[lugaru] annotated tag debian/1.2-1 created (now 96e8d16)

Markus Koschany apo at moszumanska.debian.org
Tue Jul 11 21:37:36 UTC 2017


This is an automated email from the git hooks/post-receive script.

apo pushed a change to annotated tag debian/1.2-1
in repository lugaru.

        at  96e8d16   (tag)
   tagging  3024b4949fb8b421d171c7590a09d475a6aaf627 (commit)
  replaces  upstream/1.2
 tagged by  Markus Koschany
        on  Tue Jul 11 23:36:16 2017 +0200

- Log -----------------------------------------------------------------
Debian release 1.2-1
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Alexander Monakov (104):
      Clean up skin texture loading
      Remove Compare
      Cleanup handling of console commands
      Add missing console commands
      Remove include of non-existent file
      Merge original history
      Merge
      Merge
      Remove commented out code
      Remove deleted files from CMakeLists.txt
      Remove Random.cpp
      Merge
      Remove HitStruct and associated commented-out code
      Remove commented out code
      Merge
      Make animation types an enum, move to a separate file
      Move declaration of animation array into Animation.h
      Prepare to cleanup animation loading
      Unused
      Cleanup animation loading
      Fix failure to create 'Users' file
      Add Animation.cpp missing from second-to-last commit
      Unused
      Unused
      Drop sound min_distance
      Make sounds an enum
      Cleanup sound loading
      Unused
      Unused
      Drop MinMaxDistance
      Drop remains of Sample_load
      Drop Open_Stream
      Drop commented-out remains of MinMaxDistance
      Drop Doppler
      Rename channels -> impl_channels in wrapper
      Move playing stuff to the right wrapper :)
      Make static
      More static
      Unify strms and samps
      Unused
      Slightly squash unpack stuff
      Slightly squash pack stuff
      Fix a regression that challenge screen is not shown
      More const-correctness in Text.{cpp,h}
      Awards.def
      Move some global vars from Globals.cpp, add decls to headers
      Move stats vars and award computation to Awards.cpp
      Add a FIXME reminder
      Make bonuses an enum
      Consolidate bonus externs
      Move bonusnum too
      Bonus Score deduplication
      Forgont one instance of Wolfbonus
      A tiny cleanup
      SolidHitBonus simplification
      Remove comments that confuse Vim
      Drop dead code
      Prepare to cleanup sound emission
      Cleanup sound emission
      Prepare to add animation bits
      Add bits as last arg to DECLARE_ANIM
      Simplify idle animations
      Simplify sit animations
      Simplify sleep animations
      Simplify crouch animations
      Simplify run animations
      Simplify stop animations
      Simplify land animations
      Simplify landhard and flip animations
      Simplify walljump animations
      Drop useless ATM zero-initialization
      Drop last remains of PlaySoundEx from Person.cpp
      A bit more readable CheckKick
      Simplify DoMipmaps
      Reindent Person::Reverse
      Remove more comments that also confuse Vim
      More PlaySoundEx eradication
      More PlayStreamEx eradication
      Remove more commented-out code.  Out of sight, out of mind
      Introduce resume_stream
      Introduce pause_sound
      Remove some extra declarations of "channels"
      Migrate some definitions from Constants.h
      Migrate some more definitions from Constants.h
      Migrate some more definitions from Constants.h
      Remove unused definitions from Constants.h
      Migrate some more definitions from Constants.h
      Simplify dialogue handling
      Move dialogue stuff to Game.{cpp,h}
      Move map/waypoint/pose types  to Game.h
      Remove Constants.h
      Minor SkyBox cleanup
      Squash one remaining registration tidbit
      Minor Loadlevel cleanup
      Map loading cleanup
      Remove terraindetail (== 1 anyway)
      Add missing prototypes
      Do not link against OpenGL library
      Set swap interval via SDL, enable by default
      Guard SDL_GL_SWAP_CONTROL by version check
      Do not define INLINE in custom config for libjpeg
      Obtain float max value from std::numeric_limits
      Merge with p/lugaru
      Fixup shipped config

