[iortcw] 10/497: All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame)
Simon McVittie
smcv at debian.org
Fri Sep 8 10:35:59 UTC 2017
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 2254bc643771aecc5a6df30a45a69b5addc54f7a
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Sun Jan 19 12:43:19 2014 +0000
All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame)
---
MP/code/cgame/cg_flamethrower.c | 12 ++++++------
SP/code/cgame/cg_flamethrower.c | 13 +------------
2 files changed, 7 insertions(+), 18 deletions(-)
diff --git a/MP/code/cgame/cg_flamethrower.c b/MP/code/cgame/cg_flamethrower.c
index 482ecae..cc8fa7f 100644
--- a/MP/code/cgame/cg_flamethrower.c
+++ b/MP/code/cgame/cg_flamethrower.c
@@ -1360,7 +1360,7 @@ CG_UpdateFlamethrowerSounds
===============
*/
void CG_UpdateFlamethrowerSounds( void ) {
- flameChunk_t *f, *trav; // , *lastSoundFlameChunk=NULL; // TTimo: unused
+ flameChunk_t *f; //, *trav; // , *lastSoundFlameChunk=NULL; // TTimo: unused
#define MIN_BLOW_VOLUME 30
// draw each of the headFlameChunk's
@@ -1387,12 +1387,12 @@ void CG_UpdateFlamethrowerSounds( void ) {
}
// traverse the chunks, spawning flame sound sources as we go
- for ( trav = f; trav; trav = trav->nextFlameChunk ) {
+// for ( trav = f; trav; trav = trav->nextFlameChunk ) {
// update the sound volume
- if ( trav->blueLife + 100 < ( cg.time - trav->timeStart ) ) {
- CG_S_AddLoopingSound( trav->ownerCent, trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( trav->size / FLAME_MAX_SIZE ) ) ) );
- }
- }
+// if ( trav->blueLife + 100 < ( cg.time - trav->timeStart ) ) {
+// CG_S_AddLoopingSound( trav->ownerCent, trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( trav->size / FLAME_MAX_SIZE ) ) ) );
+// }
+// }
f = f->nextHead;
}
diff --git a/SP/code/cgame/cg_flamethrower.c b/SP/code/cgame/cg_flamethrower.c
index 46aa688..8f445d3 100644
--- a/SP/code/cgame/cg_flamethrower.c
+++ b/SP/code/cgame/cg_flamethrower.c
@@ -1539,7 +1539,7 @@ CG_UpdateFlamethrowerSounds
===============
*/
void CG_UpdateFlamethrowerSounds( void ) {
- flameChunk_t *f, *trav;
+ flameChunk_t *f;
//flameChunk_t *lastSoundFlameChunk=NULL; // TTimo: unused
int i;
centity_t *cent;
@@ -1574,17 +1574,6 @@ void CG_UpdateFlamethrowerSounds( void ) {
centFlameInfo[f->ownerCent].lastSoundUpdate = cg.time;
}
- // traverse the chunks, spawning flame sound sources as we go
- for ( trav = f; trav; trav = trav->nextFlameChunk ) {
- // update the sound volume
- if ( trav->blueLife + 100 < ( cg.time - trav->timeStart ) ) {
- //if (!lastSoundFlameChunk || Distance( lastSoundFlameChunk->org, trav->org ) > lastSoundFlameChunk->size) {
- CG_S_AddLoopingSound( trav->ownerCent, trav->org, vec3_origin, cgs.media.flameSound, (int)( 255.0 * ( 0.2 * ( trav->size / FLAME_MAX_SIZE ) ) ) );
- // lastSoundFlameChunk = trav;
- //}
- }
- }
-
f = f->nextHead;
}
--
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