[ioquake3] 06/25: OpenGL2: Don't draw viewmodels in portal views.
Simon McVittie
smcv at debian.org
Sun Mar 12 18:23:25 UTC 2017
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smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 93066d2e05eb4277510c9f833b44e0604a24bbec
Author: SmileTheory <SmileTheory at gmail.com>
Date: Fri Nov 25 01:30:21 2016 -0800
OpenGL2: Don't draw viewmodels in portal views.
Thanks Cyrax for pointing out, should fix https://bugzilla.icculus.org/show_bug.cgi?id=6363.
---
code/renderergl2/tr_main.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c
index 014457a..cc33c71 100644
--- a/code/renderergl2/tr_main.c
+++ b/code/renderergl2/tr_main.c
@@ -1333,8 +1333,8 @@ qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) {
return qfalse; // bad portal, no portalentity
}
- if (newParms.isMirror)
- newParms.flags |= VPF_NOVIEWMODEL;
+ // Never draw viewmodels in portal or mirror views.
+ newParms.flags |= VPF_NOVIEWMODEL;
R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin );
--
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