[ioquake3] 20/50: OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value

Simon McVittie smcv at debian.org
Sun Jul 23 21:55:23 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 09a23e04177202d197348104e1991f0bd622045a
Author: Zack Middleton <zack at cloemail.com>
Date:   Thu Jun 29 21:34:39 2017 -0500

    OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value
---
 code/renderergl2/tr_scene.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/code/renderergl2/tr_scene.c b/code/renderergl2/tr_scene.c
index 2d039e7..e336978 100644
--- a/code/renderergl2/tr_scene.c
+++ b/code/renderergl2/tr_scene.c
@@ -491,7 +491,7 @@ void RE_RenderScene( const refdef_t *fd ) {
 	// playing with even more shadows
 	if(glRefConfig.framebufferObject && r_sunlightMode->integer && !( fd->rdflags & RDF_NOWORLDMODEL ) && (r_forceSun->integer || tr.sunShadows))
 	{
-		if (r_shadowCascadeZFar != 0)
+		if (r_shadowCascadeZFar->integer != 0)
 		{
 			R_RenderSunShadowMaps(fd, 0);
 			R_RenderSunShadowMaps(fd, 1);

-- 
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