[iortcw] annotated tag 1.42d created (now 61d5437)

Simon McVittie smcv at debian.org
Fri Sep 8 10:35:42 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to annotated tag 1.42d
in repository iortcw.

        at  61d5437   (tag)
   tagging  bf6027c4857f1f2bc54f39f01459532bbeeebdba (commit)
 tagged by  MAN-AT-ARMS
        on  Sat Dec 26 09:27:07 2015 -0500

- Log -----------------------------------------------------------------
1.42d

Alexandre Detiste (1):
      typos: sucessfully -> successfully

Donny (27):
      All: Rend2: Align qgl.h with OpenGL1 version
      Rend2: Use signed value in case value goes below 0
      All: Fix buffer overflow in CL_CheckForResend
      All: Add mingw prefix for cygwin32 and mingw32
      All: Don't use UNIX memmove with MSVC
      All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't
      All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey)
      All: Fix CG_WaterLevel() checks
      All:  Apply greyscaling to fog blocks
      All: Don't fog 3D crosshair sprite
      All: Fix Windows file list extension check
      All:  Remove unused fpucw from snapvector.asm
      All: Fix ignoring last light grid point on each axis
      All: Backport ignoring values outside lightgrid
      All: Fix range checks for numBorders in CM_AddFacetBevels
      All: Make more vm_x86 macros use braces
      All: Don't segfault in FS_CreatePath when there are no path seperators
      All: Rend2: Remove logically dead code in R_CheckFBO
      All: Only unlock AL source if needed and print developer message
      All: Remove unused define MAC_EVENT_PUMP_MSEC
      All: Maybe fix old MSYS when there is an empty for loop
      All: Fix not swapping buffers because out of cmd buffer space
      All: Fix crash from reading past end of tr.refdef.drawSurfs
      All: Fix reserved size for swap buffer command being too small on x86_64
      All: Add Ludwig Nussel's ARMv7 VM support
      All: Enable Freetype support by default
      All: Change the defaults for use of curl

Donny Springer (2):
      SP: Add ability to use system SDL2 and OpenAL libs on OSX
      All: Fix copying the libraries to build dir on OSX

M4N4T4RMS (4):
      All: Attempt to fix svn versioning on newer subversion clients
      All: Attempt to fix versioning on a top-level checkout
      All: Attempt 2 to fix versioning on a top-level checkout
      All: Revert r631

