[iortcw] annotated tag 1.5a created (now b99c5c0)

Simon McVittie smcv at debian.org
Fri Sep 8 10:39:32 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a change to annotated tag 1.5a
in repository iortcw.

        at  b99c5c0   (tag)
   tagging  d6094cdec43aaaeaa2dd445de97b794188986332 (commit)
  replaces  1.42d
 tagged by  MAN-AT-ARMS
        on  Sat Nov 19 04:38:12 2016 -0500

- Log -----------------------------------------------------------------
1.5a

Donny (1):
      All: Fix 3D crosshairs

MAN-AT-ARMS (147):
      All: Bump version to 1.42e
      All: Update openal-soft libs to 1.17.1
      All: Rend2: Merge DDS support / r_cubemapsize / exportCubemaps command
      All: Have custom intro cinematics for standalone games
      All: Fix CXX define in Makefile
      All: Fix default value for r_cgenVertexLit
      All: Fix define for NUM_ID_PAKS
      SP: Fix NUM_SP_PAKS
      All: Update SDL2 to 2.0.4
      All: Rend2: Remove specular ambient
      All: Remove r_cgenVertexLit cvar
      All: Remove ambientLightInt
      All: Rework the flares code / Add depth check for surface flare visibility
      All: Simplify 061060d
      All: Fix a couple of sound bugs
      SP: Add cg_drawCrosshairBinoc and cg_drawCrosshairReticle cvars
      All: Update opus to 1.1.2 / opusfile to 0.7
      All: Update paths to internal opus / opusfile headers
      All: Update libvorbis to 1.3.5
      MP: Fix default for building libvorbis
      All: Fix some warnings in opusfile.c
      All: Update curl to 7.46.0
      All: Fix a few opus warnings
      All: Fix building for OpenGL ES
      All: Fix frame_msec possibly being zero in cl_input.c
      All: Update openal-soft libs to 1.17.2
      All: Update FreeType to 2.6.2
      SP: Shift ammo / clip value left to allow 4 digits
      SP: Fix broken spotlights still showing light beams
      SP: Completely kill off light effects from broken spotlights
      SP: Disable VertexLightingCollapse like in MP
      SP: Rend2: Direct State Access / Cubemap loading / Merge cvars into r_pbr
      MP: Rend2: Direct State Access / Cubemap loading / Merge cvars into r_pbr
      All: Rend2: Add named cubemaps and per-map env.json parsing
      All: Rend2: Fix some GL errors and no sun shadows on older OpenGLs
      All: Rend2: Shader optimization and add dither to tonemap
      All: More informative warnings with line numbers in shader checking
      All: Rend2: Merge recents updates
      All: Fix r_lightmap
      All: Rend2: Fix horribly broken metallic shader
      All: Rend2: Merge testing branch
      All: Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec
      All: Rend2: Improve cubemap outside error
      All: Rend2: Render metals as nonmetal on cubemaps, ComputeShaderColors cleanup
      All: Rend2: Some FBO cleanup and add non-depth blur to blur shader
      All: Change secondary master to master.iortcw.org
      MP: Add server cvar to force unique client names
      MP: Implement CD-Key/GUID check through sv_allowAnonymous cvar
      MP: Allow empty CD-Key/GUID on LAN server
      MP: Fix PB GUID hash on 64-bit client
      All: Don't show blood flash when cg_showblood/com_blood is 0
      MP: Fix cg_crosshairHealth
      All: Cross-compiling using MingW should only pick one GCC executable
      All: Rend2: Fix specularScale override not being used in RB_IterateStagesGeneric
      All: Prefer mingw-w64 for cross-compiling
      All: Fix for client not receiving gamestate after a download completes
      MP: Fix reticle view in limbo menu
      All: Explicitly set cull type for skyboxes
      All: Rend2: Speed up surface merging
      All: Add COPYING.txt from original GPL releases to repo
      MP: Use official master server for sv_master1
      All: Consolidate and add client support to *BSD platforms in Makefile
      All: Improve keyboard/joystick input in UI
      All: Change cvar color1 to just color
      All: Ensure R_PrintLongString doesn't split words between buffers
      All: Always resolve IP of master when sending heartbeats
      MP: Move returns for update server
      All: Add Pan7's special key mappings
      All: Rend2: Set cubemap mip selection to match output from ggxcc
      All: Add temporary backup text files to .gitignore
      All: Remove loading (unused) glDrawBuffersARB
      All: Rend2: Remove duplicate glRefConfig.textureFloat = qfalse
      All: Prevent CL_RunCinematic from reading cinTable[-1]
      All: Only play logo/intro if their filenames have been defined in q_shared.h
      All: Add missing conditional to exit when opening URL
      All: Some fixes for portal skies
      All: Update internal Freetype to 2.6.4
      All: Use __APPLE__ macro instead of MACOS_X
      All: Remove unnecessary define in q_platform.h
      All: Fix bot team order to kill last player it killed
      All: Make using yacc optional (disabled by default)
      All: Rend2: Update readme
      All: Add build option to use XDG base directory spec (.wolf is default)
      All: Use windowed mode by default
      All: Fix building on OSX
      All: Rend2: Require OpenGL 2.0 / Add new GL function loader
      All: [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong
      All: Rend2: Use loader for all extension funcs
      All: Fix up bitrot in null_glimp.c
      All: Rend2: Let unlit materials use parallax maps
      All: Rend2: Fix shader error logs
      All: Better defaults for joystick axes
      All: Controller hot plug support
      All: Better gamepad support
      All: Rend2: Preallocate grid surfaces like other BSP surfaces
      SP: Fix talk anims not working in OpenAL
      All: Fix joystick w/o controller mapping not working
      All: Snap to correct aspect immediately after stretched effects
      MP: Fix typo in last commit
      All: Fix some clang warnings
      MP: Rend2: Store normals/tangents as int16_t[4]
      SP: Rend2: Store normals/tangents as int16_t[4]
      All: Copy hand.lightingOrigin after hand.origin is set up
      All: Rend2: Make R_FreeSurfaceGridMeshData() static
      All: Fix undefined behavior when shifting left by 32
      All: Add build option to enable / disable use of auth server
      All: Rend2: Fix reversed VectorCopy4() usage
      All: Remove dead code (which had undefined behaviour)
      All: Add new GL function loader to OpenGL1
      All: Some qgl.h cleanup
      All: Fix more reversed VectorCopy4() usage
      All: Fix string buffer overflow
      All: Rend2: Remove map color scaling and r_forceSunMapLightScale
      All: Rend2: Remove per fragment tangent space calculation code
      All: Rend2: Clamp entity lighting to more resemble OpenGL1
      Fix some spacing typos
      Merge pull request #16 from smcv/speling
      Merge pull request #17 from smcv/notshlib
      Merge pull request #18 from smcv/reproducible-date
      All: Rend2: Some tr_image refactoring/cleanup
      MP: Remove sv_levelTimeReset
      MP: Remove sending of gameCompleteStatus messages to masters
      All: Avoid undefined pointer below array bounds in snd_wavelet.c / Avoid array underflow in UI_BuildFindPlayerList
      All: Offer post-crash safe settings on a per-mod basis
      All: Avoid shuting down opus voip codec multiple times
      All: Handle ERR_DROP during Com_GameRestart
      All: Rend2: Non-square merged lightmaps
      MP: Always use 16 character keylength when calculating GUID
      All: Rend2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16
      All: Rend2: Workaround for multiple deforms on MD3 mesh
      All: Rend2: Fix fog color
      MP: Always center ObjectiveInfo hint
      All: Rend2: Fix vertex color types in tr_backend
      All: Fix removal of stale pid file from 'main'
      All: Rend2: Remove half float support
      All: Rend2: Remove check for GL_ARB_texture_non_power_of_two
      All: Rend2: Faster mipmap generation
      All: Only send one flatline heartbeat on shutdown
