[iortcw] annotated tag 1.42d created (now 61d5437)
Simon McVittie
smcv at debian.org
Fri Sep 8 10:35:42 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a change to annotated tag 1.42d
in repository iortcw.
at 61d5437 (tag)
tagging bf6027c4857f1f2bc54f39f01459532bbeeebdba (commit)
tagged by MAN-AT-ARMS
on Sat Dec 26 09:27:07 2015 -0500
- Log -----------------------------------------------------------------
1.42d
Alexandre Detiste (1):
typos: sucessfully -> successfully
Donny (27):
All: Rend2: Align qgl.h with OpenGL1 version
Rend2: Use signed value in case value goes below 0
All: Fix buffer overflow in CL_CheckForResend
All: Add mingw prefix for cygwin32 and mingw32
All: Don't use UNIX memmove with MSVC
All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't
All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey)
All: Fix CG_WaterLevel() checks
All: Apply greyscaling to fog blocks
All: Don't fog 3D crosshair sprite
All: Fix Windows file list extension check
All: Remove unused fpucw from snapvector.asm
All: Fix ignoring last light grid point on each axis
All: Backport ignoring values outside lightgrid
All: Fix range checks for numBorders in CM_AddFacetBevels
All: Make more vm_x86 macros use braces
All: Don't segfault in FS_CreatePath when there are no path seperators
All: Rend2: Remove logically dead code in R_CheckFBO
All: Only unlock AL source if needed and print developer message
All: Remove unused define MAC_EVENT_PUMP_MSEC
All: Maybe fix old MSYS when there is an empty for loop
All: Fix not swapping buffers because out of cmd buffer space
All: Fix crash from reading past end of tr.refdef.drawSurfs
All: Fix reserved size for swap buffer command being too small on x86_64
All: Add Ludwig Nussel's ARMv7 VM support
All: Enable Freetype support by default
All: Change the defaults for use of curl
Donny Springer (2):
SP: Add ability to use system SDL2 and OpenAL libs on OSX
All: Fix copying the libraries to build dir on OSX
M4N4T4RMS (4):
All: Attempt to fix svn versioning on newer subversion clients
All: Attempt to fix versioning on a top-level checkout
All: Attempt 2 to fix versioning on a top-level checkout
All: Revert r631
M4N4T4RMS at gmail.com (274):
All: Move SDL 2.0.1 branch to trunk
SP: Update the mac build scripts with new naming convention
All: Bump default com_hunkmegs to 256
MP: Only touch legacy dll for pure check
All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers
All: Fix SCR_UpdateScreen crash from VOIP
MP: Fix cgame key binds staying bound while in console
All: Rend2: Fix non-HDR map surface over brighting
MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found
All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame)
All: Update the readme's
All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory
All: Rename the included 32bit SDL2 dll
All: Update the win64 SDL libs to use the new dll name (SDL264.dll)
All: Make the AL version of AddLoopingSound closer to Base version
All: Change to full volume for AddRealLoopingSound (not used) in AL
MP: Add stub for FS_Delete (not used in MP)
All: Fix stuttering in non-local looping sounds
All: Fix indentation issue in Makefiles
MP: Missed one line in last commit
All: Remove check for Windows versions in make copyfiles
MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion
MP: Add the Punkbuster implementation of MD5
MP: Remove the console print of CD key / clean up some stuff uncrustify shifted
MP: Only calculate cl_guid on startup when using Punkbuster MD5
MP: Use upper-case for Punkbuster cl_guid like vanilla client
All: Don't play all 'local' sounds at full volume
All: Check for buffer overflow for rail/lightning surfaces
All: Update opusfile to 0.5
All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows
All: Fix check for jpeg_mem_ to work with libjpeg-turbo
All: Re-allow setting OpenAL input device / Fix fallback driver code
All: Revert r507
MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client
MP: Add ability for server to load a map-specific config on map load
All: Don't restart the renderer in SV_SpawnServer
All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set
All: Don't clear screen during CA_LOADING and CA_PRIMED
MP: Add gender specific obituaries for self kills
All: When cross compiling on mingw32, make sure it finds a CC
All: Add vorbis 1.3.4 support (Still disabled by default)
All: Clear referenced paks when disconnecting
All: Fix sending pk3 download error messages to clients
All: Add support for clang 3.4
MP: Fix a warning when compiling with clang
All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps
All: Update curl to 7.35.0
All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
All: Rend2: Remove and force r_softOverbright
All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command
All: Remove references to alDopplerVelocity
SP: Don't check AI for connection status (Fix phone jack icon issue)
All: Fix native trap_BotMutateGoalFuzzyLogic
All: Rend2: Minor GLSL shader improvements
All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars
All: Rend2: Update the README
All: Rend2: Remove 'Cheat' label from r_forcesun in README
All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage
All: Update SDL libraries and headers to 2.0.2
All: Rend2: Don't wash out HDR vertex light surfaces
All: Some various renderer cleanups (See notes)
All: Parse q3map_sunExt in OpenGL1 renderer
All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers
All: Rend2: Set cap on ambient and direct light
All: Change default value of s_alDopplerSpeed
MP: Fix multi_flagpoleAnimsInline size
All: Bunch of comment fixes
All: Don't crash when fail to create SDL window
All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails
All: Fix warning from last commit
All: update SDL to version 2.0.3
All: Rend2: Parallax corrected cubemap (cheaper trick)
All: Fix ctrl+key codes for edit fields
All: Partially revert r540 (Causes crash with higher com_soundMegs settings)
All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing
SP: Remove shader fix for incorrectly lit flags (Fixed in r526)
All: Remove unused extern qboolean charSet
All: Remove -falign-loops and -falign-jumps from Makefiles
All: Fix building QVM's when cross-compiling with Cygwin
All: Rework last commit to support Cygwin64
All: Use correct path seperator for Windows
All: Rend2: Remove sRGB support, replace with gamma cvars
All: Change default value of r_overBrightBits to 0
All: Rend2: Update rend2-readme.txt
Add tag for 1.42a release / Bump trunk version to 1.42b
Add 1.42a folder to tags
MP: Undo last several commits...not changing gameplay aspects in this project
MP: Look for QVM first when vm_xxx is set to 2
All: Fix OpenAL fallback driver for Win64
All: Remove redundant failure mesage when unable to load OpenAL driver
SP: Revert change to g_mover in r408 (Fix freezing spirits on end map)
All: Make R_LerpTag return qfalse if MDR tag does not exist
All: Rend2: Use the same size for sun/moon as OpenGL1 renderer
SP: Use same autogenerated key name as MP
All: Fix download loop when loading 'media-only' mods from pure servers
All: Disable key repeat if key catcher is 0
Rend2: Don't use memset with non-zero value to fill ints
Fix potential buffer overflow in PS_ReadPrimitive
All: Fix unchecked buffer size issues in l_script.c and l_precomp.c
All: Fix max bans range check in SV_AddBanToList
All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too
All: Fix potential buffer overflow caused by long tcMod args
All: Fix OOB access in CM_EdgePlaneNum
All: Fix potential OOB in Windows Dedicated TTY CON_Show
All: Rend2: Reimplement MD3 tangent space calculation