M4N4T4RMS at gmail.com (274):
      All: Move SDL 2.0.1 branch to trunk
      SP: Update the mac build scripts with new naming convention
      All: Bump default com_hunkmegs to 256
      MP: Only touch legacy dll for pure check
      All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers
      All: Fix SCR_UpdateScreen crash from VOIP
      MP: Fix cgame key binds staying bound while in console
      All: Rend2: Fix non-HDR map surface over brighting
      MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found
      All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame)
      All: Update the readme's
      All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory
      All: Rename the included 32bit SDL2 dll
      All: Update the win64 SDL libs to use the new dll name (SDL264.dll)
      All: Make the AL version of AddLoopingSound closer to Base version
      All: Change to full volume for AddRealLoopingSound (not used) in AL
      MP: Add stub for FS_Delete (not used in MP)
      All: Fix stuttering in non-local looping sounds
      All: Fix indentation issue in Makefiles
      MP: Missed one line in last commit
      All: Remove check for Windows versions in make copyfiles
      MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion
      MP: Add the Punkbuster implementation of MD5
      MP: Remove the console print of CD key / clean up some stuff uncrustify shifted
      MP: Only calculate cl_guid on startup when using Punkbuster MD5
      MP: Use upper-case for Punkbuster cl_guid like vanilla client
      All: Don't play all 'local' sounds at full volume
      All: Check for buffer overflow for rail/lightning surfaces
      All: Update opusfile to 0.5
      All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows
      All: Fix check for jpeg_mem_ to work with libjpeg-turbo
      All: Re-allow setting OpenAL input device / Fix fallback driver code
      All: Revert r507
      MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client
      MP: Add ability for server to load a map-specific config on map load
      All: Don't restart the renderer in SV_SpawnServer
      All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set
      All: Don't clear screen during CA_LOADING and CA_PRIMED
      MP: Add gender specific obituaries for self kills
      All: When cross compiling on mingw32, make sure it finds a CC
      All: Add vorbis 1.3.4 support (Still disabled by default)
      All: Clear referenced paks when disconnecting
      All: Fix sending pk3 download error messages to clients
      All: Add support for clang 3.4
      MP: Fix a warning when compiling with clang
      All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps
      All: Update curl to 7.35.0
      All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
      All: Rend2: Remove and force r_softOverbright
      All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command
      All: Remove references to alDopplerVelocity
      SP: Don't check AI for connection status (Fix phone jack icon issue)
      All: Fix native trap_BotMutateGoalFuzzyLogic
      All: Rend2: Minor GLSL shader improvements
      All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars
      All: Rend2: Update the README
      All: Rend2: Remove 'Cheat' label from r_forcesun in README
      All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage
      All: Update SDL libraries and headers to 2.0.2
      All: Rend2: Don't wash out HDR vertex light surfaces
      All: Some various renderer cleanups (See notes)
      All: Parse q3map_sunExt in OpenGL1 renderer
      All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers
      All: Rend2: Set cap on ambient and direct light
      All: Change default value of s_alDopplerSpeed
      MP: Fix multi_flagpoleAnimsInline size
      All: Bunch of comment fixes
      All: Don't crash when fail to create SDL window
      All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails
      All: Fix warning from last commit
      All: update SDL to version 2.0.3
      All: Rend2: Parallax corrected cubemap (cheaper trick)
      All: Fix ctrl+key codes for edit fields
      All: Partially revert r540 (Causes crash with higher com_soundMegs settings)
      All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
      All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing
      SP: Remove shader fix for incorrectly lit flags (Fixed in r526)
      All: Remove unused extern qboolean charSet
      All: Remove -falign-loops and -falign-jumps from Makefiles
      All: Fix building QVM's when cross-compiling with Cygwin
      All: Rework last commit to support Cygwin64
      All: Use correct path seperator for Windows
      All: Rend2: Remove sRGB support, replace with gamma cvars
      All: Change default value of r_overBrightBits to 0
      All: Rend2: Update rend2-readme.txt
      Add tag for 1.42a release / Bump trunk version to 1.42b
      Add 1.42a folder to tags
      MP: Undo last several commits...not changing gameplay aspects in this project
      MP: Look for QVM first when vm_xxx is set to 2
      All: Fix OpenAL fallback driver for Win64
      All: Remove redundant failure mesage when unable to load OpenAL driver
      SP: Revert change to g_mover in r408 (Fix freezing spirits on end map)
      All: Make R_LerpTag return qfalse if MDR tag does not exist
      All: Rend2: Use the same size for sun/moon as OpenGL1 renderer
      SP: Use same autogenerated key name as MP
      All: Fix download loop when loading 'media-only' mods from pure servers
      All: Disable key repeat if key catcher is 0
      Rend2: Don't use memset with non-zero value to fill ints
      Fix potential buffer overflow in PS_ReadPrimitive
      All: Fix unchecked buffer size issues in l_script.c and l_precomp.c
      All: Fix max bans range check in SV_AddBanToList
      All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too
      All: Fix potential buffer overflow caused by long tcMod args
      All: Fix OOB access in CM_EdgePlaneNum
      All: Fix potential OOB in Windows Dedicated TTY CON_Show
      All: Rend2: Reimplement MD3 tangent space calculation
      All: Fix an invalid null deref check in the slider code
      SP: Remove embarrassingly bad sounding spirit_loop sound duplication
      SP: fix comment in cg_players
      All: Use OpenAL-Soft by default on OSX instead of Apple's implementation
      Clean up some old / incorrect docs
      Add doc with building instructions
      Reimplement cl_avidemo command (screenshot method) for backward compatibility
      All: Uncrustify cl_avi.c
      All: Revert commit r405...Pretty much unusable
      All: Rend2: Don't try to dlight surfaces that had all dlights culled
      All: Fix link to Cygwin setup in build instructions
      SP: Fix crash when using pmove_fixed 1
      All: Fix building with curl on SPARC
      All: Fix SkipRestOfLine going past end of string
      All: Make r_fullscreen a latched cvar like vanilla
      All: Fix USE_SVN define in Makefile (for version string)
      All: Fix / clean up console output of scripting events
      All: Remove unused array joy_pressed
      All: Remove unused cvar in_joystickDebug
      SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games)
      MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces
      Don't draw client console buffer past top of screen / Restore drawing a cut off client console line
      SP: Remove extracthuns binary (Added in error)
      MP: Fix g_doWarmup (Backport from Coop)
      All: Fix fast-math optimize flag for MinGW build (Found by DevHC)
      All: Make external library linking nicer
      All: Fix compiling on Linux Mint
      All: Fix building with curl on Linux PPC
      All: Rend2: Replace R_MipMapsRGB() with faster version
      All: Align the master server defines closer to ioq3
      All: Rend2: Don't load external GLSL files by default
      All: Don't use -mwindows with Clang on Windows
      All: Restore statically linked libraries for MingW build
      All: Guard against out-of-bounds jump table targets
      All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults
      All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB
      All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0
      SP: Implement talk anims when using OpenAL
      All: Bump maximum number of AL sources
      MP: Don't cut off voice chats in OpenAL
      SP: Add cvar to adjust talk animations in OpenAL
      MP: Fix team swapping in stopwatch gametype when there is no warmup
      MP: Fix compiler warning from last commit
      All: Fix S_ClearSoundBuffer
      All: Only print allocated AL source count on init
      All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound
      All: Fix assorted warnings
      All: Some OSX related "fixes"
      All: Update opusfile to 0.6
      All: Update libogg to 1.3.2
      All: Fix binding KP_NUMLOCK
      All: Get clipboard data from SDL
      All: Fox some libvorbis warnings
      All: Fix libvorbis warning from last commit
      All: Remove unused functions from null_main.c and null_input.c
      All: Fix incorrect strncat usage in CL_ServerInfoPacket
      All: Fix incorrect rgbGen const reading uninitialized memory
      All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c
      All: Don't scale cinematic time by timescale twice
      All: Add ColorIndexForNumber macro replacing '& 0x07'
      All: scroll/caps/num lock keys send KEYUP event when key is released
      All: Port COM_ParseExt fixes to CommaParse
      All: Use ColorIndexForNumber in Con_DrawSolidConsole
      Rend2: Fix some shader stages remaining visible through fog volumes
      All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac
      All: Fix a few more warnings
      All: Fix some clang warnings
      MP: Fix a bunch of stuff flagged by clang analyzer
      SP: Restore cl_cgame (Committed in error)
      All: Fix some line endings
      MP: Restore final parse for movespeed in bg_animation (Unused)
      SP: Fix a bunch of stuff flagged by clang analyzer
      MP: Fix typo in bg_animation
      All: Miscellaneous shader fixes
      SP: Fix building / loading QVMs (Still not fully working)
      All: Add some missing QVM defines
      Don't build QVMs by default
      SP: Use correct function return type for FS_ReadFile in splines.cpp
      All: Fix 'Context Menu' and 'Windows' key bindings
      All: A little whitespace cleanup
      MP: Fix the searchlights on mp_dam (splines)
      SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning
      All: Realign q_shared.h and q_splineshared.h
      All: Don't add duplicate resolutions to r_availableModes
      MP: Fix team swapping in stopwatch mode
      All: Don't print the 'entered the game' messages to console
      All: Use correct type for thinktime
      All: Add function for clearing global shader instead of duplicating the code
      All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled
      All: Revert r705
      All: Fix crash when glConfig.extensions_string is too large
      All: Revert the CFLAGS changes in Makefile
      SP: Revert the CFLAGS changes in Makefile
      All: Fix copying of OpenAL lib into build directory on Win64
      All: Rend2: Better BSP surface merging
      All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls
      All: Rend2: Fix invalid texture parameter
      All: Rend2: Interleave vertex data for static MD3s
      All: Rend2: Fix missing surfaces with r_mergeMultidraws 2
      All: Rend2: Bit of multidraw optimization
      All: Rend2: Fix corrupt models
      All: Rend2: Speed up tonemap shader
      All: Rend2: Change normal/tangent vertex encoding
      All: Fix pid file ignoring user set fs_homepath
      All: Always use GL_Cull to change cull state
      All: Rend2: Support half floats for texcoords and vertex colors
      All: Clear window buffer when it's created
      All: Rend2: Remove lightmap support from generic glsl shader
      All: Rend2: Add support for parallax occlusion mapping
      All: Rend2: Bit more parallax optimization
      All: Correct a few OpenGL variable types
      All: Remove unfinished OpenGL display list code
      All: Don't set fog image border color
      All: Fix stencil shadows not drawing if has 500 or more vertexes
      All: Rend2: Fix wall marks
      All: Rend2: Ensure tess VAO is bound before using it
      All: Tag 1.42b release / Bump version in trunk
      All: Change version to 1.42c
      All: Rend2: Some culling fixes
      All: Rend2: Fix face culling
      All: Fix saving/loading glyph 255 in RegisterFont
      All: Fix negative glyph index in text functions
      All: Fix teamleader name field being too short
      SP: Change ofs from int to size_t in g_save
      All: Fix reading 4 byte UTF-8 text input
      All: Fix compile error with ml64 assembler
      All: Include stdint.h instead of inttypes.h in libmumblelink.c
      All: Fix case where interval overflows
      All: Fix cg.intermissionStarted only being enabled at first intermission
      All: Stop LCC from warning about null pointer conversion to function pointer
      All: Ensure that mbstowcs does not overflow its buffer
      All: Various LCC fixes
      All: Set float rounding mode on non-Windows platforms
      All:  Fix possible string buffer overflows in cgame and ui
      All: Fix parsing bots in arena info with trailing spaces (unused)
      All: Remove logically dead code from UI_GetServerStatusInfo
      All: Make Window_Paint check if w is NULL before dereference
      All: Fix handling too many characters or aliases in ui (unused)
      All: Fix off-by-one range checks in ui_main
      All: Fix crash in MSVC x64 qsnapvectorsse
      All: Move Event processor call down below the mouse checks
      All: Add arrow key support for win32 console
      All: Inform how many shader stages the max is in the warning message
      All: Fix compiling lcc using mingw under cygwin (ioquake3 version)
      All: Some random cleanup and merges in sys
      SP: Fix off by one error message in SP pak checks
      SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg)
      SP: Handle the pak checks for the French version without a seperate build
      SP: Make sp_pak4 checksum unsigned (currently unchecked)
      All: Fix incorrect strncpy in S_AL_StartBackgroundTrack
      SP: Fix Raspberry Pi build to work with SDL2
      SP: Fix unused variable warning from last commit
      All: Fix saving window position on exit
      MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup
      MP: Remove old README for VideoCore stuff
      MP: Remove duplicate tr_bloom.c file
      All: Revert some of the OpenGL ES changes
      All: Fix some optimization warnings when building with clang
      All: Fix compiler warnings about use of abs
      SP: Fix camera loading for all platforms and compilers
      SP: Fix fade in on cameras
      SP: Add new functions to g_funcs.h and g_func_decs.h
      SP: A little more argument cleanup in cg_servercmds.c
      All: Fix AAS_Reachability_Grapple's sky surface check
      All: Rend2: Remove unused function prototype from tr_fbo.c
      All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game
      SP: Fix AICast_ScriptAction_FireAtTarget
      All: Don't run vid_restart during window resize

