[iortcw] branch upstream/latest updated (5e81bde -> 2b5dc27)
Simon McVittie
smcv at debian.org
Thu Jun 15 11:03:51 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to branch upstream/latest
in repository iortcw.
from 5e81bde New upstream version 1.50a+dfsg1
new 2b5dc27 New upstream version 1.51+dfsg1
The 1 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
Summary of changes:
MP/Makefile | 39 +-
MP/NOTTODO | 1 -
MP/TODO | 1 -
MP/code/botlib/be_aas.h | 14 +-
MP/code/botlib/be_aas_bspq3.c | 2 +-
MP/code/botlib/be_aas_def.h | 1 -
MP/code/botlib/be_aas_entity.c | 8 +-
MP/code/botlib/be_aas_file.c | 4 +-
MP/code/botlib/be_aas_reach.c | 4 +-
MP/code/botlib/be_aas_route.c | 29 +-
MP/code/botlib/be_aas_routetable.c | 1 -
MP/code/botlib/be_ai_chat.c | 5 +-
MP/code/botlib/be_ai_move.c | 16 +-
MP/code/botlib/be_ai_weight.c | 4 +-
MP/code/botlib/be_ea.c | 2 +-
MP/code/botlib/be_interface.c | 45 +-
MP/code/botlib/be_interface.h | 2 +-
MP/code/botlib/botlib.h | 3 -
MP/code/botlib/l_libvar.c | 11 +-
MP/code/botlib/l_memory.c | 2 +-
MP/code/botlib/l_memory.h | 2 +
MP/code/botlib/l_precomp.c | 40 +-
MP/code/botlib/l_script.c | 26 +-
MP/code/botlib/l_script.h | 2 -
MP/code/cgame/cg_consolecmds.c | 75 +-
MP/code/cgame/cg_draw.c | 80 ++-
MP/code/cgame/cg_drawtools.c | 9 +-
MP/code/cgame/cg_effects.c | 24 +-
MP/code/cgame/cg_ents.c | 99 +--
MP/code/cgame/cg_event.c | 145 +---
MP/code/cgame/cg_flamethrower.c | 94 +--
MP/code/cgame/cg_info.c | 17 +-
MP/code/cgame/cg_local.h | 14 +-
MP/code/cgame/cg_localents.c | 27 +-
MP/code/cgame/cg_main.c | 104 +--
MP/code/cgame/cg_newdraw.c | 52 +-
MP/code/cgame/cg_particles.c | 11 +-
MP/code/cgame/cg_players.c | 8 +-
MP/code/cgame/cg_playerstate.c | 17 +-
MP/code/cgame/cg_predict.c | 43 +-
MP/code/cgame/cg_scoreboard.c | 7 +-
MP/code/cgame/cg_servercmds.c | 30 +-
MP/code/cgame/cg_snapshot.c | 13 +-
MP/code/cgame/cg_syscalls.c | 1 +
MP/code/cgame/cg_trails.c | 5 +-
MP/code/cgame/cg_view.c | 14 +-
MP/code/cgame/cg_weapons.c | 216 +++---
MP/code/client/cl_cgame.c | 8 +-
MP/code/client/cl_cin.c | 36 +-
MP/code/client/cl_console.c | 17 +-
MP/code/client/cl_curl.h | 2 +-
MP/code/client/cl_input.c | 16 +-
MP/code/client/cl_keys.c | 20 +-
MP/code/client/cl_main.c | 766 ++++++++++-----------
MP/code/client/cl_net_chan.c | 1 +
MP/code/client/cl_parse.c | 34 +-
MP/code/client/cl_scrn.c | 6 +-
MP/code/client/cl_ui.c | 26 +-
MP/code/client/client.h | 17 +-
MP/code/client/keycodes.h | 2 +-
MP/code/client/snd_dma.c | 8 +-
MP/code/client/snd_mem.c | 8 +-
