[ioquake3] branch debian/master updated (8a2eb42 -> 5232119)

Simon McVittie smcv at debian.org
Sun Jul 23 21:55:21 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch debian/master
in repository ioquake3.

      from  8a2eb42   Declare compliance with Debian Policy 4.0.0
       new  e03cdf4   OpenGL2: Remove SF_VAO_MESH.
       new  f7c3276   Fix g_teamAutoJoin and g_teamForceBalance
       new  f19efb7   Fix Team Arena team base models not dropping to floor
       new  520b100   Make cg_teamChatsOnly only affect team gametypes
       new  c2ca5e7   Check for unlimited time power up using INT_MAX
       new  7b9ccd1   Have spectator always be in first person
       new  03336dd   Allow spectators to use noclip cheat
       new  2e5c4bd   travis-ci: Don't run coverity_scan on master branch
       new  ccfc901   travis-ci: Upgrade to docker build system
       new  007e250   Split G_AddRandomBot into multiple functions
       new  23a331c   Make 'addbot random' command select a random bot info
       new  5164969   Fix random bot not looking for bots by funname
       new  d0d1fe1   Fix bot_minplayers passing delay as team to addbot in non-team gametypes
       new  7c601da   Fix not adding random bot when all bot info are in use on team
       new  d8f2ff7   Check delayed bot's team when counting bots for bot_minplayers
       new  0999aff   Fix duplicate (delayed) random bots being choosen
       new  cabc323   Don't pick duplicate random bots until all bot types are added
       new  b984dd4   Add range check for bot skill in addbot command
       new  4b5067c   Add 'addbot random' to README
       new  09a23e0   OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value
       new  102c79e   OpenGL2: Fix black planar projection shadows (cg_shadows 3)
       new  e771537   OpenGL2: Draw sun shadows for first person IQM player models
       new  d9c2e91   Fix q3_ui cursor going off screen in widescreen
       new  21eeaee   Make Team Arena UI aspect correct in widescreen
       new  0ba359c   Make UI continue searching for local servers until found
       new  8c3d1fc   Allow changing q3_ui server source during refresh
       new  cbd9e43   Fix nonresponsive favorites in q3_ui having no hostname
       new  5aa7fb3   OpenGL2: Remove two unused cvars and update readme
       new  4dffc52   Add warnings for animMap and videoMap shader keywords
       new  904bbc1   Allow more than 32 surfaces in skin files
       new  dd73e19   Improve warning for too many skin surfaces
       new  7c25206   Fix set-but-not-used variable warnings in vm_armv7l.c
       new  a33a904   Fix warning about using abs() with floats (#222)
       new  e78da55   Fix more maybe-uninitialized warnings in opusfile
       new  51ca4d3   Fix misleading-indentation warnings in cl_cin.c
       new  d549b64   OpenGL2: Use an OpenGL 3.2 core context if available.
       new  a4c0923   OpenGL2: Remove GLSL_ValidateProgram().
       new  6a77f4e   OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views.
       new  6f1712d   OpenGL2: "Fix" cg_shadows 4.
       new  786f6fc   whoops, left a bit of debugging enabled
       new  c8db6c5   Fix score bonus for defending the flag carrier in CTF
       new  13831f9   Restore not giving defense score bonus to flag carrier
       new  5f2e4a0   Add score bonus for defending the flag carrier in 1 Flag CTF
       new  fa1549d   Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
       new  9f239d6   Make 'globalservers 0' fetch all masters
       new  67dace6   Escape quotes for sv_dlURL in shell so it doesn't become "http:"
       new  64cb8bf   New upstream version 1.36+u20170720+dfsg1
       new  204b03d   Updated version 1.36+u20170720+dfsg1 from 'upstream/1.36+u20170720+dfsg1'
       new  8c7a839   New upstream snapshot
       new  5232119   1.36+u20170720+dfsg1-1

