[openarena-data] 08/09: Remove all upstream files from packaging git repository

Simon McVittie smcv at debian.org
Mon Oct 30 14:02:13 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to branch master
in repository openarena-data.

commit a59b097ba53d32e88aea662dd0da79758b31208b
Author: Simon McVittie <smcv at debian.org>
Date:   Mon Oct 30 11:00:12 2017 +0000

    Remove all upstream files from packaging git repository
---
 CHANGES                     | 226 -----------------------------
 COPYING                     | 340 --------------------------------------------
 CREDITS                     |  76 ----------
 CREDITS-0.8.5               |  78 ----------
 CREDITS-0.8.8               |  90 ------------
 LINUXNOTES                  |   5 -
 README                      |  86 -----------
 WENEED                      |  11 --
 debian/changelog            |   1 +
 debian/source/local-options |   1 -
 debian/source/options       |   2 +-
 readme_085.txt              |  70 ---------
 readme_088.txt              | 133 -----------------
 13 files changed, 2 insertions(+), 1117 deletions(-)

diff --git a/CHANGES b/CHANGES
deleted file mode 100644
index 8d918e6..0000000
--- a/CHANGES
+++ /dev/null
@@ -1,226 +0,0 @@
-0.8.1 (10/31/2008)
-- Uses protocol 71
-- Single player campaign re-organized (Thanks cosmo)
-- 'Depreciated' client for Windows 9X in addition (lacks ipv6 support)
-- New hitsound
-- New map: ps37ctf
-- New map: ctf_gate1
-- New map: am_galevish
-- Space Marine should no longer crash on old client
-- Chaingun works in unlagged now
-- non-Free texture folders from previous release removed (this also removes the schism and q3dm6ish-v2 map)
-
-0.8.0 (8/8/2008)
-- Better mouse control (it'd better be)
-- Initial release of 'missionpack'
-- Missionpack weapons added back into baseoa (this means NAILGUNS, PROXIMITY MINES AND CHAINGUNS in non-missionpack mode!)
-- New announcer voices from Fuzztooth
-- New player model : Sorceress
-- New map: oa_bases7
-- New map: pul1ctf
-- New map: schism
-- q3dm6ish retextured by TRaK, and is back in the maps menu
-- oa_bases3 recompiled with fast water (should perform 632% faster)
-- Classic version of oa_bases3 snuck in :)
-- oa_minia updated
-- dm6ish updated (retextured, and bots aren't dumb at the door anymore)
-- New plasma gun model and skin from enki
-- New sound effects for shotgun, railgun, and weapon switching
-- New CTF event sounds
-- New Kyonshi voices, courtesy of aeri_s
-- Ayumi optimized, at the cost of the Jenna skin :(
-- Beret greatly improved, in skin and animation and taunt sound
-- Some simple stress and flyby demo files (intended for timedemo)
-- All TGAs that had broken headers are now corrected 
-- Other stuff like random asset polish
-
-0.7.7 (5/28/2008)
-- Fixed "Getting stuck bug"
-- Fixed logging bug
-- Fixed UI crash
-- Fixed overflow in Multiplayer list + Some of beast's changes to server list (longer names)
-- Instantgib and All rockets disabled during single player startup
-- Clears nextmap after single player
-- Windows only: new SDL.dll allows Caps Lock and Num Luck to be used as keys.
-- Using protocol number 69, this should only now show servers running 0.7.7
-
-
-0.7.6 (4/20/2008)
-- New player model : Assassin
-- New player model : Smarine
-- New player skin : Angelyss/Neko
-- New player skin : Grism/Indigo
-- Ayumi/Neko, Angelyss/Sly have been atticed due to quality reasons.
-- Current music scrapped due to license issues. (No source, and license)
-- Text font (bigchars.tga) used by console and hud messages now doesn't bleed anymore
-- Special characters added for text font (bigchars.tga) used by some mods
-- lots of maps, at least 8!
-- oa_ctf2 is more balanced, slightly retextured
-- Elimination and CTF eliminaiton game types
-- Double domination game type
-- Last Man Standing game type
-- Instant Gib option
-- All Rockets option
-- Unlagged tracehits option
-- Alt-tab working
-- Classic Grism aren't teamskins anymore
-- A lot of the block textures were reworked and improved
-- A lot of other stuff we forgot like minor polishings
-
-0.7.1 (8/8/2007)
-- Angelyss/dark_blue is more blue on costume
-- New item icons from anyone
-- Less bots for oa_dm2 in single player campaign
-- Fan crash fix
-- You can no longer walk in the sky on Suspended
-- Beret is more polished, wears his beret properly
-- Announcer is a bit louder and much cleaner
-
-0.7.0 (7/7/2007)
-- lots of crap.