MAN-AT-ARMS (145):
      Add .gitignore and GIT versioning
      Remove old ESDIR define from SP Makefile
      All: Remove old ESDIR from Makefiles
      All: Forgot to actually add .gitignore file to previous commit
      All: Remove USE_SVN define from Makefiles
      All: Fix the GIT versioning
      Create README.md
      All: Rend2: Fix culling again
      All: Fix Com_RandomBytes weak-random case
      All: Docs update
      All: Fix crosshair drawing not clearing color
      SP: Fix attacker icon being default image if attacker left (Unused)
      All: Rend2: Fix shadow cubemap size
      All: Fix return values in nested system calls from QVMs
      All: Add a comment about non-functional bot code
      SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h
      All: Remove duplicated compiler flags from Mac build scripts
      All: Use the RB_CHECKOVERFLOW macro in tr_animation.c
      MP: Add ability to use system SDL2 and OpenAL libs on OSX
      SP: Adjust string size for icon
      All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it)
      All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes:
      All: Add internal FreeType 2.5.5 source and headers
      MP: Fix typo in MP pak check
      All: Fix warning / Clean up tr_font.c
      All: Horizontal scroll should not cause K_MWHEELDOWN key press
      All: Commit new gram.c / gram.y
      All: Remove some unneeded / unsupported compiler optimizations
      All: Add mingw64 (msys2) platform support
      All: Don't crash if more than 128 modes are available
      All: Sort tr_image_*.c filenames in Makefile
      All: Check SDL_GetNumDisplayModes return value for errors
      All: Remove check for cg_recordSPDemoName.string array address (Unused)
      All: Remove unused function WRITE_1BYTES from cl_avi.c
      All: Make cinematic times be int like CL_ScaledMilliseconds
      All: Add support for Aarch64 architecture and GNU/Hurd platform
      All: Fix alloc size for default skin and single shader skin
      All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused)
      All: Remove logically dead code from CL_GetServerStatus
      All: Fix handling too many teams in UI ( Unused )
      Merge pull request #2 from smcv/generic-arch
      All: build: if tput fails, fall back to a reasonable text width
      All: SDL_Init zero check
      All: Merge a bunch of SDL PR's by Pan7
      All: Merge a couple more SDL PR's from Pan7
      All: qcurl_multi_add_handle error check
      All: Merge Pan7's curl warnings
      All: Fix (unused) watertype checks in PM_WaterMove
      All: Fix additional watertype operators
      All: Fix Cvar_Unset not notifying cvar_modifiedFlags
      All: Ensure reads from /dev/urandom are unbuffered
      All: Some curl fixes from timangus
      All: Fix glyph width calculation in Text_Paint_Limit
      All: Add Steam's install folder to search path
      All: Fix typos and whitespace
      All: Use correct array size for facets in cm_patch.c
      All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
      All: Don't add fs_steampath unless defined
      All: Some more Steam path merges
      All: Whitespace consistency
      All: Fix crash with curl
      All: Fix compiling on Windows without Steam path/appid
      Merge pull request #6 from a-detiste/master
      All: Fix check for empty rconpassword in CL_Rcon_f
      All: Bump version number to 1.42d to avoid confusion with Knightmare's build
      SP: Add checksum warning for non-official sp_pak4.pk3
      SP: Add pk3 hash check for Spanish version (ES)
      SP: Update checksum for French version of sp_pak3.pk3
      SP: Add checksums for Italian version
      SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
      SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup
      SP: Fix flip-flopped positioning in CG_DrawPickupItem
      All: Fix handling of language.cfg files (if present)
      MP: Add fixed aspect HUD / SP: Some cleanup
      All: Fix a couple of item placements
      SP: Merge knightmare's g_episode cvar loading fix
      SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD
      SP: Clean up some unused stuff
      All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime
      All: Fix a couple of warnings when compiling for OpenGLES
      MP: Don't clear sound buffer on reads/writes
      SP: Some fixes with old UI code
      SP : Fix typo in Makefile
      All: Some more Makefile consolidation and cleanup
      All: Fix whitespace consistency in previous commit
      All: Fix vm_armv7l object for dedicated in Makefile
      All: Don't fog the 2D items in OpenGL1
      All: Consolidate architechture CFLAGS in Makefile
      All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup
      All: Fix building with external opus/opusfile
      All: Fix upper right placement
      MP: Add client cvar cl_showPing
      All: Fix typo in sv_bot
      All: Update openal-soft headers and libs to 1.17.0
      All: Remove unused libSDL2.a / libSDL264.a from repository
      All: Use slightly different OpenAL build for OSX
      SP: Add aspect corrected UI to cg_fixedAspect
      MP: Initial fixed aspect stuff for UI / Placement fixes
      All: Some more placement and visual fixes
      All: Add missing 4:3 case / reticle scaling for sniper / FG42
      All: Add aspect corrected binocs
      SP: Cvar the aspect incorrect case for binocs back in
      All: Access Steam 32-bit registry key from 64-bit Windows correctly
      All: Rend2: Automatically load textures with a _s suffix as specular
      All: Add German checksums / Fix pak checks
      All: Rend2: Remove some rendering options for simplicity
      SP: Fix warning about German checksums being unsigned
      MP: Fix cinematics and some scaling issues
      All: Some clean up
      Merge apsect correct branch 'flexible_hud' into 'master'
      SP: Give a few more seconds for sound fadeout at end of mission
      All: Print the names of any missing pk3 files
      MP: Add option to build update server
      MP: Remove the 'light dedicated' code
      All: Rend2: Add option in code for alternate overbright method
      All: Rend2: Add r_glossIsRoughness
      All: Rend2: Parse radius entries from misc_cubemap entities
      All: Rend2: Use correct sunlight color for sunlight specular
      All: Update lightall_fp.glsl
      All: Rend2: Change default value of r_baseGloss
      All: Update internal zlib to 1.2.8 /  minizip to 1.1
      All: Only link against internal SDL libs when cross-compiling on Linux
      All: Fix the defines for OSX in minizip
      All: Fix scaling for cinematics when using cg_fixedAspect
      All: Remove unused menu item hacks
      All: Add changed cvar docs for reference
      All: Add list of iortcw command changes for reference
      All: Rend2: Switch to RGTC from LATC for normal maps
      All: Rend2: Some tr_image.c cleanup
      All: Fix some compiler warnings
      SP: Fix loading cutscene autosaves
      SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd)
      MP: Fix downloading from an update server
      All: Make jpeg loading errors non-fatal
      All: Rend2: Sync tr_image_*.c files with OpenGL1
      All: Use 2 digit hour:minute display for last server refresh time
      MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens
      All: Fix error handling in RE_SaveJPGToBuffer()
      All: Rend2: Add cvar r_cgenVertexLit
      All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32
      Update README
      Fix some minor markdown issues in README
      MP: Center limbo view instead of stretching when using fixed aspect
      MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
      All: 1.42d release options and finalizing

Simon McVittie (3):
      Makefile: confine $(LIB) to the one platform that needs it, namely irix64
      build: canonicalize all ARM variants to "arm", matching q_platform.h
      build: define ARCH_STRING in Makefile on Linux and other GNU platforms

SmileTheory (1):
      All: Make RB_SurfaceAnim() use glIndex_t for correct index size.

