[iortcw] 70/152: All: Rend2: Set cubemap mip selection to match output from ggxcc
Simon McVittie
smcv at debian.org
Fri Sep 8 10:40:04 UTC 2017
This is an automated email from the git hooks/post-receive script.
smcv pushed a commit to annotated tag 1.5a
in repository iortcw.
commit d888e92f69acc1cb377db20541c8e18d79f4658f
Author: MAN-AT-ARMS <M4N4T4RMS at gmail.com>
Date: Wed Jun 8 08:43:42 2016 -0400
All: Rend2: Set cubemap mip selection to match output from ggxcc
---
MP/code/rend2/glsl/lightall_fp.glsl | 6 +++---
MP/code/rend2/tr_glsl.c | 14 ++++++++++++++
SP/code/rend2/glsl/lightall_fp.glsl | 6 +++---
SP/code/rend2/tr_glsl.c | 14 ++++++++++++++
4 files changed, 34 insertions(+), 6 deletions(-)
diff --git a/MP/code/rend2/glsl/lightall_fp.glsl b/MP/code/rend2/glsl/lightall_fp.glsl
index 64cae3f..9e53d4a 100644
--- a/MP/code/rend2/glsl/lightall_fp.glsl
+++ b/MP/code/rend2/glsl/lightall_fp.glsl
@@ -370,11 +370,11 @@ void main()
// from http://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
vec3 parallax = u_CubeMapInfo.xyz + u_CubeMapInfo.w * viewDir;
- vec3 cubeLightColor = textureCubeLod(u_CubeMap, R + parallax, 7.0 * roughness).rgb * u_EnableTextures.w;
+ vec3 cubeLightColor = textureCubeLod(u_CubeMap, R + parallax, ROUGHNESS_MIPS * roughness).rgb * u_EnableTextures.w;
- // normalize cubemap based on lowest mip (~diffuse)
+ // normalize cubemap based on last roughness mip (~diffuse)
// multiplying cubemap values by lighting below depends on either this or the cubemap being normalized at generation
- //vec3 cubeLightDiffuse = max(textureCubeLod(u_CubeMap, N, 6.0).rgb, 0.5 / 255.0);
+ //vec3 cubeLightDiffuse = max(textureCubeLod(u_CubeMap, N, ROUGHNESS_MIPS).rgb, 0.5 / 255.0);
//cubeLightColor /= dot(cubeLightDiffuse, vec3(0.2125, 0.7154, 0.0721));
#if defined(USE_PBR)
diff --git a/MP/code/rend2/tr_glsl.c b/MP/code/rend2/tr_glsl.c
index 054aac2..cf2a514 100644
--- a/MP/code/rend2/tr_glsl.c
+++ b/MP/code/rend2/tr_glsl.c
@@ -331,6 +331,20 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha
if (r_pbr->integer)
Q_strcat(dest, size, "#define USE_PBR\n");
+ if (r_cubeMapping->integer)
+ {
+ int cubeMipSize = r_cubemapSize->integer;
+ int numRoughnessMips = 0;
+
+ while (cubeMipSize)
+ {
+ cubeMipSize >>= 1;
+ numRoughnessMips++;
+ }
+ numRoughnessMips = MAX(1, numRoughnessMips - 2);
+ Q_strcat(dest, size, va("#define ROUGHNESS_MIPS float(%d)\n", numRoughnessMips));
+ }
+
if (extra)
{
Q_strcat(dest, size, extra);
diff --git a/SP/code/rend2/glsl/lightall_fp.glsl b/SP/code/rend2/glsl/lightall_fp.glsl
index 64cae3f..9e53d4a 100644
--- a/SP/code/rend2/glsl/lightall_fp.glsl
+++ b/SP/code/rend2/glsl/lightall_fp.glsl
@@ -370,11 +370,11 @@ void main()
// from http://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
vec3 parallax = u_CubeMapInfo.xyz + u_CubeMapInfo.w * viewDir;
- vec3 cubeLightColor = textureCubeLod(u_CubeMap, R + parallax, 7.0 * roughness).rgb * u_EnableTextures.w;
+ vec3 cubeLightColor = textureCubeLod(u_CubeMap, R + parallax, ROUGHNESS_MIPS * roughness).rgb * u_EnableTextures.w;
- // normalize cubemap based on lowest mip (~diffuse)
+ // normalize cubemap based on last roughness mip (~diffuse)
// multiplying cubemap values by lighting below depends on either this or the cubemap being normalized at generation
- //vec3 cubeLightDiffuse = max(textureCubeLod(u_CubeMap, N, 6.0).rgb, 0.5 / 255.0);
+ //vec3 cubeLightDiffuse = max(textureCubeLod(u_CubeMap, N, ROUGHNESS_MIPS).rgb, 0.5 / 255.0);
//cubeLightColor /= dot(cubeLightDiffuse, vec3(0.2125, 0.7154, 0.0721));
#if defined(USE_PBR)
diff --git a/SP/code/rend2/tr_glsl.c b/SP/code/rend2/tr_glsl.c
index 054aac2..cf2a514 100644
--- a/SP/code/rend2/tr_glsl.c
+++ b/SP/code/rend2/tr_glsl.c
@@ -331,6 +331,20 @@ static void GLSL_GetShaderHeader( GLenum shaderType, const GLcharARB *extra, cha
if (r_pbr->integer)
Q_strcat(dest, size, "#define USE_PBR\n");
+ if (r_cubeMapping->integer)
+ {
+ int cubeMipSize = r_cubemapSize->integer;
+ int numRoughnessMips = 0;
+
+ while (cubeMipSize)
+ {
+ cubeMipSize >>= 1;
+ numRoughnessMips++;
+ }
+ numRoughnessMips = MAX(1, numRoughnessMips - 2);
+ Q_strcat(dest, size, va("#define ROUGHNESS_MIPS float(%d)\n", numRoughnessMips));
+ }
+
if (extra)
{
Q_strcat(dest, size, extra);
--
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