-- New player model : Arachna
-- New player model : Angelyss
-- New player model : Ayumi
-- New player model : Beret
-- New player model : Liz
-- New player model : Merman
-- New player model : Penguin
-- New player model : Skelebot
-- New player model : Sergei
-- New player model : Tony
-- New voice and skins for Grism
-- 26 new maps
-- Quake's DM maps converted, from dm1 to dm7
-- ce1m7's teleport bug fixed
-- oa_bases3 had an overhaul, now more balanced too
-- various weapon sounds are new
-- new announcer voice
-- dm4ish, dm6ish, and cbctf1 also had several changes
-- new gibs
-- new music
-- uses ioquake3 revision 1107
-- a lot of other stuff we forgot 
-
-0.6.0 (12/2/2006)
-- Botfiles code from dmn_clown!
-- Binaries updated to ioquake3 revision 982
-- Engine now uses "baseoa" as a base folder as well as its own local user settings folder 
-- Pk3 files are now split into components again
-- New splash video. 
-- Ogg support enabled.
-- New player model : Kyonshi! She's based on the Chinese jiang-shi (hopping corpse) mythology. Created by enki and FromHell. Voice provided by pixie.
-- New player model : Major! Created by JKM Makowka, animated and exported by FromHell. Voice also provided by pixie.
-- Ed's conversion of Quake's E1M7 converted over (GPL v2)
-- Vondur's Kaos map converted over. (GPL v2)
-- Tyrann's Aggressor map converted over. (GPL v2)
-- C.Brutail's cbctf1 converted over. (GPL v2 also)
-- Gargoyle is reskinned by enki
-- Gargoyle's wings are finally fixed and added.
-- New lightning gun skin from enki
-- New plasma gun skin from enki
-- New railgun skin from enki
-- New gauntlet skin from slyus
-- New machinegun skin from slyus
-- New lightning gun effects
-- Health items reworked; they all have spheres with LODs and shaders
-- Decals are slightly more polished.
-- A lot of sounds are polished. 
-- New flesh footsteps
-- New win32 icon
-- Removed oa_bubctf1. Apparently the OGSL isn't so "Free" after all :(
-- More 2D icons
-- Mega health model
-- Machinegun repositioned
-- Machinegun flash rotated (to be a bit like q3's)
-- Other little things I might have forgotten
-
-0.5.1 (8/26/2006)
-- Removed Fox_DF's sounds due to possible copyright issues
-- "Mouth" weapon sounds take the old weapon sounds place
-- LOD models added for: shotgun, gargoyle, grism(sarge)
-- Alternate simple "sprite" muzzleflashes also included (low geometry detail mode)
-- A couple new of benchmark demos added to demonstrate how well the new low detail meshes help game performance ;)
-- Chaingun model added (for the 'missionpack' like project that may be done in the future)
-
-0.5.0 (8/20/2006)
-- New map! oa_bubctf1, based on ButtahB's bubctf1 (The Vast and the Furious). CPMA players might recognize it ;)
-- New (and still temporary) machinegun texture
-- New menu buttons, thanks to MilesTeg.
-- New explosion sound and texture
-- Flares! Toggle with r_flares 0 or 1.
-- Detail textures! Toggle with r_detailTextures 0 or 1.
-- Now based on icculus.org/quake3 source code.
-- New skin for gargoyle - "tech" by Morphed.
-- Gargoyle skins improved (mostly in musculature detail but the detail overlay has been changed too)
-- Removed "ALPHA 4" and id software credits in menu
-- Fire textures and shader!
-- New liquid textures
-- New grenade explosion
-- Railtrail/plasmatrail shader implemented (cg_oldRail 0 / cg_oldPlasma 0)
-- Rocket sparks shader implemented (cg_oldRocket 0)
-- A new skybox from Nexuiz
-- A new skybox (space) by MilesTeg
-- dm4ish and q3dm6ish should have less zfighting and better texture alignment, thanks to div0
-- some other things i forgot
-
-Alpha 0.4.1 (6/6/2006)
-- DM6ISH added, map by SavageX (adapted from Nexuiz map sources)
-- New sound effects for the rocket launcher and shotgun
-- New rocket launcher, with a quick skin and also a weapon hand! (So it doesn't look so big)
-- New Gargoyle mapobject
-- New door and menu sounds (lifted from openquartz)
-- Fixed several decal shaders being overrided
-- Sun flare shader fixed
-- Reorganized files into seperate pk3 components
-- InfoZIP is now used to pack the pk3s (slightly smaller now)
-- Due to balance issues, oa_bases3 (CTF) is left out of the arenas.txt (it is still there, but play at your own risk!)
-- "Tiny" build for slower and disk space deprived machines 
-- Windows installer now defaults its path to Program Files
-
-Alpha 4 (5/7/2006)
-- New shotgun skin and uvs from BlackThief.
-- New railgun by FromHell. Crap skin unfortunately
-- New gauntlet by FromHell. no skin yet
-- New gargoyle player model by FromHell, however wings are broken so they are not exported.
