[chocolate-doom] 28/79: Fix the "-skill 0" hack commonly used under DOS
Jonathan Dowland
jmtd at moszumanska.debian.org
Mon Jan 30 15:07:22 UTC 2017
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jmtd pushed a commit to annotated tag chocolate-doom-0.1.3
in repository chocolate-doom.
commit 10b519b13da20b264dc633e5af142a5aff447e10
Author: Simon Howard <fraggle at gmail.com>
Date: Fri Jan 6 19:26:02 2006 +0000
Fix the "-skill 0" hack commonly used under DOS
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 256
---
src/doomdef.h | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/doomdef.h b/src/doomdef.h
index ee599d0..41691e9 100644
--- a/src/doomdef.h
+++ b/src/doomdef.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: doomdef.h 237 2006-01-01 23:53:15Z fraggle $
+// $Id: doomdef.h 256 2006-01-06 19:26:02Z fraggle $
//
// Copyright(C) 1993-1996 Id Software, Inc.
// Copyright(C) 2005 Simon Howard
@@ -154,7 +154,8 @@ typedef enum
typedef enum
{
- sk_baby,
+ sk_noitems = -1, // the "-skill 0" hack
+ sk_baby = 0,
sk_easy,
sk_medium,
sk_hard,
@@ -373,6 +374,9 @@ typedef enum
//-----------------------------------------------------------------------------
//
// $Log$
+// Revision 1.11 2006/01/06 19:26:02 fraggle
+// Fix the "-skill 0" hack commonly used under DOS
+//
// Revision 1.10 2006/01/01 23:53:15 fraggle
// Remove GS_WAITINGSTART gamestate. This will be independent of the main
// loop to avoid interfering with the main game code too much.
--
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