[minetest-mod-unifieddyes] 01/03: New upstream version 0.4.15

Julien Puydt julien.puydt at laposte.net
Tue Mar 14 07:23:22 UTC 2017


This is an automated email from the git hooks/post-receive script.

jpuydt-guest pushed a commit to branch master
in repository minetest-mod-unifieddyes.

commit f17286653493bbaa219b9beb15f4ea05e5ca5240
Author: Julien Puydt <julien.puydt at laposte.net>
Date:   Tue Feb 28 09:45:15 2017 +0100

    New upstream version 0.4.15
---
 .gitignore                                    |   1 +
 LICENSE                                       | 282 +++++++++++++++++++
 README                                        | 248 +++++++++++++++++
 bottle_overlay.png                            | Bin 0 -> 292 bytes
 changelog.txt                                 | 101 +++++++
 colors.txt                                    |  90 +++++++
 depends.txt                                   |   4 +
 description.txt                               |   1 +
 gentextures-jpg.sh                            | 183 +++++++++++++
 gentextures.sh                                | 177 ++++++++++++
 init.lua                                      | 375 ++++++++++++++++++++++++++
 listcolors.sh                                 |  79 ++++++
 locale/de.txt                                 |  74 +++++
 locale/template.txt                           |  87 ++++++
 locale/tr.txt                                 |  88 ++++++
 mod.conf                                      |   1 +
 textures/unifieddyes_aqua.png                 | Bin 0 -> 161 bytes
 textures/unifieddyes_aqua_s50.png             | Bin 0 -> 161 bytes
 textures/unifieddyes_blue_s50.png             | Bin 0 -> 161 bytes
 textures/unifieddyes_cyan_s50.png             | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_aqua.png            | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_aqua_s50.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_blue.png            | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_blue_s50.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_cyan.png            | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_cyan_s50.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_green.png           | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_green_s50.png       | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_lime.png            | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_lime_s50.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_magenta.png         | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_magenta_s50.png     | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_orange.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_orange_s50.png      | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_red.png             | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_red_s50.png         | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_redviolet.png       | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_redviolet_s50.png   | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_skyblue.png         | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_skyblue_s50.png     | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_violet.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_violet_s50.png      | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_yellow.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_dark_yellow_s50.png      | Bin 0 -> 161 bytes
 textures/unifieddyes_darkgrey.png             | Bin 0 -> 161 bytes
 textures/unifieddyes_green_s50.png            | Bin 0 -> 161 bytes
 textures/unifieddyes_light_aqua.png           | Bin 0 -> 161 bytes
 textures/unifieddyes_light_blue.png           | Bin 0 -> 161 bytes
 textures/unifieddyes_light_cyan.png           | Bin 0 -> 161 bytes
 textures/unifieddyes_light_green.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_light_lime.png           | Bin 0 -> 161 bytes
 textures/unifieddyes_light_magenta.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_light_orange.png         | Bin 0 -> 161 bytes
 textures/unifieddyes_light_red.png            | Bin 0 -> 161 bytes
 textures/unifieddyes_light_redviolet.png      | Bin 0 -> 161 bytes
 textures/unifieddyes_light_skyblue.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_light_violet.png         | Bin 0 -> 161 bytes
 textures/unifieddyes_light_yellow.png         | Bin 0 -> 161 bytes
 textures/unifieddyes_lightgrey.png            | Bin 0 -> 161 bytes
 textures/unifieddyes_lime.png                 | Bin 0 -> 161 bytes
 textures/unifieddyes_lime_s50.png             | Bin 0 -> 161 bytes
 textures/unifieddyes_magenta_s50.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_aqua.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_aqua_s50.png      | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_blue.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_blue_s50.png      | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_cyan.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_cyan_s50.png      | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_green.png         | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_green_s50.png     | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_lime.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_lime_s50.png      | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_magenta.png       | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_magenta_s50.png   | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_orange.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_orange_s50.png    | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_red.png           | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_red_s50.png       | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_redviolet.png     | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_redviolet_s50.png | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_skyblue.png       | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_skyblue_s50.png   | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_violet.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_violet_s50.png    | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_yellow.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_medium_yellow_s50.png    | Bin 0 -> 161 bytes
 textures/unifieddyes_orange_s50.png           | Bin 0 -> 161 bytes
 textures/unifieddyes_red_s50.png              | Bin 0 -> 161 bytes
 textures/unifieddyes_redviolet.png            | Bin 0 -> 161 bytes
 textures/unifieddyes_redviolet_s50.png        | Bin 0 -> 161 bytes
 textures/unifieddyes_skyblue.png              | Bin 0 -> 161 bytes
 textures/unifieddyes_skyblue_s50.png          | Bin 0 -> 161 bytes
 textures/unifieddyes_violet_s50.png           | Bin 0 -> 161 bytes
 textures/unifieddyes_yellow_s50.png           | Bin 0 -> 161 bytes
 unifieddyes_base.png                          | Bin 0 -> 89 bytes
 95 files changed, 1791 insertions(+)

diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..b25c15b
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+*~
diff --git a/LICENSE b/LICENSE
new file mode 100644
index 0000000..4eb7598
--- /dev/null
+++ b/LICENSE
@@ -0,0 +1,282 @@
+
+                    GNU GENERAL PUBLIC LICENSE
+                       Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+                            Preamble
+
+  The licenses for most software are designed to take away your
+freedom to share and change it.  By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users.  This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it.  (Some other Free Software Foundation software is covered by
+the GNU Lesser General Public License instead.)  You can apply it to
+your programs, too.
+
+  When we speak of free software, we are referring to freedom, not
+price.  Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+  To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+  For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have.  You must make sure that they, too, receive or can get the
+source code.  And you must show them these terms so they know their
+rights.
+
+  We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+  Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software.  If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+  Finally, any free program is threatened constantly by software
+patents.  We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary.  To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+  The precise terms and conditions for copying, distribution and
+modification follow.
+
+                    GNU GENERAL PUBLIC LICENSE
+   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+  0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License.  The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language.  (Hereinafter, translation is included without limitation in
+the term "modification".)  Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope.  The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+  1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+  2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+    a) You must cause the modified files to carry prominent notices
+    stating that you changed the files and the date of any change.
+
+    b) You must cause any work that you distribute or publish, that in
+    whole or in part contains or is derived from the Program or any
+    part thereof, to be licensed as a whole at no charge to all third
+    parties under the terms of this License.
+
+    c) If the modified program normally reads commands interactively
+    when run, you must cause it, when started running for such
+    interactive use in the most ordinary way, to print or display an
+    announcement including an appropriate copyright notice and a
+    notice that there is no warranty (or else, saying that you provide
+    a warranty) and that users may redistribute the program under
+    these conditions, and telling the user how to view a copy of this
+    License.  (Exception: if the Program itself is interactive but
+    does not normally print such an announcement, your work based on
+    the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole.  If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works.  But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+  3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+    a) Accompany it with the complete corresponding machine-readable
+    source code, which must be distributed under the terms of Sections
+    1 and 2 above on a medium customarily used for software interchange; or,
+
+    b) Accompany it with a written offer, valid for at least three
+    years, to give any third party, for a charge no more than your
+    cost of physically performing source distribution, a complete
+    machine-readable copy of the corresponding source code, to be
+    distributed under the terms of Sections 1 and 2 above on a medium
+    customarily used for software interchange; or,
+
+    c) Accompany it with the information you received as to the offer
+    to distribute corresponding source code.  (This alternative is
+    allowed only for noncommercial distribution and only if you
+    received the program in object code or executable form with such
+    an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it.  For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable.  However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+  4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License.  Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+  5. You are not required to accept this License, since you have not
+signed it.  However, nothing else grants you permission to modify or
+distribute the Program or its derivative works.  These actions are
+prohibited by law if you do not accept this License.  Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+  6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions.  You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+  7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License.  If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all.  For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices.  Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+  8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded.  In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+  9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time.  Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number.  If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation.  If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+  10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission.  For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this.  Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+                            NO WARRANTY
+
+  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+                     END OF TERMS AND CONDITIONS
+
diff --git a/README b/README
new file mode 100644
index 0000000..eba6d52
--- /dev/null
+++ b/README
@@ -0,0 +1,248 @@
+VanessaE's Unified Dyes
+=======================
+
+The purpose of this mod originally was to supply a complete set of colors for 
+Minetest mod authors to use in their recipes.  Since the default dyes mod that 
+is supplied with Minetest "common" is now usable (via flowers, also included in 
+"common"), this mod has become more of an extension pack.
+
+Unified Dyes expands the standard dye set from 15 to 90 colors.
+
+IMPORTANT: This mod is not intended to suggest that you should use the entire 
+palette.  Rather, I was hoping people would just choose maybe the dozen or so 
+most useful colors to use in their mods.
+
+Dependencies: default and dye from Minetest "common". This mod will NOT work 
+without these.  This mod will NOT work without these.  The default dye mod is 
+normally activated only in the standard "build" and "minetest_game" games, or perhaps if 
+someone has a modpack or game that includes them.
+
+Recommends: flowers from common.
+
+License: GPL 2.0 or above
+
+Install: Unzip the distribution file, rename the resultant 
+VanessaE-unifieddyes-blahblah folder to just "unifieddyes", and move it into 
+Minetest's mods folder.
+
+The Palette:
+
+[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/color-swatches.png ] 
+[ The official palette, showing 84 colors and 5 greys. ]
+
+In the image above, the "50%" markings on the left next to each shade mean 50% 
+saturation for all hues in that shade line.  Note that the "light" shades don't 
+have (or need) that variant.  For the greys, the percentages shown are of 
+brightness relative to pure white.  There are three special cases: Light red 
+has been aliased to default pink dye, and dark green has been aliased to 
+default dark greey dye.  Brown dye also exists in the default set, it's just 
+not shown in the palette above.
+
+
+Usage instructions, technical information 
+=========================================
+
+Getting Started
+---------------
+
+First thing's first: you're going to need to harvest some materials to make the 
+dyes from.  For this, you need one or more of the following: roses (red), 
+tulips (orange), yellow dandelions (yellow), cactus (green), geraniums (blue), 
+violas (purple), coal (black), or white dandelions (white).  Simply wander 
+around your world and collect whichever of the above you need to get your 
+colors.
+
+[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes1.png ]
+[ The 8 base colors directly obtainable from a material in the world. ]
+
+Simply place one of the above materials into the crafting grid to obtain four 
+portions of dye in that color From those initial 8 colors, you can directly 
+fashion another 11, for a total of 19 standard colors (including the various 
+greys):
+
+[ http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/unifieddyes2.png ]
+[ The complete 19-color standard set. ]
+
+The standardized colors and their crafting methods are as follows:
+
+* Red (0°): one rose
+* Orange (30°): one tulip, or put one red dye and one yellow dye into the
+  crafting grid to mix them (yields 2)
+* Yellow (60°): one yellow dandelion
+* Lime (90°): mix yellow + green (yields 2)
+* Green (120°): one cactus, or mix yellow + blue (yields 2)
+* Aqua (150°): mix green + cyan (yields 2)
+* Cyan (180°): mix green + blue (yields 2)
+* Sky blue (210°): mix cyan + blue (yields 2)
+* Blue (240°): one geranium
+* Violet (270°): one viola, or mix blue + magenta (yields 2).