Arand Nash (121):
      Initial dh_make and rm some templates
      Update control file
      No -hd in name, create .install files
      Add wrapper script
      Install the script
      Initial changelog entry
      Copyright in DEP5
      Remove things uneccessary for GNU/Linux
      Merge branch 'clean' into debian_clean
      control rules .desktop
      Documentation
      Installation, section
      Erroneous sections in control, rm watch.ex
      repacked version
      Remove everything but Data/
      Remove everything but source
      Merge branch 'clean_source' into debian_clean_source
      Merge branch 'clean_data' into debian_clean_data
      Clean for lugaru dfsg package
      Clean for lugaru-data package
      add patch to not install Data/
      No longer installs to local, del docs
      Fix typo in rules
      Correct section manpage
      get-orig-source in rules
      update changelog with correct version
      don't use best compression
      remove .hg*
      Merge branch 'clean' into debian_clean
      Merge branch 'debian_clean' into debian_clean_source
      Merge branch 'clean' into clean_source
      Merge branch 'clean' into clean_data
      best compression keep tarball in cwd and fix name
      Merge branch 'clean_data' into debian_clean_data
      get-orig-source in rules
      correct version date
      contrib/games
      Update control and copyright
      Tweak description Add Neal Gompa to authors
      Include .menu and make .xpm icon as well
      Update get-orig-source, more general, .orig dir
      Update get-orig-source, more general, .orig dir
      Use debian/clean instead of modifying rules
      Add the emacs hint to rules
      Add the emacs hint to rules
      Merge branch 'clean_data' of ../lugaru into data
      Merge branch 'clean_source' of ../lugaru into source
      Merge branch 'debian_clean_data' of ../lugaru into debian_data
      Merge branch 'debian_clean_source' of ../lugaru into debian_source
      Manpage additions, "fallback config"
      Update version get-*-source targets, readme
      Update version and README
      copyright formatting
      Update get-*-source targets
      copyright formatting
      remove some whitespace
      Remove DH_OPTIONS since we don't use it
      Remove DH_OPTIONS since we don't use it
      update to compat 8
      Update to compat 8
      c699faa41aaf from p/lugaru-experimental, fix 0x0 res on start
      refresh patch to use game.*
      Changelogged resolution patch
      separate variables for orig, current
      separate variables for orig, current
      Delete COMPILING as well
      Delete .hgtags as well in get- targtes
      Include fork authors in copyright
      Fixup copyright with Temple content
      Copyright fixups, concerning Temple
      Remove .hgtags from get- targets
      No-change reorder & rename of patches
      pkg-games maintainer, arand uploader
      pkg-games maintainer, arand uploader
      Add cmdline options, and tweaks
      set in non-free in control
      Document Debian VCS setup
      Package splitting should only be in d/copyright
      condense quilt instructions, and link doc
      Document VCS MOAR!
      Package splitting should only be in d/copyright
      Document VCS usage in Debian
      branch pointers for git-buildpackage
      branch pointers for git-buildpackage
      Add VCSes to control
      Add VCSes to control
      alioth.somethingsomething.git isn't valid
      alioth.somethingsomething.git isn't valid
      Enhances lugar instead of strong recommendation
      Absolute paths for menu items
      Whitespaces in desktop file
      Removed TryExec from desktop file
      Don't close ITP bug in -data package
      Launcher script windowes by default
      Don't grab mouse per default either
      Remove usage of games directory
      Remove usage of games directory
      remove more games directory usage
      Update changelog, set unreleased
      Update changelog, set unreleased
      fullscreen and input grabbing behaviour in manpage
      Update changelog for release
      Update changelog for release
      Depend on corresponding version of lugaru-data
      Remove games directory from install prefix as well
      fix script argument parsing
      Update manpage with help option
      boldify options in manpage
      Update wrapper script to handle windowing
      Rework wrapper script
      mose -> mouse in script
      Some syntax errors in copyright
      Some syntax errors in copyright
      Update copyright format link to 1.0
      Update copyright format link to 1.0
      Remove diffuse License: overview
      Remove diffuse License: overview
      Update changelog
      Update changelog
      More copyright syntax fix
      More copyright syntax fix

Christian Ohm (1):
      Get rid of dupicated code in the text routines.

