[game-data-packager] 01/01: Arch building needs fakeroot too, which is maybe not present on RPM systems
    Alexandre Detiste 
    detiste-guest at moszumanska.debian.org
       
    Wed Mar 15 11:33:04 UTC 2017
    
    
  
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detiste-guest pushed a commit to branch master
in repository game-data-packager.
commit e3be6dbb349e19f76c971bfcc5319e454ba37807
Author: Alexandre Detiste <alexandre.detiste at gmail.com>
Date:   Wed Mar 15 12:32:05 2017 +0100
    Arch building needs fakeroot too, which is maybe not present on RPM systems
---
 game_data_packager/packaging/arch.py | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/game_data_packager/packaging/arch.py b/game_data_packager/packaging/arch.py
index 4da5400..128f90c 100644
--- a/game_data_packager/packaging/arch.py
+++ b/game_data_packager/packaging/arch.py
@@ -35,7 +35,7 @@ class ArchPackaging(PackagingSystem):
     LICENSEDIR = '$datadir/licenses'
     CHECK_CMD = 'namcap'
     INSTALL_CMD = ['pacman', '-S']
-    BUILD_DEP = {'bsdtar'}
+    BUILD_DEP = {'bsdtar', 'fakeroot'}
     PACKAGE_MAP = {
                   'id-shr-extract': None,
                   '7z': 'p7zip',
-- 
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