MP/code/client/snd_mix.c | 4 +-
MP/code/client/snd_openal.c | 10 +-
MP/code/game/ai_cast.c | 10 +-
MP/code/game/ai_cast.h | 10 +-
MP/code/game/ai_cast_characters.c | 300 ++++----
MP/code/game/ai_cast_debug.c | 3 +-
MP/code/game/ai_cast_events.c | 32 -
MP/code/game/ai_cast_fight.c | 44 +-
MP/code/game/ai_cast_func_attack.c | 28 +-
MP/code/game/ai_cast_funcs.c | 83 +--
MP/code/game/ai_cast_script.c | 20 +-
MP/code/game/ai_cast_script_actions.c | 33 +-
MP/code/game/ai_cast_sight.c | 9 +-
MP/code/game/ai_cast_think.c | 30 +-
MP/code/game/bg_lib.c | 12 +-
MP/code/game/g_cmds.c | 7 +
MP/code/game/g_combat.c | 2 +-
MP/code/game/g_utils.c | 9 +-
MP/code/game/g_weapon.c | 4 +-
MP/code/qcommon/cm_patch.c | 9 +-
MP/code/qcommon/common.c | 24 +-
MP/code/qcommon/files.c | 159 +++--
MP/code/qcommon/md5.c | 4 +-
MP/code/qcommon/q_shared.h | 3 +-
MP/code/qcommon/qcommon.h | 4 +-
MP/code/qcommon/vm_interpreted.c | 4 +-
MP/code/rend2/qgl.h | 12 +-
MP/code/rend2/tr_animation.c | 8 +-
MP/code/rend2/tr_backend.c | 74 +-
MP/code/rend2/tr_bsp.c | 426 ------------
MP/code/rend2/tr_cmds.c | 4 +-
MP/code/rend2/tr_dsa.c | 6 +-
MP/code/rend2/tr_dsa.h | 4 +-
MP/code/rend2/tr_extensions.c | 54 +-
MP/code/rend2/tr_fbo.c | 8 +-
MP/code/rend2/tr_flares.c | 16 +-
MP/code/rend2/tr_glsl.c | 2 +-
MP/code/rend2/tr_image.c | 6 +-
MP/code/rend2/tr_init.c | 60 +-
MP/code/rend2/tr_local.h | 45 +-
MP/code/rend2/tr_main.c | 4 +-
MP/code/rend2/tr_model.c | 6 -
MP/code/rend2/tr_model_iqm.c | 8 +-
MP/code/rend2/tr_shade.c | 118 +---
MP/code/rend2/tr_shade_calc.c | 2 +-
MP/code/rend2/tr_sky.c | 30 +-
MP/code/rend2/tr_surface.c | 221 +++---
MP/code/rend2/tr_vbo.c | 351 +++++++++-
MP/code/rend2/tr_world.c | 48 +-
MP/code/renderer/qgl.h | 12 +-
MP/code/renderer/tr_init.c | 53 +-
MP/code/renderer/tr_surface.c | 4 +-
MP/code/sdl/sdl_glimp.c | 39 +-
MP/code/sdl/sdl_input.c | 10 +-
MP/code/server/sv_bot.c | 2 +-
MP/code/server/sv_client.c | 2 +-
MP/code/server/sv_game.c | 2 +-
MP/code/sys/sys_main.c | 47 +-
MP/code/sys/sys_unix.c | 80 ++-
MP/code/sys/sys_win32.c | 64 ++
MP/code/ui/ui_atoms.c | 3 +-
MP/code/ui/ui_main.c | 187 +++--
MP/code/ui/ui_shared.c | 103 ++-
MP/code/ui/ui_shared.h | 1 +
MP/code/{zlib-1.2.8 => zlib-1.2.11}/ioapi.c | 0
MP/code/{zlib-1.2.8 => zlib-1.2.11}/ioapi.h | 0
.../zlib-1.2.8 => MP/code/zlib-1.2.11}/unzip.c | 2 +-
MP/code/{zlib-1.2.8 => zlib-1.2.11}/unzip.h | 0
SP/Makefile | 37 +-
SP/NOTTODO | 1 -
SP/TODO | 1 -
SP/code/botlib/be_aas_bsp.h | 1 -
SP/code/botlib/be_aas_cluster.c | 410 ++++++-----