All: Fix an invalid null deref check in the slider code
SP: Remove embarrassingly bad sounding spirit_loop sound duplication
SP: fix comment in cg_players
All: Use OpenAL-Soft by default on OSX instead of Apple's implementation
Clean up some old / incorrect docs
Add doc with building instructions
Reimplement cl_avidemo command (screenshot method) for backward compatibility
All: Uncrustify cl_avi.c
All: Revert commit r405...Pretty much unusable
All: Rend2: Don't try to dlight surfaces that had all dlights culled
All: Fix link to Cygwin setup in build instructions
SP: Fix crash when using pmove_fixed 1
All: Fix building with curl on SPARC
All: Fix SkipRestOfLine going past end of string
All: Make r_fullscreen a latched cvar like vanilla
All: Fix USE_SVN define in Makefile (for version string)
All: Fix / clean up console output of scripting events
All: Remove unused array joy_pressed
All: Remove unused cvar in_joystickDebug
SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games)
MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces
Don't draw client console buffer past top of screen / Restore drawing a cut off client console line
SP: Remove extracthuns binary (Added in error)
MP: Fix g_doWarmup (Backport from Coop)
All: Fix fast-math optimize flag for MinGW build (Found by DevHC)
All: Make external library linking nicer
All: Fix compiling on Linux Mint
All: Fix building with curl on Linux PPC
All: Rend2: Replace R_MipMapsRGB() with faster version
All: Align the master server defines closer to ioq3
All: Rend2: Don't load external GLSL files by default
All: Don't use -mwindows with Clang on Windows
All: Restore statically linked libraries for MingW build
All: Guard against out-of-bounds jump table targets
All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults
All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB
All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0
SP: Implement talk anims when using OpenAL
All: Bump maximum number of AL sources
MP: Don't cut off voice chats in OpenAL
SP: Add cvar to adjust talk animations in OpenAL
MP: Fix team swapping in stopwatch gametype when there is no warmup
MP: Fix compiler warning from last commit
All: Fix S_ClearSoundBuffer
All: Only print allocated AL source count on init
All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound
All: Fix assorted warnings
All: Some OSX related "fixes"
All: Update opusfile to 0.6
All: Update libogg to 1.3.2
All: Fix binding KP_NUMLOCK
All: Get clipboard data from SDL
All: Fox some libvorbis warnings
All: Fix libvorbis warning from last commit
All: Remove unused functions from null_main.c and null_input.c
All: Fix incorrect strncat usage in CL_ServerInfoPacket
All: Fix incorrect rgbGen const reading uninitialized memory
All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c
All: Don't scale cinematic time by timescale twice
All: Add ColorIndexForNumber macro replacing '& 0x07'
All: scroll/caps/num lock keys send KEYUP event when key is released
All: Port COM_ParseExt fixes to CommaParse
All: Use ColorIndexForNumber in Con_DrawSolidConsole
Rend2: Fix some shader stages remaining visible through fog volumes
All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac
All: Fix a few more warnings
All: Fix some clang warnings
MP: Fix a bunch of stuff flagged by clang analyzer
SP: Restore cl_cgame (Committed in error)
All: Fix some line endings
MP: Restore final parse for movespeed in bg_animation (Unused)
SP: Fix a bunch of stuff flagged by clang analyzer
MP: Fix typo in bg_animation
All: Miscellaneous shader fixes
SP: Fix building / loading QVMs (Still not fully working)
All: Add some missing QVM defines
Don't build QVMs by default
SP: Use correct function return type for FS_ReadFile in splines.cpp
All: Fix 'Context Menu' and 'Windows' key bindings
All: A little whitespace cleanup
MP: Fix the searchlights on mp_dam (splines)
SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning
All: Realign q_shared.h and q_splineshared.h
All: Don't add duplicate resolutions to r_availableModes
MP: Fix team swapping in stopwatch mode
All: Don't print the 'entered the game' messages to console
All: Use correct type for thinktime
All: Add function for clearing global shader instead of duplicating the code
All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled
All: Revert r705
All: Fix crash when glConfig.extensions_string is too large
All: Revert the CFLAGS changes in Makefile
SP: Revert the CFLAGS changes in Makefile
All: Fix copying of OpenAL lib into build directory on Win64
All: Rend2: Better BSP surface merging
All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls
All: Rend2: Fix invalid texture parameter
All: Rend2: Interleave vertex data for static MD3s
All: Rend2: Fix missing surfaces with r_mergeMultidraws 2
All: Rend2: Bit of multidraw optimization
All: Rend2: Fix corrupt models
All: Rend2: Speed up tonemap shader
All: Rend2: Change normal/tangent vertex encoding
All: Fix pid file ignoring user set fs_homepath
All: Always use GL_Cull to change cull state
All: Rend2: Support half floats for texcoords and vertex colors
All: Clear window buffer when it's created
All: Rend2: Remove lightmap support from generic glsl shader
All: Rend2: Add support for parallax occlusion mapping
All: Rend2: Bit more parallax optimization
All: Correct a few OpenGL variable types
All: Remove unfinished OpenGL display list code
All: Don't set fog image border color
All: Fix stencil shadows not drawing if has 500 or more vertexes
All: Rend2: Fix wall marks
All: Rend2: Ensure tess VAO is bound before using it
All: Tag 1.42b release / Bump version in trunk
All: Change version to 1.42c
All: Rend2: Some culling fixes
All: Rend2: Fix face culling
All: Fix saving/loading glyph 255 in RegisterFont
All: Fix negative glyph index in text functions
All: Fix teamleader name field being too short
SP: Change ofs from int to size_t in g_save
All: Fix reading 4 byte UTF-8 text input
All: Fix compile error with ml64 assembler
All: Include stdint.h instead of inttypes.h in libmumblelink.c
All: Fix case where interval overflows
All: Fix cg.intermissionStarted only being enabled at first intermission
All: Stop LCC from warning about null pointer conversion to function pointer
All: Ensure that mbstowcs does not overflow its buffer
All: Various LCC fixes
All: Set float rounding mode on non-Windows platforms
All: Fix possible string buffer overflows in cgame and ui
All: Fix parsing bots in arena info with trailing spaces (unused)
All: Remove logically dead code from UI_GetServerStatusInfo
All: Make Window_Paint check if w is NULL before dereference
All: Fix handling too many characters or aliases in ui (unused)
All: Fix off-by-one range checks in ui_main
All: Fix crash in MSVC x64 qsnapvectorsse
All: Move Event processor call down below the mouse checks
All: Add arrow key support for win32 console
All: Inform how many shader stages the max is in the warning message
All: Fix compiling lcc using mingw under cygwin (ioquake3 version)
All: Some random cleanup and merges in sys
SP: Fix off by one error message in SP pak checks
SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg)
SP: Handle the pak checks for the French version without a seperate build
SP: Make sp_pak4 checksum unsigned (currently unchecked)
All: Fix incorrect strncpy in S_AL_StartBackgroundTrack
SP: Fix Raspberry Pi build to work with SDL2
SP: Fix unused variable warning from last commit
All: Fix saving window position on exit
MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup
MP: Remove old README for VideoCore stuff
MP: Remove duplicate tr_bloom.c file
All: Revert some of the OpenGL ES changes
All: Fix some optimization warnings when building with clang
