[ioquake3] 02/50: Fix g_teamAutoJoin and g_teamForceBalance

Simon McVittie smcv at debian.org
Sun Jul 23 21:55:21 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to branch debian/master
in repository ioquake3.

commit f7c3276fe803388bd613ab6bf6ad8e0a6647b740
Author: Zack Middleton <zack at cloemail.com>
Date:   Thu Jun 22 21:56:00 2017 -0500

    Fix g_teamAutoJoin and g_teamForceBalance
    
    There are various issues caused by not knowing the initial team for
    the local client and bots when they connect. This is can be reproduced
    by starting a team game from the main menu.
    
    When g_teamAutoJoin is enabled, bots and local client join a random
    team at connect and then execute their team command a few frames
    later. This may result in the player being killed if they specify a
    different team. In Team Arena's Harvester mode this causes harvester
    skulls to be spawned at the beginning of the game.
    
    When g_teamForceBalance is enabled, the local client and bots may not
    be able to join their desired team. This may result in them being
    spectators. If g_teamAutoJoin is also enabled they may be left on
    the opposite (red/blue) team they were meant to join.
    
    There is a hack for including bot's team in their player info string
    (used by cgame for which team skin to use) before the bot joins
    their desired team. Bots aren't guaranteed to join their desired team
    (as may happen when both g_teamAutoJoin and g_teamForceBalance are
    enabled) so clients may see them as being on the wrong team!
    
    ----
    
    Add teampref userinfo option for team preference. If teampref is set
    it will be used for attempting to join the team immediately at connect.
    
    Bots now join team at connect using teampref userinfo. So remove
    the hack for setting bot's team in player info string before the bot
    joins the team.
    
    To avoid the client sending teampref userinfo to all network servers,
    the local client uses a g_localTeamPref cvar. The g_localTeamPref
    cvar is cleared after it's used so it doesn't get used when starting
    another server later. Another reason not to use a teampref userinfo
    cvar is there isn't a reliable way to clear it in CGame/UI which are
    likely loaded from baseq3 pk3.
    
    Make it so g_teamAutoJoin doesn't affect clients who specify
    teampref. If teampref is invalid, the client will join a random team
    like g_teamAutoJoin.
    
    Don't apply g_teamForceBalance to the local client or bots. Otherwise
    they may be left as spectators when starting team game from menu.
    
    The start server menus use team command and g_localTeamPref to set
    the human player's team. This way it's compatible with vanilla Q3
    game VMs and the new setting team at connect feature.
---
 code/game/ai_dmq3.c         |  7 +------
 code/game/g_bot.c           |  3 +--
 code/game/g_client.c        | 40 ++++++++++++----------------------------
 code/game/g_cmds.c          |  6 +++---
 code/game/g_local.h         |  4 ++--
 code/game/g_main.c          |  4 +++-
 code/game/g_session.c       | 27 +++++++++++++++++++--------
 code/q3_ui/ui_main.c        |  7 ++++++-
 code/q3_ui/ui_startserver.c |  4 ++++
 code/ui/ui_main.c           |  9 +++++++++
 10 files changed, 60 insertions(+), 51 deletions(-)

diff --git a/code/game/ai_dmq3.c b/code/game/ai_dmq3.c
index 5198cb3..6e79665 100644
--- a/code/game/ai_dmq3.c
+++ b/code/game/ai_dmq3.c
@@ -5218,7 +5218,7 @@ BotDeathmatchAI
 ==================
 */
 void BotDeathmatchAI(bot_state_t *bs, float thinktime) {
-	char gender[144], name[144], buf[144];
+	char gender[144], name[144];
 	char userinfo[MAX_INFO_STRING];
 	int i;
 
@@ -5232,11 +5232,6 @@ void BotDeathmatchAI(bot_state_t *bs, float thinktime) {
 		trap_GetUserinfo(bs->client, userinfo, sizeof(userinfo));
 		Info_SetValueForKey(userinfo, "sex", gender);
 		trap_SetUserinfo(bs->client, userinfo);
-		//set the team
-		if ( !bs->map_restart && g_gametype.integer != GT_TOURNAMENT ) {
-			Com_sprintf(buf, sizeof(buf), "team %s", bs->settings.team);
-			trap_EA_Command(bs->client, buf);
-		}
 		//set the chat gender
 		if (gender[0] == 'm') trap_BotSetChatGender(bs->cs, CHAT_GENDERMALE);
 		else if (gender[0] == 'f')  trap_BotSetChatGender(bs->cs, CHAT_GENDERFEMALE);
diff --git a/code/game/g_bot.c b/code/game/g_bot.c
index 6cc3917..c509772 100644
--- a/code/game/g_bot.c
+++ b/code/game/g_bot.c
@@ -542,7 +542,6 @@ qboolean G_BotConnect( int clientNum, qboolean restart ) {
 