+* Magenta (300°): mix blue + red (yields 2)
+* Red-violet (330°): mix magenta + red (yields 2)
+
+* Black (7.5%): one piece of coal
+* Dark grey (25%): mix one white + two black (yields 3)
+* Medium grey (50%): mix one white and one black (yields 2)
+* Light grey (75%): Mix two white and one black (yields 3)
+* White (95%): one white dandelion.
+
+The degree figures are the colors' hues on a standard HSV color wheel, and are 
+what I used in the textures supplied with this mod.  For the greys, the figures 
+in parenthesis indicate the intended brightness of the shade, relative to 
+white.  Note that black and white don't go all the way to the bottom/top of the 
+scale, as doing so may crush some details in textures made in those shades (see 
+below, regarding semi-automatic texture generation).
+
+
+Darker/Lighter colors
+---------------------
+
+To obtain a dark (33%) version of a given color, use two portions of black dye 
+along with the base color from the list above, which yields three portions of 
+the final color.
+
+To obtain a medium-brightness (66%) version of a given color, mix one portion 
+the base color with one portion of black dye (for example, medium lime = lime + 
+black).  All such mixtures yield two portions of the final color.
+
+To obtain a light (150% over full) version of a given color, mix one portion of 
+the base color with one portion of white dye.  Yields 2 portions of the final 
+color.
+
+
+Low-saturation colors
+---------------------
+
+To get the low saturation (50%) version of one of the base colors, mix one or 
+more of white, black, or a shade of grey with the desired base color:
+
+Dark, low saturation: dark grey dye + color (yields 2), or two blacks + 1 white 
++ color (yields 4).  For example, dark, low-saturation red = red + dark grey, 
+or red + two black + one white.
+
+Medium brightness, low saturation: medium grey dye + color (yields 2), or black 
++ white + color (yields 3).  For example, medium, low-saturation green = green 
++ medium grey, or green + black + white.
+
+Full, low saturation: light grey dye + color (yields 2), or 1 black + 2 whites 
++ color (yields 4).  For example, bright, low-saturation blue = blue + light 
+grey, or blue + black + 2 white.
+
+There is no low-saturation version of the "light" colors.
+
+Red + white always returns default pink dye, and black + green always returns 
+default dark green dye.
+
+
+RGB values
+----------
+
+All RGB values and filenames for all colors and shades of grey are represented 
+in the file "colors.txt" (which was generated with the bash script 
+"listcolors.sh"), included in the distribution directory.  Note that 
+listcolors.sh is an example only and was written for a different set of 
+textures than what Unified Dyes includes now.
+
+
+Misc. Notes
+-----------
+
+If you need to use /give commands, the item names for the standard set of 12 
+regular "full" colors (plus pink, brown, and dark green) is simply "dye:color", 
+e.g. "dye:red", "dye:pink", or "dye:skyblue".  Greys have a similar naming 
+convention: dye:white, dye:light_grey, dye:grey, dye:dark_grey, or dye:black.
+
+For everything beyond those initial 19 colors, the item names are of the 
+following format:
+
+unifieddyes:{"light_" or "medium_" or "dark_"}{color}{nothing or "_s50"}.
+
+For example, low saturation dark yellow is "unifieddyes:dark_yellow_s50", while 
+light normal-saturation red-violet would be "unifieddyes:light_redviolet".
+
+See the texture filenames in the textures/ folder for further hints - all of 
+the item names follow the same format as the corresponding filenames, save for 
+having a colon (:) instead of the first underscore (_).
+
+
+Semi-automatic generation of textures 
+=====================================
+
+The texture generator script
+----------------------------
+
+Obviously, in order for this mod or the above template to be useful, you'll 
+need textures.  If you plan to support the entire range of colors offered by 
+Unified Dyes, there is a BASH script included with this mod as well with the 
+above template named gentextures.sh, which will, with an appropriately- colored 
+and appropriately-named source texture, and possibly an overlay texture, 
+generate a complete set of colored and greyscale textures.
+
+The script requires bc (the calculator program) to handle some basic math 
+regarding the hue adjustments, and Imagemagick's "convert" program handles all 
+of the actual conversions.
+
+First thing's first though - you need source textures.  Using your favorite 
+image editor, create a single version of your desired texture.  Draw it in the 
+brightest, deepest shade of RED you can muster without losing any detail, and 
+save it out.  Ideally, you will want the average color of the texture, when 
+taking into account all bright and dark areas, to be as close as possible to 
+the hex value #FF0000 (0 degrees, 100% saturation, pure red) without losing any 
+appreciable #detail.
+
+Save this source texture out as a PNG image, with a filename of 
+"whatever_base.png", where "whatever" is the one-word name of your mod - for 
+example, mymod_base.png.
+
+If you want to add an image on top of the colored blocks, such as a frame, 
+which you want to be the same color throughout all of the textures, create it 
+now.  It should consist only of those parts of the textures that you want to 
+leave unchanged, with some level of alpha transparency everywhere else, 
+depending on how much of the image needs to remain unchanged.  Save it out as a 
+PNG image, using any filename you want, for example myoverlay.png.
+
+Now, use chmod to make the script executable, if necessary, and run it.
+
+If you don't need the overlay, you just need to supply one command line 
+argument: the base name of your mod.  The script will use that parameter as the 
+basis of its texture filenames. For example:
+
+./gentextures.sh mymod
+
+The script will then look for mymod_base.png and copy and convert it into 
+things like mymod_red.png, mymod_dark_blue.png, and so on.
+
+If you want to use an overlay also, skip the above step and run the script with 
+the base name as the first parameter, and the complete filename of your overlay 
+as the second instead.  For example:
+
+./gentextures.sh mymod myoverlay.png
+
+Otherwise, the program will iterate through all of the hues and shades that are 
+supported by unifieddyes (though this is done manually, not by reading anything 
+from the mod), compositing your overlay image in after the recolor step, if 
+you're using that option.
+
+All of the output files will be placed in a new folder, generated-textures/ in 
+the current directory.  Note that the script looks for the above files in the 
+current directory also.
+
+The script has a third mode as well:
+
+./gentextures.sh -t mymod myoverlay.png
+
+In this mode, the script will leave the base texture mymod_base.png unchanged, 
+and instead will rotate the colors of the overlay image and then composite that 
+onto the base texture.  The same color changes will happen with the overlay in 
+this mode, so it's a good idea to make the overlay some fairly saturated shade 
+of red.  Along with that, the base image should be some neutral color; any 
+color is fine as long as the result is what you wanted.
+
+The program attempts to verify that the files you've asked it to use will 
+actually work, and will exit immediately if the any are invalid, missing, etc.
+
+Use your favorite image browser or file manager to review the results in 
+generated-textures/, and if they're right, copy them over to the textures/ 
+folder in your mod.
+
+Note that this script does not generate brown and pink variations of your base 
+texture - you'll have to do those two manually.
diff --git a/bottle_overlay.png b/bottle_overlay.png
new file mode 100644
index 0000000..e3341a6
Binary files /dev/null and b/bottle_overlay.png differ
diff --git a/changelog.txt b/changelog.txt
new file mode 100644
index 0000000..f556fb9
--- /dev/null
+++ b/changelog.txt
@@ -0,0 +1,101 @@
+Changelog
+---------
+
+2013-04-30:  Multiple changes
+
+* Refactored the code to use default "common" dyes
+rather than directly from flowers.
+
+* This mod now depends on "default" and "dye" from the Minetest common
+sub-game.  Since the default dye mod uses default flowers, this mod no
+longer checks for what version of flowers you're using, or even depends
+on it.
+
+* Bottle-based textures have been replaced with piles of dye powder, based
+on the default red dye texture.
+
+* All dyes are obtained by crafting, not cooking, for consistency with the 
+default dye mod.
+
+* The somewhat-complicated method using separate "pigment" powders, glass
+bottles and "liquid dye base" has been done away with.  Now it's just
+dry dye powders, as with the default dye mod.
+
+* Also, got rid of the whole paint scheme, in favor of dry powders.
+
+* All old dyes, paints, and Unified Dyes pigment powders have been aliased
+back to the standard dye powders.
+
+2012-07-26: Added a "version" check for the flowers dependency: If the 
+flowers mod defines "flowers:flower_geranium" (as is the case with my 
+update of 2012-08-01), then those will be used to get blue pigment 
+powder, and violas will produce violet powder, both of which can be 
+directly used to create their respective liquid dye colors.  If it is 
+not defined (e.g. the user has an older version of the flowers mod), 
+then violas produce blue dye powder.  Violet dye can still be formed by 
+mixing blue and magenta or blue and red dyes, as before.
+
+2012-07-26: Better bottle textures.  Note that these are blended against 
+the 50% grey field they normally appear on in the inventory display, so 
+they will show artifacts if you try to wield them.  Don't do that. :-)
+
+2012-07-26: Split off glass bottles into a separate mod, "Vessels".  
+This mod now depends on it.
+
+2012-07-25 (almost immediately after): Fixed a copy&paste error for 
+black dye.
+
+2012-07-25: Replaced missing craftitem entries and got rid of some 
+redundant code left over from last update.  Added group settings for all 
+dyes according to recently-published standard.  Fixed a few typos in 
+item descriptions, and straightened up capitalization.
+
+2012-07-24: Added some extra steps to the dye-making process, added 
+recommendation that empty bottles be given back to the player on use.  
+Dyes are still easy to make, they just require a more realistic (and 
+this, harder) process now.
+
+2012-07-16 (a bit later): fixed a minor error in generation of medium 
+grey.
+
+2012-07-16: Added a new set of colors, "light" (brightness of 150% 
+versus the 'full' shade), for a total of 89.  No 50% saturation version 
+of this set.  Added a palette image showing the full set of colors.
+
+2012-07-13: Fixed some missing commas.
+
+2012-07-13: Added a script to aid in the generation of new textures for 
+mods that depend on unifieddyes.  Moved this changelog from the forum 
+into the distribution directory.  Rewrote the README to contain 
+everything from the forum post, and expanded it to document the new 
+generation script.
+
+2012-07-12 (a bit later): added groups = {dye=1}, to each 
+register_craftitem call, to make it easier for other mods to identify 
+the dyes and categorize them.
+
+2012-07-12: moved project to github.
+
+2012-07-11 (continuing): Tweaked the script to remove titanium dioxide 
+from the output, since it isn't intended to be directly used as a 
+dye/paint (but rather, to make paint that can then be used).  
+Regenerated colors.txt.
+
+2012-07-11 (immediately after): The script was reading the wrong pixel 
+from the image, resulting in lighter-than-correct colors.  Fixed it and 
+regenerated the colors.txt file.
+
+2012-07-11: Added a script to list all of the colors and their RGB 
+values and texture filenames, and a text file containing the output 
+thereof.
+
+2012-07-08 (a bit later): deleted a few unused files (copy&paste error).
+
+2012-07-08: Major boost in the number of available colors - was 8, now 
+77.  Should cover pretty much the entire spectrum of colors one might 
+use in this game.
