[chocolate-doom] annotated tag chocolate-doom-0.1.4 created (now 8e75576)

Jonathan Dowland jmtd at moszumanska.debian.org
Mon Jan 30 15:07:37 UTC 2017


This is an automated email from the git hooks/post-receive script.

jmtd pushed a change to annotated tag chocolate-doom-0.1.4
in repository chocolate-doom.

        at  8e75576   (tag)
   tagging  08bff2331dfda5b12a8bd7f16350e11c6d12ca19 (commit)
  replaces  chocolate-doom-0.1.3
 tagged by  Simon Howard
        on  Mon Feb 13 20:10:03 2006 +0000

- Log -----------------------------------------------------------------
Tag v0.1.4.

Subversion-branch: /tags/chocolate-doom-0.1.4
Subversion-revision: 2526

Simon Howard (26):
      Catch calls to DEH_String before DEH_Init is called
      Dehacked string replacements for startup messages, IWAD names, demo
      Dehacked string replacements for sound and music lump names
      Dehacked string replacements for intermission screen graphic lumps
      Dehacked string replacements for menu graphic lump names
      Allow changing the sky texture names via dehacked patches
      Allow changing the status bar graphic lumps via dehacked
      Allow changing of all menu graphic lumps via dehacked
      More dehacked text substitutions for finale text names
      Fix dehacked sky replacement
      Rearrange the order of startup code to allow replacing the IWAD filename
      Fix bug when expanding large sound effects with odd sample rates
      Include the config header so that endianness is dealt with correctly
      More endianness fixes
      Allow overriding the animation texture/flat names via dehacked
      dehacked replacements for switch texture names
      Fix compiler warning due to missing include
      Exit with an error when playing a demo with the wrong version, like Vanilla Doom
      Avoid conflict with stdc time function
      Allow map things of type <= 0 - these are ignored by Vanilla Doom.
      Install into the games directory, not bin (Thanks to Jon Dowland)
      Add manpage (Thanks to Jon Dowland)
      Support NWT-style WAD merging (-af and -as command line parameters).
      Include man/ directory in dist.
      v0.1.4
      Update ChangeLog

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  66a2cc6   Initial revision
       new  7f0cb76   Update copyright to GNU GPL
       new  121ba49   To do list
       new  bbe2bfe   Standard distribution files
       new  73e68c7   Autotools build system
       new  54eadca   Remove step table (unused, adds dependency on pow function)
       new  ec8ab9e   Stop crash on shutdown
       new  02c50cf   Import bouncing lost soul fix from prboom
       new  cce6e26   Use standard C file functions for WAD code
       new  50a8425   Use standard C functions for WAD code
       new  1df9202   Fix quit prompt not displayed properly
       new  5d20ead   Remove unneccessary pragmas
       new  14737bd   Use ANSI-standard limit constants. Remove LINUX define.
       new  4471f69   Put version number back to 1.9
       new  7e2991e   Update TODO list
       new  6af18ee   Startup messages as in the DOS exes
       new  bc24e16   Add missing errno.h, fix crash on startup when no IWAD present
       new  5795f86   Add missing null to end of sprite names list
       new  7de2353   Add back previously removed printfs as '.'s for startup progress bar
       new  e74dfd3   Move to SDL for graphics. Translate key scancodes to correct internal format when reading settings from config file - backwards compatible with config files for original exes
       new  5c11c60   Update to do list
       new  0f9690e   Port timer code to SDL
       new  1e30507   mouse
       new  ebf190f   Working scale*2
       new  5be0bc6   Set some flags to fix palette and improve performance
       new  554bbec   Display FPS on quit
       new  636dc9b   Loading disk
       new  80ee1ed1  Begin/EndRead now in i_video.c
       new  dc538ad   Fix clev cheat
       new  b500013   Use zone memory functions instead of alloca/malloc/free
       new  3aeb98b   Silence compiler warnings
       new  186d0dd   Use keysym value rather than unicode value (fixes problems with shift key)
       new  9fa8228   Turn on compiler optimisation and warning options Add SDL_mixer sound code
       new  479d7de   Use zone memory function. Add command line options
       new  a053707   Use DOOM_VERSION to define the Doom version (don't conflict with automake's config.h). Display GPL message instead of anti-piracy messages.
