[chocolate-doom] 25/26: v0.1.4

Jonathan Dowland jmtd at moszumanska.debian.org
Mon Jan 30 15:07:40 UTC 2017


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jmtd pushed a commit to annotated tag chocolate-doom-0.1.4
in repository chocolate-doom.

commit c4f6c32dfa9fe189a97db4f67115f6c51e94b643
Author: Simon Howard <fraggle at gmail.com>
Date:   Mon Feb 13 20:06:55 2006 +0000

    v0.1.4
    
    Subversion-branch: /branches/CHOCOLATE_DOOM_0_1/chocolate-doom
    Subversion-revision: 364
---
 NEWS         | 16 ++++++++++++++++
 configure.in |  2 +-
 2 files changed, 17 insertions(+), 1 deletion(-)

diff --git a/NEWS b/NEWS
index fba8a3f..3f29cc1 100644
--- a/NEWS
+++ b/NEWS
@@ -1,4 +1,20 @@
 
+0.1.4 (2006-02-13):
+
+    NWT-style merging command line options (allows Mordeth to be played)
+    Unix manpage (thanks Jon Dowland)
+    Dehacked improvements/fixes:
+     * Allow changing the names of graphic lumps used in menu, status bar
+       intermission screen, etc.
+     * Allow changing skies, animated flats + textures
+     * Allow changing more startup strings.
+     * Allow text replacements on music + sfx lump names
+    Fix for plutonia map12 crash.
+    Fix bug with playing long sfx at odd sample rates.
+    Big Endian fixes (for MacOS X).  Thanks to athanatos for helping
+        find some of these.
+    Install into /usr/games, rather than /usr/bin (thanks Jon Dowland)
+
 0.1.3 (2006-01-20):
 
     Imported the spechit overrun emulation code from prboom-plus.  Thanks to
diff --git a/configure.in b/configure.in
index 03dcf08..ff01f05 100644
--- a/configure.in
+++ b/configure.in
@@ -1,4 +1,4 @@
-AC_INIT(Chocolate Doom, 0.1.3, fraggle at alkali.org, chocolate-doom)
+AC_INIT(Chocolate Doom, 0.1.4, fraggle at alkali.org, chocolate-doom)
 AC_CONFIG_AUX_DIR(autotools)
 
 orig_CFLAGS="$CFLAGS"

-- 
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