[ioquake3] 20/50: OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value
Simon McVittie
smcv at debian.org
Sun Jul 23 21:55:23 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 09a23e04177202d197348104e1991f0bd622045a
Author: Zack Middleton <zack at cloemail.com>
Date: Thu Jun 29 21:34:39 2017 -0500
OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value
---
code/renderergl2/tr_scene.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/code/renderergl2/tr_scene.c b/code/renderergl2/tr_scene.c
index 2d039e7..e336978 100644
--- a/code/renderergl2/tr_scene.c
+++ b/code/renderergl2/tr_scene.c
@@ -491,7 +491,7 @@ void RE_RenderScene( const refdef_t *fd ) {
// playing with even more shadows
if(glRefConfig.framebufferObject && r_sunlightMode->integer && !( fd->rdflags & RDF_NOWORLDMODEL ) && (r_forceSun->integer || tr.sunShadows))
{
- if (r_shadowCascadeZFar != 0)
+ if (r_shadowCascadeZFar->integer != 0)
{
R_RenderSunShadowMaps(fd, 0);
R_RenderSunShadowMaps(fd, 1);
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/ioquake3.git
More information about the Pkg-games-commits
mailing list