[planetblupi] 38/61: Do not block the game loop when the screen is shifting
Didier Raboud
odyx at moszumanska.debian.org
Thu Nov 2 19:24:57 UTC 2017
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odyx pushed a commit to branch debian/master
in repository planetblupi.
commit e0adfd4fedc5eff85ea3ba61fe116fd859d1f3a6
Author: Mathieu Schroeter <mathieu at schroetersa.ch>
Date: Thu Oct 26 16:03:47 2017 +0200
Do not block the game loop when the screen is shifting
It's related to #28.
---
src/blupi.cxx | 4 ----
1 file changed, 4 deletions(-)
diff --git a/src/blupi.cxx b/src/blupi.cxx
index b0d405f..5ed66d2 100644
--- a/src/blupi.cxx
+++ b/src/blupi.cxx
@@ -212,11 +212,7 @@ UpdateFrame (void)
clip.bottom = POSDRAWY + DIMDRAWY;
if (g_pEvent->IsShift ()) // screen shifting
- {
g_pEvent->DecorAutoShift ();
- g_pDecor->Build (clip, posMouse); // build the environment
- }
- else
{
if (!g_pEvent->GetPause ())
{
--
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