All: Fix compiler warnings about use of abs
SP: Fix camera loading for all platforms and compilers
SP: Fix fade in on cameras
SP: Add new functions to g_funcs.h and g_func_decs.h
SP: A little more argument cleanup in cg_servercmds.c
All: Fix AAS_Reachability_Grapple's sky surface check
All: Rend2: Remove unused function prototype from tr_fbo.c
All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game
SP: Fix AICast_ScriptAction_FireAtTarget
All: Don't run vid_restart during window resize
MAN-AT-ARMS (145):
Add .gitignore and GIT versioning
Remove old ESDIR define from SP Makefile
All: Remove old ESDIR from Makefiles
All: Forgot to actually add .gitignore file to previous commit
All: Remove USE_SVN define from Makefiles
All: Fix the GIT versioning
Create README.md
All: Rend2: Fix culling again
All: Fix Com_RandomBytes weak-random case
All: Docs update
All: Fix crosshair drawing not clearing color
SP: Fix attacker icon being default image if attacker left (Unused)
All: Rend2: Fix shadow cubemap size
All: Fix return values in nested system calls from QVMs
All: Add a comment about non-functional bot code
SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h
All: Remove duplicated compiler flags from Mac build scripts
All: Use the RB_CHECKOVERFLOW macro in tr_animation.c
MP: Add ability to use system SDL2 and OpenAL libs on OSX
SP: Adjust string size for icon
All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it)
All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes:
All: Add internal FreeType 2.5.5 source and headers
MP: Fix typo in MP pak check
All: Fix warning / Clean up tr_font.c
All: Horizontal scroll should not cause K_MWHEELDOWN key press
All: Commit new gram.c / gram.y
All: Remove some unneeded / unsupported compiler optimizations
All: Add mingw64 (msys2) platform support
All: Don't crash if more than 128 modes are available
All: Sort tr_image_*.c filenames in Makefile
All: Check SDL_GetNumDisplayModes return value for errors
All: Remove check for cg_recordSPDemoName.string array address (Unused)
All: Remove unused function WRITE_1BYTES from cl_avi.c
All: Make cinematic times be int like CL_ScaledMilliseconds
All: Add support for Aarch64 architecture and GNU/Hurd platform
All: Fix alloc size for default skin and single shader skin
All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused)
All: Remove logically dead code from CL_GetServerStatus
All: Fix handling too many teams in UI ( Unused )
Merge pull request #2 from smcv/generic-arch
All: build: if tput fails, fall back to a reasonable text width
All: SDL_Init zero check
All: Merge a bunch of SDL PR's by Pan7
All: Merge a couple more SDL PR's from Pan7
All: qcurl_multi_add_handle error check
All: Merge Pan7's curl warnings
All: Fix (unused) watertype checks in PM_WaterMove
All: Fix additional watertype operators
All: Fix Cvar_Unset not notifying cvar_modifiedFlags
All: Ensure reads from /dev/urandom are unbuffered
All: Some curl fixes from timangus
All: Fix glyph width calculation in Text_Paint_Limit
All: Add Steam's install folder to search path
All: Fix typos and whitespace
All: Use correct array size for facets in cm_patch.c
All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
All: Don't add fs_steampath unless defined
All: Some more Steam path merges
All: Whitespace consistency
All: Fix crash with curl
All: Fix compiling on Windows without Steam path/appid
Merge pull request #6 from a-detiste/master
All: Fix check for empty rconpassword in CL_Rcon_f
All: Bump version number to 1.42d to avoid confusion with Knightmare's build
SP: Add checksum warning for non-official sp_pak4.pk3
SP: Add pk3 hash check for Spanish version (ES)
SP: Update checksum for French version of sp_pak3.pk3
SP: Add checksums for Italian version
SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup
SP: Fix flip-flopped positioning in CG_DrawPickupItem
All: Fix handling of language.cfg files (if present)
MP: Add fixed aspect HUD / SP: Some cleanup
All: Fix a couple of item placements
SP: Merge knightmare's g_episode cvar loading fix
SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD
SP: Clean up some unused stuff
All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime
All: Fix a couple of warnings when compiling for OpenGLES
MP: Don't clear sound buffer on reads/writes
SP: Some fixes with old UI code
SP : Fix typo in Makefile
All: Some more Makefile consolidation and cleanup
All: Fix whitespace consistency in previous commit
All: Fix vm_armv7l object for dedicated in Makefile
All: Don't fog the 2D items in OpenGL1
All: Consolidate architechture CFLAGS in Makefile
All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup
All: Fix building with external opus/opusfile
All: Fix upper right placement
MP: Add client cvar cl_showPing
All: Fix typo in sv_bot
All: Update openal-soft headers and libs to 1.17.0
All: Remove unused libSDL2.a / libSDL264.a from repository
All: Use slightly different OpenAL build for OSX
SP: Add aspect corrected UI to cg_fixedAspect
MP: Initial fixed aspect stuff for UI / Placement fixes
All: Some more placement and visual fixes
All: Add missing 4:3 case / reticle scaling for sniper / FG42
All: Add aspect corrected binocs
SP: Cvar the aspect incorrect case for binocs back in
All: Access Steam 32-bit registry key from 64-bit Windows correctly
All: Rend2: Automatically load textures with a _s suffix as specular
All: Add German checksums / Fix pak checks
All: Rend2: Remove some rendering options for simplicity
SP: Fix warning about German checksums being unsigned
MP: Fix cinematics and some scaling issues
All: Some clean up
Merge apsect correct branch 'flexible_hud' into 'master'
SP: Give a few more seconds for sound fadeout at end of mission
All: Print the names of any missing pk3 files
MP: Add option to build update server
MP: Remove the 'light dedicated' code
All: Rend2: Add option in code for alternate overbright method
All: Rend2: Add r_glossIsRoughness
All: Rend2: Parse radius entries from misc_cubemap entities
All: Rend2: Use correct sunlight color for sunlight specular
All: Update lightall_fp.glsl
All: Rend2: Change default value of r_baseGloss
All: Update internal zlib to 1.2.8 / minizip to 1.1
All: Only link against internal SDL libs when cross-compiling on Linux
All: Fix the defines for OSX in minizip
All: Fix scaling for cinematics when using cg_fixedAspect
All: Remove unused menu item hacks
All: Add changed cvar docs for reference
All: Add list of iortcw command changes for reference
All: Rend2: Switch to RGTC from LATC for normal maps
All: Rend2: Some tr_image.c cleanup
All: Fix some compiler warnings
SP: Fix loading cutscene autosaves
SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd)
MP: Fix downloading from an update server
All: Make jpeg loading errors non-fatal
All: Rend2: Sync tr_image_*.c files with OpenGL1
All: Use 2 digit hour:minute display for last server refresh time
MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens
All: Fix error handling in RE_SaveJPGToBuffer()
All: Rend2: Add cvar r_cgenVertexLit
All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32
Update README
Fix some minor markdown issues in README
MP: Center limbo view instead of stretching when using fixed aspect
MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
All: 1.42d release options and finalizing
Simon McVittie (3):
Makefile: confine $(LIB) to the one platform that needs it, namely irix64
build: canonicalize all ARM variants to "arm", matching q_platform.h
build: define ARCH_STRING in Makefile on Linux and other GNU platforms
SmileTheory (1):
All: Make RB_SurfaceAnim() use glIndex_t for correct index size.