Côme BERNIGAUD (80):
      Add a pretty and desactivable damage bar.
      activate the damage bar in the config file
      merging :-)
      merge
      Damage bar disabled by default.
      The damage bar now appear in the option menu
      HUGE refactoring:
      merge & removing debug printf. (in Settings.cpp, by myself, useless)
      oops, I forgot to add some files.
      No more thread for text field, SDLPollEvent is used instead. There is still a thread for key configuration. (I do not plan to remove it)
      Some clean up.
      Removed an unused function
      I removed a Macinput include
      Cleanning up Sprite class. More can be done, but it's already prettier.
      oops
      finally...
      and removing useless Setting files.
      Remove commented out code
      Adjust source code formatting
      Minor code simplifications
      Cleanup SDL video routines
      Remove early exit Linux-specific hack
      Do not open browser for registering the game
      Move player account handling into separate class
      Various SDL input and Game::* cleanups
      just some clean up.
      some more clean up.
      Adding back Settings files. (sorry about that).
      cleaning up again.
      removing an unused file
      removing unused files
      Missing files in the CMakeList.txt
      removing unused mainmenu values (11, 13 and 17)
      optimizing LoadLevel(int which)
      Jeff & David of Wolfire agreed to relicense portions of the game assets under CC-BY-SA 3.0
      Little fix in Account.cpp
      noaccount crash corrected
      Bug fixed (we couldn't access to account menu)
      Some clean up in the menu system and the drawing menu function.
      Some reorganization of MenuTick.
      some cleanup
      Some cleans, some duplicated code corrected.
      some more cleans thanks to cppcheck
      no more 5000 int array, a nice vector instead.
      some more unused variables cleanup
      first modifications in order to support multiple campaign.
      clean ups, and now campaignProgess is well initialized in accounts
      almost nothing
      Problem fixed (LoadCampaign added when going back to campaign menu)
      No more black background for the map, some little cleanup
      The game now supports multiple campaigns!
      Adding the temple campaign so we can test multiple campaigns features.
      I had added the wrong maps, not it works better
      Some bug fixes. Now the game remember which campaign you were playing last time.
      removing a debug cout
      merge
      bug fix in the campaign screen (lines on the map were not correctly shown)
      Weapon clean up.
      bug fix from weapon clean up
      some small cleanups
      Some cleans, fullscreen is back if "--windowed" isn't passed as option.
      bugfix (world texture was messed when fullscreen/windowed switch) and cleanups
      little cleanup about campaign level handling
      cleanup of campaign levels handling.
      A lot of clean up in MenuDraw.
      Added a instruction file for compilation.
      bug fix about pause menu
      bugfix about weapons
      renaming some maps to be coherent.
      Refactor of the texture system
      added a missing texture (the world image for temple campaign)
      adding missing source files
      The console key is now easy to configure. (the option will only be shown in debug mode)
      console commands works again.
      fixed some unwanted debug output
      bugfix about the console
      Added tag stableRC1 for changeset c3d5e4ac8224
      Some refactor about Person class.
      supressed a done TODO
      merge

Côme Chilliet (1):
      Temporary work around a crash for the release

David Rosen (1):
      Users file saved in write directory

Evgeni Golov (1):
      set pristine-tar = True

Harley Laue (16):
      Added a couple missing Windows files
      merged
      Pulled full demo content back in so installing installs a playable game
      Oops, BZip2 isn't really a dependency!
      Kill Windows line endings in the middle of the file
      Looks like UNIX also needs the MacCompatibility.cpp for ConvertFileName.
      wincompat.h doesn't seem to be used, and it has a questionable copyright
      Removed FMod from the source.
      Merged FMod changes in
      Forgot to update CMake... again...
      Seems there were a few things I forgot when I removed FMod. Should be about it
      Missed an fmod header
      Fixed CMake so Force internal actually has a chance at working correctly
      Merged
      Applied patch from issue #4
      Don't force GL headers if the user doesn't want that