ZTurtleMan at gmail.com (21):
      MP: Fix control point flag model animations in CGame QVM
      Fix Game VM's trap_GetTag crashing when CGame is a QVM
      All: Fix CL_GetTag QVM tagname buffer length
      MP: Fix pure argument for FS_FindVM
      MP: Print what pk3 dll is being loaded from
      MP: Explicitly allow linux i386 and other native libs to be used on pure server
      MP: if vm_xxx 0 don't load cgame qvm on pure servers
      MP: Don't load unzipped dlls from homepath
      MP: Remove unused variable mpsppakfilestring
      MP: Fix falling back to unpure QVM
      All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found
      All: Make R_LerpTag for MDR use startIndex and return tag index
      SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c
      All: Remove trailing text after last GL extension in UI
      All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT
      SP: Fix demo playback crashing if starts on last map loaded by server
      MP: Remove legacy TODO for using CM_ClearMap, it is used
      All: Fix MDS LOD using frontend data in backend code
      Rend2: Add support for wolf fog to shaders that use adjustColorsForFog
      All: Set fog mode using GLES too (and fix a typo)
      MP: Restore setting bsptrace->ent in server's BotImport_Trace

Zack Middleton (11):
      Rend2: Fog brush models (fixes spikes in crypt1)
      Rend2: Fix player on fire effect
      SP: Fix server time when loading or quick-loading save game
      MP: Remove commented unused var for save game in SV_Map_f
      All: Fix writing route cache on 64 bit and big endian system
      MP: Port SP improvements to AAS_ReadRouteCache
      All: Unify MP/SP checking route cache CRCs only if little endian
      MP: Change route cache version back to 12
      MP: Add customShader support on brushmodels to Rend2
      Rend2: Fix textures being white in Garand scope view
      All: Fix ammo memset to zero

nate.afk at gmail.com (8):
      Deleted g_vehicles.h as it's unused..
      Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed..
      Client enhancements, added following features:
      Client enhancement, feature added:
      Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy..
      - Pushed warmup Objective prints little lower
      Added +vstr command so players can customize various commands without resolving to scripts.
      Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to.