       new  d2c5206   More sensible defaults
       new  5673503   Remove debug messages, send error messages to stderr Fix overflow when playing large sound files
       new  89ac13b   Only change palette on screen updates
       new  eff0a33   Fix low resolution mode
       new  59711d6   Clear disk image when loading at startup
       new  fb5c593   Fix gamma correction
       new  0ff16d8   Cycle round sound channels to stop reuse and conflicts of channel numbers. Add debug to detect when incorrect sound handles are used.
       new  bc38703   Clear the screen on startup
       new  e4ee3ec   More TODOs/update
       new  24c1bf4   Remove "if (french)" stuff, FRENCH define, detect french wad automatically
       new  48b1f58   Port network code to use SDL_net
       new  dd39af7   Make sounds louder. Use the correct maximum of 15 when doing sound calculations.
       new  c04c427   Demo sync problem with teleports and final doom
       new  9c8b9d2   Include autotools directory in dist
       new  0e7c1ae   Add missing header to fix build
       new  a77ebf5   Windows fixes
       new  f51fa9a   More Windows fixes
       new  457bca3   Better IWAD detection and identification. Support '-iwad' to specify the IWAD to use.
       new  862f454   Remove the last traces of NORMALUNIX
       new  9c9e1ba   Display the game name in the title bar. Move game start code to later in initialisation because of the IWAD detection changes.
       new  a9fd2c7   Nicer banner showing the game type (once we know). Remove dead code. Find the config file properly.
       new  18db00e   smarter mouse grabbing for windowed mode
       new  e58b687   -nograbmouse option
       new  2e941b7   These things have been done
       new  4fcb257   Display the correct quit messages according to which game is being played. Remove "language" variable (do this through gettext, if ever)
       new  8689bca   Doom v1.9 doesnt allow cheats in nightmare mode!
       new  053bcdf   Support the old "joyb_speed 31" hack to allow autorun
       new  ccb1b27   'novert' command line option to disable vertical mouse movement
       new  c47c4ce   Support demos recorded with cph's modified "v1.91" doom exe - which contain higher resolution angleturn
       new  f2ed074   shut up compiler warnings
       new  7b151f0   Remove dead code. Cope with the screen not having width == pitch. Lock the SDL screen surface properly. Rewrite 2x scaling code.
       new  08925d6   Use the system-nonspecific sound code to assign the channel number used by SDL. Remove handle tagging stuff.
       new  b932593   16-bit sound
       new  b09ff6f   Add mmus2mid code from prboom. Use 'void *' for music handles. Pass length of data when registering music.
       new  a38ba2a   Newer versions of mmus2mid.c,h from prboom
       new  126b5a4   Working music!
       new  49cdaa0   Silly me - i misread cph's patch and got the logic backwards
       new  7bf9829   Setting music volume
       new  9c38ec6   Restore -nosound, -nosfx, -nomusic
       new  55b0f32   Bugs list; update TODO
       new  f0a776f   Maintain dos-specific options in config file
       new  a602d1d   Fix up names of functions Make the quit button work (pops up the "quit doom?" prompt). Fix focus detection to release the mouse and ignore mouse events when window is not focused.
       new  34a3dfd   Remove non-ANSI C headers. Use standard C file I/O functions.
       new  3bbed81   Remove non-ANSI C headers and functions
       new  faa2a50   Catch signals and exit cleanly
       new  c578df1   Modify the sound effect caching behaviour: sounds which are not playing are now marked as PU_CACHE; it is otherwise possible to run out of memory.
       new  d67668f   v0.0.1
       new  4349ec7   No SIGHUP on Windows
       new  adc62e7   Fix switches not changing in Episode 4
       new  d42281c   Fix description
       new  7d25996   MAXINTERCEPTS got converted to INT_MAXERCEPTS accidentally when switching to the ANSI standard limit constants
       new  90a8fb8   Allow alt-tab away while running fullscreen
       new  730c726   Delay calls so we don't use the entire CPU
       new  512155b   Missing declarations
       new  bfccd66   Fix declaration of I_Sleep (not I_Delay) and move to right header
       new  c736059   Second configuration file to allow chocolate doom-specific settings. Adjust some existing command line logic (for graphics settings and novert) to adjust for this.
       new  3ee338e   chocolate-doom.cfg
       new  831a521   Update NEWS with information about alt-tab bug
       new  8ed2da8   Fix sounds playing at the wrong volume (too quiet)
       new  210b440   Remove temporary MIDI files generated by sound code.
