[ioquake3] branch upstream/latest updated (aaa2b09 -> 64cb8bf)
Simon McVittie
smcv at debian.org
Sun Jul 23 21:55:28 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch upstream/latest
in repository ioquake3.
from aaa2b09 New upstream version 1.36+u20170611+dfsg1
new e03cdf4 OpenGL2: Remove SF_VAO_MESH.
new f7c3276 Fix g_teamAutoJoin and g_teamForceBalance
new f19efb7 Fix Team Arena team base models not dropping to floor
new 520b100 Make cg_teamChatsOnly only affect team gametypes
new c2ca5e7 Check for unlimited time power up using INT_MAX
new 7b9ccd1 Have spectator always be in first person
new 03336dd Allow spectators to use noclip cheat
new 2e5c4bd travis-ci: Don't run coverity_scan on master branch
new ccfc901 travis-ci: Upgrade to docker build system
new 007e250 Split G_AddRandomBot into multiple functions
new 23a331c Make 'addbot random' command select a random bot info
new 5164969 Fix random bot not looking for bots by funname
new d0d1fe1 Fix bot_minplayers passing delay as team to addbot in non-team gametypes
new 7c601da Fix not adding random bot when all bot info are in use on team
new d8f2ff7 Check delayed bot's team when counting bots for bot_minplayers
new 0999aff Fix duplicate (delayed) random bots being choosen
new cabc323 Don't pick duplicate random bots until all bot types are added
new b984dd4 Add range check for bot skill in addbot command
new 4b5067c Add 'addbot random' to README
new 09a23e0 OpenGL2: Fix checking r_shadowCascadeZFar pointer instead of value
new 102c79e OpenGL2: Fix black planar projection shadows (cg_shadows 3)
new e771537 OpenGL2: Draw sun shadows for first person IQM player models
new d9c2e91 Fix q3_ui cursor going off screen in widescreen
new 21eeaee Make Team Arena UI aspect correct in widescreen
new 0ba359c Make UI continue searching for local servers until found
new 8c3d1fc Allow changing q3_ui server source during refresh
new cbd9e43 Fix nonresponsive favorites in q3_ui having no hostname
new 5aa7fb3 OpenGL2: Remove two unused cvars and update readme
new 4dffc52 Add warnings for animMap and videoMap shader keywords
new 904bbc1 Allow more than 32 surfaces in skin files
new dd73e19 Improve warning for too many skin surfaces
new 7c25206 Fix set-but-not-used variable warnings in vm_armv7l.c
new a33a904 Fix warning about using abs() with floats (#222)
new e78da55 Fix more maybe-uninitialized warnings in opusfile
new 51ca4d3 Fix misleading-indentation warnings in cl_cin.c
new d549b64 OpenGL2: Use an OpenGL 3.2 core context if available.
new a4c0923 OpenGL2: Remove GLSL_ValidateProgram().
new 6a77f4e OpenGL2: Don't do MSAA resolve/shadow mask/SSAO on shadow views.
new 6f1712d OpenGL2: "Fix" cg_shadows 4.
new 786f6fc whoops, left a bit of debugging enabled
new c8db6c5 Fix score bonus for defending the flag carrier in CTF
new 13831f9 Restore not giving defense score bonus to flag carrier
new 5f2e4a0 Add score bonus for defending the flag carrier in 1 Flag CTF
new fa1549d Move CON_Init ahead of Com_Init to avoid Windows dedicated server crash
new 9f239d6 Make 'globalservers 0' fetch all masters
new 67dace6 Escape quotes for sv_dlURL in shell so it doesn't become "http:"
new 64cb8bf New upstream version 1.36+u20170720+dfsg1
The 47 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
.travis.yml | 24 ++-
README.md | 2 +
code/cgame/cg_draw.c | 11 +-
code/cgame/cg_newdraw.c | 11 +-
code/cgame/cg_servercmds.c | 45 ++--
code/cgame/cg_view.c | 3 +-
code/client/cl_cin.c | 16 +-
code/client/cl_main.c | 37 +++-
code/game/ai_dmq3.c | 7 +-
code/game/g_active.c | 7 +-
code/game/g_bot.c | 212 ++++++++++++-------
code/game/g_client.c | 40 ++--
code/game/g_cmds.c | 6 +-
code/game/g_local.h | 4 +-
code/game/g_main.c | 4 +-
code/game/g_session.c | 27 ++-
code/game/g_team.c | 80 +++----
code/q3_ui/ui_atoms.c | 12 +-
code/q3_ui/ui_main.c | 7 +-
code/q3_ui/ui_servers2.c | 99 ++++-----
code/q3_ui/ui_startserver.c | 4 +
code/qcommon/vm_armv7l.c | 28 ++-
code/renderercommon/qgl.h | 127 ++---------
code/renderercommon/tr_common.h | 2 +-
code/renderergl1/tr_animation.c | 4 +-
code/renderergl1/tr_image.c | 36 ++--
code/renderergl1/tr_init.c | 2 +-
code/renderergl1/tr_local.h | 8 +-
code/renderergl1/tr_mesh.c | 4 +-
code/renderergl1/tr_model_iqm.c | 4 +-
code/renderergl1/tr_shader.c | 10 +
code/renderergl2/glsl/dlight_fp.glsl | 22 +-
code/renderergl2/glsl/generic_fp.glsl | 23 +-
code/renderergl2/glsl/lightall_fp.glsl | 21 +-
code/renderergl2/glsl/pshadow_fp.glsl | 44 ++--
code/renderergl2/glsl/shadowmask_fp.glsl | 28 +--
code/renderergl2/tr_animation.c | 4 +-
code/renderergl2/tr_backend.c | 351 +++++++++++++++----------------
code/renderergl2/tr_dsa.c | 46 ++--
code/renderergl2/tr_extensions.c | 99 +++------
code/renderergl2/tr_fbo.c | 128 ++++++-----
code/renderergl2/tr_glsl.c | 28 +--
code/renderergl2/tr_image.c | 55 +++--
code/renderergl2/tr_init.c | 27 ++-
code/renderergl2/tr_light.c | 1 -
code/renderergl2/tr_local.h | 23 +-
code/renderergl2/tr_main.c | 2 +-
code/renderergl2/tr_mesh.c | 30 ++-
code/renderergl2/tr_model_iqm.c | 7 +-
code/renderergl2/tr_scene.c | 2 +-
code/renderergl2/tr_shade.c | 24 +++
code/renderergl2/tr_shader.c | 14 +-
code/renderergl2/tr_shadows.c | 4 +-
code/renderergl2/tr_sky.c | 2 +
code/renderergl2/tr_surface.c | 38 +---
code/renderergl2/tr_world.c | 2 -
code/sdl/sdl_glimp.c | 51 ++++-
code/sys/sys_main.c | 3 +-
code/ui/ui_atoms.c | 10 +-
code/ui/ui_main.c | 86 +++++---
code/ui/ui_shared.c | 8 +-
misc/linux/start_server.sh | 8 +-
misc/osx/start_server.sh | 8 +-
opengl2-readme.md | 21 +-
64 files changed, 1095 insertions(+), 1008 deletions(-)
--
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