      All: Rend2: Load images with "_nh" suffix as parallax normalmaps
      All: Rend2: Prioritize loading .png images over all others besides .dds
      All: Rend2: Add more ambient to lightmapped materials
      All: Fix removing/creating PID file for base game when switching to/from mods
      All: Change references to q3config.cfg in comments
      All: Fix some indentation issues and warnings
      All: Fix another indentation warning
      All: Don't repeat DNS lookups for masters that don't resolve on startup
      All: Bump version to 1.5a for release

Simon McVittie (3):
      Fix some spelling errors
      Introduce NOTSHLIBLDFLAGS, used to link executables only
      Pick up date from SOURCE_DATE_EPOCH, for reproducible builds

Zack Middleton (1):
      All: Fix QVM sscanf to parse floats that begin with decimal point

-----------------------------------------------------------------------

This annotated tag includes the following new commits:

       new  7af580f   All: Move SDL 2.0.1 branch to trunk
       new  85a8f78   SP: Update the mac build scripts with new naming convention
       new  81d3a4d   All: Bump default com_hunkmegs to 256
       new  62fadc4   MP: Only touch legacy dll for pure check
       new  9fed949   All: Rend2: Dont call va each frame in GLSL_VertexAttribPointers
       new  0b49c4d   All: Fix SCR_UpdateScreen crash from VOIP
       new  310fed3   MP: Fix cgame key binds staying bound while in console
       new  5eeab8d   All: Rend2: Fix non-HDR map surface over brighting
       new  1811d3f   MP: Properly handle vm_* cvars / Always extract dlls from mp_bin so they can be found
       new  2254bc6   All: Fix flamethrower stream sound (Still missing when using vanilla MP cgame)
       new  b65ae5d   All: Update the readme's
       new  de879bf   All: Rename the SDL2 libraries so that x86 and x64 can coexist in the same directory
       new  830a2cb   All: Rename the included 32bit SDL2 dll
       new  2f46cb4   All: Update the win64 SDL libs to use the new dll name (SDL264.dll)
       new  1147f7a   All: Make the AL version of AddLoopingSound closer to Base version
       new  594d44e   All: Change to full volume for AddRealLoopingSound (not used) in AL
       new  47a1152   MP: Add stub for FS_Delete (not used in MP)
       new  e9549aa   All: Fix stuttering in non-local looping sounds
       new  1dfad37   All: Fix indentation issue in Makefiles
       new  8b787af   MP: Missed one line in last commit
       new  1e2cc90   All: Remove check for Windows versions in make copyfiles
       new  79137ec   MP: Use Punkbuster MD5 implementation for cl_guid / Rename autogenerated key to avoid confusion
       new  1aa3306   MP: Add the Punkbuster implementation of MD5
       new  5ab5797   MP: Remove the console print of CD key / clean up some stuff uncrustify shifted
       new  450a83b   MP: Only calculate cl_guid on startup when using Punkbuster MD5
       new  ee12f94   MP: Use upper-case for Punkbuster cl_guid like vanilla client
       new  ca79516   All: Don't play all 'local' sounds at full volume
       new  03cb290   All: Check for buffer overflow for rail/lightning surfaces
       new  7101f80   All: Update opusfile to 0.5
       new  4fd0b1c   All: Change the OpenAL driver and device cvars to CVAR_ROM / Add the reference OpenAL dll's for windows
       new  79967c1   All: Fix check for jpeg_mem_ to work with libjpeg-turbo
       new  7a3f820   All: Re-allow setting OpenAL input device / Fix fallback driver code
       new  35fd158   All: Revert r507
       new  2770901   MP: Set cl_guid to NO_GUID when no cdkey is present like vanilla client
       new  9a70228   MP: Add ability for server to load a map-specific config on map load
       new  3503e5c   All: Don't restart the renderer in SV_SpawnServer
       new  eb3d821   All: Don't use zip target in Makefile unless BUILD_ARCHIVE define is set
       new  6f53efb   All: Don't clear screen during CA_LOADING and CA_PRIMED
       new  640d13f   MP: Add gender specific obituaries for self kills
       new  6793031   All: When cross compiling on mingw32, make sure it finds a CC
       new  bf54555   All: Add vorbis 1.3.4 support (Still disabled by default)
       new  6654b64   All: Clear referenced paks when disconnecting
       new  3a6b770   All: Fix sending pk3 download error messages to clients
       new  97d0d96   All: Add support for clang 3.4
       new  f4afead   MP: Fix a warning when compiling with clang
       new  109689a   All: Rend2: Set RGBM to use a multiplier of 1, and only use it with HDR lightmaps
       new  b8d03f5   All: Update curl to 7.35.0
       new  bffea3e   All: Rend2: Fix rendering when r_hdr = 0 and r_floatLightmap = 1
       new  724d1f7   All: Rend2: Remove and force r_softOverbright
       new  438b979   All: Fix colored name padding and allow IPv6 address to fit in output of 'status' command
       new  9d961a6   All: Remove references to alDopplerVelocity
       new  0cb77f0   SP: Don't check AI for connection status (Fix phone jack icon issue)
       new  b5a3663   All: Fix native trap_BotMutateGoalFuzzyLogic
       new  588b86f   All: Rend2: Minor GLSL shader improvements
       new  52047c1   All: Rend2: Add normalScale and parallaxDepth stage keywords and helper cvars
       new  1afa4c3   All: Rend2: Update the README
       new  8d3ee48   All: Rend2: Remove 'Cheat' label from r_forcesun in README
       new  3a8b3df   All: Rend2: Set default normal/specular in RE_RegisterShaderFromImage
       new  5683b60   All: Update SDL libraries and headers to 2.0.2
       new  7ad9fe9   All: Rend2: Don't wash out HDR vertex light surfaces
       new  5ec86cb   All: Some various renderer cleanups (See notes)
       new  7c90b7d   All: Parse q3map_sunExt in OpenGL1 renderer
       new  85e4037   All: Don't mix sfx with NULL soundData / DMA 44kHz needs more memory for sound buffers
       new  26f1a72   All: Rend2: Set cap on ambient and direct light
       new  0af5af6   All: Change default value of s_alDopplerSpeed
       new  fd64248   MP: Fix control point flag model animations in CGame QVM
       new  31200f5   MP: Fix multi_flagpoleAnimsInline size
       new  158f112   All: Bunch of comment fixes
       new  35bb7d2   All: Don't crash when fail to create SDL window
       new  abd29c4   All: Add fallback to default if setting SDL_GL_ACCELERATED_VISUAL fails
       new  410ccfa   All: Fix warning from last commit
       new  fb34311   All: update SDL to version 2.0.3
       new  00d2b86   All: Rend2: Parallax corrected cubemap (cheaper trick)
       new  34b03de   All: Fix ctrl+key codes for edit fields
       new  64fb386   All: Partially revert r540 (Causes crash with higher com_soundMegs settings)
       new  f916cd1   All: Fix FS_FOpenFileReadDir non-zero file handle when file not found in pk3
       new  536b582   All: Rend2: Use areamask and leaf cluster for PVS when VIS is missing
       new  c94bdd3   SP: Remove shader fix for incorrectly lit flags (Fixed in r526)
       new  b842ae7   All: Remove unused extern qboolean charSet
       new  8065534   All: Remove -falign-loops and -falign-jumps from Makefiles
       new  34ac3a3   All: Fix building QVM's when cross-compiling with Cygwin
       new  633e351   All: Rework last commit to support Cygwin64
       new  0953275   All: Use correct path seperator for Windows
       new  c53c848   All: Rend2: Remove sRGB support, replace with gamma cvars
       new  97eae63   All: Change default value of r_overBrightBits to 0
       new  03f067f   All: Rend2: Update rend2-readme.txt
       new  e37e5c1   Add tag for 1.42a release / Bump trunk version to 1.42b
       new  128c70e   Add 1.42a folder to tags
       new  662cba0   Fix Game VM's trap_GetTag crashing when CGame is a QVM
       new  5027afa   All: Fix CL_GetTag QVM tagname buffer length
       new  b74667a   Deleted g_vehicles.h as it's unused..