 	Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
 	settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
-	Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );
 
 	if (!BotAISetupClient( clientNum, &settings, restart )) {
 		trap_DropClient( clientNum, "BotAISetupClient failed" );
@@ -670,7 +669,7 @@ static void G_AddBot( const char *name, float skill, const char *team, int delay
 			team = "red";
 		}
 	}
-	Info_SetValueForKey( userinfo, "team", team );
+	Info_SetValueForKey( userinfo, "teampref", team );
 
 	// register the userinfo
 	trap_SetUserinfo( clientNum, userinfo );
diff --git a/code/game/g_client.c b/code/game/g_client.c
index d1dcbc3..89f2098 100644
--- a/code/game/g_client.c
+++ b/code/game/g_client.c
@@ -702,7 +702,7 @@ if desired.
 */
 void ClientUserinfoChanged( int clientNum ) {
 	gentity_t *ent;
-	int		teamTask, teamLeader, team, health;
+	int		teamTask, teamLeader, health;
 	char	*s;
 	char	model[MAX_QPATH];
 	char	headModel[MAX_QPATH];
@@ -726,12 +726,6 @@ void ClientUserinfoChanged( int clientNum ) {
 		trap_DropClient(clientNum, "Invalid userinfo");
 	}
 
-	// check for local client
-	s = Info_ValueForKey( userinfo, "ip" );
-	if ( !strcmp( s, "localhost" ) ) {
-		client->pers.localClient = qtrue;
-	}
-
 	// check the item prediction
 	s = Info_ValueForKey( userinfo, "cg_predictItems" );
 	if ( !atoi( s ) ) {
@@ -787,22 +781,6 @@ void ClientUserinfoChanged( int clientNum ) {
 		Q_strncpyz( headModel, Info_ValueForKey (userinfo, "headmodel"), sizeof( headModel ) );
 	}
 
-	// bots set their team a few frames later
-	if (g_gametype.integer >= GT_TEAM && g_entities[clientNum].r.svFlags & SVF_BOT) {
-		s = Info_ValueForKey( userinfo, "team" );
-		if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
-			team = TEAM_RED;
-		} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
-			team = TEAM_BLUE;
-		} else {
-			// pick the team with the least number of players
-			team = PickTeam( clientNum );
-		}
-	}
-	else {
-		team = client->sess.sessionTeam;
-	}
-
 /*	NOTE: all client side now
 
 	// team
@@ -871,7 +849,7 @@ void ClientUserinfoChanged( int clientNum ) {
 	if (ent->r.svFlags & SVF_BOT)
 	{
 		s = va("n\\%s\\t\\%i\\model\\%s\\hmodel\\%s\\c1\\%s\\c2\\%s\\hc\\%i\\w\\%i\\l\\%i\\skill\\%s\\tt\\%d\\tl\\%d",
-			client->pers.netname, team, model, headModel, c1, c2, 
+			client->pers.netname, client->sess.sessionTeam, model, headModel, c1, c2,
 			client->pers.maxHealth, client->sess.wins, client->sess.losses,
 			Info_ValueForKey( userinfo, "skill" ), teamTask, teamLeader );
 	}
@@ -956,11 +934,11 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
 
 	client->pers.connected = CON_CONNECTING;
 
-	// read or initialize the session data
-	if ( firstTime || level.newSession ) {
-		G_InitSessionData( client, userinfo );
+	// check for local client
+	value = Info_ValueForKey( userinfo, "ip" );
+	if ( !strcmp( value, "localhost" ) ) {
+		client->pers.localClient = qtrue;
 	}
-	G_ReadSessionData( client );
 
 	if( isBot ) {
 		ent->r.svFlags |= SVF_BOT;
@@ -970,6 +948,12 @@ char *ClientConnect( int clientNum, qboolean firstTime, qboolean isBot ) {
 		}
 	}
 
+	// read or initialize the session data
+	if ( firstTime || level.newSession ) {
+		G_InitSessionData( client, userinfo );
+	}
+	G_ReadSessionData( client );
+
 	// get and distribute relevent paramters
 	G_LogPrintf( "ClientConnect: %i\n", clientNum );
 	ClientUserinfoChanged( clientNum );
diff --git a/code/game/g_cmds.c b/code/game/g_cmds.c
index 7606edb..46a69ca 100644
--- a/code/game/g_cmds.c
+++ b/code/game/g_cmds.c
@@ -512,7 +512,7 @@ void BroadcastTeamChange( gclient_t *client, int oldTeam )
 SetTeam
 =================
 */
-void SetTeam( gentity_t *ent, char *s ) {
+void SetTeam( gentity_t *ent, const char *s ) {
 	int					team, oldTeam;
 	gclient_t			*client;
 	int					clientNum;
@@ -554,7 +554,7 @@ void SetTeam( gentity_t *ent, char *s ) {
 			team = PickTeam( clientNum );
 		}
 