+
+2012-07-02: Deleted a few redundant files (leftovers from when I wanted 
+to merge in flowers and then changed my mind).
+
+2012-06-26: Initial upload.
diff --git a/colors.txt b/colors.txt
new file mode 100644
index 0000000..f05b8a4
--- /dev/null
+++ b/colors.txt
@@ -0,0 +1,90 @@
+
+
+Full-saturation colors:
+-----------------------
+
+dark aqua                          0, 84, 42  unifieddyes_dark_aqua.png
+dark blue                          0,  0, 84  unifieddyes_dark_blue.png
+dark cyan                          0, 84, 83  unifieddyes_dark_cyan.png
+dark green                         0, 84,  0  unifieddyes_dark_green.png
+dark lime                         43, 84,  0  unifieddyes_dark_lime.png
+dark magenta                      84,  0, 83  unifieddyes_dark_magenta.png
+dark orange                       84, 42,  0  unifieddyes_dark_orange.png
+dark red                          84,  0,  0  unifieddyes_dark_red.png
+dark redviolet                    84,  0, 42  unifieddyes_dark_redviolet.png
+dark skyblue                       0, 42, 84  unifieddyes_dark_skyblue.png
+dark violet                       43,  0, 84  unifieddyes_dark_violet.png
+dark yellow                       84, 83,  0  unifieddyes_dark_yellow.png
+medium aqua                        0,169, 84  unifieddyes_medium_aqua.png
+medium blue                        0,  0,169  unifieddyes_medium_blue.png
+medium cyan                        0,169,167  unifieddyes_medium_cyan.png
+medium green                       0,169,  0  unifieddyes_medium_green.png
+medium lime                       87,169,  0  unifieddyes_medium_lime.png
+medium magenta                   169,  0,167  unifieddyes_medium_magenta.png
+medium orange                    169, 84,  0  unifieddyes_medium_orange.png
+medium red                       168,  0,  0  unifieddyes_medium_red.png
+medium redviolet                 169,  0, 84  unifieddyes_medium_redviolet.png
+medium skyblue                     0, 84,169  unifieddyes_medium_skyblue.png
+medium violet                     87,  0,169  unifieddyes_medium_violet.png
+medium yellow                    169,167,  0  unifieddyes_medium_yellow.png
+aqua                               1,255,127  unifieddyes_aqua.png
+blue                               1,  1,255  unifieddyes_blue.png
+cyan                               1,255,252  unifieddyes_cyan.png
+green                              1,255,  1  unifieddyes_green.png
+lime                             132,255,  1  unifieddyes_lime.png
+magenta                          255,  1,252  unifieddyes_magenta.png
+orange                           255,127,  1  unifieddyes_orange.png
+red                              255,  0,  0  unifieddyes_red.png
+redviolet                        255,  1,127  unifieddyes_redviolet.png
+skyblue                            1,127,255  unifieddyes_skyblue.png
+violet                           132,  1,255  unifieddyes_violet.png
+yellow                           255,252,  1  unifieddyes_yellow.png
+
+Low-saturation colors:
+----------------------
+
+dark aqua 50% saturation          21, 63, 42  unifieddyes_dark_aqua_s50.png
+dark blue 50% saturation          21, 21, 63  unifieddyes_dark_blue_s50.png
+dark cyan 50% saturation          21, 63, 63  unifieddyes_dark_cyan_s50.png
+dark green 50% saturation         21, 63, 21  unifieddyes_dark_green_s50.png
+dark lime 50% saturation          43, 63, 21  unifieddyes_dark_lime_s50.png
+dark magenta 50% saturation       63, 21, 63  unifieddyes_dark_magenta_s50.png
+dark orange 50% saturation        63, 42, 21  unifieddyes_dark_orange_s50.png
+dark red 50% saturation           63, 21, 21  unifieddyes_dark_red_s50.png
+dark redviolet 50% saturation     63, 21, 42  unifieddyes_dark_redviolet_s50.png
+dark skyblue 50% saturation       21, 42, 63  unifieddyes_dark_skyblue_s50.png
+dark violet 50% saturation        43, 21, 63  unifieddyes_dark_violet_s50.png
+dark yellow 50% saturation        63, 63, 21  unifieddyes_dark_yellow_s50.png
+medium aqua 50% saturation        42,126, 84  unifieddyes_medium_aqua_s50.png
+medium blue 50% saturation        42, 42,126  unifieddyes_medium_blue_s50.png
+medium cyan 50% saturation        42,126,126  unifieddyes_medium_cyan_s50.png
+medium green 50% saturation       42,126, 42  unifieddyes_medium_green_s50.png
+medium lime 50% saturation        86,126, 42  unifieddyes_medium_lime_s50.png
+medium magenta 50% saturation    126, 42,126  unifieddyes_medium_magenta_s50.png
+medium orange 50% saturation     126, 84, 42  unifieddyes_medium_orange_s50.png
+medium red 50% saturation        127, 42, 42  unifieddyes_medium_red_s50.png
+medium redviolet 50% saturation  126, 42, 84  unifieddyes_medium_redviolet_s50.png
+medium skyblue 50% saturation     42, 84,126  unifieddyes_medium_skyblue_s50.png
+medium violet 50% saturation      86, 42,126  unifieddyes_medium_violet_s50.png
+medium yellow 50% saturation     126,126, 42  unifieddyes_medium_yellow_s50.png
+aqua 50% saturation               65,191,127  unifieddyes_aqua_s50.png
+blue 50% saturation               65, 65,191  unifieddyes_blue_s50.png
+cyan 50% saturation               65,191,190  unifieddyes_cyan_s50.png
+green 50% saturation              65,191, 65  unifieddyes_green_s50.png
+lime 50% saturation              130,191, 65  unifieddyes_lime_s50.png
+magenta 50% saturation           191, 65,190  unifieddyes_magenta_s50.png
+orange 50% saturation            191,127, 65  unifieddyes_orange_s50.png
+red 50% saturation               192, 64, 64  unifieddyes_red_s50.png
+redviolet 50% saturation         191, 65,127  unifieddyes_redviolet_s50.png
+skyblue 50% saturation            65,127,191  unifieddyes_skyblue_s50.png
+violet 50% saturation            130, 65,191  unifieddyes_violet_s50.png
+yellow 50% saturation            191,190, 65  unifieddyes_yellow_s50.png
+
+Greyscale:
+----------
+
+black                              0,  0,  0  unifieddyes_black.png
+dark grey                         64, 64, 64  unifieddyes_darkgrey_paint.png
+medium grey                      128,128,128  unifieddyes_grey_paint.png
+light grey                       192,192,192  unifieddyes_lightgrey_paint.png
+white                            255,255,255  unifieddyes_white_paint.png
diff --git a/depends.txt b/depends.txt
new file mode 100644
index 0000000..b08c42c
--- /dev/null
+++ b/depends.txt
@@ -0,0 +1,4 @@
+default
+dye
+intllib?
+
diff --git a/description.txt b/description.txt
new file mode 100644
index 0000000..ef5380e
--- /dev/null
+++ b/description.txt
@@ -0,0 +1 @@
+Unified Dyes expands the standard dye set from 15 to 90 colors.
diff --git a/gentextures-jpg.sh b/gentextures-jpg.sh
new file mode 100644
index 0000000..a7cad60
--- /dev/null
+++ b/gentextures-jpg.sh
@@ -0,0 +1,183 @@
+#!/bin/bash
+
+# This program auto-generates colorized textures for all 89 of the Unified 
+# Dyes colors, based on one or two input files.
+
+# Copyright (C) 2012-2013, Vanessa Ezekowitz
+# Email: vanessaezekowitz at gmail.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+if [ -z "`which convert`" ] ; then {
+	echo "Please install Imagemagick."
+	exit 1
+} fi
+
+if [ -z "`which bc`" ] ; then {
+	echo "Please install GNU bc."
+	exit 1
+} fi
+
+if [ $1 = "-t" ] ; then {
+	TINT_OVERLAY=$1
+	BASE=$2
+	COMPOSITE=$3
+} else {
+	TINT_OVERLAY=""
+	BASE=$1
+	COMPOSITE=$2
+} fi
+
+if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
+
+	echo -e "\nUsage:
+\ngentextures.sh basename [overlay_filename]
+gentextures.sh -t basename overlay_filename
+
+\nThis script requires up to three parameters which supply the base 
+filename of the textures, an optional .png overlay, and possibly the 
+'-t' switch.  The 'basename' is the first part of the filename that your 
+textures will use when your mod is done, which should almost always be 
+the same as the one-word name of your mod.  For example, if you supply 
+the word 'mymod', this script will produce filenames like mymod_red.jpg 
+or 'mymod_dark_blue_s50.jpg'.  The texture that this script will read 
+and recolor is derived from this parameter, and will be of the form 
+'basename_base.jpg', i.e. 'mymod_base.jpg'. \nYou can also supply an 
+overlay image filename.  This image needs to be a .png or .gif or some 
+other alpha-capable format supported by ImageMagick, and will be 
+composited onto the output files after they have been colorized, but 
+without being modified.  This is useful when you have some part of your 
+base image that will either get changed undesirably (for example, the 
+mortar among several bricks, or the shading detail of a stone pattern).  
+Simply draw two images: one containing the whole image to be colored, 
+and one containing the parts that should not be changed, with either 
+full or partial alpha transparency where the re-colored base image 
+should show through.  Skilled use of color and alpha on this overlay can 
+lead to some interesting effects. \nIf you add '-t' as the first 
+parameter, the script will switch to 'tint overlay' mode.  For this mode 
+to work, you must also supply the base name as usual, and you must 
+include an overlay image filename.  Rather than re-color the base 
+texture, the script will alter the hue/saturation/value of the overlay 
+texture file instead, and leave the base texture unchanged.  When using 
+this mode, the base texture should be drawn in some neutral color, but 
+any color is fine if it results in what you wanted.\n"
+
+
+	exit 1
+} fi
+
+if [[ ! -e $BASE"_base.jpg" ]]; then {
+	echo -e "\nThe basename '"$BASE"_base.jpg' was not found."
+        echo -e "\nAborting.\n"
+	exit 1
+} fi
+
+if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
+	echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
+        echo -e "\nAborting.\n"
+	exit 1
+} fi
+
+convert $BASE"_base.jpg" -modulate 1,2,3 tempfile.jpg 1>/dev/null 2>/dev/null
+
+if (( $? )) ; then {
+	echo -e "\nImagemagick failed while testing the base texture file."
+	echo -e "\nEither the base file '"$BASE"_base.jpg' isn't an image,"
+	echo "or it is broken, or Imagemagick itself just didn't work."
+	echo -e "\nPlease check and correct your base image and try again."
+	echo -e "\nAborting.\n"
+	exit 1
+} fi
+
+if [ ! -z $COMPOSITE ] ; then {
+	convert $BASE"_base.jpg" -modulate 1,2,3 $COMPOSITE -composite tempfile.jpg 1>/dev/null 2>/dev/null
+
+	if (( $? )) ; then {
+		echo -e "\nImagemagick failed while testing the composite file."
+		echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
+		echo "or it is broken, or Imagemagick itself just didn't work."
