[chocolate-doom] 62/79: Fix game start packet parsing logic.
Jonathan Dowland
jmtd at moszumanska.debian.org
Mon Jan 30 15:07:26 UTC 2017
This is an automated email from the git hooks/post-receive script.
jmtd pushed a commit to annotated tag chocolate-doom-0.1.3
in repository chocolate-doom.
commit 8a6bdf645f50726000d2491cb52d41b69acd87a4
Author: Simon Howard <fraggle at gmail.com>
Date: Fri Jan 13 23:52:12 2006 +0000
Fix game start packet parsing logic.
Subversion-branch: /trunk/chocolate-doom
Subversion-revision: 290
---
src/net_client.c | 12 +++++++++---
1 file changed, 9 insertions(+), 3 deletions(-)
diff --git a/src/net_client.c b/src/net_client.c
index e08a9f9..1dcdf0a 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 286 2006-01-13 02:19:18Z fraggle $
+// $Id: net_client.c 290 2006-01-13 23:52:12Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -21,6 +21,9 @@
// 02111-1307, USA.
//
// $Log$
+// Revision 1.20 2006/01/13 23:52:12 fraggle
+// Fix game start packet parsing logic.
+//
// Revision 1.19 2006/01/13 02:19:18 fraggle
// Only accept sane player values when starting a new game.
//
@@ -250,8 +253,8 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
unsigned int player_number, num_players;
int i;
- if (!NET_ReadInt8(packet, &player_number)
- || !NET_ReadInt8(packet, &num_players)
+ if (!NET_ReadInt8(packet, &num_players)
+ || !NET_ReadInt8(packet, &player_number)
|| !NET_ReadSettings(packet, &settings))
{
return;
@@ -285,6 +288,9 @@ static void NET_CL_ParseGameStart(net_packet_t *packet)
startepisode = settings.episode;
startmap = settings.map;
startskill = settings.skill;
+
+ netgame = true;
+ autostart = true;
}
// parse a received packet
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/chocolate-doom.git
More information about the Pkg-games-commits
mailing list