[ioquake3] 47/50: New upstream version 1.36+u20170720+dfsg1
Simon McVittie
smcv at debian.org
Sun Jul 23 21:55:27 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 64cb8bfbfd64541f3cfab594f933429b37085fde
Merge: aaa2b09 67dace6
Author: Simon McVittie <smcv at debian.org>
Date: Sun Jul 23 22:36:17 2017 +0100
New upstream version 1.36+u20170720+dfsg1
.travis.yml | 24 ++-
README.md | 2 +
code/cgame/cg_draw.c | 11 +-
code/cgame/cg_newdraw.c | 11 +-
code/cgame/cg_servercmds.c | 45 ++--
code/cgame/cg_view.c | 3 +-
code/client/cl_cin.c | 16 +-
code/client/cl_main.c | 37 +++-
code/game/ai_dmq3.c | 7 +-
code/game/g_active.c | 7 +-
code/game/g_bot.c | 212 ++++++++++++-------
code/game/g_client.c | 40 ++--
code/game/g_cmds.c | 6 +-
code/game/g_local.h | 4 +-
code/game/g_main.c | 4 +-
code/game/g_session.c | 27 ++-
code/game/g_team.c | 80 +++----
code/q3_ui/ui_atoms.c | 12 +-
code/q3_ui/ui_main.c | 7 +-
code/q3_ui/ui_servers2.c | 99 ++++-----
code/q3_ui/ui_startserver.c | 4 +
code/qcommon/vm_armv7l.c | 28 ++-
code/renderercommon/qgl.h | 127 ++---------
code/renderercommon/tr_common.h | 2 +-
code/renderergl1/tr_animation.c | 4 +-
code/renderergl1/tr_image.c | 36 ++--
code/renderergl1/tr_init.c | 2 +-
code/renderergl1/tr_local.h | 8 +-
code/renderergl1/tr_mesh.c | 4 +-
code/renderergl1/tr_model_iqm.c | 4 +-
code/renderergl1/tr_shader.c | 10 +
code/renderergl2/glsl/dlight_fp.glsl | 22 +-
code/renderergl2/glsl/generic_fp.glsl | 23 +-
code/renderergl2/glsl/lightall_fp.glsl | 21 +-
code/renderergl2/glsl/pshadow_fp.glsl | 44 ++--
code/renderergl2/glsl/shadowmask_fp.glsl | 28 +--
code/renderergl2/tr_animation.c | 4 +-
code/renderergl2/tr_backend.c | 351 +++++++++++++++----------------
code/renderergl2/tr_dsa.c | 46 ++--
code/renderergl2/tr_extensions.c | 99 +++------
code/renderergl2/tr_fbo.c | 128 ++++++-----
code/renderergl2/tr_glsl.c | 28 +--
code/renderergl2/tr_image.c | 55 +++--
code/renderergl2/tr_init.c | 27 ++-
code/renderergl2/tr_light.c | 1 -
code/renderergl2/tr_local.h | 23 +-
code/renderergl2/tr_main.c | 2 +-
code/renderergl2/tr_mesh.c | 30 ++-
code/renderergl2/tr_model_iqm.c | 7 +-
code/renderergl2/tr_scene.c | 2 +-
code/renderergl2/tr_shade.c | 24 +++
code/renderergl2/tr_shader.c | 14 +-
code/renderergl2/tr_shadows.c | 4 +-
code/renderergl2/tr_sky.c | 2 +
code/renderergl2/tr_surface.c | 38 +---
code/renderergl2/tr_world.c | 2 -
code/sdl/sdl_glimp.c | 51 ++++-
code/sys/sys_main.c | 3 +-
code/ui/ui_atoms.c | 10 +-
code/ui/ui_main.c | 86 +++++---
code/ui/ui_shared.c | 8 +-
misc/linux/start_server.sh | 8 +-
misc/osx/start_server.sh | 8 +-
opengl2-readme.md | 21 +-
64 files changed, 1095 insertions(+), 1008 deletions(-)
--
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