       new  4f6eb7b   Created VS13 solution for logic only to support any Windows modders out there, as well so I can dive in and drop few lines at times. 32 or 64 builds are available and working (tested). It's only for logic so maintenance is minimal - I'll drop an eye from time to time to update it if needed..
       new  76900c3   Client enhancements, added following features: - cg_crosshairPulse - cg_drawWeaponIconFlash - cg_bloodDamageBlend - cg_bloodFlash - cg_muzzleFlash - cg_complaintPopUp
       new  7ecb1b5   Client enhancement, feature added: - cg_noAmmoAutoSwitch
       new  37d5b2f   Ported shake camera (on explosions..) from NQ mod as default came shaking makes me dizzy..
       new  4dab8b2   - Pushed warmup Objective prints little lower - Added fancy Warmup print in corner as in OSP..
       new  408efe1   Added +vstr command so players can customize various commands without resolving to scripts.
       new  aa0e810   Fixed browser scrolling with mouse wheel..Hovering over scroll bar and spinning the wheel on the mouse will now scroll as it was suppose to.
       new  52d76f7   MP: Undo last several commits...not changing gameplay aspects in this project
       new  2a905ca   MP: Fix pure argument for FS_FindVM
       new  733a206   MP: Look for QVM first when vm_xxx is set to 2
       new  e85f576   MP: Print what pk3 dll is being loaded from
       new  c415632   MP: Explicitly allow linux i386 and other native libs to be used on pure server
       new  5f7dc41   MP: if vm_xxx 0 don't load cgame qvm on pure servers
       new  16a7af1   MP: Don't load unzipped dlls from homepath
       new  731068e   MP: Remove unused variable mpsppakfilestring
       new  04dc041   MP: Fix falling back to unpure QVM
       new  1d83b1c   All: Fix OpenAL fallback driver for Win64
       new  c0667b4   All: Remove redundant failure mesage when unable to load OpenAL driver
       new  1d9a07f   SP: Revert change to g_mover in r408 (Fix freezing spirits on end map)
       new  ea00cf3   All: Make R_LerpTag return qfalse if MDR tag does not exist
       new  ccbad51   All: Make R_LerpTag for IQM model return tag index or -1 if tag is not found
       new  a4d2d85   All: Make R_LerpTag for MDR use startIndex and return tag index
       new  b825d02   All: Rend2: Use the same size for sun/moon as OpenGL1 renderer
       new  f5b8acf   SP: Use same autogenerated key name as MP
       new  6a72eea   All: Fix download loop when loading 'media-only' mods from pure servers
       new  c8f6eb2   All: Disable key repeat if key catcher is 0
       new  68b8dce   Rend2: Don't use memset with non-zero value to fill ints
       new  40ec4c5   Fix potential buffer overflow in PS_ReadPrimitive
       new  1ba3705   All: Fix unchecked buffer size issues in l_script.c and l_precomp.c
       new  25213db   All: Fix max bans range check in SV_AddBanToList
       new  ffa7d94   All: Rend2: Have Rend2 "map $lightmap" check for NULL tr.lightmaps too
       new  52ab0e7   All: Fix potential buffer overflow caused by long tcMod args
       new  23d4545   All: Fix OOB access in CM_EdgePlaneNum
       new  f6da407   All: Fix potential OOB in Windows Dedicated TTY CON_Show
       new  a0b5f69   All: Rend2: Reimplement MD3 tangent space calculation
       new  f1e81bb   All: Fix an invalid null deref check in the slider code
       new  ba4083b   SP: Fix displaying GL extensions overflowing 'lines' in ui_main.c
       new  2536fd2   All: Remove trailing text after last GL extension in UI
       new  25a7fd8   All: Fix func_bats to work with Tequila's fast move case unsetting SVF_NOCLIENT
       new  b3b2f2b   SP: Remove embarrassingly bad sounding spirit_loop sound duplication
       new  84eed89   SP: fix comment in cg_players
       new  1a44a9a   All: Use OpenAL-Soft by default on OSX instead of Apple's implementation
       new  e76dcf6   SP: Fix demo playback crashing if starts on last map loaded by server
       new  766aaf4   MP: Remove legacy TODO for using CM_ClearMap, it is used
       new  b17617a   Clean up some old / incorrect docs
       new  210982f   Add doc with building instructions
       new  b55e35e   Reimplement cl_avidemo command (screenshot method) for backward compatibility
       new  39eacb6   All: Uncrustify cl_avi.c
       new  1629e08   All: Revert commit r405...Pretty much unusable
       new  d05f240   All: Rend2: Don't try to dlight surfaces that had all dlights culled
       new  1f7ffb6   All: Fix link to Cygwin setup in build instructions
       new  ffb768c   SP: Fix crash when using pmove_fixed 1
       new  d08731d   All: Fix building with curl on SPARC
       new  e85f760   All: Fix SkipRestOfLine going past end of string
       new  81e16e8   All: Make r_fullscreen a latched cvar like vanilla
       new  112b013   All: Fix USE_SVN define in Makefile (for version string)
       new  2deb294   All: Attempt to fix svn versioning on newer subversion clients
       new  6d9a4e8   All: Attempt to fix versioning on a top-level checkout
       new  3a7426e   All: Attempt 2 to fix versioning on a top-level checkout
       new  7c35d4d   All: Revert r631
       new  1599fff   All: Fix / clean up console output of scripting events
       new  f46a3b1   All: Remove unused array joy_pressed
       new  3bab8a5   All: Remove unused cvar in_joystickDebug
       new  ecfe9f1   SP: Regenerate g_func_decs.h and g_funcs.h (Used for save games)
       new  fc58d3b   MP: Remove unused AddMaxLivesIP and ClearMaxLivesIP / Remove extra whitespaces
       new  edf95db   Don't draw client console buffer past top of screen / Restore drawing a cut off client console line
       new  6f45362   SP: Remove extracthuns binary (Added in error)
       new  68f77ad   MP: Fix g_doWarmup (Backport from Coop)
       new  411d7dc   All: Fix fast-math optimize flag for MinGW build (Found by DevHC)
       new  a08c923   All: Make external library linking nicer
       new  38113db   All: Fix compiling on Linux Mint
       new  7543688   All: Fix building with curl on Linux PPC
       new  f149cf0   All: Rend2: Replace R_MipMapsRGB() with faster version
       new  ea0c9c6   All: Align the master server defines closer to ioq3
       new  3ee5004   All: Rend2: Don't load external GLSL files by default
       new  96e1f94   All: Don't use -mwindows with Clang on Windows
       new  fb65f98   All: Restore statically linked libraries for MingW build
       new  930877a   All: Fix MDS LOD using frontend data in backend code
       new  a24de78   All: Guard against out-of-bounds jump table targets
       new  d17523d   All: Rend2: Add fourth cascade for sun shadows and adjust sun shadow cvar defaults
       new  ae43922   All: Rend2: Remove R_MipMap and R_MipMap2 / Fix gamma conversion in R_MipMapsRGB
       new  dd7ea13   All: Rend2: Fix a GLSL compile error on old hardware with r_shadowFilter 0
       new  ac4dcdf   SP: Implement talk anims when using OpenAL
       new  f93996b   All: Bump maximum number of AL sources
