[iortcw] 96/497: - Pushed warmup Objective prints little lower - Added fancy Warmup print in corner as in OSP..
Simon McVittie
smcv at debian.org
Fri Sep 8 10:36:32 UTC 2017
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 4dab8b23bf295a53047f3bd4096d67264f0176cf
Author: nate.afk at gmail.com <nate.afk at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Mon Apr 28 02:13:06 2014 +0000
- Pushed warmup Objective prints little lower
- Added fancy Warmup print in corner as in OSP..
---
MP/code/cgame/cg_draw.c | 39 +++++++++++++++++++++++----------------
1 file changed, 23 insertions(+), 16 deletions(-)
diff --git a/MP/code/cgame/cg_draw.c b/MP/code/cgame/cg_draw.c
index f7fc77d..ed40832 100644
--- a/MP/code/cgame/cg_draw.c
+++ b/MP/code/cgame/cg_draw.c
@@ -2644,17 +2644,18 @@ static void CG_DrawWarmup( void ) {
cw = 10;
- w = CG_DrawStrlen( s );
- CG_DrawStringExt( 320 - w * cw / 2, 140, s, colorWhite,
- qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 );
-
- w = CG_DrawStrlen( s1 );
- CG_DrawStringExt( 320 - w * cw / 2, 160, s1, colorWhite,
- qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 );
-
- w = CG_DrawStrlen( s2 );
- CG_DrawStringExt( 320 - w * cw / 2, 180, s2, colorWhite,
- qfalse, qtrue, cw, (int)( cw * 1.5 ), 0 );
+ // L0 - Pushed all lower for 20 so it's no so stacked..
+ w = CG_DrawStrlen(s);
+ CG_DrawStringExt(320 - w * cw / 2, 160, s, colorWhite,
+ qfalse, qtrue, cw, (int)(cw * 1.5), 0);
+
+ w = CG_DrawStrlen(s1);
+ CG_DrawStringExt(320 - w * cw / 2, 180, s1, colorWhite,
+ qfalse, qtrue, cw, (int)(cw * 1.5), 0);
+
+ w = CG_DrawStrlen(s2);
+ CG_DrawStringExt(320 - w * cw / 2, 200, s2, colorWhite,
+ qfalse, qtrue, cw, (int)(cw * 1.5), 0);
}
}
@@ -3097,11 +3098,17 @@ void CG_DrawObjectiveIcons( void ) {
seconds -= mins * 60;
tens = seconds / 10;
seconds -= tens * 10;
- if ( msec < 0 ) {
- fade = fabs( sin( cg.time * 0.002 ) ) * cg_hudAlpha.value;
- s = va( "0:00" );
- } else {
- s = va( "%i:%i%i", mins, tens, seconds ); // float cast to line up with reinforce time
+
+ if (cgs.gamestate != GS_PLAYING) {
+ fade = fabs(sin(cg.time * 0.002)) * cg_hudAlpha.value;
+ s = va("^3Warmup");
+ }
+ else if (msec < 0) {
+ fade = fabs(sin(cg.time * 0.002)) * cg_hudAlpha.value;
+ s = va("0:00");
+ }
+ else {
+ s = va("%i:%i%i", mins, tens, seconds); // float cast to line up with reinforce time
fade = cg_hudAlpha.value;
}
--
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