+		echo -e "\nPlease check and correct your composite image and try again."
+		echo -e "\nAborting.\n"
+		exit 1
+	} fi
+} fi
+
+rm tempfile.jpg
+
+base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
+
+echo -e -n "\nGenerating filenames based on "$BASE"_base.jpg"
+if [ ! -z $COMPOSITE ] ; then {
+	echo ","
+	echo -n "using "$COMPOSITE" as an overlay"
+} fi
+
+if [ ! -z $TINT_OVERLAY ] ; then {
+	echo ","
+	echo -n "and tinting the overlay instead of the base texture"
+} fi
+
+echo -e "...\n"
+
+mkdir -p generated-textures
+
+function generate_texture () {
+	name=$1
+	h=$2
+	s=$3
+	v=$4
+	if [ -z $TINT_OVERLAY ]; then {
+		if [ -z $COMPOSITE ]; then {
+			convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 "generated-textures/"$BASE"_"$name".jpg"
+		} else {
+			convert $BASE"_base.jpg" -modulate $v,$s,$h -quality 97 $COMPOSITE -composite "generated-textures/"$BASE"_"$name".jpg"
+		} fi
+	} else {
+		convert $COMPOSITE -modulate $v,$s,$h -quality 97 MIFF:- | composite MIFF:- $BASE"_base.jpg" "generated-textures/"$BASE"_"$name".jpg"
+	} fi
+}
+
+hue=0
+for color_name in $base_colors ; do
+	hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
+	echo $color_name "("$hue" degrees)"
+	echo "     dark"
+	generate_texture "dark_"$color_name $hue2 100 33
+	echo "     medium"
+	generate_texture "medium_"$color_name $hue2 100 66
+	echo "     full"
+	generate_texture $color_name $hue2 100 100
+	echo "     light"
+	generate_texture "light_"$color_name $hue2 100 150
+	echo "     dark, 50% saturation"
+	generate_texture "dark_"$color_name"_s50" $hue2 50 33
+	echo "     medium, 50% saturation"
+	generate_texture "medium_"$color_name"_s50" $hue2 50 66
+	echo "     full, 50% saturation"
+	generate_texture $color_name"_s50" $hue2 50 100 
+	hue=$((hue+30))
+done
+
+echo "greyscales"
+echo "     black"
+generate_texture black 0 0 15
+echo "     dark grey"
+generate_texture darkgrey 0 0 50
+echo "     medium grey"
+generate_texture grey 0 0 100
+echo "     light grey"
+generate_texture lightgrey 0 0 150
+echo "     white"
+generate_texture white 0 0 190
diff --git a/gentextures.sh b/gentextures.sh
new file mode 100644
index 0000000..842817e
--- /dev/null
+++ b/gentextures.sh
@@ -0,0 +1,177 @@
+#!/bin/bash
+
+# This program auto-generates colorized textures for all 89 of the Unified 
+# Dyes colors, based on one or two input files.
+
+# Copyright (C) 2012-2013, Vanessa Ezekowitz
+# Email: vanessaezekowitz at gmail.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+if [ -z "`which convert`" ] ; then {
+	echo "Please install Imagemagick."
+	exit 1
+} fi
+
+if [ -z "`which bc`" ] ; then {
+	echo "Please install GNU bc."
+	exit 1
+} fi
+
+if [ $1 = "-t" ] ; then {
+	TINT_OVERLAY=$1
+	BASE=$2
+	COMPOSITE=$3
+} else {
+	TINT_OVERLAY=""
+	BASE=$1
+	COMPOSITE=$2
+} fi
+
+if [ -z $1 ] || [ $1 == "--help" ] || [ $1 == "-h" ] || [[ $1 == "-t" && -z $3 ]] ; then {
+
+	echo -e "\nUsage:
+\ngentextures.sh basename [overlay_filename]
+gentextures.sh -t basename overlay_filename
+\nThis script requires up to three parameters which supply the base filename
+of the textures, an optional overlay, and possibly the '-t' switch.  The
+'basename' is the first part of the filename that your textures will use when
+your mod is done, which should almost always be the same as the one-word name
+of your mod.  For example, if you supply the word 'mymod', this script will
+produce filenames like mymod_red.png or 'mymod_dark_blue_s50.png'.  The
+texture that this script will read and recolor is derived from this parameter,
+and will be of the form 'basename_base.png', i.e. 'mymod_base.png'.
+\nYou can also supply an optional overlay image filename.  This image will be
+composited onto the output files after they have been colorized, but without
+being modified.  This is useful when you have some part of your base image
+that will either get changed undesirably (for example, the mortar among
+several bricks, or the shading detail of a stone pattern).  Simply draw two
+images: one containing the whole image to be colored, and one containing the
+parts that should not be changed, with either full or partial alpha
+transparency where the re-colored base image should show through.  Skilled use
+of color and alpha on this overlay can lead to some interesting effects.
+\nIf you add '-t' as the first parameter, the script will switch to 'tint
+overlay' mode.  For this mode to work, you must also supply the base name as
+usual, and you must include an overlay image filename.  Rather than re-color
+the base texture, the script will alter the hue/saturation/value of the
+overlay texture file instead, and leave the base texture unchanged.  When
+using this mode, the base texture should be drawn in some neutral color, but
+any color is fine if it results in what you wanted.\n"
+	exit 1
+} fi
+
+if [[ ! -e $BASE"_base.png" ]]; then {
+	echo -e "\nThe basename '"$BASE"_base.png' was not found."
+        echo -e "\nAborting.\n"
+	exit 1
+} fi
+
+if [[ ! -z $COMPOSITE && ! -e $COMPOSITE ]]; then {
+	echo -e "\nThe requested composite file '"$COMPOSITE"' was not found."
+        echo -e "\nAborting.\n"
+	exit 1
+} fi
+
+convert $BASE"_base.png" -modulate 1,2,3 tempfile.png 1>/dev/null 2>/dev/null
+
+if (( $? )) ; then {
+	echo -e "\nImagemagick failed while testing the base texture file."
+	echo -e "\nEither the base file '"$BASE"_base.png' isn't an image,"
+	echo "or it is broken, or Imagemagick itself just didn't work."
+	echo -e "\nPlease check and correct your base image and try again."
+	echo -e "\nAborting.\n"
+	exit 1
+} fi
+
+if [ ! -z $COMPOSITE ] ; then {
+	convert $BASE"_base.png" -modulate 1,2,3 $COMPOSITE -composite tempfile.png 1>/dev/null 2>/dev/null
+
+	if (( $? )) ; then {
+		echo -e "\nImagemagick failed while testing the composite file."
+		echo -e "\nEither the composite file '"$COMPOSITE"' isn't an image"
+		echo "or it is broken, or Imagemagick itself just didn't work."
+		echo -e "\nPlease check and correct your composite image and try again."
+		echo -e "\nAborting.\n"
+		exit 1
+	} fi
+} fi
+
+rm tempfile.png
+
+base_colors="red orange yellow lime green aqua cyan skyblue blue violet magenta redviolet"
+
+echo -e -n "\nGenerating filenames based on "$BASE"_base.png"
+if [ ! -z $COMPOSITE ] ; then {
+	echo ","
+	echo -n "using "$COMPOSITE" as an overlay"
+} fi
+
+if [ ! -z $TINT_OVERLAY ] ; then {
+	echo ","
+	echo -n "and tinting the overlay instead of the base texture"
+} fi
+
+echo -e "...\n"
+
+mkdir -p generated-textures
+
+function generate_texture () {
+	name=$1
+	h=$2
+	s=$3
+	v=$4
+	if [ -z $TINT_OVERLAY ]; then {
+		if [ -z $COMPOSITE ]; then {
+			convert $BASE"_base.png" -modulate $v,$s,$h "generated-textures/"$BASE"_"$name".png"
+		} else {
+			convert $BASE"_base.png" -modulate $v,$s,$h $COMPOSITE -composite "generated-textures/"$BASE"_"$name".png"
+		} fi
+	} else {
+		convert $COMPOSITE -modulate $v,$s,$h MIFF:- | composite MIFF:- $BASE"_base.png" "generated-textures/"$BASE"_"$name".png"
+	} fi
+}
+
+hue=0
+for color_name in $base_colors ; do
+	hue2=`echo "scale=10; ("$hue"*200/360)+100" |bc`
+	echo $color_name "("$hue" degrees)"
+	echo "     dark"
+	generate_texture "dark_"$color_name $hue2 100 33
+	echo "     medium"
+	generate_texture "medium_"$color_name $hue2 100 66
+	echo "     full"
+	generate_texture $color_name $hue2 100 100
+	echo "     light"
+	generate_texture "light_"$color_name $hue2 100 150
+	echo "     dark, 50% saturation"
+	generate_texture "dark_"$color_name"_s50" $hue2 50 33
+	echo "     medium, 50% saturation"
+	generate_texture "medium_"$color_name"_s50" $hue2 50 66
+	echo "     full, 50% saturation"
+	generate_texture $color_name"_s50" $hue2 50 100 
+	hue=$((hue+30))
+done
+
+echo "greyscales"
+echo "     black"
+generate_texture black 0 0 15
+echo "     dark grey"
+generate_texture darkgrey 0 0 50
+echo "     medium grey"
+generate_texture grey 0 0 100
+echo "     light grey"
+generate_texture lightgrey 0 0 150
+echo "     white"
+generate_texture white 0 0 190
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..fc36199
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,375 @@
+--[[
+
+Unified Dyes
+
+This mod provides an extension to the Minetest 0.4.x dye system
+
+==============================================================================
+
+Copyright (C) 2012-2013, Vanessa Ezekowitz
+Email: vanessaezekowitz at gmail.com
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+==============================================================================
+
+--]]
+
+--=====================================================================
+
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if minetest.get_modpath("intllib") then
+	S = intllib.Getter()
+else
+	S = function(s) return s end
+end
+
+-- Items/recipes needed to generate the few base colors that are not
+-- provided by the standard dyes mod.