       new  66cfcf9   MP: Don't cut off voice chats in OpenAL
       new  9b26b0d   SP: Add cvar to adjust talk animations in OpenAL
       new  92ef021   MP: Fix team swapping in stopwatch gametype when there is no warmup
       new  75fd680   MP: Fix compiler warning from last commit
       new  0396838   All: Fix S_ClearSoundBuffer
       new  368add9   All: Only print allocated AL source count on init
       new  8bc1928   All: Call S_AL_ClearSoundBuffer from S_AL_StopAllSounds like in Base sound
       new  a4a2c81   All: Fix assorted warnings
       new  f0effe8   All: Some OSX related "fixes"
       new  9fd43cf   All: Update opusfile to 0.6
       new  5be611a   All: Update libogg to 1.3.2
       new  1e3fca2   All: Fix binding KP_NUMLOCK
       new  020d33d   All: Get clipboard data from SDL
       new  09a8efb   All: Fox some libvorbis warnings
       new  722a963   All: Fix libvorbis warning from last commit
       new  1f3ecf1   All: Remove unused functions from null_main.c and null_input.c
       new  0d4de9d   All: Fix incorrect strncat usage in CL_ServerInfoPacket
       new  ec14d7f   All: Fix incorrect rgbGen const reading uninitialized memory
       new  985df00   All: Rend2: Remove a numIboIndexes=0 that is not read from tr_bsp.c
       new  b2d5e3d   All: Don't scale cinematic time by timescale twice
       new  b11e62b   All: Add ColorIndexForNumber macro replacing '& 0x07'
       new  a0bfd10   All: scroll/caps/num lock keys send KEYUP event when key is released
       new  0ea335e   All: Port COM_ParseExt fixes to CommaParse
       new  7660e94   All: Use ColorIndexForNumber in Con_DrawSolidConsole
       new  56a4620   Rend2: Fix some shader stages remaining visible through fog volumes
       new  417640a   Rend2: Add support for wolf fog to shaders that use adjustColorsForFog
       new  1b98e3d   All: Makefile: Add the SDL and OpenAL libs when using BUILD_ARCHIVE on Windows and Mac
       new  059a5cd   All: Fix a few more warnings
       new  d49d4be   All: Fix some clang warnings
       new  54bcfe3   MP: Fix a bunch of stuff flagged by clang analyzer
       new  794b137   SP: Restore cl_cgame (Committed in error)
       new  70036ac   All: Fix some line endings
       new  66d60e2   MP: Restore final parse for movespeed in bg_animation (Unused)
       new  b1b283f   SP: Fix a bunch of stuff flagged by clang analyzer
       new  34b16bc   MP: Fix typo in bg_animation
       new  3db59f0   All: Miscellaneous shader fixes
       new  e1dd82b   SP: Fix building / loading QVMs (Still not fully working)
       new  9fd3eef   All: Add some missing QVM defines
       new  62179db   Don't build QVMs by default
       new  3fc4828   SP: Use correct function return type for FS_ReadFile in splines.cpp
       new  8af8e9b   All: Fix 'Context Menu' and 'Windows' key bindings
       new  d9f6cd5   All: A little whitespace cleanup
       new  dd868e8   MP: Fix the searchlights on mp_dam (splines)
       new  a189741   SP: Align BASE_CFLAGS in Makefile with MP's / Fix a compiler warning
       new  9045651   All: Realign q_shared.h and q_splineshared.h
       new  d70b249   All: Don't add duplicate resolutions to r_availableModes
       new  203bdd8   MP: Fix team swapping in stopwatch mode
       new  d15e455   All: Don't print the 'entered the game' messages to console
       new  8018fab   All: Use correct type for thinktime
       new  acd0b9b   All: Add function for clearing global shader instead of duplicating the code
       new  4135c22   All: Rend2: Update readme / Don't segfault if r_ext_multitexture is disabled
       new  b1ae5f6   All: Revert r705
       new  f7b8d15   All: Fix crash when glConfig.extensions_string is too large
       new  880c8b0   All: Revert the CFLAGS changes in Makefile
       new  0bd7974   SP: Revert the CFLAGS changes in Makefile
       new  3c0330a   All: Fix copying of OpenAL lib into build directory on Win64
       new  f993d35   All: Rend2: Better BSP surface merging
       new  3ef5eb4   All: Rend2: VBO cleanup / Vertex array object support / Reduce redundant GL calls
       new  4e059f7   All: Rend2: Fix invalid texture parameter
       new  e4e517b   All: Rend2: Interleave vertex data for static MD3s
       new  0ffa776   All: Rend2: Fix missing surfaces with r_mergeMultidraws 2
       new  788c536   All: Rend2: Bit of multidraw optimization
       new  b38bf35   All: Rend2: Fix corrupt models
       new  a1c7583   All: Rend2: Speed up tonemap shader
       new  9706832   All: Rend2: Change normal/tangent vertex encoding
       new  18c3b98   All: Fix pid file ignoring user set fs_homepath
       new  7508d9b   All: Always use GL_Cull to change cull state
       new  62de750   All: Rend2: Support half floats for texcoords and vertex colors
       new  8ff484b   All: Clear window buffer when it's created
       new  6b79c3b   All: Rend2: Remove lightmap support from generic glsl shader
       new  d3b70df   All: Rend2: Add support for parallax occlusion mapping
       new  f943abf   All: Rend2: Bit more parallax optimization
       new  3eddd70   All: Set fog mode using GLES too (and fix a typo)
       new  f4997de   All: Correct a few OpenGL variable types
       new  4b0ad2c   All: Remove unfinished OpenGL display list code
       new  840c7d4   All: Don't set fog image border color
       new  79f989a   All: Fix stencil shadows not drawing if has 500 or more vertexes
       new  5b08d18   All: Rend2: Fix wall marks
       new  c21d5d2   All: Rend2: Ensure tess VAO is bound before using it
       new  f76e211   All: Tag 1.42b release / Bump version in trunk
       new  4286106   All: Change version to 1.42c
       new  c528501   All: Rend2: Some culling fixes
       new  da010ca   All: Rend2: Fix face culling
       new  7f2f6b6   All: Fix saving/loading glyph 255 in RegisterFont
       new  5752a54   All: Fix negative glyph index in text functions
       new  2af875c   All: Fix teamleader name field being too short
       new  678fc22   SP: Change ofs from int to size_t in g_save
       new  9b75bcc   All: Fix reading 4 byte UTF-8 text input
       new  ac84448   All: Fix compile error with ml64 assembler
       new  717cc6e   All: Include stdint.h instead of inttypes.h in libmumblelink.c
       new  349454d   All: Fix case where interval overflows
       new  dc4cb2c   All: Fix cg.intermissionStarted only being enabled at first intermission
       new  df4aba5   All: Stop LCC from warning about null pointer conversion to function pointer
       new  d1735b2   All: Ensure that mbstowcs does not overflow its buffer
       new  5dec733   All: Various LCC fixes
       new  5f92af2   All: Set float rounding mode on non-Windows platforms
       new  2128a8f   All:  Fix possible string buffer overflows in cgame and ui
       new  dc9c179   All: Fix parsing bots in arena info with trailing spaces (unused)
       new  f5e1d0a   All: Remove logically dead code from UI_GetServerStatusInfo
