[game-data-packager] 02/03: compile_yaml: Make it clearer that these files are not for editing
Simon McVittie
smcv at debian.org
Sun Jul 23 13:42:43 UTC 2017
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smcv pushed a commit to branch master
in repository game-data-packager.
commit 41011f3457b737b4c65448850c42b655719f02a1
Author: Simon McVittie <smcv at debian.org>
Date: Mon Jul 17 00:40:07 2017 +0100
compile_yaml: Make it clearer that these files are not for editing
Hopefully by hinting to potential contributors that there is a source
format for these files, we can waste less of their time on editing
non-editable formats.
---
tools/compile_yaml.py | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/tools/compile_yaml.py b/tools/compile_yaml.py
index 698fa7e..ce1676c 100755
--- a/tools/compile_yaml.py
+++ b/tools/compile_yaml.py
@@ -45,6 +45,10 @@ def main(f, out):
if groups is not None:
with open(offload + '.tmp', 'w', encoding='utf-8') as writer:
+ writer.write('# Generated file, do not edit.\n')
+ writer.write(
+ '# Edit %s.yaml and put it next to vfs.zip instead.\n' % game)
+
assert isinstance(groups, dict)
# The group data starts with a list of groups. This is necessary
# so we can know whether a group member, encountered later on in
@@ -101,6 +105,11 @@ def main(f, out):
if v is not None:
with open(offload + '.tmp', 'w', encoding='utf-8') as writer:
+ writer.write('# Generated file, do not edit.\n')
+ writer.write(
+ '# Edit %s.yaml and put it next to vfs.zip instead.\n' %
+ game)
+
for line in v.splitlines():
stripped = line.strip()
if stripped == '' or stripped.startswith('#'):
--
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