[game-data-packager] 10/12: Don't append missing engine binaries to a custom missing-engine.txt
Simon McVittie
smcv at debian.org
Mon Jul 3 22:42:14 UTC 2017
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smcv pushed a commit to branch master
in repository game-data-packager.
commit e5ec4a730ed54466ba5b876da45c37a3ee3eaec1
Author: Simon McVittie <smcv at debian.org>
Date: Mon Jul 3 11:24:36 2017 +0100
Don't append missing engine binaries to a custom missing-engine.txt
---
runtime/gdp_launcher_base.py | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/runtime/gdp_launcher_base.py b/runtime/gdp_launcher_base.py
index 490be3f..adb24b3 100755
--- a/runtime/gdp_launcher_base.py
+++ b/runtime/gdp_launcher_base.py
@@ -274,10 +274,10 @@ class Launcher:
break
else:
self.run_error(
- '\n'.join(
- [self.load_text('missing-engine.txt',
- 'Game engine missing, tried:')] +
- [expand(e) for e in self.engines]))
+ self.load_text('missing-engine.txt',
+ '\n'.join(
+ ['Game engine missing, tried:'] +
+ [expand(e) for e in self.engines])))
sys.exit(72) # EX_OSFILE
if self.dot_directory is not None:
--
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