[openjk] branch upstream/latest updated (765aec2 -> 5acab4f)

Simon McVittie smcv at debian.org
Sun Mar 12 18:03:07 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to branch upstream/latest
in repository openjk.

      from  765aec2   New upstream version 0~20170122+dfsg1
       new  47df6ee   [MP/SP] Fix rendering of radar arrows
       new  72ae574   [MP/SP] Display "Custom" for multi choice menu items
       new  f094623   Create renderer architecture documentation
       new  4d8463a   Add zip file as artifact for AppVeyor
       new  ddd53ff   Create appveyor artifact in root build folder
       new  829b049   Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
       new  bca1d8d   Merge pull request #874 from smcv/reproducible-date
       new  cf7e77c   Fix build for OpenBSD (#912)
       new  b0935c7   snd_mem: fix build failure on big-endian CPUs with C++11 compilers
       new  cbe2d2a   Merge pull request #886 from smcv/big-endian
       new  a358891   Fix eax_icon not hiding in MP when EAX unavailable
       new  a8b7a75   Shared: Use SDL_GL_ExtensionSupported Function
       new  b5796b9   Issue #888: Fix png loading memory leak
       new  55de6a6   MP: Fix compiler warnings
       new  ff647b3   MP Server Game: Correct gametype range checker
       new  5a3f8d9   MP: Add ui_screenshotType cvar for developer mode screenshots
       new  02ae0fc   MP: Add base_e www dl url cvar fallback
       new  a962075   [MP/SP] Merge ioquake/ioq3 at 313064baa4869888015471a6d827bb015dab9b46
       new  c4ec022   [SP] Forgot to assign this new function in previous commit
       new  50bde78   MP Server Gamecode: Increase memory pool limit
       new  e2c254b   MP UI: Only update ui_screenshotType cvar when changed
       new  59548a4   SP: Merge ui_screenshotType additions from MP
       new  83a27fb   Add missing initialization of ri.GL_ExtensionSupported in multiplayer game;
       new  03d66c1   Merge pull request #916 from badock/badock-patch-1
       new  210c6a8   MP CGame: Fix using qboolean as a non 0/1 type.
       new  0edd860   Shared: Avoid using legacy register keyword
       new  f82db9e   Revert "MP: Add base_e www dl url cvar fallback"
       new  b248269   Shared: Fix some warnings spotted by gcc
       new  3f3f18a   SP: Fix copy fail
       new  5acab4f   New upstream version 0~20170312+dfsg1

The 30 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


Summary of changes:
 CMakeLists.txt                                   |  13 +++
 appveyor.yml                                     |  15 ++-
 code/cgame/cg_main.cpp                           |   4 +-
 code/client/cl_main.cpp                          |   1 +
 code/client/snd_mem.cpp                          |   6 +-
 code/client/snd_music.cpp                        |   2 +-
 code/game/Q3_Interface.cpp                       |   2 +-
 code/game/g_client.cpp                           |   6 +-
 code/game/g_main.cpp                             |   4 +-
 code/game/wp_saberLoad.cpp                       |   2 +-
 code/qcommon/cm_test.cpp                         |   2 +-
 code/qcommon/common.cpp                          |   8 +-
 code/rd-common/mdx_format.h                      |   2 +-
 code/rd-common/tr_public.h                       |   3 +-
 code/rd-vanilla/tr_ghoul2.cpp                    |   4 +-
 code/rd-vanilla/tr_init.cpp                      |  30 ++----
 code/rd-vanilla/tr_shader.cpp                    |  19 ++++
 code/ui/ui_main.cpp                              | 130 +++++++++++++++++------
 code/ui/ui_shared.cpp                            |  28 ++++-
 code/ui/ui_shared.h                              |   8 ++
 codeJK2/cgame/animtable.h                        |   2 +-
 codeJK2/cgame/cg_main.cpp                        |   4 +-
 codeJK2/game/AI_Utils.cpp                        |   4 +-
 codeJK2/game/NPC.cpp                             |   4 -
 codeJK2/game/Q3_Interface.cpp                    |   8 +-
 codeJK2/game/g_client.cpp                        |   6 +-
 codeJK2/game/g_main.cpp                          |   4 +-
 codemp/botlib/l_precomp.cpp                      |   2 +-
 codemp/cgame/cg_ents.c                           |   2 +-
 codemp/cgame/cg_local.h                          |   2 +-
 codemp/cgame/cg_servercmds.c                     |   4 +-
 codemp/client/cl_main.cpp                        |   1 +
 codemp/client/snd_mem.cpp                        |   6 +-
 codemp/client/snd_music.cpp                      |   2 +-
 codemp/game/NPC.c                                |   4 -
 codemp/game/bg_panimate.c                        |   2 +-
 codemp/game/g_main.c                             |   6 +-
 codemp/game/g_mem.c                              |   7 +-
 codemp/game/g_xcvar.h                            |   2 +-
 codemp/qcommon/common.cpp                        |   8 +-
 codemp/qcommon/md5.cpp                           |   2 +-
 codemp/rd-common/mdx_format.h                    |   2 +-
 codemp/rd-common/tr_image_png.cpp                |  11 +-
 codemp/rd-common/tr_public.h                     |   3 +-
 codemp/rd-vanilla/G2_API.cpp                     |  77 ++++++--------
 codemp/rd-vanilla/tr_init.cpp                    |  29 ++---
 codemp/rd-vanilla/tr_shader.cpp                  |  21 +++-
 codemp/ui/ui_cvar.c                              |  60 ++++++++++-
 codemp/ui/ui_shared.c                            |  26 ++++-
 codemp/ui/ui_shared.h                            |   7 ++
 codemp/ui/ui_xcvar.h                             |   1 +
 documentation/developer/renderer-architecture.md |  11 ++
 shared/qcommon/q_platform.h                      |   5 +
 shared/sdl/sdl_window.cpp                        |   5 +
 shared/sys/sys_public.h                          |   1 +
 55 files changed, 423 insertions(+), 207 deletions(-)
 create mode 100644 documentation/developer/renderer-architecture.md

-- 
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