Marcus Comstedt (1):
      Use system g++ and SDL/OpenAL on Linux

Markus Koschany (16):
      Declare compliance with Debian Policy 3.9.6
      Vcs-Browser: Switch to cgit and https.
      Drop transitional dummy package lugaru.
      openlugaru.desktop: Add keywords and a comment in German.
      Update Homepage and Source address because the project has moved to
      Update changelog
      debian/rules: Change obsolete tmp directory to openlugaru.
      Vcs-Browser: Use cgit and https.
      Update Homepage and Source address. The project has moved to bitbucket.org.
      Declare compliance with Debian Policy 3.9.6.
      Use compat level 9 and require debhelper >= 9.
      Drop transitional dummy package lugaru-data.
      Update changelog
      Fix debian/copyright
      Release revision 4
      Some nitpicking and ordering of words.

Martin Erik Werner (74):
      Switch back to games/ dir; unversioned d/copyright
      Reinstate games/ dir; unversioned d/copyright
      Change Arand-> Martin
      Change Arand-> Martin
      Correct name for 128 icon
      No need for version-specific depends, not moving from games/
      Update changelog
      Update changelog with name change
      Update DEP-5 Format:
      Update DEP-5 Format:
      Unversion lib depends
      Update standards-Version to 3.9.3
      wrap-and-sort
      Update changelog
      Rename and refresh patches
      Add dep3 tag to dont-install-data.patch
      Standards-Version to 3.9.3 and update changelog
      Add an empty watch file
      Add an empty watch file
      Re-version build-deps for autobuilders, leave libpng-dev
      Correct bug number for libpng
      Remove build-depend on linux-libc-dev
      Compat 9 for hardening
      Remove libglew1.7-dev b-d alternative; update changelog
      Update Standards-Version to 3.9.4
      rename package to openlugaru
      rename binary file as well
      add patch for setting homedir to $HOME/.openlugaru
      rename Lugaru->OpenLugaru in manpage where appropriate
      update changelog
      rename package to openlugaru-data
      Merge branch 'debian_source' of git+ssh://git.debian.org/git/pkg-games/lugaru into debian_source
      add replaces+breaks to ensure upgrade path from lugaru
      add replaces+breaks to ensure upgrade path from lugaru
      standards-version 3.9.3->3.9.4, add -b VCS flag
      update copyright year and use real name, Arand->Martin
      update copyright year and use real name, Arand->Martin
      Change to "canonical" VCS-links, ("anonscm")
      mention "canonical" VCS-link in changelog
      set release for unstable
      set release for unstable
      add transitional dummy package
      add gitignore for quilt dir
      add transitional dummy package
      add gitignore for quilt dir
      add conf dir copying to launch script and manpage
      remove install files for now-empty package
      Merge branch 'debian_source'
      Merge branch 'debian_data'
      debian: Add TODO file for packaging
      Make rules & install produce some kind of debs
      Install upstream docs
      Use upstream manpage
      Remove Debian-written desktop & menu files
      Remove symlink in data package
      Update d/changelog with current items
      d/copyright: Add Expat-ish optionparser license
      d/copyright: Fix some cosmetic line wrapping
      d/copyright: Update packaging copyright for myself
      Remove old patches, no longer applicable
      Add upstream patch fixing build with g++
      fixup! Remove old patches, no longer applicable
      Drop previous launch script & run binary directly
      d/changelog: Add patch drop & add info
      Add all hardening flags based on lintian complaint
      d/clean: Remove no-longer-used files
      d/control: Update package descriptions
      d/TODO: Assume d/rules update done & rm empty TODO
      Add Debian-specific release version
      d/watch: Update to use "official" source tarball
      d/control: Avoid volatile details in description
      d/copyright: Update osslugaru source label
      d/copyright: Use https for Format: field
      Remove myself from uploaders