       new  4a9d5ae   All: Make Window_Paint check if w is NULL before dereference
       new  a3b64a4   All: Fix handling too many characters or aliases in ui (unused)
       new  6bb9ffd   All: Fix off-by-one range checks in ui_main
       new  775097d   All: Fix crash in MSVC x64 qsnapvectorsse
       new  8f6fef4   All: Move Event processor call down below the mouse checks
       new  0034951   All: Add arrow key support for win32 console
       new  105f33e   All: Inform how many shader stages the max is in the warning message
       new  4b57254   All: Fix compiling lcc using mingw under cygwin (ioquake3 version)
       new  d0c849b   All: Some random cleanup and merges in sys
       new  ade5c82   SP: Fix off by one error message in SP pak checks
       new  c1907ea   SP: Set default name to WolfPlayer (it gets set to this anyway when loading default.cfg)
       new  37af115   SP: Handle the pak checks for the French version without a seperate build
       new  107baf3   SP: Make sp_pak4 checksum unsigned (currently unchecked)
       new  48db99a   All: Fix incorrect strncpy in S_AL_StartBackgroundTrack
       new  89db06e   SP: Fix Raspberry Pi build to work with SDL2
       new  5aa8b1b   SP: Fix unused variable warning from last commit
       new  3ca55c3   All: Fix saving window position on exit
       new  99758a4   MP: Fix Raspberry Pi build to work with SDL2 / Some cleanup
       new  222d849   MP: Remove old README for VideoCore stuff
       new  8696b26   MP: Remove duplicate tr_bloom.c file
       new  12d030f   All: Revert some of the OpenGL ES changes
       new  2a9a529   All: Fix some optimization warnings when building with clang
       new  3a90cd3   All: Fix compiler warnings about use of abs
       new  bc69747   SP: Fix camera loading for all platforms and compilers
       new  27c2437   SP: Fix fade in on cameras
       new  520a830   SP: Add new functions to g_funcs.h and g_func_decs.h
       new  9b463a5   SP: A little more argument cleanup in cg_servercmds.c
       new  747497f   All: Fix AAS_Reachability_Grapple's sky surface check
       new  0f070fd   All: Rend2: Remove unused function prototype from tr_fbo.c
       new  f2ed666   All: Set bsp_trace_t::surface.flags to surfaceFlags in server and game
       new  ddcb6e1   MP: Restore setting bsptrace->ent in server's BotImport_Trace
       new  91859f7   SP: Fix AICast_ScriptAction_FireAtTarget
       new  1583923   All: Don't run vid_restart during window resize
       new  343ba8e   Add .gitignore and GIT versioning
       new  c43c0d6   Remove old ESDIR define from SP Makefile
       new  b64354f   All: Remove old ESDIR from Makefiles
       new  d10e1db   All: Forgot to actually add .gitignore file to previous commit
       new  3839717   All: Remove USE_SVN define from Makefiles
       new  ece10a2   All: Fix the GIT versioning
       new  19473f9   Create README.md
       new  7c443a7   All: Rend2: Fix culling again
       new  ec33181   All: Make RB_SurfaceAnim() use glIndex_t for correct index size. This fixes buggy MDS model rendering on OpenGLES.
       new  1c76a90   All: Fix Com_RandomBytes weak-random case
       new  1b13177   All: Docs update
       new  81a5d2c   All: Rend2: Align qgl.h with OpenGL1 version
       new  ecd1b54   All: Fix crosshair drawing not clearing color
       new  e01245c   SP: Fix attacker icon being default image if attacker left (Unused)
       new  9fbb7ad   All: Rend2: Fix shadow cubemap size
       new  c60a5f8   All: Fix return values in nested system calls from QVMs
       new  c3c9450   All: Add a comment about non-functional bot code
       new  7c44c27   SP: Only define abstracted Q_vsnprintf for _MSC_VER in g_funcs.h and g_func_decs.h
       new  9d31e0e   All: Remove duplicated compiler flags from Mac build scripts
       new  b450d80   All: Use the RB_CHECKOVERFLOW macro in tr_animation.c
       new  b75c9bb   SP: Add ability to use system SDL2 and OpenAL libs on OSX
       new  52b3dba   MP: Add ability to use system SDL2 and OpenAL libs on OSX
       new  779d00d   All: Fix copying the libraries to build dir on OSX
       new  cec395a   SP: Adjust string size for icon
       new  3b2d788   Rend2: Use signed value in case value goes below 0
       new  baa7425   All: Use pkg-config for a system libjpeg if available (libjpeg-turbo has it)
       new  c60f99d   All: Add cg_fixedAspect cvar to maintain aspect in widescreen modes: Based on Knightmare's RTCW-SP
       new  b56dfc3   All: Add internal FreeType 2.5.5 source and headers
       new  4ebb47c   MP: Fix typo in MP pak check
       new  c06460b   All: Fix warning / Clean up tr_font.c
       new  89b226d   Rend2: Fog brush models (fixes spikes in crypt1)
       new  a3a0a23   Rend2: Fix player on fire effect
       new  487f713   All: Horizontal scroll should not cause K_MWHEELDOWN key press
       new  2d74c41   All: Commit new gram.c / gram.y
       new  61e2139   All: Remove some unneeded / unsupported compiler optimizations
       new  3c828a6   All: Add mingw64 (msys2) platform support
       new  41605e1   All: Don't crash if more than 128 modes are available
       new  c2ce868   All: Sort tr_image_*.c filenames in Makefile
       new  2116392   All: Fix buffer overflow in CL_CheckForResend
       new  cd26550   All: Add mingw prefix for cygwin32 and mingw32
       new  b510d76   All: Don't use UNIX memmove with MSVC
       new  1ca3e00   All: SIGABRT is in ANSI and POSIX.1, and SIGIOT isn't
       new  3998e13   All: Use memmove instead of strcpy in Info_RemoveKey_Big (like in Info_RemoveKey)
       new  6f1531c   All: Check SDL_GetNumDisplayModes return value for errors
       new  9a699f2   All: Remove check for cg_recordSPDemoName.string array address (Unused)
       new  de486ae   All: Remove unused function WRITE_1BYTES from cl_avi.c
       new  6edd6e1   All: Make cinematic times be int like CL_ScaledMilliseconds
       new  648addc   All: Add support for Aarch64 architecture and GNU/Hurd platform
       new  dfbbf3d   All: Fix CG_WaterLevel() checks
       new  e182813   All:  Apply greyscaling to fog blocks
       new  d6d620c   All: Don't fog 3D crosshair sprite
       new  01a49b8   All: Fix Windows file list extension check
       new  c33031d   All:  Remove unused fpucw from snapvector.asm
       new  b73a090   All: Fix ignoring last light grid point on each axis
       new  4009313   All: Backport ignoring values outside lightgrid
       new  6dc89fe   All: Fix range checks for numBorders in CM_AddFacetBevels
       new  1c88e92   All: Make more vm_x86 macros use braces
       new  3089f83   All: Don't segfault in FS_CreatePath when there are no path seperators
       new  5079d19   All: Rend2: Remove logically dead code in R_CheckFBO
       new  67d4700   All: Fix alloc size for default skin and single shader skin
       new  359912d   All: Fix cgs.teamVoteString buffer overflow in CG_ConfigStringModified (unused)
       new  dee9cd8   All: Remove logically dead code from CL_GetServerStatus