The 50 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 .travis.yml                              |  24 ++-
 README.md                                |   2 +
 code/cgame/cg_draw.c                     |  11 +-
 code/cgame/cg_newdraw.c                  |  11 +-
 code/cgame/cg_servercmds.c               |  45 ++--
 code/cgame/cg_view.c                     |   3 +-
 code/client/cl_cin.c                     |  16 +-
 code/client/cl_main.c                    |  37 +++-
 code/game/ai_dmq3.c                      |   7 +-
 code/game/g_active.c                     |   7 +-
 code/game/g_bot.c                        | 212 ++++++++++++-------
 code/game/g_client.c                     |  40 ++--
 code/game/g_cmds.c                       |   6 +-
 code/game/g_local.h                      |   4 +-
 code/game/g_main.c                       |   4 +-
 code/game/g_session.c                    |  27 ++-
 code/game/g_team.c                       |  80 +++----
 code/q3_ui/ui_atoms.c                    |  12 +-
 code/q3_ui/ui_main.c                     |   7 +-
 code/q3_ui/ui_servers2.c                 |  99 ++++-----
 code/q3_ui/ui_startserver.c              |   4 +
 code/qcommon/vm_armv7l.c                 |  28 ++-
 code/renderercommon/qgl.h                | 127 ++---------
 code/renderercommon/tr_common.h          |   2 +-
 code/renderergl1/tr_animation.c          |   4 +-
 code/renderergl1/tr_image.c              |  36 ++--
 code/renderergl1/tr_init.c               |   2 +-
 code/renderergl1/tr_local.h              |   8 +-
 code/renderergl1/tr_mesh.c               |   4 +-
 code/renderergl1/tr_model_iqm.c          |   4 +-
 code/renderergl1/tr_shader.c             |  10 +
 code/renderergl2/glsl/dlight_fp.glsl     |  22 +-
 code/renderergl2/glsl/generic_fp.glsl    |  23 +-
 code/renderergl2/glsl/lightall_fp.glsl   |  21 +-
 code/renderergl2/glsl/pshadow_fp.glsl    |  44 ++--
 code/renderergl2/glsl/shadowmask_fp.glsl |  28 +--
 code/renderergl2/tr_animation.c          |   4 +-
 code/renderergl2/tr_backend.c            | 351 +++++++++++++++----------------
 code/renderergl2/tr_dsa.c                |  46 ++--
 code/renderergl2/tr_extensions.c         |  99 +++------
 code/renderergl2/tr_fbo.c                | 128 ++++++-----
 code/renderergl2/tr_glsl.c               |  28 +--
 code/renderergl2/tr_image.c              |  55 +++--
 code/renderergl2/tr_init.c               |  27 ++-
 code/renderergl2/tr_light.c              |   1 -
 code/renderergl2/tr_local.h              |  23 +-
 code/renderergl2/tr_main.c               |   2 +-
 code/renderergl2/tr_mesh.c               |  30 ++-
 code/renderergl2/tr_model_iqm.c          |   7 +-
 code/renderergl2/tr_scene.c              |   2 +-
 code/renderergl2/tr_shade.c              |  24 +++
 code/renderergl2/tr_shader.c             |  14 +-
 code/renderergl2/tr_shadows.c            |   4 +-
 code/renderergl2/tr_sky.c                |   2 +
 code/renderergl2/tr_surface.c            |  38 +---
 code/renderergl2/tr_world.c              |   2 -
 code/sdl/sdl_glimp.c                     |  51 ++++-
 code/sys/sys_main.c                      |   3 +-
 code/ui/ui_atoms.c                       |  10 +-
 code/ui/ui_main.c                        |  86 +++++---
 code/ui/ui_shared.c                      |   8 +-
 debian/changelog                         |   5 +-
 debian/rules                             |   4 +-
 misc/linux/start_server.sh               |   8 +-
 misc/osx/start_server.sh                 |   8 +-
 opengl2-readme.md                        |  21 +-
 66 files changed, 1100 insertions(+), 1012 deletions(-)

-- 
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