[iortcw] 119/152: Fix some spelling errors

Simon McVittie smcv at debian.org
Fri Sep 8 10:40:21 UTC 2017


This is an automated email from the git hooks/post-receive script.

smcv pushed a commit to annotated tag 1.5a
in repository iortcw.

commit 267ebc2974e6bfc48c2eed487cfd30b01705ddde
Author: Simon McVittie <smcv at debian.org>
Date:   Mon Mar 21 08:23:59 2016 +0000

    Fix some spelling errors
    
    Detected by Debian's Lintian tool. It also detects "persistant", but
    unfortunately that misspelling is API (it's part of a cvar name
    and a commonly-used struct member) so it shouldn't be corrected.
---
 MP/code/botlib/be_aas_cluster.c   | 2 +-
 MP/code/game/ai_cast_characters.c | 2 +-
 MP/code/game/ai_cast_funcs.c      | 2 +-
 MP/code/game/ai_cast_think.c      | 2 +-
 MP/code/game/g_mover.c            | 2 +-
 MP/code/game/g_team.c             | 2 +-
 MP/code/game/g_tramcar.c          | 2 +-
 MP/code/qcommon/cm_trace.c        | 2 +-
 MP/code/qcommon/common.c          | 2 +-
 MP/code/rend2/tr_animation.c      | 2 +-
 MP/code/renderer/tr_animation.c   | 2 +-
 SP/code/botlib/be_aas_cluster.c   | 2 +-
 SP/code/game/ai_cast_characters.c | 2 +-
 SP/code/game/ai_cast_funcs.c      | 4 ++--
 SP/code/game/ai_cast_think.c      | 2 +-
 SP/code/game/g_mover.c            | 2 +-
 SP/code/game/g_team.c             | 2 +-
 SP/code/game/g_tramcar.c          | 2 +-
 SP/code/qcommon/cm_trace.c        | 2 +-
 SP/code/qcommon/common.c          | 2 +-
 SP/code/rend2/tr_animation.c      | 2 +-
 SP/code/renderer/tr_animation.c   | 2 +-
 22 files changed, 23 insertions(+), 23 deletions(-)

diff --git a/MP/code/botlib/be_aas_cluster.c b/MP/code/botlib/be_aas_cluster.c
index 3a3a481..5726ec7 100644
--- a/MP/code/botlib/be_aas_cluster.c
+++ b/MP/code/botlib/be_aas_cluster.c
@@ -152,7 +152,7 @@ int AAS_UpdatePortal( int areanum, int clusternum ) {
 	} //end else if
 	else
 	{
-		Log_Write( "portal using area %d is seperating more than two clusters\r\n", areanum );
+		Log_Write( "portal using area %d is separating more than two clusters\r\n", areanum );
 		//remove the cluster portal flag contents
 		( *aasworld ).areasettings[areanum].contents &= ~AREACONTENTS_CLUSTERPORTAL;
 		return qfalse;
diff --git a/MP/code/game/ai_cast_characters.c b/MP/code/game/ai_cast_characters.c
index a54734a..3104a55 100644
--- a/MP/code/game/ai_cast_characters.c
+++ b/MP/code/game/ai_cast_characters.c
@@ -1293,7 +1293,7 @@ void AIChar_Pain( gentity_t *ent, gentity_t *attacker, int damage, vec3_t point
 			}
 		}
 
