Error setting video mode: %s\n", SDL_GetError());
}
- // start with a clear black screen
+ // Start with a clear black screen
+ // (screen will be flipped after we set the palette)
+
+ if (SDL_LockSurface(screen) >= 0)
+ {
+ memset(screen->pixels, 0, screen->w * screen->pitch);
+ SDL_UnlockSurface(screen);
+ }
+
+ // Set the palette
I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
- SDL_Flip(screen);
+ SDL_SetColors(screen, palette, 0, 256);
// Setup title and icon
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/chocolate-doom.git
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