       new  c41188e   Makefile: confine $(LIB) to the one platform that needs it, namely irix64
       new  280e54e   build: canonicalize all ARM variants to "arm", matching q_platform.h
       new  47dff9d   build: define ARCH_STRING in Makefile on Linux and other GNU platforms
       new  3fc9cf7   All: Fix handling too many teams in UI ( Unused )
       new  13ea9c3   Merge pull request #2 from smcv/generic-arch
       new  60c054d   All: build: if tput fails, fall back to a reasonable text width
       new  e076101   All: SDL_Init zero check
       new  df0af03   All: Merge a bunch of SDL PR's by Pan7
       new  9946dd8   All: Merge a couple more SDL PR's from Pan7
       new  0b2536d   All: qcurl_multi_add_handle error check
       new  90b7055   SP: Fix server time when loading or quick-loading save game
       new  2914532   MP: Remove commented unused var for save game in SV_Map_f
       new  f5b5c6b   All: Merge Pan7's curl warnings
       new  dfc6377   All: Fix writing route cache on 64 bit and big endian system
       new  7acf827   MP: Port SP improvements to AAS_ReadRouteCache
       new  c8d86da   All: Unify MP/SP checking route cache CRCs only if little endian
       new  6d910ee   MP: Change route cache version back to 12
       new  b1de9b3   All: Fix (unused) watertype checks in PM_WaterMove
       new  587dacb   All: Fix additional watertype operators
       new  14fbe5c   All: Only unlock AL source if needed and print developer message
       new  9250781   MP: Add customShader support on brushmodels to Rend2
       new  8dedeea   All: Fix Cvar_Unset not notifying cvar_modifiedFlags
       new  43e76dd   All: Ensure reads from /dev/urandom are unbuffered
       new  7e4c60c   All: Some curl fixes from timangus
       new  db1dacf   All: Fix glyph width calculation in Text_Paint_Limit
       new  9b531cd   All: Add Steam's install folder to search path
       new  dcfc811   All: Fix typos and whitespace
       new  8f465ce   All: Use correct array size for facets in cm_patch.c
       new  8f91861   All: Early out of Cmd_CompleteArgument and Cmd_SetCommandCompletionFunc
       new  e4e9797   All: Don't add fs_steampath unless defined
       new  4d684f9   All: Some more Steam path merges
       new  c97fac9   All: Whitespace consistency
       new  8828966   All: Fix crash with curl
       new  8922e3b   All: Fix compiling on Windows without Steam path/appid
       new  f99a9b2   typos: sucessfully -> successfully
       new  6a9f774   Merge pull request #6 from a-detiste/master
       new  cb1f455   All: Fix check for empty rconpassword in CL_Rcon_f
       new  3f09552   All: Bump version number to 1.42d to avoid confusion with Knightmare's build
       new  33abf65   SP: Add checksum warning for non-official sp_pak4.pk3
       new  ffe2f58   Rend2: Fix textures being white in Garand scope view
       new  fe2af09   All: Remove unused define MAC_EVENT_PUMP_MSEC
       new  801f4a0   All: Maybe fix old MSYS when there is an empty for loop
       new  880e67a   All: Fix not swapping buffers because out of cmd buffer space
       new  e478e31   All: Fix crash from reading past end of tr.refdef.drawSurfs
       new  c6570fc   All: Fix reserved size for swap buffer command being too small on x86_64
       new  2ce8b61   SP: Add pk3 hash check for Spanish version (ES)
       new  203f8d2   SP: Update checksum for French version of sp_pak3.pk3
       new  8e77d80   SP: Add checksums for Italian version
       new  2d97b71   SP: Initial commit for fixed aspect HUD (Based on ZTM's flexible HUD mod)
       new  eb95dff   SP: Add wide HUD option to cg_fixedAspect cvar / Some cleanup
       new  be82871   SP: Fix flip-flopped positioning in CG_DrawPickupItem
       new  a461a79   All: Fix handling of language.cfg files (if present)
       new  4c2a29a   MP: Add fixed aspect HUD / SP: Some cleanup
       new  5ba26b2   All: Fix a couple of item placements
       new  8ed65ca   SP: Merge knightmare's g_episode cvar loading fix
       new  fb87948   SP: Add cvar cg_oldWolfUI to enable use of old Quake style HUD
       new  79c9283   SP: Clean up some unused stuff
       new  22ede07   All: Rend2: Implement refEntity_t fadeStartTime and fadeEndTime
       new  bb2014f   All: Fix a couple of warnings when compiling for OpenGLES
       new  4ef2918   MP: Don't clear sound buffer on reads/writes
       new  2f57260   SP: Some fixes with old UI code
       new  001a7e0   All: Add Ludwig Nussel's ARMv7 VM support
       new  7db2a5a   All: Enable Freetype support by default
       new  583fb34   All: Change the defaults for use of curl
       new  0e858d9   SP : Fix typo in Makefile
       new  6468628   All: Some more Makefile consolidation and cleanup
       new  0d60fe6   All: Fix whitespace consistency in previous commit
       new  2fc6bf2   All: Fix vm_armv7l object for dedicated in Makefile
       new  84cdc1a   All: Don't fog the 2D items in OpenGL1
       new  77188b1   All: Consolidate architechture CFLAGS in Makefile
       new  599b64f   All: Add internal x86/x64 SDL libs for Linux & Linux cross-compiling / Some Makefile cleanup
       new  96d0edd   All: Fix building with external opus/opusfile
       new  b42b39c   All: Fix upper right placement
       new  811adce   MP: Add client cvar cl_showPing
       new  e57586a   All: Fix typo in sv_bot
       new  04c668d   All: Update openal-soft headers and libs to 1.17.0
       new  913661e   All: Remove unused libSDL2.a / libSDL264.a from repository
       new  e5fad90   All: Use slightly different OpenAL build for OSX
       new  79f79da   SP: Add aspect corrected UI to cg_fixedAspect
       new  0588254   All: Fix ammo memset to zero
       new  cd010c9   MP: Initial fixed aspect stuff for UI / Placement fixes SP: Move ui_fixedAspect cvar declaration
       new  21c4a1f   All: Some more placement and visual fixes
       new  4f6ccf0   All: Add missing 4:3 case / reticle scaling for sniper / FG42
       new  becaaf5   All: Add aspect corrected binocs
       new  0d4b832   SP: Cvar the aspect incorrect case for binocs back in
       new  3b22540   All: Access Steam 32-bit registry key from 64-bit Windows correctly
       new  a9b7f4d   All: Rend2: Automatically load textures with a _s suffix as specular
       new  695092a   All: Add German checksums / Fix pak checks
       new  f7c1447   All: Rend2: Remove some rendering options for simplicity GLSL modified slightly to fix incorrect looking speculars
       new  cf5d811   SP: Fix warning about German checksums being unsigned
       new  5206fd5   MP: Fix cinematics and some scaling issues
       new  7c05199   All: Some clean up
       new  9bedf9a   Merge apsect correct branch 'flexible_hud' into 'master' cg_fixedAspect 0 ( Off - Default ) cg_fixedAspect 1 ( 4:3 Style HUD/UI ) cg_fixedAspect 2 ( Widescreen HUD/UI )
       new  d397a95   SP: Give a few more seconds for sound fadeout at end of mission
