[chocolate-doom] 23/79: fix client connected function

Jonathan Dowland jmtd at moszumanska.debian.org
Mon Jan 30 15:07:21 UTC 2017


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jmtd pushed a commit to annotated tag chocolate-doom-0.1.3
in repository chocolate-doom.

commit dd2339bca5ee57aaee232061a4015cf30454e42e
Author: Simon Howard <fraggle at gmail.com>
Date:   Mon Jan 2 21:48:37 2006 +0000

    fix client connected function
    
    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 251
---
 src/net_server.c | 13 ++++++++-----
 1 file changed, 8 insertions(+), 5 deletions(-)

diff --git a/src/net_server.c b/src/net_server.c
index e4dc4fe..39e6da8 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: net_server.c 250 2006-01-02 21:04:10Z fraggle $
+// $Id: net_server.c 251 2006-01-02 21:48:37Z fraggle $
 //
 // Copyright(C) 2005 Simon Howard
 //
@@ -21,6 +21,9 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.10  2006/01/02 21:48:37  fraggle
+// fix client connected function
+//
 // Revision 1.9  2006/01/02 21:04:10  fraggle
 // Create NET_SV_Shutdown function to shut down the server.  Call it
 // when quitting the game.  Print the IP of the server correctly when
@@ -126,10 +129,10 @@ static boolean ClientConnected(net_client_t *client)
     // Check that the client is properly connected: ie. not in the 
     // process of connecting or disconnecting
 
-    return clients->active
-        && clients->state != CLIENT_STATE_DISCONNECTING
-        && clients->state != CLIENT_STATE_DISCONNECTED
-        && clients->state != CLIENT_STATE_WAITING_ACK;
+    return client->active
+        && client->state != CLIENT_STATE_DISCONNECTING
+        && client->state != CLIENT_STATE_DISCONNECTED
+        && client->state != CLIENT_STATE_WAITING_ACK;
 }
 
 // returns the number of clients connected

-- 
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