[iortcw] 04/152: All: Have custom intro cinematics for standalone games
Simon McVittie
smcv at debian.org
Fri Sep 8 10:39:33 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.5a
in repository iortcw.
commit 71e7558c1fccfa18467a7dcfb2fe3906fd57bc6b
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Mon Dec 28 18:59:59 2015 -0500
All: Have custom intro cinematics for standalone games
---
MP/code/qcommon/common.c | 4 ++--
MP/code/qcommon/q_shared.h | 4 ++++
SP/code/qcommon/common.c | 6 +++---
SP/code/qcommon/q_shared.h | 4 ++++
4 files changed, 13 insertions(+), 5 deletions(-)
diff --git a/MP/code/qcommon/common.c b/MP/code/qcommon/common.c
index 87cd7bd..91c49c5 100644
--- a/MP/code/qcommon/common.c
+++ b/MP/code/qcommon/common.c
@@ -2899,10 +2899,10 @@ void Com_Init( char *commandLine ) {
Cvar_Set( "com_recommendedSet", "1" );
if ( !com_dedicated->integer ) {
- Cbuf_AddText( "cinematic gmlogo.RoQ\n" );
+ Cbuf_AddText( "cinematic " CINEMATICS_LOGO "\n" );
if ( !com_introPlayed->integer ) {
Cvar_Set( com_introPlayed->name, "1" );
- Cvar_Set( "nextmap", "cinematic wolfintro.RoQ" );
+ Cvar_Set( "nextmap", "cinematic " CINEMATICS_INTRO );
}
}
diff --git a/MP/code/qcommon/q_shared.h b/MP/code/qcommon/q_shared.h
index 3bdd077..05feac0 100644
--- a/MP/code/qcommon/q_shared.h
+++ b/MP/code/qcommon/q_shared.h
@@ -53,6 +53,8 @@ If you have questions concerning this license or the applicable additional terms
// #define STEAMPATH_APPID ""
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
+ #define CINEMATICS_LOGO "foologo.roq"
+ #define CINEMATICS_INTRO "foointro.roq"
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
#else
#define PRODUCT_NAME "iortcw"
@@ -66,6 +68,8 @@ If you have questions concerning this license or the applicable additional terms
#define STEAMPATH_APPID "9010"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "wolfmp"
+ #define CINEMATICS_LOGO "gmlogo.RoQ" // non-existent
+ #define CINEMATICS_INTRO "wolfintro.RoQ" // SP only
#define LEGACY_PROTOCOL
#endif
diff --git a/SP/code/qcommon/common.c b/SP/code/qcommon/common.c
index 99954d3..14d6340 100644
--- a/SP/code/qcommon/common.c
+++ b/SP/code/qcommon/common.c
@@ -2437,11 +2437,11 @@ void Com_Init( char *commandLine ) {
}
if ( !com_dedicated->integer ) {
- //Cbuf_AddText ("cinematic gmlogo.RoQ\n");
+ //Cbuf_AddText ("cinematic " CINEMATICS_LOGO "\n");
if ( !com_introPlayed->integer ) {
//Cvar_Set( com_introPlayed->name, "1" ); //----(SA) force this to get played every time (but leave cvar for override)
- Cbuf_AddText( "cinematic wolfintro.RoQ 3\n" );
- //Cvar_Set( "nextmap", "cinematic wolfintro.RoQ" );
+ Cbuf_AddText( "cinematic " CINEMATICS_INTRO " 3\n" );
+ //Cvar_Set( "nextmap", "cinematic " CINEMATICS_INTRO );
}
}
diff --git a/SP/code/qcommon/q_shared.h b/SP/code/qcommon/q_shared.h
index 8495a50..25469eb 100644
--- a/SP/code/qcommon/q_shared.h
+++ b/SP/code/qcommon/q_shared.h
@@ -51,6 +51,8 @@ If you have questions concerning this license or the applicable additional terms
// #define STEAMPATH_APPID ""
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
+ #define CINEMATICS_LOGO "foologo.roq"
+ #define CINEMATICS_INTRO "foointro.roq"
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
#else
#define PRODUCT_NAME "iortcw"
@@ -63,6 +65,8 @@ If you have questions concerning this license or the applicable additional terms
#define STEAMPATH_APPID "9010"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "wolfsp"
+ #define CINEMATICS_LOGO "gmlogo.RoQ" // non-existent
+ #define CINEMATICS_INTRO "wolfintro.RoQ" // SP only
#define LEGACY_PROTOCOL
#endif
--
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