-		if ( g_teamForceBalance.integer  ) {
+		if ( g_teamForceBalance.integer && !client->pers.localClient && !( ent->r.svFlags & SVF_BOT ) ) {
 			int		counts[TEAM_NUM_TEAMS];
 
 			counts[TEAM_BLUE] = TeamCount( clientNum, TEAM_BLUE );
@@ -642,7 +642,7 @@ void SetTeam( gentity_t *ent, char *s ) {
 	// get and distribute relevent paramters
 	ClientUserinfoChanged( clientNum );
 
-	// client hasn't spawned yet, they sent an early team command
+	// client hasn't spawned yet, they sent an early team command, teampref userinfo, or g_teamAutoJoin is enabled
 	if ( client->pers.connected != CON_CONNECTED ) {
 		return;
 	}
diff --git a/code/game/g_local.h b/code/game/g_local.h
index d2ff996..ebac56c 100644
--- a/code/game/g_local.h
+++ b/code/game/g_local.h
@@ -427,7 +427,7 @@ char *G_NewString( const char *string );
 void Cmd_Score_f (gentity_t *ent);
 void StopFollowing( gentity_t *ent );
 void BroadcastTeamChange( gclient_t *client, int oldTeam );
-void SetTeam( gentity_t *ent, char *s );
+void SetTeam( gentity_t *ent, const char *s );
 void Cmd_FollowCycle_f( gentity_t *ent, int dir );
 
 //
@@ -676,7 +676,6 @@ typedef struct bot_settings_s
 {
 	char characterfile[MAX_FILEPATH];
 	float skill;
-	char team[MAX_FILEPATH];
 } bot_settings_t;
 
 int BotAISetup( int restart );
@@ -745,6 +744,7 @@ extern	vmCvar_t	g_enableDust;
 extern	vmCvar_t	g_enableBreath;
 extern	vmCvar_t	g_singlePlayer;
 extern	vmCvar_t	g_proxMineTimeout;
+extern	vmCvar_t	g_localTeamPref;
 
 void	trap_Print( const char *text );
 void	trap_Error( const char *text ) __attribute__((noreturn));
diff --git a/code/game/g_main.c b/code/game/g_main.c
index 0928762..fb32be9 100644
--- a/code/game/g_main.c
+++ b/code/game/g_main.c
@@ -81,6 +81,7 @@ vmCvar_t	pmove_fixed;
 vmCvar_t	pmove_msec;
 vmCvar_t	g_rankings;
 vmCvar_t	g_listEntity;
+vmCvar_t	g_localTeamPref;
 #ifdef MISSIONPACK
 vmCvar_t	g_obeliskHealth;
 vmCvar_t	g_obeliskRegenPeriod;
@@ -176,7 +177,8 @@ static cvarTable_t		gameCvarTable[] = {
 	{ &pmove_fixed, "pmove_fixed", "0", CVAR_SYSTEMINFO, 0, qfalse},
 	{ &pmove_msec, "pmove_msec", "8", CVAR_SYSTEMINFO, 0, qfalse},
 
-	{ &g_rankings, "g_rankings", "0", 0, 0, qfalse}
+	{ &g_rankings, "g_rankings", "0", 0, 0, qfalse},
+	{ &g_localTeamPref, "g_localTeamPref", "", 0, 0, qfalse }
 
 };
 
diff --git a/code/game/g_session.c b/code/game/g_session.c
index eaac1a7..6f97ba9 100644
--- a/code/game/g_session.c
+++ b/code/game/g_session.c
@@ -105,17 +105,27 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
 
 	sess = &client->sess;
 