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  7af580f   All: Move SDL 2.0.1 branch to trunk
       new  85a8f78   SP: Update the mac build scripts with new naming convention
       new  81d3a4d   All: Bump default com_hunkmegs to 256
       new  62fadc4   MP: Only touch legacy dll for pure check
       new  9fed949   All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers
       new  0b49c4d   All: Fix SCR_UpdateScreen crash from VOIP
       new  310fed3   MP: Fix cgame key binds staying bound while in console
       new  5eeab8d   All: Rend2: Fix non-HDR map surface over brighting
       new  1811d3f   MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found
       new  2254bc6   All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame)
       new  b65ae5d   All: Update the readme's
       new  de879bf   All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory
       new  830a2cb   All: Rename the included 32bit SDL2 dll
       new  2f46cb4   All: Update the win64 SDL libs to use the new dll name (SDL264.dll)
       new  1147f7a   All: Make the AL version of AddLoopingSound closer to Base version
       new  594d44e   All: Change to full volume for AddRealLoopingSound (not used) in AL
       new  47a1152   MP: Add stub for FS_Delete (not used in MP)
       new  e9549aa   All: Fix stuttering in non-local looping sounds
       new  1dfad37   All: Fix indentation issue in Makefiles
       new  8b787af   MP: Missed one line in last commit
       new  1e2cc90   All: Remove check for Windows versions in make copyfiles
       new  79137ec   MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion
       new  1aa3306   MP: Add the Punkbuster implementation of MD5
       new  5ab5797   MP: Remove the console print of CD key / clean up some stuff uncrustify shifted
       new  450a83b   MP: Only calculate cl_guid on startup when using Punkbuster MD5
       new  ee12f94   MP: Use upper-case for Punkbuster cl_guid like vanilla client
       new  ca79516   All: Don't play all 'local' sounds at full volume
       new  03cb290   All: Check for buffer overflow for rail/lightning surfaces
       new  7101f80   All: Update opusfile to 0.5
       new  4fd0b1c   All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows
       new  79967c1   All: Fix check for jpeg_mem_ to work with libjpeg-turbo
       new  7a3f820   All: Re-allow setting OpenAL input device / Fix fallback driver code
       new  35fd158   All: Revert r507
       new  2770901   MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client
       new  9a70228   MP: Add ability for server to load a map-specific config on map load
       new  3503e5c   All: Don't restart the renderer in SV_SpawnServer
       new  eb3d821   All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set
       new  6f53efb   All: Don't clear screen during CA_LOADING and CA_PRIMED
       new  640d13f   MP: Add gender specific obituaries for self kills
       new  6793031   All: When cross compiling on mingw32, make sure it finds a CC
       new  bf54555   All: Add vorbis 1.3.4 support (Still disabled by default)
       new  6654b64   All: Clear referenced paks when disconnecting
       new  3a6b770   All: Fix sending pk3 download error messages to clients
       new  97d0d96   All: Add support for clang 3.4
       new  f4afead   MP: Fix a warning when compiling with clang
       new  109689a   All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps
       new  b8d03f5   All: Update curl to 7.35.0
       new  bffea3e   All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
       new  724d1f7   All: Rend2: Remove and force r_softOverbright
       new  438b979   All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command
       new  9d961a6   All: Remove references to alDopplerVelocity
       new  0cb77f0   SP: Don't check AI for connection status (Fix phone jack icon issue)
       new  b5a3663   All: Fix native trap_BotMutateGoalFuzzyLogic
       new  588b86f   All: Rend2: Minor GLSL shader improvements
       new  52047c1   All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars
       new  1afa4c3   All: Rend2: Update the README
       new  8d3ee48   All: Rend2: Remove 'Cheat' label from r_forcesun in README
       new  3a8b3df   All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage
       new  5683b60   All: Update SDL libraries and headers to 2.0.2
       new  7ad9fe9   All: Rend2: Don't wash out HDR vertex light surfaces
       new  5ec86cb   All: Some various renderer cleanups (See notes)
       new  7c90b7d   All: Parse q3map_sunExt in OpenGL1 renderer
       new  85e4037   All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers
       new  26f1a72   All: Rend2: Set cap on ambient and direct light
       new  0af5af6   All: Change default value of s_alDopplerSpeed
       new  fd64248   MP: Fix control point flag model animations in CGame QVM
       new  31200f5   MP: Fix multi_flagpoleAnimsInline size
       new  158f112   All: Bunch of comment fixes
       new  35bb7d2   All: Don't crash when fail to create SDL window
       new  abd29c4   All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails
       new  410ccfa   All: Fix warning from last commit
       new  fb34311   All: update SDL to version 2.0.3
       new  00d2b86   All: Rend2: Parallax corrected cubemap (cheaper trick)
       new  34b03de   All: Fix ctrl+key codes for edit fields
       new  64fb386   All: Partially revert r540 (Causes crash with higher com_soundMegs settings)
       new  f916cd1   All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
       new  536b582   All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing
       new  c94bdd3   SP: Remove shader fix for incorrectly lit flags (Fixed in r526)
       new  b842ae7   All: Remove unused extern qboolean charSet
       new  8065534   All: Remove -falign-loops and -falign-jumps from Makefiles
       new  34ac3a3   All: Fix building QVM's when cross-compiling with Cygwin
       new  633e351   All: Rework last commit to support Cygwin64
       new  0953275   All: Use correct path seperator for Windows
       new  c53c848   All: Rend2: Remove sRGB support, replace with gamma cvars
       new  97eae63   All: Change default value of r_overBrightBits to 0
       new  03f067f   All: Rend2: Update rend2-readme.txt
       new  e37e5c1   Add tag for 1.42a release / Bump trunk version to 1.42b
       new  128c70e   Add 1.42a folder to tags
       new  662cba0   Fix Game VM's trap_GetTag crashing when CGame is a QVM
       new  5027afa   All: Fix CL_GetTag QVM tagname buffer length
       new  b74667a   Deleted g_vehicles.h as it's unused..
       new  4f6eb7b   Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed..
       new  76900c3   Client enhancements, added following features: - cg_crosshairPulse - cg_drawWeaponIconFlash - cg_bloodDamageBlend - cg_bloodFlash - cg_muzzleFlash - cg_complaintPopUp
       new  7ecb1b5   Client enhancement, feature added: - cg_noAmmoAutoSwitch
       new  37d5b2f   Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy..
       new  4dab8b2   - Pushed warmup Objective prints little lower - Added fancy Warmup print in corner as in OSP..
       new  408efe1   Added +vstr command so players can customize various commands without resolving to scripts.
       new  aa0e810   Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to.
       new  52d76f7   MP: Undo last several commits...not changing gameplay aspects in this project
       new  2a905ca   MP: Fix pure argument for FS_FindVM
       new  733a206   MP: Look for QVM first when vm_xxx is set to 2
       new  e85f576   MP: Print what pk3 dll is being loaded from
       new  c415632   MP: Explicitly allow linux i386 and other native libs to be used on pure server
       new  5f7dc41   MP: if vm_xxx 0 don't load cgame qvm on pure servers
       new  16a7af1   MP: Don't load unzipped dlls from homepath
       new  731068e   MP: Remove unused variable mpsppakfilestring
       new  04dc041   MP: Fix falling back to unpure QVM
       new  1d83b1c   All: Fix OpenAL fallback driver for Win64
       new  c0667b4   All: Remove redundant failure mesage when unable to load OpenAL driver
       new  1d9a07f   SP: Revert change to g_mover in r408 (Fix freezing spirits on end map)
       new  ea00cf3   All: Make R_LerpTag return qfalse if MDR tag does not exist
       new  ccbad51   All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found
       new  a4d2d85   All: Make R_LerpTag for MDR use startIndex and return tag index
       new  b825d02   All: Rend2: Use the same size for sun/moon as OpenGL1 renderer
       new  f5b8acf   SP: Use same autogenerated key name as MP
       new  6a72eea   All: Fix download loop when loading 'media-only' mods from pure servers
       new  c8f6eb2   All: Disable key repeat if key catcher is 0
       new  68b8dce   Rend2: Don't use memset with non-zero value to fill ints
       new  40ec4c5   Fix potential buffer overflow in PS_ReadPrimitive
       new  1ba3705   All: Fix unchecked buffer size issues in l_script.c and l_precomp.c