-- New flag by FromHell (very simple and small though)
-- New remodeled low poly plasma gun by FromHell
-- Chaingun muzzleflash by FromHell (made ahead of time for the future Team edition)
-- New explosion sprites (sampled from a public domain "explosion" found on wikimedia commons)
-- New CTF ditties by FromHell (corny and quickly tracked)
-- New ambient sounds
-- New "Sarge" sounds 
-- New banner5.md3 (The title logo)
-- Fixed in some missing menu graphics
-- Changed menu backgrounds to non-animated dark ones
-- New oa_rpg3dm2 DM map by RPG, retextured for OA. (some bugs still remain, such as bright water, lack of flares, etc)
-- flare shaders (not enabled in oa yet, you can use ioq3 though)
-- added silly intro logo video
-
-Alpha 3 DM Test (2-25-2006)
-- internet play fixed! Thanks mewse for compiling the binaries too
-- added announcer voices by Mancubus (http://mikelightner.org)
-- Removed terrarena
-- Removed tux as it's a small cheating model. Don't worry tux fans, he will be remodeled at proper size again surely :)
-- DM4ish added, along with .MAP
-- Q3DM6ish added, along with .MAP (Quick conversions of Aardappel's q1 maps of the same name)
-- GRiSM player model animated, exported and available! Replaces the sarge gargoyle (there is no default "sarge" model yet) Model by Chris Holden, skins by Morphed, and rig/anims by FromHell.
-- VMs seperated from content
-- New machinegun, similar to the original (as it spins). UVW'd, but not skinned, so for now it is chromed.
-- new temporary grenade launcher, with grenade model
-- New machinegun and shotgun muzzleflashes 
-- crosshairs
-- Some new textures from mewse
-- fixed levelshot screen
-- added levelshots :D
-- a bunch of sounds are added from Nexuiz 1.5. props to alientrap
-- vms are now recompiled from the gpl source.
-- ui.qvm : alot of credits changes, cdkey screen has a notice, etc
-- new plasma impact, pretty
-- new railgun impact, just as pretty
-- rocket and grenade explosions are tweaked to expand now. much better
-- new bullet/shell impact, looks much better than the "firefly" sparks from before.
-- new teleport effect
-- plenty of new sounds now
-- new armor
-- lightning effect now works!
-- basic gib 
\ No newline at end of file
diff --git a/COPYING b/COPYING
deleted file mode 100644
index d60c31a..0000000
--- a/COPYING
+++ /dev/null
@@ -1,340 +0,0 @@
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-
-You should also get your employer (if you work as a programmer) or your
-school, if any, to sign a "copyright disclaimer" for the program, if
-necessary.  Here is a sample; alter the names:
-
-  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
-  `Gnomovision' (which makes passes at compilers) written by James Hacker.
-
-  <signature of Ty Coon>, 1 April 1989
-  Ty Coon, President of Vice
-
-This General Public License does not permit incorporating your program into
-proprietary programs.  If your program is a subroutine library, you may
-consider it more useful to permit linking proprietary applications with the
-library.  If this is what you want to do, use the GNU Library General
-Public License instead of this License.
diff --git a/CREDITS b/CREDITS
deleted file mode 100644
index ca3a281..0000000
--- a/CREDITS
+++ /dev/null
@@ -1,76 +0,0 @@
-Aardappel	- Maps (Converted with permission)
-leileilol 	- Leads, gfx, models, anim, sound 
-				     and textures
-Multiplex 	- Models, textures
-enki 		- Skins, models, maps
-JK Makowka	- Models, skins
-Democritus	- Textures
-jzero 		- Models, textures, 2D
-Mancubus	- The Announcer
-mewse		- Engine compiling, tools, textures
-				       and testing
-div0		- Engine compiling, fixing
-dmn_clown	- Bots, fuzzy logic, shaders, maps, textures, bugfixes
-MilesTeg	- 2D art and textures
-evillair 	- Textures (nicked from Nexuiz)
-Shadowdragon	- Models
-Morphed		- Skins
-toddd		- Sound
-RAZ3R		- Map fixing (oa_ctf2)
-Agrajag 	- Sound (Gauntlet)
-Psymong		- Music (fla22k_04_intro, fla22k_04_loop, sonic3, sonic6)
-DarkThief 	- Skins
-slyus		- Skins
-Czestmyr	- Maps (czestdm1, czest1tourney, czest2ctf, czest3ctf)
-cosmo		- Maps, Sound, Textures
-SavageX		- Maps
-Kaz		- Skins
-next_ghost	- Code cleanup
-haste		- Unlagged code
-kit89		- Models, maps
-pixie		- Voices (Major, Angelyss, Arachna, Sorceress)