ZTurtleMan at gmail.com (21):
MP: Fix control point flag model animations in CGame QVM
Fix Game VM's trap_GetTag crashing when CGame is a QVM
All: Fix CL_GetTag QVM tagname buffer length
MP: Fix pure argument for FS_FindVM
MP: Print what pk3 dll is being loaded from
MP: Explicitly allow linux i386 and other native libs to be used on pure server
MP: if vm_xxx 0 don't load cgame qvm on pure servers
MP: Don't load unzipped dlls from homepath
MP: Remove unused variable mpsppakfilestring
MP: Fix falling back to unpure QVM
All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found
All: Make R_LerpTag for MDR use startIndex and return tag index
SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c
All: Remove trailing text after last GL extension in UI
All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT
SP: Fix demo playback crashing if starts on last map loaded by server
MP: Remove legacy TODO for using CM_ClearMap, it is used
All: Fix MDS LOD using frontend data in backend code
Rend2: Add support for wolf fog to shaders that use adjustColorsForFog
All: Set fog mode using GLES too (and fix a typo)
MP: Restore setting bsptrace->ent in server's BotImport_Trace
Zack Middleton (11):
Rend2: Fog brush models (fixes spikes in crypt1)
Rend2: Fix player on fire effect
SP: Fix server time when loading or quick-loading save game
MP: Remove commented unused var for save game in SV_Map_f
All: Fix writing route cache on 64 bit and big endian system
MP: Port SP improvements to AAS_ReadRouteCache
All: Unify MP/SP checking route cache CRCs only if little endian
MP: Change route cache version back to 12
MP: Add customShader support on brushmodels to Rend2
Rend2: Fix textures being white in Garand scope view
All: Fix ammo memset to zero
nate.afk at gmail.com (8):
Deleted g_vehicles.h as it's unused..
Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed..
Client enhancements, added following features:
Client enhancement, feature added:
Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy..
- Pushed warmup Objective prints little lower
Added +vstr command so players can customize various commands without resolving to scripts.
Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to.
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This annotated tag includes the following new commits:
new 7af580f All: Move SDL 2.0.1 branch to trunk
new 85a8f78 SP: Update the mac build scripts with new naming convention
new 81d3a4d All: Bump default com_hunkmegs to 256
new 62fadc4 MP: Only touch legacy dll for pure check
new 9fed949 All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers
new 0b49c4d All: Fix SCR_UpdateScreen crash from VOIP
new 310fed3 MP: Fix cgame key binds staying bound while in console
new 5eeab8d All: Rend2: Fix non-HDR map surface over brighting
new 1811d3f MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found
new 2254bc6 All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame)
new b65ae5d All: Update the readme's
new de879bf All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory
new 830a2cb All: Rename the included 32bit SDL2 dll
new 2f46cb4 All: Update the win64 SDL libs to use the new dll name (SDL264.dll)
new 1147f7a All: Make the AL version of AddLoopingSound closer to Base version
new 594d44e All: Change to full volume for AddRealLoopingSound (not used) in AL
new 47a1152 MP: Add stub for FS_Delete (not used in MP)
new e9549aa All: Fix stuttering in non-local looping sounds
new 1dfad37 All: Fix indentation issue in Makefiles
new 8b787af MP: Missed one line in last commit
new 1e2cc90 All: Remove check for Windows versions in make copyfiles
new 79137ec MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion
new 1aa3306 MP: Add the Punkbuster implementation of MD5
new 5ab5797 MP: Remove the console print of CD key / clean up some stuff uncrustify shifted
new 450a83b MP: Only calculate cl_guid on startup when using Punkbuster MD5
new ee12f94 MP: Use upper-case for Punkbuster cl_guid like vanilla client
new ca79516 All: Don't play all 'local' sounds at full volume
new 03cb290 All: Check for buffer overflow for rail/lightning surfaces
new 7101f80 All: Update opusfile to 0.5
new 4fd0b1c All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows
new 79967c1 All: Fix check for jpeg_mem_ to work with libjpeg-turbo
new 7a3f820 All: Re-allow setting OpenAL input device / Fix fallback driver code
new 35fd158 All: Revert r507
new 2770901 MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client
new 9a70228 MP: Add ability for server to load a map-specific config on map load
new 3503e5c All: Don't restart the renderer in SV_SpawnServer
new eb3d821 All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set
new 6f53efb All: Don't clear screen during CA_LOADING and CA_PRIMED
new 640d13f MP: Add gender specific obituaries for self kills
new 6793031 All: When cross compiling on mingw32, make sure it finds a CC
new bf54555 All: Add vorbis 1.3.4 support (Still disabled by default)
new 6654b64 All: Clear referenced paks when disconnecting
new 3a6b770 All: Fix sending pk3 download error messages to clients
new 97d0d96 All: Add support for clang 3.4
new f4afead MP: Fix a warning when compiling with clang
new 109689a All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps
new b8d03f5 All: Update curl to 7.35.0
new bffea3e All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
new 724d1f7 All: Rend2: Remove and force r_softOverbright
new 438b979 All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command
new 9d961a6 All: Remove references to alDopplerVelocity
new 0cb77f0 SP: Don't check AI for connection status (Fix phone jack icon issue)
new b5a3663 All: Fix native trap_BotMutateGoalFuzzyLogic
new 588b86f All: Rend2: Minor GLSL shader improvements
new 52047c1 All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars
new 1afa4c3 All: Rend2: Update the README
new 8d3ee48 All: Rend2: Remove 'Cheat' label from r_forcesun in README
new 3a8b3df All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage
new 5683b60 All: Update SDL libraries and headers to 2.0.2
new 7ad9fe9 All: Rend2: Don't wash out HDR vertex light surfaces
new 5ec86cb All: Some various renderer cleanups (See notes)
new 7c90b7d All: Parse q3map_sunExt in OpenGL1 renderer
new 85e4037 All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers
new 26f1a72 All: Rend2: Set cap on ambient and direct light
new 0af5af6 All: Change default value of s_alDopplerSpeed
new fd64248 MP: Fix control point flag model animations in CGame QVM
new 31200f5 MP: Fix multi_flagpoleAnimsInline size
new 158f112 All: Bunch of comment fixes
new 35bb7d2 All: Don't crash when fail to create SDL window
new abd29c4 All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails
new 410ccfa All: Fix warning from last commit
new fb34311 All: update SDL to version 2.0.3
new 00d2b86 All: Rend2: Parallax corrected cubemap (cheaper trick)
new 34b03de All: Fix ctrl+key codes for edit fields
new 64fb386 All: Partially revert r540 (Causes crash with higher com_soundMegs settings)
new f916cd1 All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
new 536b582 All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing
new c94bdd3 SP: Remove shader fix for incorrectly lit flags (Fixed in r526)
new b842ae7 All: Remove unused extern qboolean charSet
new 8065534 All: Remove -falign-loops and -falign-jumps from Makefiles
new 34ac3a3 All: Fix building QVM's when cross-compiling with Cygwin
new 633e351 All: Rework last commit to support Cygwin64
new 0953275 All: Use correct path seperator for Windows
new c53c848 All: Rend2: Remove sRGB support, replace with gamma cvars
new 97eae63 All: Change default value of r_overBrightBits to 0
new 03f067f All: Rend2: Update rend2-readme.txt
new e37e5c1 Add tag for 1.42a release / Bump trunk version to 1.42b
new 128c70e Add 1.42a folder to tags
new 662cba0 Fix Game VM's trap_GetTag crashing when CGame is a QVM
new 5027afa All: Fix CL_GetTag QVM tagname buffer length
new b74667a Deleted g_vehicles.h as it's unused..