Neal Gompa (ニール・ゴンパ) (86):
      Added in support for the CMake module for searching for and configuring to use libvorbisfile and libogg
      Added support for 'make install' target in CMake scripts
      Removing Visual Studio Projects -- superseded by CMake
      Renaming old makefile to makefile.old - Indicating deprecation of makefile
      Resolved merges of FindOggVorbis.cmake and CMakeLists.txt
      Resolved merges again
      Added support for compiling Windows *.rc files included into the CMake scripts
      Added the new Windows source code files to the CMake scripts
      Added 'CONTENT-LICENSE.txt' with info about game asset licensing
      Updated 'FindOggVorbis.cmake' to work better on Linux (hopefully fixes Windows Ogg detection too)
      Made initial fixes towards building in MinGW for 32-bit Windows
      Added Win32 conditional to CMake scripts for building on Windows
      Fixed Windows conditionals for building resources and OpenGL library linkage in CMake scripts; Switching to default branch
      Switching to default branch and closing cmake branch; Merged with Icculus's repository
      Disabled inclusion of unneeded Windows header files in 'gamegl.h'
      Disabled inclusion of 'vld.h' in 'OpenGL_Windows.cpp' because we don't need Visual Leak Detector
      More Windows include fixes in 'OpenGL_Windows.cpp' and some in 'TGALoader.cpp'
      Huge fix in 'WinInput.cpp'! Added conditional code for key mappings
      Merged changes for 'CMakeLists.txt'
      Added extern structure to 'OpenGL_Windows.cpp' and fixed header inclusion order
      Fixed 'head' define to C++ style constant to fix breakage with zlib
      Removed redundant OpenGL utility function definition
      Added a conditional to fix for Windows
      Removed superfluous files from CMakeLists source tree listing
      Fixed a typo in setting OpenAL include directory paths
      fixed header include for Windows in 'openal_wrapper.cpp'
      Fixed 'OpenGL_Windows.cpp' to work on Linux and Windows; Fixed 'Sources/CMakeLists.txt' for Windows build
      More fixes to 'OpenGL_Windows.cpp' to work on Linux and Windows
      Made fixes for includes in 'openal_wrapper.cpp' and tweaked the CMake scripts a bit
      Remove 'wincompat.h' from CMake scripts to let it build again
      Added win32 SDL libraries for MinGW and MSVC; Modified CMake scripts to properly install 'SDL.dll' to install prefix
      Added 'mesa_wgl.h' to make OpenGL headers happy on Windows
      Added internal OpenAL libs for MinGW on Windows; MSVC internal libs to come soon
      Merged
      Oops, forgot to actually commit the MinGW OpenAL libs themselves...
      Oops, forgot to actually pre-define the OpenAL internal library configuration
      Fixed error in handling Lugaru's default Windows install prefix
      Fixed includes in 'openal_wrapper.h' to fit with CMake's detection scheme
      Fixed install paths in CMake so that the compiled binary is properly installed
      Something screwy with internal headers, replaced them with headers from OpenAL-Soft
      Something screwy with internal headers, added headers from OpenAL-Soft
      Merged
      Fixed CMake detection of internal libs
      Modified internal SDL lib configuration to properly set up; Added #undef/#define to 'openal_wrapper.h' to fix building on Windows
      Reverted internal SDL lib configuration modification, made the problem worse
      Fixed paths for MinGW SDL libraries