-		// if we didnt just play a scripted sound, then play one of the default sounds
+		// if we didn't just play a scripted sound, then play one of the default sounds
 		if ( cs->lastScriptSound < level.time ) {
 			G_AddEvent( ent, EV_GENERAL_SOUND, G_SoundIndex( aiDefaults[ent->aiCharacter].painSoundScript ) );
 		}
diff --git a/MP/code/game/ai_cast_funcs.c b/MP/code/game/ai_cast_funcs.c
index b89adf5..bb666e3 100644
--- a/MP/code/game/ai_cast_funcs.c
+++ b/MP/code/game/ai_cast_funcs.c
@@ -872,7 +872,7 @@ char *AIFunc_InspectBulletImpact( cast_state_t *cs ) {
 				cs->scriptPauseTime = 0;
 				return AIFunc_IdleStart( cs );
 			}
-			// make sure we didnt change thinkfunc
+			// make sure we didn't change thinkfunc
 			if ( cs->aifunc != AIFunc_InspectBulletImpact ) {
 				//G_Error( "scripting passed control out of AIFunc_InspectBulletImpact(), this is bad" );
 				return NULL;
diff --git a/MP/code/game/ai_cast_think.c b/MP/code/game/ai_cast_think.c
index a91dacc..964128c 100644
--- a/MP/code/game/ai_cast_think.c
+++ b/MP/code/game/ai_cast_think.c
@@ -1053,7 +1053,7 @@ void AICast_PredictMovement( cast_state_t *cs, int numframes, float frametime, a
 				//VectorCopy( thisHitVec, startHitVec );
 				VectorCopy( pm.ps->origin, lastOrg );
 			}
-			// if we didnt reach the marker, then check for something that blocked us
+			// if we didn't reach the marker, then check for something that blocked us
 			for ( i = 0; i < pm.numtouch; i++ ) {
 				if ( pm.touchents[i] == pm.ps->groundEntityNum ) {
 					continue;
diff --git a/MP/code/game/g_mover.c b/MP/code/game/g_mover.c
index d7f20ca..d6e39a6 100644
--- a/MP/code/game/g_mover.c
+++ b/MP/code/game/g_mover.c
@@ -390,7 +390,7 @@ qboolean G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move, v
 					break;
 				}
 			}
-		// didnt work, so set the position back
+		// didn't work, so set the position back
 		VectorCopy( org, check->s.pos.trBase );
 		if ( check->client ) {
 			VectorCopy( org, check->client->ps.origin );
diff --git a/MP/code/game/g_team.c b/MP/code/game/g_team.c
index 4e098f1..8ffbafc 100644
--- a/MP/code/game/g_team.c
+++ b/MP/code/game/g_team.c
@@ -202,7 +202,7 @@ void Team_FragBonuses( gentity_t *targ, gentity_t *inflictor, gentity_t *attacke
 
 			attacker->client->pers.teamState.carrierdefense++;
 			team = attacker->client->sess.sessionTeam;
-			PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag carrier against an agressive enemy\n",
+			PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag carrier against an aggressive enemy\n",
 					  attacker->client->pers.netname, TeamName( team ) );
 			return;
 		}
diff --git a/MP/code/game/g_tramcar.c b/MP/code/game/g_tramcar.c
index 2c378c0..0f3cece 100644
--- a/MP/code/game/g_tramcar.c
+++ b/MP/code/game/g_tramcar.c
@@ -293,7 +293,7 @@ void GetNextTrack( gentity_t *ent ) {
 	}
 
 	if ( !num_choices ) {
-		G_Printf( "GetNextTrack didnt find a track\n" );
+		G_Printf( "GetNextTrack didn't find a track\n" );
 		return;
 	}
 
diff --git a/MP/code/qcommon/cm_trace.c b/MP/code/qcommon/cm_trace.c
index e694fb8..6e78ab7 100644
--- a/MP/code/qcommon/cm_trace.c
+++ b/MP/code/qcommon/cm_trace.c
@@ -1052,7 +1052,7 @@ void CM_TraceThroughTree( traceWork_t *tw, int num, float p1f, float p2f, vec3_t
 	}
 
 	//
-	// find the point distances to the seperating plane
+	// find the point distances to the separating plane
 	// and the offset for the size of the box
 	//
 	node = cm.nodes + num;
diff --git a/MP/code/qcommon/common.c b/MP/code/qcommon/common.c
index 9b02719..648c4ed 100644
--- a/MP/code/qcommon/common.c
+++ b/MP/code/qcommon/common.c
@@ -421,7 +421,7 @@ void Com_ParseCommandLine( char *commandLine ) {
 	com_numConsoleLines = 1;
 
 	while ( *commandLine ) {
-		// look for a + seperating character
+		// look for a + separating character
 		// if commandLine came from a file, we might have real line seperators
 		if ( *commandLine == '+' || *commandLine == '\n' ) {
 			if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
diff --git a/MP/code/rend2/tr_animation.c b/MP/code/rend2/tr_animation.c
index 013bc31..2f2e649 100644
--- a/MP/code/rend2/tr_animation.c
+++ b/MP/code/rend2/tr_animation.c
@@ -44,7 +44,7 @@ frame.
 //#define DBG_PROFILE_BONES
 
 //-----------------------------------------------------------------------------
-// Static Vars, ugly but easiest (and fastest) means of seperating RB_SurfaceAnim
+// Static Vars, ugly but easiest (and fastest) means of separating RB_SurfaceAnim
 // and R_CalcBones
 
 static float frontlerp, backlerp;
diff --git a/MP/code/renderer/tr_animation.c b/MP/code/renderer/tr_animation.c
index be7b0bf..ce92d56 100644
--- a/MP/code/renderer/tr_animation.c
+++ b/MP/code/renderer/tr_animation.c
@@ -44,7 +44,7 @@ frame.
 //#define DBG_PROFILE_BONES
 