new 4f6eb7b Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed..
new 76900c3 Client enhancements, added following features: - cg_crosshairPulse - cg_drawWeaponIconFlash - cg_bloodDamageBlend - cg_bloodFlash - cg_muzzleFlash - cg_complaintPopUp
new 7ecb1b5 Client enhancement, feature added: - cg_noAmmoAutoSwitch
new 37d5b2f Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy..
new 4dab8b2 - Pushed warmup Objective prints little lower - Added fancy Warmup print in corner as in OSP..
new 408efe1 Added +vstr command so players can customize various commands without resolving to scripts.
new aa0e810 Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to.
new 52d76f7 MP: Undo last several commits...not changing gameplay aspects in this project
new 2a905ca MP: Fix pure argument for FS_FindVM
new 733a206 MP: Look for QVM first when vm_xxx is set to 2
new e85f576 MP: Print what pk3 dll is being loaded from
new c415632 MP: Explicitly allow linux i386 and other native libs to be used on pure server
new 5f7dc41 MP: if vm_xxx 0 don't load cgame qvm on pure servers
new 16a7af1 MP: Don't load unzipped dlls from homepath
new 731068e MP: Remove unused variable mpsppakfilestring
new 04dc041 MP: Fix falling back to unpure QVM
new 1d83b1c All: Fix OpenAL fallback driver for Win64
new c0667b4 All: Remove redundant failure mesage when unable to load OpenAL driver
new 1d9a07f SP: Revert change to g_mover in r408 (Fix freezing spirits on end map)
new ea00cf3 All: Make R_LerpTag return qfalse if MDR tag does not exist
new ccbad51 All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found
new a4d2d85 All: Make R_LerpTag for MDR use startIndex and return tag index
new b825d02 All: Rend2: Use the same size for sun/moon as OpenGL1 renderer
new f5b8acf SP: Use same autogenerated key name as MP
new 6a72eea All: Fix download loop when loading 'media-only' mods from pure servers
new c8f6eb2 All: Disable key repeat if key catcher is 0
new 68b8dce Rend2: Don't use memset with non-zero value to fill ints
new 40ec4c5 Fix potential buffer overflow in PS_ReadPrimitive
new 1ba3705 All: Fix unchecked buffer size issues in l_script.c and l_precomp.c
new 25213db All: Fix max bans range check in SV_AddBanToList
new ffa7d94 All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too
new 52ab0e7 All: Fix potential buffer overflow caused by long tcMod args
new 23d4545 All: Fix OOB access in CM_EdgePlaneNum
new f6da407 All: Fix potential OOB in Windows Dedicated TTY CON_Show
new a0b5f69 All: Rend2: Reimplement MD3 tangent space calculation
new f1e81bb All: Fix an invalid null deref check in the slider code
new ba4083b SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c
new 2536fd2 All: Remove trailing text after last GL extension in UI
new 25a7fd8 All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT
new b3b2f2b SP: Remove embarrassingly bad sounding spirit_loop sound duplication
new 84eed89 SP: fix comment in cg_players
new 1a44a9a All: Use OpenAL-Soft by default on OSX instead of Apple's implementation
new e76dcf6 SP: Fix demo playback crashing if starts on last map loaded by server
new 766aaf4 MP: Remove legacy TODO for using CM_ClearMap, it is used
new b17617a Clean up some old / incorrect docs
new 210982f Add doc with building instructions
new b55e35e Reimplement cl_avidemo command (screenshot method) for backward compatibility
new 39eacb6 All: Uncrustify cl_avi.c
new 1629e08 All: Revert commit r405...Pretty much unusable
new d05f240 All: Rend2: Don't try to dlight surfaces that had all dlights culled
new 1f7ffb6 All: Fix link to Cygwin setup in build instructions
new ffb768c SP: Fix crash when using pmove_fixed 1
new d08731d All: Fix building with curl on SPARC
new e85f760 All: Fix SkipRestOfLine going past end of string
new 81e16e8 All: Make r_fullscreen a latched cvar like vanilla
new 112b013 All: Fix USE_SVN define in Makefile (for version string)
new 2deb294 All: Attempt to fix svn versioning on newer subversion clients
new 6d9a4e8 All: Attempt to fix versioning on a top-level checkout
new 3a7426e All: Attempt 2 to fix versioning on a top-level checkout
new 7c35d4d All: Revert r631
new 1599fff All: Fix / clean up console output of scripting events
new f46a3b1 All: Remove unused array joy_pressed
new 3bab8a5 All: Remove unused cvar in_joystickDebug
new ecfe9f1 SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games)
new fc58d3b MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces
new edf95db Don't draw client console buffer past top of screen / Restore drawing a cut off client console line
new 6f45362 SP: Remove extracthuns binary (Added in error)
new 68f77ad MP: Fix g_doWarmup (Backport from Coop)
new 411d7dc All: Fix fast-math optimize flag for MinGW build (Found by DevHC)
new a08c923 All: Make external library linking nicer
new 38113db All: Fix compiling on Linux Mint
new 7543688 All: Fix building with curl on Linux PPC
new f149cf0 All: Rend2: Replace R_MipMapsRGB() with faster version
new ea0c9c6 All: Align the master server defines closer to ioq3
new 3ee5004 All: Rend2: Don't load external GLSL files by default
new 96e1f94 All: Don't use -mwindows with Clang on Windows
new fb65f98 All: Restore statically linked libraries for MingW build
new 930877a All: Fix MDS LOD using frontend data in backend code
new a24de78 All: Guard against out-of-bounds jump table targets
new d17523d All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults
new ae43922 All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB
new dd7ea13 All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0
new ac4dcdf SP: Implement talk anims when using OpenAL
new f93996b All: Bump maximum number of AL sources
new 66cfcf9 MP: Don't cut off voice chats in OpenAL
new 9b26b0d SP: Add cvar to adjust talk animations in OpenAL
new 92ef021 MP: Fix team swapping in stopwatch gametype when there is no warmup
new 75fd680 MP: Fix compiler warning from last commit
new 0396838 All: Fix S_ClearSoundBuffer
new 368add9 All: Only print allocated AL source count on init
new 8bc1928 All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound
new a4a2c81 All: Fix assorted warnings
new f0effe8 All: Some OSX related "fixes"
new 9fd43cf All: Update opusfile to 0.6
new 5be611a All: Update libogg to 1.3.2
new 1e3fca2 All: Fix binding KP_NUMLOCK
new 020d33d All: Get clipboard data from SDL
new 09a8efb All: Fox some libvorbis warnings
new 722a963 All: Fix libvorbis warning from last commit
new 1f3ecf1 All: Remove unused functions from null_main.c and null_input.c
new 0d4de9d All: Fix incorrect strncat usage in CL_ServerInfoPacket
new ec14d7f All: Fix incorrect rgbGen const reading uninitialized memory
new 985df00 All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c
new b2d5e3d All: Don't scale cinematic time by timescale twice
new b11e62b All: Add ColorIndexForNumber macro replacing '& 0x07'
new a0bfd10 All: scroll/caps/num lock keys send KEYUP event when key is released
new 0ea335e All: Port COM_ParseExt fixes to CommaParse
new 7660e94 All: Use ColorIndexForNumber in Con_DrawSolidConsole