+
+-- Lime
+
+minetest.register_craftitem(":dye:lime", {
+        description = S("Lime Dye"),
+        inventory_image = "unifieddyes_lime.png",
+	groups = { dye=1, excolor_lime=1, unicolor_lime=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:lime 2",
+       recipe = {
+               "dye:yellow",
+               "dye:green",
+		},
+})
+
+-- Aqua
+
+minetest.register_craftitem(":dye:aqua", {
+        description = S("Aqua Dye"),
+        inventory_image = "unifieddyes_aqua.png",
+	groups = { dye=1, excolor_aqua=1, unicolor_aqua=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:aqua 2",
+       recipe = {
+               "dye:cyan",
+               "dye:green",
+		},
+})
+
+-- Sky blue
+
+minetest.register_craftitem(":dye:skyblue", {
+        description = S("Sky-blue Dye"),
+        inventory_image = "unifieddyes_skyblue.png",
+	groups = { dye=1, excolor_sky_blue=1, unicolor_sky_blue=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:skyblue 2",
+       recipe = {
+               "dye:cyan",
+               "dye:blue",
+		},
+})
+
+-- Red-violet
+
+minetest.register_craftitem(":dye:redviolet", {
+        description = S("Red-violet Dye"),
+        inventory_image = "unifieddyes_redviolet.png",
+	groups = { dye=1, excolor_red_violet=1, unicolor_red_violet=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:redviolet 2",
+       recipe = {
+               "dye:red",
+               "dye:magenta",
+		},
+})
+
+
+-- Light grey
+
+minetest.register_craftitem(":dye:light_grey", {
+        description = S("Light Grey Dye"),
+        inventory_image = "unifieddyes_lightgrey.png",
+	groups = { dye=1, excolor_lightgrey=1, unicolor_light_grey=1, not_in_creative_inventory=1 }
+})
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:light_grey 2",
+       recipe = {
+               "dye:grey",
+               "dye:white",
+		},
+})
+
+-- Extra craft for black dye
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:black 4",
+       recipe = {
+               "default:coal_lump",
+		},
+})
+
+-- Extra craft for dark grey dye
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:dark_grey 3",
+       recipe = {
+               "dye:black",
+               "dye:black",
+               "dye:white",
+		},
+})
+
+-- Extra craft for light grey dye
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:light_grey 3",
+       recipe = {
+               "dye:black",
+               "dye:white",
+               "dye:white",
+		},
+})
+
+-- Extra craft for green dye
+
+minetest.register_craft( {
+       type = "shapeless",
+       output = "dye:green 4",
+       recipe = {
+               "default:cactus",
+		},
+})
+
+-- =================================================================
+
+-- Generate all of additional variants of hue, saturation, and
+-- brightness.
+
+-- "s50" in a file/item name means "saturation: 50%".
+-- Brightness levels in the textures are 33% ("dark"), 66% ("medium"),
+-- 100% ("full", but not so-named), and 150% ("light").
+
+local HUES = {
+	"red",
+	"orange",
+	"yellow",
+	"lime",
+	"green",
+	"aqua",
+	"cyan",
+	"skyblue",
+	"blue",
+	"violet",
+	"magenta",
+	"redviolet"
+}
+
+local HUES2 = {
+	"Red",
+	"Orange",
+	"Yellow",
+	"Lime",
+	"Green",
+	"Aqua",
+	"Cyan",
+	"Sky-blue",
+	"Blue",
+	"Violet",
+	"Magenta",
+	"Red-violet"
+}
+
+
+for i = 1, 12 do
+
+	local hue = HUES[i]
+	local hue2 = HUES2[i]
+
+	minetest.register_craft( {
+        type = "shapeless",
+        output = "unifieddyes:dark_" .. hue .. "_s50 2",
+        recipe = {
+                "dye:" .. hue,
+                "dye:dark_grey",
+	        },
+	})
+
+	minetest.register_craft( {
+        type = "shapeless",
+        output = "unifieddyes:dark_" .. hue .. "_s50 4",
+        recipe = {
+                "dye:" .. hue,
+                "dye:black",
+                "dye:black",
+		"dye:white"
+	        },
+	})
+
+	if hue == "green" then
+
+		minetest.register_craft( {
+		type = "shapeless",
+		output = "dye:dark_green 3",
+		recipe = {
+		        "dye:" .. hue,
+		        "dye:black",
+		        "dye:black",
+			},
+		})
+	else
+		minetest.register_craft( {
+		type = "shapeless",
+		output = "unifieddyes:dark_" .. hue .. " 3",
+		recipe = {
+		        "dye:" .. hue,
+		        "dye:black",
+		        "dye:black",
+			},
+		})
+	end
+
+	minetest.register_craft( {
+        type = "shapeless",
+        output = "unifieddyes:medium_" .. hue .. "_s50 2",
+        recipe = {
+                "dye:" .. hue,
+                "dye:grey",
+	        },
+	})
+
+	minetest.register_craft( {
+        type = "shapeless",
+        output = "unifieddyes:medium_" .. hue .. "_s50 3",
+        recipe = {
+                "dye:" .. hue,
+		"dye:black",
+                "dye:white",
+	        },
+	})
+
+	minetest.register_craft( {
+        type = "shapeless",
+        output = "unifieddyes:medium_" .. hue .. " 2",
+        recipe = {
+                "dye:" .. hue,
+                "dye:black",
+	        },
+	})
+
+	minetest.register_craft( {
+        type = "shapeless",
+        output = "unifieddyes:" .. hue .. "_s50 2",
+        recipe = {
+                "dye:" .. hue,
+                "dye:grey",
+                "dye:white",
+	        },
+	})
+
+	minetest.register_craft( {
+        type = "shapeless",
+        output = "unifieddyes:" .. hue .. "_s50 4",
+        recipe = {
+                "dye:" .. hue,
+                "dye:white",
+                "dye:white",
+                "dye:black",
+	        },
+	})
+
+	if hue ~= "red" then
+		minetest.register_craft( {
+		type = "shapeless",
+		output = "unifieddyes:light_" .. hue .. " 2",
+		recipe = {
+			"dye:" .. hue,
+			"dye:white",
+			},
+		})
+	end
+
+	minetest.register_craftitem("unifieddyes:dark_" .. hue .. "_s50", {
+		description = S("Dark " .. hue2 .. " Dye (low saturation)"),
+		inventory_image = "unifieddyes_dark_" .. hue .. "_s50.png",
+		groups = { dye=1, ["unicolor_dark_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
+	})
+
+	if hue ~= "green" then
+		minetest.register_craftitem("unifieddyes:dark_" .. hue, {
+			description = S("Dark " .. hue2 .. " Dye"),
+			inventory_image = "unifieddyes_dark_" .. hue .. ".png",
+			groups = { dye=1, ["unicolor_dark_"..hue]=1, not_in_creative_inventory=1 }
+		})
+	end
+
+	minetest.register_craftitem("unifieddyes:medium_" .. hue .. "_s50", {
+		description = S("Medium " .. hue2 .. " Dye (low saturation)"),
+		inventory_image = "unifieddyes_medium_" .. hue .. "_s50.png",
+		groups = { dye=1, ["unicolor_medium_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
+	})
+
+	minetest.register_craftitem("unifieddyes:medium_" .. hue, {
+		description = S("Medium " .. hue2 .. " Dye"),
+		inventory_image = "unifieddyes_medium_" .. hue .. ".png",
+		groups = { dye=1, ["unicolor_medium_"..hue]=1, not_in_creative_inventory=1 }
+	})
+
+	minetest.register_craftitem("unifieddyes:" .. hue .. "_s50", {
+		description = S(hue2 .. " Dye (low saturation)"),
+		inventory_image = "unifieddyes_" .. hue .. "_s50.png",
+		groups = { dye=1, ["unicolor_"..hue.."_s50"]=1, not_in_creative_inventory=1 }
+	})
+
+	if hue ~= "red" then
+		minetest.register_craftitem("unifieddyes:light_" .. hue, {
+			description = S("Light " .. hue2 .. " Dye"),
+			inventory_image = "unifieddyes_light_" .. hue .. ".png",
+			groups = { dye=1, ["unicolor_light_"..hue]=1, not_in_creative_inventory=1 }
+		})
+	end
+	minetest.register_alias("unifieddyes:"..hue, "dye:"..hue)
+	minetest.register_alias("unifieddyes:pigment_"..hue, "dye:"..hue)
+end
+
+minetest.register_alias("unifieddyes:light_red", "dye:pink")
+minetest.register_alias("unifieddyes:dark_green", "dye:dark_green")
+
+minetest.register_alias("unifieddyes:white_paint", "dye:white")
+minetest.register_alias("unifieddyes:titanium_dioxide", "dye:white")
+minetest.register_alias("unifieddyes:lightgrey_paint", "dye:light_grey")
+minetest.register_alias("unifieddyes:grey_paint", "dye:grey")
+minetest.register_alias("unifieddyes:darkgrey_paint", "dye:dark_grey")
+minetest.register_alias("unifieddyes:carbon_black", "dye:black")
+
+print(S("[UnifiedDyes] Loaded!"))
+
diff --git a/listcolors.sh b/listcolors.sh
new file mode 100644
index 0000000..53e1806
--- /dev/null
+++ b/listcolors.sh
@@ -0,0 +1,79 @@
+#!/bin/bash
+
+# This program lists out the RGB triads for the colors used in each of the 89
+# dyes found in the Unified Dyes mod.
