[iortcw] 29/152: SP: Fix broken spotlights still showing light beams

Simon McVittie smcv at debian.org
Fri Sep 8 10:39:53 UTC 2017


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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit 56fe34d0db060e405bff8ed877d9261392e25f09
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date:   Mon Feb 1 19:06:02 2016 -0500

    SP: Fix broken spotlights still showing light beams
---
 SP/code/cgame/cg_effects.c | 13 ++-----------
 1 file changed, 2 insertions(+), 11 deletions(-)

diff --git a/SP/code/cgame/cg_effects.c b/SP/code/cgame/cg_effects.c
index 2534446..6ac6aac 100644
--- a/SP/code/cgame/cg_effects.c
+++ b/SP/code/cgame/cg_effects.c
@@ -1340,7 +1340,6 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t realstart, vec3_t light
 	vec4_t colorNorm;       // normalized color vector
 	refEntity_t ent;
 	vec3_t angles;
-//	float deadFrac = 0;
 
 	VectorCopy( realstart, start );
 
@@ -1453,16 +1452,8 @@ void CG_Spotlight( centity_t *cent, float *color, vec3_t realstart, vec3_t light
 
 
 	if ( cent->currentState.frame == 1 ) {    // dead
-#if 0
-		deadFrac = (float)( cg.time - cent->currentState.time2 ) / 5000.0f;
-
-		// no fade out, just off
-//		if(deadFrac > 1)
-		return;
-
-		startAlpha *= ( 1.0f - deadFrac );
-		endAlpha *= ( 1.0f - deadFrac );
-#endif
+		startAlpha = 0.0;
+		endAlpha = 0.0;
 	}
 
 

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