[ioquake3] 94/136: Only auto update empty Team Arena internet server cache
Simon McVittie
smcv at debian.org
Thu Jun 15 09:09:14 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 5592342b1b452f78a6d7dc82c73f9ac2a16a7093
Author: Zack Middleton <zack at cloemail.com>
Date: Sat Jun 3 11:45:11 2017 -0500
Only auto update empty Team Arena internet server cache
Previously tested a mod cvar which may be wrong when multiple
mods are involved or config is reset. Let's check the server
cache's internet server count directly.
---
code/ui/ui_main.c | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/code/ui/ui_main.c b/code/ui/ui_main.c
index f064932..bb43ec4 100644
--- a/code/ui/ui_main.c
+++ b/code/ui/ui_main.c
@@ -5982,11 +5982,10 @@ static void UI_StartServerRefresh(qboolean full, qboolean force)
// This function is called with force=qfalse when server browser menu opens or net source changes.
// Automatically update local and favorite servers.
- // Only update master server list the first time because the server info cache will be available after that.
+ // Only auto update master server list if there is no server info cache.
if ( !force && ( ui_netSource.integer >= UIAS_GLOBAL1 && ui_netSource.integer <= UIAS_GLOBAL5 ) ) {
- char *value = UI_Cvar_VariableString( va( "ui_lastServerRefresh_%i", ui_netSource.integer ) );
- if ( value[0] != 0 ) {
- return; // should have cached list
+ if ( trap_LAN_GetServerCount( UI_SourceForLAN() ) > 0 ) {
+ return; // have cached list
}
}
--
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