+
+# Copyright (C) 2012-2013, Vanessa Ezekowitz
+# Email: vanessaezekowitz at gmail.com
+#
+# This program is free software; you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation; either version 2 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License along
+# with this program; if not, write to the Free Software Foundation, Inc.,
+# 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+
+pushd . >/dev/null
+
+cd textures
+
+echo -e "\n\nFull-saturation colors:"
+echo -e "-----------------------\n"
+
+for i in `ls *dark*.png|grep -v _s50|grep -v paint|grep -v black` ; do
+	rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+	color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+	printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+for i in `ls *medium*.png|grep -v _s50|grep -v paint|grep -v black` ; do
+	rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+	color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+	printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+for i in `ls *.png|grep -v medium |grep -v dark|grep -v _s50|grep -v paint|grep -v black|grep -v titanium` ; do
+	rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+	color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+	printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+
+echo -e "\nLow-saturation colors:"
+echo -e "----------------------\n"
+
+for i in `ls *dark*_s50.png|grep -v paint|grep -v black` ; do
+	rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+	color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+	printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+for i in `ls *medium*_s50.png|grep -v paint|grep -v black` ; do
+	rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+	color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+	printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+for i in `ls *_s50.png|grep -v dark|grep -v medium|grep -v paint|grep -v black` ; do
+	rgb=`convert $i -crop 1x1+8+11 -depth 8 txt: |grep "0,0: (" |cut -f 2- -d "(" |cut -f 1-3 -d ","`
+	color=`basename $i .png | sed 's/_/ /g; s/unifieddyes //; s/s50/50% saturation/'`
+	printf "%-32s %-12s %s\n" "$color" "$rgb" "$i"
+done |sort
+
+echo -e "\nGreyscale:"
+echo -e "----------\n"
+
+printf "%-32s %-12s %s\n" "black" "  0,  0,  0" "unifieddyes_black.png"
+printf "%-32s %-12s %s\n" "dark grey" " 64, 64, 64" "unifieddyes_darkgrey_paint.png"
+printf "%-32s %-12s %s\n" "medium grey" "128,128,128" "unifieddyes_grey_paint.png"
+printf "%-32s %-12s %s\n" "light grey" "192,192,192" "unifieddyes_lightgrey_paint.png"
+printf "%-32s %-12s %s\n" "white" "255,255,255" "unifieddyes_white_paint.png"
+
+popd >/dev/null
diff --git a/locale/de.txt b/locale/de.txt
new file mode 100644
index 0000000..01d6da4
--- /dev/null
+++ b/locale/de.txt
@@ -0,0 +1,74 @@
+# Translation by Xanthin
+
+Lime Dye = Gelbgruener Farbstoff (Gelbgruen)
+Aqua Dye = Aqua Farbstoff 
+Sky-blue Dye = Himmelblauer Farbstoff 
+Red-violet Dye = Rotvioletter Farbstoff 
+Light Grey Dye = Hellgrauer Farbstoff 
+
+Dark Red Dye (low saturation) = Dunkelroter Farbstoff (geringe Saettigung)
+Dark Orange Dye (low saturation) = Dunkeloranger Farbstoff (geringe Saettigung)
+Dark Yellow Dye (low saturation) = Dunkelgelber Farbstoff (geringe Saettigung)
+Dark Lime Dye (low saturation) = Gelbgruenerlime Farbstoff (geringe Saettigung)
+Dark Green Dye (low saturation) = Dunkelgruener Farbstoff (geringe Saettigung)
+Dark Aqua Dye (low saturation) = Dunkelaqua Farbstoff (geringe Saettigung)
+Dark Cyan Dye (low saturation) = Dunkeltuerkiser Farbstoff (geringe Saettigung)
+Dark Sky-blue Dye (low saturation) = Dunkelhimmelblauer Farbstoff (geringe Saettigung)
+Dark Blue Dye (low saturation) = Dunkelblauer Farbstoff (geringe Saettigung)
+Dark Violet Dye (low saturation) = Dunkelvioletter Farbstoff (geringe Saettigung)
+Dark Magenta Dye (low saturation) = Dunkelmagenta Farbstoff (geringe Saettigung)
+Dark Red-violet Dye (low saturation) = Dunkelrotvioletter Farbstoff (geringe Saettigung)
+
+Dark Red Dye = Dunkelroter Farbstoff 
+Dark Orange Dye = Dunkeloranger Farbstoff 
+Dark Yellow Dye = Dunkelgelber Farbstoff 
+Dark Lime Dye = Dunkelgelbgruener Farbstoff 
+Dark Green Dye = Dunkelgruener Farbstoff 
+Dark Aqua Dye = Dunkelaqua Farbstoff 
+Dark Cyan Dye = Dunkeltuerkiser Farbstoff 
+Dark Sky-blue Dye = Dunkelhimmelblauer Farbstoff 
+Dark Blue Dye = Dunkelblauer Farbstoff 
+Dark Violet Dye = Dunkelvioletter Farbstoff 
+Dark Magenta Dye = Dunkelmagenta Farbstoff 
+Dark Red-violet Dye = Dunkelrotvioletter Farbstoff 
+
+Medium Red Dye (low saturation) = Mittelroter Farbstoff (geringe Saettigung)
+Medium Orange Dye (low saturation) = Mitteloranger Farbstoff (geringe Saettigung)
+Medium Yellow Dye (low saturation) = Mittelgelber Farbstoff (geringe Saettigung)
+Medium Lime Dye (low saturation) = Mittelgelbgruener Farbstoff (geringe Saettigung)
+Medium Green Dye (low saturation) = Mittelgruener Farbstoff (geringe Saettigung)
+Medium Aqua Dye (low saturation) = Mittelaqua Farbstoff (geringe Saettigung)
+Medium Cyan Dye (low saturation) = Mitteltuerkiser Farbstoff (geringe Saettigung)
+Medium Sky-blue Dye (low saturation) = Mittelhimmelblauer Farbstoff (geringe Saettigung)
+Medium Blue Dye (low saturation) = Mittelblauer Farbstoff (geringe Saettigung)
+Medium Violet Dye (low saturation) = Mittelvioletter Farbstoff (geringe Saettigung)
+Medium Magenta Dye (low saturation) = Mittelmagenta Farbstoff (geringe Saettigung)
+Medium Red-violet Dye (low saturation) = Mittelrotvioletter Farbstoff (geringe Saettigung)
+
+Medium Red Dye = Mittelroter Farbstoff
+Medium Orange Dye = Mitteloranger Farbstoff 
+Medium Yellow Dye = Mittelgelber Farbstoff
+Medium Lime Dye = Mittelgelbgruener Farbstoff
+Medium Green Dye = Mittelgruener Farbstoff
+Medium Aqua Dye = Mittelaqua Farbstoff
+Medium Cyan Dye = Mitteltuerkiser Farbstoff
+Medium Sky-blue = Mittelhimmelblauer Farbstoff
+Medium Blue Dye = Mittelblauer Farbstoff 
+Medium Violet Dye = Mittelvioletter Farbstoff
+Medium Magenta Dye = Mittelmagenta Farbstoff
+Medium Red-violet Dye = Mittelrotvioletter Farbstoff
+
+Red Dye (low saturation) = Roter Farbstoff (geringe Saettigung)
+Orange Dye (low saturation) = Oranger Farbstoff (geringe Saettigung)
+Yellow Dye (low saturation) = Gelber Farbstoff (geringe Saettigung)
+Lime Dye (low saturation) = Gelbgruener Farbstoff (geringe Saettigung)
+Green Dye (low saturation) = Gruener Farbstoff (geringe Saettigung)
+Aqua Dye (low saturation) = Aqua Farbstoff (geringe Saettigung)
+Cyan Dye (low saturation) = Tuerkiser Farbstoff (geringe Saettigung)
+Sky-blue Dye (low saturation) = Himmelblauer Farbstoff (geringe Saettigung)
+Blue Dye (low saturation) = Blauer Farbstoff (geringe Saettigung)
+Violet Dye (low saturation) = Violetter Farbstoff (geringe Saettigung)
+Magenta Dye (low saturation) = Magenta Farbstoff (geringe Saettigung) lila
+Red-violet Dye (low saturation) = Rotvioletter Farbstoff (geringe Saettigung)
+
+[UnifiedDyes] Loaded! = [UnifiedDyes] geladen!
diff --git a/locale/template.txt b/locale/template.txt
new file mode 100644
index 0000000..126bef8
--- /dev/null
+++ b/locale/template.txt
@@ -0,0 +1,87 @@
+# Template
+
+Lime Dye = 
+Aqua Dye = 
+Sky-blue Dye = 
+Red-violet Dye = 
+Light Grey Dye = 
+
+Dark Red Dye (low saturation) = 
+Dark Orange Dye (low saturation) = 
+Dark Yellow Dye (low saturation) = 
+Dark Lime Dye (low saturation) = 
+Dark Green Dye (low saturation) = 
+Dark Aqua Dye (low saturation) = 
+Dark Cyan Dye (low saturation) = 
+Dark Sky-blue Dye (low saturation) = 
+Dark Blue Dye (low saturation) = 
+Dark Violet Dye (low saturation) = 
+Dark Magenta Dye (low saturation) = 
+Dark Red-violet Dye (low saturation) = 
+
+Dark Red Dye = 
+Dark Orange Dye = 
+Dark Yellow Dye = 
+Dark Lime Dye = 
+Dark Green Dye = 
+Dark Aqua Dye = 
+Dark Cyan Dye = 
+Dark Sky-blue Dye = 
+Dark Blue Dye = 
+Dark Violet Dye = 
+Dark Magenta Dye = 
+Dark Red-violet Dye = 
+
+Medium Red Dye (low saturation) = 
+Medium Orange Dye (low saturation) = 
+Medium Yellow Dye (low saturation) = 
+Medium Lime Dye (low saturation) = 
+Medium Green Dye (low saturation) = 
+Medium Aqua Dye (low saturation) = 
+Medium Cyan Dye (low saturation) = 
+Medium Sky-blue Dye (low saturation) = 
+Medium Blue Dye (low saturation) = 
+Medium Violet Dye (low saturation) = 
+Medium Magenta Dye (low saturation) = 
+Medium Red-violet Dye (low saturation) = 
+
+Medium Red Dye = 
+Medium Orange Dye = 
+Medium Yellow Dye = 
+Medium Lime Dye = 
+Medium Green Dye = 
+Medium Aqua Dye = 
+Medium Cyan Dye = 
+Medium Sky-blue = 
+Medium Blue Dye = 
+Medium Violet Dye = 
+Medium Magenta Dye = 
+Medium Red-violet Dye = 
+
+Red Dye (low saturation) = 
+Orange Dye (low saturation) = 
+Yellow Dye (low saturation) = 
+Lime Dye (low saturation) = 
+Green Dye (low saturation) = 
+Aqua Dye (low saturation) = 
+Cyan Dye (low saturation) = 
+Sky-blue Dye (low saturation) = 
+Blue Dye (low saturation) = 
+Violet Dye (low saturation) = 
+Magenta Dye (low saturation) = 
+Red-violet Dye (low saturation) = 
+
+Red Dye = 
+Orange Dye = 
+Yellow Dye = 
+Lime Dye = 
+Green Dye = 
+Aqua Dye = 
+Cyan Dye = 
+Sky-blue Dye = 
+Blue Dye = 
+Violet Dye = 
+Magenta Dye = 
+Red-violet Dye = 
+
+[UnifiedDyes] Loaded! = 
diff --git a/locale/tr.txt b/locale/tr.txt
new file mode 100644
index 0000000..6109389
--- /dev/null
+++ b/locale/tr.txt
@@ -0,0 +1,88 @@
+# TUrkish translation
+# Mahmutelmas06 at hotmail.com
+
+Lime Dye = Limon Yeşili Boya 
+Aqua Dye = Deniz mavisi Boya 
+Sky-blue Dye = Gök-Mavi Boya 
+Red-violet Dye = Kırmızılı Boya 
+Light Grey Dye = Açık Grey Boya 
+ 
+Dark Red Dye (low saturation) = Koyu Kırmızı Boya (düşük doygunluk) 
+Dark Orange Dye (low saturation) = Koyu Turuncu Boya (düşük doygunluk) 
+Dark Yellow Dye (low saturation) = Koyu Sarı Boya (düşük doygunluk) 
+Dark Lime Dye (low saturation) = Koyu Limon Yeşili Boya (düşük doygunluk) 
+Dark Green Dye (low saturation) = Koyu Yeşil Boya (düşük doygunluk) 
+Dark Aqua Dye (low saturation) = Koyu Deniz mavisi boya (düşük doygunluk) 
+Dark Cyan Dye (low saturation) = Koyu Cam göbeği Boya (düşük doygunluk) 
+Dark Sky-blue Dye (low saturation) = Koyu Gök-Mavi Boya (düşük doygunluk) 
+Dark Blue Dye (low saturation) = Koyu Mavi Boya (düşük doygunluk) 
+Dark Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) 
+Dark Magenta Dye (low saturation) = Koyu Kızılımsı Mor Boya (düşük doygunluk) 
+Dark Red-violet Dye (low saturation) = Koyu Kırmızılı Boya (düşük doygunluk) 
+ 
+Dark Red Dye = Koyu Kırmızı Boya 
+Dark Orange Dye = Koyu Turuncu Boya 
+Dark Yellow Dye = Koyu Sarı Boya 
+Dark Lime Dye = Koyu Limon Yeşili Boya 
+Dark Green Dye = Koyu Yeşil Boya 
+Dark Aqua Dye = Koyu Deniz mavisi Boya 
+Dark Cyan Dye = Koyu Cam göbeği Boya 
+Dark Sky-blue Dye = Koyu Gök-Mavi Boya 
+Dark Blue Dye = Koyu Mavi Boya 
+Dark Violet Dye = Koyu mor Boya 
+Dark Magenta Dye = Koyu Kızılımsı Mor Boya 
+Dark Red-violet Dye = Koyu Kırmızılı Boya 
+ 
+Medium Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk) 
+Medium Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk) 
+Medium Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk) 
+Medium Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk) 
+Medium Green Dye (low saturation) = Yeşil Boya (düşük doygunluk) 
+Medium Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk) 
+Medium Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk) 
+Medium Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk) 
+Medium Blue Dye (low saturation) = Mavi Boya (düşük doygunluk) 
+Medium Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) 
+Medium Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk) 
+Medium Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk) 
+ 
+Medium Red Dye = Kırmızı Boya 
+Medium Orange Dye = Turuncu Boya 
+Medium Yellow Dye = Sarı Boya 
+Medium Lime Dye = Limon Yeşili Boya 
+Medium Green Dye = Yeşil Boya 
+Medium Aqua Dye = Deniz mavisi Boya 
+Medium Cyan Dye = Cam göbeği Boya 
+Medium Sky-blue = Gök-Mavi 
+Medium Blue Dye = Mavi Boya 
+Medium Violet Dye = Koyu mor Boya 
+Medium Magenta Dye = Kızılımsı Mor Boya 
+Medium Red-violet Dye = Kırmızılı Boya 
+ 
+Red Dye (low saturation) = Kırmızı Boya (düşük doygunluk) 
+Orange Dye (low saturation) = Turuncu Boya (düşük doygunluk) 
+Yellow Dye (low saturation) = Sarı Boya (düşük doygunluk) 
+Lime Dye (low saturation) = Limon Yeşili Boya (düşük doygunluk) 
+Green Dye (low saturation) = Yeşil Boya (düşük doygunluk) 
+Aqua Dye (low saturation) = Deniz mavisi Boya (düşük doygunluk) 
+Cyan Dye (low saturation) = Cam göbeği Boya (düşük doygunluk) 
+Sky-blue Dye (low saturation) = Gök-Mavi Boya (düşük doygunluk) 
+Blue Dye (low saturation) = Mavi Boya (düşük doygunluk) 
+Violet Dye (low saturation) = Koyu mor Boya (düşük doygunluk) 
+Magenta Dye (low saturation) = Kızılımsı Mor Boya (düşük doygunluk) 
+Red-violet Dye (low saturation) = Kırmızılı Boya (düşük doygunluk) 
+ 
+Red Dye = Kırmızı Boya 
+Orange Dye = Turuncu Boya 
+Yellow Dye = Sarı Boya 
+Lime Dye = Limon Yeşili Boya 
+Green Dye = Yeşil Boya 
+Aqua Dye = Deniz mavisi Boya 
+Cyan Dye = Cam göbeği Boya 
+Sky-blue Dye = Gök-Mavi Boya 
+Blue Dye = Mavi Boya 
+Violet Dye = Koyu mor Boya 
+Magenta Dye = Kızılımsı Mor Boya 
+Red-violet Dye = Kırmızılı Boya 
+ 
+[UnifiedDyes] Loaded! = [UnifiedBoyas] yüklendi! 
