[ioquake3] 19/25: OpenGL2: Generate less shaders when r_sunlightMode is disabled.

Simon McVittie smcv at debian.org
Sun Mar 12 18:23:27 UTC 2017


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smcv pushed a commit to branch debian/master
in repository ioquake3.

commit 468da0fabca2f21b811a501c184b986e270c5113
Author: SmileTheory <SmileTheory at gmail.com>
Date:   Thu Jan 26 19:58:28 2017 -0800

    OpenGL2: Generate less shaders when r_sunlightMode is disabled.
    
    Original patch by https://github.com/inolen in https://github.com/ioquake/ioq3/pull/36
---
 code/renderergl2/tr_glsl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/code/renderergl2/tr_glsl.c b/code/renderergl2/tr_glsl.c
index 84f36ec..966c217 100644
--- a/code/renderergl2/tr_glsl.c
+++ b/code/renderergl2/tr_glsl.c
@@ -1015,7 +1015,7 @@ void GLSL_InitGPUShaders(void)
 		if ((i & LIGHTDEF_USE_PARALLAXMAP) && !r_parallaxMapping->integer)
 			continue;
 
-		if (!lightType && (i & LIGHTDEF_USE_SHADOWMAP))
+		if ((i & LIGHTDEF_USE_SHADOWMAP) && (!lightType || !r_sunlightMode->integer))
 			continue;
 
 		attribs = ATTR_POSITION | ATTR_TEXCOORD | ATTR_COLOR | ATTR_NORMAL;

-- 
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