       new  afcb933   All: Print the names of any missing pk3 files
       new  19a4aef   MP: Add option to build update server
       new  b48acf1   MP: Remove the 'light dedicated' code
       new  d210625   All: Rend2: Add option in code for alternate overbright method
       new  ecfdf31   All: Rend2: Add r_glossIsRoughness
       new  4ccfb49   All: Rend2: Parse radius entries from misc_cubemap entities
       new  b7cea7d   All: Rend2: Use correct sunlight color for sunlight specular
       new  1e2b250   All: Update lightall_fp.glsl
       new  a4eb850   All: Rend2: Change default value of r_baseGloss
       new  c92c008   All: Update internal zlib to 1.2.8 /  minizip to 1.1 - Move minizip out of qcommon - Adds large file support
       new  0af5a8b   All: Only link against internal SDL libs when cross-compiling on Linux
       new  ab6b457   All: Fix the defines for OSX in minizip
       new  7529771   All: Fix scaling for cinematics when using cg_fixedAspect
       new  0d636da   All: Remove unused menu item hacks
       new  926deb7   All: Add changed cvar docs for reference
       new  86e2453   All: Add list of iortcw command changes for reference
       new  e72efe2   All: Rend2: Switch to RGTC from LATC for normal maps Also added a RGTC compressor as a workaround on Intel graphics
       new  703d27b   All: Rend2: Some tr_image.c cleanup
       new  a75866f   All: Fix some compiler warnings
       new  2e3c5fd   SP: Fix loading cutscene autosaves
       new  7b8e2c1   SP: Fix loading start and end cutscene autosaves (Broken in 2e3c5fd)
       new  488923d   MP: Fix downloading from an update server
       new  fd56996   All: Make jpeg loading errors non-fatal
       new  9688ed7   All: Rend2: Sync tr_image_*.c files with OpenGL1
       new  d02d965   All: Use 2 digit hour:minute display for last server refresh time
       new  561f1da   MP: Pillarbox map loading screen when using cg_fixedAspect on widescreens
       new  9ef70a2   All: Fix error handling in RE_SaveJPGToBuffer()
       new  dd628c4   All: Rend2: Add cvar r_cgenVertexLit Default is On, Closer matches OpenGL1 behavior
       new  4e49ab4   All: Rend2: Increase MAX_DRAWN_PSHADOWS to 32
       new  55fd080   Update README
       new  c1e0101   Fix some minor markdown issues in README
       new  96df21c   MP: Center limbo view instead of stretching when using fixed aspect
       new  9116dad   MP: Fix displaying HUD in limbo menu when using cg_fixedAspect 2 (wide)
       new  bf6027c   All: 1.42d release options and finalizing
       new  3851527   All: Bump version to 1.42e
       new  583c1ad   All: Update openal-soft libs to 1.17.1
       new  721dead   All: Rend2: Merge DDS support / r_cubemapsize / exportCubemaps command
       new  71e7558   All: Have custom intro cinematics for standalone games
       new  5101c40   All: Fix CXX define in Makefile
       new  7b20ab5   All: Fix default value for r_cgenVertexLit
       new  4bd31fc   All: Fix define for NUM_ID_PAKS
       new  4f2aae6   SP: Fix NUM_SP_PAKS Oops...Not used the same as NUM_ID_PAKS
       new  6218894   All: Update SDL2 to 2.0.4
       new  8377ce7   All: Rend2: Remove specular ambient
       new  94bba26   All: Remove r_cgenVertexLit cvar
       new  061060d   All: Remove ambientLightInt
       new  99b4b2b   All: Rework the flares code / Add depth check for surface flare visibility
       new  ee9f8e8   All: Simplify 061060d
       new  454d0be   All: Fix a couple of sound bugs
       new  becc718   SP: Add cg_drawCrosshairBinoc and cg_drawCrosshairReticle cvars
       new  b1e19ed   All: Update opus to 1.1.2 / opusfile to 0.7
       new  aff8f8a   All: Update paths to internal opus / opusfile headers
       new  211bc97   All: Update libvorbis to 1.3.5
       new  ccc58b8   MP: Fix default for building libvorbis
       new  0c4ce9e   All: Fix some warnings in opusfile.c
       new  875b421   All: Update curl to 7.46.0
       new  4507f45   All: Fix a few opus warnings
       new  878cee5   All: Fix building for OpenGL ES
       new  c7197db   All: Fix frame_msec possibly being zero in cl_input.c
       new  e769958   All: Update openal-soft libs to 1.17.2
       new  8b3dd68   All: Update FreeType to 2.6.2
       new  c0eefb4   SP: Shift ammo / clip value left to allow 4 digits
       new  56fe34d   SP: Fix broken spotlights still showing light beams
       new  1ae4e33   SP: Completely kill off light effects from broken spotlights
       new  0bd69d3   SP: Disable VertexLightingCollapse like in MP
       new  626d086   SP: Rend2: Direct State Access / Cubemap loading / Merge cvars into r_pbr
       new  a383f6a   MP: Rend2: Direct State Access / Cubemap loading / Merge cvars into r_pbr
       new  4274e12   All: Rend2: Add named cubemaps and per-map env.json parsing
       new  a7e00c9   All: Rend2: Fix some GL errors and no sun shadows on older OpenGLs
       new  0acf315   All: Rend2: Shader optimization and add dither to tonemap
       new  af101ee   All: More informative warnings with line numbers in shader checking
       new  9831dc2   All: Rend2: Merge recents updates Add r_shadowBlur Add r_glossType Speedup for SSAO & blur shaders, fix sunlight normals in lightall Create FBOs if target image exists, not cvar settings Fixes to depth blur and ssao More ssao/depth blur improvements
       new  23a655c   All: Fix r_lightmap
       new  3b8aa51   All: Rend2: Fix horribly broken metallic shader
       new  0e470ac   All: Rend2: Merge testing branch
       new  3cb5ba3   All: Sys_GetProcessorFeatures() didn't check for 3DNow! or Altivec
       new  fe0fde8   All: Rend2: Improve cubemap outside error
       new  035f9dc   All: Rend2: Render metals as nonmetal on cubemaps, ComputeShaderColors cleanup
       new  e7e5298   All: Rend2: Some FBO cleanup and add non-depth blur to blur shader
       new  7f9e3c3   All: Change secondary master to master.iortcw.org
       new  e62dc7d   MP: Add server cvar to force unique client names 1 = Empty client names only 2 = All names
       new  29f05ca   MP: Implement CD-Key/GUID check through sv_allowAnonymous cvar
       new  146b4b5   MP: Allow empty CD-Key/GUID on LAN server
       new  8961253   MP: Fix PB GUID hash on 64-bit client
       new  2ab725a   All: Don't show blood flash when cg_showblood/com_blood is 0
       new  692a487   MP: Fix cg_crosshairHealth
       new  498d3ad   All: Fix 3D crosshairs
       new  2319832   All: Cross-compiling using MingW should only pick one GCC executable
       new  a03f045   All: Rend2: Fix specularScale override not being used in RB_IterateStagesGeneric
       new  0d2262b   All: Prefer mingw-w64 for cross-compiling
       new  ff963c7   All: Fix for client not receiving gamestate after a download completes
       new  1ed9705   MP: Fix reticle view in limbo menu
       new  3ed3939   All: Explicitly set cull type for skyboxes
       new  dfb114b   All: Rend2: Speed up surface merging
       new  a2f3a1c   All: Add COPYING.txt from original GPL releases to repo