-aeri_s		- Voices (Kyonshi)
-RottKing	- Voices (Merman, Beret, Sarge, Skelebot, Sergei)
-Vondur		- Map (kaos)
-Tyrann		- Map (Aggressor)
-Ed		- Map (Conversion of e1m7)
-tw3k		- Textures
-BaronOfHell	- Map (Suspended), texture, shaders
-Stjartmunnen	- Maps (Shine, Projectile Vomit), textures
-Amphetamine	- Map (Strange House), textures, shaders
-baconfish	- Model (Penguin player)
-Makkon		- Model (missionpack chaingun)
-sago007		- Maps (dm7 conversion, oasago2f2), code (oax mod, gametypes: elimination, ctf_elimination, 
-								lms, double domination, domination)
-sp1r1t		- Map (oa_spirit3ctfduel1)
-kick52		- Textures, bug reporting
-Kaelis		- Models (Missionpack overload core)
-NASA and STScI	- Skybox images (Planetary Nebula NGC 3132, Reflection Nebula NGC 1999, 
-			Spiral Galaxy NGC 4622)
-stroggi		- Map (Suction), shaders, textures
-SAHChandler	- Music (sonic1, sonic2, sonic5, fla22k_02)
-Edward Yong	- Sounds (Plotiyu Usnuv - Slavonic, Galician Chant)
-Lazureus	- Skins (widowe, jenna, tanisha, liz)
-anyone		- Icons, textures, maps
-TRaK		- Maps (Schism, q3dm6ish_v2)
-PsiScythe	- Maps (ps37ctf)
-Armageddon_Man  - Maps (am_gamelvish)
-personman	- New CTF ditties
-jack_thompson   - Legacy client, flat textures, crosshairs pack
-
-
-Thanks to Nexuiz team, QuakeSRC.org,
-modDB, mancubus.net, Quake3World, Doomworld, 
-Polycount, Gna!, id software, Galbraith
-Games, Linux Game Tome, Inside3D.com, 
-deathz0r, Wudan, ibrown, Tr3b, MilesTeg,
-John Romero, American McGee, pdsound.org
-jitspoe, Blender, modplug, freepats, Willis, 
-Wesley Willis, Kurt Russell, Kurt Vonnegut,
-Sindwiller (for the huge tri-licensed photograph pack)
-and The Church of the Subgenius 
-
-a BIG HUGE THANKS goes to John Carmack and
-id software for Quake III Arena and its source
-code. Without them, OpenArena obviously would
-not exist :o)
\ No newline at end of file
diff --git a/CREDITS-0.8.5 b/CREDITS-0.8.5
deleted file mode 100644
index 9aa5938..0000000
--- a/CREDITS-0.8.5
+++ /dev/null
@@ -1,78 +0,0 @@
-Aardappel	- Maps (Converted with permission)
-FromHell 	- Leads, gfx, models, anim, sound 
-				     and textures
-Multiplex 	- Models, textures
-enki 		- Skins, models, maps
-JK Makowka	- Models, skins
-Democritus	- Textures
-jzero 		- Models, textures, 2D
-Mancubus	- The Announcer
-mewse		- Engine compiling, tools, textures
-				       and testing
-div0		- Engine compiling, fixing
-dmn_clown	- Bots, fuzzy logic, shaders, maps, textures, bugfixes
-MilesTeg	- 2D art and textures
-evillair 	- Textures (nicked from Nexuiz)
-Shadowdragon	- Models
-Morphed		- Skins
-toddd		- Sound
-RAZ3R		- Map fixing (oa_ctf2)
-Agrajag 	- Sound (Gauntlet)
-Psymong		- Music (fla22k_04_intro, fla22k_04_loop, sonic3, sonic6)
-DarkThief 	- Skins
-slyus		- Skins (Neko)
-Czestmyr	- Maps (czestdm1, czest1tourney, czest2ctf, czest3ctf)
-cosmo		- Maps, Sound, Textures
-SavageX		- Maps
-Kaz		- Skins
-pulchr		- Maps, textures
-next_ghost	- Code cleanup
-haste		- Unlagged code
-kit89		- Models, maps
-pixie		- Voices (Major, Angelyss, Arachna, Sorceress)
-aeri_s		- Voices (Kyonshi)
-RottKing	- Voices (Merman, Beret, Sarge, Skelebot, Sergei)
-Vondur		- Map (kaos)
-Tyrann		- Map (Aggressor)
-Ed		- Map (Conversion of e1m7)
-jute gyte	- Music (OA##.ogg)
-tw3k		- Textures
-BaronOfHell	- Map (Suspended), texture, shaders
-Stjartmunnen	- Maps (Shine, Projectile Vomit), textures
-Amphetamine	- Map (Strange House), textures, shaders
-baconfish	- Model (Penguin player)
-Makkon		- Model (missionpack chaingun)
-sago007		- Maps (dm7 conversion, oasago2f2), code (oax mod, gametypes: elimination, ctf_elimination, 
-								lms, double domination, domination)
-sp1r1t		- Map (oa_spirit3ctfduel1)
-kick52		- Textures, bug reporting
-Kaelis		- Models (Missionpack overload core)
-NASA and STScI	- Skybox images (Planetary Nebula NGC 3132, Reflection Nebula NGC 1999, 
-			Spiral Galaxy NGC 4622)
-stroggi		- Map (Suction), shaders, textures
-SAHChandler	- Music (sonic1, sonic2, sonic5, fla22k_02)
-Edward Yong	- Sounds (Plotiyu Usnuv - Slavonic, Galician Chant)
-Lazureus	- Skins (widowe, jenna, tanisha, liz)
-anyone		- Icons, textures, maps
-TRaK		- Maps (Schism, q3dm6ish_v2)
-PsiScythe	- Maps (ps37ctf)
-Armageddon_Man  - Maps (am_ series)