      Fixed SDL linkage and internal libjpeg linkage breaks
      Removed 'md5.h' from CMake scripts, as it no longer exists
      Added in support for MSVC building for MSVC2005 and MSVC2008; Windows support is hopefully complete from the builsystem.
      Added in support for resource compilation in MSVC; Windows support is hopefully complete from the buildsystem.
      Added in 'stdint.h' and 'inttypes.h' for MSVC as Dependencies, since MSVC isn't C99 compliant
      Added in 'stdint.h' and 'inttypes.h' files, since MSVC isn't C99 compliant
      Fixed conditional with configuring OpenGL to only activate with MinGW
      Restored old OpenGL headers; hopefully this makes it work on MSVC
      Made sure that 'MacCompatibility.h' is used only with UNIX
      Changed paths in several files from OS9 style to POSIX-style to make it work better on Linux and Windows
      Oops, Initial forward slash needs to be removed in POSIX file paths
      Reverting file paths changes; they make the problem a lot worse (segfaults)
      Made a few more filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
      Made sound file filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
      Made some filepaths in 'GameTick.cpp' use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
      Made it halfway through 'GameTick.cpp' in converting file paths to use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
      Another block of 'GameTick.cpp' converted file paths to use ConvertFileName(), so it works on Windows compiled with MinGW; Don't hold your breath, still a lot of the file to go through
      Reverted all changes to 'GameTick.cpp' because it broke Lugaru codebase badly
      Fixed a mistake in using ConvertFileName() in 'GameInitDispose.cpp'
      Commented out usage of header in OpenGL headers because it broke MSVC
      Replaced headers with icculus' OpenGL headers, which hopefully fix MSVC building without breaking MinGW builds
      Corrected header include in OpenGL header
      Replacing the headers yet again, this time from Mesa 7.8.1
      Removing option to not use internal OpenGL headers on Windows; headers for all Windows compilers are not sane
      Fixed movement sounds
      Fix error on forcing inclusion of OpenGL headers on Windows
      Looks like Windows users aren't the only ones that need to be handled carefully. Made CMake scripts copy SDL dylib as part of install build process on Mac OS X.
      Whoops. Make sure CMake scripts copy SDL dylib only if it is being linked to it in the first place...
      Made massive change to CMake scripts. Hopefully now CMake scripts will produce working Mac OS X Application bundles in the install step.
      Fixed header include in 'OpenGL_Windows.cpp'
      Moved 'resource.h' inclusion in 'OpenGL_Windows.cpp' to only be included on Win32 platform
      Took off some FORCE markers to allow configuration on OSX
      Fixed Data folder path for OSX bundles
      Removed Mac OS X garbage files
      Added a line to enforce inclusion of C99 support headers for MSVC
      Turn on x86_64 building by default in CMake scripts for OSX
      Removing plain makefiles -- Deprecated in favor of CMake generated makefiles, which now work on all major platforms
      Added redefinition for MSVC
      Fixed 'string.h' include to make cross compiling work from Linux to Windows
      Jeff & David of Wolfire agreed to relicense portions of the game assets under CC-BY-SA 3.0

