[ioquake3] 06/25: OpenGL2: Don't draw viewmodels in portal views.

Simon McVittie smcv at debian.org
Sun Mar 12 18:23:25 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 93066d2e05eb4277510c9f833b44e0604a24bbec
Author: SmileTheory <SmileTheory at gmail.com>
Date:   Fri Nov 25 01:30:21 2016 -0800

    OpenGL2: Don't draw viewmodels in portal views.
    
    Thanks Cyrax for pointing out, should fix https://bugzilla.icculus.org/show_bug.cgi?id=6363.
---
 code/renderergl2/tr_main.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/code/renderergl2/tr_main.c b/code/renderergl2/tr_main.c
index 014457a..cc33c71 100644
--- a/code/renderergl2/tr_main.c
+++ b/code/renderergl2/tr_main.c
@@ -1333,8 +1333,8 @@ qboolean R_MirrorViewBySurface (drawSurf_t *drawSurf, int entityNum) {
 		return qfalse;		// bad portal, no portalentity
 	}
 
-	if (newParms.isMirror)
-		newParms.flags |= VPF_NOVIEWMODEL;
+	// Never draw viewmodels in portal or mirror views.
+	newParms.flags |= VPF_NOVIEWMODEL;
 
 	R_MirrorPoint (oldParms.or.origin, &surface, &camera, newParms.or.origin );
 

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