[iortcw] 395/497: All: Add Steam's install folder to search path
Simon McVittie
smcv at debian.org
Fri Sep 8 10:37:35 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.42d
in repository iortcw.
commit 9b531cd4a47b3c4fea5b1de32b5d46bd28ed4d4d
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Mon Sep 21 10:33:28 2015 -0400
All: Add Steam's install folder to search path
---
MP/code/qcommon/files.c | 21 +++++++++++++++++++++
MP/code/qcommon/q_shared.h | 2 ++
MP/code/qcommon/qcommon.h | 1 +
MP/code/sys/sys_unix.c | 28 ++++++++++++++++++++++++++++
MP/code/sys/sys_win32.c | 34 ++++++++++++++++++++++++++++++++++
SP/code/qcommon/files.c | 20 ++++++++++++++++++++
SP/code/qcommon/q_shared.h | 2 ++
SP/code/qcommon/qcommon.h | 1 +
SP/code/sys/sys_unix.c | 28 ++++++++++++++++++++++++++++
SP/code/sys/sys_win32.c | 34 ++++++++++++++++++++++++++++++++++
10 files changed, 171 insertions(+)
diff --git a/MP/code/qcommon/files.c b/MP/code/qcommon/files.c
index 8e55976..448cb51 100644
--- a/MP/code/qcommon/files.c
+++ b/MP/code/qcommon/files.c
@@ -251,6 +251,7 @@ static cvar_t *fs_homepath;
// Also search the .app bundle for .pk3 files
static cvar_t *fs_apppath;
#endif
+static cvar_t *fs_steampath;
static cvar_t *fs_basepath;
static cvar_t *fs_basegame;
@@ -751,6 +752,22 @@ long FS_SV_FOpenFileRead( const char *filename, fileHandle_t *fp ) {
fsh[f].handleSync = qfalse;
}
+ // Check fs_steampath too
+ if (!fsh[f].handleFiles.file.o && fs_steampath->string[0])
+ {
+ ospath = FS_BuildOSPath( fs_steampath->string, filename, "" );
+ ospath[strlen(ospath)-1] = '\0';
+
+ if ( fs_debug->integer )
+ {
+ Com_Printf( "FS_SV_FOpenFileRead (fs_steampath): %s\n", ospath );
+ }
+
+ fsh[f].handleFiles.file.o = Sys_FOpen( ospath, "rb" );
+ fsh[f].handleSync = qfalse;
+ }
+
+
if ( !fsh[f].handleFiles.file.o )
{
f = 0;
@@ -3465,6 +3482,10 @@ static void FS_Startup( const char *gameName ) {
fs_gamedirvar = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO );
// add search path elements in reverse priority order
+ fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED );
+ if (fs_steampath->string[0]) {
+ FS_AddGameDirectory( fs_steampath->string, gameName, qtrue );
+ }
if ( fs_basepath->string[0] ) {
FS_AddGameDirectory( fs_basepath->string, gameName, qtrue );
}
diff --git a/MP/code/qcommon/q_shared.h b/MP/code/qcommon/q_shared.h
index 2944e17..0d800dd 100644
--- a/MP/code/qcommon/q_shared.h
+++ b/MP/code/qcommon/q_shared.h
@@ -49,6 +49,7 @@ If you have questions concerning this license or the applicable additional terms
#define CLIENT_WINDOW_MIN_TITLE "changeme2"
#define HOMEPATH_NAME_UNIX ".foo"
#define HOMEPATH_NAME_WIN "FooBar"
+ #define STEAMPATH_NAME "Foo Bar"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
@@ -60,6 +61,7 @@ If you have questions concerning this license or the applicable additional terms
#define CLIENT_WINDOW_MIN_TITLE "iowolfmp"
#define HOMEPATH_NAME_UNIX ".iortcw"
#define HOMEPATH_NAME_WIN "RTCW"
+ #define STEAMPATH_NAME "Return To Castle Wolfenstein"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "wolfmp"
#define LEGACY_PROTOCOL
diff --git a/MP/code/qcommon/qcommon.h b/MP/code/qcommon/qcommon.h
index 0727d4e..f0107b7 100644
--- a/MP/code/qcommon/qcommon.h
+++ b/MP/code/qcommon/qcommon.h
@@ -1229,6 +1229,7 @@ FILE *Sys_Mkfifo( const char *ospath );
char *Sys_Cwd( void );
char *Sys_DefaultBasePath( void );
char *Sys_DefaultInstallPath( void );
+char *Sys_SteamPath(void);
#ifdef MACOS_X
char *Sys_DefaultAppPath(void);
diff --git a/MP/code/sys/sys_unix.c b/MP/code/sys/sys_unix.c