-personman	- New CTF ditties
-jack_thompson   - Legacy client, flat textures, crosshairs pack
-Udi		- Brand new 2D artwork
-
-Thanks to Nexuiz team, QuakeSRC.org,
-modDB, mancubus.net, Quake3World, Doomworld, 
-Polycount, Gna!, id software, Galbraith
-Games, Linux Game Tome, Inside3D.com, 
-deathz0r, Wudan, ibrown, Tr3b, MilesTeg,
-John Romero, American McGee, pdsound.org
-jitspoe, Blender, modplug, freepats, Willis, 
-Wesley Willis, Kurt Russell, Kurt Vonnegut,
-Sindwiller (for the huge tri-licensed photograph pack)
-and The Church of the Subgenius 
-
-a BIG HUGE THANKS goes to John Carmack and
-id software for Quake III Arena and its source
-code. Without them, OpenArena obviously would
-not exist :o)
\ No newline at end of file
diff --git a/CREDITS-0.8.8 b/CREDITS-0.8.8
deleted file mode 100644
index ad28a20..0000000
--- a/CREDITS-0.8.8
+++ /dev/null
@@ -1,90 +0,0 @@
-FromHell 	- Leads, gfx, models, anim, sound 
-				     and textures
-sago007		- Coding, maps (oasago1 and 2)
-Multiplex 	- Models (Armor, Grism), textures
-enki 		- Skins, models, maps
-JK Makowka	- Models, skins
-Democritus	- Textures
-jzero 		- Models, textures, 2D
-fuzztooth	- The Announcer, hosting
-mewse		- Engine compiling, tools, textures
-				       and testing
-div0		- Engine compiling, fixing
-
-MilesTeg	- 2D art and textures
-evillair 	- Textures (nicked from Nexuiz)
-Shadowdragon	- Models
-Morphed		- Skins
-toddd		- Sound
-RAZ3R		- Map fixing (oa_ctf2)
-Agrajag 	- Sound (Gauntlet)
-Psymong		- Music (fla22k_04_intro, fla22k_04_loop, sonic3, sonic6)
-DarkThief 	- Skins
-slyus		- Skins (Neko)
-Czestmyr	- Maps (czestdm1, czest1tourney, czest2ctf, czest3ctf)
-cosmo		- Maps, Sound, Textures
-SavageX		- Maps
-Kaz		- Skins
-pulchr		- Maps, textures
-next_ghost	- Code cleanup
-Aardappel	- Maps (Converted with permission)
-haste		- Unlagged code
-kit89		- Models, maps
-pixie		- Voices (Major, Angelyss, Arachna, Sorceress)
-aeri_s		- Voices (Kyonshi)
-RottKing	- Voices (Merman, Beret, Sarge, Skelebot, Sergei)
-Vondur		- Map (kaos)
-Tyrann		- Map (Aggressor)
-Ed		- Map (Conversion of e1m7)
-jute gyte	- Music (OA##.ogg)
-tw3k		- Textures
-BaronOfHell	- Map (Suspended), texture, shaders
-Stjartmunnen	- Maps (Shine, Projectile Vomit), textures
-Amphetamine	- Map (Strange House), textures, shaders
-baconfish	- Model (Penguin player)
-Makkon		- Model (missionpack chaingun)
-sp1r1t		- Map (oa_spirit3ctfduel1)
-kick52		- Textures, bug reporting
-Kaelis		- Models (Missionpack overload core)
-NASA and STScI	- Skybox images (Planetary Nebula NGC 3132, Reflection Nebula NGC 1999, 
-			Spiral Galaxy NGC 4622)
-stroggi		- Map (Suction), shaders, textures
-SAHChandler	- Music (sonic1, sonic2, sonic5, fla22k_02)
-Edward Yong	- Sounds (Plotiyu Usnuv - Slavonic, Galician Chant)
-Lazureus	- Skins (widowe, jenna, tanisha, liz)
-anyone		- Icons, textures, maps
-TRaK		- Maps (Schism, q3dm6ish_v2)
-dmn_clown	- Bots, fuzzy logic, shaders, maps, textures, bugfixes
-PsiScythe	- Maps (ps37ctf)
-Neon_Knight     - Maps (am_ series)
-personman	- New CTF ditties
-jack_thompson   - Legacy client, flat textures, crosshairs pack
-Udi		- Brand new 2D artwork
-Gig		- Testing
-PigCell		- Maps (pxlfan)
-Thor001		- Maps (oa_thor)
-meisterlampe	- Maps (mlca1, mlctf1)
-boczeq		- Maps (Blitzkrieg)
-tcppjp		- Engine features (Cascaded bloom, lens reflections)
-LordHavoc	- Engine fixing for OS X
-jackoverfull	- Mac support
-Hitchhiker	- GLSL support
-
-
-
-
-Thanks to Nexuiz team, QuakeSRC.org,
-modDB, mancubus.net, Quake3World, Doomworld, 
-Polycount, Gna!, id software, Galbraith
-Games, Linux Game Tome, Inside3D.com, 
-deathz0r, Wudan, ibrown, Tr3b, MilesTeg,
-John Romero, American McGee, pdsound.org
-jitspoe, Blender, modplug, freepats, Willis, 
-Wesley Willis, Kurt Russell, Kurt Vonnegut,
-Sindwiller (for the huge tri-licensed photograph pack)
-and The Church of the Subgenius 
-
-a BIG HUGE THANKS goes to John Carmack and
-id software for Quake III Arena and its source
-code. Without them, OpenArena obviously would
-not exist :o)
\ No newline at end of file
diff --git a/LINUXNOTES b/LINUXNOTES
deleted file mode 100644
index f830dca..0000000
--- a/LINUXNOTES
+++ /dev/null
@@ -1,5 +0,0 @@
-If it doesn't start up at all, you may need libopenal installed.