       new  2076aab   0.0.2
       new  5edba96   Lock surfaces properly when we have to (fixes crash under Windows 98)
       new  74f032b   Fix startup messages displayed (build a console binary; remove CON redirection code)
       new  d00ae4e   Remove mkinstalldirs (redundant now); include BUGS and TODO in distribution
       new  125d56b   Autogenerated changelog
       new  66bf226   Rewrite configuration loading code; assign a type to each configuration parameter. Allow float parameters, align all values in the configuration files
       new  8c0e2a0   Set the default values for variables in their initialisers. Remove the "defaultvalue" parameter and associated code from the configuration file parsing code.
       new  3e0f56f   Mouse acceleration code to emulate old DOS drivers
       new  c207072   0.0.3
       new  1f2a875   Update changelog
       new  f8d14ba   Include icon in exe, rather than the default icon. Thanks to Joe Kennedy for drawing this icon.
       new  7dd596e   Update to do list
       new  1c85056   Conditionally build the resource file, dependent on whether windres exists
       new  53a7ee3   Generate chocolate-doom-res.rc with version and product info
       new  d29e73f   Use a new PU_FREE tag to mark free blocks, rather than the 'user' field (avoids using magic numbers to mark allocated blocks with no user)
       new  b30d12e   Remove external statistics driver support (-statcopy): nonfunctional on modern systems and never used. Fix for systems where sizeof(int) != sizeof(void *)
       new  0a9fe2c   Update bugs/todo lists
       new  d3c020f   Update NEWS
       new  450b69a   Update ChangeLog
       new  7e52d34   Add some more useful information to the README
       new  6945d15   64-bit fixes
       new  fb63887   Add application icon to running program
       new  af3ae59   Commit uac_dead fix
       new  84d4d10   Remove icon border
       new  5ed6a96   Fix "loading" icon for all video modes
       new  099b0d4   Enforce sane screenmultiply values
       new  cbe85d9   Remove leftover debug code
       new  a74f73e   Update ChangeLog
       new  33fa8bc   Fix disk icon appearing before palette is set (pink disk!) Cleanup and commenting
       new  308464a   Fix melting crap on startup - oops
       new  d7f9fa8   Update ChangeLog
       new  8ade4fd   0.0.4
       new  e2896ba   Don't write converted output file unless everything went through okay.
       new  f9e914f   Add chocolate_doom_icon.c to CVS. This is kind of bad but saves having to have Python installed
       new  f69e905   Fix .rc -> .o rule
       new  f22561b   Always use SDL_Flip to update the screen. Fixes problems in Windows when running fullscreen, introduced by fixes to the disk icon code.
       new  40ee526   Update ChangeLog
       new  2644ac3   automake doesn't recognise .rc files unless there is a rule like this in here. Store the rule in both forms.
       new  abc595e   Update ChangeLog
       new  8f20863   Make sure loading disk is only shown if the display is initialised
       new  f75826f   Text mode emulation code
       new  2f20195   ENDOOM support using text mode emulation
       new  2e2f520   Fix the length of time that ENDOOM is displayed for
       new  1df239e   Fixes for Final Doom
       new  1ae1c29   Fix Final Doom automap level name display
       new  5657765   Update NEWS
       new  33b6861   Guard against music lumps containing non-MUS data, document in bugs list
       new  d0ab12d   The beginnings of dehacked support
       new  3331356   Frame numbers are indexed from 0
       new  aff1246   Add mapping code to map out structures and switch thing/frame code to use this.
       new  cbe3f17   Add a weaponinfo_t mapping
       new  27901a5   Replace end of section functions with NULLs as they arent currently being used for anything.
       new  91d265d   Weapons mapping code
       new  c41381e   Update ChangeLog
       new  4dfffeb   Dehacked text substitutions
       new  e98e86a   Move call to dehacked entrypoint to stop crashes
       new  a077c66   Rewrite cheats code. Add dehacked cheat replacement.
       new  f4f051d   Parse dehacked "Ammo" sections properly
       new  6da59f6   Dehacked "Misc" section parser (currently a dummy)
       new  ba0fc6d   Allow changing the background flats in finale text screens via dehacked
       new  9dbacdc   Must use the right no clipping cheat for the right game.
       new  968c30b   Store the cache as part of the lumpinfo_t struct. Add W_AddFile prototype to header.