SP/code/botlib/be_aas_cluster.h | 1 -
SP/code/botlib/be_aas_def.h | 9 -
SP/code/botlib/be_aas_entity.c | 1 -
SP/code/botlib/be_aas_main.c | 6 +-
SP/code/botlib/be_aas_move.c | 3 +-
SP/code/botlib/be_aas_reach.c | 15 +-
SP/code/botlib/be_aas_route.c | 4 +-
SP/code/botlib/be_aas_routetable.c | 2 +-
SP/code/botlib/be_ai_chat.c | 29 +-
SP/code/botlib/be_ai_goal.c | 2 +-
SP/code/botlib/be_ai_move.c | 39 +-
SP/code/botlib/be_ai_weap.c | 2 +-
SP/code/botlib/be_ai_weight.c | 5 +-
SP/code/botlib/be_ea.c | 8 +-
SP/code/botlib/botlib.h | 3 +-
SP/code/botlib/l_crc.c | 2 +-
SP/code/botlib/l_precomp.c | 36 +-
SP/code/botlib/l_precomp.h | 16 -
SP/code/botlib/l_script.c | 32 +-
SP/code/botlib/l_script.h | 4 +-
SP/code/botlib/l_struct.c | 4 +-
SP/code/cgame/cg_consolecmds.c | 87 +--
SP/code/cgame/cg_draw.c | 66 +-
SP/code/cgame/cg_drawtools.c | 1 +
SP/code/cgame/cg_effects.c | 107 +--
SP/code/cgame/cg_ents.c | 100 +--
SP/code/cgame/cg_event.c | 214 +++---
SP/code/cgame/cg_flamethrower.c | 100 +--
SP/code/cgame/cg_info.c | 22 +-
SP/code/cgame/cg_local.h | 37 +-
SP/code/cgame/cg_localents.c | 46 +-
SP/code/cgame/cg_main.c | 82 +--
SP/code/cgame/cg_newdraw.c | 27 +-
SP/code/cgame/cg_particles.c | 18 +-
SP/code/cgame/cg_players.c | 108 ++-
SP/code/cgame/cg_playerstate.c | 17 +-
SP/code/cgame/cg_predict.c | 18 +-
SP/code/cgame/cg_scoreboard.c | 19 +-
SP/code/cgame/cg_servercmds.c | 27 +-
SP/code/cgame/cg_snapshot.c | 11 +-
SP/code/cgame/cg_sound.c | 2 -
SP/code/cgame/cg_syscalls.c | 5 +-
SP/code/cgame/cg_trails.c | 4 +-
SP/code/cgame/cg_weapons.c | 138 +---
SP/code/client/cl_cgame.c | 20 +-
SP/code/client/cl_cin.c | 30 +-
SP/code/client/cl_console.c | 46 +-
SP/code/client/cl_curl.h | 2 +-
SP/code/client/cl_input.c | 43 +-
SP/code/client/cl_keys.c | 19 +-
SP/code/client/cl_main.c | 351 +++++-----
SP/code/client/cl_net_chan.c | 7 +-
SP/code/client/cl_parse.c | 42 +-
SP/code/client/cl_scrn.c | 3 +-
SP/code/client/cl_ui.c | 115 ++--
SP/code/client/client.h | 14 +-
SP/code/client/snd_dma.c | 11 +-
SP/code/client/snd_main.c | 1 -
SP/code/client/snd_mem.c | 9 +-
SP/code/client/snd_openal.c | 10 +-
SP/code/game/ai_cast.c | 44 +-
SP/code/game/ai_cast.h | 10 +-
SP/code/game/ai_cast_characters.c | 239 +++----
SP/code/game/ai_cast_debug.c | 2 +-
SP/code/game/ai_cast_events.c | 14 -
SP/code/game/ai_cast_fight.c | 5 +-
SP/code/game/ai_cast_func_attack.c | 6 +-
SP/code/game/ai_cast_func_boss1.c | 3 -
SP/code/game/ai_cast_funcs.c | 93 ++-
SP/code/game/ai_cast_script.c | 64 +-
SP/code/game/ai_cast_script_actions.c | 32 +-