 //-----------------------------------------------------------------------------
-// Static Vars, ugly but easiest (and fastest) means of seperating RB_SurfaceAnim
+// Static Vars, ugly but easiest (and fastest) means of separating RB_SurfaceAnim
 // and R_CalcBones
 
 static float frontlerp, backlerp;
diff --git a/SP/code/botlib/be_aas_cluster.c b/SP/code/botlib/be_aas_cluster.c
index 9e78b6a..d133ad4 100644
--- a/SP/code/botlib/be_aas_cluster.c
+++ b/SP/code/botlib/be_aas_cluster.c
@@ -152,7 +152,7 @@ int AAS_UpdatePortal( int areanum, int clusternum ) {
 	} //end else if
 	else
 	{
-		Log_Write( "portal using area %d is seperating more than two clusters\r\n", areanum );
+		Log_Write( "portal using area %d is separating more than two clusters\r\n", areanum );
 		//remove the cluster portal flag contents
 		( *aasworld ).areasettings[areanum].contents &= ~AREACONTENTS_CLUSTERPORTAL;
 		return qfalse;
diff --git a/SP/code/game/ai_cast_characters.c b/SP/code/game/ai_cast_characters.c
index 930fcc9..913169b 100644
--- a/SP/code/game/ai_cast_characters.c
+++ b/SP/code/game/ai_cast_characters.c
@@ -1209,7 +1209,7 @@ void AIChar_Pain( gentity_t *ent, gentity_t *attacker, int damage, vec3_t point
 			}
 		}
 
-		// if we didnt just play a scripted sound, then play one of the default sounds
+		// if we didn't just play a scripted sound, then play one of the default sounds
 		if ( cs->lastScriptSound < level.time ) {
 			G_AddEvent( ent, EV_GENERAL_SOUND, G_SoundIndex( aiDefaults[ent->aiCharacter].soundScripts[PAINSOUNDSCRIPT] ) );
 		}
diff --git a/SP/code/game/ai_cast_funcs.c b/SP/code/game/ai_cast_funcs.c
index 8bd1303..5cf47af 100644
--- a/SP/code/game/ai_cast_funcs.c
+++ b/SP/code/game/ai_cast_funcs.c
@@ -1035,7 +1035,7 @@ char *AIFunc_InspectBulletImpact( cast_state_t *cs ) {
 				cs->scriptPauseTime = 0;
 				return AIFunc_IdleStart( cs );
 			}
-			// make sure we didnt change thinkfunc
+			// make sure we didn't change thinkfunc
 			if ( cs->aifunc != AIFunc_InspectBulletImpact ) {
 				//G_Error( "scripting passed control out of AIFunc_InspectBulletImpact(), this is bad" );
 				return NULL;
@@ -1715,7 +1715,7 @@ char *AIFunc_ChaseGoal( cast_state_t *cs ) {
 			AICast_PredictMovement( cs, 10, frameTime, &move, &ucmd, cs->followEntity );
 
 			if ( move.stopevent == PREDICTSTOP_HITENT ) { // success!
-				// make sure we didnt spend a lot of time sliding along an obstacle
+				// make sure we didn't spend a lot of time sliding along an obstacle
 				if ( ( move.frames * frameTime ) < ( 1.0 + ( goaldist / ( bs->cur_ps.speed * bs->cur_ps.runSpeedScale ) ) ) ) {
 					trap_EA_Move( cs->entityNum, dir, 400 );
 					vectoangles( dir, cs->ideal_viewangles );
diff --git a/SP/code/game/ai_cast_think.c b/SP/code/game/ai_cast_think.c
index 37090e8..ec91d41 100644
--- a/SP/code/game/ai_cast_think.c
+++ b/SP/code/game/ai_cast_think.c
@@ -1167,7 +1167,7 @@ void AICast_PredictMovement( cast_state_t *cs, int numframes, float frametime, a
 				//VectorCopy( thisHitVec, startHitVec );
 				VectorCopy( pm.ps->origin, lastOrg );
 			}
-			// if we didnt reach the marker, then check for something that blocked us
+			// if we didn't reach the marker, then check for something that blocked us
 			for ( i = 0; i < pm.numtouch; i++ ) {
 				if ( pm.touchents[i] == pm.ps->groundEntityNum ) {
 					continue;
diff --git a/SP/code/game/g_mover.c b/SP/code/game/g_mover.c
index 143006e..9dbb9ab 100644
--- a/SP/code/game/g_mover.c
+++ b/SP/code/game/g_mover.c
@@ -364,7 +364,7 @@ qboolean    G_TryPushingEntity( gentity_t *check, gentity_t *pusher, vec3_t move
 					break;
 				}
 			}
-		// didnt work, so set the position back
+		// didn't work, so set the position back
 		VectorCopy( org, check->s.pos.trBase );
 		if ( check->client ) {
 			VectorCopy( org, check->client->ps.origin );
diff --git a/SP/code/game/g_team.c b/SP/code/game/g_team.c
index 0240c5b..064fd26 100644
--- a/SP/code/game/g_team.c
+++ b/SP/code/game/g_team.c
@@ -179,7 +179,7 @@ void Team_FragBonuses( gentity_t *targ, gentity_t *inflictor, gentity_t *attacke
 