index 62c95ee..db2facc 100644
--- a/MP/code/sys/sys_unix.c
+++ b/MP/code/sys/sys_unix.c
@@ -44,6 +44,9 @@ qboolean stdinIsATTY;
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
+// Used to store the Steam RTCW installation path
+static char steamPath[ MAX_OSPATH ] = { 0 };
+
/*
==================
Sys_DefaultHomePath
@@ -80,6 +83,31 @@ char *Sys_DefaultHomePath(void)
/*
================
+Sys_SteamPath
+================
+*/
+char *Sys_SteamPath( void )
+{
+ // Disabled since Steam doesn't let you install RTCW on Mac/Linux
+#if 0
+ char *p;
+
+ if( ( p = getenv( "HOME" ) ) != NULL )
+ {
+#ifdef MACOS_X
+ char *steamPathEnd = "/Library/Application Support/Steam/SteamApps/common/" STEAMPATH_NAME;
+#else
+ char *steamPathEnd = "/.steam/steam/SteamApps/common/" STEAMPATH_NAME;
+#endif
+ Com_sprintf(steamPath, sizeof(steamPath), "%s%s", p, steamPathEnd);
+ }
+#endif
+
+ return steamPath;
+}
+
+/*
+================
Sys_Milliseconds
================
*/
diff --git a/MP/code/sys/sys_win32.c b/MP/code/sys/sys_win32.c
index 84dce76..e74e40d 100644
--- a/MP/code/sys/sys_win32.c
+++ b/MP/code/sys/sys_win32.c
@@ -42,6 +42,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
+// Used to store the Steam Quake 3 installation path
+static char steamPath[ MAX_OSPATH ] = { 0 };
+
#ifndef DEDICATED
static UINT timerResolution = 0;
#endif
@@ -129,6 +132,37 @@ char *Sys_DefaultHomePath( void )
/*
================
+Sys_SteamPath
+================
+*/
+char *Sys_SteamPath( void )
+{
+ HKEY steamRegKey;
+
+ if (!RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
+ {
+ DWORD pathLen = MAX_OSPATH;
+
+ if (RegQueryValueEx(steamRegKey, "SteamPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+ if (RegQueryValueEx(steamRegKey, "InstallPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+ steamPath[0] = '\0';
+
+ if (steamPath[0])
+ {
+ if (pathLen == MAX_OSPATH)
+ pathLen--;
+
+ steamPath[pathLen] = '\0';
+
+ Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME );
+ }
+ }
+
+ return steamPath;
+}
+
+/*
+================
Sys_Milliseconds
================
*/
diff --git a/SP/code/qcommon/files.c b/SP/code/qcommon/files.c
index 02725a9..f5e45db 100644
--- a/SP/code/qcommon/files.c
+++ b/SP/code/qcommon/files.c
@@ -254,6 +254,7 @@ static cvar_t *fs_homepath;
// Also search the .app bundle for .pk3 files
static cvar_t *fs_apppath;
#endif
+static cvar_t *fs_steampath;
static cvar_t *fs_basepath;
static cvar_t *fs_basegame;
@@ -858,6 +859,21 @@ long FS_SV_FOpenFileRead(const char *filename, fileHandle_t *fp)
fsh[f].handleSync = qfalse;
}
+ // Check fs_steampath too
+ if (!fsh[f].handleFiles.file.o && fs_steampath->string[0])
+ {
+ ospath = FS_BuildOSPath( fs_steampath->string, filename, "" );
+ ospath[strlen(ospath)-1] = '\0';
+
+ if ( fs_debug->integer )
+ {
+ Com_Printf( "FS_SV_FOpenFileRead (fs_steampath): %s\n", ospath );
+ }
+
+ fsh[f].handleFiles.file.o = Sys_FOpen( ospath, "rb" );
+ fsh[f].handleSync = qfalse;
+ }
+
if ( !fsh[f].handleFiles.file.o )
{
f = 0;
@@ -3470,6 +3486,10 @@ static void FS_Startup( const char *gameName )
fs_gamedirvar = Cvar_Get( "fs_game", "", CVAR_INIT | CVAR_SYSTEMINFO );
// add search path elements in reverse priority order
+ fs_steampath = Cvar_Get ("fs_steampath", Sys_SteamPath(), CVAR_INIT|CVAR_PROTECTED );
+ if (fs_steampath->string[0]) {
+ FS_AddGameDirectory( fs_steampath->string, gameName );
+ }
if ( fs_basepath->string[0] ) {
FS_AddGameDirectory( fs_basepath->string, gameName );
}
diff --git a/SP/code/qcommon/q_shared.h b/SP/code/qcommon/q_shared.h
