[ioquake3] 41/136: Fix compiling when KEY_WOW64_32KEY is missing from system headers
Simon McVittie
smcv at debian.org
Thu Jun 15 09:09:05 UTC 2017
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smcv pushed a commit to branch debian/master
in repository ioquake3.
commit fbada2caf69d635de139b242b6b7449bafdd93e3
Author: Zack Middleton <zack at cloemail.com>
Date: Wed May 24 08:44:21 2017 -0500
Fix compiling when KEY_WOW64_32KEY is missing from system headers
---
code/sys/sys_win32.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/code/sys/sys_win32.c b/code/sys/sys_win32.c
index 0faec19..2b083ff 100644
--- a/code/sys/sys_win32.c
+++ b/code/sys/sys_win32.c
@@ -39,6 +39,10 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <psapi.h>
#include <float.h>
+#ifndef KEY_WOW64_32KEY
+#define KEY_WOW64_32KEY 0x0200
+#endif
+
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
--
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