diff --git a/mod.conf b/mod.conf
new file mode 100644
index 0000000..861cb26
--- /dev/null
+++ b/mod.conf
@@ -0,0 +1 @@
+name = unifieddyes
diff --git a/textures/unifieddyes_aqua.png b/textures/unifieddyes_aqua.png
new file mode 100644
index 0000000..da73e21
Binary files /dev/null and b/textures/unifieddyes_aqua.png differ
diff --git a/textures/unifieddyes_aqua_s50.png b/textures/unifieddyes_aqua_s50.png
new file mode 100644
index 0000000..d737e67
Binary files /dev/null and b/textures/unifieddyes_aqua_s50.png differ
diff --git a/textures/unifieddyes_blue_s50.png b/textures/unifieddyes_blue_s50.png
new file mode 100644
index 0000000..33ab950
Binary files /dev/null and b/textures/unifieddyes_blue_s50.png differ
diff --git a/textures/unifieddyes_cyan_s50.png b/textures/unifieddyes_cyan_s50.png
new file mode 100644
index 0000000..7f304b7
Binary files /dev/null and b/textures/unifieddyes_cyan_s50.png differ
diff --git a/textures/unifieddyes_dark_aqua.png b/textures/unifieddyes_dark_aqua.png
new file mode 100644
index 0000000..6a146ea
Binary files /dev/null and b/textures/unifieddyes_dark_aqua.png differ
diff --git a/textures/unifieddyes_dark_aqua_s50.png b/textures/unifieddyes_dark_aqua_s50.png
new file mode 100644
index 0000000..5dbf4bd
Binary files /dev/null and b/textures/unifieddyes_dark_aqua_s50.png differ
diff --git a/textures/unifieddyes_dark_blue.png b/textures/unifieddyes_dark_blue.png
new file mode 100644
index 0000000..2a62a38
Binary files /dev/null and b/textures/unifieddyes_dark_blue.png differ
diff --git a/textures/unifieddyes_dark_blue_s50.png b/textures/unifieddyes_dark_blue_s50.png
new file mode 100644
index 0000000..4eceeff
Binary files /dev/null and b/textures/unifieddyes_dark_blue_s50.png differ
diff --git a/textures/unifieddyes_dark_cyan.png b/textures/unifieddyes_dark_cyan.png
new file mode 100644
index 0000000..4cfbee4
Binary files /dev/null and b/textures/unifieddyes_dark_cyan.png differ
diff --git a/textures/unifieddyes_dark_cyan_s50.png b/textures/unifieddyes_dark_cyan_s50.png
new file mode 100644
index 0000000..857c470
Binary files /dev/null and b/textures/unifieddyes_dark_cyan_s50.png differ
diff --git a/textures/unifieddyes_dark_green.png b/textures/unifieddyes_dark_green.png
new file mode 100644
index 0000000..19caa48
Binary files /dev/null and b/textures/unifieddyes_dark_green.png differ
diff --git a/textures/unifieddyes_dark_green_s50.png b/textures/unifieddyes_dark_green_s50.png
new file mode 100644
index 0000000..686a49e
Binary files /dev/null and b/textures/unifieddyes_dark_green_s50.png differ
diff --git a/textures/unifieddyes_dark_lime.png b/textures/unifieddyes_dark_lime.png
new file mode 100644
index 0000000..927ddf8
Binary files /dev/null and b/textures/unifieddyes_dark_lime.png differ
diff --git a/textures/unifieddyes_dark_lime_s50.png b/textures/unifieddyes_dark_lime_s50.png
new file mode 100644
index 0000000..f274909
Binary files /dev/null and b/textures/unifieddyes_dark_lime_s50.png differ
diff --git a/textures/unifieddyes_dark_magenta.png b/textures/unifieddyes_dark_magenta.png
new file mode 100644
index 0000000..4f622b8
Binary files /dev/null and b/textures/unifieddyes_dark_magenta.png differ
diff --git a/textures/unifieddyes_dark_magenta_s50.png b/textures/unifieddyes_dark_magenta_s50.png
new file mode 100644
index 0000000..1c461dc
Binary files /dev/null and b/textures/unifieddyes_dark_magenta_s50.png differ
diff --git a/textures/unifieddyes_dark_orange.png b/textures/unifieddyes_dark_orange.png
new file mode 100644
index 0000000..10bfdd2
Binary files /dev/null and b/textures/unifieddyes_dark_orange.png differ
diff --git a/textures/unifieddyes_dark_orange_s50.png b/textures/unifieddyes_dark_orange_s50.png
new file mode 100644
index 0000000..2a794de
Binary files /dev/null and b/textures/unifieddyes_dark_orange_s50.png differ
diff --git a/textures/unifieddyes_dark_red.png b/textures/unifieddyes_dark_red.png
new file mode 100644
index 0000000..504c359
Binary files /dev/null and b/textures/unifieddyes_dark_red.png differ
diff --git a/textures/unifieddyes_dark_red_s50.png b/textures/unifieddyes_dark_red_s50.png
new file mode 100644
index 0000000..4e7f01b
Binary files /dev/null and b/textures/unifieddyes_dark_red_s50.png differ
diff --git a/textures/unifieddyes_dark_redviolet.png b/textures/unifieddyes_dark_redviolet.png
new file mode 100644
index 0000000..79f1b15
Binary files /dev/null and b/textures/unifieddyes_dark_redviolet.png differ
diff --git a/textures/unifieddyes_dark_redviolet_s50.png b/textures/unifieddyes_dark_redviolet_s50.png
new file mode 100644
index 0000000..889329e
Binary files /dev/null and b/textures/unifieddyes_dark_redviolet_s50.png differ
diff --git a/textures/unifieddyes_dark_skyblue.png b/textures/unifieddyes_dark_skyblue.png
new file mode 100644
index 0000000..dc6e928
Binary files /dev/null and b/textures/unifieddyes_dark_skyblue.png differ
diff --git a/textures/unifieddyes_dark_skyblue_s50.png b/textures/unifieddyes_dark_skyblue_s50.png
new file mode 100644
index 0000000..ac32c49
Binary files /dev/null and b/textures/unifieddyes_dark_skyblue_s50.png differ
diff --git a/textures/unifieddyes_dark_violet.png b/textures/unifieddyes_dark_violet.png
new file mode 100644
index 0000000..b093fd0
Binary files /dev/null and b/textures/unifieddyes_dark_violet.png differ
diff --git a/textures/unifieddyes_dark_violet_s50.png b/textures/unifieddyes_dark_violet_s50.png
new file mode 100644
index 0000000..c507491
Binary files /dev/null and b/textures/unifieddyes_dark_violet_s50.png differ
diff --git a/textures/unifieddyes_dark_yellow.png b/textures/unifieddyes_dark_yellow.png
new file mode 100644
index 0000000..7bb6225
Binary files /dev/null and b/textures/unifieddyes_dark_yellow.png differ
diff --git a/textures/unifieddyes_dark_yellow_s50.png b/textures/unifieddyes_dark_yellow_s50.png
new file mode 100644
index 0000000..c391292
Binary files /dev/null and b/textures/unifieddyes_dark_yellow_s50.png differ
diff --git a/textures/unifieddyes_darkgrey.png b/textures/unifieddyes_darkgrey.png
new file mode 100644
index 0000000..61b13d0
Binary files /dev/null and b/textures/unifieddyes_darkgrey.png differ
diff --git a/textures/unifieddyes_green_s50.png b/textures/unifieddyes_green_s50.png
new file mode 100644
index 0000000..8f8fb73
Binary files /dev/null and b/textures/unifieddyes_green_s50.png differ
diff --git a/textures/unifieddyes_light_aqua.png b/textures/unifieddyes_light_aqua.png
new file mode 100644
index 0000000..80458e2
Binary files /dev/null and b/textures/unifieddyes_light_aqua.png differ
diff --git a/textures/unifieddyes_light_blue.png b/textures/unifieddyes_light_blue.png
new file mode 100644
index 0000000..19f001d
Binary files /dev/null and b/textures/unifieddyes_light_blue.png differ
diff --git a/textures/unifieddyes_light_cyan.png b/textures/unifieddyes_light_cyan.png
new file mode 100644
index 0000000..1ff5580
Binary files /dev/null and b/textures/unifieddyes_light_cyan.png differ
diff --git a/textures/unifieddyes_light_green.png b/textures/unifieddyes_light_green.png
new file mode 100644
index 0000000..e549c6f
Binary files /dev/null and b/textures/unifieddyes_light_green.png differ
diff --git a/textures/unifieddyes_light_lime.png b/textures/unifieddyes_light_lime.png
new file mode 100644
index 0000000..e5d797e
Binary files /dev/null and b/textures/unifieddyes_light_lime.png differ
diff --git a/textures/unifieddyes_light_magenta.png b/textures/unifieddyes_light_magenta.png
new file mode 100644
index 0000000..08bed5b
Binary files /dev/null and b/textures/unifieddyes_light_magenta.png differ
diff --git a/textures/unifieddyes_light_orange.png b/textures/unifieddyes_light_orange.png
new file mode 100644
index 0000000..b92b000
Binary files /dev/null and b/textures/unifieddyes_light_orange.png differ
diff --git a/textures/unifieddyes_light_red.png b/textures/unifieddyes_light_red.png
new file mode 100644
index 0000000..ecc8bd8
Binary files /dev/null and b/textures/unifieddyes_light_red.png differ
diff --git a/textures/unifieddyes_light_redviolet.png b/textures/unifieddyes_light_redviolet.png
new file mode 100644
index 0000000..2e01d6f
Binary files /dev/null and b/textures/unifieddyes_light_redviolet.png differ
diff --git a/textures/unifieddyes_light_skyblue.png b/textures/unifieddyes_light_skyblue.png
new file mode 100644
index 0000000..9fc1a44