       new  3519b53   WAD merging code
       new  5dd09ed   Print startup message to stdout, not stderr
       new  a4707e1   Allow dehacked patches to override the name of the game via the startup banner.
       new  2cac237   Update NEWS, ChangeLog
       new  d944e44   Shut up compiler warning
       new  992ccb3   Add the ability to specify unsupported fields
       new  25f6da1   Dehacked "Sound" section support
       new  5547ba0   Proper dehacked error/warning framework. Catch a load more errors.
       new  50bdeb9   Change dehacked startup message
       new  f9d0898   Allow dehacked substitutions on sprite names
       new  c1de8d0   Detect registered DOOM banner in dehacked patches
       new  6520e0e   Improved sprite merging
       new  a547326   Fix banner string for ultimate doom
       new  6a9e5dd   Cannot do arithmetic on void pointers in standard C
       new  c8b201d   Check the header of dehacked files and make sure we only load valid dehacked files.
       new  443163f   Handle blinking text in ENDOOM lumps properly.
       new  a7f36c7   Include libtextscreen include in the right place, include deh_main.h in the dist.
       new  2cc38e4   v0.1.0
       new  577b422   Update ChangeLog
       new  75296da   Fix DEH_Warning call
       new  859fc3d   Update to do list
       new  b9a5732   doomfeatures.h to allow certain features to be disabled in the build
       new  29571c1   Fix logic for lost soul bounce
       new  1d4f958   Fix Doom 1 skies
       new  21510ef   Check the return code from SDL_LockSurface to ensure a surface has been properly locked. Fixes crash when switching applications while running fullscreen.
       new  5061389   Update NEWS with info about bugs fixed.
       new  02a491c   Map mouse buttons correctly.
       new  1ba7b1d   Fix MIDI music not pausing when using SDL_mixer's native MIDI playback. The SDL_mixer native MIDI code does not pause music properly - use a workaround of setting the volume to 0.
       new  99dddb9   Add blackbug note
       new  ef22ea7   Print startup banners which have been modified by dehacked.
       new  72a451c   Mention dehacked banners
       new  5040fc2   Add warning message for WADs with FF_START or SS_START in, suggesting the -merge option.
       new  6dfceb2   Fix pink icon on startup
       new  8d9ee82   Global "configdir" variable with directory to store config files in. Create a function to find the filename for a savegame slot. Store savegames in the config dir.
       new  e2c0f46   Set the default number of channels to a more sensible 8
       new  860c6b8   Fix the '-cdrom' command-line option.
       new  eb11f9b   Guard against multiple video shutdowns better. Fix crash due to improper screen clear at startup.
       new  4dc1ca1   Start of Dehacked 'Misc' section support. Initial Health+Bullets, and bfg cells/shot are supported.
       new  ae8ca20   Add dehacked "Misc" implementations for max armor+health, blue+green armor classes
       new  1d597be   Dehacked Misc support: Max soulsphere, Soulsphere+Megasphere health bonus values, God mode health value
       new  9c4ef6c   Dehacked Misc support: Controls for the armor and armor class set when using the ammo cheats.
       new  7e57759   Ignore comments in dehacked files.
       new  a0ab194   Add note that the "Monsters Infight" setting is not supported.
       new  1fa7350   Fix "Monsters Infight"
       new  148c5fb   Add a "loading" message for each dehacked patch we load, to be orthogonal to the WAD loading code
       new  cd97b54   DEH_CheckCommandLine -> DEH_Init, for consistency with other Init functions
       new  cd872b4   Update NEWS
       new  2eec245   Update ChangeLog
       new  c29a4e4   0.1.1
       new  3cd87af   Update ChangeLog
       new  f125871   Reproduce the behavior when playing a sound at a sample rate which is not 11025 or 22050Hz. This is to "fix" a bug in Scientist 2: however, it does not fix the playing of sounds, only silence them. I tested Vanilla Doom and this is how it behaves when it receives sound effects with odd sample rates. The bug here is actually in the Scientist 2 WAD, which has sound effects that have the wrong sample rate.
       new  b9be9f9   Drastically refactor the WAD merging code. Allow multiple replacements of the same sprite in a PWAD (fixes Scientist 2)
       new  9f35887   Allow the game version to emulate to be specified from the command line and set compatibility options accordingly.
