[iortcw] 29/152: SP: Fix broken spotlights still showing light beams
Simon McVittie
smcv at debian.org
Fri Sep 8 10:39:53 UTC 2017
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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.
commit 56fe34d0db060e405bff8ed877d9261392e25f09
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Mon Feb 1 19:06:02 2016 -0500
SP: Fix broken spotlights still showing light beams
---
SP/code/cgame/cg_effects.c | 13 ++-----------
1 file changed, 2 insertions(+), 11 deletions(-)
diff --git a/SP/code/cgame/cg_effects.c b/SP/code/cgame/cg_effects.c
index 2534446..6ac6aac 100644
--- a/SP/code/cgame/cg_effects.c
+++ b/SP/code/cgame/cg_effects.c
@@ -1340,7 +1340,6 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t realstart, vec3_t light
vec4_t colorNorm; // normalized color vector
refEntity_t ent;
vec3_t angles;
-// float deadFrac = 0;
VectorCopy( realstart, start );
@@ -1453,16 +1452,8 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t realstart, vec3_t light
if ( cent->currentState.frame == 1 ) { // dead
-#if 0
- deadFrac = (float)( cg.time - cent->currentState.time2 ) / 5000.0f;
-
- // no fade out, just off
-// if(deadFrac > 1)
- return;
-
- startAlpha *= ( 1.0f - deadFrac );
- endAlpha *= ( 1.0f - deadFrac );
-#endif
+ startAlpha = 0.0;
+ endAlpha = 0.0;
}
--
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