       new  1bf1c67   MP: Use official master server for sv_master1
       new  b40425b   All: Consolidate and add client support to *BSD platforms in Makefile
       new  75f5ae6   All: Improve keyboard/joystick input in UI
       new  9f474f1   All: Change cvar color1 to just color
       new  d3f6f64   All: Ensure R_PrintLongString doesn't split words between buffers
       new  db9b62b   All: Always resolve IP of master when sending heartbeats
       new  2aa7083   MP: Move returns for update server
       new  475bceb   All: Add Pan7's special key mappings
       new  d888e92   All: Rend2: Set cubemap mip selection to match output from ggxcc
       new  c06f897   All: Add temporary backup text files to .gitignore
       new  4d629a6   All: Remove loading (unused) glDrawBuffersARB
       new  801371b   All: Rend2: Remove duplicate glRefConfig.textureFloat = qfalse
       new  7fc9d1b   All: Prevent CL_RunCinematic from reading cinTable[-1]
       new  ebf973b   All: Only play logo/intro if their filenames have been defined in q_shared.h
       new  0f7f088   All: Add missing conditional to exit when opening URL
       new  7ed7428   All: Fix QVM sscanf to parse floats that begin with decimal point
       new  9a4aa66   All: Some fixes for portal skies
       new  0e2157a   All: Update internal Freetype to 2.6.4
       new  72dc3e1   All: Use __APPLE__ macro instead of MACOS_X
       new  4d45b02   All: Remove unnecessary define in q_platform.h
       new  bb2915d   All: Fix bot team order to kill last player it killed
       new  2ca8aa8   All: Make using yacc optional (disabled by default)
       new  06baa88   All: Rend2: Update readme
       new  96eb4af   All: Add build option to use XDG base directory spec (.wolf is default)
       new  f6a2ce2   All: Use windowed mode by default
       new  f2a27fa   All: Fix building on OSX
       new  e46356a   All: Rend2: Require OpenGL 2.0 / Add new GL function loader
       new  240776b   All: [tools/asm/q3asm.c] Remove 'abs(unsigned)', which is unnecessary and potentially wrong
       new  b676ddc   All: Rend2: Use loader for all extension funcs
       new  f47d71c   All: Fix up bitrot in null_glimp.c
       new  b9cb48e   All: Rend2: Let unlit materials use parallax maps
       new  3b0c3ca   All: Rend2: Fix shader error logs
       new  6f9c6fe   All: Better defaults for joystick axes
       new  3edfc3e   All: Controller hot plug support
       new  83c804e   All: Better gamepad support
       new  c9d29d4   All: Rend2: Preallocate grid surfaces like other BSP surfaces
       new  8018219   SP: Fix talk anims not working in OpenAL
       new  39e89d2   All: Fix joystick w/o controller mapping not working
       new  ab6ca55   All: Snap to correct aspect immediately after stretched effects
       new  2a6cc31   MP: Fix typo in last commit
       new  b8f5c61   All: Fix some clang warnings
       new  5255f17   MP: Rend2: Store normals/tangents as int16_t[4]
       new  ac955b4   SP: Rend2: Store normals/tangents as int16_t[4] Also fix a couple things missed in MP
       new  63faa5f   All: Copy hand.lightingOrigin after hand.origin is set up
       new  82933f3   All: Rend2: Make R_FreeSurfaceGridMeshData() static
       new  bd6dd64   All: Fix undefined behavior when shifting left by 32
       new  0414447   All: Add build option to enable / disable use of auth server
       new  d91425d   All: Rend2: Fix reversed VectorCopy4() usage
       new  a53cc80   All: Remove dead code (which had undefined behaviour)
       new  9e1bb5e   All: Add new GL function loader to OpenGL1 Sync and clean up qgl.h
       new  48955eb   All: Some qgl.h cleanup
       new  a68dff7   All: Fix more reversed VectorCopy4() usage
       new  dad016f   All: Fix string buffer overflow
       new  fec857d   All: Rend2: Remove map color scaling and r_forceSunMapLightScale
       new  426cbc1   All: Rend2: Remove per fragment tangent space calculation code
       new  0da8efa   All: Rend2: Clamp entity lighting to more resemble OpenGL1
       new  60d1f38   Fix some spacing typos
       new  267ebc2   Fix some spelling errors
       new  e5799d7   Introduce NOTSHLIBLDFLAGS, used to link executables only
       new  22d1cc9   Pick up date from SOURCE_DATE_EPOCH, for reproducible builds
       new  8060fd8   Merge pull request #16 from smcv/speling
       new  1dec064   Merge pull request #17 from smcv/notshlib
       new  1c7756f   Merge pull request #18 from smcv/reproducible-date
       new  16c7a99   All: Rend2: Some tr_image refactoring/cleanup
       new  6ece3a5   MP: Remove sv_levelTimeReset
       new  2359b4e   MP: Remove sending of gameCompleteStatus messages to masters
       new  eec1be2   All: Avoid undefined pointer below array bounds in snd_wavelet.c / Avoid array underflow in UI_BuildFindPlayerList From smcv
       new  f69dd5f   All: Offer post-crash safe settings on a per-mod basis
       new  bc8a8a2   All: Avoid shuting down opus voip codec multiple times
       new  93ce1b3   All: Handle ERR_DROP during Com_GameRestart
       new  fda688b   All: Rend2: Non-square merged lightmaps
       new  119ef0b   MP: Always use 16 character keylength when calculating GUID
       new  0e65f1e   All: Rend2: Store vertex colors and hdr lightmaps/lightgrid as RGBA16
       new  51422d8   All: Rend2: Workaround for multiple deforms on MD3 mesh
       new  b9af6a0   All: Rend2: Fix fog color
       new  7a988f8   MP: Always center ObjectiveInfo hint
       new  40963cb   All: Rend2: Fix vertex color types in tr_backend
       new  06c5e22   All: Fix removal of stale pid file from 'main'
       new  c0afb3a   All: Rend2: Remove half float support
       new  1ed84d2   All: Rend2: Remove check for GL_ARB_texture_non_power_of_two
       new  256ad4f   All: Rend2: Faster mipmap generation
       new  67f1ddd   All: Only send one flatline heartbeat on shutdown
       new  9e10248   All: Rend2: Load images with "_nh" suffix as parallax normalmaps
       new  ebf3af4   All: Rend2: Prioritize loading .png images over all others besides .dds
       new  9b31d63   All: Rend2: Add more ambient to lightmapped materials
       new  74b5c8f   All: Fix removing/creating PID file for base game when switching to/from mods
       new  c4b95ef   All: Change references to q3config.cfg in comments
       new  9d5c777   All: Fix some indentation issues and warnings
       new  3781c29   All: Fix another indentation warning
       new  871afee   All: Don't repeat DNS lookups for masters that don't resolve on startup
       new  d6094cd   All: Bump version to 1.5a for release

The 649 revisions listed above as "new" are entirely new to this
repository and will be described in separate emails.  The revisions
listed as "adds" were already present in the repository and have only
been added to this reference.


-- 
Alioth's /usr/local/bin/git-commit-notice on /srv/git.debian.org/git/pkg-games/iortcw.git



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