-
-If It still doesn't start up at all, you may need libvorbis installed. 
-
-If it STILL doesn't start up at all, you may not have hardware OpenGL accelleration. *This is absolutely required*.  Install appropriate video drivers for your video hardware.  You can still attempt to play the game in software mode by adding +r_allowSoftwareGL 1, but that's stupid and for 1fps-loving insane peoples. Don't try this at all.
diff --git a/README b/README
deleted file mode 100644
index 6d8e5f1..0000000
--- a/README
+++ /dev/null
@@ -1,86 +0,0 @@
-==OPENARENA Readme -	 10/31/2008==
-
-http://openarena.ws
-
-Thank you for downloading OpenArena!
-
-===SYSTEM REQUIREMENTS===
-
-* Pentium II 233MHz / AMD K6-2 300MHz or equally powerful processor
-* 64MB of system memory
-* OpenGL supported video card with 16MB of video memory. (Voodoo Banshee, TNT and up)
-* 300MB of hard drive space
-
-We recommend a 700MHz Pentium III / Athlon with a Geforce2 64mb. 
-
-===User Data===
-
-	Screenshots, configurations, and demos that are produced are in a local data directory rather than the game's own directory, if it is supported by the OS.
-
-Where you'll probably find it-
-	Windows 98/ME:
-		C:\Windows\AppData\OpenArena\
-	Windows NT/2000/XP:
-		C:\Documents and Settings\Username\Application Data\OpenArena\
-	Linux:
-		/home/username/.openarena/
-
-===Legacy Client===
-
-	By popular demand (popular = 1 person :( ), starting with OA 0.8.1 now ships with a new client based off the older 0.7.1 version.  Due to it being based on an old version (from before the whole ioq3 SDL fiasco) it is not officially supported by the OpenArena team.  Your mileage may vary.
-
-	To use this, copy the client from the 'legacy' directory to the upper level, and start it.  For compatibility, please don't delete the other. This is only an alternative if you prefer the 'old style' pre-SDL input and video performance.
-
-===Source===
-Source for content is available at http://openarena.ws/svn/source/
-The engine source is also there as well as the VMs source.
-
-===CREDITS===
-For credits, read the CREDITS file.
-
-==FAQ==
-===There's some missing textures===
-Yeah :(
-
-===I WAITED SO LONG FOR THIS YOU OWE ME MONEY.===
-$0 budget, spare time, and less than 6 active contributors kinda make things hard :)
-
-===I can only be Kyonshi and Sergei in Missionpack! What gives!===
-James and Janet aren't modeled yet, so for the gameplay code to even function we have to depend on these two player models.
-
-===YOU STOLE THOSE QUAKE MAPS!!! IM TELLING ID SOFTWARE YOUR IN BIG TORUBLE MISTER.===
-John Romero released them under the GNU GPL v2, and since they're timeless deathmatch classics we couldn't resist porting a few of them over. If you're going to pull a [citation needed], here's a URL for you:
-http://rome.ro/2006_10_01_archive.html
-
-Be sure to check the license in the ZIP file.  Oh by the way, this isn't what I would call "content scavenging", since the license here allows modification and sharing of the changes and source.
-
-===BUT THIS IS SCAVENGED CRAP!!!! YOUR A UNTALENTED HACK===
-...
-
-===Where did q3dm6ish-v2 and schism go?===
-In early October it was confirmed by cgtextures.com that their textures were not Free so the maps currently using the offending textures are removed.
-
-===Where did q3dm6ish go?===
-Oh no it's gone off the list due to quality reasons!!! Sorry :(
-
-===Where did void4 go?===
-Textures mysteriously broke :\ it's also a bad level
-
-===Where did Ayumi\Neko go?===
-Her skin sucked, and Ayumi is going through a change into a new mesh so this skin would be abandoned in advance. Plus neko looks better on angelyss anyway :)
-
-===Where did Ayumi\Jenna go?===
-In this version, to save space and gain more FPS we had to delete the 'body' out of Ayumi's torso and merge the remainder with the shirt. Unfortunately this broke the Jenna skin and as such we have to remove it. :(
-Ayumi still doesn't look good, and needs a remake from scratch anyway.
