[iortcw] 40/152: All: Rend2: Fix horribly broken metallic shader
Simon McVittie
smcv at debian.org
Fri Sep 8 10:39:55 UTC 2017
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smcv pushed a commit to annotated tag 1.5a
in repository iortcw.
commit 3b8aa51b4e5dccb936f035874aa61c514f04abff
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Fri Mar 18 07:02:24 2016 -0400
All: Rend2: Fix horribly broken metallic shader
---
MP/code/rend2/glsl/lightall_fp.glsl | 5 +++--
SP/code/rend2/glsl/lightall_fp.glsl | 5 +++--
2 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/MP/code/rend2/glsl/lightall_fp.glsl b/MP/code/rend2/glsl/lightall_fp.glsl
index f16298a..64cae3f 100644
--- a/MP/code/rend2/glsl/lightall_fp.glsl
+++ b/MP/code/rend2/glsl/lightall_fp.glsl
@@ -333,8 +333,9 @@ void main()
// specular red is gloss
// specular green is metallicness
float gloss = specular.r;
- specular.rgb = specular.g * diffuse.rgb + vec3(0.04 - 0.04 * specular.g);
- diffuse.rgb *= 1.0 - specular.g;
+ float metal = specular.g;
+ specular.rgb = metal * diffuse.rgb + vec3(0.04 - 0.04 * metal);
+ diffuse.rgb *= 1.0 - metal;
#else
// diffuse rgb is diffuse
// specular rgb is specular reflectance at normal incidence
diff --git a/SP/code/rend2/glsl/lightall_fp.glsl b/SP/code/rend2/glsl/lightall_fp.glsl
index f16298a..64cae3f 100644
--- a/SP/code/rend2/glsl/lightall_fp.glsl
+++ b/SP/code/rend2/glsl/lightall_fp.glsl
@@ -333,8 +333,9 @@ void main()
// specular red is gloss
// specular green is metallicness
float gloss = specular.r;
- specular.rgb = specular.g * diffuse.rgb + vec3(0.04 - 0.04 * specular.g);
- diffuse.rgb *= 1.0 - specular.g;
+ float metal = specular.g;
+ specular.rgb = metal * diffuse.rgb + vec3(0.04 - 0.04 * metal);
+ diffuse.rgb *= 1.0 - metal;
#else
// diffuse rgb is diffuse
// specular rgb is specular reflectance at normal incidence
--
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