       new  25213db   All: Fix max bans range check in SV_AddBanToList
       new  ffa7d94   All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too
       new  52ab0e7   All: Fix potential buffer overflow caused by long tcMod args
       new  23d4545   All: Fix OOB access in CM_EdgePlaneNum
       new  f6da407   All: Fix potential OOB in Windows Dedicated TTY CON_Show
       new  a0b5f69   All: Rend2: Reimplement MD3 tangent space calculation
       new  f1e81bb   All: Fix an invalid null deref check in the slider code
       new  ba4083b   SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c
       new  2536fd2   All: Remove trailing text after last GL extension in UI
       new  25a7fd8   All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT
       new  b3b2f2b   SP: Remove embarrassingly bad sounding spirit_loop sound duplication
       new  84eed89   SP: fix comment in cg_players
       new  1a44a9a   All: Use OpenAL-Soft by default on OSX instead of Apple's implementation
       new  e76dcf6   SP: Fix demo playback crashing if starts on last map loaded by server
       new  766aaf4   MP: Remove legacy TODO for using CM_ClearMap, it is used
       new  b17617a   Clean up some old / incorrect docs
       new  210982f   Add doc with building instructions
       new  b55e35e   Reimplement cl_avidemo command (screenshot method) for backward compatibility
       new  39eacb6   All: Uncrustify cl_avi.c
       new  1629e08   All: Revert commit r405...Pretty much unusable
       new  d05f240   All: Rend2: Don't try to dlight surfaces that had all dlights culled
       new  1f7ffb6   All: Fix link to Cygwin setup in build instructions
       new  ffb768c   SP: Fix crash when using pmove_fixed 1
       new  d08731d   All: Fix building with curl on SPARC
       new  e85f760   All: Fix SkipRestOfLine going past end of string
       new  81e16e8   All: Make r_fullscreen a latched cvar like vanilla
       new  112b013   All: Fix USE_SVN define in Makefile (for version string)
       new  2deb294   All: Attempt to fix svn versioning on newer subversion clients
       new  6d9a4e8   All: Attempt to fix versioning on a top-level checkout
       new  3a7426e   All: Attempt 2 to fix versioning on a top-level checkout
       new  7c35d4d   All: Revert r631
       new  1599fff   All: Fix / clean up console output of scripting events
       new  f46a3b1   All: Remove unused array joy_pressed
       new  3bab8a5   All: Remove unused cvar in_joystickDebug
       new  ecfe9f1   SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games)
       new  fc58d3b   MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces
       new  edf95db   Don't draw client console buffer past top of screen / Restore drawing a cut off client console line
       new  6f45362   SP: Remove extracthuns binary (Added in error)
       new  68f77ad   MP: Fix g_doWarmup (Backport from Coop)
       new  411d7dc   All: Fix fast-math optimize flag for MinGW build (Found by DevHC)
       new  a08c923   All: Make external library linking nicer
       new  38113db   All: Fix compiling on Linux Mint
       new  7543688   All: Fix building with curl on Linux PPC
       new  f149cf0   All: Rend2: Replace R_MipMapsRGB() with faster version
       new  ea0c9c6   All: Align the master server defines closer to ioq3
       new  3ee5004   All: Rend2: Don't load external GLSL files by default
       new  96e1f94   All: Don't use -mwindows with Clang on Windows
       new  fb65f98   All: Restore statically linked libraries for MingW build
       new  930877a   All: Fix MDS LOD using frontend data in backend code
       new  a24de78   All: Guard against out-of-bounds jump table targets
       new  d17523d   All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults
       new  ae43922   All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB
       new  dd7ea13   All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0
       new  ac4dcdf   SP: Implement talk anims when using OpenAL
       new  f93996b   All: Bump maximum number of AL sources
       new  66cfcf9   MP: Don't cut off voice chats in OpenAL
       new  9b26b0d   SP: Add cvar to adjust talk animations in OpenAL
       new  92ef021   MP: Fix team swapping in stopwatch gametype when there is no warmup
       new  75fd680   MP: Fix compiler warning from last commit
       new  0396838   All: Fix S_ClearSoundBuffer
       new  368add9   All: Only print allocated AL source count on init
       new  8bc1928   All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound
       new  a4a2c81   All: Fix assorted warnings
       new  f0effe8   All: Some OSX related "fixes"
       new  9fd43cf   All: Update opusfile to 0.6
       new  5be611a   All: Update libogg to 1.3.2
       new  1e3fca2   All: Fix binding KP_NUMLOCK
       new  020d33d   All: Get clipboard data from SDL
       new  09a8efb   All: Fox some libvorbis warnings
       new  722a963   All: Fix libvorbis warning from last commit
       new  1f3ecf1   All: Remove unused functions from null_main.c and null_input.c
       new  0d4de9d   All: Fix incorrect strncat usage in CL_ServerInfoPacket
       new  ec14d7f   All: Fix incorrect rgbGen const reading uninitialized memory
       new  985df00   All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c
       new  b2d5e3d   All: Don't scale cinematic time by timescale twice
       new  b11e62b   All: Add ColorIndexForNumber macro replacing '& 0x07'
       new  a0bfd10   All: scroll/caps/num lock keys send KEYUP event when key is released
       new  0ea335e   All: Port COM_ParseExt fixes to CommaParse
       new  7660e94   All: Use ColorIndexForNumber in Con_DrawSolidConsole
       new  56a4620   Rend2: Fix some shader stages remaining visible through fog volumes
       new  417640a   Rend2: Add support for wolf fog to shaders that use adjustColorsForFog
       new  1b98e3d   All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac
       new  059a5cd   All: Fix a few more warnings
       new  d49d4be   All: Fix some clang warnings
       new  54bcfe3   MP: Fix a bunch of stuff flagged by clang analyzer
       new  794b137   SP: Restore cl_cgame (Committed in error)
       new  70036ac   All: Fix some line endings
       new  66d60e2   MP: Restore final parse for movespeed in bg_animation (Unused)
       new  b1b283f   SP: Fix a bunch of stuff flagged by clang analyzer
       new  34b16bc   MP: Fix typo in bg_animation
       new  3db59f0   All: Miscellaneous shader fixes
       new  e1dd82b   SP: Fix building / loading QVMs (Still not fully working)
       new  9fd3eef   All: Add some missing QVM defines
       new  62179db   Don't build QVMs by default
       new  3fc4828   SP: Use correct function return type for FS_ReadFile in splines.cpp
       new  8af8e9b   All: Fix 'Context Menu' and 'Windows' key bindings
       new  d9f6cd5   All: A little whitespace cleanup
       new  dd868e8   MP: Fix the searchlights on mp_dam (splines)
       new  a189741   SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning
       new  9045651   All: Realign q_shared.h and q_splineshared.h
       new  d70b249   All: Don't add duplicate resolutions to r_availableModes
       new  203bdd8   MP: Fix team swapping in stopwatch mode
       new  d15e455   All: Don't print the 'entered the game' messages to console
       new  8018fab   All: Use correct type for thinktime
       new  acd0b9b   All: Add function for clearing global shader instead of duplicating the code
       new  4135c22   All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled
       new  b1ae5f6   All: Revert r705
       new  f7b8d15   All: Fix crash when glConfig.extensions_string is too large
       new  880c8b0   All: Revert the CFLAGS changes in Makefile
       new  0bd7974   SP: Revert the CFLAGS changes in Makefile
       new  3c0330a   All: Fix copying of OpenAL lib into build directory on Win64
       new  f993d35   All: Rend2: Better BSP surface merging
       new  3ef5eb4   All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls
       new  4e059f7   All: Rend2: Fix invalid texture parameter
       new  e4e517b   All: Rend2: Interleave vertex data for static MD3s
       new  0ffa776   All: Rend2: Fix missing surfaces with r_mergeMultidraws 2
       new  788c536   All: Rend2: Bit of multidraw optimization
       new  b38bf35   All: Rend2: Fix corrupt models
       new  a1c7583   All: Rend2: Speed up tonemap shader
       new  9706832   All: Rend2: Change normal/tangent vertex encoding
       new  18c3b98   All: Fix pid file ignoring user set fs_homepath
       new  7508d9b   All: Always use GL_Cull to change cull state
       new  62de750   All: Rend2: Support half floats for texcoords and vertex colors
       new  8ff484b   All: Clear window buffer when it's created
       new  6b79c3b   All: Rend2: Remove lightmap support from generic glsl shader
       new  d3b70df   All: Rend2: Add support for parallax occlusion mapping
       new  f943abf   All: Rend2: Bit more parallax optimization
       new  3eddd70   All: Set fog mode using GLES too (and fix a typo)