Ondřej Hošek (1):
      Quick fix to Lugaru's freezing at going out of focus

Ondřej Surý (1):
      Remove libjpeg8-dev from Build-Depends

Reece Dunn (1):
      Use const char * for string arguments to avoid deprecated conversion warnings.

Ryan C. Gordon (58):
      Merging cmake branch to the default branch.
      Merge to mainline.
      jpeglib (etc) need to be wrapped in extern "C".  :/
      makemac.sh updated for Data directory.
      Merge to unconfuse my repo.
      Added prebuilt Mac SDL libraries.
      Removed Logger (it's not GPL compatible).
      Merged latest cmake branch to default.
      Moving GLU sources into a Dependencies directory.
      Moving SDL12 headers into Dependencies.
      Removing GL headers we don't need.
      Moving GL headers into Dependencies.
      Moving OpenAL into dependencies.
      Upgraded libjpeg from 6b to 8a and moved it to Dependencies.
      Upgraded zlib from 1.2.3 to 1.2.5 and moved it to Dependencies.
      Upgraded libpng from 1.2.8 to 1.4.1 and moved it to Dependencies.
      Upgraded libogg from 1.0 to 2.0 and moved it to Dependencies.
      Upgraded libvorbis from 1.0.1 to 1.3.1 and moved it to Dependencies.
      Moved prebuilt Mac OS X SDL libs to Dependencies.
      Added a basic libjpeg config header.
      Updated makefile.old with the new dependencies stuff.
      Updated Xcode project for new dependencies.
      Make RUNDIR be "." in makefile.old.
      Fixed makemac.sh
      Merge.
      Removed some unneeded source files.
      Removed some commented code that isn't coming back.
      Merge.
      Some Windows build fixes.
      Fixed command key sticking (where Mac users might quit game by accident).
      Fixed Mac builds with makefile.old.
      Cleaned up the stricmp() nonsense.
      Reworked CMakeLists.txt.
      Merge.
      Fixed dependencies, made them optional (so you can override system libs).
      Fixed printf() formatting string.
      Fixed another printf() format string issue.
      Fixed some strrchr compiler warnings.
      merge
      Removed leftover DevIL support code.
      Implemented isFocused().
      Fixed Xcode project.
      Removed MD5 sources.
      Removed non-SDL codepaths.
      Merge.
      Removed old OS9 code stuff.
      Removed registration checks.
      Replaced Constants.h defines with const ints.
      Removed unused netmessages code.
      Merge.
      Lighting code cleanup.
      Maybe fix some MSVC build issues.
      Fixed compiler warning.
      Fix use of va_copy() on MSVC.
      Removed DRIVER.CC (unused).
      Removed Quit.png<space> ... it's not used. Maybe a pre-HD texture?
      Fixed Build-and-run in the Xcode project.
      Fixed compiler warnings about taking the address of a temporary.

Ryan Hanson (4):
      Made filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
      Made a couple more filepaths use ConvertFileName(), so it works on Windows compiled with MinGW
      Added a ConvertFileName() to 'Models.cpp'
      Added a ConvertFileName() to 'GameTick.cpp'

Rémi Verschelde (1):
      Update release notes for version 1.1

Vadim Trochinsky (28):
      Initial stereo code.
      Merged with parent
      Move stereo reversing code so that it works for all stereo modes.
      Added signature for changeset 2c45b18d41b6
      Do not initialize stencil buffer for interlaced stereo if we're not using interlaced stereo
      Added signature for changeset a117f6eeffe2
      Merge
      Added signature for changeset 308aeba39655
      Read stereo settings to config file, and read them back.
      Added signature for changeset cb8570a4c328
      merge
      Added signature for changeset e22c5c02ba45
      Add default stereo settings to config file
      Added signature for changeset 38fd6c455d14
      Merge
      Added signature for changeset 9b260ab4978b
      Moved stereo initialization code to a separate file.
      Fix separator in screenshot code
      Rewrite config file system, remove duplicate config writing code, make a better config parser
      Fix writing settings that take effect on restart
      Whoops. Forgot to fix one instance of the config writing code.
      merge
      Add config screen
      merge
      Remove glDrawPixels code for initializing interlaced stereo, replace with line drawing code, which is simpler and works much faster
      Remove stereo mode change check. Not needed anymore since interlaced stereo init is fast now, and it doesn't do anything useful anymore.
      Fix changing to interlaced mode while running.
      Merge

Vincent Prat (15):
      Rename openlugaru to lugaru
      Build-dependencies updated
      Move package to main
      Update Standards-Version
      Update Homepage and VCS entries
      Update watch file
      Removal of now useless gbp.conf
      Use of pristine-tar
      Merge branch 'upstream'
      Transitional package
      Add build directory to files to clean
      Copyright file updated
      Lugaru now depends on lugaru-data with the same version
      Update to Debian Policy 4.0.0, debhelper 10, and watch file 4
      Update the distribution and the timestamp in the changelog file

sf17k (17):
      update, remove config files
      MAJOR cleanup
      add config files to .hgignore
      cleanup
      beginnings of windowed mode support
      toggle fullscreen with alt+enter
      fix a couple bugs introduced in cleanup
      improved text input handling
      fixed menu clicks carrying over
      merge
      menu cleanup
      rename music1, music2, music3
      removed unused menu animation code
      merge
      campaign bug fixes
      updated xcode project
      fixed menu clicks carrying over

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  3024b49   Some nitpicking and ordering of words.

The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/lugaru.git



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