index fd377a3..94848d4 100644
--- a/SP/code/qcommon/q_shared.h
+++ b/SP/code/qcommon/q_shared.h
@@ -47,6 +47,7 @@ If you have questions concerning this license or the applicable additional terms
#define CLIENT_WINDOW_MIN_TITLE "changeme2"
#define HOMEPATH_NAME_UNIX ".foo"
#define HOMEPATH_NAME_WIN "FooBar"
+ #define STEAMPATH_NAME "Foo Bar"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
@@ -57,6 +58,7 @@ If you have questions concerning this license or the applicable additional terms
#define CLIENT_WINDOW_MIN_TITLE "iowolfsp"
#define HOMEPATH_NAME_UNIX ".iortcw"
#define HOMEPATH_NAME_WIN "RTCW"
+ #define STEAMPATH_NAME "Return To Castle Wolfenstein"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "wolfsp"
#define LEGACY_PROTOCOL
diff --git a/SP/code/qcommon/qcommon.h b/SP/code/qcommon/qcommon.h
index 425e9a4..0dd7ba2 100644
--- a/SP/code/qcommon/qcommon.h
+++ b/SP/code/qcommon/qcommon.h
@@ -1145,6 +1145,7 @@ FILE *Sys_Mkfifo( const char *ospath );
char *Sys_Cwd( void );
char *Sys_DefaultBasePath( void );
char *Sys_DefaultInstallPath( void );
+char *Sys_SteamPath(void);
#ifdef MACOS_X
char *Sys_DefaultAppPath(void);
diff --git a/SP/code/sys/sys_unix.c b/SP/code/sys/sys_unix.c
index 02286dd..17f874d 100644
--- a/SP/code/sys/sys_unix.c
+++ b/SP/code/sys/sys_unix.c
@@ -44,6 +44,9 @@ qboolean stdinIsATTY;
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
+// Used to store the Steam Quake 3 installation path
+static char steamPath[ MAX_OSPATH ] = { 0 };
+
/*
==================
Sys_DefaultHomePath
@@ -80,6 +83,31 @@ char *Sys_DefaultHomePath(void)
/*
================
+Sys_SteamPath
+================
+*/
+char *Sys_SteamPath( void )
+{
+ // Disabled since Steam doesn't let you install Quake 3 on Mac/Linux
+#if 0
+ char *p;
+
+ if( ( p = getenv( "HOME" ) ) != NULL )
+ {
+#ifdef MACOS_X
+ char *steamPathEnd = "/Library/Application Support/Steam/SteamApps/common/" STEAMPATH_NAME;
+#else
+ char *steamPathEnd = "/.steam/steam/SteamApps/common/" STEAMPATH_NAME;
+#endif
+ Com_sprintf(steamPath, sizeof(steamPath), "%s%s", p, steamPathEnd);
+ }
+#endif
+
+ return steamPath;
+}
+
+/*
+================
Sys_Milliseconds
================
*/
diff --git a/SP/code/sys/sys_win32.c b/SP/code/sys/sys_win32.c
index 8f67cc7..459ca24 100644
--- a/SP/code/sys/sys_win32.c
+++ b/SP/code/sys/sys_win32.c
@@ -42,6 +42,9 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// Used to determine where to store user-specific files
static char homePath[ MAX_OSPATH ] = { 0 };
+// Used to store the Steam Quake 3 installation path
+static char steamPath[ MAX_OSPATH ] = { 0 };
+
#ifndef DEDICATED
static UINT timerResolution = 0;
#endif
@@ -129,6 +132,37 @@ char *Sys_DefaultHomePath( void )
/*
================
+Sys_SteamPath
+================
+*/
+char *Sys_SteamPath( void )
+{
+ HKEY steamRegKey;
+
+ if (!RegOpenKeyEx(HKEY_CURRENT_USER, "Software\\Valve\\Steam", 0, KEY_QUERY_VALUE, &steamRegKey))
+ {
+ DWORD pathLen = MAX_OSPATH;
+
+ if (RegQueryValueEx(steamRegKey, "SteamPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+ if (RegQueryValueEx(steamRegKey, "InstallPath", NULL, NULL, (LPBYTE)steamPath, &pathLen))
+ steamPath[0] = '\0';
+
+ if (steamPath[0])
+ {
+ if (pathLen == MAX_OSPATH)
+ pathLen--;
+
+ steamPath[pathLen] = '\0';
+
+ Q_strcat(steamPath, MAX_OSPATH, "\\SteamApps\\common\\" STEAMPATH_NAME );
+ }
+ }
+
+ return steamPath;
+}
+
+/*
+================
Sys_Milliseconds
================
*/
--
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