[chocolate-doom] 25/79: Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the NET_WaitForStart function to wait for a start signal in network games.

Jonathan Dowland jmtd at moszumanska.debian.org
Mon Jan 30 15:07:21 UTC 2017


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jmtd pushed a commit to annotated tag chocolate-doom-0.1.3
in repository chocolate-doom.

commit d23401d19ca2434c6c37f2169895db24957309e1
Author: Simon Howard <fraggle at gmail.com>
Date:   Mon Jan 2 21:52:06 2006 +0000

    Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the
    NET_WaitForStart function to wait for a start signal in network games.
    
    Subversion-branch: /trunk/chocolate-doom
    Subversion-revision: 253
---
 src/d_main.c | 14 ++++++++++----
 1 file changed, 10 insertions(+), 4 deletions(-)

diff --git a/src/d_main.c b/src/d_main.c
index 89b6c47..c6044bd 100644
--- a/src/d_main.c
+++ b/src/d_main.c
@@ -1,7 +1,7 @@
 // Emacs style mode select   -*- C++ -*- 
 //-----------------------------------------------------------------------------
 //
-// $Id: d_main.c 241 2006-01-02 00:17:42Z fraggle $
+// $Id: d_main.c 253 2006-01-02 21:52:06Z fraggle $
 //
 // Copyright(C) 1993-1996 Id Software, Inc.
 // Copyright(C) 2005 Simon Howard
@@ -22,6 +22,10 @@
 // 02111-1307, USA.
 //
 // $Log$
+// Revision 1.35  2006/01/02 21:52:06  fraggle
+// Move I_InitGraphics call to be invoked earlier in D_DoomMain.  Call the
+// NET_WaitForStart function to wait for a start signal in network games.
+//
 // Revision 1.34  2006/01/02 00:17:42  fraggle
 // Encapsulate the event queue code properly.  Add a D_PopEvent function
 // to read a new event from the event queue.
@@ -154,7 +158,7 @@
 //-----------------------------------------------------------------------------
 
 
-static const char rcsid[] = "$Id: d_main.c 241 2006-01-02 00:17:42Z fraggle $";
+static const char rcsid[] = "$Id: d_main.c 253 2006-01-02 21:52:06Z fraggle $";
 
 #define	BGCOLOR		7
 #define	FGCOLOR		8
@@ -532,8 +536,6 @@ void D_DoomLoop (void)
 	debugfile = fopen (filename,"w");
     }
 	
-    I_InitGraphics ();
-
     while (1)
     {
 	// frame syncronous IO operations
@@ -1577,6 +1579,10 @@ void D_DoomMain (void)
     printf ("ST_Init: Init status bar.\n");
     ST_Init ();
 
+    I_InitGraphics ();
+
+    NET_WaitForStart();
+
     // start the apropriate game based on parms
     p = M_CheckParm ("-record");
 

-- 
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