       new  f4997de   All: Correct a few OpenGL variable types
       new  4b0ad2c   All: Remove unfinished OpenGL display list code
       new  840c7d4   All: Don't set fog image border color
       new  79f989a   All: Fix stencil shadows not drawing if has 500 or more vertexes
       new  5b08d18   All: Rend2: Fix wall marks
       new  c21d5d2   All: Rend2: Ensure tess VAO is bound before using it
       new  f76e211   All: Tag 1.42b release / Bump version in trunk
       new  4286106   All: Change version to 1.42c
       new  c528501   All: Rend2: Some culling fixes
       new  da010ca   All: Rend2: Fix face culling
       new  7f2f6b6   All: Fix saving/loading glyph 255 in RegisterFont
       new  5752a54   All: Fix negative glyph index in text functions
       new  2af875c   All: Fix teamleader name field being too short
       new  678fc22   SP: Change ofs from int to size_t in g_save
       new  9b75bcc   All: Fix reading 4 byte UTF-8 text input
       new  ac84448   All: Fix compile error with ml64 assembler
       new  717cc6e   All: Include stdint.h instead of inttypes.h in libmumblelink.c
       new  349454d   All: Fix case where interval overflows
       new  dc4cb2c   All: Fix cg.intermissionStarted only being enabled at first intermission
       new  df4aba5   All: Stop LCC from warning about null pointer conversion to function pointer
       new  d1735b2   All: Ensure that mbstowcs does not overflow its buffer
       new  5dec733   All: Various LCC fixes
       new  5f92af2   All: Set float rounding mode on non-Windows platforms
       new  2128a8f   All:  Fix possible string buffer overflows in cgame and ui
       new  dc9c179   All: Fix parsing bots in arena info with trailing spaces (unused)
       new  f5e1d0a   All: Remove logically dead code from UI_GetServerStatusInfo
       new  4a9d5ae   All: Make Window_Paint check if w is NULL before dereference
       new  a3b64a4   All: Fix handling too many characters or aliases in ui (unused)
       new  6bb9ffd   All: Fix off-by-one range checks in ui_main
       new  775097d   All: Fix crash in MSVC x64 qsnapvectorsse
       new  8f6fef4   All: Move Event processor call down below the mouse checks
       new  0034951   All: Add arrow key support for win32 console
       new  105f33e   All: Inform how many shader stages the max is in the warning message
       new  4b57254   All: Fix compiling lcc using mingw under cygwin (ioquake3 version)
       new  d0c849b   All: Some random cleanup and merges in sys
       new  ade5c82   SP: Fix off by one error message in SP pak checks
       new  c1907ea   SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg)
       new  37af115   SP: Handle the pak checks for the French version without a seperate build
       new  107baf3   SP: Make sp_pak4 checksum unsigned (currently unchecked)
       new  48db99a   All: Fix incorrect strncpy in S_AL_StartBackgroundTrack
       new  89db06e   SP: Fix Raspberry Pi build to work with SDL2
       new  5aa8b1b   SP: Fix unused variable warning from last commit
       new  3ca55c3   All: Fix saving window position on exit
       new  99758a4   MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup
       new  222d849   MP: Remove old README for VideoCore stuff
       new  8696b26   MP: Remove duplicate tr_bloom.c file
       new  12d030f   All: Revert some of the OpenGL ES changes
       new  2a9a529   All: Fix some optimization warnings when building with clang
       new  3a90cd3   All: Fix compiler warnings about use of abs
       new  bc69747   SP: Fix camera loading for all platforms and compilers
       new  27c2437   SP: Fix fade in on cameras
       new  520a830   SP: Add new functions to g_funcs.h and g_func_decs.h
       new  9b463a5   SP: A little more argument cleanup in cg_servercmds.c
       new  747497f   All: Fix AAS_Reachability_Grapple's sky surface check
       new  0f070fd   All: Rend2: Remove unused function prototype from tr_fbo.c
       new  f2ed666   All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game
       new  ddcb6e1   MP: Restore setting bsptrace->ent in server's BotImport_Trace
       new  91859f7   SP: Fix AICast_ScriptAction_FireAtTarget
       new  1583923   All: Don't run vid_restart during window resize
       new  343ba8e   Add .gitignore and GIT versioning
       new  c43c0d6   Remove old ESDIR define from SP Makefile
       new  b64354f   All: Remove old ESDIR from Makefiles
       new  d10e1db   All: Forgot to actually add .gitignore file to previous commit
       new  3839717   All: Remove USE_SVN define from Makefiles
       new  ece10a2   All: Fix the GIT versioning
       new  19473f9   Create README.md
       new  7c443a7   All: Rend2: Fix culling again
       new  ec33181   All: Make RB_SurfaceAnim() use glIndex_t for correct index size. This fixes buggy MDS model rendering on OpenGLES.
       new  1c76a90   All: Fix Com_RandomBytes weak-random case
       new  1b13177   All: Docs update
       new  81a5d2c   All: Rend2: Align qgl.h with OpenGL1 version
       new  ecd1b54   All: Fix crosshair drawing not clearing color
       new  e01245c   SP: Fix attacker icon being default image if attacker left (Unused)
       new  9fbb7ad   All: Rend2: Fix shadow cubemap size
       new  c60a5f8   All: Fix return values in nested system calls from QVMs
       new  c3c9450   All: Add a comment about non-functional bot code
       new  7c44c27   SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h
       new  9d31e0e   All: Remove duplicated compiler flags from Mac build scripts
       new  b450d80   All: Use the RB_CHECKOVERFLOW macro in tr_animation.c
       new  b75c9bb   SP: Add ability to use system SDL2 and OpenAL libs on OSX
       new  52b3dba   MP: Add ability to use system SDL2 and OpenAL libs on OSX
       new  779d00d   All: Fix copying the libraries to build dir on OSX
       new  cec395a   SP: Adjust string size for icon
       new  3b2d788   Rend2: Use signed value in case value goes below 0
       new  baa7425   All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it)
       new  c60f99d   All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: Based on Knightmare's RTCW-SP
       new  b56dfc3   All: Add internal FreeType 2.5.5 source and headers
       new  4ebb47c   MP: Fix typo in MP pak check
       new  c06460b   All: Fix warning / Clean up tr_font.c
       new  89b226d   Rend2: Fog brush models (fixes spikes in crypt1)
       new  a3a0a23   Rend2: Fix player on fire effect
       new  487f713   All: Horizontal scroll should not cause K_MWHEELDOWN key press
       new  2d74c41   All: Commit new gram.c / gram.y
       new  61e2139   All: Remove some unneeded / unsupported compiler optimizations
       new  3c828a6   All: Add mingw64 (msys2) platform support
       new  41605e1   All: Don't crash if more than 128 modes are available
       new  c2ce868   All: Sort tr_image_*.c filenames in Makefile
       new  2116392   All: Fix buffer overflow in CL_CheckForResend
       new  cd26550   All: Add mingw prefix for cygwin32 and mingw32
       new  b510d76   All: Don't use UNIX memmove with MSVC
       new  1ca3e00   All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't
       new  3998e13   All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey)
       new  6f1531c   All: Check SDL_GetNumDisplayModes return value for errors
       new  9a699f2   All: Remove check for cg_recordSPDemoName.string array address (Unused)
       new  de486ae   All: Remove unused function WRITE_1BYTES from cl_avi.c
       new  6edd6e1   All: Make cinematic times be int like CL_ScaledMilliseconds
       new  648addc   All: Add support for Aarch64 architecture and GNU/Hurd platform
       new  dfbbf3d   All: Fix CG_WaterLevel() checks
       new  e182813   All:  Apply greyscaling to fog blocks
       new  d6d620c   All: Don't fog 3D crosshair sprite
       new  01a49b8   All: Fix Windows file list extension check
       new  c33031d   All:  Remove unused fpucw from snapvector.asm
       new  b73a090   All: Fix ignoring last light grid point on each axis
       new  4009313   All: Backport ignoring values outside lightgrid
       new  6dc89fe   All: Fix range checks for numBorders in CM_AddFacetBevels
       new  1c88e92   All: Make more vm_x86 macros use braces
       new  3089f83   All: Don't segfault in FS_CreatePath when there are no path seperators
       new  5079d19   All: Rend2: Remove logically dead code in R_CheckFBO
       new  67d4700   All: Fix alloc size for default skin and single shader skin
       new  359912d   All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused)
       new  dee9cd8   All: Remove logically dead code from CL_GetServerStatus
       new  c41188e   Makefile: confine $(LIB) to the one platform that needs it, namely irix64
       new  280e54e   build: canonicalize all ARM variants to "arm", matching q_platform.h
       new  47dff9d   build: define ARCH_STRING in Makefile on Linux and other GNU platforms
       new  3fc9cf7   All: Fix handling too many teams in UI ( Unused )
