[iortcw] 118/497: Rend2: Don't use memset with non-zero value to fill ints
Simon McVittie
smcv at debian.org
Fri Sep 8 10:36:35 UTC 2017
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smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 68b8dce901a3b4607c0f499dc296ecf16f471306
Author: M4N4T4RMS at gmail.com <M4N4T4RMS at gmail.com@e65d2741-a53d-b2dc-ae96-bb75fa5e4c4a>
Date: Mon May 26 09:21:07 2014 +0000
Rend2: Don't use memset with non-zero value to fill ints
---
MP/code/rend2/tr_model.c | 7 ++++++-
SP/code/rend2/tr_model.c | 7 ++++++-
2 files changed, 12 insertions(+), 2 deletions(-)
diff --git a/MP/code/rend2/tr_model.c b/MP/code/rend2/tr_model.c
index 17ee143..6a9b988 100644
--- a/MP/code/rend2/tr_model.c
+++ b/MP/code/rend2/tr_model.c
@@ -2041,6 +2041,8 @@ static qboolean R_LoadMDS( model_t *mod, void *buffer, const char *mod_name ) {
** RE_BeginRegistration
*/
void RE_BeginRegistration( glconfig_t *glconfigOut ) {
+ int i;
+
ri.Hunk_Clear(); // (SA) MEM NOTE: not in missionpack
R_Init();
@@ -2049,7 +2051,10 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
R_IssuePendingRenderCommands();
tr.visIndex = 0;
- memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
+ // force markleafs to regenerate
+ for(i = 0; i < MAX_VISCOUNTS; i++) {
+ tr.visClusters[i] = -2;
+ }
R_ClearFlares();
RE_ClearScene();
diff --git a/SP/code/rend2/tr_model.c b/SP/code/rend2/tr_model.c
index b5e0cce..27ccf84 100644
--- a/SP/code/rend2/tr_model.c
+++ b/SP/code/rend2/tr_model.c
@@ -2037,6 +2037,8 @@ static qboolean R_LoadMDS( model_t *mod, void *buffer, const char *mod_name ) {
** RE_BeginRegistration
*/
void RE_BeginRegistration( glconfig_t *glconfigOut ) {
+ int i;
+
ri.Hunk_Clear(); // (SA) MEM NOTE: not in missionpack
R_Init();
@@ -2045,7 +2047,10 @@ void RE_BeginRegistration( glconfig_t *glconfigOut ) {
R_IssuePendingRenderCommands();
tr.visIndex = 0;
- memset(tr.visClusters, -2, sizeof(tr.visClusters)); // force markleafs to regenerate
+ // force markleafs to regenerate
+ for(i = 0; i < MAX_VISCOUNTS; i++) {
+ tr.visClusters[i] = -2;
+ }
R_ClearFlares();
RE_ClearScene();
--
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