new 56a4620 Rend2: Fix some shader stages remaining visible through fog volumes
new 417640a Rend2: Add support for wolf fog to shaders that use adjustColorsForFog
new 1b98e3d All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac
new 059a5cd All: Fix a few more warnings
new d49d4be All: Fix some clang warnings
new 54bcfe3 MP: Fix a bunch of stuff flagged by clang analyzer
new 794b137 SP: Restore cl_cgame (Committed in error)
new 70036ac All: Fix some line endings
new 66d60e2 MP: Restore final parse for movespeed in bg_animation (Unused)
new b1b283f SP: Fix a bunch of stuff flagged by clang analyzer
new 34b16bc MP: Fix typo in bg_animation
new 3db59f0 All: Miscellaneous shader fixes
new e1dd82b SP: Fix building / loading QVMs (Still not fully working)
new 9fd3eef All: Add some missing QVM defines
new 62179db Don't build QVMs by default
new 3fc4828 SP: Use correct function return type for FS_ReadFile in splines.cpp
new 8af8e9b All: Fix 'Context Menu' and 'Windows' key bindings
new d9f6cd5 All: A little whitespace cleanup
new dd868e8 MP: Fix the searchlights on mp_dam (splines)
new a189741 SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning
new 9045651 All: Realign q_shared.h and q_splineshared.h
new d70b249 All: Don't add duplicate resolutions to r_availableModes
new 203bdd8 MP: Fix team swapping in stopwatch mode
new d15e455 All: Don't print the 'entered the game' messages to console
new 8018fab All: Use correct type for thinktime
new acd0b9b All: Add function for clearing global shader instead of duplicating the code
new 4135c22 All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled
new b1ae5f6 All: Revert r705
new f7b8d15 All: Fix crash when glConfig.extensions_string is too large
new 880c8b0 All: Revert the CFLAGS changes in Makefile
new 0bd7974 SP: Revert the CFLAGS changes in Makefile
new 3c0330a All: Fix copying of OpenAL lib into build directory on Win64
new f993d35 All: Rend2: Better BSP surface merging
new 3ef5eb4 All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls
new 4e059f7 All: Rend2: Fix invalid texture parameter
new e4e517b All: Rend2: Interleave vertex data for static MD3s
new 0ffa776 All: Rend2: Fix missing surfaces with r_mergeMultidraws 2
new 788c536 All: Rend2: Bit of multidraw optimization
new b38bf35 All: Rend2: Fix corrupt models
new a1c7583 All: Rend2: Speed up tonemap shader
new 9706832 All: Rend2: Change normal/tangent vertex encoding
new 18c3b98 All: Fix pid file ignoring user set fs_homepath
new 7508d9b All: Always use GL_Cull to change cull state
new 62de750 All: Rend2: Support half floats for texcoords and vertex colors
new 8ff484b All: Clear window buffer when it's created
new 6b79c3b All: Rend2: Remove lightmap support from generic glsl shader
new d3b70df All: Rend2: Add support for parallax occlusion mapping
new f943abf All: Rend2: Bit more parallax optimization
new 3eddd70 All: Set fog mode using GLES too (and fix a typo)
new f4997de All: Correct a few OpenGL variable types
new 4b0ad2c All: Remove unfinished OpenGL display list code
new 840c7d4 All: Don't set fog image border color
new 79f989a All: Fix stencil shadows not drawing if has 500 or more vertexes
new 5b08d18 All: Rend2: Fix wall marks
new c21d5d2 All: Rend2: Ensure tess VAO is bound before using it
new f76e211 All: Tag 1.42b release / Bump version in trunk
new 4286106 All: Change version to 1.42c
new c528501 All: Rend2: Some culling fixes
new da010ca All: Rend2: Fix face culling
new 7f2f6b6 All: Fix saving/loading glyph 255 in RegisterFont
new 5752a54 All: Fix negative glyph index in text functions
new 2af875c All: Fix teamleader name field being too short
new 678fc22 SP: Change ofs from int to size_t in g_save
new 9b75bcc All: Fix reading 4 byte UTF-8 text input
new ac84448 All: Fix compile error with ml64 assembler
new 717cc6e All: Include stdint.h instead of inttypes.h in libmumblelink.c
new 349454d All: Fix case where interval overflows
new dc4cb2c All: Fix cg.intermissionStarted only being enabled at first intermission
new df4aba5 All: Stop LCC from warning about null pointer conversion to function pointer
new d1735b2 All: Ensure that mbstowcs does not overflow its buffer
new 5dec733 All: Various LCC fixes
new 5f92af2 All: Set float rounding mode on non-Windows platforms
new 2128a8f All: Fix possible string buffer overflows in cgame and ui
new dc9c179 All: Fix parsing bots in arena info with trailing spaces (unused)
new f5e1d0a All: Remove logically dead code from UI_GetServerStatusInfo
new 4a9d5ae All: Make Window_Paint check if w is NULL before dereference
new a3b64a4 All: Fix handling too many characters or aliases in ui (unused)
new 6bb9ffd All: Fix off-by-one range checks in ui_main
new 775097d All: Fix crash in MSVC x64 qsnapvectorsse
new 8f6fef4 All: Move Event processor call down below the mouse checks
new 0034951 All: Add arrow key support for win32 console
new 105f33e All: Inform how many shader stages the max is in the warning message
new 4b57254 All: Fix compiling lcc using mingw under cygwin (ioquake3 version)
new d0c849b All: Some random cleanup and merges in sys
new ade5c82 SP: Fix off by one error message in SP pak checks
new c1907ea SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg)
new 37af115 SP: Handle the pak checks for the French version without a seperate build
new 107baf3 SP: Make sp_pak4 checksum unsigned (currently unchecked)
new 48db99a All: Fix incorrect strncpy in S_AL_StartBackgroundTrack
new 89db06e SP: Fix Raspberry Pi build to work with SDL2
new 5aa8b1b SP: Fix unused variable warning from last commit
new 3ca55c3 All: Fix saving window position on exit
new 99758a4 MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup
new 222d849 MP: Remove old README for VideoCore stuff
new 8696b26 MP: Remove duplicate tr_bloom.c file
new 12d030f All: Revert some of the OpenGL ES changes
new 2a9a529 All: Fix some optimization warnings when building with clang
new 3a90cd3 All: Fix compiler warnings about use of abs
new bc69747 SP: Fix camera loading for all platforms and compilers
new 27c2437 SP: Fix fade in on cameras
new 520a830 SP: Add new functions to g_funcs.h and g_func_decs.h
new 9b463a5 SP: A little more argument cleanup in cg_servercmds.c
new 747497f All: Fix AAS_Reachability_Grapple's sky surface check
new 0f070fd All: Rend2: Remove unused function prototype from tr_fbo.c
new f2ed666 All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game
new ddcb6e1 MP: Restore setting bsptrace->ent in server's BotImport_Trace
new 91859f7 SP: Fix AICast_ScriptAction_FireAtTarget
new 1583923 All: Don't run vid_restart during window resize
new 343ba8e Add .gitignore and GIT versioning
new c43c0d6 Remove old ESDIR define from SP Makefile
new b64354f All: Remove old ESDIR from Makefiles
new d10e1db All: Forgot to actually add .gitignore file to previous commit
new 3839717 All: Remove USE_SVN define from Makefiles
new ece10a2 All: Fix the GIT versioning
new 19473f9 Create README.md
new 7c443a7 All: Rend2: Fix culling again
new ec33181 All: Make RB_SurfaceAnim() use glIndex_t for correct index size. This fixes buggy MDS model rendering on OpenGLES.
