[ioquake3] 05/33: Fix in_nograb not releasing the mouse cursor
Simon McVittie
smcv at debian.org
Mon Oct 30 14:00:24 UTC 2017
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smcv pushed a commit to branch debian/master
in repository ioquake3.
commit 098d97bdb0cd1d23a02b9c4489766364ac31fb0c
Author: Zack Middleton <zack at cloemail.com>
Date: Sun Sep 10 18:27:50 2017 -0500
Fix in_nograb not releasing the mouse cursor
Disable SDL relative mouse mode when in_nograb is enabled. Relative
mouse mode hides the cursor and it cannot exit the window regardless
of the window's grab state.
This wasn't always the case. SDL before 2.0.4 on GNU/Linux released
the mouse cursor in relative mode. However, SDL 2.0.3/4 on Windows
does not. (I did not test other Windows versions.) So I think SDL
2.0.4 made GNU/Linux X11 behavior consistent with other platforms.
This fixes mouse input being unusable when debuging client crashes
in gdb.
---
code/sdl/sdl_input.c | 7 +++++--
1 file changed, 5 insertions(+), 2 deletions(-)
diff --git a/code/sdl/sdl_input.c b/code/sdl/sdl_input.c
index 9514636..6af6751 100644
--- a/code/sdl/sdl_input.c
+++ b/code/sdl/sdl_input.c
@@ -360,10 +360,13 @@ static void IN_ActivateMouse( void )
{
if( in_nograb->modified || !mouseActive )
{
- if( in_nograb->integer )
+ if( in_nograb->integer ) {
+ SDL_SetRelativeMouseMode( SDL_FALSE );
SDL_SetWindowGrab( SDL_window, SDL_FALSE );
- else
+ } else {
+ SDL_SetRelativeMouseMode( SDL_TRUE );
SDL_SetWindowGrab( SDL_window, SDL_TRUE );
+ }
in_nograb->modified = qfalse;
}
--
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