Binary files /dev/null and b/textures/unifieddyes_light_skyblue.png differ
diff --git a/textures/unifieddyes_light_violet.png b/textures/unifieddyes_light_violet.png
new file mode 100644
index 0000000..41d45fa
Binary files /dev/null and b/textures/unifieddyes_light_violet.png differ
diff --git a/textures/unifieddyes_light_yellow.png b/textures/unifieddyes_light_yellow.png
new file mode 100644
index 0000000..ed140d1
Binary files /dev/null and b/textures/unifieddyes_light_yellow.png differ
diff --git a/textures/unifieddyes_lightgrey.png b/textures/unifieddyes_lightgrey.png
new file mode 100644
index 0000000..97ab01f
Binary files /dev/null and b/textures/unifieddyes_lightgrey.png differ
diff --git a/textures/unifieddyes_lime.png b/textures/unifieddyes_lime.png
new file mode 100644
index 0000000..5e6d5bf
Binary files /dev/null and b/textures/unifieddyes_lime.png differ
diff --git a/textures/unifieddyes_lime_s50.png b/textures/unifieddyes_lime_s50.png
new file mode 100644
index 0000000..d02762e
Binary files /dev/null and b/textures/unifieddyes_lime_s50.png differ
diff --git a/textures/unifieddyes_magenta_s50.png b/textures/unifieddyes_magenta_s50.png
new file mode 100644
index 0000000..aaf9d51
Binary files /dev/null and b/textures/unifieddyes_magenta_s50.png differ
diff --git a/textures/unifieddyes_medium_aqua.png b/textures/unifieddyes_medium_aqua.png
new file mode 100644
index 0000000..3659c18
Binary files /dev/null and b/textures/unifieddyes_medium_aqua.png differ
diff --git a/textures/unifieddyes_medium_aqua_s50.png b/textures/unifieddyes_medium_aqua_s50.png
new file mode 100644
index 0000000..fcd8869
Binary files /dev/null and b/textures/unifieddyes_medium_aqua_s50.png differ
diff --git a/textures/unifieddyes_medium_blue.png b/textures/unifieddyes_medium_blue.png
new file mode 100644
index 0000000..4da240d
Binary files /dev/null and b/textures/unifieddyes_medium_blue.png differ
diff --git a/textures/unifieddyes_medium_blue_s50.png b/textures/unifieddyes_medium_blue_s50.png
new file mode 100644
index 0000000..bd6e0f9
Binary files /dev/null and b/textures/unifieddyes_medium_blue_s50.png differ
diff --git a/textures/unifieddyes_medium_cyan.png b/textures/unifieddyes_medium_cyan.png
new file mode 100644
index 0000000..e8015f6
Binary files /dev/null and b/textures/unifieddyes_medium_cyan.png differ
diff --git a/textures/unifieddyes_medium_cyan_s50.png b/textures/unifieddyes_medium_cyan_s50.png
new file mode 100644
index 0000000..de14506
Binary files /dev/null and b/textures/unifieddyes_medium_cyan_s50.png differ
diff --git a/textures/unifieddyes_medium_green.png b/textures/unifieddyes_medium_green.png
new file mode 100644
index 0000000..ecc5f06
Binary files /dev/null and b/textures/unifieddyes_medium_green.png differ
diff --git a/textures/unifieddyes_medium_green_s50.png b/textures/unifieddyes_medium_green_s50.png
new file mode 100644
index 0000000..c9681b3
Binary files /dev/null and b/textures/unifieddyes_medium_green_s50.png differ
diff --git a/textures/unifieddyes_medium_lime.png b/textures/unifieddyes_medium_lime.png
new file mode 100644
index 0000000..2060bac
Binary files /dev/null and b/textures/unifieddyes_medium_lime.png differ
diff --git a/textures/unifieddyes_medium_lime_s50.png b/textures/unifieddyes_medium_lime_s50.png
new file mode 100644
index 0000000..6eadc25
Binary files /dev/null and b/textures/unifieddyes_medium_lime_s50.png differ
diff --git a/textures/unifieddyes_medium_magenta.png b/textures/unifieddyes_medium_magenta.png
new file mode 100644
index 0000000..0f6144d
Binary files /dev/null and b/textures/unifieddyes_medium_magenta.png differ
diff --git a/textures/unifieddyes_medium_magenta_s50.png b/textures/unifieddyes_medium_magenta_s50.png
new file mode 100644
index 0000000..d5ca0dd
Binary files /dev/null and b/textures/unifieddyes_medium_magenta_s50.png differ
diff --git a/textures/unifieddyes_medium_orange.png b/textures/unifieddyes_medium_orange.png
new file mode 100644
index 0000000..d131b9c
Binary files /dev/null and b/textures/unifieddyes_medium_orange.png differ
diff --git a/textures/unifieddyes_medium_orange_s50.png b/textures/unifieddyes_medium_orange_s50.png
new file mode 100644
index 0000000..7e08bcf
Binary files /dev/null and b/textures/unifieddyes_medium_orange_s50.png differ
diff --git a/textures/unifieddyes_medium_red.png b/textures/unifieddyes_medium_red.png
new file mode 100644
index 0000000..28bc56d
Binary files /dev/null and b/textures/unifieddyes_medium_red.png differ
diff --git a/textures/unifieddyes_medium_red_s50.png b/textures/unifieddyes_medium_red_s50.png
new file mode 100644
index 0000000..0eef916
Binary files /dev/null and b/textures/unifieddyes_medium_red_s50.png differ
diff --git a/textures/unifieddyes_medium_redviolet.png b/textures/unifieddyes_medium_redviolet.png
new file mode 100644
index 0000000..1143e27
Binary files /dev/null and b/textures/unifieddyes_medium_redviolet.png differ
diff --git a/textures/unifieddyes_medium_redviolet_s50.png b/textures/unifieddyes_medium_redviolet_s50.png
new file mode 100644
index 0000000..a314935
Binary files /dev/null and b/textures/unifieddyes_medium_redviolet_s50.png differ
diff --git a/textures/unifieddyes_medium_skyblue.png b/textures/unifieddyes_medium_skyblue.png
new file mode 100644
index 0000000..f1e935f
Binary files /dev/null and b/textures/unifieddyes_medium_skyblue.png differ
diff --git a/textures/unifieddyes_medium_skyblue_s50.png b/textures/unifieddyes_medium_skyblue_s50.png
new file mode 100644
index 0000000..bd2423e
Binary files /dev/null and b/textures/unifieddyes_medium_skyblue_s50.png differ
diff --git a/textures/unifieddyes_medium_violet.png b/textures/unifieddyes_medium_violet.png
new file mode 100644
index 0000000..dd8b5fa
Binary files /dev/null and b/textures/unifieddyes_medium_violet.png differ
diff --git a/textures/unifieddyes_medium_violet_s50.png b/textures/unifieddyes_medium_violet_s50.png
new file mode 100644
index 0000000..4b6de6a
Binary files /dev/null and b/textures/unifieddyes_medium_violet_s50.png differ
diff --git a/textures/unifieddyes_medium_yellow.png b/textures/unifieddyes_medium_yellow.png
new file mode 100644
index 0000000..578f5b9
Binary files /dev/null and b/textures/unifieddyes_medium_yellow.png differ
diff --git a/textures/unifieddyes_medium_yellow_s50.png b/textures/unifieddyes_medium_yellow_s50.png
new file mode 100644
index 0000000..ce141da
Binary files /dev/null and b/textures/unifieddyes_medium_yellow_s50.png differ
diff --git a/textures/unifieddyes_orange_s50.png b/textures/unifieddyes_orange_s50.png
new file mode 100644
index 0000000..fe62b73
Binary files /dev/null and b/textures/unifieddyes_orange_s50.png differ
diff --git a/textures/unifieddyes_red_s50.png b/textures/unifieddyes_red_s50.png
new file mode 100644
index 0000000..6aef4c6
Binary files /dev/null and b/textures/unifieddyes_red_s50.png differ
diff --git a/textures/unifieddyes_redviolet.png b/textures/unifieddyes_redviolet.png
new file mode 100644
index 0000000..2cb0692
Binary files /dev/null and b/textures/unifieddyes_redviolet.png differ
diff --git a/textures/unifieddyes_redviolet_s50.png b/textures/unifieddyes_redviolet_s50.png
new file mode 100644
index 0000000..a438d9d
Binary files /dev/null and b/textures/unifieddyes_redviolet_s50.png differ
diff --git a/textures/unifieddyes_skyblue.png b/textures/unifieddyes_skyblue.png
new file mode 100644
index 0000000..85aa3c5
Binary files /dev/null and b/textures/unifieddyes_skyblue.png differ
diff --git a/textures/unifieddyes_skyblue_s50.png b/textures/unifieddyes_skyblue_s50.png
new file mode 100644
index 0000000..1d6834b
Binary files /dev/null and b/textures/unifieddyes_skyblue_s50.png differ
diff --git a/textures/unifieddyes_violet_s50.png b/textures/unifieddyes_violet_s50.png
new file mode 100644
index 0000000..620e42c
Binary files /dev/null and b/textures/unifieddyes_violet_s50.png differ
diff --git a/textures/unifieddyes_yellow_s50.png b/textures/unifieddyes_yellow_s50.png
new file mode 100644
index 0000000..a3b5f0b
Binary files /dev/null and b/textures/unifieddyes_yellow_s50.png differ
diff --git a/unifieddyes_base.png b/unifieddyes_base.png
new file mode 100644
index 0000000..912cc93
Binary files /dev/null and b/unifieddyes_base.png differ

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/minetest-mod-unifieddyes.git



More information about the Pkg-games-commits mailing list