-
-===This game is a big crap! Everything is not consistent!! its to wacky and fruty!!!===
-Well, the original game is also as equally as inconsistent and wacky (and due to this we are free to have so much creative variety in this one), we're just not paid hundred-thousands to work on it to make it 'look good'.
-
-===I don't like Angelyss and Arachna! Too much!!!===
-You can remove pak2-players-mature.pk3 from your baseoa directory. Be warned though, you won't be able to join pure servers without using this pk3 file.
-
-For more and up to date information, visit the wiki:
-
-http://openarena.wikia.com
-
-Thanks :)
\ No newline at end of file
diff --git a/WENEED b/WENEED
deleted file mode 100644
index 58912fd..0000000
--- a/WENEED
+++ /dev/null
@@ -1,11 +0,0 @@
-Like a todo list, but more vague
-
-- Optional particle system
-- An easy measure to avoid conflicting versions on the server list
-- Music (in a Free format that can be edited by Free Software, such as tracker music)
-- New voices for several female characters (Arachna, Angelyss, Sorceress, Ayumi)
-- Additional voices for missionpack player models 
-- Gauntlet remodel
-- Animation polish
-- Ayumi remake 
-- Major remake 
\ No newline at end of file
diff --git a/debian/changelog b/debian/changelog
index 604a7d3..67c49bb 100644
--- a/debian/changelog
+++ b/debian/changelog
@@ -8,6 +8,7 @@ openarena-data (0.8.5split-10) UNRELEASED; urgency=medium
   * d/qvmbrute.c: Include timing information
   * Remove unused lintian overrides
   * Set Rules-Requires-Root to no
+  * Remove all upstream files from packaging git repository
 
  -- Simon McVittie <smcv at debian.org>  Tue, 10 Oct 2017 09:03:33 +0100
 
diff --git a/debian/source/local-options b/debian/source/local-options
deleted file mode 100644
index 2ee6f0f..0000000
--- a/debian/source/local-options
+++ /dev/null
@@ -1 +0,0 @@
-abort-on-upstream-changes
diff --git a/debian/source/options b/debian/source/options
index 26c5229..5d13bbc 100644
--- a/debian/source/options
+++ b/debian/source/options
@@ -1,2 +1,2 @@
 tar-ignore=debian/svn-r*
-extend-diff-ignore=debian/svn-r.*|CREDITS-0\.8\.8|readme_088\.txt
+extend-diff-ignore=debian/svn-r.*
diff --git a/readme_085.txt b/readme_085.txt
deleted file mode 100644
index f8238f3..0000000
--- a/readme_085.txt
+++ /dev/null
@@ -1,70 +0,0 @@
-
-
-	OpenArena v0.8.5 patch 
-				2009/02/23
-	
-
-------------------
-INSTALLING
-------------------
-
-	To install the patch, simply extract the archive to your OpenArena 0.8.1 folder.
-	Overwrite all files it asks to.
-
-
-	Sorry, no mac engine update in this release.
-	
-------------------
-VIDEO PROBLEMS
-------------------
-
-	It has been discovered that 3dfx Voodoo Graphics, and Voodoo2 3d accellerators 
-	no longer work with OpenArena. 
-
-	Voodoo Banshee, Voodoo3, Voodoo4 and Voodoo5 are unaffected, and should still function properly.
-
-
-
-------------------
-CHANGES
-------------------
-
-	- New particle effects
-		cg_leiEnhancement 1 enables
-
-	- Lens flare reflections, on by default
-		r_lensReflection cvars
-
-	- Comes with latest oaexpanded code as of this writing (Feb 2010)
-	- New blue menu scheme
-	- Many bugs fixed
-	- Angelyss team skins are more clear for team colors (no more untoned flesh)
-	- Many new and updated FFA and CTF maps from the community
-			
-
-
-
-
-
-------------------
-CREDITS FOR THIS RELEASE
-------------------
-
-
-	sago007 for coding
-	Udi for the new menu graphics
-	tcppjp for the new flare code
-	T.X.C. Neon Knight for new maps
-	cosmo for the newmaps
-	leilol for rampant procrastinating
-
-
-
-------------------
-LICENSE
-------------------
-	
-
-	The program and data are licensed under the GNU GPL v2. See the file 'COPYING' for details.
-
-	The source for the media can be obtained from the OpenArena site, and the source for the game code can be found on the openarenaexpanded project on googlecode.
\ No newline at end of file
diff --git a/readme_088.txt b/readme_088.txt
deleted file mode 100644
index f8b1bf5..0000000
--- a/readme_088.txt
+++ /dev/null
@@ -1,133 +0,0 @@
-
-
-	OpenArena v0.8.8 patch 
-				2012/01/23
-	
-
-------------------
-INSTALLING
-------------------
-
-	To install the patch, simply extract the archive to your OpenArena 0.8.1 or 0.8.5 folder.
