[ioquake3] 09/25: OpenGL2: Don't bind null framebuffers when not using framebuffers.
Simon McVittie
smcv at debian.org
Sun Mar 12 18:23:25 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 730207817ef1e4cf09b7b7ee215c1d16065099bb
Author: SmileTheory <SmileTheory at gmail.com>
Date: Wed Dec 7 14:13:29 2016 -0800
OpenGL2: Don't bind null framebuffers when not using framebuffers.
---
code/renderergl2/tr_fbo.c | 6 ++++++
code/renderergl2/tr_init.c | 4 +++-
2 files changed, 9 insertions(+), 1 deletion(-)
diff --git a/code/renderergl2/tr_fbo.c b/code/renderergl2/tr_fbo.c
index 41cfdd7..aa5148c 100644
--- a/code/renderergl2/tr_fbo.c
+++ b/code/renderergl2/tr_fbo.c
@@ -230,6 +230,12 @@ FBO_Bind
*/
void FBO_Bind(FBO_t * fbo)
{
+ if (!glRefConfig.framebufferObject)
+ {
+ ri.Printf(PRINT_WARNING, "FBO_Bind() called without framebuffers enabled!\n");
+ return;
+ }
+
if (glState.currentFBO == fbo)
return;
diff --git a/code/renderergl2/tr_init.c b/code/renderergl2/tr_init.c
index 7b9c21a..2e65a52 100644
--- a/code/renderergl2/tr_init.c
+++ b/code/renderergl2/tr_init.c
@@ -951,7 +951,9 @@ void GL_SetDefaultState( void )
qglColor4f (1,1,1,1);
GL_BindNullTextures();
- GL_BindNullFramebuffers();
+
+ if (glRefConfig.framebufferObject)
+ GL_BindNullFramebuffers();
qglEnable(GL_TEXTURE_2D);
GL_TextureMode( r_textureMode->string );
--
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