       new  f74d730   Final Doom teleport logic was backwards
       new  5206b75   Fix help screen orderings and skull positions to make Chocolate Doom behave exactly like the original executables.
       new  93695f4   0.1.2
       new  1e9ce09   Update ChangeLog
       new  59c7b84   Add foundation code for the new networking system
       new  ef65489   Catch SDL_QUIT event on ENDOOM display
       new  68e5d09   Automatically initialise the address table
       new  37f611e   Add initial client/server connect code. Reorganise sources list in Makefile.am.
       new  f459280   Working client connect code
       new  694292f   Millisecond clock function
       new  75270ad   Fix client code to correctly send reply to server on connection. Add "waiting screen" while waiting for the game to start. Hook in the new networking code into the main game code.
       new  0caa114   String read/write functions
       new  34c3dd2   Remove GS_WAITINGSTART gamestate. This will be independent of the main loop to avoid interfering with the main game code too much.
       new  93ac1b7   Client disconnect code
       new  c1a25ef   Neater prefixes: NET_Client -> NET_CL_. NET_Server -> NET_SV_.
       new  7f731a1   Make functions static. Remove unused variable.
       new  cdbc892   Encapsulate the event queue code properly. Add a D_PopEvent function to read a new event from the event queue.
       new  3acf026   Fix packet not freed back after being sent. Code to disconnect clients from the server side.
       new  febe55b   Remove test code
       new  693828a   Rename i_net_module -> net_sdl_module. Fix the AddrToString method.
       new  33fe9b4   Refer to connected clients by their AddrToString() output rather than just the pointer to their struct. Listen for IP connections as well as loopback connections.
       new  0a14b6d   Fix connect timeout and shutdown client properly if we fail to connect.
       new  27785be   Add a "-client" option to test connecting to a local server.
       new  6b56827   Clear the screen AFTER initialising the loading disk buffer, so that bits of loading disk are not visible on the initial screen melt.
       new  f65633b   Change AddrToString function to use an internal static buffer, for ease of use.
       new  5865631   Create NET_SV_Shutdown function to shut down the server. Call it when quitting the game. Print the IP of the server correctly when connecting.
       new  dd2339b   fix client connected function
       new  fba617a   Restructure the waiting screen code. Establish our own separate event loop while waiting for the game to start, to avoid affecting the original code too much. Move some _gui variables to net_client.c.
       new  d23401d   Move I_InitGraphics call to be invoked earlier in D_DoomMain. Call the NET_WaitForStart function to wait for a start signal in network games.
       new  a78ddf0   Specify signed char explicitly for ticcmd_t fields.
       new  3fcdb6d   Fixes for big endian machines (thanks locust)
       new  10b519b   Fix the "-skill 0" hack commonly used under DOS
       new  aa12863   Fix the behavior when expanding sound effects (again). Doom actually does play sounds of any sample rate, but the sound effects in Scientist 2 are corrupted. Add some tests to check that the sound effect header is correct, and generic sound rate conversion code.
       new  66a3f0b   Update NEWS
       new  b2d085a   Mention the Chocolate Doom wiki, fix a spelling error.
       new  a46588d   Import the spechit overrun code from prboom-plus. Thanks to Andrey Budko for his investigation into this behavior.
       new  1432f92   Only display a warning when unable to emulate a spechit overrun
       new  79b7761   Send player name and address in the waiting data packets. Display these on the waiting screen, and improve the waiting screen appearance.
       new  e15ddb2   Move common connection code into net_common.c, shared by server and client code.
       new  15cbdfb   Send keepalives if the connection is not doing anything else. Send all packets using a new NET_Conn_SendPacket to support this.
       new  2885640   Detect when client connection is disconnected.
       new  8fdfe20   Fix packet send
       new  0a55e76   Fix double free of addresses
       new  8df3eb7   Allow the server to reject clients
       new  02ed6c1   Don't grab the mouse on the net waiting screen
       new  d5794db   Reject new connections if the server is not in the waiting state.
       new  96495a0   Add S_MusicPlaying function to query if music is still playing.
       new  59aad53   Seed the M_Random random number generator from the system time to give it some more randomness.
       new  89d1fc3   Play some random music for the players while waiting for the game to start.
       new  42dca84   show_endoom config file option to disable the endoom screen
       new  117afd8   Update NEWS
       new  2d20dee   Strip carriage returns from the end of lines when reading configuration files.
