[game-data-packager] 10/12: Don't append missing engine binaries to a custom missing-engine.txt

Simon McVittie smcv at debian.org
Mon Jul 3 22:42:14 UTC 2017


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smcv pushed a commit to branch master
in repository game-data-packager.

commit e5ec4a730ed54466ba5b876da45c37a3ee3eaec1
Author: Simon McVittie <smcv at debian.org>
Date:   Mon Jul 3 11:24:36 2017 +0100

    Don't append missing engine binaries to a custom missing-engine.txt
---
 runtime/gdp_launcher_base.py | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/runtime/gdp_launcher_base.py b/runtime/gdp_launcher_base.py
index 490be3f..adb24b3 100755
--- a/runtime/gdp_launcher_base.py
+++ b/runtime/gdp_launcher_base.py
@@ -274,10 +274,10 @@ class Launcher:
                     break
             else:
                 self.run_error(
-                        '\n'.join(
-                            [self.load_text('missing-engine.txt',
-                                'Game engine missing, tried:')] +
-                            [expand(e) for e in self.engines]))
+                        self.load_text('missing-engine.txt',
+                            '\n'.join(
+                                ['Game engine missing, tried:'] +
+                            [expand(e) for e in self.engines])))
                 sys.exit(72)    # EX_OSFILE
 
         if self.dot_directory is not None:

-- 
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