-	Overwrite all files it asks to.
-
-
-	The "deprecated" engine is not updated in this release. Windows 98/ME users will need to install
-KernelEx to run the game. We apologise for the inconvenience this may cause. We tried to maintain older OS
-support :/
-	
-------------------
-VIDEO PROBLEMS
-------------------
-
-	It has been discovered that 3dfx Voodoo Graphics, and Voodoo2 3d accellerators 
-	no longer work with OpenArena. 
-
-	Voodoo Banshee, Voodoo3, Voodoo4 and Voodoo5 are unaffected, and should still function properly.
-
-	It is recommended to use a recent MesaFX GL wrapper for 3dfx hardware.
-
-
-------------------
-CHANGES
-------------------
-
-
-	==ASSETS==
-
-	- Two new single player campaign tiers
-	- New maps:
-		am_lavaarena
-		am_lavactf
-		am_lavactfxl
-		am_mckinleyish2
-		am_spacecont
-		am_thornish
-		mlca1
-		mlctf1beta
-		oa_bases3p3ta
-		oasago1
-		oa_thor
-		pul1duel-oa
-		pxlfan
-	
-	- New player model: Neko.	
-	- Specular maps have been added to many player and weaponsmodels. 
-		These can be disabled by turning off detail textures.
-	- Invulnerability powerup and effects
-	- Grappling hook model, shader, and sounds
-	- Angelyss, Gargoyle have been reanimated
-	- Liz and SMarine animation glitches fixed
-	- Music
-	- Many of the old maps got entity tweaks, gametype unlocking and other fixes.
-	- Benchmark demo
-
-	==GAME==
-
-	- Fixed TEAMMATE kill message bug.
-	- Prevent team changing and disconnect from changing team score in Team Deathmatch.
-	- Don't let vampire resurrect dead players.
-	- Now uses FFA spawnpoints in domination.
-	- Workaround for Kamikaze bug.
-	- g_autonextmap added ("Auto change level" in the menu). Randomly picks a new map once the current map has ended. The maps allowed for each gametype are configurable.
-	- You can now see how much health the obelisk have left in Overload
-	- Autoswitch weapon can now be set to only change to better or new weapons.
-	- Chat beep can be disabled in options.
-	- Changed default customvotefile to customvote.cfg.
-
-	- Added the possibility for spawning in waves. The cvar g_respawntime says how often players should spawn.
-	- Added a CVAR g_voteBan X - bans a player for X minutes using the KK-admin system
-	- Added g_gravityModifier (default 1.0) that modifies g_gravity relatively to the value set by the map.
-	- Additional dmflags. Most notably "Fast weapon switch" and "No self damage".
-	- Added a CVAR g_damageModifier to modify damage of all weapons and triggers.
-	- Added replace_* cvars like disable_*. Can be used like "set replace_weapon_shotgun weapon_bfg" for replacing shutgun by BFG.
-
-	- Handicap is reset to 100 once returned to the main menu. It is no longer changeable thorugh the GUI to prevent new players from hurting themself.
-	- Added "Click to respawn"-message. Tells the player how long until they are allowed to respawn. Very relevant for wave spawning.
-
-	==ENGINE== 
-
-
-	- New specular code, r_specmode 1 to enable
-
-	- New environment map code, r_envmode 1 to enable
-
-	- Cascaded bloom, which is more 'natural', and is much faster on lower end hardware
-		r_bloom_cascade 1 to enable
-
-	- Support for GLSL shaders! 
-	
-	- Bloom is not allowed if we don't have 32-bit color for textures. This stops the user from playing with corrupt bloom in 16-bit color since the bloom code doesn't really support that yet.
-
-
-------------------
-CREDITS FOR THIS RELEASE
-------------------
-
-
-	sago007 for coding
-	jackoverfull for OSX binaries
-	jute gyte for the music
-	LordHavoc for OSX engine fixing
-	Udi for shader fixing, icon fixing, graphics fixing
-	Gig for testing and the benchmark demo
-	tcppjp for the new cascaded bloom
-	Neon Knight for new maps, compiling, mapfixing
-	pulchr for new maps
-	boczeq for new map (Blitzkrieg)
-	meisterlampe for new maps (mlca1 and mlctf1beta)
-	Thor001 for new map (oa_thor)
-	PigCell for new map (pxlfan)
-	Hitchhiker for GLSL implementation
-	fromhell for rampant procrastinating, modeling, sounds, and other crap.
-
-
-
-------------------
-LICENSE
-------------------
-	
-
-	The program and data are licensed under the GNU GPL v2. See the file 'COPYING' for details.
-
-	The source for the media can be obtained from the OpenArena site, and the source for the game code can be found on the openarenaexpanded project on googlecode.
\ No newline at end of file

-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/openarena-data.git



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