SP/code/game/ai_cast_think.c | 25 +-
SP/code/game/bg_lib.c | 18 +-
SP/code/game/g_combat.c | 2 +-
SP/code/game/g_utils.c | 9 +-
SP/code/qcommon/cm_patch.c | 9 +-
SP/code/qcommon/common.c | 17 +-
SP/code/qcommon/files.c | 103 +--
SP/code/qcommon/md5.c | 4 +-
SP/code/qcommon/q_shared.h | 6 +-
SP/code/qcommon/qcommon.h | 4 +-
SP/code/qcommon/vm_interpreted.c | 4 +-
SP/code/rend2/qgl.h | 12 +-
SP/code/rend2/tr_animation.c | 8 +-
SP/code/rend2/tr_backend.c | 79 +--
SP/code/rend2/tr_bsp.c | 418 -----------
SP/code/rend2/tr_cmds.c | 4 +-
SP/code/rend2/tr_dsa.c | 6 +-
SP/code/rend2/tr_dsa.h | 4 +-
SP/code/rend2/tr_extensions.c | 54 +-
SP/code/rend2/tr_fbo.c | 8 +-
SP/code/rend2/tr_flares.c | 16 +-
SP/code/rend2/tr_glsl.c | 2 +-
SP/code/rend2/tr_image.c | 6 +-
SP/code/rend2/tr_init.c | 64 +-
SP/code/rend2/tr_local.h | 44 +-
SP/code/rend2/tr_main.c | 4 +-
SP/code/rend2/tr_model.c | 6 -
SP/code/rend2/tr_model_iqm.c | 8 +-
SP/code/rend2/tr_shade.c | 117 +---
SP/code/rend2/tr_shade_calc.c | 2 +-
SP/code/rend2/tr_sky.c | 30 +-
SP/code/rend2/tr_surface.c | 221 +++---
SP/code/rend2/tr_vbo.c | 351 +++++++++-
SP/code/rend2/tr_world.c | 46 +-
SP/code/renderer/qgl.h | 12 +-
SP/code/renderer/tr_init.c | 58 +-
SP/code/renderer/tr_public.h | 5 +-
SP/code/renderer/tr_surface.c | 4 +-
SP/code/sdl/sdl_glimp.c | 39 +-
SP/code/sdl/sdl_input.c | 10 +-
SP/code/server/sv_client.c | 2 +-
SP/code/sys/sys_main.c | 49 +-
SP/code/sys/sys_unix.c | 67 +-
SP/code/sys/sys_win32.c | 66 +-
SP/code/ui/ui_atoms.c | 22 +-
SP/code/ui/ui_main.c | 182 +++--
SP/code/ui/ui_shared.c | 86 ++-
SP/code/ui/ui_shared.h | 1 +
SP/code/{zlib-1.2.8 => zlib-1.2.11}/ioapi.c | 0
SP/code/{zlib-1.2.8 => zlib-1.2.11}/ioapi.h | 0
.../zlib-1.2.8 => SP/code/zlib-1.2.11}/unzip.c | 2 +-
SP/code/{zlib-1.2.8 => zlib-1.2.11}/unzip.h | 0
258 files changed, 4916 insertions(+), 5881 deletions(-)
delete mode 100644 MP/NOTTODO
delete mode 100644 MP/TODO
rename MP/code/{zlib-1.2.8 => zlib-1.2.11}/ioapi.c (100%)
rename MP/code/{zlib-1.2.8 => zlib-1.2.11}/ioapi.h (100%)
rename {SP/code/zlib-1.2.8 => MP/code/zlib-1.2.11}/unzip.c (99%)
rename MP/code/{zlib-1.2.8 => zlib-1.2.11}/unzip.h (100%)
delete mode 100644 SP/NOTTODO
delete mode 100644 SP/TODO
rename SP/code/{zlib-1.2.8 => zlib-1.2.11}/ioapi.c (100%)
rename SP/code/{zlib-1.2.8 => zlib-1.2.11}/ioapi.h (100%)
rename {MP/code/zlib-1.2.8 => SP/code/zlib-1.2.11}/unzip.c (99%)
rename SP/code/{zlib-1.2.8 => zlib-1.2.11}/unzip.h (100%)
--
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