+	// check for team preference, mainly for bots
+	value = Info_ValueForKey( userinfo, "teampref" );
+
+	// check for human's team preference set by start server menu
+	if ( !value[0] && g_localTeamPref.string[0] && client->pers.localClient ) {
+		value = g_localTeamPref.string;
+
+		// clear team so it's only used once
+		trap_Cvar_Set( "g_localTeamPref", "" );
+	}
+
 	// initial team determination
 	if ( g_gametype.integer >= GT_TEAM ) {
-		if ( g_teamAutoJoin.integer && !(g_entities[ client - level.clients ].r.svFlags & SVF_BOT) ) {
-			sess->sessionTeam = PickTeam( -1 );
-			BroadcastTeamChange( client, -1 );
-		} else {
-			// always spawn as spectator in team games
-			sess->sessionTeam = TEAM_SPECTATOR;	
+		// always spawn as spectator in team games
+		sess->sessionTeam = TEAM_SPECTATOR;
+		sess->spectatorState = SPECTATOR_FREE;
+
+		if ( value[0] || g_teamAutoJoin.integer ) {
+			SetTeam( &g_entities[client - level.clients], value );
 		}
 	} else {
-		value = Info_ValueForKey( userinfo, "team" );
 		if ( value[0] == 's' ) {
 			// a willing spectator, not a waiting-in-line
 			sess->sessionTeam = TEAM_SPECTATOR;
@@ -141,9 +151,10 @@ void G_InitSessionData( gclient_t *client, char *userinfo ) {
 				break;
 			}
 		}
+
+		sess->spectatorState = SPECTATOR_FREE;
 	}
 
-	sess->spectatorState = SPECTATOR_FREE;
 	AddTournamentQueue(client);
 
 	G_WriteClientSessionData( client );
diff --git a/code/q3_ui/ui_main.c b/code/q3_ui/ui_main.c
index bd9359a..216269c 100644
--- a/code/q3_ui/ui_main.c
+++ b/code/q3_ui/ui_main.c
@@ -214,7 +214,8 @@ static cvarTable_t		cvarTable[] = {
 	{ &ui_server16, "server16", "", CVAR_ARCHIVE },
 
 	{ &ui_cdkeychecked, "ui_cdkeychecked", "0", CVAR_ROM },
-	{ &ui_ioq3, "ui_ioq3", "1", CVAR_ROM }
+	{ &ui_ioq3, "ui_ioq3", "1", CVAR_ROM },
+	{ NULL, "g_localTeamPref", "", 0 }
 };
 
 static int cvarTableSize = ARRAY_LEN( cvarTable );
@@ -244,6 +245,10 @@ void UI_UpdateCvars( void ) {
 	cvarTable_t	*cv;
 
 	for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
+		if ( !cv->vmCvar ) {
+			continue;
+		}
+
 		trap_Cvar_Update( cv->vmCvar );
 	}
 }
diff --git a/code/q3_ui/ui_startserver.c b/code/q3_ui/ui_startserver.c
index 82865ad..b4883d4 100644
--- a/code/q3_ui/ui_startserver.c
+++ b/code/q3_ui/ui_startserver.c
@@ -815,7 +815,11 @@ static void ServerOptions_Start( void ) {
 
 	// set player's team
 	if( dedicated == 0 && s_serveroptions.gametype >= GT_TEAM ) {
+		// send team command for vanilla q3 game qvm
 		trap_Cmd_ExecuteText( EXEC_APPEND, va( "wait 5; team %s\n", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] ) );
+
+		// set g_localTeamPref for ioq3 game qvm
+		trap_Cvar_Set( "g_localTeamPref", playerTeam_list[s_serveroptions.playerTeam[0].curvalue] );
 	}
 }
 
diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c
index 6017061..3660470 100644
--- a/code/ui/ui_main.c
+++ b/code/ui/ui_main.c
@@ -3026,7 +3026,11 @@ static void UI_StartSkirmish(qboolean next) {
 		}
 	}
 	if (g >= GT_TEAM ) {
+		// send team command for vanilla q3 game qvm
 		trap_Cmd_ExecuteText( EXEC_APPEND, "wait 5; team Red\n" );
+
+		// set g_localTeamPref for ioq3 game qvm
+		trap_Cvar_Set( "g_localTeamPref", "Red" );
 	}
 }
 
@@ -5849,6 +5853,7 @@ static cvarTable_t		cvarTable[] = {
 	{ &ui_realCaptureLimit, "capturelimit", "8", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_NORESTART},
 	{ &ui_serverStatusTimeOut, "ui_serverStatusTimeOut", "7000", CVAR_ARCHIVE},
 
+	{ NULL, "g_localTeamPref", "", 0 },
 };
 
 static int		cvarTableSize = ARRAY_LEN( cvarTable );
@@ -5878,6 +5883,10 @@ void UI_UpdateCvars( void ) {
 	cvarTable_t	*cv;
 
 	for ( i = 0, cv = cvarTable ; i < cvarTableSize ; i++, cv++ ) {
+		if ( !cv->vmCvar ) {
+			continue;
+		}
+
 		trap_Cvar_Update( cv->vmCvar );
 	}
 }

-- 
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