[ioquake3] 09/12: New upstream version 1.36+u20171122~dfsg

Simon McVittie smcv at debian.org
Mon Nov 27 12:04:09 UTC 2017


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smcv pushed a commit to annotated tag debian/1.36+u20171122_dfsg-1
in repository ioquake3.

commit 34e6e88d95f4f8d87ff43c9a0e628eb4e6413c5e
Merge: 282bf0b 424e1ac
Author: Simon McVittie <smcv at debian.org>
Date:   Mon Nov 27 11:06:04 2017 +0000

    New upstream version 1.36+u20171122~dfsg

 ChangeLog                          | 18 ++++-----
 code/botlib/aasfile.h              |  2 +-
 code/botlib/be_aas_bspq3.c         |  2 +-
 code/botlib/be_aas_cluster.c       |  6 +--
 code/botlib/be_aas_main.c          |  2 +-
 code/botlib/be_aas_reach.c         |  6 +--
 code/botlib/be_aas_sample.c        |  6 +--
 code/botlib/be_ai_chat.c           |  4 +-
 code/botlib/be_ai_gen.c            |  2 +-
 code/botlib/be_ai_move.c           |  6 +--
 code/botlib/be_ai_weight.c         |  2 +-
 code/botlib/be_ai_weight.h         |  2 +-
 code/botlib/l_script.c             |  4 +-
 code/cgame/cg_local.h              |  8 ++--
 code/cgame/cg_main.c               |  2 +-
 code/cgame/cg_players.c            |  6 ++-
 code/cgame/cg_playerstate.c        |  3 ++
 code/cgame/cg_public.h             |  2 +-
 code/cgame/cg_servercmds.c         |  2 +-
 code/cgame/cg_snapshot.c           |  2 +-
 code/cgame/cg_view.c               |  2 +-
 code/cgame/cg_weapons.c            |  2 +-
 code/client/cl_cgame.c             |  4 +-
 code/client/cl_input.c             |  2 +-
 code/client/cl_keys.c              |  8 ++--
 code/client/cl_main.c              |  8 ++--
 code/client/snd_adpcm.c            |  2 +-
 code/client/snd_dma.c              |  2 +-
 code/client/snd_mix.c              |  2 +-
 code/game/ai_dmnet.c               |  2 +-
 code/game/ai_dmq3.c                |  4 +-
 code/game/ai_dmq3.h                |  2 +-
 code/game/ai_main.c                |  2 +-
 code/game/ai_team.c                |  8 ++--
 code/game/bg_lib.c                 |  2 +-
 code/game/bg_pmove.c               |  4 +-
 code/game/bg_public.h              |  2 +-
 code/game/g_active.c               |  4 +-
 code/game/g_client.c               |  6 +--
 code/game/g_cmds.c                 |  6 +--
 code/game/g_items.c                |  2 +-
 code/game/g_missile.c              |  2 +-
 code/game/g_mover.c                |  8 ++--
 code/game/g_spawn.c                |  2 +-
 code/game/g_target.c               |  2 +-
 code/game/g_trigger.c              |  2 +-
 code/game/g_weapon.c               |  4 +-
 code/q3_ui/ui_atoms.c              |  2 +-
 code/q3_ui/ui_local.h              |  2 +-
 code/q3_ui/ui_playermodel.c        |  8 ++--
 code/q3_ui/ui_qmenu.c              | 14 +++----
 code/qcommon/cm_patch.c            | 14 +++----
 code/qcommon/cm_polylib.c          |  6 +--
 code/qcommon/cm_trace.c            | 16 ++++----
 code/qcommon/cmd.c                 |  4 +-
 code/qcommon/common.c              | 12 +++---
 code/qcommon/files.c               |  6 +--
 code/qcommon/q_shared.h            |  4 +-
 code/qcommon/qcommon.h             |  2 +-
 code/qcommon/surfaceflags.h        |  2 +-
 code/qcommon/unzip.c               |  6 +--
 code/qcommon/unzip.h               |  4 +-
 code/qcommon/vm_powerpc.c          |  4 +-
 code/renderercommon/tr_image_png.c |  4 +-
 code/renderercommon/tr_public.h    |  2 +-
 code/renderercommon/tr_types.h     |  2 +-
 code/renderergl1/tr_backend.c      |  4 +-
 code/renderergl1/tr_bsp.c          |  2 +-
 code/renderergl1/tr_image.c        |  4 +-
 code/renderergl1/tr_light.c        |  4 +-
 code/renderergl1/tr_local.h        |  4 +-
 code/renderergl1/tr_shade.c        |  6 +--
 code/renderergl1/tr_shade_calc.c   |  4 +-
 code/renderergl1/tr_shader.c       | 12 +++---
 code/renderergl1/tr_surface.c      |  4 +-
 code/renderergl2/tr_backend.c      |  4 +-
 code/renderergl2/tr_bsp.c          |  2 +-
 code/renderergl2/tr_fbo.c          |  2 +-
 code/renderergl2/tr_image.c        |  4 +-
 code/renderergl2/tr_light.c        |  4 +-
 code/renderergl2/tr_local.h        |  2 +-
 code/renderergl2/tr_shade.c        |  6 +--
 code/renderergl2/tr_shade_calc.c   |  2 +-
 code/renderergl2/tr_shader.c       |  8 ++--
 code/renderergl2/tr_vbo.c          |  2 +-
 code/server/server.h               |  4 +-
 code/server/sv_init.c              |  6 +--
 code/server/sv_main.c              |  2 +-
 code/server/sv_snapshot.c          |  2 +-
 code/sys/sys_unix.c                |  2 +-
 code/tools/asm/cmdlib.c            |  4 +-
 code/tools/asm/cmdlib.h            |  2 +-
 code/tools/asm/notes.txt           |  2 +-
 code/tools/asm/q3asm.c             |  8 ++--
 code/ui/ui_local.h                 |  2 +-
 code/ui/ui_main.c                  |  4 +-
 code/ui/ui_shared.c                |  2 +-
 make-macosx-ub.sh                  |  2 +-
 make-macosx.sh                     |  2 +-
 misc/linux/server_compile.sh       | 75 +++++++++++++++++++++++++-------------
 opengl2-readme.md                  |  2 +-
 101 files changed, 264 insertions(+), 234 deletions(-)

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