       new  13ea9c3   Merge pull request #2 from smcv/generic-arch
       new  60c054d   All: build: if tput fails, fall back to a reasonable text width
       new  e076101   All: SDL_Init zero check
       new  df0af03   All: Merge a bunch of SDL PR's by Pan7
       new  9946dd8   All: Merge a couple more SDL PR's from Pan7
       new  0b2536d   All: qcurl_multi_add_handle error check
       new  90b7055   SP: Fix server time when loading or quick-loading save game
       new  2914532   MP: Remove commented unused var for save game in SV_Map_f
       new  f5b5c6b   All: Merge Pan7's curl warnings
       new  dfc6377   All: Fix writing route cache on 64 bit and big endian system
       new  7acf827   MP: Port SP improvements to AAS_ReadRouteCache
       new  c8d86da   All: Unify MP/SP checking route cache CRCs only if little endian
       new  6d910ee   MP: Change route cache version back to 12
       new  b1de9b3   All: Fix (unused) watertype checks in PM_WaterMove
       new  587dacb   All: Fix additional watertype operators
       new  14fbe5c   All: Only unlock AL source if needed and print developer message
       new  9250781   MP: Add customShader support on brushmodels to Rend2
       new  8dedeea   All: Fix Cvar_Unset not notifying cvar_modifiedFlags
       new  43e76dd   All: Ensure reads from /dev/urandom are unbuffered
       new  7e4c60c   All: Some curl fixes from timangus
       new  db1dacf   All: Fix glyph width calculation in Text_Paint_Limit
       new  9b531cd   All: Add Steam's install folder to search path
       new  dcfc811   All: Fix typos and whitespace
       new  8f465ce   All: Use correct array size for facets in cm_patch.c
       new  8f91861   All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
       new  e4e9797   All: Don't add fs_steampath unless defined
       new  4d684f9   All: Some more Steam path merges
       new  c97fac9   All: Whitespace consistency
       new  8828966   All: Fix crash with curl
       new  8922e3b   All: Fix compiling on Windows without Steam path/appid
       new  f99a9b2   typos: sucessfully -> successfully
       new  6a9f774   Merge pull request #6 from a-detiste/master
       new  cb1f455   All: Fix check for empty rconpassword in CL_Rcon_f
       new  3f09552   All: Bump version number to 1.42d to avoid confusion with Knightmare's build
       new  33abf65   SP: Add checksum warning for non-official sp_pak4.pk3
       new  ffe2f58   Rend2: Fix textures being white in Garand scope view
       new  fe2af09   All: Remove unused define MAC_EVENT_PUMP_MSEC
       new  801f4a0   All: Maybe fix old MSYS when there is an empty for loop
       new  880e67a   All: Fix not swapping buffers because out of cmd buffer space
       new  e478e31   All: Fix crash from reading past end of tr.refdef.drawSurfs
       new  c6570fc   All: Fix reserved size for swap buffer command being too small on x86_64
       new  2ce8b61   SP: Add pk3 hash check for Spanish version (ES)
       new  203f8d2   SP: Update checksum for French version of sp_pak3.pk3
       new  8e77d80   SP: Add checksums for Italian version
       new  2d97b71   SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
       new  eb95dff   SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup
       new  be82871   SP: Fix flip-flopped positioning in CG_DrawPickupItem
       new  a461a79   All: Fix handling of language.cfg files (if present)
       new  4c2a29a   MP: Add fixed aspect HUD / SP: Some cleanup
       new  5ba26b2   All: Fix a couple of item placements
       new  8ed65ca   SP: Merge knightmare's g_episode cvar loading fix
       new  fb87948   SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD
       new  79c9283   SP: Clean up some unused stuff
       new  22ede07   All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime
       new  bb2014f   All: Fix a couple of warnings when compiling for OpenGLES
       new  4ef2918   MP: Don't clear sound buffer on reads/writes
       new  2f57260   SP: Some fixes with old UI code
       new  001a7e0   All: Add Ludwig Nussel's ARMv7 VM support
       new  7db2a5a   All: Enable Freetype support by default
       new  583fb34   All: Change the defaults for use of curl
       new  0e858d9   SP : Fix typo in Makefile
       new  6468628   All: Some more Makefile consolidation and cleanup
       new  0d60fe6   All: Fix whitespace consistency in previous commit
       new  2fc6bf2   All: Fix vm_armv7l object for dedicated in Makefile
       new  84cdc1a   All: Don't fog the 2D items in OpenGL1
       new  77188b1   All: Consolidate architechture CFLAGS in Makefile
       new  599b64f   All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup
       new  96d0edd   All: Fix building with external opus/opusfile
       new  b42b39c   All: Fix upper right placement
       new  811adce   MP: Add client cvar cl_showPing
       new  e57586a   All: Fix typo in sv_bot
       new  04c668d   All: Update openal-soft headers and libs to 1.17.0
       new  913661e   All: Remove unused libSDL2.a / libSDL264.a from repository
       new  e5fad90   All: Use slightly different OpenAL build for OSX
       new  79f79da   SP: Add aspect corrected UI to cg_fixedAspect
       new  0588254   All: Fix ammo memset to zero
       new  cd010c9   MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration
       new  21c4a1f   All: Some more placement and visual fixes
       new  4f6ccf0   All: Add missing 4:3 case / reticle scaling for sniper / FG42
       new  becaaf5   All: Add aspect corrected binocs
       new  0d4b832   SP: Cvar the aspect incorrect case for binocs back in
       new  3b22540   All: Access Steam 32-bit registry key from 64-bit Windows correctly
       new  a9b7f4d   All: Rend2: Automatically load textures with a _s suffix as specular
       new  695092a   All: Add German checksums / Fix pak checks
       new  f7c1447   All: Rend2: Remove some rendering options for simplicity GLSL modified slightly to fix incorrect looking speculars
       new  cf5d811   SP: Fix warning about German checksums being unsigned
       new  5206fd5   MP: Fix cinematics and some scaling issues
       new  7c05199   All: Some clean up
       new  9bedf9a   Merge apsect correct branch 'flexible_hud' into 'master' cg_fixedAspect 0 ( Off - Default ) cg_fixedAspect 1 ( 4:3 Style HUD/UI ) cg_fixedAspect 2 ( Widescreen HUD/UI )
       new  d397a95   SP: Give a few more seconds for sound fadeout at end of mission
       new  afcb933   All: Print the names of any missing pk3 files
       new  19a4aef   MP: Add option to build update server
       new  b48acf1   MP: Remove the 'light dedicated' code
       new  d210625   All: Rend2: Add option in code for alternate overbright method
       new  ecfdf31   All: Rend2: Add r_glossIsRoughness
       new  4ccfb49   All: Rend2: Parse radius entries from misc_cubemap entities
       new  b7cea7d   All: Rend2: Use correct sunlight color for sunlight specular
       new  1e2b250   All: Update lightall_fp.glsl
       new  a4eb850   All: Rend2: Change default value of r_baseGloss
       new  c92c008   All: Update internal zlib to 1.2.8 /  minizip to 1.1 - Move minizip out of qcommon - Adds large file support
       new  0af5a8b   All: Only link against internal SDL libs when cross-compiling on Linux
       new  ab6b457   All: Fix the defines for OSX in minizip
       new  7529771   All: Fix scaling for cinematics when using cg_fixedAspect
       new  0d636da   All: Remove unused menu item hacks
       new  926deb7   All: Add changed cvar docs for reference
       new  86e2453   All: Add list of iortcw command changes for reference
       new  e72efe2   All: Rend2: Switch to RGTC from LATC for normal maps Also added a RGTC compressor as a workaround on Intel graphics
       new  703d27b   All: Rend2: Some tr_image.c cleanup
       new  a75866f   All: Fix some compiler warnings
       new  2e3c5fd   SP: Fix loading cutscene autosaves
       new  7b8e2c1   SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd)
       new  488923d   MP: Fix downloading from an update server
       new  fd56996   All: Make jpeg loading errors non-fatal
       new  9688ed7   All: Rend2: Sync tr_image_*.c files with OpenGL1
       new  d02d965   All: Use 2 digit hour:minute display for last server refresh time
       new  561f1da   MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens
       new  9ef70a2   All: Fix error handling in RE_SaveJPGToBuffer()
       new  dd628c4   All: Rend2: Add cvar r_cgenVertexLit Default is On, Closer matches OpenGL1 behavior
       new  4e49ab4   All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32
       new  55fd080   Update README
       new  c1e0101   Fix some minor markdown issues in README
       new  96df21c   MP: Center limbo view instead of stretching when using fixed aspect
       new  9116dad   MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
       new  bf6027c   All: 1.42d release options and finalizing

The 497 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git



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