new 1c76a90 All: Fix Com_RandomBytes weak-random case
new 1b13177 All: Docs update
new 81a5d2c All: Rend2: Align qgl.h with OpenGL1 version
new ecd1b54 All: Fix crosshair drawing not clearing color
new e01245c SP: Fix attacker icon being default image if attacker left (Unused)
new 9fbb7ad All: Rend2: Fix shadow cubemap size
new c60a5f8 All: Fix return values in nested system calls from QVMs
new c3c9450 All: Add a comment about non-functional bot code
new 7c44c27 SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h
new 9d31e0e All: Remove duplicated compiler flags from Mac build scripts
new b450d80 All: Use the RB_CHECKOVERFLOW macro in tr_animation.c
new b75c9bb SP: Add ability to use system SDL2 and OpenAL libs on OSX
new 52b3dba MP: Add ability to use system SDL2 and OpenAL libs on OSX
new 779d00d All: Fix copying the libraries to build dir on OSX
new cec395a SP: Adjust string size for icon
new 3b2d788 Rend2: Use signed value in case value goes below 0
new baa7425 All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it)
new c60f99d All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: Based on Knightmare's RTCW-SP
new b56dfc3 All: Add internal FreeType 2.5.5 source and headers
new 4ebb47c MP: Fix typo in MP pak check
new c06460b All: Fix warning / Clean up tr_font.c
new 89b226d Rend2: Fog brush models (fixes spikes in crypt1)
new a3a0a23 Rend2: Fix player on fire effect
new 487f713 All: Horizontal scroll should not cause K_MWHEELDOWN key press
new 2d74c41 All: Commit new gram.c / gram.y
new 61e2139 All: Remove some unneeded / unsupported compiler optimizations
new 3c828a6 All: Add mingw64 (msys2) platform support
new 41605e1 All: Don't crash if more than 128 modes are available
new c2ce868 All: Sort tr_image_*.c filenames in Makefile
new 2116392 All: Fix buffer overflow in CL_CheckForResend
new cd26550 All: Add mingw prefix for cygwin32 and mingw32
new b510d76 All: Don't use UNIX memmove with MSVC
new 1ca3e00 All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't
new 3998e13 All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey)
new 6f1531c All: Check SDL_GetNumDisplayModes return value for errors
new 9a699f2 All: Remove check for cg_recordSPDemoName.string array address (Unused)
new de486ae All: Remove unused function WRITE_1BYTES from cl_avi.c
new 6edd6e1 All: Make cinematic times be int like CL_ScaledMilliseconds
new 648addc All: Add support for Aarch64 architecture and GNU/Hurd platform
new dfbbf3d All: Fix CG_WaterLevel() checks
new e182813 All: Apply greyscaling to fog blocks
new d6d620c All: Don't fog 3D crosshair sprite
new 01a49b8 All: Fix Windows file list extension check
new c33031d All: Remove unused fpucw from snapvector.asm
new b73a090 All: Fix ignoring last light grid point on each axis
new 4009313 All: Backport ignoring values outside lightgrid
new 6dc89fe All: Fix range checks for numBorders in CM_AddFacetBevels
new 1c88e92 All: Make more vm_x86 macros use braces
new 3089f83 All: Don't segfault in FS_CreatePath when there are no path seperators
new 5079d19 All: Rend2: Remove logically dead code in R_CheckFBO
new 67d4700 All: Fix alloc size for default skin and single shader skin
new 359912d All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused)
new dee9cd8 All: Remove logically dead code from CL_GetServerStatus
new c41188e Makefile: confine $(LIB) to the one platform that needs it, namely irix64
new 280e54e build: canonicalize all ARM variants to "arm", matching q_platform.h
new 47dff9d build: define ARCH_STRING in Makefile on Linux and other GNU platforms
new 3fc9cf7 All: Fix handling too many teams in UI ( Unused )
new 13ea9c3 Merge pull request #2 from smcv/generic-arch
new 60c054d All: build: if tput fails, fall back to a reasonable text width
new e076101 All: SDL_Init zero check
new df0af03 All: Merge a bunch of SDL PR's by Pan7
new 9946dd8 All: Merge a couple more SDL PR's from Pan7
new 0b2536d All: qcurl_multi_add_handle error check
new 90b7055 SP: Fix server time when loading or quick-loading save game
new 2914532 MP: Remove commented unused var for save game in SV_Map_f
new f5b5c6b All: Merge Pan7's curl warnings
new dfc6377 All: Fix writing route cache on 64 bit and big endian system
new 7acf827 MP: Port SP improvements to AAS_ReadRouteCache
new c8d86da All: Unify MP/SP checking route cache CRCs only if little endian
new 6d910ee MP: Change route cache version back to 12
new b1de9b3 All: Fix (unused) watertype checks in PM_WaterMove
new 587dacb All: Fix additional watertype operators
new 14fbe5c All: Only unlock AL source if needed and print developer message
new 9250781 MP: Add customShader support on brushmodels to Rend2
new 8dedeea All: Fix Cvar_Unset not notifying cvar_modifiedFlags
new 43e76dd All: Ensure reads from /dev/urandom are unbuffered
new 7e4c60c All: Some curl fixes from timangus
new db1dacf All: Fix glyph width calculation in Text_Paint_Limit
new 9b531cd All: Add Steam's install folder to search path
new dcfc811 All: Fix typos and whitespace
new 8f465ce All: Use correct array size for facets in cm_patch.c
new 8f91861 All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
new e4e9797 All: Don't add fs_steampath unless defined
new 4d684f9 All: Some more Steam path merges
new c97fac9 All: Whitespace consistency
new 8828966 All: Fix crash with curl
new 8922e3b All: Fix compiling on Windows without Steam path/appid
new f99a9b2 typos: sucessfully -> successfully
new 6a9f774 Merge pull request #6 from a-detiste/master
new cb1f455 All: Fix check for empty rconpassword in CL_Rcon_f
new 3f09552 All: Bump version number to 1.42d to avoid confusion with Knightmare's build
new 33abf65 SP: Add checksum warning for non-official sp_pak4.pk3
new ffe2f58 Rend2: Fix textures being white in Garand scope view
new fe2af09 All: Remove unused define MAC_EVENT_PUMP_MSEC