       new  65c8df2   Deduce a sane player name by examining environment variables. Add a "player_name" setting to chocolate-doom.cfg. Transmit the name to the server and use the names players send in the waiting data list.
       new  fc969e4   Send clients their player number, and indicate on the waiting screen which client we are.
       new  ae7adee   Reliable packet transport mechanism
       new  75337e4   Shut up compiler warnings
       new  cc29e0f   ticcmd diffs: allow compare and patching ticcmds, and reading/writing ticdiffs to packets.
       new  b3c4006   Interpret the dehacked "max health" setting properly.
       new  2cfa7c3   Combine mouse motion for tics into single events.
       new  af6bdd7   Game start packets
       new  01e9eff   Only start new games when in the waiting-for-start state.
       new  c1e37f1   Only accept sane player values when starting a new game.
       new  baef203   Signed integer read functions. Use these when reading ticcmd diffs.
       new  cc2a174   Update prototypes to match header. Make sure we include the header in the source file.
       new  01a4038   Textscreen getchar() function; remove SDL code from I_Endoom.
       new  8a6bdf6   Fix game start packet parsing logic.
       new  d78780c   Add text-mode I/O functions. Use text-mode screen for the waiting screen.
       new  e3e4b06   Change the format of color commands. Reorganise the waiting dialog.
       new  975c252   Detect if disconnected from the server while waiting for the game start.
       new  30d4217   Set the window caption and title
       new  5b37861   Include the game version in the settings structure.
       new  764d7ec   Vanilla savegame load/save
       new  f3a3dd9   Write icon data as hex numbers, rather than decimal
       new  fa843fc   Add functions to r/w structures to the savegame buffer, rather than copying the raw structures. This way, we read and write to the DOS savegame format always, regardless of the compiler and processor architecture, to ensure Vanilla compatibility.
       new  505de50   Remove now-redundant note about structure packing.
       new  717673e   Move savegame header read/write code into p_saveg.c
       new  51b5600   This commit was manufactured by cvs2svn to create branch 'CHOCOLATE_DOOM_0_1'.
       new  6b97472   Remove new networking code from stable version
       new  05c90f6   Remove unneeded text GUI code from stable branch.
       new  59de0cc   Remove new networking code from stable version
       new  14d2889   v0.1.3
       new  f775b3c   Update ChangeLog
       new  12eb8a5   Fix crash due to buffer not allocated large enough
       new  027efb6   Catch calls to DEH_String before DEH_Init is called
       new  49ac4da   Dehacked string replacements for startup messages, IWAD names, demo names and backgrounds
       new  8bd0848   Dehacked string replacements for sound and music lump names
       new  f674110   Dehacked string replacements for intermission screen graphic lumps
       new  8c91328   Dehacked string replacements for menu graphic lump names
       new  921399e   Allow changing the sky texture names via dehacked patches
       new  68b75f6   Allow changing the status bar graphic lumps via dehacked
       new  a2caae3   Allow changing of all menu graphic lumps via dehacked
       new  7e3ab75   More dehacked text substitutions for finale text names
       new  4c932a2   Fix dehacked sky replacement
       new  c685deb   Rearrange the order of startup code to allow replacing the IWAD filename via dehacked
       new  6f96713   Fix bug when expanding large sound effects with odd sample rates
       new  4bb9c5d   Include the config header so that endianness is dealt with correctly
       new  62d5cbf   More endianness fixes
       new  951055f   Allow overriding the animation texture/flat names via dehacked
       new  3531ef9   dehacked replacements for switch texture names
       new  c49aab5   Fix compiler warning due to missing include
       new  3c49da2   Exit with an error when playing a demo with the wrong version, like Vanilla Doom
       new  3bfca91   Avoid conflict with stdc time function
       new  05bdef8   Allow map things of type <= 0 - these are ignored by Vanilla Doom. Provides compatibility with plutonia.wad map12.
       new  54fd57c   Install into the games directory, not bin (Thanks to Jon Dowland)
       new  976815c   Add manpage (Thanks to Jon Dowland)
       new  1e1b00e   Support NWT-style WAD merging (-af and -as command line parameters). Restructure WAD loading so that merged WADs are always loaded before normal PWADs. Remove W_InitMultipleFiles().
       new  f00547a   Include man/ directory in dist.
       new  c4f6c32   v0.1.4
       new  08bff23   Update ChangeLog

The 319 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/chocolate-doom.git



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