 		attacker->client->pers.teamState.carrierdefense++;
 		team = attacker->client->sess.sessionTeam;
-		PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag carrier against an agressive enemy\n",
+		PrintMsg( NULL, "%s" S_COLOR_WHITE " defends %s's flag carrier against an aggressive enemy\n",
 				  attacker->client->pers.netname, TeamName( team ) );
 		return;
 	}
diff --git a/SP/code/game/g_tramcar.c b/SP/code/game/g_tramcar.c
index b4aa070..6afeb3e 100644
--- a/SP/code/game/g_tramcar.c
+++ b/SP/code/game/g_tramcar.c
@@ -287,7 +287,7 @@ void GetNextTrack( gentity_t *ent ) {
 	}
 
 	if ( !num_choices ) {
-		G_Printf( "GetNextTrack didnt find a track\n" );
+		G_Printf( "GetNextTrack didn't find a track\n" );
 		return;
 	}
 
diff --git a/SP/code/qcommon/cm_trace.c b/SP/code/qcommon/cm_trace.c
index 1be5871..2cfa306 100644
--- a/SP/code/qcommon/cm_trace.c
+++ b/SP/code/qcommon/cm_trace.c
@@ -1056,7 +1056,7 @@ void CM_TraceThroughTree( traceWork_t *tw, int num, float p1f, float p2f, vec3_t
 	}
 
 	//
-	// find the point distances to the seperating plane
+	// find the point distances to the separating plane
 	// and the offset for the size of the box
 	//
 	node = cm.nodes + num;
diff --git a/SP/code/qcommon/common.c b/SP/code/qcommon/common.c
index 0f69fb6..0d85e0a 100644
--- a/SP/code/qcommon/common.c
+++ b/SP/code/qcommon/common.c
@@ -442,7 +442,7 @@ void Com_ParseCommandLine( char *commandLine ) {
 	com_numConsoleLines = 1;
 
 	while ( *commandLine ) {
-		// look for a + seperating character
+		// look for a + separating character
 		// if commandLine came from a file, we might have real line seperators
 		if ( *commandLine == '+' || *commandLine == '\n' ) {
 			if ( com_numConsoleLines == MAX_CONSOLE_LINES ) {
diff --git a/SP/code/rend2/tr_animation.c b/SP/code/rend2/tr_animation.c
index 2b7cebb..2384751 100644
--- a/SP/code/rend2/tr_animation.c
+++ b/SP/code/rend2/tr_animation.c
@@ -44,7 +44,7 @@ frame.
 //#define DBG_PROFILE_BONES
 
 //-----------------------------------------------------------------------------
-// Static Vars, ugly but easiest (and fastest) means of seperating RB_SurfaceAnim
+// Static Vars, ugly but easiest (and fastest) means of separating RB_SurfaceAnim
 // and R_CalcBones
 
 static float frontlerp, backlerp;
diff --git a/SP/code/renderer/tr_animation.c b/SP/code/renderer/tr_animation.c
index dffcd56..e0f4bc6 100644
--- a/SP/code/renderer/tr_animation.c
+++ b/SP/code/renderer/tr_animation.c
@@ -44,7 +44,7 @@ frame.
 //#define DBG_PROFILE_BONES
 
 //-----------------------------------------------------------------------------
-// Static Vars, ugly but easiest (and fastest) means of seperating RB_SurfaceAnim
+// Static Vars, ugly but easiest (and fastest) means of separating RB_SurfaceAnim
 // and R_CalcBones
 
 static float frontlerp, backlerp;

-- 
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