new 801f4a0 All: Maybe fix old MSYS when there is an empty for loop
new 880e67a All: Fix not swapping buffers because out of cmd buffer space
new e478e31 All: Fix crash from reading past end of tr.refdef.drawSurfs
new c6570fc All: Fix reserved size for swap buffer command being too small on x86_64
new 2ce8b61 SP: Add pk3 hash check for Spanish version (ES)
new 203f8d2 SP: Update checksum for French version of sp_pak3.pk3
new 8e77d80 SP: Add checksums for Italian version
new 2d97b71 SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
new eb95dff SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup
new be82871 SP: Fix flip-flopped positioning in CG_DrawPickupItem
new a461a79 All: Fix handling of language.cfg files (if present)
new 4c2a29a MP: Add fixed aspect HUD / SP: Some cleanup
new 5ba26b2 All: Fix a couple of item placements
new 8ed65ca SP: Merge knightmare's g_episode cvar loading fix
new fb87948 SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD
new 79c9283 SP: Clean up some unused stuff
new 22ede07 All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime
new bb2014f All: Fix a couple of warnings when compiling for OpenGLES
new 4ef2918 MP: Don't clear sound buffer on reads/writes
new 2f57260 SP: Some fixes with old UI code
new 001a7e0 All: Add Ludwig Nussel's ARMv7 VM support
new 7db2a5a All: Enable Freetype support by default
new 583fb34 All: Change the defaults for use of curl
new 0e858d9 SP : Fix typo in Makefile
new 6468628 All: Some more Makefile consolidation and cleanup
new 0d60fe6 All: Fix whitespace consistency in previous commit
new 2fc6bf2 All: Fix vm_armv7l object for dedicated in Makefile
new 84cdc1a All: Don't fog the 2D items in OpenGL1
new 77188b1 All: Consolidate architechture CFLAGS in Makefile
new 599b64f All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup
new 96d0edd All: Fix building with external opus/opusfile
new b42b39c All: Fix upper right placement
new 811adce MP: Add client cvar cl_showPing
new e57586a All: Fix typo in sv_bot
new 04c668d All: Update openal-soft headers and libs to 1.17.0
new 913661e All: Remove unused libSDL2.a / libSDL264.a from repository
new e5fad90 All: Use slightly different OpenAL build for OSX
new 79f79da SP: Add aspect corrected UI to cg_fixedAspect
new 0588254 All: Fix ammo memset to zero
new cd010c9 MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration
new 21c4a1f All: Some more placement and visual fixes
new 4f6ccf0 All: Add missing 4:3 case / reticle scaling for sniper / FG42
new becaaf5 All: Add aspect corrected binocs
new 0d4b832 SP: Cvar the aspect incorrect case for binocs back in
new 3b22540 All: Access Steam 32-bit registry key from 64-bit Windows correctly
new a9b7f4d All: Rend2: Automatically load textures with a _s suffix as specular
new 695092a All: Add German checksums / Fix pak checks
new f7c1447 All: Rend2: Remove some rendering options for simplicity GLSL modified slightly to fix incorrect looking speculars
new cf5d811 SP: Fix warning about German checksums being unsigned
new 5206fd5 MP: Fix cinematics and some scaling issues
new 7c05199 All: Some clean up
new 9bedf9a Merge apsect correct branch 'flexible_hud' into 'master' cg_fixedAspect 0 ( Off - Default ) cg_fixedAspect 1 ( 4:3 Style HUD/UI ) cg_fixedAspect 2 ( Widescreen HUD/UI )
new d397a95 SP: Give a few more seconds for sound fadeout at end of mission
new afcb933 All: Print the names of any missing pk3 files
new 19a4aef MP: Add option to build update server
new b48acf1 MP: Remove the 'light dedicated' code
new d210625 All: Rend2: Add option in code for alternate overbright method
new ecfdf31 All: Rend2: Add r_glossIsRoughness
new 4ccfb49 All: Rend2: Parse radius entries from misc_cubemap entities
new b7cea7d All: Rend2: Use correct sunlight color for sunlight specular
new 1e2b250 All: Update lightall_fp.glsl
new a4eb850 All: Rend2: Change default value of r_baseGloss
new c92c008 All: Update internal zlib to 1.2.8 / minizip to 1.1 - Move minizip out of qcommon - Adds large file support
new 0af5a8b All: Only link against internal SDL libs when cross-compiling on Linux
new ab6b457 All: Fix the defines for OSX in minizip
new 7529771 All: Fix scaling for cinematics when using cg_fixedAspect
new 0d636da All: Remove unused menu item hacks
new 926deb7 All: Add changed cvar docs for reference
new 86e2453 All: Add list of iortcw command changes for reference
new e72efe2 All: Rend2: Switch to RGTC from LATC for normal maps Also added a RGTC compressor as a workaround on Intel graphics
new 703d27b All: Rend2: Some tr_image.c cleanup
new a75866f All: Fix some compiler warnings
new 2e3c5fd SP: Fix loading cutscene autosaves
new 7b8e2c1 SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd)
new 488923d MP: Fix downloading from an update server
new fd56996 All: Make jpeg loading errors non-fatal
new 9688ed7 All: Rend2: Sync tr_image_*.c files with OpenGL1
new d02d965 All: Use 2 digit hour:minute display for last server refresh time
new 561f1da MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens
new 9ef70a2 All: Fix error handling in RE_SaveJPGToBuffer()
new dd628c4 All: Rend2: Add cvar r_cgenVertexLit Default is On, Closer matches OpenGL1 behavior
new 4e49ab4 All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32
new 55fd080 Update README
new c1e0101 Fix some minor markdown issues in README
new 96df21c MP: Center limbo view instead of stretching when using fixed aspect
new 9116dad MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
new bf6027c All: 1.42d release options and finalizing
The 497 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails. The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.
--
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git
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